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Berenstain Bears

    What it is: The popular children’s series, Berenstain Bears goes 21st century with their very own website. Students can visit the art gallery, read biographies of each of the bears, print out activities, read interactive story books, visit Barn theater for some Berenstain Bear videos,...

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Swift Playground: Apple’s free app that teaches kids to code!

Posted by admin | Posted in Analyze, Apply, Create, Fun & Games, Inquiry, iPod, Maker Space, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Technology, Understand (describe, explain), video | Posted on 19-09-2016

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Swift Playground Learn to Code Apps on your iPad!

What it is: Swift Playground is an awesome new app from Apple that teaches kids how to code in Swift. This free app for iPads uses games to teach kids Apple’s coding language used to create apps. Students can drag and drop code, and easily edit the code to customize it. The code can be instantly run so students can test out their code and see if it works. Best of all, in those instances that the code they put together doesn’t work, Swift Playground has debugging tools and hints built-in to help students rectify any problems. Students can also code with Swift from scratch making the app endlessly adaptable to any skill level.

How to integrate Swift Playground into your classroom: Swift Playground requires no previous coding knowledge, making it the perfect tool for learning how to code. For those students who have experience with coding, Swift Playground is robust enough for even seasoned programmers to bring new ideas to life. Swift Playground begins with a series of challenges to help students master the basics, students use code to help characters navigate a 3D world. When the challenges have been mastered, students can build and manipulate their own code to dream up new creations. Use Swift Playground to get your students thinking logically and solving problems from new perspectives. The skills built as students learn to code are the same skills that will help students in other disciplines like math and science. I love the way Swift Playground starts out by giving students a fun environment of challenges to learn the basics of Swift, but also allows them the flexibility of drag and drop code, and allowing students to edit and write their own code. Swift Playground even features a special keyboard that includes the most common coding characters so that students don’t have to hunt through keyboards to find what they are looking for. As students advance in their skills, they can use code templates that allow customization with code. Beyond what most learning platforms allow, students will be able to adjust multi-touch interactions, the accelerometer, and the gyroscope. These features and abilities are such an awesome tie-in to conversations about complex math and physics! When students are finished with their creation, they can share it with others using Messages, Mail, or Airdrop. Students can even post videos of their creation for others to see! For those who are really soaring, Swift Playground code can be exported to Xcode (where the pros create apps).

Swift Playground-Learn to code on the iPad

Many classrooms don’t yet have time built into the day that is dedicated to coding. But perhaps once a week you use coding in math class as applied math, or use Swift Playground as part of a 20% time offering in your classroom. If those are unavailable, consider participating in Hour of Code.  Play with Swift Playground yourself and you’ll start recognizing tie-ins with other learning that your students are doing. When your students are proficient with coding in Swift Playground, they can start creating and reflecting on learning with the code they know.  Swift Playground is a fantastic resource to have available as part of your Maker Space! Maybe they create a new game to help them remember vocabulary, or math facts. Perhaps they build a world based on a historical event. Once those basics are mastered the application possibilities are endless!

Tips: Everyone can code! This isn’t a skill that only a few should possess. Even the youngest students can use Swift Playground, I’m talking kindergarten can use this app! If you are new to the concept of code, check out this crash course from Apple.

Hello Ruby: A whimsical way to learn about computers and programming

Posted by admin | Posted in Anastasis Academy, Apply, Character Education, Create, inspiration, Knowledge (remember), Primary Elementary, professional development, Secondary Elementary, Technology, TED Talk Tuesdays, Understand (describe, explain), video, Websites | Posted on 03-02-2016

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Hello Ruby is the world's most whimsical way to learn about computers, technology and programming.


What it is: Hello Ruby began as a whimsical children’s book by Linda Liuka meant to help kids learn about computers, technology, and programming. Hello Ruby has since escaped the pages of the book, and now Ruby continues all of her adventures in exercises, games, and apps. It is well suited for primary kids, but truly anyone (adults included!) can learn something from Ruby. The story of Ruby is beautiful, it begins with a unique, different girl who is surrounded by her unique and different friends-all with different abilities. Ruby loves learning new things, and hates giving up. She shares her opinions boldly, and is funny. Her secret superpower is being able to imagine impossible things. Her interests include maps, secret codes, and small talk (she should offer a class…I hate small talk!). Each of her friends is equally interesting and dynamic! Beyond the Hello Ruby book, the website is packed full of goodness. There are downloads for your students where they can print their own blank game boards to create unique games, an opportunity to help Ruby organize her wardrobe for dress code, practice building a universal remote control, a ‘what is a computer’ activity, and My First Computer where students can design their own computer!

Watch the TED talk above for the passion behind Hello Ruby!

How to integrate Hello Ruby into your classroom: The Hello Ruby site has a special educator page to get started with Hello Ruby in your classroom. You’ll find lesson plans, educator stories, and resources to help you get started with learning and teaching programming yourself. All necessary components are included on the Hello Ruby site! The lesson plans and ideas included are brilliant and go beyond most lesson plans you’ll find for programming. This is immersive programming that puts students in the middle of the action and has them discovering and acting as inquirers. Hello Ruby is a wonderfully whimsical way to teach students about computers and programming. If you are new to the world of programming, this is the place to start. The ground work for learning to code is all here. Hello Ruby introduces your students to programming but also beautifully engages them in logical thinking, problem solving, and critical thinking exercises. It is genuinely brilliant!

Beyond the introduction to technology and coding, I love the Ruby character and all of her friends. Each is unique and different, and that is celebrated! Hello Ruby celebrates identity and the uniqueness of everyone. Use it as part of your classroom character development. At Anastasis, we’ll use it as part of the Who We Are inquiry block and Detox week.

Tips: The Hello Ruby book comes in English, Finnish, and Swedish. Soon it will be available in Dutch, Hungarian, French, Japanese, Korean, Latvian, and Polish as well.

Thank you @leadanddesign for sending me Linda’s Ted Talk!

Flash & Thunder- Part graphic novel, part game, all fun and learning

Posted by admin | Posted in 5Sigma, Analyze, Anastasis Academy, Apply, Evaluate, Geography, Government, History, Interactive book, Interactive Whiteboard, iPod, Language Arts, Primary Elementary, Secondary Elementary, Technology, Websites | Posted on 30-11-2015

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INVICTA-Challenge- graphic novel/game/maps


What it is: INVICTA Challenge combines technology (in the form of an action-packed video game), a graphic novel, maps, an operation packet and an action figure that inspires kids to read and problem solve. Each INVICTA Challenge collection builds problem solving and leadership skills for students 8-14. Part story, part game, students are placed in historical situations where they get to make the decisions that will determine success or failure. The first challenge, Flash & Thunder lets students walk in the shoes of an American Hero.

How to Integrate INVICTA Challenge in your classroom: These challenges are a fun and new way to foster literacy, history, and leadership skills in your classrooms. Stories are highly visual and have enough action and adventure to keep even your reluctant readers engaged. The game component of the challenge almost takes on a choose your own adventure feel as it pairs with the graphic novel, maps, and missions. The first challenge, Flash & Thunder tells the true story of a Native American paratrooper’s D-Day leadership. The way that this combination puts students in the middle of the story is fantastic. Students aren’t passive readers…it is impossible! With Flash and Thunder, students are in the middle of the action, analyzing options, making decisions, evaluating the decisions and building comprehension and understanding of history all the way.

The INVICTA challenge is like a smart recombination of the things I enjoyed most from my own childhood: American Girl dolls/Books, Oregon Trail…only with a major upgrade.


At Anastasis, we’ve been working on an inquiry unit about change makers and the power of one. The INVICTA challenge has been a fantastic launching off point for students as they consider what it means to be a change maker, and what characteristics make up a change maker. This interactive challenge/book/game put students in the middle of thinking like a change maker, building leadership traits like integrity, nobility, valor, initiative, curiosity, tenacity, and accountability.


This challenge would be an excellent addition to your classroom library. You might want a few copies so that students can read together and work through the game and missions together in a book group. The video game component will be available on iOS, Android, and online here. Take a look!

Tips: The INVICTA Challenges can be purchased at Barnes and Noble for $34.99. For all that is included in this kit, it is truly a great value! I’m so excited for the other challenges to come out, some very exciting stories and characters are on their way!

Full disclosure: INVICTA sent me the Flash and Thunder challenge so that I could review it for you all here. But…

You can win your own Flash and Thunder challenge at the 5Sigma Education Conference in February! If you register for the conference today, you can save 20% using the code: CYBERMONDAY at check out. Not only will you get the opportunity to win one of these great challenge kits for your classroom, you also get a conference experience like no other!

SumBlox: explore number relationships through visual/kinesthetic play

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Create, Evaluate, Fun & Games, Inquiry, iPod, Knowledge (remember), Math, Primary Elementary, Secondary Elementary, Teacher Resources, Understand (describe, explain) | Posted on 10-07-2015

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** This is not a sponsored post, I’m just super excited about this product and can’t wait to see what our students do with it!

What it is: Why yes, this is a technology blog. But no, this manipulative is not a technology product. I’m writing about SumBlox here anyway because technology led to the happy discovery of SumBlox and is a great reminder of why it is important to be a connected educator! I learned about SumBlox just a few weeks ago on Twitter as a share from ISTE from @michellek107 and @sumblox. This also isn’t a free tool (like I normally share), but I’m already so impressed by the brilliance of this tool, that I’m sharing it anyway!

SumBlox are a wooden block set of numbers 1-10. What makes those blocks and numbers super amazing: each block size corresponds to the number that it represents. (1 being the smallest and 10 the biggest). Even more super amazing, when the blocks are stacked, they represent the equivalent number. For example, when the 2 and 3 blocks are stacked, they are the same height as a 5 block! GENIUS!! These blocks are a visual and kinesthetic representation of our base-ten number system.

I purchased the Educational Set for our classrooms which comes with 100 solid hardwood blocks including: Thirty 1 blocks; twelve 2 blocks; eight each of the 3, 4, 5, 6, 7, 8, and 9 blocks; two 10 blocks and four teaching manuals. The purchase was right around the $300 mark with free shipping and a 10% discount with the code “sumfun.”

SumBlox- Explore number relationships through visual/kinesthetic play

How to use SumBlox in the classroom: These blocks allow students to visually represent and discover math relationships. Students can stack blocks to explore and visualize addition equations, if the stacks are the same height, they also have equivalent values. Students can stack multiples of a number to represent abstract math concepts like multiplication grouping or addens of ten. Students can also explore the concept of fractions and of the mathematics behind adding fractions with different denominators by stacking and scaling fractions. SumBlox also are a fantastic introduction to algebra concepts.

The educational set comes with 4 guides that lead you (the teacher) through exercises and lessons to do with your students. While these are extremely well done, because we are inquiry based, my excitement comes in seeing how students will explore these independently first. I’m excited to see students discover the number/size relationships and number patterns.

At Anastasis, we have a 1:1 iPad program. I anticipate that students will use these blocks for stop-motion animation projects as they explore (iMotion HD is the app they use), capture their discoveries of number relationships in their eportfolio (we use Evernote), and even in Explain Everything videos.

Tips: If you are an administrator purchasing these for your school, go ahead and purchase a few of the educator kits. I only purchased one and am already going back to order one for each classroom. These are going to be popular!

Using Technology to Differentiate Instruction

Posted by admin | Posted in 5Sigma, Analyze, Anastasis Academy, Apply, Create, education reform, Evaluate, inspiration, Knowledge (remember), Middle/High School, Primary Elementary, professional development, Secondary Elementary, Subject, Teacher Resources, Understand (describe, explain), Websites | Posted on 13-04-2015


|Kelly Tenkely|

One of the major benefits of using technology in the classroom is the ability to differentiate instruction to meet the needs of every student in every lesson. Just as every student grows and develops at different rates, they learn in different ways and at different speeds. Technology makes it possible to pace lessons appropriately for each student’s learning level and can be used to promote learning in the multiple intelligences.

Below you will find website suggestions that address the different learning styles in your classroom with the help of technology:


These learners enjoy learning through speaking, writing, reading, and listening. In the classroom setting these students shine when given tasks such as taking notes, researching, listening, reading for information, and writing.

Websites to encourage learning for Verbal-Linguistic students:

1. http://wordle.net Allow students to express themselves creatively with words

2. http://ed.voicethread.com Capture student voices with audio, text, pictures, and video

3. http://zoho.com- A free online word processor, and presentation tool

4. http://gcast.com- Students can podcast (voice recording) online.

5. http://kerpoof.com – Students can create stories or mini-movies

6. http://www2.shidonni.com- Students create animated stories

7. http://tickatok.com Students can create stories and turn them into a book

8. http://pbskids.org/wordworld A world where words come alive

9. http://readwritethink.org 52 interactive activities related to reading, writing, and speaking

10. http://speakaboos.com Students can read stories online, record their own story and play literacy games


These learners love numbers, reasoning, and problem solving. These students enjoy measuring, calculating, and organizing data. In the classroom students will shine when given tasks such as collecting data, conducting experiments, solving problems, predicting, classifying, and sequencing.

Websites to encourage learning for Logical-Mathematical students:

1. http://zoho.com- Spreadsheet and data collection tools

2. http://ed.voicethread.com Capture a sequence of events in an experiment or during problem solving

3. http://emeraldisland.com A virtual world where students can experiment and problem solve

4. http://sciencecomics.uwe.ac.uk/index.php Comics about science experiments, and problem solving games

5. http://toytheater.com/index.php Math, reading, music and art puzzles

6. http://sciencemuseum.org.uk/launchpad/launchball- Logic puzzle games

7. http://mathplayground.com Students practice math skills and engage in logic games

8. http://mathtv.org Students watch a series of video word problems for math, watch a step-by-step video solution and work on follow up problems

9. http://iknowthat.com- Games that make students think: science, language arts, math, and thinking games

10. http://enlightenme.com/enlightenme/superthinkers A site the encourages critical thinking and problem solving

11. http://knowitall.org/hobbyshop A hobby shop full of logical-mathematical activities

12. http://mrsp.com- A storybook site that celebrates reading and books


These learners learn best visually and organize their thinking spatially. They are drawn to information that is presented visually. These students love to illustrate projects, color-code, and create visuals for projects.

Websites to encourage learning for Visual-Spatial students:

1. http://kerpoof.com -Students can draw and create picture stories

2. http://www2.shidonni.com- Students create a character and illustrate a world

3. http://xtranormal.com- Students create and direct their own movies

4. http://knowitall.org/artopia Students interact with online painting, media arts, sculpture, and theater

5. http://doink.com Students can create animations to illustrate a concept or story

6. http://eyeplorer.com- Shows information visually on a color wheel to help students discover relations in any topic

7. http://flickr.com A picture sharing website

8. http://picnik.com – Edit photos add effects, fonts, shapes, and frames

9. http://arkive.org Students can view photos of thousands of animals

10. http://animoto.com/business/education Create videos with pictures

11. http://glogster.com/edu Create online posters to visually display knowledge


These learners benefit from physical activity, hands-on tasks, and constructing things. These students are able to express ideas through movement. They like to act, manipulate objects, operate the mouse, take pictures, and be involved physically in a project.

Websites to encourage learning for Bodily-Kinesthetic students:

1. http://play.ekoloko.com- A virtual world that taps into mouse manipulation, typing, and manipulating objects on the screen

2. http://emeraldisland.com- A virtual world that requires mouse manipulation, typing, and manipulating objects on the screen

3. http://secretbuilders.com An enchanting virtual world where students can interact with historical figures

4. http://arsights.com Augmented reality site that lets students manipulate Google Earth objects by using a web cam and print out. As students move the paper, the virtual model on the screen adjusts accordingly

5. http://ge.ecomagination.com/smartgrid Another augmented reality site that shows students a digital hologram of smart grid technology


These learners learn best through auditory experiences. They enjoy making songs, rhythms, and patterns. These students will appreciate displaying knowledge with audio and video recorders.

Websites to encourage learning for Musical/Rhythmic students:

1. http://gcast.com- Students can create podcasts

2. http://toytheater.com Students interact with music, sounds, and patterns

3. http://viddler.com Record video with a webcam

4. http://playmusic.org Students explore and interact with music

5. http://kids.audible.com Download and listen to audiobooks

6. http://capzles.com Create timelines with audio and video


These learners enjoy interacting with other students. They enjoy discussions, cooperative work, and social activities. These students will love web 2.0 tools that allow them to interact with others on projects.

Websites to encourage learning for Interpersonal students:

1. http://play.ekoloko.com- A virtual world that allows students to interact and work on solving problems together

2. http://emeraldisland.com- A virtual world that encourages students interaction for the common goal of saving Emerald Island from PiRats who want to take over the green world.

3. http://secretbuilders.com An enchanting virtual world where students can interact with historical figures

4. http:tutpup.com A site that lets students practice spelling, and math facts against other students from around the world in real time

5. http://ed.voicethread.com Students can use Voicethread to complete projects together. It also provides the ability for students to interact and comment on other student’s Voicethread projects.

6. http://twitter.com Create a personal learning community within your classroom, encourage students to share learning experiences and new information.

7. http://glogster.com/edu A web 2.0 tool that allows students to create together and comment on other students Glogs.

8. http://www2.shidonni.com Students create an imaginary world and interact with other classmates virtually. They can create worlds and stories together.

9. http://think.com Students can work on projects together, interact with other students and view other student’s learning space


These learners learn best through meta-cognitive practices. They enjoy thinking about their thinking and reflecting on learning. Allow these students to think about what they are learning with reflective tools such as blogs and wikis that can be shared with others later.

Websites to encourage learning for Intrapersonal students:

1. http://think.com Students can blog about their learning

2. http://wetpaint.com A wiki where students can reflect on their learning

3. http://pbwiki.com A wiki where students can create and reflect on their learning

4. http://eyeplorer.com- Students can search a topic of interest and take notes about their learning right within the Eyeplorer website 5. http://kerpoof.com Students can record and think about learning through story creation


These learners learn from interactions with the environment they enjoy field trips that involve observation of the world around them. These students will enjoy activities that incorporate nature.

Websites to encourage learning for Naturalist students:

1. http://earth.google.com- Students can explore the earth with satellite imagery, maps, terrain, and 3D buildings.

2. http://google.com/sky- Students can explore the universe including the solar system, constellations, galaxies, and the moon.

3. http://kbears.com Students explore nature, animals, and the earth through a fun interface.

4. http://arkive.org Students learn about thousands of animals and their habitats

5. http://switcharoozoo.com Students create animals, build habitats and learn about wildlife

6. http://play.ekoloko.com- A virtual world that puts students in charge of their own environment

7. http://emeraldisland.com- A virtual world that encourages students interaction with a virtual environment where they keep the planet green.

8. http://nationalzoo.si.edu Students can view live video of animals, view photo galleries, and visit exhibits

9. http://wdl.org/en Students can take a virtual field trip around the world and through time

10. http://vistazoo.com Students can create virtual tours of the world by combining pictures, video, audio, and objects in 3-D

The multiple intelligences can be met and enhanced through the use of technology. Many technologies overlap and address several of the intelligences at once. With a little creativity and planning, you can create rich lessons that will meet your student’s needs and let them learn at their own pace and level.


Kelly Tenkely is the founder and administrator of blended learning school, Anastasis Academy in Colorado. Learn more about blended learning at the 5Sigma Education Conference.

Originally posted at The Apple

123D Design: The simplest (FREE) way to get ideas into 3D

Posted by admin | Posted in Anastasis Academy, Apply, Art, Create, Inquiry, iPod, Maker Space, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Technology, Video Tutorials, web tools, Websites | Posted on 07-04-2015

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123D Design Free 3D design for 3D printing!

What it is: 123D Design is a free super powerful, but simple to use, 3D creation and editing tool. As if that wasn’t great enough, it also supports many new 3D printers! The 3D creation tool is available for PC, Mac, and iPad download ensuring that no matter what devices you have at your disposal, you can take advantage of this awesome tool. The 123D app is incredibly intuitive, within just a few minutes, you can be creating like a pro (really!). Not feeling like a pro? There is also a quick start guide and a library of video tutorials that will explain how the different tools within the app work. The app has lots of 3D designs to start with that can be altered, but it also gives students complete creative license to create all on their own. So cool!

123D Design Free 3D design for 3D printing!

How to integrate 123D Design into your classroom: 123D Design is a fantastic tool that brings the principles of geometry to life while giving students an outlet for creative design and invention. The app is easy enough to use that even young primary students can use it successfully to create.

123D Design Free 3D design for 3D printing!I introduced this app to some of our students who have been learning the basics about coordinate planes. They quickly were able to identify the coordinate planes and were able to understand x, y, and z! This is the type of creation tool that helps students understand the application possibilities of the math they are learning (math in context, what a novel idea!)

At Anastasis, we’ve been playing with the iPad version of 123D Design. In the app version, students begin by choosing a basic shape and then can edit it to be exactly what they want it to be. They can easily connect shapes to make really detailed creations. Example projects help them to play with the tools in the app until they understand and can start from scratch on their own. When students are finished, they save it to “My Projects” which is accessible in the 123D Design web and desktop app. If you are lucky enough to have access to a 3D printer, the kids can even print out their creations!

This is a great addition to any maker space/prototype lab/design thinking routine. Don’t have any of that fanciness at your school? No problem! Adding this app to your classroom gives students an outlet to do some design thinking and work through ideas and inventions right in your classroom. Instant prototype lab!

Our students often engage in design thinking as they engage inquiry. Right now one of our 4th grade students is inquiring into how much water is wasted in our daily activities. One area of waste is when we brush our teeth. This student is designing and creating a toothbrush with the water built-in so that the faucet doesn’t have to be turned on to wet the toothbrush. She’s been experimenting to find out how much waste there is in this activity in our prototype lab. Next, she’ll begin to bring her designs to life with 123D Design and we’re hopeful that she’ll be able to print out a prototype on our Printrbot (still experimenting with how to do that!).

Tips: Sign up to become a member of Autodesk 123D. This gives you access to 3D models, tutorials, 10 free premium models each month, ability to send the 3D model directly to your own 3D printer (or if you don’t have one, to a printing service), unlimited cloud storage of your student designs, and access to the Autodesk forums.

How We Got to Now: a student created mini museum

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, collaboration, Create, education reform, Evaluate, History, Inquiry, inspiration, Knowledge (remember), Middle/High School, Primary Elementary, Science, Secondary Elementary, Understand (describe, explain), video, Websites | Posted on 04-02-2015

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In November, I wrote a post about the book/PBS documentary series “How We Got to Now” by Steven Johnson. If you haven’t read this book or watched the series, it is a must! Truly, this is one of those books that has stayed with me. I’m not the only one. Students from 1st-8th grade at Anastasis have become fascinated with Steven Johnson’s journey through the six innovations that made the modern world. The way that Steven weaves the story is remarkable. It reminds us just how interconnected the world is and that innovation doesn’t happen in isolation, but as a result of connection. This book, perhaps more than any we’ve read as a school, has reminded us of the beauty of inquiry. What happens when hunches collide and people pursue those hunches.

I love the way that Johnson explores innovation through these 6 lenses. Instead of offering up the typical “heroes” of invention, Johnson introduces students to concepts that span hundreds of years of invention and many of the unsung heroes. The six innovations include: glass, time, clean, light, sound, and cold. I’m telling you, the way that Johnson helps kids see connections in innovation and invention is brilliant! So much the way that inquiry works. :)

In my first post, I wrote about how our students had imagined these innovations as a series of dominoes. Each new discovery leads to the next. Much like dominoes creating a chain reaction. The students have spent the last months exploring each of the 6 innovations in-depth. In addition to the PBS series, they’ve spent time really digging into each innovation that led to the next.

How we got to now-Anastasis Academy

@dweissmo really took on this project with her students. The process wasn’t without it’s frustrations (for teacher and students) but the end result was absolutely incredible! Honestly, I couldn’t have imagined a better outcome than what I saw today when Deb’s class unveiled their mini museum. Before I get to that, let me lead you through the process of how this project came together.

First, Deb’s class watched each of the How We Got to Now @PBS documentary series. The students took notes (in Evernote, through sketchnotes, etc.) about each innovation. The class would also debrief after each video and talk about what surprised them, encouraged them about the invention process, the key players, and the timeline. @dweissmo is a master at leading these conversations. Her enthusiasm is infectious and the students caught her passion. Steven Johnson also has a way of presenting the unfolding of each innovation in a way that hooks your interests and keeps you marveling and making connections long after the video is over. After watching the documentary series, Deb put each of the six innovations up on her wall and asked students to write their names on a sticky note and choose which innovation that they were most excited to learn more about.

Students chose which innovation they wanted to do a more in-depth study of and would, ultimately, create dominoes based on.

For the dominoes, we snagged a bunch of the flat-rate shipping boxes from USPS. The students painted them different colors according to the innovation they were studying (a different color for each innovation). Next they took all of their notes and research and started creating their “dominoes” with information about that innovation. They quickly realized that there was SO much to say about each innovation, that it didn’t fit on their domino. The kids decided to create websites where they could add a little more in-depth information about the innovation. To make it easier for the museum audience, they connected the websites and webpages they built to QR codes for each domino. You guys, these are 4th, 5th, and 6th grade students!!! I’m so proud of them I could burst. They built their websites using Wix (a wonderful and amazing WYSIWYG editor). The QR codes were built using Google’s URL shortener which also happens to include a QR code. On the back of each domino, the kids affixed their QR codes. Some of the kids also created videos that were included on their website. (If you are interested in seeing these websites, all are linked here.)  All of this was done over the course of a few months as the kids continued on their inquiry journey of How We Express Ourselves, and How the World Works.

Then came the full moon. Any teacher will tell you that the full moon does something to children. Perfectly wonderful, reasonable children are suddenly unrecognizable and cannot make a decision or work together to save their lives. This is a real thing! This full moon coincided with class decisions about how to set up their museum. And much chaos ensued. Despite the full moon, the kids were able to come to a decision about how they would set up their museum for the rest of Team Anastasis and families to enjoy. For all of the trouble they had coming to a decision, they did a remarkable job in the end! They created a sort of maze/labyrinth to walk through with dominoes along the journey. They decided to organize the dominoes not by innovation, but instead as a timeline so that you could see the interconnectedness of innovation. They had a station set up with clips from the How We Got to Now PBS series, a station where kids/parents could download a QR code scanner and learn how to use it before going through the museum, the actual domino mini-museum, and a place to reflect on the museum afterward. It was incredible!!

What was truly inspiring was watching the other classes (and parents) journey through the museum. Kids of all ages were SO engaged and impressed with what Team Weissman had put on. They spent time sitting at each domino and learning more about the innovations. They asked questions. They told Team Weissman what a neat website they had built. They connected with each other and learned together. Seriously, I couldn’t have dreamed up a better scenario. As the 1st-3rd grade class was leaving, they stopped and asked some of Team Weissman, “could you show us how to do QR codes and websites for our Body Tracings?” This is what learning looks like!

After all their hard work, the kids sat down and reflected on what could have gone better. What they would like to do differently for their next museum. They congratulated each other for a job well done. They talked about how hard the project felt at times and how very proud of themselves they were when they persevered through the hard parts. They made plans for the next opportunity to share it.

And now for our next trick, Team Weissman is creating their own inventions…How We Get to Next! These are so brilliant, I can’t wait to share them!

If you are joining us for the 5sigma Education Conference (and I hope you are!!), you will get a first hand look at the How We Got to Now mini domino museum and hear from the students who created it.




Metanoia- the journey of changing one’s mind, heart, self, or way of life (basically what #edu is all about!)

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Classroom Management, Create, education reform, Evaluate, For Teachers, inspiration, Middle/High School, Primary Elementary, professional development, Reform Symposium Conference, Secondary Elementary, Teacher Resources, Technology | Posted on 21-01-2015

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5-Sigma Education Conference February 20-22, Colorado

The problem with education reform is that we keep attempting to change surface level systems and hoping for deep systemic change as a result. What we actually end up with is new standards, new curricula (usually replacing one one-size-fits-all with another one-size-fits-all), new technology initiatives, more professional development, added “rigorous” expectations, new standardized tests, new assessment systems, and new buzz words. If you’ve been involved in education for any amount of time, you begin to see a pattern emerge. As a society, we seem to be always searching for the next best thing that is going to “fix” education; it quickly begins to feel like a broken record. I’ve often heard education veterans lament about how this is, “just one more new program.” It will get hyped, change the way everything is done, but the end result will be the same: countless professional development dollars will have been spent, there will be additional pressure and stress to get everything changed over to the “new” way of doing things, and lives and schools will be turned upside down and inside out. In the end the “new” push will end up with all the others: shoveled to the side when the next latest and greatest idea comes on the horizon. This has been the case for as long as I’ve been in education (30-year+ veterans tell me that it is nothing new). When this is the education landscape, you really can’t help but to feel jaded and wonder what the point of all of it is.

The trouble is, in all of these initiatives we never really change our minds about what education is and what it needs. We continue thinking about and approaching education in exactly the same ways, put a new cover on it, and act as if it will finally be THE thing that changes everything. If we keep looking at education with the same assumptions, no matter what comes our way, the end result will be the same. Swirl. The circling around solutions that aren’t really solutions. We have to change our minds. We have to identify the assumptions that we make about education and divorce ourselves from them enough to gain a new perspective.

Assumptions that we make in education (this is just a sampling, but you’ll get the idea):

  • Everyone needs to exit the school system with the same skill set and knowledge.
  • Academic success can be measured and assigned a number.
  • Tests show progress in learning.
  • Kids should move through learning at the same pace and, if they aren’t, there is something wrong with them.
  • That classrooms are places with desks, whiteboards, and paper/pencils.
  • That education should be rigorous.
  • That teachers deliver learning.
  • That homework is a necessary part of school.

When the above assumptions are the mind-set that we operate from, no new initiatives layered on top of them are going to make the systemic change we hope for.

We have to change our minds first. We have to begin designing from within.

As people tour through Anastasis, I often get the feeling that they are overwhelmed. What we do looks very different from the school that they operate within. There is this pause generally followed by, “we could never do this! ” There is red tape, naysayers, not enough money, and hurdles of every sort. They realize that what we do would take a fundamental shift in the way things are done at their school and that feels BIG. Unattainable.

When we change our minds, ditch the assumptions, it is truly a starting over.

As educators and decision makers, we often try to make shifts in educations by bring in a new program, adding the newest technology, changing one curriculum for another. But the truth is, to change education, we have to work at it a bit more abstractly…we have to change our minds. The real change has to happen within each of us as educators. We have to identify our assumptions, step back and take a look at education and learning from a new perspective, a new lens. This is a shift in how we think about education and the lens we consider it under.

How do we change our minds? NOT by adding “new” programs (that as it turns out have the same view of education/learning and have just altered the packaging). The more I’ve reflected on the education reform puzzle, the more I’ve come to believe that this has to start with administrators and teachers. We have to begin by identifying assumptions and then taking a fresh look at education apart from those assumptions.

An illustration of the change of mindset:

I started a school that is technology rich. We have a 1:1 iPad environment from k-8. We also have Chromebooks, projectors, robots, etc.

Do you know that I have never provided my staff with professional development to learn how to use this technology?


I didn’t even ask them how proficient they were at using technology when I hired them.

When I gather my staff for professional development, we talk about the kind of learners we want our students to be. We talk about the learning habits we want them to develop, the character qualities that we hope they leave Anastasis with. We talk about philosophy and pedagogy, and how to learn. We design for learning. All of the tools that we have available (technology included) get utilized, not because I’ve spelled it out for my staff, but because we’ve dreamed together. We’ve changed our minds and focused first on the learner and the journey that they will take. We ditch the assumptions and try new angles. The fun happens when we start to discover (together) how technology can enhance that journey. You’ve never heard so much excitement over new apps discovered, or the exclamations of “did you know it could do this?!” Suddenly my staff remembers what it is like to be a learner. They again enjoy engaging that journey and they recognize that I (the administrator) am not the holder of knowledge. They don’t have to wait on me to learn or create something new. There is freedom in that changed mind-set! When teachers realize that they don’t have to wait, they begin to help their students realize that they are on their own learning journey. They no longer feel the need to be the holder of all knowledge, but apprentice students in the art of engaging the learning journey.

What does this change of mind mean for professional development? It means that my job is to create opportunities for my staff to engage in learning together. Sometimes this means that we take a cooking class or go paddle boarding together. Other times it means engaging in meaningful conversations over drinks at the end of the day or breakfast at Snooze. When you help people step away from their assumptions by actually modelling what that looks like, a transformation happens. It is empowering. It can be scary. The end result isn’t always obvious. If you can push past the fear of the unknown, and realize that we are all learners on our own “metanoia,” the results are staggering! This is how we get the BIG sweeping changes in education. This is where culture and community are built and students learn to properly manage freedom in learning.

We would love to share with you how we design learning at Anastasis, but more than that, we want to help you change your mind. February 20-22nd you can join us for a conference unlike any you’ve ever attended. Get fired-up, iterate with world-changing thinkers, and make plans that you can launch with a tour of Anastasis Academy, a series of keynotes and break out sessions from leading visionaries, panel discussions, and adult learning excursions. At the 5-Sigma Education Conference, we will help you change your mind and offer pragmatic, applicable insights that will help you transform your own space in education. Teacher, administrator, superintendent, district leaders-this conference is for all of you!

Apple joining Hour of Code and offering free workshops! #edtech

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Create, Evaluate, inspiration, iPod, Knowledge (remember), Math, Middle/High School, Podcasts, Primary Elementary, professional development, Science, Secondary Elementary, Teacher Resources, Technology, Understand (describe, explain), web tools, Websites | Posted on 04-12-2014

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Apple offers free hour long workshops to teach you how to code!

Today Apple announced that it will be joining code.org’s “Hour of Code” movement by hosting a free one-hour introduction to the basics of computer programming at Apple stores on December 11. During Computer Science Education week (December 8-14th) they will be hosting other workshops.

As a part of the Computer Science Education week, Apple will be hosting designers and engineers in select cities around the world. Pretty awesome! Contact your local Apple store to find out exact details of what your store has planned for the week.

Students at Anastasis Academy have started into an inquiry block about “How We Express Ourselves;” Hour of Code is coming perfectly timed as students can learn about how people express themselves through code.

Apple is also offering free resources for learning to code that you can get started with today. They’ve created a collection of helpful apps, books, podcasts, and iTunes U courses that will get your students coding in no time!

You (the teacher) don’t have to be an expert at coding to introduce your students to it. In fact, it is kind of fun if you are learning and discovering coding together…definitely a bonding experience! Truly, please don’t stay away from spending at least an hour during the Hour of Code just because you don’t feel like you know anything. Explore together and let your students get excited about coding and about teaching you something new as you go. The resources Apple has listed are a fantastic way to get started. Join the Hour of Code yourself for additional information and support here.

I love that coding can hit every level of Bloom’s Taxonomy. It obviously allows students the opportunity to create something digital, but it also causes them to apply concepts/skills/math, analyze and evaluate code and what it is used for, and can help build knowledge and understanding in code and in a variety of subjects that the code is related to. Pretty great when that happens!

Want to continue your own learning about learning? Join us for the 5-Sigma Edu Conference. There is even a session on coding in the curriculum! It is going to be awesome and as an added benefit, you get to see how classes at Anastasis Academy run. Can’t wait to meet you there!

#FutureReady starts with Metanoia: doing life together in the journey to change one’s mind

Posted by admin | Posted in Anastasis Academy, Apply, Character Education, Classroom Management, collaboration, Create, education reform, inspiration, Middle/High School, Primary Elementary, professional development, Secondary Elementary, Teacher Resources | Posted on 20-11-2014

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Metanoia: What it really means to be #futureready

Every morning Anastasis Academy students start with a mile walk. Together. We don’t walk by class, or by age. We walk together in community. Sometimes (when the weather is nicer) whole families join us, dogs included. It is a great way to start off the day. Directly following the walk, our students come together for a morning meeting. We call it “Metanoia” which is an ancient Greek word meaning: the journey to change one’s mind. Again, we do this as a community, not separated by age, grade, or class. They all sit together. Sometimes we bring in guest speakers, sometimes we watch a video together, and sometimes different staff members lead Metanoia. We share stories and take time to do life together. We do a lot of awesome things at Anastasis, but the Metanoia time together in the morning is among the most awesome.

The Metanoia tends to be tied up with the current inquiry block. This block, our students have been intentional about being thankful. Having an attitude of gratitude every day as part of our How We Express Ourselves inquiry block. Early in the week, we had @thewesroberts as our guest speaker. He gave each student a quarter and challenged them to multiply it and then give it away. Wes talked to the kids about the power they have to make an impact on each other’s lives and on our community. Incidentally as Wes was talking to our students, one of my friends lost their house and dogs in a fire. Devastating. I mentioned this to some of the Anastasis staff and before I knew it, our students had determined that they were going to multiply the quarters they were given to help my friend. Wow.

Today during Metanoia, @lancefinkbeiner called up students to the front one at a time and then asked the other students to say something that they appreciated about the student at the front. As a community, our kids told each other why they matter. This was a neat exercise, but what made it extra special was the way that kids of all ages gave input. They know each other. It matters not if they are the same age, or if they are in the same class. They know each other well enough that they can speak to what they appreciate about in each other. The love and grace that they offered each other through their comments was outstanding. “I like the way that you are friends with everyone.” “You are so creative!” “You include people.” “You have a great heart.” “You are really funny.” It was seriously so much awesome. Every student got to hear what others appreciated about them. Happiness.

So much of the time when we talk about education we focus on policy, politics, technology integration, curriculum. I’m learning that the most important thing is often the one that no one talks about. Community. Doing life together. Our kids are really good at thinking deeply, they are creative and innovative, they are incredibly articulate, they are confident, they are smart. I’m convinced that none of this would look the way that it does if we hadn’t been so intentional about building up our community. When kids feel supported by others; when they know that kids who are older and younger than they are care about them; when they can be vulnerable together, this is what leads to all of the rest being possible.

Many of my friends have been having discussions about #FutureReady. I think #FutureReady starts with Metanoia, doing life together in the journey to change one’s mind.


Want to see first hand what makes Anastasis such an awesome place to learn? Join us for 5 Sigma in February!