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Smithsonian Quests: Learning through discovery and collaboration

Posted by admin | Posted in Analyze, Apply, Art, Character Education, collaboration, Create, Evaluate, Foreign Language, Geography, Government, History, Inquiry, Knowledge (remember), Language Arts, Math, Middle/High School, Music, PE, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, Understand (describe, explain), Web2.0, Websites | Posted on 07-05-2013

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What it is:
Smithsonian Quests encourage students to explore learning through discovery and collaboration.  As students learn, they can earn digital badges for their quests.  Students can explore their own interest through a series of online activities while incorporating knowledge and skill-building in the online quests.  The quests ask students to explore a topic of interest as part of a standards-based curriculum or as a student-driven after school activity.  By signing  up for Smithsonian Quests, you will receive an invitation to join a grade-level based group in the Smithsonian Quest Community.  Students from kindergarten through adult learners can join Smithsonian Quest and collect badges.

How to integrate Smithsonian Quests into the classroom: Smithsonian Quests is a great program that connects transdisciplinary learning with digital badges.  As your class works through the site, they will start to realize how they have been learning, exploring, connecting and acting.  Students can unlock a badge by completing a set of quests that go with it.  Some Quests are independent and others are collaborative.  Quests get reviewed by a group of “specially selected experts” before badges are awarded.  Badges include: oral historian, historical biographer, cool curator, cultural storyteller, portrait reader, community historian, symbols spotter, correspondent, dirt detective, art advocate, environ-scientist, culture keeper, eco-journalist, time traveler, H2O hero, conservation campaigner, invasions investigator and tree hugger.  Quests include things like listening to audio, taking pictures, recording, etc.  As you can see, there are quests for every interest!

When students sign up for quests, they get invited into a group (class group when the teacher sets up the account), can add friends, see the badges they have collected, and view friends who are online.  Students also get an online journal where they can reflect on learning or update their status with the kind of learning they are doing.

I like that these quests can be done collaboratively (a whole class goal to earn the digital badges by learning?) and that they are  largely discovery based learning.   The quests really challenge students to dig deeper in learning and often lead to additional questions.  Quests can also be completed individually by students.  Students can explore areas that are high-interest for them. These Smithsonian Quests would be a fantastic end of the year project where students are driving their own learning but working toward a known goal.  Spend the last week of school with a time for students to share their learning with others.

As we head into summer break in the United States, consider suggesting Smithsonian Quests to parents as a great summer-time learning opportunity.

Tips:  Register for free and have a look around to see all of the cool opportunities for your classroom!

I’ve been nominated for a Bammy Award for Educational Blogger.  I’d appreciate your vote to help spread the word about iLearn Technology.  Vote here.  Thank you for your continued support!!

Leave a comment and tell us how you are using  Smithsonian Quests in your classroom.

Atlantis Remixed: Inquiry based virtual world

Posted by admin | Posted in Analyze, Apply, Character Education, collaboration, Create, Evaluate, Geography, Interactive book, Knowledge (remember), Language Arts, Math, Middle/High School, Science, Secondary Elementary, Social Studies, Teacher Resources, Virtual Field Trips, Web2.0, Websites | Posted on 15-04-2013

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What it is: Atlantis Remixed is a great interactive virtual world that supports students and teachers in conducting rich, inquiry-based explorations during which students learn standards related content and develop pro-social attitudes regarding environmental and social issues.  More than just making learning fun, project Atlantis Remixed aims to help kids realize that they can make a real difference in the world.  Atlantis Remixed is really a combination of education, entertainment/gaming and social action.  The game environment has been designed to support students in social commitment and real-world action.  Atlantis Remixed was created for children ages 9-16 to engage in transformational play in both online and offline learning activities.  The storyline in the online activities inspires students toward social action.

Atlantis Remixed is a combination of a 3D multi-user virtual environment, learning quests and unit plans, a storyline (presented through an introductory video, novel and comic book), a global community of participants, and a narrative programming toolkit that kids can use to remix user-created stories.  The storyline helps bridge the virtual, fictional, world of Atlantis with the real-world.  Students can travel to virtual places to perform authentic activities (Quests), talk with other students from around the world, build virtual characters and professions, and demonstrate learning through multi-media portfolios.  The platform is transdisciplinary including math, science and literacy. Students are sent on virtual social missions that reflect global ideals such as social responsibility, compassionate wisdom, creative expression, diversity affirmation, environmental awareness, healthy communities, and personal agency.

How to integrate Atlantis Remixed into the classroom: Atlantis Remixed has full units ready to use. Each unit is aligned to standards, inquiry based and meets multiple domains of learning. A single water-quality unit puts students in role of scientists hired by a national park, to come to the forest to help explain fish decline in the area.  Students interact with virtual park rangers, loggers, fishermen and indigenous people and discover multiple perspectives.  After decisions have been made, students can log back in and see the impact of their decisions.  They can reflect on the consequences (and unintended consequences) of their decisions, and make changes as needed.

In addition to the virtual component, there is guided offline learning that can take place including discussions and in class activities.  Teachers can modify curriculum to fit their own classroom needs.

Units include: Taiga- a water quality unit, Virtual Mesa Verde- a social studies unit, Plague World- a persuasive writing unit, Ander City- a statistics unit, Spacenik- a planetary science unit, Biological Indicators Mission, Rights & Responsibility Mission, Two Cells-One World Mission, and Diversity Mission.  You can look at a snapshot of any of these missions to learn more about it.

Think about the added components you could layer on Atlantis Remixed Quests and missions.  Are your students practicing writing business letters?  Who could they write to in the virtual world or real world?  Are your students learning how to use a new tech tool?  What tie-in is there to the inquiry?  How can you integrate other learning and customize the Atlantis Remixed environment to best fit your needs?

Tips: On the Educators Page, you can choose to login to the 2D gateway without logging into the 3D world.

I’ve been nominated for a Bammy Award for Educational Blogger.  I’d appreciate your vote to help spread the word about iLearn Technology.  Vote here.  Thank you for your continued support!!

Leave a comment and tell us how you are using  Atlantis Remixed in your classroom.

The Future We Will Create: all the in-between important stuff

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Character Education, collaboration, Create, Evaluate, Inquiry, inspiration, Middle/High School, professional development, Secondary Elementary, Teacher Resources, TED Talk Tuesdays, Understand (describe, explain), video | Posted on 20-03-2013

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A few years ago I watched the documentary TED: The Future We Will Create.  Being a fan of TED talks, I was curious to learn more about the behind the scenes of TED talks and how the conference came to be.  I had heard snippets here and there that the TED conference was like a boys club…you had to have money and “be” somebody to get into a live event.  The documentary pulled back the curtain a little on the intentionality of the way that TED conferences are set up.  They are intentionally packed with entrepreneurs and successful people from various walks of life to bring together change makers.  The actual speakers may not be well known (at least not prior to the talk), they have a limited time to speak, and they share an inspirational message.  But TED isn’t really about the talks, TED is really about the talks that happen in between the talks.  It is about those serendipitous moments that happen when people are exposed to a shared inspiration and then have opportunity to dream about it together.  The magic is in those moments when people with different perspectives come together and share their thinking from that unique vantage point.  It is really about the in between moments, that seemingly empty and unimportant time.  TED does something else that I wasn’t aware of, they offer one TED speaker a “prize”.  Only the prize isn’t really a prize (not in the way we typically think about prizes), instead it is that this person gets to make a wish.  They get to cast a vision and a “what-if.”  They get to challenge the audience to solve a problem that matters to them.  Then comes the incredible part- these people actually use their unique gifts and talents and perspective to help make it so.  World changing.  A future that we create.  Together.

 

As I was pulling together resources for our current inquiry block about “sharing the planet,” I came across several fantastic TED talks that could act like a catalyst for deeper thinking and additional curiosity.  As I watched each video, I kept thinking about the behind the scenes, the in-between talks that aren’t documented.  The change happening as a result.

Then it hit me, we could do this at Anastasis.  We could watch these talks together, and then allow for the in-between talks.  We could be intentional and let our students engage in the discussion, the serendipitous moments of one thing leading to another, and another.  We could give our students time to just talk and wonder and discover together.  We could narrow it down to 3 or 4 TED talks and provide our students with serendipitous in-between.  We could open up the opportunity for our students to come up with the “wish” or challenge that the others would work to make happen.  We could empower our students to go through this same process and then watch them use their unique perspective, gifts and talents to find solutions and dream up new possibilities.

I’m excited to try this.  I believe that we are in the midst of genius every day at Anastasis.  These kids are really incredible.  I want to see what unfolds when we offer just a little inspiration related to our inquiry and then give them some space to just explore and talk.  I want them to see that when hunches collide, BIG world changing ideas happen.  I want them to understand that they are world changers.

Has anyone else done this with students?

I think that this will be a starting point.  For now we will watch talks.  Next year, I would love to have our students plan their own talks.  I want to invite the best-and-brightest from around the world to come listen to our talks.  I want to provide the in-between moments where change is enacted.

Stay tuned…

An inquiry into sharing the planet: embodied energy awesomeness

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Character Education, Create, Evaluate, Geography, Government, Inquiry, inspiration, Interactive book, Knowledge (remember), Language Arts, Math, Middle/High School, Science, Teacher Resources, Technology, Understand (describe, explain), Websites | Posted on 18-03-2013

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You may think that when I’m not posting here regularly, it is because I’ve run out of cool new technology to share…or maybe I’m just being lazy…or tired of blogging.  While I’ve had moments of the latter two, it really boils down to the 24 hours I have in a day.  Sometimes I choose sleep!

This week, I’ve been pulling together our last inquiry block of the year at Anastasis.  I can’t believe that we are down to counting weeks before we say goodbye for the summer.

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Our last inquiry block is an inquiry into sharing the planet.  For our 6th through 8th graders the focus is: “People can choose to take specific actions to help conserve Earth’s resources.”  Each time I put together an inquiry guide for teachers, I am sure to offer plenty of more detailed questions that they can use to help guide the inquiry.  Below are some of the questions I included.

  • What can people do to help conserve Earth’s resources?
  • What are other countries doing to help/hurt conservation?
  • How does United States demand impact Earth’s resources?
  • What country has the most impact on Earth’s resources/the least? Why do you think this is?
  • Is conservation a political issue?
  • What is ecological overshoot?
  • What is embodied energy?

I love helping teachers craft the opportunities for students to be curious, to dig into learning.  During this planning, I found the following resources that are too good not to share!

What it is: Embodied Energy free ebook download.  Created by a design firm, this ebook does a nice job explaining embodied energy.

How to use the Embodied Energy ebook in the classroom:  This ebook is a well designed book that will introduce students to the energy that we don’t see in the objects around us.  This pdf can be projected for a whole class, downloaded on individual student devices or, if you must, printed out.  Use this ebook along with the Sustainability by Design TED talk playlist to spark student interest into embodied energy and how it can impact the decisions we make every day.

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These introductory activities led me to the Energy Trumps project.  This is a design project by the Agency of Design that looked at using design to help people better understand, and take-in-to-account, the way that we build, design and consume.  I absolutely love the idea of students working together as a class to study a variety of materials.  Each student could create one (or several) of their own embodied energy trading  cards to help others understand the environmental impacts of materials.  Students can research key environmental properties of materials including embodied energy, embodied carbon, embodied water, recycled content, extraction intensity and years of reserves.  These can be used to compare materials at a glance.  (If you purchase the cards created by Agency of Design, you get the added bonus of an augmented reality feature that brings the material properties to life to explore in 3D.  Students can test out the different amounts of material they can get for one megajoule of energy.)

Take this a step further and ask students how they can use that information to help design a more sustainable future.  How can they hack every day objects?  How can they change the way that society builds, consumes, etc.?

How can the idea of embodied energy be communicated to a larger audience so that more of the picture is taken into account by the average consumer?

Any time I create a new inquiry block, I work to remember that we are in the business of apprenticing change makers.  These students matter and WILL change the world.  I love reminding students that age does not have to act as a restriction for world change.

Felix Finkbeiner is a student in Germany (similar in age to these Anastasis students) who is changing the world in HUGE ways.  Felix’s Plant for the Planet initiative has started a movement of planting trees…millions of them!  Read the an article about Felix here.

Felix has also addressed the United Nations with a speech to open the International Year of Forests which can be viewed here. 

Students can use this embodied energy calculator to explore their own curiosities.

The Happy Planet Index is a fantastic way to discover the extent to which 151 countries across the globe live happy and sustainable lives based on their efficiency, how many long and happy lives each produces per unit of environmental input.  Data can be viewed in map or table format.

 

I love the potential that a new inquiry block holds.  We offer guidance and some starting places to spark interest, but where students find passion is always exciting to watch unfold.  We truly are in the midst of genius in our students!

The other reason to love inquiry? The brilliant way that it allows room for transdisciplinary exploration, and touches each level of Bloom’s Taxonomy.  I mean really, how can you beat learning that looks like life?

DIY: a maker site for kids

Posted by admin | Posted in Anastasis Academy, Art, Character Education, Create, iPod, Language Arts, Math, Middle/High School, Music, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Web2.0, Websites | Posted on 08-03-2013

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What it is: I LOVE everything about this site.  It truly embodies everything I love about learning and technology.  DIY is an online club for kids to earn maker skills.  Kids (otherwise known as Makers) share their creations and work with a larger online community and collect patches for the skills they learn.  Each skill has a set of challenges that help kids learn different techniques and create something fantastic.  When a child completes a maker challenge, they can add photos and video to their online portfolio to show off their creation.  DIY is a website where kids get a public portfolio, an app that they can use to upload videos and pictures of their projects, makers can choose to do challenges to earn “Skills” badges, and a parent dashboard where teachers or parents can follow along on all activity.

Maker identities are always secure, children are asked to choose an animal and a nickname to help protect their privacy. Parents get access to see what their kids are posting online.

I love that this site encourages creativity, reflective portfolios and using technology constructively.  It is an outstanding balance of online and offline activity!

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How to integrate DIY into the classroom: At Anastasis, we strive to encourage a maker community.  We do have a 1:1 iPad environment.  For many, this equates to a technology rich environment (it is) where everything is done or consumed on a device.  I can think of nothing sadder than reducing learning to a device!  We most often use our technology to capture and share our learning.  DIY is a fantastic site that makes way for kids to be curious about the world around them, create something new and use technology to innovate.

DIY is a great place to help students discover the love and joy of being a learner and a creator.  It fosters a classroom culture of innovation and sharing of learning and accomplishment.  So many of the challenges incorporate learning that support standards and other learning that is “required” in the classroom.  These challenges would be great to take on as individual makers, in small groups of makers, or to tackle as a whole class.  Don’t think of DIY as an “extra” thing to add into your classroom routine.  Instead, look through the challenges through the lens of how it can enhance the learning objectives in your classroom.  Embrace the maker culture in your classroom and allow room for creativity and innovation.  The inquiry model of learning lends itself beautifully toward this.  DIY could be the catalyst to making the shift away from more traditional learning and into an inquiry based model.

Tips: Instead of assigning “traditional” homework (read: piles of worksheets), assign a challenge from the DIY site.  Better yet, let students choose their own challenge to tackle and make time in the classroom for them to share their creations and accomplishments.

Leave a comment and tell us how you are using  DIY in your classroom.

Digital Life: Video Killed the Radio Star

Posted by admin | Posted in Character Education, Evaluate, Inquiry, Internet Safety, Middle/High School, Secondary Elementary, Social Studies, Teacher Resources, Technology, Understand (describe, explain), video, Web2.0 | Posted on 01-03-2013

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What it is: Being a child of this decade, I am LOVING @amyburvall‘s newest video to the tune of “Video Killed the Radio Star.”  Brilliant.  If you don’t know @amyburvall, you should.  She is amazing and makes learning history so very enjoyable.  The newest music video is all about Digital Life.  A great one to kick off discussions with your class about digital life and clue them into what MTV used to be about in the pre “16 and Pregnant” days.  How I long for those days to be back (at least as far as programming is concerned).

How to integrate Digital Life into the classroom: The Digital Life video is a fun way to start a discussion or inquiry into digital life.  I don’t know about you, but the digital is becoming SO common that it tends to blend right into the background and we take it for granted.  This is an important discussion with students because most of them have never known a life without idevices and smartphones that instantly connect them to the world.  This “invisible” tech can be problematic. Kids can take it so for granted that they don’t see the separation between their digital life and their real life.  Not everything needs to live online forever (how many duck faced pictures can a person have?).  That break-up that happened in 8th grade is probably not the footprint kids want to leave for future employers.

When we talk with students about digital life at Anastasis, we make sure to highlight the following: EVERYONE has access to things posted online- even when you think it is private; deleted from Facebook or Instagram doesn’t always equate to being gone-it can always be resurrected (screenshots are killers); disrespecting others online is bullying-period; there is no sarcasm font- choose your words carefully; emoticons can’t capture every emotion-sometimes conversations are best had f2f (that’s face to face); words can be damaging and lasting-don’t be a bully; cherish your relationships off-line-take time to be away from the connected world.

Tips: If you haven’t seen @amyburvall history videos, go now.  You can thank me later.  :)

Leave a comment and tell us how you are using  Digital Life in your classroom.

World Education Games: Registration Now Open!

Posted by admin | Posted in Character Education, Foreign Language, Geography, Interactive Whiteboard, Knowledge (remember), Language Arts, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Spelling, Teacher Resources, Web2.0, Websites | Posted on 01-02-2013

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What it is:   Holy cow, I am SO excited!  Today registration is open for World Education Games!!  If your students have never participated with World Education Games (like World Math Day), this is the year.  They will thank you for including them in this fun world wide contest.  February 1st, that’s today, registration is open and the official warm-up training period for students begins.  On March 5h students can participate in World Literacy Day, March 6 is World Math Day, and March 7 is World Science Day.  March 22nd Global award presentations begin with the Official World Education Games Awards.  The World Education Games is an annual global online olympics to get students from age 4 to 18 excited about learning.  The fun comes in the friendly competition between countries as students compete to represent their country in the games.  There are 3 days of games focused on literacy, math and science.  The games are a great way to help students in speed, accuracy and general fluency in core computation, number and spelling skills.  World Science Day has been designed to encourage curiosity and excitement in science while helping them answer knowledge, application and reasoning questions.  Each game (a competition against other students from around the world) lasts just 1 minute.  Students can go head to head as often as they would like, but only the first 50 games are counted toward the competition point tally.  World Math Day was launched in 2007 and my students have taken part in this fun competition each year.  Since then, Literacy and Science day has been added to the games.  SO much fun!

How to integrate World Education Games into the classroom: World Education Games are such a fantastic way to encourage students to practice foundational skills.  In the past, I have hosted an “opening ceremonies” at my school and done it up like the Olympics with flags, songs, etc.  We go over what the World Education Games are and then make a big deal about the handing out of usernames/passwords (like lighting the torch) and then we kick off our training portion.  Students get excited about participating in this fun day and we get lots of “training” in before the big day.  On the actual day, we wear red, white and blue and play against kids from around the world.  This is great fun in a one-to-one setting or a computer lab where all students can participate simultaneously.  Don’t have that option?  Because the games are 1 minute long, students can play 5 games each on classroom computers in a rotation.

Since your students are competing against students from around the world, why not use the competition to practice using a map and identifying countries?  Since we have a one to one iPad program, we do this digitally with a Google Map.  Each time a student competed against a country, they would come up to the board and put a “pin” in the map.  Don’t have devices for each student? Use an interactive whiteboard or the paper map and actual pins on a class bulletin board, these options are just as fun!

Don’t forget closing ceremonies at the end of World Education Games.  Make up fun medals and give them out to top performers, hardest trainers, etc.  Think outside the box on these.  Not all kids are speedy in their fact recall…find a way to honor their participation and hard work…did they see huge improvement or growth? Honor those achievements!

The World Education Games are available for free on any internet-connected computer and as a Samsung Galaxy Tab 10 app.

Check out the Resource page for teacher and student guide, a world map, a poster, and for School-in-a-box information.

Tips: Schools participating in the World Education Games can also work toward giving other children the opportunity to start school.  World Education Games has partnered with UNICEF to make this happen.  During the games, host a fundraiser to purchase “School-in-a-Box” Each $236 donation is enough to send 80 kids to school!  What a great way to help kids understand what a privilege education is and model compassion and empathy for others.

Leave a comment and tell us how you are using World Education Games in your classroom.

The Literacy Shed: a treasure trove of ideas

Posted by admin | Posted in Analyze, Art, Character Education, Create, Evaluate, inspiration, Interactive Whiteboard, Language Arts, Middle/High School, Primary Elementary, Secondary Elementary, Teacher Resources, video, Websites | Posted on 25-06-2012

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What it is:  The Literacy Shed is a fantastic blog/site I learned about on Twitter from @missmac100, thanks Carol! The Literacy Shed is maintained by primary teacher Rob Smith and is packed full of teaching ideas all related to literacy.  The site is separated into “sheds,” each with a different genre.  There are short films images and book suggestions that are each accompanied by a teaching idea that includes discussion questions and writing prompts.  The Literacy Shed has plenty of ideas to keep you going all year long!   This truly is a treasure trove that will keep you coming back again and again. You will find the following “sheds” on the Literacy Shed:

  • Fantasy
  • Ghostly
  • Other Cultures
  • Inspiration
  • Moral
  • Picture Book
  • Great Animation
  • Love
  • Inventors
  • Fairytales
  • Reading
  • Poetry
  • Adventure
  • Mystery
  • Film Trailer
  • Fun
  • Lighthouse
  • Flying Books
  • Resource
  • Non-literacy
  • Weblinks

How to integrate The Literacy Shed into the classroom: The Literacy Shed is a great one-stop-shop for inspiration and ideas to improve literacy and critical thinking in your classroom.  The ideas can be used with a variety of age groups, different ages will pick up on different themes and discussions using the same videos/images/books.  Students will become familiar with a variety of genres and become comfortable with the characteristics of each.

There is something here for every classroom and unit.  As I said, it is a treasure trove of resources!  Use the ideas in the Literacy Shed to spark meaningful discussions and writing direction for your students.  I always like to start with discussion and end with a written reflection because it gives students the opportunity to listen to other ideas, and then solidify their own ideas and reflections in writing.

Tips: You can follow the Literacy Shed on Twitter: @redgierob

Please leave a comment and share how you are using The Literacy Shed in  your classroom!

10 ways to eliminate the distractions around YouTube videos

Posted by admin | Posted in Character Education, Middle/High School, Primary Elementary, Secondary Elementary, Teacher Resources, video | Posted on 13-06-2012

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What it is: YouTube is a truly wonderful learning resource.  What isn’t so great: all of the garbage that can come along with it (i.e. advertising, comments, related videos…in short-distractions). Luckily, schools have some great options for using YouTube differently.  Some of these tools I have written about before and some are new additions…hence the new post! :)

  • YouTube for Schools- This is a YouTube that has been created just for schools.  Network administrators must be involved so that they can add this option for YouTube into your filtering system.  This is a completely customizable option that lets teachers and administrators add videos to a playlist that you have predetermined you want students to watch.  Teachers can find videos by Common Core Standard, subject or grade.  Students can watch videos that teachers and administrators have approved or any YouTube Edu video (think Kahn Academy, PBS, TED, Stanford, etc.).
  • SafeShare TV- This site lets students watch YouTube videos without ads, links, comments and related videos.  You also have the option to crop videos and share videos with a unique URL.
  • YouTubeXL- This is a service that YouTube provides that lets you watch videos on large screens without the ads and comments. Neat tip: if you time “quiet” before the YouTube url, it takes you to a safe page where you can watch a YouTube video.  WAY cool and easy to do on the fly!
  • Clean VideoSearch- This site lets students search through YouTube videos without the comments, ads and busy sidebar.  It has additional features like the ability to choose how many videos you want to see on each page in your search.
  • Clea.nr- This service (a browser plugin) deletes all of the obnoxious extras that hang around videos (ads, comments, related videos). You can also search YouTube without all of the extras showing up.
  • ViewPure- This site cleans out all the clutter and gives you just a video.  Bonus: There is a quick button that you can add to your browser so that you can go to a video, click on “Pure” in your bookmark bar and instantly have a clean video.
  • Dragontape- This service lets you drag videos into a timeline and share them easily with students.  This is great for mashing up several videos, or cropping multiple videos into one.
  • Movavi- This is a video conversion service. Wonderful for teachers who can’t or don’t want to access a video directly from YouTube.  Copy/paste the url you want to convert, choose a file type, done!
  • Zamzar- This is another great video conversion service.  Works quickly and easily!
  • SaveYouTube- This site used to be called KickYouTube.  Here you can enter the url and download it to your computer to play offline.

How to integrate less distracting YouTube videos into the classroom:  This one is really a no brainer: want to use YouTube? Clean it up!  I find great content I find on YouTube (as do my students). All of the “extras” around the videos can be SO distracting as a searcher and viewer.  These options are outstanding for making videos less distracting so that your students can focus on the learning happening.

I find that students head to YouTube (even before Google) when they want to learn something new.  They are generally pretty successful at finding a video that will teach them how to do what they want to do.  Very handy for self guided learning!

Tips: Always try these tools out at school BEFORE using with students.  Some of them won’t work depending on your school’s filters and policies.

Leave a comment and share how less distracting YouTube videos are rocking your classroom.

iCivics- teaching students civics through games

Posted by admin | Posted in Analyze, Character Education, Evaluate, Government, Interactive Whiteboard, iPod, Middle/High School, Secondary Elementary, Teacher Resources, Understand (describe, explain), Websites | Posted on 11-06-2012

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What it is:  iCivics is a great way for students to learn about civics in the United States.  The site features 16 educational video games that help students understand our government.  In addition to the great games, iCivics has great standards-aligned civics curriculum available for free to teachers! Games include topics like: Citizenship and Participation, the Constitution and Bill of Rights, Budgeting, Foreign Policy and National Defense, Separation of Powers, the Executive Branch, the Legislative Branch, and the Judicial Branch.  The games are fantastic, and put students right in the middle of the action and story.

  • Activate- Students campaign for an issue of their choice.
  • Cast Your Vote- Students choose the questions in a debate, rate the candidates responses, and cast a vote.
  • Immigration Nation- Students help newcomers along their path to citizenship.
  • Responsibility Launcher- Students help others with civic common sense.
  • Argument Wars- Students argue a real Supreme Court case using persuasive abilities.
  • Do I Have a Right- Student run their own law firm that specializes in constitutional law.
  • Counties Work- Students make decisions about community programs and services.
  • People’s Pie- Student control the budget of the federal government.
  • Crisis of Nations- Student work to solve international problems.
  • Branches of Power- Students control all three branches of government.
  • Executive Command- Student get to be president.
  • Win the White House- Students get to manage their own presidential campaign including raising funds and polling voters.
  • Supreme Decision- Students help cast the deciding vote.
  • Court Quest- Student help others navigate the US court system.

Students can join iCivics for free.  When they do, they can take part in the Impact Competition where they play games, earn points, spend points on a iCivics real life project of their choice.

As a teacher, you can sign up for an iCivics account where you can add classes and students.

How to integrate iCivics into the classroom: iCivics is a great way to help students better understand the US government.  The games are engaging, relatively quick to play (one class period), and teach everything that students need to know to play the game.  Students with little or no understanding of the topic will be introduced to everything they need to know within the game.

The games are a great way to learn about civics because they put students right in the middle of the action, the games remind me a little of the SIMS games that I played as a kid.  Students will enjoy being the decision maker in the game-this isn’t a power point presentation disguised as a game (you know you have seen those!).

iCivics is best played on individual computers in a one-to-one or lab setting.  If you don’t have access to a lab where your students can play, students could play as a whole class using an interactive whiteboard or projector-connected computer.  Make sure that every students gets a chance to participate and weigh in on decisions that are made.

Tips: The lesson plans in the teacher section are truly well done.  These are worth using in your classroom!  Games are now available in the app store as well!

Please leave a comment and share how you are using iCivics in  your classroom!