Fakebook and Twister- Create custom social media pages for learning

What it is: I don’t know if you all noticed, but I have been on a serious social media kick lately. 🙂  There is just SO much for students to learn from the social media sphere.  Last week (or was it the week before?) I shared that I had created a Facebook Template that could be used with students for creating a fake Facebook profile.  Since then I have come across Fakebook created by teacher, @russeltarr.  I have one word: Brilliant.  Seriously this is the BEST Fakebook tool I have seen.  It is simple to use.  Just click and type.  The profile pictures get pulled automatically based on the name that students type in.  Especially good for literary and historical characters!  The focus here really is on the learning that it enables, there are NO advertisements (unlike Myfakewall which I have deemed unusable because of all of the ads).

The other fake social networking tool I want to feature is called Twister.  This is a fake Twitter wall that students can create just by filling in a few key bits of information like a username, the real name (this is what the photo pulls from), a status update, and a date.  When students click submit, they have their very own fictional status update.  Very cool!

These tools are fantastic for the classroom because they don’t rely on actual social network sites (which are often blocked by filters), they are not limited by age to use them, and they provide a fun way for students to reflect on learning.  So neat!

How to integrate Fakebook and Twister into the classroom: These two teacher created tools are fantastic.  They produce results that look like the real deal and were obviously created by teachers who understand that the focus should be learning and not the tool (or advertisements surrounding the tool).  These fake profile/status creators are a wonderful way for students to learn about historical and literary figures in a manner that they can personally connect to. Students can create profiles or updates from the perspective of historical figures, literary characters, government, artists, composers, etc.  Students can also use these tools to help them develop characters for their own writing.

Take a page out of the Grammaropolis book and have students personify things they are learning about like parts of speech.  Students can create a profile for each part of speech.  How about creating a profile page for math functions like Number Gossip does? Students could even practice dialogue in a foreign language using either tool.

Teaching your students netiquette? Let students create two versions of a Fakebook page, one with appropriate online interaction and another that “breaks the rules” to compare/contrast.

The Twister site only lets you create one status update at a time.  This makes it really nice for memorializing famous or favorite quotes. These would be fun to print out and display on a bulletin board.

Tips: Students can save or print out their Fakebook page. To save, they will create a password and need to write down the unique URL for their page to access it at a later date.

Please leave a comment and share how you are using Fakebook and Twister in your classroom!

Twitter in the Classroom and Twitter Posters


I think it is fabulous when schools decide to intentionally use social media as part of the learning day.  I am working with a school right now that has hired me to help them do just that.

A little background before I tell you how we are doing it: This is a kindergarten through eighth grade private school. There are three classes at every grade level up to fifth grade.  Sixth through eighth grade looks like your typical middle school with a variety of subjects and teachers.  Every classroom has a Promethean interactive whiteboard connected to a Mac Mini as well as two additional Mac Mini’s for students to use and a teacher MacBook.   Full disclosure, this is the school that I taught technology at for 7 years so they know what they are getting when they pull me in on a project like this!  When I was at the school, I used Twitter myself and created a school Twitter account and a school Facebook fan page.  I used think.com with my students to teach and model proper use of social media tools.  In September, the superintendent and communications manager for the school called me in to find out how social media could be used to tell others about the school. They wanted to build up the school community and tell the wider community about what makes the school special using social media tools.  I worked to help them understand that social media does not make a good broadcasting platform. What makes Twitter and Facebook work are the connections it enables and the stories it allows to unfold.  My recommendation to them was to bring the students in on telling that story, they have the most authentic voice, and a unique perspective within the school.  Because we are working with kindergarten through eighth grade students, creating student accounts was not an option, the majority of students at CHC are under 13 years of age.  My work around: create classroom accounts.

I created a classroom account for every staff member in the school, all 58 of them! Next I connected each classroom Twitter account with a classroom fan page on Facebook.  I set up the Facebook fan pages so that commenting, photo, and video are turned off (this will be the case until teachers are comfortable enough and want to interact in both spaces).  The idea here is that parents who use Twitter and the wider education and local community will follow the classroom and school Twitter accounts. Parents who are not on Twitter but have Facebook accounts won’t miss out on any updates because the Twitter account is feeding into the page.

Teachers will be using the classroom Twitter accounts with students to post updates throughout the day.  Posting will be done as a class using the Mac Mini connected to the Promethean board.  Classes will be using Twitter to reflect on learning, as a class they will share, reflect, engage, inquire, and report.  This doubles nicely as a form of informal formative assessment.  Classes will also use the  Twitter accounts to connect with other classrooms and experts.  Students will not be permitted to post to the accounts without teacher permission because of the Twitter age limit.  I wanted students to be involved in the tweeting not only for the learning opportunities, but also for the opportunity for teachers to model proper use of social media.

The main school Twitter account will be used to retweet (RT) posts from the individual classrooms to the larger community, pass along school-wide messages and information, and as a point-point-of-contact for customer service.  Administration and school leaders will be tweeting their unique perspectives about what is happening in the school.  Together, CHC will be writing it’s stories of learning 140 characters at a time.

Participation by teachers is optional. I presented the idea to the teaching staff at their last staff meeting using this Prezi.  I invited interested teachers to a Tweetup in a few weeks where we will meet up and learn about using Twitter.  I really pushed to make this optional for teachers, I didn’t want it to feel like one more thing for them to fit into their schedule.  85% of the staff signed up for the tweetup!  I am training teachers off site at a local coffee shop where it won’t feel so much like a typical tech training (hence the tweetup) :).  I’ll fill you in on all the details of that tweetup training in a few weeks.

In the mean time, I have been creating posters for the classroom.  The school asked me to create rules for teachers to follow and rules for students to follow when using social media.  I also created posters with ideas for using Twitter in the classroom, authors using Twitter, a web of ed chats and hashtags on Twitter, and Twitter Lingo (Twingo).  I’m sharing these posters below, you can check out the original version that I made for CHC (branding and school hashtags included) and a version for any of you who are interested.  Feel free to download and print the 11×17 posters for your classroom.

Pilot Handwriting: Turn Handwriting into a Font

What it is: This is a fun site. Pilot Handwriting let’s students turn their handwriting into a font of their own.  The site is easy to use: print the template for students to fill out, take a picture of the completed template with a webcam (scanner and digital camera options also available), click on individual letters to adjust the look, save the handwriting by creating an account, click “let’s write” to use the font.  Writing completed on the Pilot Handwriting site can be emailed.  Saving the handwriting does require students to create an account. The account has no age limit but asks for an email address.  If you are teaching students who don’t have an email address, they can use a @tempinbox.com or @mailinator.com ending so they don’t have to create an email account.

How to integrate Pilot Handwriting into the classroom: I’ll be honest, I am not a big fan of handwriting worksheets- this is due to my own experience with them. I remember feeling like the practice page was endless and in the end didn’t give me a good feel for handwriting (especially in cursive) because I was writing letters individually; how often do you do that in real life?  The Pilot Handwriting font creator would be a fun way for students to end those handwriting practice sessions.  When they have a letter down, they can write it on the template.  The template could be filled out over several weeks as they learn and practice new letters.  At the end, they can turn all that practice into their very own computer font…as unique as their fingerprint!  The finished font can be used for learning how to write a friendly letter.  Students can compose a letter to a teacher, another student, or a parent using their font and send the finished letter via email.

Pilot Handwriting let’s students create multiple fonts within one account.  Students could create a font at the beginning of the school year and again at the end of the school year (or in subsequent years) to compare their growth.  Handwriting can tell us so much about how students are developing and thinking. This is a great way to record that development digitally.

My students love creating their own font, it makes all writing and practice more fun.  I caught a fifth grader typing out her spelling and vocabulary words just so that she could use her font.  In that one exercise she was practicing her handwriting, typing, and spelling/vocabulary.  Not too shabby 🙂

Tips: This is a neat site for students to share with their families. I have great handwritten notes from my grandmothers, recipes from my mom, and birthday cards from aunts and uncles.  There is something about a handwritten note that feels so personal and meaningful, it is capturing a piece of who that person is.  Students may want to ask their family members to create a font with their handwriting.  I had one student who was creating a family tree for class, he had each member of his family fill out the template and create a font.  He then asked them to send an email to him with the information needed for his tree using the font.  He cut and paste these onto poster board. It was honestly the coolest family tree I have seen, he had his family get involved and created a keepsake in the process.

Please leave a comment and share how you are using Pilot Handwriting in your classroom!

“Facebook” profile pages for literary characters

Today I worked with a mixed seventh and eighth grade class who is reading To Kill a Mockingbird.  The teacher was looking for ways for the students to explore the characters more in-depth and think about how authors develop characters.  I thought having the students create a fake “Facebook” profile page would be a great way to accomplish all of those learning goals. As one of the students said, “It is totally fun!”.    The challenge with this particular classroom is that we are working within a mixed platform environment.  There are PC’s and Macs of all different operating systems and ages.  The one common we have going for us is an Internet connection.

Each student created an information page about one of the characters from To Kill a Mockingbird that looked just like a Facebook information page.  This gave them the opportunity to think  about characteristics, interests, activities, quotes, and some creative license to flesh out the details.  I knew about My Fake Wall, but because of the HEAVY advertising, and request for an email address I wasn’t convinced it was the best place for students to create a character profile.  For the record I like the site a lot and the results are impressive but all of the advertisements are obnoxious and I wasn’t convinced it wouldn’t get hung up by a filter.  I needed a plan B.  I ended up creating a Facebook information page template using Pages.  The problem: not all of the students had Pages to use the template (that mixed environment thing).  So, I got creative and settled on exporting the Pages document as a PDF and uploading it to Crocodoc for students.  I uploaded it once for each student (so each would have a unique URL to edit).  It worked great! Students used Crocodoc to annotate over the template and then could download the finished pdf it to their computers.  Some students chose to find an online picture that they could use for the profile picture, other students created their own avatar type pictures of the character using the drawing tools in Crocodoc (they turned out great…such little artists).

When the students were finished, they headed over to see if they could get My Fake Wall to work.  Miracle of miracles it wasn’t blocked (I was surprised!).  My Fake Wall has the students create the profile page of a character where they can create posts and discussions between characters.  They used the information page they created as a starting place and created a conversation between several characters.  It was a big hit except they were disappointed that it didn’t actually work like Facebook. They were wanting to each create their character and actually interact as the character.  If they were older I would have considered letting them use Facebook this way.

The students really enjoyed thinking about characters this way and as we were wrapping up for the day they asked, “could we go on here and create some of these for historical characters?”  One wanted to take on Hitler and another Columbus.  I always consider a lesson successful when students aren’t ready to stop the learning…this one was a success!

If you are interested in using the template I created, you can do so by first downloading the original from Facebook Template.  Next, upload the pdf template to your own Crocodoc page.  You will need to do this for each student or they will all be collaboratively working on the same document.  Give students their unique URL, and they are off.  If you don’t have access to computers but would still like to use my template, feel free to print it out and have students work on it the old school way.

MinyanLand: A virtual world for economics and finance

What it is: I love virtual worlds that go beyond just play and incorporate learning opportunities.  MinyanLand is a virtual world where students get to play games and make friends while they learn about earning, saving, spending and giving.  Best of all, it is free to use!  Students begin their time in MinyanLand with $50,000 in MinyanMoney and a condo.  They can visit the ATM in the MinyanLand bank to invest their money.  Each time students visit, they can check to see if their balance has gone up or down.  Students can earn more MinyanMoney by playing fun games, or doing real life chores or classroom jobs to collect a virtual allowance.   Students can  use their MinyanMoney to buy things for their home, add rooms, and move into a new neighborhood.

MinyanLand has it’s own newspaper called the MinyanLand Journal, it will keep students up-to-date with what is new every day.  Students can play games where they practice their math skills and test their knowledge about money.  Games include a Lemonade Stand, Guitar Mayhem, Paper Route, Concentration, Balloon Quiz, Fill in the Face, Fill in the Name, Catch the Money, Word Search, Money Sorter, Cluedoku, Boo Blvd., Where Did You Get That Money?, and Quiz Boxes.  Students will need to keep their virtual character healthy by fueling up at Ollie’s Diner.

The characters in MinyanLand are fun and varied, there is Hoofy the Bull, president of the bank; Boo the Bear, a retired dot-com millionaire; Daisy the cow, executive producer of MinyanLand’s TV station; Cassidy the Bear, a school teacher; Sammy the Snake, an administrator in City Hall; and Snapper the Turtle, the go-to guy in town.

MinyanLand is a fun way for students to learn about and interact with economic and financial concepts.  The economic system in MinyanLand can even take advantage of real-life pricing of general goods and services.  Students are encouraged to charitably give within MinyanLand.  The idea is to offer every child the opportunity and platform to be financially literate.   MinyanLand is ideal for students in 3rd-5th grade but younger students would enjoy it as well.

How to integrate MinyanLand into the classroom: MinyanLand is such a fun way to work toward financial literacy in the classroom.  It offers students a virtual economy where they can practice real-world skills of buying, earning, investing, and giving.  I love the way that MinyanLand ties the real world to the virtual by allowing students to earn virtual MinyanMoney for real chores and jobs.

Registering is free and easy enough for young students to register themselves.  A parent or teacher email address is optional for registration.  If students include a parent or teacher email address, they can earn MinyanMoney for chores or jobs that you assign.

MinyanLand is one of those sites that would be great as a year-long project.  Students can visit MinyanLand throughout the year in the classroom (and at home) to learn about money, investing, spending, earning, and the economy.  It is a natural fit in the math classroom where students are already working with money and numbers.  MinyanLand would be best in a lab setting where each student has access to a computer.  If you don’t have a lab for students, use classroom computers as a learning center.  Students can visit the center throughout the week to interact in MinyanLand.

Tips: Even if you don’t want to use the virtual money in class, consider letting parents know about the opportunity to tie household chores to learning.  Students can play in class and earn virtual money at home.

Please leave a comment and share how you are using MinyanLand in your classroom!

Draw That Habitat

What it is: I am a fan of everything PBS does, recently I ran across this gem while looking for some activities that help students learn about habitats.  Draw that Habitat is SO much more engaging than most of the “match the animal to the correct habitat” lower level thinking “games” (if you can call them that) that are out there.  In Draw that Habitat, students are introduced to imaginary animals.  They are briefed on the animal and its needs and are then given drawing tools to create a habitat.  Each month a new imaginary animal is introduced. This month’s challenge is an animal called a Flarch.  During the activity students learn that a habitat is a place that an animal lives where they get food and water, find shelter, search for a mate, and raise babies.  Students are asked to think about how and where the imaginary animal gets food and water, where it keeps safe from weather and other animals, etc.  What I love about this activity is that it calls on student’s creativity and imaginations.  They are asked to come up with a solution for an imaginary animal and in the process learn about habitats, camouflage, and adaptation.  When students are finished with their habitat, they can share it with other students and view and rate the habitats that others have created.

How to integrate Draw That Habitat into the classroom: Draw that Habitat is a great little activity for primary students who are learning about habitats, camouflage, and adaptations. It is probably best to use Draw that Habitat after students have a general understanding of what a habitat is.  This is a place where they can solidify that understanding and expand on what they have learned by creating something new.  I like the abstract nature of the activity, they aren’t creating a habitat for a known, real animal; instead, students are coming up with new solutions based on some key information they are given.  This gives students a chance to think critically, problem solve, and use some creativity and imagination.

In a one to one setting where each student has access to a computer, each student can create a habitat for the month’s challenge.  When students are finished, have a class parade, where students walk through and view the different solutions that classmates came up with.  Students can explain why they made the choices they did and see what other solutions might work.

In a one or two computer classroom, students can visit Draw that Habitat as a learning center in small groups.  Students at the learning center can each contribute to the habitat.

If you don’t have access to computers for students to visit, create a class habitat using an interactive whiteboard or projector-connected computers.  Each student in the class can add to the habitat and describe how their contribution is important for the animal who lives in the habitat.

As an extension activity, students can write a story about the imaginary animal and its habitat.

This site is intended for younger students (early elementary), but don’t discount it’s usefulness in upper-grades.  I find that when drawing-coloring are involved, students of all ages get excited about it- I have had 6th graders jump on this site and have a great time creating a habitat (they were jealous the younger kids got to do the activity and they didn’t- reminding me once again that kids like opportunities to play and be creative!).

Tips: Students can save the habitat they create offline as a .jpg file.  Click the “save” button to download.

Please leave a comment and share how you are using Draw that Habitat in your classroom!

YouTube saves the day: Busting Conspiracy Theories

As  you may remember, I am currently working to bring a school from zero technology integration to full technology integration in a one to one laptop setting.  I am working alongside a WONDERFUL teacher who is eager to learn with her students.  The school initially asked me if I would just teach this group of middle school students technology as a separate subject.  I explained why I would rather work alongside the teacher so that both students and teacher could learn technology together and we could integrate it into the learning that was already happening in the classroom.  They agreed and I am now working with the teacher to weave technology into the learning that is already happening in the classroom.  On Fridays, I model how to use technology within the learning they are doing.  Today the learning focus was astronomy.  I had the students start out in Capzles where they are building an interactive timeline of the astronomy events that they are learning. Each time they learn about a new discovery, historical figure, or space mission, they add images, reflections, and information to their timeline.  I have to say, the Capzles interface is turning out to be the perfect place for them to collect all of their learning and creations in one place!

Throughout the week, students are keeping a night sky observation journal on Capzles.  Not only are they studying about historical figures who made astronomical discoveries, they are adding their own discoveries to the timeline.  Capzles lets students add blog posts right within the timeline.  Students are taking pictures, and writing about their observations, reflections, and questions as a nightly blog post.  In addition to adding their pictures to Capzles, students will also be uploading their photos to Planet FOSS where they have the opportunity to view other students night sky observations and add their own.

Today I taught the students how to add a YouTube video to their timeline.  I have to admit, this isn’t the one-step process I would hope for (either the ability to use the YouTube embed code or just copy/paste the link to embed).  Students first searched for videos about the moon using NeoK12.  Then they click on the YouTube link within the video so that they can view the video in YouTube. In front of the YouTube URL the students typed “kick” so that they could download the video to their computers.  From here, they can upload the video to their Capzles.  You can view my step-by-step instructions for that process here. Even though it isn’t a simple one-step process, it still isn’t difficult and it gave students the opportunity to practice downloading and uploading files- bonus tech skills that are built-in is always a good thing!

After students learned how to embed video, we headed over to the site We Choose the Moon.  If you haven’t seen this site, it is a MUST. It has been around for a few years and is absolutely incredible.  It drops students right into the Apollo 11 mission and gives them the chance to “re-live” that experience.  The students were totally engaged and excited to look through the pictures, video, comment on the fashion of the day, how much technology has changed, etc.  The dialogue as they explored and completed the interactive was incredible.  This interactive let students travel back in time and made them feel as if they were witnessing history first hand. Incredible.  Reading a text-account just can’t do an event like this justice.  During the interactive one of the students casually mentioned that he didn’t believe that we had ever really been to the moon, he thought it was a conspiracy theory and started pulling up websites supporting his claim.  This led to a lively class debate.

I remembered seeing a Myth Busters episode where they busted those moon landing conspiracy theories.  I pulled up the YouTube video on my iPad for students and we watched as the Myth Busters busted each one of the conspiracies that the boy had found online support for.  It was an AWESOME learning experience for all of the students as they learned about perspective, atmosphere, vacuums, and light.

You know what I love about technology?  It spurs and enables learning experiences.  Without technology in that classroom today, the conspiracy theory student might have mentioned the theories he had heard. Kids would have chuckled and rolled their eyes and that would have been the end of it.  Because we had access to technology, the conspiracy theorist was immediately able to pull up evidence to support his claim.  He even had some students who were initially rolling their eyes believing that the theories might be true.  Other students immediately jumped in to support the opposing view, that Americans had indeed landed on the moon.  This is authentic learning at its best.  Students practiced searching, taking a position, forming a persuasive argument, debating, and going through the scientific process of hypothesis, experimentation, and conclusion.  None of this was in our learning plans for the day… it was SO much better than anything I could have planned. We were able to immediately pull up a Myth Busters episode on YouTube (yet another example of why filtering policies need to be re-thought!).  The class ended with students making plans to re-create some of the Myth Buster experiments so that they could see the outcomes first hand.

Today reminded me of why I am passionate about technology in education. It also reminded me of why I love learning.

Best quote of the day from a student: “This is cool, I thought we would just learn about technology, I didn’t know we were actually going to get to use it.”

What a novel thought, using technology as a tool to learn.

17 Ways to Meet Individual Learning Needs in the Math Classroom

Cross-post of an article I wrote for The Apple, you can read the original article here.

For those of you who aren’t familiar with it, The Apple is a social network for educators that is also a great resource for inspiration, lesson ideas, educational news, videos, and job postings.

Kelly Tenkely | TheApple.com

Differentiating instruction can be challenging. Student’s educational strengths and weaknesses can be widely varied, making it a difficult task to meet each student’s needs in any given lesson. Math is one such subject area where student skill levels can be very different. Some students have their basic math facts so well mastered that completing more complex tasks isn’t hindered. Other students have a logical mathematical mind and math just seems to click for them. Then there are the students who really struggle with math facts; they just can’t seem to get them down. Every other area of math feels painful because they don’t have the building blocks mastered. Still other students have no trouble solving equations but when a story problem is introduced, they are stopped dead in their tracks.

For most students, math takes a lot of practice. Unfortunately, the students who need the most practice are the most reluctant to do so because they haven’t been successful in the past. Many of these students have convinced themselves, through negative self-talk, that “I’m just not good at math.” What is a teacher to do with such a mix of skill and comfort levels in the math classroom? Technology can be a great equalizer in the classroom. It provides struggling students with extra support and attention at exactly their skill level, and makes it possible for the student to pace their own learning. Students who have mastered the basics and need to be challenged, can attend to tasks that require them to think in new ways using the skills they already have. The Internet abounds with outstanding free math resources that can be used to encourage struggling students and challenge students who are excelling in math. These websites can be used as a center in the math classroom that is limited to a few computers, for individual learning and practice in the computer lab (1 to 1 setting), or used with the whole class and an interactive whiteboard or projector. The sites are well designed to meet the various learning needs in your classroom, and motivating enough to keep all of your students engaged in learning and practice.

Offline Math Practice:

1. If you are lacking student computers for math practice, consider visiting iPlay Math Games. http://iplaymathgames.com has a collection of printable math games for students in kindergarten through twelfth grade. The games are easily searched by grade or skill level. These math games can be played using common items like dice, cards, and other manipulatives. The games have been created to build skills such as addition, subtraction, multiplication, division, fractions, decimals, percents, algebra, long division, measurement, graphing, exponents, problem solving, puzzles, geometry, probability, logic, reasoning, numeration, patterns, and counting. Search for games that will meet your different learning needs. Next, group students together to play the games. Grouping students with similar learning needs helps students practice the math skill with others who are in need of the same practice. Create a math learning center where students can easily access the games and manipulatives needed for the games. Hold a math mania day once a week where students can practice the skills they have been learning in math class by playing these fun games.

2. 3D Vinci (http://www.3dvinci.net/ccp0-display/freestuff.html) has downloadable pdf lesson plans to teach math concepts using Google’s Sketchup. The site also has an impressive collection of printable puzzles and mosaics for students in kindergarten through twelfth grade to solve. This site helps bring 3-D concepts to life in a way that textbooks can’t. 3D Vinci also has a YouTube channel where students can watch several ModelMetricks projects.

Math Fact Practice:

Nothing is more motivating than a little friendly competition. Several sites offer competition that helps students practice their math facts, some are seasonal competitions, while others are available year-round. These sites make it a breeze to differentiate math practice. Each student can play games at their own ability level. This keeps the lower math students engaged and feeling successful in their math skills while the higher level students are challenged.

3. Math Mania and World Math Day– Vmath Live hosts these online competitions each year for students around the world to compete in. Math Mania (http://www.voyagerlearning.com/mathmania.do) is a back to school challenge where students compete against other students in real time using the Vmath Live math program. Students face off with other students from around the world while practicing their math facts. As students answer questions, they can see, in real time, how other students from around the world are doing answering the same questions at the same time. The goal is to answer all of the questions as quickly as possible (correctly) and finish before the other students. The live competition is highly motivating and has students asking, “can I play this at home?” World Math Day (http://worldmathday.com/) is a competition that is held each year in March. Just like Math Mania, World Math Day is a competition between students from around the world. Each math fact game lasts for 60 seconds and improves student’s mental math. The World Math Day competition is for students in kindergarten through twelfth grade. Visit both competition sites for more details about the competition and dates.

4. Make 5 (http://www.fi.uu.nl/toepassingen/00091/toepassing_wisweb.en.html) Make 5 is a fun way for students to practice addition, subtraction or multiplication. Students can play this game individually or against another student. This game provides a great platform for students to practice math facts and to start recognizing relationships between numbers. Students are given a target number and a goal to choose an equation on the grid that equals that target number. There are multiple correct answers on the grid. The goal of the game is to get 5 answers in a row on the grid (like Tic-tac-toe or connect 4). If you don’t have access to classroom computers to play this game, split your class into two groups and play with the whole class with an interactive whiteboard or projector. Each student should be given the chance to represent their team and match an equation with a target number. Give teams 30 seconds to plan their move before sending up the representative.

5. Arcademic Skill Builders (http://www.arcademicskillbuilders.com/) is a collection of fun arcade-like games that help students practice their math facts. Students can play games for addition, subtraction, multiplication, division, fraction, and ratios. The games are research based and standard aligned. It blends the fun of arcade games and key math skills into fun online games that engage, motivate, and teach students. All games have the option of single or multi-player mode.

6. Tut Pup (http://tutpup.com) is a free math fact practice website. Students are matched up with other students from around the world where they play fact games and compete in real time. This site does not collect personal information about students and there are several games to choose from, each with multiple levels. Students can practice addition, subtraction, multiplication, division, algebra, and a mixture of those skills.

7. Free Rice (http://freerice.com) is an amazing website that helps students practice math facts, it has the added bonus of donating rice for every correct answer. Students can choose to practice basic math facts or multiplication. For each answer that is correct, grains of rice are donated to hungry people around the world. Add some additional math practice by figuring out how many grains of rice are needed to create a bowl of rice, and keep tally of how many total grains that your students have earned.

Math Puzzles:

Math requires students to look at the world in different ways than they may be used to. It is about seeing relationships and patterns. Students may not be used to thinking in this way. Math puzzles can be a great way to help students start to think about relationship and pattern. This is a fun way to get your students in the math mind set. Your reluctant math students won’t realize that they are practicing math skills as they complete these puzzles.

8. Tangram House (http://games.ztor.com/tang/) This Chinese puzzle challenges students to create a shape using only 7 tans (shapes) to complete a puzzle. The tans can be rotated, flipped, and dragged into place. Tangram House can be used as a math center on classroom computers, completed individually in the computer lab setting, or used as a whole class activity with an interactive whiteboard. To play as a whole class activity, split students into teams that will take turns at the board forming the tangrams. Students who are not at the board can help their teammate using good directions and clues for the student working on the puzzle. This is a great way for students to practice giving and receiving quality instructions and descriptions.

Better Than a Text Book:

Math textbooks can be very dry and hard for students to read for understanding. So much of math involves relationships, patterns, and 3-D objects that a static textbook just can’t do justice to. Online supplements can give students a better understanding of relationship, pattern, and 3-D objects with video and animation.

9. Number Nut (http://www.numbernut.com/index.html) is an interactive math textbook, there are multiple pages for each math concept and each page is followed by two interactive practice areas. Topics on Number Nut include shapes, color, numbers, counting, addition, subtraction, multiplication, division, order of operations, date, time, fractions, decimals, percent values, estimation, rounding, ratios, and money math. The site is standard aligned and has an exceptional math glossary. Number nut is an excellent alternative to math textbooks because students get immediate feed back as they practice a skill they have just learned. With traditional math textbooks, a student doesn’t know if they understand a concept until they turn in their math worksheet or test and get it back a few days later full of red marks. Often they will not go back and re-practice unless they are required to. This site is ideal in a computer lab setting where each student can work at his or her own pace.

10. Learning Clip (http://www.learningclip.co.uk/index1.aspx) is a collection of interactive activities for primary math. Resources and activities include topics such as using and applying math, understanding numbers, number facts, calculating, understanding shape, measuring, and handling data. Each activity includes a brief description, a pdf of notes that accompany the activity, the age appropriateness, and a corresponding worksheet that can be printed out. When an activity is loaded, a video clip explaining the math concept plays. Each activity includes a game or interactive space for students to practice what they are learning. This site is ideal for struggling students, they can replay the video portion of the lesson as many times as they need to so that they understand the concept. The practice area is a great place for students to try what they have learned.

11. Harcourt Multimedia Math Glossary (http://www.harcourtschool.com/glossary/math2/index3.html) will help students in kindergarten through sixth grade understand math vocabulary. The glossary is easily searched by grade and alphabetic order. This glossary is not your typical textbook glossary, it doesn’t just define math terms, it actually shows them what it looks like. Each word and definition can be read aloud to students by clicking on the speaker icon next to the word.

12. Math TV (http://www.mathplayground.com/mathtv.html) is a series of video story problems for math. Each math problem comes with a step by step video solution, followup problems, an online calculator, and a sketch pad. Word problems include topics such as fractions, percentages, ratios, probability, geometry, averages, and algebra. Story problems are often a source of anxiety and frustration, these videos are perfect for visual, auditory, and kinesthetic learners. You can’t go wrong!

Real World Math Practice:

“When will I use this?” is a common phrase muttered in math classrooms around the country. As students advance in math and learn more complex skills and equations, they are often puzzled by how it relates to real life. Students want to know that what they are learning is relevant to their lives. Bringing real world math practice into the classroom helps students relate what they are learning with how it is applied in life.

13. The Stock Market Game (http://stockmarketgame.com/) gives students a chance to practice hands on real-world math. Each student gets the chance to invest a hypothetical $100,000 in an online portfolio. While playing the game, students learn economic and financial concepts that they will use the rest of their lives. The game is intended for students in fourth through twelfth grades.

14. Kids and Cookies (http://www.teacherlink.org/content/math/interactive/flash/kidsandcookies/kidcookie.php) is a flash game that teaches students about fractions in a real-world situation. Students choose characters to be their friends and then choose how many cookies they have. Students must evenly share their cookies with their friends and can use different cookie cutters to divide them up. This is a great introduction to how rational number fractions are used in life.

Interactive Math:

15. Illuminations Resources for Teaching Math (http://illuminations.nctm.org/Activities.aspx?grade=1&grade=2&grade=3&grade=4) is a treasure trove of activities for the math classroom. The site has more than 100 interactive math activities for teaching and practicing math in the kindergarten through twelfth grade classroom. The activities help students understand concepts that can be difficult by inviting them to interact with the concept. These activities are ideal for an interactive whiteboard but can also be a wonderful math center activity.

16. Math Arcade (http://www.funbrain.com/brain/MathBrain/MathBrain.html) is a website where students in first through eighth grades can practice math facts and math skills through fun interactive games and activities. Math Arcade plays like a board game, each space on the game board is another activity that must be completed before students can move on. Students receive a special password that they can write down to return to their saved game. There are 25 games at each grade level to play. Students can play games that build skills at the specific level they are at.

17. Math Playground (http://www.mathplayground.com/index.html) is packed full of games, videos, and puzzles all centered around math for elementary and middle school students. The games are interactive and a great place to practice the skills they are learning. Students get immediate feedback as they play the games and go through the activities. If they are correct, they can move on to the next game or problem. If they are incorrect, they will try again. The word problem section is divided up by grade level, ensuring that students are challenged at an appropriate level. The Math video section contains videos that introduce students to math concepts.

There are oodles of other ways to meet the needs of your individual learners in math, check out these posts for some more ideas!

HIP2B²: Science/Math edutainment magazine and videos

What it is: HIP2B² is an edutainment site that aims to show students that subjects that are generally labeled as “difficult” or “hard” can be fun and are important to our future success. HIP2B² is a website, digital magazine, and TV show that work to equip learners with vital life skills including analytical thinking, problem solving, and a curious mindset.  The goal is to encourage curiosity in science and math in everyday life.  The magazine is a high-quality quarterly publication that is free to view online, the magazine uses the Issuu platform for the digital viewing.  You can see an example of the digital HIP2B² embedded above. The TV show can be viewed online, powered by YouTube.

How to integrate HIP2B² into the classroom: The HIP2B² videos and digital magazine are a fantastic way to invigorate a sense of curiosity and discovery in your students.  The digital magazines are really well done, students will eagerly read through them.  Each of the digital magazines is focused on a science or math topic such as mysteries, senses, the environment, technology, origins, animals, safety, food, intelligence, and much more.  Students can view the digital magazines all the way back to June 2007.  Use the digital magazines as inspiration for science and math inquiry.  Students can read through the digital magazines on a classroom computer set up as a reading center, as a class using an interactive whiteboard or projector connected computer, or individually in a lab setting.   Do your students get silent reading time in class? Allow them to use the computers to read through the HIP2B² digital magazine.

In the video section, students can learn about “tricks” of science like invisibility cloaks and floating paperclips or more serious science like nanotechnology and extreme weather.  These videos can be used to introduce a topic or science/math concept or to illustrate a concept.

Are your students working on science and math that encourages analytical thinking, problem solving, and curiosity? Why not have them create their own HIP2B² inspired digital magazine.  Students can put together their own magazine using any word processing or publishing program and upload the finished product to Issuu to share with the world.

Tips: For those of you who don’t have access to YouTube in your building, you can still use these awesome videos in your classrooms with a little bit of pre-planning.  Download and save YouTube videos so that you can show them at school without accessing the YouTube site. UseKeepVid, YouTube DownloaderHD, Kick YouTube, SaveVid, or Zamzar.  Some of these tools will even let you download at school if you know the YouTube url.  The downloaded video should have no trouble playing at school!

Please leave a comment and share how you are using HIP2B² in your classroom!

Enter the Group: Making Group Project Easier

What it is: Enter the Group is a fabulous online tool that makes it simple to work with, and organize, groups online.  The tool has similar functionalities to Wiggio. Enter the Group includes shared calendars, site email, file sharing, instant chat and message boards, the ability to create private groups and classrooms, tasks and assignments, polls, blogging, Twitter, and question/answer forum, and best of all: it is totally free!  Enter the Group has some really nice classroom features that other online group management sites like Wiggio don’t have.  The built in blog feature is useful for the classroom setting, it provides students with a place to reflect that can be set as “private” so that it is a closed network for your classroom or school.  This is especially helpful in schools where administration and the school community is hesitant to enter the world of blogging! Enter the Group Classrooms provides a virtual classroom space that can act as an extension of the physical classroom.  Teachers and students can interact, keep track of due dates and special events, share files, post messages, and more.  Students can take their learning with them anywhere and access the resources they need anytime.  Enter the Group is easy to use and has really helpful tips and video guidance throughout the tool.  No matter what your technology ability level is, Enter the Group has made it easy to get started.

My favorite thing about Enter the Group?  They understand that the classroom is about learning, from the classroom page: “What do we do in classrooms? Simple answer is we learn. The longer answer is we; listen, ask questions, start debates, get group feedback, work on assignments, take tests and exams, present our work and perhaps many other things I haven’t thought of as well. Should all these things stop once the bell sounds and the students walk out the door? We all know the answer is no.”  Enter the Group isn’t about the technology, but about the learning opportunities that it enables.

How to integrate Enter the Group into the classroom: Enter the Group is a way to extend learning beyond the walls of your classroom.  Use it to extend conversations, debates, and offer support through online discussion; help students (and parents) keep track of assignments and classroom events, keep track of and share files so students who are absent are never left behind, to collect shared resources and information (a kind of “digital textbook” that you create for/with your students); to expand on class topics with video; and to create a collaborative learning environment.  Students can use Enter the Group to plan and organize projects that they are working on in groups, providing a virtual meeting space outside of the classroom to collaborate.  Enter the Group is perfect for students who are out with an illness or to continue learning opportunities when pandemic illness or bad weather keeps us from the physical classroom (anyone had SNOW problems this year? 🙂 ) Enter the Group provides a platform where students can continue learning and collaborating from any Internet-connected computer.

Do you have students collaborating with another class in another state? Another country?  Enter the Group is a great place for students to work together, discuss, debate, and share.  The ability to create a private network adds a layer of security and manageability to the online group.

Enter the Group also makes a great platform for working with colleagues and for professional development.  Share important dates, files, and reflections within the group.  Enter the Group is a nice way to gather and share resources from one centralized location making it easy to add to, and grow, year after year.  No more, “remember that great lesson we used last year? What was that site/resource again?”  (I cannot tell you how many times I have had THAT conversation!)

Tips: Enter the Group provides a few options for sign-up.  Teachers, parents, and students can sign up with an email address (don’t forget to use tempinbox.com or mailinaitor.com for temporary inboxes for students who don’t have an email account), Twitter, or Facebook.  It would be nice if Enter the Group had a feature like Wiggio where group members could join without registering-this is really helpful in elementary classrooms.

Please leave a comment and share how you are using Enter the Group in your classroom