Making & Science with Google

Making & science with Google

What it is: Making & Science is an initiative by Google aimed at showing students that anyone can be a maker or a scientist. Using the featured Science Journal app (Android and Chromebook only), students can measure light, sound, and more. They can also use the app to record observations, organize data, and add observational notes. Making & Science has partnered with Exploratorium for some fantastic activities that will have students exploring the world as a makers and scientist in no time. Students will explore light, sound, motion, graphs, conductivity, and much more through activities powered by the Science Journal app.

How to integrate Making & Science with Google in your classroom: The Science Journal app makes any Android phone or Chromebook computer into a scientific tool that students can use to collect data on light, sound, and motion. The activities included encourage students to explore the world as scientists and makers. The activities are simple enough for any classroom, and lead the students through understanding how the world around them works. They are a great kick-off to more in-depth studies of light, sound, and motion and teach students how to use the sensors on their phone and computer to collect data.  Most activities take 15-30 minutes, so would be the perfect length for groups of students to visit as a center if you have a few devices for students to use. I love the way each activity thoroughly introduces a concept, and equips students with the tools and understanding for further experimentation and investigation. The activities included are wonderful, but after students have a basic understanding, encourage them to come up with their own investigations of light, sound, and motion.

Students could use the Exploritorium Activities as guides for creating their own investigations and activities to share with the class.

Don’t miss out on the Making and Science YouTube channel, and recommended podcasts. They are AWESOME!

Tips: While the activities reference the Science Journal app for data collection, if you have access to other types of devices you can still use these activities! Just download a light, sound, and motion sensor app and your students can complete any of the activities on the Maker & Science site.

Plan It Green: build an energy efficient model city

Plan It Green, the Big Switch: Build an Energy Effient Model City

What it is: Plan It Green, the Big Switch is an online game/simulation from National Geographic that allows students to create their own energy-efficient city of the future. In the game, students build new energy technologies and advance energy research; gain points based on their eco-friendliness, energy production, and citizen happiness; compete with others for the highest city rating; tackle challenges and quests; and explore and build a diverse energy portfolio. Through Plan It Green, students begin to better understand various energy options and can experiment with different energy sources and see their impact through this game/simulation.

How to integrate Plan It Green, the Big Switch into the classroom: This game from National Geographic is a great way to help your students understand different kinds of energy, and think through the ways that the energy we rely on in our daily lives impact the environment. Use Plan It Green, the Big Switch as a provocation for an inquiry unit about energy. The game could be a great catalyst for further research and understanding of energy options and how our decisions impact the rest of the ecosystem. Students can test out theories in this SIM-City like game and watch the way their decisions impact citizens and the larger ecosystem.

Plan It Green would also be a great way to end a unit, after students have learned about different types of energy. This game would be a great simulation reflection to see how different decisions about energy play out.

If you don’t have access to a 1:1 environment, this would make a great center on classroom computers during a study on energy or even for whole-class play on an interactive whiteboard throughout a unit on energy.

I like the way Plan It Green puts students in control of decisions and shows them the consequences (or unintended consequences) of those decisions.

Tips: The downfall of Plan It Green is that it requires a Flash Player, so while students can register for the site using an iPad, actual play requires a Flash enabled browser.

StackUp: track self-directed learning online

Assign and track reading online: StackUp

 

What it is: I’ve written about StackUp before here but, over the last three years, the company has grown up enough that it warrants another post! StackUp has a pretty great back story. Nick Garvin, the founder of StackUp, was fresh out of school and wanted to apply for a job at Tesla Motors. The problem? His traditional resume failed to document the thousands of hours that he spent online in self-taught learning about the automotive industry. This frustration led to the creation of StackUp, a way for Nick (and others like him) to better document self-directed learning. As an educator, StackUp immediately appealed to me for the way that it could capture my own learning. Though I don’t hold a degree in educational technology, my years of independent study should be captured! My blog does a decent job of helping me share my learning with others, but it is still just a small representation of all that I have learned over the years. Similarly, my graphic artist husband has realized that he has a love for industrial design and machining. He has spent hours and hours learning 3D digital design, playing with 3D printers, CAD programs, woodworking, welding, and recently machining with a metal lathe. Though his traditional resume wouldn’t easily reflect it, he has a pretty impressive industrial design background. StackUp is a Chrome browser plugin that tracks everything from personal productivity (I’ve learned I spend way too much of my life in email hell), to verifying independent reading/learning, to helping quantify self-directed learning.

How to integrate StackUp in the Classroom: The beauty of StackUp is that it isn’t one more program to add to your curriculum, it isn’t one more piece of technology that your students have to learn. Simply add the plugin, ask your students to sign in, and it runs automagically in the background while they carry on with their learning. As a teacher, you can login to StackUp and create reading challenges for your students. At Anastasis, we are using these challenges in inquiry to encourage students to spend time on a variety of website types. Right now our students are doing an inquiry on How the World Works. They are inquiring into different types of energy. This lends itself to a lot of research on science websites. The challenges help us encourage the kids to diversify the types of sites they are incorporating into the inquiry block. Yes, we want the kids to be researching the science behind different kinds of energy, but we also want them to explore the history of energy use, the social and economic implications of how we use energy, the current political climate and it’s impact on how we use energy. You know…connective inquiry! StackUp lets our teachers challenge students to diversify their learning in this way by creating a category challenge. Teachers choose categories for students. No matter which websites they visit, if they are included in a category, they will get ‘credit’ for visiting that site. I love the way StackUp works for your classroom, and doesn’t box students into specific requirements for the tracking to work. Teachers can also set up challenges based on a specific website or time spent learning in a category.

One of the unintended consequences of using StackUp with our students, is they way it has added to our Learner Profile. Using StackUp has helped us gain a better understanding of who our students are by uncovering hidden interests that they might have. If a student spends a lot of time in a specific category or on specific websites, StackUp  gives us insight into those passions and interests.

Students (and learners of all kind- teachers count!) can use StackUp to showcase the reading and learning they do online by subject area. At a glance, students can see how much reading they are doing and what topics have been of most interest to them. This can help them discover the things that they are most passionate about, and even help them discover where they waste time. It is pretty revealing when you see how much time you sink into things like email, Facebook, etc. While I appreciate the time to connect with others through social media, I realized that I spend more time there than I probably need to. StackUp can help you manage online time more efficiently by revealing where you spend it.

Students can engage in classroom reading challenges and see how their learning compares to their classmates. This can be used as a motivational element, though we don’t use it this way at Anastasis (inquiry lends itself more to competition with self than competition with others).

One of the things we’ve loved about StackUp is the ability to help parents see the learning that their children are doing online. So often our time spent on devices can appear to be frivolous to those who don’t know what is happening while we are online. With StackUp, parents can see the time students are spending learning and what they are learning about. Of course, if students are spending 90% of their time on gaming sites that tells a story, too.

I really appreciate the way that StackUp helps teachers and students alike metacognate about where and why we spend our time online. It is a great tool to spur on reflection about where we spend time, and what we care most about.

One of the StackUp stories I love was from @SenorG, he talked about students taking a credit recovery class online. One of the things StackUp revealed was for every hour spent on the credit recovery site, students spent 20min on Google Translate. This information was invaluable for those assisting students. It was also valuable information to consider for the credit recovery course platform. Could they better empower students by embedding a translate feature? By translating the whole site? Way cool!

Bottom line: StackUp can help give you insight into your students online reading habits. It gives you a way to see where their learning takes them and how much time they are spending on their online reading/learning. We realized after a few weeks that our students had the bad habit of site hopping. They would start research using Google, but if the answer they were hunting for wasn’t immediately apparent on the site they clicked on, they would go directly back to Google. This helped us realize that we needed to teach students how to search smarter, and that when they arrived at a site, we needed to better equip them with the tools to dive into the learning.

Tips: StackUp is super easy to install, you can do it in under a minute! If you have Google apps, you can do this in under a minute for your whole school! Students can sign in using their existing Google education accounts. Don’t have Google for Education? First, I’m sorry! Second, not to worry, students can sign in using any email address.

The StackUp plugin can be easily turned on or off at any time. All information is private and can be deleted at any time. It is both COPPA and FERPA compliant. Students can choose which information to share on their profile.

StackUp Chromebook

Shout out to StackUp who generously donated a class set of Chromebooks to Anastasis students! Thank you!

 

Are you coming to the 5Sigma Edu Conference in February? If not, you should be! It is the place we were originally introduced to StackUp!

 

Woot Math: Adaptive learning for fractions and decimals

Woot Math- adaptive fraction/decimals

What it is: Woot Math uses adaptive technology to personalize the math learning experience in new ways for 3rd-6th grade students. With a focus on fractions and decimals, Woot Math allows students many inroads to understanding. Flexible implementation options mean that Woot Math can be used in any classroom configuration whether it be 1:1 devices, shared devices, whole-class, or as intervention. The Woot Math system works on the web, iPads, or Chromebooks seamlessly…it truly is a great option for any classroom! It is super user-friendly, and gives teachers the ability to customize for each student in the class as a starting point. Woot Math is adaptive, as students use it, it gets “smart” and creates learning pathways based on the specific needs of the student. Beginning with foundational rational math concepts, Woot Math makes these necessary foundational skills accessible for all students. It is like having a personal tutor sitting beside them as they work through new learning. If a student doesn’t understand a problem, the program adapts to approach the learning in a new way. The illustration of concepts is brilliant! Woot Math gives students a solid understanding of fractions, laying the necessary ground work for algebra, geometry, physics, chemistry, and statistics. Sign up TODAY, Woot Math is totally free for the 2015-2016 school year!

How to integrate Woot Math into your classroom: To begin with Woot Math, decide how you will use it in your classroom. Do all of your students have access to a technology device? Do you have a bank of devices that they can rotate through? Do you have a projector/interactive whiteboard? If you are using Woot Math with limited technology access, beginning with the Interactive Problem Bank is best. Here you can quickly access thousands of hands-on fraction and decimal problems for students to work through together. You can project the problems on a whiteboard or use an interactive whiteboard. Problems can be selected by topic or standard and then by model type. Students can either work together in community solving problems, or as a center in a math rotation. If you have better access to technology, and students can work independently on a device, the Adaptive Practice is the place to start. Here you can print out student login cards, assign an initial topic, and the program will adaptively generate and assess thousands of interactive problems. This is also the place where you can track student progress and understanding through concepts and skills. The visual examples and leading through problems is fantastic, it is truly an engaging process for students to learn with! This is the best way (in my humble opinion) to use Woot Math, because it allows students to work in exactly the way they need to increase understanding and build a solid foundation of understanding. Be sure to go through Woot Math independently of your students to truly appreciate the interactive learning modules and visual representation of concepts…they are brilliant!

Tips: Be sure to sign up soon, take advantage of this timing when Woot Math is 100% free! There are some great teacher resources to download to help you as you implement Woot Math.

Hat Tip to @yourkidsteacher for sharing this awesome resource with me!

Hello Ruby: A whimsical way to learn about computers and programming

Hello Ruby is the world's most whimsical way to learn about computers, technology and programming.

 

What it is: Hello Ruby began as a whimsical children’s book by Linda Liuka meant to help kids learn about computers, technology, and programming. Hello Ruby has since escaped the pages of the book, and now Ruby continues all of her adventures in exercises, games, and apps. It is well suited for primary kids, but truly anyone (adults included!) can learn something from Ruby. The story of Ruby is beautiful, it begins with a unique, different girl who is surrounded by her unique and different friends-all with different abilities. Ruby loves learning new things, and hates giving up. She shares her opinions boldly, and is funny. Her secret superpower is being able to imagine impossible things. Her interests include maps, secret codes, and small talk (she should offer a class…I hate small talk!). Each of her friends is equally interesting and dynamic! Beyond the Hello Ruby book, the website is packed full of goodness. There are downloads for your students where they can print their own blank game boards to create unique games, an opportunity to help Ruby organize her wardrobe for dress code, practice building a universal remote control, a ‘what is a computer’ activity, and My First Computer where students can design their own computer!

Watch the TED talk above for the passion behind Hello Ruby!

How to integrate Hello Ruby into your classroom: The Hello Ruby site has a special educator page to get started with Hello Ruby in your classroom. You’ll find lesson plans, educator stories, and resources to help you get started with learning and teaching programming yourself. All necessary components are included on the Hello Ruby site! The lesson plans and ideas included are brilliant and go beyond most lesson plans you’ll find for programming. This is immersive programming that puts students in the middle of the action and has them discovering and acting as inquirers. Hello Ruby is a wonderfully whimsical way to teach students about computers and programming. If you are new to the world of programming, this is the place to start. The ground work for learning to code is all here. Hello Ruby introduces your students to programming but also beautifully engages them in logical thinking, problem solving, and critical thinking exercises. It is genuinely brilliant!

Beyond the introduction to technology and coding, I love the Ruby character and all of her friends. Each is unique and different, and that is celebrated! Hello Ruby celebrates identity and the uniqueness of everyone. Use it as part of your classroom character development. At Anastasis, we’ll use it as part of the Who We Are inquiry block and Detox week.

Tips: The Hello Ruby book comes in English, Finnish, and Swedish. Soon it will be available in Dutch, Hungarian, French, Japanese, Korean, Latvian, and Polish as well.

Thank you @leadanddesign for sending me Linda’s Ted Talk!

World Education Games 2015! Math, Literacy, Science


What it is: You guys, the World Education Games is back again, taking place around the world October 13-15, 2015! More than 5 million students from over 200 countries and territories will participate in the games for 2015. This is an exciting online challenge for students around the world. The competition begins tomorrow and continues through October 15. The World Education Games includes World Literacy Day, World Math Day (which has been around since the first World Education Games), and World Science Day. Just by participating through the answering of questions, students will be earning UNICEF points which are converted into money that goes directly toward supporting UNICEF education programs where class and school resources are desperately needed.

In World Literacy Day, students will enter the Spellodrome to compete with students from around the world. A sentence will be read aloud and it is the student’s job to spell the missing word.

For World Maths Day, students will enter Mathletics, to compete with students around the world. This is a place for students to practice and work on math fluency speed and accuracy.

World Science Day will bring students to the IntoScience dashboard where students will test their knowledge with a panel containing 16 question boxes, split into four categories of science. Each question is worth one, two or thee points based on the difficulty. In this game, you must answer faster than your opponents.

How to Integrate World Education Games into your classroom: I love the World Education Games for the fun way that it helps students (k-12) practice facts in math, spelling, and science knowledge. This makes drill/skill infinitely more fun. Students can practice with their own classmates and with those around the world. When I was still in the classroom, World Math Day was a time of year that students looked forward to. They ASKED for homework (can I keep playing at home?). True story. The kids loved finding out which country they would be paired with. It was always very motivating to see someone half way around the world playing the same game at the same time. My students worked hard to see if they could be paired with someone on every continent before the Games were over. Keep track of the countries  that your students get matched with on a Google Map or on the printable maps offered on the World Education Games Website.

For at least one week, ditch the worksheets (or do it like we do at Anastasis and ditch them every day!) and practice math facts and spelling with fun games instead. This is a few days of fun, friendly competition for your students. The adjacent learning opportunities during the World Education Games is great (similar to what the Olympic games brings!). Geography, math, spelling, and science investigations are the obvious adjacent possible. This year, UNICEF is partnering in on the Games and the points that your students earn goes toward a very worthy cause, for every point your students earn, money is being donated to UNICEF for education. In addition to the drill/skill, your students can inquire into the Power of One (as our students at Anastasis Academy are doing), or can inquire into organizations that make a difference in the world (like UNICEF) and explore the social issues that these types of organizations are working to solve.

Tips: Using an Android or iPads in the classroom? World Games Day has Apps for that! Download the Mathletics app here for free!

 

Seesaw: The ultimate ePortfolio for every classroom!

Seesaw: the ultimate eportfolio for every classroom

What it is: Seesaw is the first truly student centered/driven digital portfolio tool that I’ve seen. What makes Seesaw such an awesome option as a digital portfolio is the way that it empowers kids to build and keep a digital portfolio totally independently with features like QR code login for young students. Students can log their learning using photos, videos, drawings, text, PDFs, and links. Seesaw also has direct import features from lots of popular apps. From the teacher perspective, Seesaw makes it simple to access student work immediately from their own device. Content is easily searchable by student and makes it simple to review student progress over time and keep track of growth. In addition to browsing by student, teachers can use folders to organize work by subject area or project. There is also an awesome flag feature that makes it easy to highlight work that you want to go back to for conferences or follow-up with the student. The built in audio recording and drawing tools mean that students can reflect on what they’ve learned or explain how they reached an answer. Parents are also able to login to see work and give feedback on it (you as the teacher can control who sees what and what feedback can be given. Teachers can approve peer feedback before it is seen by students or parents.

Seesaw: the ultimate eportfolio for every classroom

How to integrate Seesaw into the classroom: We’ve long used Evernote as our eportfolio of choice, because it was a simple (enough) entry point and gave students enough flexibility to show what they were working on. With each new release of features, Seesaw is quickly winning me over. This is an app that was clearly created with students and teachers in mind. It has incredible flexibility while equipping with just the right tools and features to make it extra valuable in a school setting. I love the options for feedback that teachers can give, and that all stakeholders are able to login and see what kids are working on. The way that Seesaw enables teachers to give quick feedback to students is incredible. I am also impressed with the integrated audio and drawing features that allow students (even young students) to comment and reflect on their own learning and thinking process. The metacognition implications of Seesaw are awesome!

At Anastasis, even non-digital native assignments get captured in our eportfolio through the camera or video. This means that work “travels” with students from year to year. Future teachers can go back through their progress, but students also have this incredible “bread crumb trail” of learning that they can go back through. It is always fun for us to hear students exclaim over the difference in their writing from day one to day 100. Often the learning process is so infinitesimal that students (and sometimes parents) have a hard time seeing the growth. An eportfolio is a great way to capture all learning so that those baby steps can be seen over time. This has been encouraging for our struggling students especially.

Seesaw supports a variety of platforms making it super simple to use in any classroom environment and particularly in a BYOD setting. Supported platforms include iOS devices, Android devices, Chromebooks, and any computer with a Chrome web browser.

Best of all: Seesaw is FREE!!! If you want to store and organize a child’s portfolio beyond the current year, a Plus account can be purchased by parents for $9.99/year OR a school account.

Tips: Seesaw also has Google App integration, if your school uses Google in Education, they can login with the same Google login they use for everything else!

SumBlox: explore number relationships through visual/kinesthetic play

** This is not a sponsored post, I’m just super excited about this product and can’t wait to see what our students do with it!


What it is: Why yes, this is a technology blog. But no, this manipulative is not a technology product. I’m writing about SumBlox here anyway because technology led to the happy discovery of SumBlox and is a great reminder of why it is important to be a connected educator! I learned about SumBlox just a few weeks ago on Twitter as a share from ISTE from @michellek107 and @sumblox. This also isn’t a free tool (like I normally share), but I’m already so impressed by the brilliance of this tool, that I’m sharing it anyway!

SumBlox are a wooden block set of numbers 1-10. What makes those blocks and numbers super amazing: each block size corresponds to the number that it represents. (1 being the smallest and 10 the biggest). Even more super amazing, when the blocks are stacked, they represent the equivalent number. For example, when the 2 and 3 blocks are stacked, they are the same height as a 5 block! GENIUS!! These blocks are a visual and kinesthetic representation of our base-ten number system.

I purchased the Educational Set for our classrooms which comes with 100 solid hardwood blocks including: Thirty 1 blocks; twelve 2 blocks; eight each of the 3, 4, 5, 6, 7, 8, and 9 blocks; two 10 blocks and four teaching manuals. The purchase was right around the $300 mark with free shipping and a 10% discount with the code “sumfun.”

SumBlox- Explore number relationships through visual/kinesthetic play

How to use SumBlox in the classroom: These blocks allow students to visually represent and discover math relationships. Students can stack blocks to explore and visualize addition equations, if the stacks are the same height, they also have equivalent values. Students can stack multiples of a number to represent abstract math concepts like multiplication grouping or addens of ten. Students can also explore the concept of fractions and of the mathematics behind adding fractions with different denominators by stacking and scaling fractions. SumBlox also are a fantastic introduction to algebra concepts.

The educational set comes with 4 guides that lead you (the teacher) through exercises and lessons to do with your students. While these are extremely well done, because we are inquiry based, my excitement comes in seeing how students will explore these independently first. I’m excited to see students discover the number/size relationships and number patterns.

At Anastasis, we have a 1:1 iPad program. I anticipate that students will use these blocks for stop-motion animation projects as they explore (iMotion HD is the app they use), capture their discoveries of number relationships in their eportfolio (we use Evernote), and even in Explain Everything videos.

Tips: If you are an administrator purchasing these for your school, go ahead and purchase a few of the educator kits. I only purchased one and am already going back to order one for each classroom. These are going to be popular!

Monster Math: Build Mental Math Skills and Fact Fluency

Monster Math: Mental Math Practice******Update July 25, 2016: Monster Math Now available on Android! Check it out here!*******

What it is: Monster Math is an app that helps build kids mental math skills through a fun game. When students begin their journey in Monster Math, they are introduced to monster Maxx who is working to save his friend Dextra. What makes Monster Math different from most math practice apps, is the narrative and journey that they go on that keeps them wanting to play. Each “level” has them working to defeat a monster with math. This sends them to the Hall of Math where they get challenged to collect candies to defeat a monster. The challenge is to collect only the candies that are equal to the target number. As they play the game, students build fluency in addition, subtraction, multiplication, and division. Choosing the correct equations earns candies which are then used to defeat the other monsters. Additional challenge is thrown into the game throughout and soon students are not only challenged to find equations to match the target number, but also to do it before the other monster gets to it.

How to integrate Monster Math in your classroom: Monster Math is a great way for students who are building math fact fluency to practice their math facts. It is especially great for students at the 3rd-4th grade level who have learned addition, subtraction, multiplication, and division since the levels default to combine all 4. You can go in and toggle the skills that you want kids to practice. Monster Math is a fantastic alternative to flash cards for building mental math and is sure to be a favorite for kids who are working on mental math skills.

Monster Math: Fact Fluency practice

Use Monster Math as a center activity in the one or two device classroom. Students can each create their own account so that they can save their individual progress. You can go into the app and choose the skills to practice so that it is more tailored to each students needs. Building mental math and fact fluency is always important…this is one I like to keep ongoing every week regardless of what else students are working on. I’ve found the best way to build this fluency is to keep the practice regular.

Monster Math: Fact Fluency practice

Monster Math is a great app for students with individual devices. This allows them to track their own progress at home or school. Monster Math is a great app to recommend to parents who are looking for alternatives to flash card practice. Monster Math definitely takes the battle out of math practice because the storyline keeps it feeling fresh and challenging.

Teachers get reporting on where students are doing well, what skills they are struggling with, and what skills haven’t been started yet.

Monster Math: Fact Fluency practice

Tips: Monster Math is available for the iPhone and iPad. There is a free version and a $2.99 paid version of the app.

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Using Technology to Differentiate Instruction

|Kelly Tenkely|

One of the major benefits of using technology in the classroom is the ability to differentiate instruction to meet the needs of every student in every lesson. Just as every student grows and develops at different rates, they learn in different ways and at different speeds. Technology makes it possible to pace lessons appropriately for each student’s learning level and can be used to promote learning in the multiple intelligences.

Below you will find website suggestions that address the different learning styles in your classroom with the help of technology:

Verbal-Linguistic

These learners enjoy learning through speaking, writing, reading, and listening. In the classroom setting these students shine when given tasks such as taking notes, researching, listening, reading for information, and writing.

Websites to encourage learning for Verbal-Linguistic students:

1. http://wordle.net Allow students to express themselves creatively with words

2. http://ed.voicethread.com Capture student voices with audio, text, pictures, and video

3. http://zoho.com- A free online word processor, and presentation tool

4. http://gcast.com- Students can podcast (voice recording) online.

5. http://kerpoof.com – Students can create stories or mini-movies

6. http://www2.shidonni.com- Students create animated stories

7. http://tickatok.com Students can create stories and turn them into a book

8. http://pbskids.org/wordworld A world where words come alive

9. http://readwritethink.org 52 interactive activities related to reading, writing, and speaking

10. http://speakaboos.com Students can read stories online, record their own story and play literacy games

Logical-Mathematical

These learners love numbers, reasoning, and problem solving. These students enjoy measuring, calculating, and organizing data. In the classroom students will shine when given tasks such as collecting data, conducting experiments, solving problems, predicting, classifying, and sequencing.

Websites to encourage learning for Logical-Mathematical students:

1. http://zoho.com- Spreadsheet and data collection tools

2. http://ed.voicethread.com Capture a sequence of events in an experiment or during problem solving

3. http://emeraldisland.com A virtual world where students can experiment and problem solve

4. http://sciencecomics.uwe.ac.uk/index.php Comics about science experiments, and problem solving games

5. http://toytheater.com/index.php Math, reading, music and art puzzles

6. http://sciencemuseum.org.uk/launchpad/launchball- Logic puzzle games

7. http://mathplayground.com Students practice math skills and engage in logic games

8. http://mathtv.org Students watch a series of video word problems for math, watch a step-by-step video solution and work on follow up problems

9. http://iknowthat.com- Games that make students think: science, language arts, math, and thinking games

10. http://enlightenme.com/enlightenme/superthinkers A site the encourages critical thinking and problem solving

11. http://knowitall.org/hobbyshop A hobby shop full of logical-mathematical activities

12. http://mrsp.com- A storybook site that celebrates reading and books

Visual-Spatial

These learners learn best visually and organize their thinking spatially. They are drawn to information that is presented visually. These students love to illustrate projects, color-code, and create visuals for projects.

Websites to encourage learning for Visual-Spatial students:

1. http://kerpoof.com -Students can draw and create picture stories

2. http://www2.shidonni.com- Students create a character and illustrate a world

3. http://xtranormal.com- Students create and direct their own movies

4. http://knowitall.org/artopia Students interact with online painting, media arts, sculpture, and theater

5. http://doink.com Students can create animations to illustrate a concept or story

6. http://eyeplorer.com- Shows information visually on a color wheel to help students discover relations in any topic

7. http://flickr.com A picture sharing website

8. http://picnik.com – Edit photos add effects, fonts, shapes, and frames

9. http://arkive.org Students can view photos of thousands of animals

10. http://animoto.com/business/education Create videos with pictures

11. http://glogster.com/edu Create online posters to visually display knowledge

Bodily-Kinesthetic

These learners benefit from physical activity, hands-on tasks, and constructing things. These students are able to express ideas through movement. They like to act, manipulate objects, operate the mouse, take pictures, and be involved physically in a project.

Websites to encourage learning for Bodily-Kinesthetic students:

1. http://play.ekoloko.com- A virtual world that taps into mouse manipulation, typing, and manipulating objects on the screen

2. http://emeraldisland.com- A virtual world that requires mouse manipulation, typing, and manipulating objects on the screen

3. http://secretbuilders.com An enchanting virtual world where students can interact with historical figures

4. http://arsights.com Augmented reality site that lets students manipulate Google Earth objects by using a web cam and print out. As students move the paper, the virtual model on the screen adjusts accordingly

5. http://ge.ecomagination.com/smartgrid Another augmented reality site that shows students a digital hologram of smart grid technology

Musical/Rhythmic

These learners learn best through auditory experiences. They enjoy making songs, rhythms, and patterns. These students will appreciate displaying knowledge with audio and video recorders.

Websites to encourage learning for Musical/Rhythmic students:

1. http://gcast.com- Students can create podcasts

2. http://toytheater.com Students interact with music, sounds, and patterns

3. http://viddler.com Record video with a webcam

4. http://playmusic.org Students explore and interact with music

5. http://kids.audible.com Download and listen to audiobooks

6. http://capzles.com Create timelines with audio and video

Interpersonal

These learners enjoy interacting with other students. They enjoy discussions, cooperative work, and social activities. These students will love web 2.0 tools that allow them to interact with others on projects.

Websites to encourage learning for Interpersonal students:

1. http://play.ekoloko.com- A virtual world that allows students to interact and work on solving problems together

2. http://emeraldisland.com- A virtual world that encourages students interaction for the common goal of saving Emerald Island from PiRats who want to take over the green world.

3. http://secretbuilders.com An enchanting virtual world where students can interact with historical figures

4. http:tutpup.com A site that lets students practice spelling, and math facts against other students from around the world in real time

5. http://ed.voicethread.com Students can use Voicethread to complete projects together. It also provides the ability for students to interact and comment on other student’s Voicethread projects.

6. http://twitter.com Create a personal learning community within your classroom, encourage students to share learning experiences and new information.

7. http://glogster.com/edu A web 2.0 tool that allows students to create together and comment on other students Glogs.

8. http://www2.shidonni.com Students create an imaginary world and interact with other classmates virtually. They can create worlds and stories together.

9. http://think.com Students can work on projects together, interact with other students and view other student’s learning space

Intrapersonal

These learners learn best through meta-cognitive practices. They enjoy thinking about their thinking and reflecting on learning. Allow these students to think about what they are learning with reflective tools such as blogs and wikis that can be shared with others later.

Websites to encourage learning for Intrapersonal students:

1. http://think.com Students can blog about their learning

2. http://wetpaint.com A wiki where students can reflect on their learning

3. http://pbwiki.com A wiki where students can create and reflect on their learning

4. http://eyeplorer.com- Students can search a topic of interest and take notes about their learning right within the Eyeplorer website 5. http://kerpoof.com Students can record and think about learning through story creation

Naturalist

These learners learn from interactions with the environment they enjoy field trips that involve observation of the world around them. These students will enjoy activities that incorporate nature.

Websites to encourage learning for Naturalist students:

1. http://earth.google.com- Students can explore the earth with satellite imagery, maps, terrain, and 3D buildings.

2. http://google.com/sky- Students can explore the universe including the solar system, constellations, galaxies, and the moon.

3. http://kbears.com Students explore nature, animals, and the earth through a fun interface.

4. http://arkive.org Students learn about thousands of animals and their habitats

5. http://switcharoozoo.com Students create animals, build habitats and learn about wildlife

6. http://play.ekoloko.com- A virtual world that puts students in charge of their own environment

7. http://emeraldisland.com- A virtual world that encourages students interaction with a virtual environment where they keep the planet green.

8. http://nationalzoo.si.edu Students can view live video of animals, view photo galleries, and visit exhibits

9. http://wdl.org/en Students can take a virtual field trip around the world and through time

10. http://vistazoo.com Students can create virtual tours of the world by combining pictures, video, audio, and objects in 3-D

The multiple intelligences can be met and enhanced through the use of technology. Many technologies overlap and address several of the intelligences at once. With a little creativity and planning, you can create rich lessons that will meet your student’s needs and let them learn at their own pace and level.

 

Kelly Tenkely is the founder and administrator of blended learning school, Anastasis Academy in Colorado. Learn more about blended learning at the 5Sigma Education Conference.

Originally posted at The Apple