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Ozobot: game pieces with brains

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Create, Fun & Games, iPod, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Technology, Understand (describe, explain), Websites | Posted on 14-10-2014

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What it is: “Oh my gosh! This is SO AWESOME!!” – Exclamation from a student upon playing with the Ozobot for the first time.

Last week, I got an Ozobot in the mail…I couldn’t wait to play! These little robots are game pieces with brains. They are about the size of a large bouncy ball and kids can interact with these little robots in a variety of ways. Right out of the box, the Ozobot is ready to use. After a quick calibration (which consists of holding down the power button and setting on a “dot” card) the Ozobot is ready to play and learn with. Ozobot reacts to color codes. The color codes have already been programmed which means that your students can use those codes to create their own games and challenges. Red, blue, green, and black markers can be used to create their own challenges, games, and courses for the Ozobot. In addition to your student’s imaginations, the Ozobot website has pre-made mazes and games that can be downloaded and printed out. The Ozobot can also interact with your iPad or Android devices, download the Ozobot app and you suddenly have a lot more ways to interact with the Ozobot!

How to integrate the Ozobot into your classroom for learning: The Ozobot is a great way to teach your students the basic building blocks of coding. While they won’t actually use code to make Ozobot move, the color codes teach students to think like a programmer. Students start to realize that they can make the Ozobot move and react based on their input of different colors. Before you give your students the OzoCode sheet (which can be downloaded from the Ozobot website), use the color card included with the Ozobot and ask your “scientists” to observe this strange new discovery. Students can play the part of scientist and record observations about what Ozobot does in reaction to the different colors and codes on the maze. Can they reproduce some of these behaviors on their own drawings for Ozobot? Next, give them the color code reference chart and let them experiment with the different color codes. IF they make a red and blue dot next to each other THEN what does Ozobot do? Help students think in terms of IF/THEN and not only will they get practice with the scientific method, they will also get some great building blocks for coding. Students can use the color codes to design their own mazes and challenges for the Ozobot, they can even create their own games! The Ozobot kit that I received is from the Competition Series and included two Ozobots and some Ozoskins (so that you can tell them apart). Students could create large self correcting math or vocabulary puzzles for Ozobot to solve. They can write down the question and try to “beat” Ozobot to the correct answer. Each student can create a problem and they can be used as a center game…Beat Ozobot. Ozobot can move, set timers, pause, exit and win, count down, walk backward, spin, zigzag, etc. While it travels to the correct answer on the sheet of paper based on the path drawn, students have to try to solve the problem first. A fun digital buddy to practice math, vocabulary, geography, etc. with!

 

Tips: Ozobot is also a pretty great dancer. It should definitely be included in any classroom dance party!

 

Pixel Press Floors: draw a video game on paper, snap a picture and play it!

Posted by admin | Posted in Art, Create, Foreign Language, Fun & Games, Geography, Government, History, iPod, Knowledge (remember), Language Arts, Math, Middle/High School, Phonics, Primary Elementary, Science, Secondary Elementary, Social Studies, Spelling, Teacher Resources, Technology, Understand (describe, explain), web tools, Websites | Posted on 18-06-2014

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What it is: Pixel Press Floors is a seriously magical (currently free) app that brings a child’s imagination to life. With the Pixel Press Floors creation platform, students can literally dream up and draw their own video game without any coding. Students draw their ideas out on paper, and the Floors app turns the drawing into an actual video game that can be played. Print out the special paper so that the app can recognize the shapes “glyphs” that are drawn, or use the in app drawing tools. The drawing is instantly turned into a game that can be tested, designed, played, and even published to the “Arcade” where others can play it.

How to integrate Pixel Press Floors into learning: The first step of creation is to download the Pixel Press Floors app on the iPad. Next, go to projectpixelpress.com to download and print the free sketch guide. Students draw up the game of their dreams and then take a picture of what they drew from the Pixel Press Floors app.

The glyphs (shapes) that students draw are magically transformed into game play objects. After glyphs have been created, students can apply a design to the element, test it, and play it. Within the app, students can create games with:

  • Run and jump game play (Mario-style)
  • Create with 14 creator glyphs: terrain, moving blocks, ladders, portals, monkey bars, power-ups, coins, super coins, falling blocks, spikes, exploding blocks, start and end positions, pits and fireballs, keys.
  • Two original themes to get the creativity jump-started: “Save the Parents” and “Fiddleheads: Stones of Eden”
  • Publishing and sharing in the Arcade

Pixel Press Floors is a fantastic “maker space” element to add to your classroom. This app is perfect for prototyping ideas, design thinking (ideation and prototyping), teamwork and collaboration, and to build creativity. In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.

There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life. As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing. Students love being able to bring their creations and ideas to life in the form of a game. Video game creation could be the key to unlocking the storytelling genius in your reluctant writers. It has been my experience that a student faced with a blank paper and a writing assignment can be daunting. Introduce the idea of designing their own game and suddenly a storyline pours forth. It is pretty neat to watch!

Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary!

Students can create games that help them build skills. Instead of simply playing those drill/skill games on other websites/apps, they can create their own! This is visual notes 3.0. Instead of simply practicing math facts, students can create a customized game to help them learn and remember those facts! This type of game is perfect for creating games to practice: math facts, spelling, vocabulary, foreign languages, letter recognition, geography, history facts, etc.

Instead of passively playing games in their free time, students can create their own! The blend of the hand-drawn and technology is seamless and brilliant. Kids will have such fun creating their own games and bringing their imagination to life.

Tips: Game Star Mechanic would be an outstanding place to start, here kids can learn the thinking process behind designing their own video games.

Are you using Pixel Press Floors in your classroom? Leave a comment below and share the ways that you use it with students!

Rodan + Fields Consultant

Hooda Math: math fact practice that feels like fun

Posted by admin | Posted in Fun & Games, Knowledge (remember), Math, Middle/High School, Primary Elementary, Secondary Elementary, Websites | Posted on 09-06-2014

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Hooda Math: Practice math facts and have fun

Flappy factors: learn math playing games

What it is:  Hooda Math is a fantastic collection of math games that give students the opportunity for math fact practice while having fun. The games are based on other addicting games like Flappy Birds and 2048. Instead of just playing the games to see how far they can get, students also get some built-in fact practice. For example, in Flappy Factors, students maneuver a bird through a maze of pipes. Each pipe has an integer on it, students must fly through the correct factor of a target multiple that is given. Students must avoid the pipe with the incorrect integer. As students advance through the game, a progress report is generated that can be emailed to a teacher or a parent. The Hooda Math site has been created for a variety of platforms…perfect for a BYOD classroom!

How to use Hooda Math in your classroom: Hooda Math is organized by category types: Mobile games, Shopkeeper games, Geometry games, Logic games, Number games, Physics Games, Growing games, Building games, and Escape games. The games can also be organized by grade level, subject, or category. There are over 500 games in all, ensuring something for everyone in kindergarten through high school.

Students at Anastasis LOVE mobile games. When Flappy Birds came out, they were often spending hours (truly!) playing these games in their free time. Hooda Math games are a great way for students to practice math facts and skills while they are playing. Math becomes significantly less challenging when facts become second nature. Hooda Math games are a great way for students to practice their math facts without hours of flash cards. Math practice becomes fun and the challenge is not just in figuring out the trick to the game, it is also unlocking the building blocks of math.

When I taught a computer class, I often had students lament that they would NEVER be able to learn to touch type. I often asked these students, “do you play video games? Do you have to look at the controller when you play to see what to press next?” They always answered, “No! I would lose if I had to look at the controller.” I would follow-up by asking them how they memorized what to do to the controller to win. Light. Bulb. Moment. The same is true for these math games. Students can play these games like they would other popular games, if they know their math facts, they are more likely to “live” longer and win the game.

I learned my math facts when my third grade teacher made up rhymes and a Chinese jumprope game where you had to know your facts to stay “in.” We learned our multiplication tables in no time! (If anyone knows this game, I would LOVE to remember how to play it, leave the link/directions in a comment below.) I suspect that Hooda Math games could have the same outcomes for your students. When the facts are the key to winning, there is a different motivation to know them (beyond just completing the worksheet/test).

In a one to one device environment, students can play the games that build skills where they need them. Students can play at their own level. In the one or two computer classroom, use Hooda Math as a math center rotation. Students can travel from center to center in small groups and take turns playing the games that meet their individual needs.

Be sure to pass on Hooda Math to your student’s families. It is a great way to practice at home and over summer break.

Tips: Don’t forget to have your students send you the progress report at the end. This helps you keep track of their progress without the need for worksheets.

Are you using Hooda Math in your classroom? Leave a comment below and share the ways that you use it with students!

Rodan + Fields Consultant

Hour of Code: 30 ways to get your students (k-12) coding! #hourofcode

Posted by admin | Posted in Anastasis Academy, Apply, Art, collaboration, Create, Download, Fun & Games, Interactive Whiteboard, iPod, Middle/High School, Primary Elementary, professional development, Secondary Elementary, Teacher Resources, Technology, video, Video Tutorials, web tools, Web2.0, Websites | Posted on 09-12-2013

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What it is: This week is Hour of Code week! From December 9- December 15, Code.org is hosting an event to introduce students everywhere to computer sciences.  The event is super flexible, you can plan your hour anywhere it fits in your schedule this week.  Code.org has MORE than enough resources, videos, activities to get you going, but these days there are all kinds of great resources to help you bring programming and the Hour of Code into your classroom.  The best part is, there is no previous coding experience required, really!

I can’t tell you how rewarding and exciting it is to learn something alongside your students.  It is such a neat thing for your students to see you as a learner (without all of the answers) and discover learning together.  This is rewarding in ways you may not have experienced before.

How lead your student (school) in the Hour of Code Week: First: sign up for the Hour of Code week at Code.org.  This leads you to fantastic tutorials for the learner.

  • Check out the tutorials and pick one for your class. Tutorials are available in a variety of languages!
  • I like to go through the tutorial once on my own so that I have some background information before diving right in with students.
  • Test tutorials on the devices students will use during the Hour of Code (there is nothing worse than planning everything only to learn you don’t have the correct plugin!)

Next decide if your students will be going through the tutorial on their own, in partners, or as a class.  This probably depends on what devices you have available for your students.  Don’t let a lack of devices keep you from participating!  Students can work together on classroom computers (maybe as a center where groups visit the computer together for an hour. A new group can visit the center each day of the week.) If you don’t have reliable classroom computers, or the ability for students to work independently in a one to one setting, think about working as a whole class using an interactive whiteboard or projector-connected computer.  If you suffer from low bandwidth (the worst!) you can even opt to download the tutorials so that you are watching them locally.

Have fun learning together! It is okay to say, “I don’t know.” As I said above, it is truly such a cool experience to learn with your students.

Hour of Code-30 ways to engage your students!

Although Code.org is hosting the Hour of Code, you aren’t limited to the resources you find there.  Below I’ve listed some of our favorite places to learn about coding at Anastasis Academy:

  1. Codecademy (this was where Team Anastasis started our first year during Crave classes. I learned right along with them! I can’t tell you the number of times I said, “I don’t know, let’s see if anyone on Twitter can help.” GREAT experience! The kids loved the game nature of learning to code and the immediate gratification of moving to the next level.)
  2. Codecademy: Hour of Code this is available as an app on the iPhone (can also be downloaded for iPad at the phone resolution)
  3. Squad is a free collaborative code editor.  With Squad, students can access the code they are writing anywhere there is an Internet connection. This means that students can chat and edit files together no matter where they are.
  4. Tynker- This is one that I wrote about just the other day…cannot wait to use it!
  5. Romo- This is a robot that helps teaches the basics of programming. I adore this little robot. It is adorable and fairly affordable if you already have an iPhone/iPod that you are willing to let kids use.
  6. Bootstrap- This is an awesome resource for middle and high school students.  It teaches students algebraic and geometric concepts through computer programming.  Different from other resources, this one begins with the math in mind and shows students practical application of what they are learning in algebra/geometry as you go.  Very cool!
  7. Scratch- from MIT, this is a great place to start…a long time winner for sure!
  8. Stencyl- is game creation software with a visual interface that lets students publish their creations for any platform.
  9. Game Salad- similar to Stencyl, this free download lets students create games visually and publish their creation on multiple platforms.
  10. Hackety Hack!- with this download kids can learn the basics of Ruby on Rails programming language.
  11. Code Monster- great beginner interface for kids to learn the basics of programming through a step-by-step online guide.
  12. Hopscotch- Coding for kids in a visual programming language. Hopscotch is an app for the iPad and FREE!
  13. Move the Turtle- Another app for the iPad that teaches programming visually. This one is $2.99
  14. Treehouse- Free app for the iPad that teaches programming and design from 1000 videos, practice modules, etc.
  15. Cato’s Hike Lite- This is a programming and logic odyessy for kids. This is a great place for kids to learn the basics. The lite version linked here is free, the full version is $4.99
  16. CProgramming- an iPad guide to programming in C. This app features a conversational style with visual explanations and is probably best for older student. The hosts sing badly, tell cheesy jokes, and include ridiculous pop culture references.  All of this adds up to a fun way to learn. $5.99
  17. Codea- an iPad app that fills in the gaps of your lack of programming knowledge with visual interface. $9.99
  18. KineScript Lite- visual programming for kids to learn to code and share it with others. A great starting point! Free!  Full version is $1.99
  19. Dynamic Art Lite- Another iPad based graphical programming option for kids. This one lets students create amazing animation and artwork with a drag/drop set of blocks. Free! Full version is $2.99
  20. Kodable is a free iPad game that offers a kid-friendly introduction to programming concepts and problem solving. (The pro version is on SUPER SALE for the Hour of Code week- 90% off!)
  21. Java Tutorial: Learn Java quickly with this iPad app from Udemy for older students. Free
  22. Light-bot Hour of Code- A free iPad app that introduces kids that have absolutely NO experience programming but can immediately use programming logic in this fun game.
  23. Daisy Dinosaur- a fantastic and free basics of programming app that features an adorable dinosaur named Daisy. The visual interface is great and teaches students the basics of objects, sequencing, loops, and events by solving the app’s challenges. (This is a favorite!)
  24. Bot Bat- a free iPad app that lets students design their own robot tank to do battle, they use visual programming to tell the bot what to do.
  25. Codi Animation- an iPad app where students can create animation for their own iOS app. $.99
  26. Chip Bots- a free iPad app that lets students design and program their own robot using chip-based programming environments.
  27. Circuit Coder- an iPad game and simulator for building digital circuits $1.99
  28. Lego Mindstorms Fix the Factory- I don’t know about you, but our youngest students are LEGO crazy. They would be all over this free iPad app that teaches the basics of programming language.
  29. TouchLogo is an ipad game that introduces programming to young children (even preschoolers could use this one!) $2.
  30. Last but certainly not least, Code.org. A fantastic site for all things code and lots of goodies just for educators!

 

iLearn Technology- Romotive robot

Tips: There are lots of videos and printouts for the Hour of Code that you can use to inspire some excitement about this fun day! You will even find links for letters to send home, to your administration, even the government!

What are you doing for your Hour of Code?  What fun things do you have planned?

How to create an online Advent calendar

Posted by admin | Posted in Anastasis Academy, Art, Classroom Management, collaboration, Create, Fun & Games, History, Inquiry, inspiration, Interactive Whiteboard, Language Arts, Math, Middle/High School, Music, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, Technology, video, web tools, Websites | Posted on 01-12-2013

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I love this time of year, it comes with such wonderful anticipation of things to come. A time to be mindful.

 How to make a digital advent calendar- iLearn Technology

You can build some of that anticipation into your classroom with a digital advent calendar that reveals something each day in preparation for the holiday season. Advent comes from the Latin word adventus, “coming.” In Christian traditions, this refers to God’s coming into our midst. Anastasis is a faith-based school, so the advent calendar I created for our students and families is to be in celebration of this coming.  Your classroom advent calendar doesn’t have to be faith-based.

Your advent calendar could be in anticipation of the coming new year, the coming break from school, or just a fun way to surprise your students with something they get to reveal each day.  It would even be fun to reveal some sort of “Mission Impossible” task each day for your students. Be creative! This could be related to something they are learning/working on in your classroom, a kindness challenge, a video of the day, a writing prompt for the day, brain teaser, a book/poem/website for the day, a peek into your classroom for families, inquiry question of the day, song/podcast, 25 days of science experiments, etc.  Even as adults we enjoy moments of anticipation, why not capitalize on that in your classroom?

I used Weebly to create our digital advent calendar.  You can follow our calendar here. Weebly is an easy to use, WYSIWYG (what you see is what you get) website builder. It makes it simple to quickly put together a site that you can easily edit in preparation for the next day of revealed surprise.  Weebly also lets you include a nice variety of content so that it is flexible enough to meet your needs. I started December first with some text and an image.  My plan is to take a video each day of our students sharing a verse, quote, thought, blessing, song, etc. and embed the video using the YouTube option.  The only thing for me to do each day will be to take the video and upload it to our Anastasis YouTube channel and then copy the url into the Weebly image for the day. SO easy to keep up with each day!

How to build your own Weebly Advent Calendar:

  • Sign up for a free Weebly account
  • Choose a template to start with for your calendar. Any of the templates will work, choose the look you like best!
  • Start by dragging some text onto your page. This is a great place for a few sentences about your calendar and what students/families can expect to find each day.
  • Under the “Structure” section, select and drag over the “Columns” onto your page. I chose 5 columns.  Repeat so that you have multiple rows of 5 columns.  I have a total of 5 for 5 rows and 5 columns.
  • Into each row and column, drag over the “Image” option so that you have 25 image place holders.
  • I used Apple’s Pages software to create my daily images with the dates listed on them. I used some digital paper, layered a solid box of color, and two text boxes. I took a screenshot of each date (I just created one image and then changed the text for each screenshot).
  • Back in Weebly, click on the image placeholder to upload the images created (alternately, you can just use the search option to find images to use). Repeat for each image.
  • Create a new page (under the Pages tab a the top of the Weebly screen).  Be sure to check the box so that the page is hidden from navigation.  This is going to be your “come back on the appropriate day” page. Click “Save and Edit.”
  • On your new page, add some text and an image.  Type a greeting message from those who are trying to sneak a peek early.
  • Navigate back to your home page. Click on each image, an edit box for the image will come up.  Select “Link” and choose “Standard Page” and then the page you just created.  Save.
  • Create other pages for your site if you would like to, I created an “About” page for those who are curious about Anastasis.  It might be fun to include a “contact” page where students can submit ideas for the calendar (maybe original writing or other work?)
  • Publish your site.
  • Each day go back and click on the image for the appropriate day. From the edit box, go back to “Link” and change where the image links to.  It can link to another page that you create on the Weebly site, a website or video, a file, or an email address (what if your students got a new email address each day to email an encouraging note to?).  Alternatively, you can delete the image for that day all together and embed a video, html, flash, etc.
  • Don’t forget to re-publish after you’ve added/edited the site!

There is something truly wonderful about revealing a surprise each day. Don’t leave the families of your students out, it would be great to give families a glimpse of your classroom so that they can see what there kids are up to each day. This can be photos, original student writing, video, or fun activities to be completed as a family in lieu of homework.

Students can also be in charge of creating their own advent calendar. The possibilities for this are endless!

 

What great ideas do you have for using an advent calendar in your classroom? Share them below!

Detox: the most important event of the school year

Posted by admin | Posted in Analyze, Apply, Art, Character Education, Classroom Management, collaboration, Create, education reform, Evaluate, Fun & Games, inspiration, Middle/High School, Primary Elementary, professional development, Secondary Elementary, Teacher Resources | Posted on 13-08-2013

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Anastasis is in the midst of gearing up for the start of a new school year.  It is year number 3!  In some ways, we are still very much a start-up (I think this will always be the case in some respect, it’s part of our philosophy to keep innovating!).  We are also beginning to establish some nice traditions and events that we look forward to each year at the start of school.

Each year, we take a few days to meet with each student individually to build a Learning Profile.  Teachers sit down with each student and  go through a survey that helps them better understand a student’s interests and passions as well as gain a glimpse at multiple intelligence strengths, learning style preferences, and brain dominance.  These Learning Profile days give students a chance to meet their new teacher in a safe space, help the teacher to learn about the student, and ultimately are used to help Team Anastasis individualize instruction for each learner.  I’ve played around with different ways to gather this information: Google forms that the teacher fills in during an interview, Bento for gathering information in one place, an interactive PDF.  This year I took a different approach, I am hopeful that it will be more fun for the students.  I created a set of cards to sort of gamify the process, giving students a tangible and visual way to think through each statement as it relates to them.  Teachers will record this process and then hand the data collected off to me for future planning.  I used my new favorite find http://thenounproject.com to help me illustrate these cards.  Fun fact: I have an ACTUAL artist working on the next version of these cards that I will be able to share with the world!  @mdusing is creating illustrations for each card to help students better understand what each card represents, some of the concepts can be pretty abstract (empathy is always a tough one for kids to connect with…even when they are VERY empathetic!).  This version will be available for all of you as a download; it will also be woven into The Learning Genome Project.

Learning Profile Interests/passion survey

Learning style preference cards

Multiple intelligence cards

Brain Dominance cards

Because our philosophy and model are so different, we start each year with a week of detox (fitting since our initials are AA) ;).  During this week, we help students “stand up again” in who they are as learners, as creators, as individuals.  We undo some of the messages they have learned about learning: that it happens in specific ways and at specific times, that the goal is answers, that the teacher knows it all, that a test is the only way to measure success, that they are bad at learning certain things, that they can’t be friends with kids who are a different age than they are, that only some people are creative…the list could go on and on!

Our detox week is a time for students to remember that they matter.  It is an opportunity for them to re-frame the ways that they think about learning.  It is a time for them to share their passions with each other.  It is a chance to realize the working together is more productive than competing in learning.  It is a safe time to explore creativity.  It is also the week that new students start to discover that the relationship with their teacher is different here.  That the goal of coming to school isn’t an “A” at the end of the semester.

I love this week!  We see kids who begin to come back to life.  The spark in their eye that can only come through discovering something new.  For some kids, this week is life changing.  Others are a little more hesitant, they don’t trust the freedom that we offer.  They wonder when the “real work” will start and they will settle back into mediocrity.  For these students, the detox week is a glimpse of things to come that they aren’t sure if they can trust.  It usually takes about a month to really settle in and see that we really do mean what we say.

Individual classes explore what it means to be vulnerable.  How to be proud of the individual talents and gifts that make up a class.  How to work together to do hard things.  We also bring the whole Anastasis community together for some activities.  Our first year, students worked together to create iPad styluses out of sponge and wire for less than 10 cents.  Last year we held an all-school day of play (highly recommend that!) and marshmallow/spaghetti tower challenge.  This year we have some fun group art projects and challenges planned.

At the end of second week, we will hold our third annual identity day.  This is an opportunity for students to share an area of passion with the school community.  Students can choose to share anything they want to in a way that they want to.  We hold a school-wide fair and invite families to attend.  The set up almost looks like a science fair when all is said and done.  We spend the day getting to know each other- apart from classroom constraints.  We take a moment to see the world from another point of view.  It is a spectacular day of honoring each child for who they are (teachers participate, too!).  After a half day of sharing ourselves, we spend the rest of the day building community at a local park where we go ice-blocking.  For those who have never had the privilege of ice-blocking, it involves purchasing a block of ice from a grocery store, finding a large grassy hill, sitting on the block of ice, and sledding down the hill in the sunshine.  We have a blast!  Parents, teachers, and students get involved in the fun.  Barriers are broken down, friendships forged and a community bound together for a year of life and learning together.

Our detox week may be the single most important week of the entire year.  It sets the tone, letting students know that this is a safe place to be who they are.  That this is a place where learning looks like life.  That the questions this year will be as important as the answers.  I’m not sure Anastasis would be the incredible place of learning it is without our detox week.

I collect ideas for inquiry units and our detox week on Pinterest.  If you are interested in hosting your own “detox,” check out the ideas saved here!

Of course, you can always follow all of my boards on Pinterest here.

Also random side note, I’m trying to convince Anastasis staff that it is a good idea for us to start an Extreme Combat Juggling team.  It’s a real thing, which is awesome.  Feel free to help me in this encouragement, on Twitter they are: @michellek107, @dweissmo, @bestmscott, @nancybabbitt, @matthewquigley, @lancefinkbeiner.  :)

 

E is for Explore: discovery, science, math, art, literacy, social studies and more!

Posted by admin | Posted in Analyze, Apply, Art, Blogs, Create, Evaluate, Fun & Games, Inquiry, inspiration, Knowledge (remember), Language Arts, Math, Middle/High School, Phonics, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, Understand (describe, explain), Websites | Posted on 07-01-2013

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E is for Explore!

 

Happy New Year!!  I have to say, I wasn’t heart broken to see 2012 go and welcome a year of new beginnings.  2012 felt…hard. And uninspired.  I think that is what happens when you see a dream realized and then comes the part where you are in the middle of it, making it work and doing the HARD work.  2012 wasn’t a year I felt particularly creative. I miss that, it is part of my essence.  I’ve been so incredibly busy, just working to keep everything going, that I had nothing left over.  I’m hoping that 2013 is a different story. Step 1: the first post of 2013.  Here is to creativity and passion!

What it is: I discovered a new blog that I am absolutely loving!  It is hard to beat a place where exploration is not only welcome, but encouraged.  E is for Explore is that place.  Here you will find new learning activities and a fantastic collection of ideas from other sources.  There is a handy-dandy index that helps you find just what you need quickly and easily.  I’ve been working on collecting resources for this inquiry unit and E is for Explore has been an absolute treasure trove.  Topics include discovery/exploration, science/engineering, mathematics, art, literacy, social studies and seasons/holidays.

How to integrate E is for Explore into the classroom:  E is for Explore is a great tool for unit, center, and inquiry planning.  I am really enjoying the huge bank of hands-on activities and projects all designed to encourage exploration in learning. The wide range of activities will keep sparking curiosity in a variety of disciplines.

As I plan out inquiry units and gather resources, I am always on the lookout for activities that will encourage students to explore and spark new curiosities.  E for Explore made this process infinitely easier, bringing me an easy-to-search collection of activities, with great instructions, all in one place.  Many of the activities are manageable enough for a center activity within the classroom…great for differentiation and individualization!

I shared E is for Explore with some of our students, they had a great time looking through the science experiments and learning about how to make mini robots and floam.  This would be SO much better than a small tic-tac-toe board for students to choose an activity from.  Students can explore the entire site and choose an exploration that is of interest to them and complete it accordingly.

Tips: My hope is that iLearn Technology does for you what E if for Explore did for me.  Did you know that you can search by keyword (at the top of my website) or through a multi-category search (in the sidebar on the right)?  Choose as many variables as you want and see what you can find!  I categorize every post by keywords, Bloom’s Taxonomy level, Grade Level, Resource Type, and Subject Area.  After 7 years of free resources, I’ve amassed quite a collection of awesome, free classroom tools.  Go ahead, give it a try and see what new fun finds you come across!

Leave a comment and tell us how you are using  E is for Explore in your classroom.

Pinterest Classroom Inspiration Roundup

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Art, Character Education, Classroom Management, Create, Fun & Games, inspiration, Language Arts, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Websites | Posted on 21-05-2012

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Holy Smokes. It has been a CRAZY couple of weeks.  Don’t let anyone tell you that starting a school is an insane amount of work; that is a piece of cake compared to ending your first school year!  Blogging has obviously taken a back seat.  It feels strange not to blog every day after making that a habit over the last 4 years.

Today is dedicated to Pinterest.  I find so many fantastic things that spark ideas for must-dos at Anastasis. I’m sharing a few of  them here. I hope they spark some ideas for your classrooms!

 

 

 

 

 

 

 

 

This year we did some composting, this was followed by planting seedlings in newspaper just like this.  Each student made a newspaper “pot” for their seeds. We love that it is biodegradable!

 

 

 

 

 

 

 

We are ending the year at Anastasis with a Storyline Expo. This is a showcase of student work throughout the year. We wanted to show a progression of learning and a timeline seemed like a great way to do it.

 

 

 

 

 

 

We are making preparations for our first field day.  Water noodle target practice looked like a great activity.  What are we most excited about? A food truck for lunch.  We are cool like that.

 

 

 

 

 

 

 

 

We have spent a good majority of the year sharing wishes and dreams. For our storyline expo, we are creating silhouettes of students sharing what they love about our school.

 

 

 

 

 

 

We have done SO many hands on experiments throughout the year.  This one was particularly neat to visualize weather in a cup.

 

 

 

 

 

 

 

 

We took pictures of all the kids “holding-on” to rope like this.  They made great bookmarks for our first ever read-in!

 

 

 

 

 

 

 

 

 

 

Every student created a poster with this quote on it. It so perfectly summarizes what we believe about students and learning.

 

 

 

 

 

This is SUCH a great way to practice equations and algebra. Each number on the clock is represented by an equation. Our students made some unique “geeky” clocks this year.

 

 

 

 

 

 

 

We really wanted students to find freedom in their learning this year.  Creating unique thumbprints with information and thoughts from each student was a great way to kick this thought process off.  They turned out great!

 

 

 

 

 

 

 

 

 

Words we live by daily!

 

 

To see the originals of these images (and many more), visit my Pinterest Classroom Inspiration page. Pinterest is my guilty pleasure, I add to it even when I don’t have time to blog!   If you haven’t joined Pinterest yet, I highly recommend it.  Fair warning: it is addicting!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Quincy and the Magic Instruments

Posted by admin | Posted in Fun & Games, Music, Primary Elementary, Technology, Understand (describe, explain), Websites | Posted on 15-05-2012

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What it is:  Next year we are adding a kindergarten to Anastasis (currently we are a 1st-8th grade school). In honor of this addition, I’ve been digging up some fun primary sites and resources.  Quincy and the Magic Instruments is a great primary site to teach students about music and instruments.  The site is enchanting with it’s interactive story/video platform. It invites students to take part in the story and introduces them to various “magic” instruments. As students learn, they get mouse practice (dragging dropping) for some fine motor skills; matching shapes, and identifying different types of instruments.  Students also get exposed to a variety of types of music that instruments are used to create.

How to integrate Quincy and the Magic Instruments into the classroom:  Quincy and the Magic Instruments is a great site to introduce students to some basic fine motor mouse skills.  When I taught in the computer lab, I quickly learned that mouse manipulation doesn’t come as second nature for all students. They have to build up that fine motor skill to click, drag and drop.  I can’t tell you how many times I had to show students that their mouse wasn’t actually “broken” – they just had it upside down. :)

Quincy and the Magic Instruments is a fun place for students to learn about different kinds of instruments and the sounds they make.  As the instruments appear, you can help students identify what the name of each instrument is and even introduce them to the idea of major and minor notes.  If you are using the site as a class with an interactive whiteboard, annotate over each instrument with the name of the instrument and what part it plays in a band.

To expand on this little online game, ask students to make up a story about how Quincy’s baton got lost and why the magic instruments turned into different animals and objects.  How did the instruments come to be magic?

Tips: On any screen students can replay a song or jumble the instruments for an added challenge.

Please leave a comment and share how you are using Quincy and the Magic Instruments in  your classroom!

Gamestar Mechanic: Teaching game design in the classroom

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Art, Character Education, Create, Evaluate, Fun & Games, Language Arts, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Understand (describe, explain), web tools, Web2.0, Websites | Posted on 15-02-2012

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What it is: I just love when I get lost in a bunny trail of links…you know the kind, you go hunting for something specific and click on something that looks interesting which leads you to a browser of 25 tabs open.  I had one of these serendipitous link moments today that lead me to Gamestar MechanicGamestar Mechanic is both a game and an online community that teaches kids how to design their own digital games.  In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.  The free version of Gamestar Mechanic is available with unlimited use for teachers who want to use it with their students.  This account option comes with 1 teacher login and 40 student logins.  A premium account offers some additional classroom goodies including: class management, the ability for students to incorporate their own custom artwork, live professional training webinars, tools for tracking student activity and assessing progress, the option of having a “walled” school community, and more.
As a teacher you will find sample lessons for using Gamestar Mechanic, an introductory step-by-step guide, and a full learning guide.  Teachers can even play a short quest to learn more about how to use Gamestar Mechanic in the classroom to teach core subjects.

How to integrate Gamestar Mechanic into the classroom:  There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life.  As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing.  Students love being able to bring their creations and ideas to life in the form of a game.  Gamestar Mechanic could be the key to unlocking the storytelling genius in your reluctant writers.  It has been my experience that a student faced with a blank paper and a writing assignment can be daunting.  Introduce the idea of designing their own game and suddenly a storyline pours forth.  It is pretty neat to watch!
Gamestar Mechanic makes it easy for all teachers to incorporate game design into the classroom and weave it into the core subjects being taught.  You don’t have to be a tech-superstar, just create an account, read through the getting started guide and enlist the help of a student who’s passion is game design.  This type of designing and thinking is wonderful because it lays the ground work for so much other STEM thinking.  It nicely blends disciplines and helps students recognize the overlap in the learning that they do.
Students can each create a game of their own in a lab setting where every student has a computer.  If you are limited on your computer options for students, create a game as a class using an interactive whiteboard or projector-connected computer.  Students can create games that incorporate other learning or research they are doing to help teach future classes or younger students.  At Anastasis, we have Crave Classes.  These are classes that the student gets to choose based on personal passions.  In the one or two computer classroom, give your students time for a Crave class where they work on Gamestar Mechanic.  Other students can follow their areas of passion…almost in a center type of a set up.
Tips:  There are a variety of pricing and package options for classrooms.  If your students are really enjoying the game design process, it might be worth taking a look at the premium options available.

Please leave a comment and share how you are using Gamestar Mechanic in  your classroom!