MobyMax: Tablet + help differentiating instruction

Moby Max: transform your classroom for $69!

 

It’s always nice when new toys show up in the mail to review. Especially when they promise to help make your program more tailored to the individual, that I really like!

What it is: MobyMax is more than just a tablet, it is a complete system that helps you identify areas of strength and weakness that your students might have through placement testing, progress monitoring, assessments, and IEP reporting; has practice for kindergarten through eighth grade mathematics, fact fluency, number sense, reading, language, literature skills, informational skills, writing, vocabulary, and state test prep. MobyMax also includes “Power Tools” acting like a clicker, monitoring behavior, messaging, a social wall for students, a parent portal, manipulatives and time reports. Students can earn prizes and badges as they work through MobyMax and can set their own daily goals.

Each student gets their very own learning plan with MobyMax with the adaptive curriculum. Students who are struggling get the extra exposure and help they need, while students who are ready to move on are challenged appropriately.

One of the things that I really appreciate about MobyMax is the mix of direct instruction and the ability for students to discover learning on their own through discovery-based instruction. As a teacher, the continuous progress monitoring makes formative instruction that much easier. Because MobyMax is based on the Common Core, you can analyze data based on standards, student, class, school, or even district.

The MobyMax tablet is $69!! It has a 7” screen and runs on Android 4.2. The battery life is 5 hours and should last most of your school day without a re-charge. Wifi and speakers are built-in and there is headphone input so that your students can use MobyMax Tablet independently without disturbing others.

How to Integrate MobyMax into your classroom: One of my favorite MobyMax features: it reads each question/problem/challenge for students so that your remedial or ESL students have an additional layer of support. Really helpful when you are working to meet the needs of a lot of different students! While MobyMax focuses mostly on the Understand/Knowledge levels of Bloom’s taxonomy, it is a really fantastic (and reasonably priced) way for your students to gain math and reading fluency practice. Each step of the way they are supported and challenged as needed thanks to the adaptive technology built-in!

MobyMax is reasonably priced enough that even if your classroom doesn’t have classroom computers, you could have several Moby Tablets. The MobyMax tablet would be a fantastic center where students can work on building skills independently. While you work one-on-one with students, other students can use MobyMax to keep moving forward with support. With class-sizes as out of control as they are, this is HUGE. The MobyMax tablet runs on Android which means in addition to all of the great MobyMax curriculum, your students also have access to all of the happiness that Android brings. Web browsers for research, additional apps, file saving etc.

In a 1-1 setting, MobyMax would be a great place for your students to interact and build a digital class community (practicing digital citizenship, communication, and building class culture). If you allow your students to take the MobyMax home for additional support/practice, you could forever banish worksheets from your classroom. Really! The feedback you get is fantastic and auto-magically adjusts to meet each individuals needs for practice and support.

 

At Anastasis, we are a 1-1 iPad setting, this works really well for us, but we also have a population where we can request a device in a BYOD situation. Many of you don’t have that luxury, MobyMax would be a fantastic solution in a lot of ways! Not only do your students now have a device, but they also get a robust math and reading fluency platform that enhances learning as aligned to the Common Core Standards. It’s like getting an extra set (or 20) of hands! Students who don’t have great support systems at home, now can continue learning independently. Really happy!

One of our struggling students (happens to be dyslexic) has a broken iPad and used the MobyMax for the last two weeks in his 7th grade year. “I miss my camera, but I really like the way it let’s me practice and read with it so that I don’t miss anything important on my own. They should make apps for the iPad so I can get the best of both worlds. Overall, I think it has saved me the last two weeks!”

The one thing I wished for in the tablet was a camera. At Anastasis, our learning portfolios are digital. We take a lot of pictures of non-digital work for those portfolios! However, at $69 it is hard to find too much fault, camera or no!

 

Tips: You can WIN a MobyMax Tablet of your very own. Leave a comment below before December 15 about how you would put MobyMax to work in your classroom. On December 15th I’ll put your names in a random draw and one of you will get a happy surprise for your classroom! Make sure to include your correct email address in your comment so that I can be in touch with you!

Happy Monday!

 

Wonder how we individualize learning every day at Anastasis? Join us for 5-Sigma Edu Con in February!

Apple joining Hour of Code and offering free workshops! #edtech

Apple offers free hour long workshops to teach you how to code!

Today Apple announced that it will be joining code.org’s “Hour of Code” movement by hosting a free one-hour introduction to the basics of computer programming at Apple stores on December 11. During Computer Science Education week (December 8-14th) they will be hosting other workshops.

As a part of the Computer Science Education week, Apple will be hosting designers and engineers in select cities around the world. Pretty awesome! Contact your local Apple store to find out exact details of what your store has planned for the week.

Students at Anastasis Academy have started into an inquiry block about “How We Express Ourselves;” Hour of Code is coming perfectly timed as students can learn about how people express themselves through code.

Apple is also offering free resources for learning to code that you can get started with today. They’ve created a collection of helpful apps, books, podcasts, and iTunes U courses that will get your students coding in no time!

You (the teacher) don’t have to be an expert at coding to introduce your students to it. In fact, it is kind of fun if you are learning and discovering coding together…definitely a bonding experience! Truly, please don’t stay away from spending at least an hour during the Hour of Code just because you don’t feel like you know anything. Explore together and let your students get excited about coding and about teaching you something new as you go. The resources Apple has listed are a fantastic way to get started. Join the Hour of Code yourself for additional information and support here.

I love that coding can hit every level of Bloom’s Taxonomy. It obviously allows students the opportunity to create something digital, but it also causes them to apply concepts/skills/math, analyze and evaluate code and what it is used for, and can help build knowledge and understanding in code and in a variety of subjects that the code is related to. Pretty great when that happens!

Want to continue your own learning about learning? Join us for the 5-Sigma Edu Conference. There is even a session on coding in the curriculum! It is going to be awesome and as an added benefit, you get to see how classes at Anastasis Academy run. Can’t wait to meet you there!

StackUp: Get professional development credit for Twitter edchats

StackUp: Get credit for everything you read and learn online

What it is: StackUp is a really neat new web app that automatically scores online reading and learning. As you work online, StackUp captures data through the free web app and plugin which can be used on Mac and Windows (iOS and Android coming soon). When active, StackUp captures and attributes a score time that is spent anywhere online. It then categorizes it into 60 different subject areas including: news, finance, engineering, fashion, technology, sports, and online classes. StackUp is a metric that can offer insight into the commitment and study of a certain field.

How to integrate StackUp into the classroom: In the increasing digital landscape of the world (and classrooms) it is important to offer the opportunity for students to research and direct their own learning. StackUp offers students a way to share the commitment of learning with teachers and other stake holders. So often, we think about time spent online as “wasted” because, let’s face it, there can be lots of moments of wasted time online. But, the Internet is also a rich landscape for learning and continued learning in areas of passion. StackUp is a way for students to offer proof of this time spent learning so that teachers can appreciate and offer credit for that learning. Often classrooms have certain parameters and reading expectations for students. What if instead, we offered kids the ability to spend time researching, reading, and exploring things that they are passionate about…and then offer credit for it! StackUp could be the catalyst for more independent learning opportunities and studies within areas of passion. One of the things that I find holds teachers back from allowing this type of reading, is the inability to measure whether a student has really spent time on task.

I’ve often lamented about how I wish that the time spent in online education chats and reading educational blogs, articles, and whitepapers counted as professional development and credit hours. Seriously, I rack up the hours and it is always time well spent. As an administrator, I would happily accept a StackUp record of the time that my teachers engage in online material and offer credit and professional development hours for that time. I’ve gotten more out of the connections, chats, and learning that I’ve done with all of you online, than most of the required professional development. This could be transformational for helping tell the story of the learning that we do independently.

Imagine “Stacking” up the learning from a young age in areas of passion, and continue throughout their lifetime giving students another way to distinguish themselves. Tools like StackUp could start to change the landscape of learning and how we decide who the “experts” are. Hint: it isn’t always the person with the most letters behind their name.

Tips: Worried that one of your students might be able to cheat the system and simply open a webpage and walk away? No need to worry! StackUp is built on a patent-pending software system that can detect the difference between a student who just opens a webpage versus the student who is actually engaged.

StackUp doesn’t always have to run in the background and record every single move you or your students make online, it allows users to turn it on or off at any time and delete time spent on a website or in any category…you know, for those of us who spend an embarrassing amount of time on Pinterest. 🙂

 

Want to really amp up your professional development with the best education conference you’ve ever been to? Join us for the 5 Sigma Edu Conference!

5 Sigma Edu Con- a truly innovative education conference!

How We Got to Now: 6 Innovations That Made the Modern World

How We Got to Now: 6 innovations that made the modern world

At Anastasis Academy, we are in the middle of the inquiry block “Where We Are in Place and Time.” During this block our students are exploring orientation in place and time, personal histories, explorations and migrations of humankind, and the relationships between the interconnectedness of individuals and civilizations from local and global perspectives.  Serendipitously, Steven Johnson’s new book “How We Got to Now” just came out along with a PBS documentary. The timing could not have been better!! Steven looks at 6 innovations that made the modern world. In his telling about these 6 innovations, he demonstrates the inquiry approach in really brilliant ways. The interdisciplinary nature of this series is fantastic! I’ve been reading “How We Got to Now” (I highly recommend it!) and the students have been watching the new PBS documentary series by the same name as part of the inquiry unit. In addition to the book and documentary series, PBS has a brilliant How We Got to Now website for the classroom!

What it is: How We Got to Now with Steven Johnson is a website from PBS. The resources on the site are meant to support the documentary series (or book) and recommended for 6th-12th grade. At Anastasis, we are using it with students as young as 3rd grade and they are all getting something out of it and loving the connections of history and these innovations.

How to use How We Got to Now in the classroom: I love the way that Johnson explores innovation through these 6 lenses. Instead of offering up the typical “heroes” of invention, Johnson introduces students to concepts that span hundreds of years of invention and many of the unsung heroes. The six innovations include: glass, time, clean, light, sound, and cold. I’m telling you, the way that Johnson helps kids see connections in innovation and invention is brilliant! So much the way that inquiry works. 🙂

The How We Got to Now site has a great “Big Ideas” section that leads students to dig deeper into the six innovations and has provocations for students to continue making connections, learning, asking questions, and even coming up with their own innovations.

Students can explore and discuss how change happens and think about how we get to “next.”

As I mentioned, our students at Anastasis are really loving this block. They are enjoying exploring Where We Are in Place and Time with the help of Steven Johnson and through the lens of these six innovations. It has led to a lot of additional lines of inquiry and has also prompted our students to create their own innovations and inventions for the “next.”

As I was reading “How We Got to Now,” I couldn’t help but imagine a set of dominoes. Each innovation connects to something prior that sets off a chain reaction like the domino effect. I suggested to our classes that the students choose one of the six innovations to illustrate this way. The students will create a mini museum for our families to go through that is full of large cardboard dominoes with the inventions and catalysts of the chain reaction. The last domino will be their invention. I’m excited to see this come together!

Tips: Watch full episodes of How We Got to Now online here.

Are you interested in learning more about the inquiry model we use at Anastasis Academy? Join our conference in February! Early bird registration now available.

Ozobot: game pieces with brains

What it is: “Oh my gosh! This is SO AWESOME!!” – Exclamation from a student upon playing with the Ozobot for the first time.

Last week, I got an Ozobot in the mail…I couldn’t wait to play! These little robots are game pieces with brains. They are about the size of a large bouncy ball and kids can interact with these little robots in a variety of ways. Right out of the box, the Ozobot is ready to use. After a quick calibration (which consists of holding down the power button and setting on a “dot” card) the Ozobot is ready to play and learn with. Ozobot reacts to color codes. The color codes have already been programmed which means that your students can use those codes to create their own games and challenges. Red, blue, green, and black markers can be used to create their own challenges, games, and courses for the Ozobot. In addition to your student’s imaginations, the Ozobot website has pre-made mazes and games that can be downloaded and printed out. The Ozobot can also interact with your iPad or Android devices, download the Ozobot app and you suddenly have a lot more ways to interact with the Ozobot!

How to integrate the Ozobot into your classroom for learning: The Ozobot is a great way to teach your students the basic building blocks of coding. While they won’t actually use code to make Ozobot move, the color codes teach students to think like a programmer. Students start to realize that they can make the Ozobot move and react based on their input of different colors. Before you give your students the OzoCode sheet (which can be downloaded from the Ozobot website), use the color card included with the Ozobot and ask your “scientists” to observe this strange new discovery. Students can play the part of scientist and record observations about what Ozobot does in reaction to the different colors and codes on the maze. Can they reproduce some of these behaviors on their own drawings for Ozobot? Next, give them the color code reference chart and let them experiment with the different color codes. IF they make a red and blue dot next to each other THEN what does Ozobot do? Help students think in terms of IF/THEN and not only will they get practice with the scientific method, they will also get some great building blocks for coding. Students can use the color codes to design their own mazes and challenges for the Ozobot, they can even create their own games! The Ozobot kit that I received is from the Competition Series and included two Ozobots and some Ozoskins (so that you can tell them apart). Students could create large self correcting math or vocabulary puzzles for Ozobot to solve. They can write down the question and try to “beat” Ozobot to the correct answer. Each student can create a problem and they can be used as a center game…Beat Ozobot. Ozobot can move, set timers, pause, exit and win, count down, walk backward, spin, zigzag, etc. While it travels to the correct answer on the sheet of paper based on the path drawn, students have to try to solve the problem first. A fun digital buddy to practice math, vocabulary, geography, etc. with!

 

Tips: Ozobot is also a pretty great dancer. It should definitely be included in any classroom dance party!

 

SNAP Learning Close Reading System

Recently, SNAP Learning invited me to review their Close Reading Portfolio. Wow! I’m so glad they did! The SNAP Close Reading Portfolio is really great.

Close Reading

What it is: SNAP Learning Close Reading Portfolio is a complete online program comprised of a series of interactive exercises that guide students in the meaning of words and sentences, how sentences are sequenced and arranged, and how ideas are developed in a text. The books online are engaging and all of the tools are so well integrated that students learn about strategies that should be employed while reading and are not just left reading text that is online. As a teacher, you can create student groups and assign reading collections to groups based on their needs. Online books can be filtered by Lexile level, FP level, grade level, fiction/non/fiction, etc. Create a collection for students easily and assign it to them so that they can choose a book that interests them within the parameters of their reading needs.

Close Reading

Close Reading

 

How to integrate SNAP Learning Close Reading Portfolio into your classroom: This online program is a fantastic addition to your literacy program.  When I taught 2nd grade, I loved getting to meet with small reading groups throughout the week. My goal was to meet with every group of 4 students twice in a week so that I could guide reading and help students build skills on a more one-on-one basis. While I led these small reading groups, I created tub work that students could work on independently to help build literacy skills (basically literacy centers that came to the students). At the beginning of the week, I would introduce this tub work for students. Each day of the week the tubs rotated to a different group and students would complete the activities. (To read more about how I organized tub work, read this post.) This was a great way for me to keep my students learning even though I was unavailable for guided learning or direct instruction because I was working with a reading group. I would have LOVED adding SNAP Learning Close Reading Portfolio into my rotation on classroom computers. SNAP Learning Close Reading Portfolio leads students step by step through close reading; it helps them build skills to help them understand a text. Students can highlight words that are difficult (that automatically get added to flash cards that help them learn later), answer main and supporting detail questions, and reflect on what they learned through the reading. The greatest part is the way that the program does “guided” reading and reads aloud to students while highlighting words. Truly, this is a great way for students to learn the skills necessary for reading and comprehension. As an add-on to your reading program (and certainly as a rotation for students to do while you work with individual students) it is awesome! The other benefit is all of the data collected for you. You can assign students stories to read, and see which words they highlighted, and all of their written responses. You now have some great background information for when you meet with students one-on-one.

SNAP Learning Close Reading portfolio makes it infinitely easier to collect information about how your students are reading when you aren’t able to sit right with them. This makes it a great companion to any reading program. I like the idea of using it as a center rotation (in classes with one or two computers) or independently in a 1-1 setting. While students are working through the close reading activities, you can work in smaller reading groups or one on one with students. The SNAP Reading portfolio keeps you and your students organized!

Because SNAP Learning let’s students create word lists while they read, each of your students could have a customized spelling list each week. A step into individualizing your curriculum for your students.Close Reading

Tips: There is all kinds of customization within SNAP reading to fit the needs of your classroom and each child. For example: when you assign reading, you can also assign reading timers for first, second, third, and fourth close reading.

You can request a demo of the close reading portfolio here- www.snaplearning.co/request_demo

News-O-Matic: New non-fiction delivered to your classroom every day!

News-O-Matic: New non-fiction delivered to your class every day!

What it is: Press 4 Kids, News-O-Matic is both a subscription-based app and a free daily email delivered in pdf format. News-O-Matic is a fantastic current event, news source for elementary students. It is a great resource for fresh, non-fiction material for your classroom. Recall, discussion, and comprehension questions are included in each News-O-Matic. You can purchase an app subscription for your class in the 1:1 iDevice setting, or you can subscribe for the FREE daily school edition which is delivered by email. The PDF can be printed out to share with your students, or to keep your class paperless, you can share it on an interactive whiteboard or projector-connected computer.

How to integrate News-O-Matic in your classroom: News-O-Matic delivers a daily newspaper written especially for elementary-age students. Each edition comes with 5 current-event, news stories that cover the latest news, science, sports, and wacky kids stories. Students get a chance to not only read the news, but also rate articles, submit questions, and submit their drawings. News-O-Matic is  a great way to keep your students reading regularly. Each day they will get engaging non-fiction reading that helps build a global perspective. Use News-O-Matic daily, as a class discussion starter. Challenge your students to make connections between the current events they are reading about, and the learning they are doing in class. Integrate geography study with reading each day. If you have a classroom map, put a place marker on it each time you read an article that is location specific. This could also be done virtually with Google Earth. This practice will help students visualize where each event takes place, while at the same time building geography skills.

Tips: All publications are ad free, so you never have to worry about inappropriate content.

The school app edition of News-O-Matic is $9.99 and can be found here.

Pixel Press Floors: draw a video game on paper, snap a picture and play it!

 

What it is: Pixel Press Floors is a seriously magical (currently free) app that brings a child’s imagination to life. With the Pixel Press Floors creation platform, students can literally dream up and draw their own video game without any coding. Students draw their ideas out on paper, and the Floors app turns the drawing into an actual video game that can be played. Print out the special paper so that the app can recognize the shapes “glyphs” that are drawn, or use the in app drawing tools. The drawing is instantly turned into a game that can be tested, designed, played, and even published to the “Arcade” where others can play it.

How to integrate Pixel Press Floors into learning: The first step of creation is to download the Pixel Press Floors app on the iPad. Next, go to projectpixelpress.com to download and print the free sketch guide. Students draw up the game of their dreams and then take a picture of what they drew from the Pixel Press Floors app.

The glyphs (shapes) that students draw are magically transformed into game play objects. After glyphs have been created, students can apply a design to the element, test it, and play it. Within the app, students can create games with:

  • Run and jump game play (Mario-style)
  • Create with 14 creator glyphs: terrain, moving blocks, ladders, portals, monkey bars, power-ups, coins, super coins, falling blocks, spikes, exploding blocks, start and end positions, pits and fireballs, keys.
  • Two original themes to get the creativity jump-started: “Save the Parents” and “Fiddleheads: Stones of Eden”
  • Publishing and sharing in the Arcade

Pixel Press Floors is a fantastic “maker space” element to add to your classroom. This app is perfect for prototyping ideas, design thinking (ideation and prototyping), teamwork and collaboration, and to build creativity. In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.

There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life. As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing. Students love being able to bring their creations and ideas to life in the form of a game. Video game creation could be the key to unlocking the storytelling genius in your reluctant writers. It has been my experience that a student faced with a blank paper and a writing assignment can be daunting. Introduce the idea of designing their own game and suddenly a storyline pours forth. It is pretty neat to watch!

Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary!

Students can create games that help them build skills. Instead of simply playing those drill/skill games on other websites/apps, they can create their own! This is visual notes 3.0. Instead of simply practicing math facts, students can create a customized game to help them learn and remember those facts! This type of game is perfect for creating games to practice: math facts, spelling, vocabulary, foreign languages, letter recognition, geography, history facts, etc.

Instead of passively playing games in their free time, students can create their own! The blend of the hand-drawn and technology is seamless and brilliant. Kids will have such fun creating their own games and bringing their imagination to life.

Tips: Game Star Mechanic would be an outstanding place to start, here kids can learn the thinking process behind designing their own video games.

Are you using Pixel Press Floors in your classroom? Leave a comment below and share the ways that you use it with students!

Rodan + Fields Consultant

Sphero: the coolest robot around

Sphero- coolest robot ever

This week, the wonderful people at Orbotix sent me a Sphero to try out and play with. HOLY COW, I haven’t had so much fun with a new toy in a long time. The better part of today was spent learning about the Sphero and stealthily “driving” it into classrooms (much to the delight of kids). Sphero is a robotic ball that gets controlled by iPhone, iPad, or android device. I had it rolling all over school this morning…I only wish I had thought ahead to record student reactions (I was using my iPhone to control it and didn’t think about video and pictures). I had so much fun with it, that I brought it home to play and learn some more. It is equally loved by my dogs! 😉

Sphero seems like a simple concept, a ball that can be controlled via tablet or phone. Even though the concept is simple, I have to admit, I’m pretty floored by the way that this little ball moves around effortlessly as if by magic. We have a hallway in our school that includes an incline and it rolled up it without any trouble, like a champ! It is SO much more than a fun rolley ball. There are a slew of apps that interact with the Sphero making it ultra fun and educational. The majority of apps available are totally free to download. There are a few that cost $0.99. Apps include:

  • Sphero Nyan Cat Space Party- Even if you have no idea what Nyan cat is, your students will. They will think it is awesome.
  • Sphero Dark Nebula Episode One- A labyrinth game for the 21st century.
  • Sphero Dark Nebula Episode Two- Defeat obstacles and enemies using your Sphero.
  • Sphero- the app I played with all day. This app drives Sphero and teaches it (and you) new tricks with basics of coding.
  • GoGo Mongo- Designed to teach toddlers and primary students healthy eating habits.
  • Sphero Exile- Arcade-like space-fighter game. But with real life actions!
  • Sphero Draw N’ Drive- Use your finger on the tablet or phone to draw a shape or path and watch Sphero follow it.
  • Sphero MacroLab (great for education!)- Learn basics of programming by arranging simple commands and settings in any combination. Save favorite programs and share them with friends.
  • Sphero TAG- A great tag game when you have access to more than one Sphero.
  • Zombie Roller- A zombie app. Need I say more?
  • Sphero Lights- Basically the coolest night-light ever. Keep the Sphero lit even when charging.
  • Last Fish- Try surviving as a fish in toxic water filled with goo and shadow fish. The goal: survive.
  • Sphero Macro Draw- Draw using your Sphero robot.
  • DJ Sphero- Go ahead and be a party rock star with Sphero. Load tracks from your iPad/iPhone music library . Cross fade between songs and speed up or slow down music by spinning your sphere robot. Basically you will be the star of the lunch room.
  • Astro Ball- An arcade-syle 3D flight simulator.
  • Sphero Golf- I played this one as soon as I got home. Create a physical golf course and then virtually control Sphero to make it into the holes that you create. Hit Sphero with either a flick of the finger, or (for more fun) by swinging your arms while holding your tablet/phone.
  • Sphero Cam- Currently Android only. Use the built-in camera on Android to record video with Sphero.
  • orbBasic for Sphero- This is a great app for learning and practicing program. Students can execute basic programs and create and prototype autonomous behaviors for their Sphero robot.
  • Sphero H2O- For real, this robot can be played with IN water!! This is a game for a summer pool party.
  • Etch-o-matic- 21st century toy makes drawings like it is 1965. LOVE this app! Brings me right back to about 1987 when I sat in the back seat of the Jetta on the way to Grandmas. Just like an etch-a-sketch, only better.
  • Sphero Snake- Classic Snake game brought to life.
  • Disc Groove- Control your Sphero to avoid being hit by “flying meteors”
  • Doodle Grub- A new twist on the classic Snake game. Lots of fun.
  • Sphero Pet- Wishing you had a class pet? Sphero fits the bill well without being overwhelming. Kids can teach it to shake, flip and move in any direction.
  • Pass the Sphero- A game of dare for multiple players where Sphero becomes a ticking time-bomb. Lots of fun when there is lots of snow and recess has to occur inside.
  • Sphero Measuring Tape (AWESOME, measuring our Anastasis Academy garden!) Virtual measuring tape. Amazingly accurate. Our kids have been learning Area/Perimeter and using the Anastasis Academy garden as a learning space. Sphero helped verify their calculations.
  • Sharky the Beaver- Sphero turns into an augmented reality beaver that you can interact with.
  • Sphero ColorGrab- A multiplayer tabletop game. Sphero flashes colors and you have to pick him up at the right time to earn points. Best indoor recess ever!
  • Sphero Chromo- Like an old-school Simon game for this little robot. Makes me a little nostalgic for my childhood. 🙂
  • The Rolling Dead- an augmented reality game featuring zombies. Not sure how it gets better than using Sphero as a fireball to shoot virtual zombies. Anastasis Academy backs to a cemetery where the teachers walk/jog after school. I’m pretty sure the Rolling Dead/Sphero combo will be a welcome addition to our exercise.

The Sphero apps the are available to download range from just plain fun, to serious learning capability and augmented reality. There are so many possibilities with this little robot and, it seems, that the apps and abilities of this little robot will only continue to grow. This robot is resilient. It can stand up to dogs, water, outdoors, hills, etc. Truly so magical and amazing!

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

I dig technology that effortlessly blends real world with imagination and technology. Sphero definitely fits this bill in ways that I haven’t seen before. I’m excited to dig into Sphero Education to try out the STEM lessons that can be used with Sphero with students. I’ll be sure to blog our progress through them! Stay tuned.

 

Google Story Builder: Create a video story Google style

iLearn Technology Google Story Builder- Easily create short video stories

What it is:  I can’t help but love Google’s commercials. They are brilliant in their simplicity and weave together a story beautifully. In the past, Google let you build a story by way of a Google search. Now with Google Story Builder, you can build a video story that looks like it is being typed live between two collaborators in a Google doc. SO very happy! It couldn’t be simpler, any age could create a fantastic little video with this tool! Students create some “characters” for their story. These characters are the Google Doc collaborators. Next, students type text for each collaborator to add to the doc. Finally, students choose music to accompany their video. That is it! When students are finished with their video, they can share it via a weblink.

How to use Google Story Builder in your classroom: Google Story Builder is an outstanding little tool for sharing a story or learning. It allows students to demonstrate learning or understanding in a fun, easy way. A lot of tools can become THE focus of a project. You know how this goes, as soon as you mention that students will be creating a video project all of the learning journey goes out the window and immediately the focus is on the hilarious video they are going to create. The learning can become an after thought. With Google Story Builder, this isn’t the case. The outcome is going to look similar for everyone so the focus is the learning and story. Creativity comes through the story and the music chosen. This is the best kind of creativity, it requires students to know the topic or subject well enough to create a mini parody of it.

Students could use Google Story Builder as a book report. Students can think about major themes or the climax of a story and retell it through the collaboration the story characters in this Google Doc. How awesome would it be to have Romeo and Juliet creating a document together? How about Junie B. Jones and That Jim I Hate? The Little Red Hen asking for collaborators for her latest cooking project?

As students learn about major players in history, they can create a Google Story about those historical figures and their interaction if they had a shared Google Doc. For example students might imagine the writers of the US constitution drafting the constitution as a Google Doc. Or Galileo arguing with the “church” (the story I told in my video).

Students could personify any inanimate object or idea as a character in a Google Story. How about parts of speech arguing which part of speech is the best or should be used in the sentence being typed? Countries of the world telling all about what they are known for? Periods of history as characters? Science ideas (evolution vs. creation)? Math stories including characters like Odd Todd and Even Steven? The possibilities are as varied as your student’s imaginations!

Teachers can create a Google Story to help their kids with inference. Create a story between two characters and ask students to infer about context. What is happening? Do you think the characters are friends or foe? Why? What do you think they are working on together?

Tips: I created the Google Story above as an example. What will you use Google Story Builder for in your classroom?

 

Rodan + Fields Consultant