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The Dream Team…

This marks the week before the first week of school.  The school I’m starting. Wow, weird to say.  I’m can’t promise a solid week of posts as we scramble to get everything squared away.  In the mean time, I thought I would “introduce” you to the Anastasis Academy dream...

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Post-it Plus: Digitize your Post-it Notes and take brainstorming with you!

Posted by admin | Posted in Analyze, Anastasis Academy, Classroom Management, Create, Evaluate, Geography, Government, History, Inquiry, iPod, Knowledge (remember), Language Arts, Math, Middle/High School, Phonics, Primary Elementary, Secondary Elementary, Teacher Resources | Posted on 18-11-2014

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Post-it Plus: take your brainstorm sessions with you!

What it is: Post-it Notes are among my very favorite office supplies. I use them for brainstorming, my calendar, to jot down reminders, and to collect the brilliant ideas that happen in the middle of the night. At Anastasis, we use Post It Notes constantly to help organize brainstorm sessions and lines of inquiry during an inquiry block. As you might imagine, we use TONS of Post-it Notes during any given week! They are hard not to love, brightly colored squares just waiting to collect brilliance and post it for the world to see. Recently, I stumbled on an app, Post-it Plus, that takes my love of sticky notes to a whole new level! Post-it Plus is an app that lets you snap pictures of a Post-it note brainstorm session, and then arrange, refine, and organize the notes on a virtual board. The newly organized digital board can then be shared out.  Students can capture 50 Post-it notes at a time and collect and combine ideas from multiple categories. Notes can be organized on a grid, or free form any way that you would like. Boards can be shared via email, PowerPoint, Excel, Dropbox, by PDF, etc. After the work has been shared, anyone can help contribute and arrange the notes to create a great idea! The app is free and optimized for iOS 8.

How to integrate Post-it Plus in your classroom: Post-it Plus is a great way for students to capture their brainstorms and group work so that they can take it with them.

Collaboratively brainstorm with your class or explore some different lines of inquiry and record each new thought on a sticky note. Students can then take a picture of the group on their iOS devices and arrange and group in a way that best makes sense to them. Now all of your students can manipulate the sticky notes individually and bring their learning with them.

As students are writing (either creative or informational), they can write each new idea or paragraph on a different sticky note. Then they can arrange their notes and take a picture. As they create different arrangements, they can use the digital version to compare with the original to make decisions about the flow of their writing.

Teach young students? Write down the different parts of a story (beginning, middle, supporting details, end) on several sticky notes. Students can snap a picture of the notes and practice sequencing the story. Each student has the digital version, so each can practice ordering and you can quickly assess their understanding.

Post-it Plus could also be used for phonics work. Write phonemes on individual sticky notes and ask students to take pictures of each phoneme with the app. Then call out words that students can create with their phonemes in the app.

Post-it Plus is also fantastic for students learning math processes (order of operations anyone?) and algebraic thinking. Write each part of an equation down and students can manipulate the digital sticky notes to show process.

Students can also use Post-it Plus to categorize and organize ideas and events in history, science, government, etc. How We Got to Now anyone? :)

Tips: I can’t tell you how many conferences I’ve been to that we used Sticky notes to brainstorm ideas. Post-it Plus makes it easy to take that thinking and learning with you in a very practical form that you can interact with later! Speaking of conferences, the 5 Sigma Edu Conference is a great one to test out this app!

How We Got to Now: 6 Innovations That Made the Modern World

Posted by admin | Posted in Analyze, Anastasis Academy, Art, Evaluate, Geography, History, Inquiry, Knowledge (remember), Math, Middle/High School, Science, Secondary Elementary, Social Studies, Teacher Resources, Understand (describe, explain), video, Websites | Posted on 05-11-2014

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How We Got to Now: 6 innovations that made the modern world

At Anastasis Academy, we are in the middle of the inquiry block “Where We Are in Place and Time.” During this block our students are exploring orientation in place and time, personal histories, explorations and migrations of humankind, and the relationships between the interconnectedness of individuals and civilizations from local and global perspectives.  Serendipitously, Steven Johnson’s new book “How We Got to Now” just came out along with a PBS documentary. The timing could not have been better!! Steven looks at 6 innovations that made the modern world. In his telling about these 6 innovations, he demonstrates the inquiry approach in really brilliant ways. The interdisciplinary nature of this series is fantastic! I’ve been reading “How We Got to Now” (I highly recommend it!) and the students have been watching the new PBS documentary series by the same name as part of the inquiry unit. In addition to the book and documentary series, PBS has a brilliant How We Got to Now website for the classroom!

What it is: How We Got to Now with Steven Johnson is a website from PBS. The resources on the site are meant to support the documentary series (or book) and recommended for 6th-12th grade. At Anastasis, we are using it with students as young as 3rd grade and they are all getting something out of it and loving the connections of history and these innovations.

How to use How We Got to Now in the classroom: I love the way that Johnson explores innovation through these 6 lenses. Instead of offering up the typical “heroes” of invention, Johnson introduces students to concepts that span hundreds of years of invention and many of the unsung heroes. The six innovations include: glass, time, clean, light, sound, and cold. I’m telling you, the way that Johnson helps kids see connections in innovation and invention is brilliant! So much the way that inquiry works. :)

The How We Got to Now site has a great “Big Ideas” section that leads students to dig deeper into the six innovations and has provocations for students to continue making connections, learning, asking questions, and even coming up with their own innovations.

Students can explore and discuss how change happens and think about how we get to “next.”

As I mentioned, our students at Anastasis are really loving this block. They are enjoying exploring Where We Are in Place and Time with the help of Steven Johnson and through the lens of these six innovations. It has led to a lot of additional lines of inquiry and has also prompted our students to create their own innovations and inventions for the “next.”

As I was reading “How We Got to Now,” I couldn’t help but imagine a set of dominoes. Each innovation connects to something prior that sets off a chain reaction like the domino effect. I suggested to our classes that the students choose one of the six innovations to illustrate this way. The students will create a mini museum for our families to go through that is full of large cardboard dominoes with the inventions and catalysts of the chain reaction. The last domino will be their invention. I’m excited to see this come together!

Tips: Watch full episodes of How We Got to Now online here.

Are you interested in learning more about the inquiry model we use at Anastasis Academy? Join our conference in February! Early bird registration now available.

Ozobot: game pieces with brains

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Create, Fun & Games, iPod, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Technology, Understand (describe, explain), Websites | Posted on 14-10-2014

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What it is: “Oh my gosh! This is SO AWESOME!!” – Exclamation from a student upon playing with the Ozobot for the first time.

Last week, I got an Ozobot in the mail…I couldn’t wait to play! These little robots are game pieces with brains. They are about the size of a large bouncy ball and kids can interact with these little robots in a variety of ways. Right out of the box, the Ozobot is ready to use. After a quick calibration (which consists of holding down the power button and setting on a “dot” card) the Ozobot is ready to play and learn with. Ozobot reacts to color codes. The color codes have already been programmed which means that your students can use those codes to create their own games and challenges. Red, blue, green, and black markers can be used to create their own challenges, games, and courses for the Ozobot. In addition to your student’s imaginations, the Ozobot website has pre-made mazes and games that can be downloaded and printed out. The Ozobot can also interact with your iPad or Android devices, download the Ozobot app and you suddenly have a lot more ways to interact with the Ozobot!

How to integrate the Ozobot into your classroom for learning: The Ozobot is a great way to teach your students the basic building blocks of coding. While they won’t actually use code to make Ozobot move, the color codes teach students to think like a programmer. Students start to realize that they can make the Ozobot move and react based on their input of different colors. Before you give your students the OzoCode sheet (which can be downloaded from the Ozobot website), use the color card included with the Ozobot and ask your “scientists” to observe this strange new discovery. Students can play the part of scientist and record observations about what Ozobot does in reaction to the different colors and codes on the maze. Can they reproduce some of these behaviors on their own drawings for Ozobot? Next, give them the color code reference chart and let them experiment with the different color codes. IF they make a red and blue dot next to each other THEN what does Ozobot do? Help students think in terms of IF/THEN and not only will they get practice with the scientific method, they will also get some great building blocks for coding. Students can use the color codes to design their own mazes and challenges for the Ozobot, they can even create their own games! The Ozobot kit that I received is from the Competition Series and included two Ozobots and some Ozoskins (so that you can tell them apart). Students could create large self correcting math or vocabulary puzzles for Ozobot to solve. They can write down the question and try to “beat” Ozobot to the correct answer. Each student can create a problem and they can be used as a center game…Beat Ozobot. Ozobot can move, set timers, pause, exit and win, count down, walk backward, spin, zigzag, etc. While it travels to the correct answer on the sheet of paper based on the path drawn, students have to try to solve the problem first. A fun digital buddy to practice math, vocabulary, geography, etc. with!

 

Tips: Ozobot is also a pretty great dancer. It should definitely be included in any classroom dance party!

 

News-O-Matic: New non-fiction delivered to your classroom every day!

Posted by admin | Posted in Geography, Government, History, Interactive book, Interactive Whiteboard, iPod, Knowledge (remember), Language Arts, Math, Primary Elementary, Science, Secondary Elementary, Social Studies, Understand (describe, explain), Websites | Posted on 14-07-2014

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News-O-Matic: New non-fiction delivered to your class every day!

What it is: Press 4 Kids, News-O-Matic is both a subscription-based app and a free daily email delivered in pdf format. News-O-Matic is a fantastic current event, news source for elementary students. It is a great resource for fresh, non-fiction material for your classroom. Recall, discussion, and comprehension questions are included in each News-O-Matic. You can purchase an app subscription for your class in the 1:1 iDevice setting, or you can subscribe for the FREE daily school edition which is delivered by email. The PDF can be printed out to share with your students, or to keep your class paperless, you can share it on an interactive whiteboard or projector-connected computer.

How to integrate News-O-Matic in your classroom: News-O-Matic delivers a daily newspaper written especially for elementary-age students. Each edition comes with 5 current-event, news stories that cover the latest news, science, sports, and wacky kids stories. Students get a chance to not only read the news, but also rate articles, submit questions, and submit their drawings. News-O-Matic is  a great way to keep your students reading regularly. Each day they will get engaging non-fiction reading that helps build a global perspective. Use News-O-Matic daily, as a class discussion starter. Challenge your students to make connections between the current events they are reading about, and the learning they are doing in class. Integrate geography study with reading each day. If you have a classroom map, put a place marker on it each time you read an article that is location specific. This could also be done virtually with Google Earth. This practice will help students visualize where each event takes place, while at the same time building geography skills.

Tips: All publications are ad free, so you never have to worry about inappropriate content.

The school app edition of News-O-Matic is $9.99 and can be found here.

Pixel Press Floors: draw a video game on paper, snap a picture and play it!

Posted by admin | Posted in Art, Create, Foreign Language, Fun & Games, Geography, Government, History, iPod, Knowledge (remember), Language Arts, Math, Middle/High School, Phonics, Primary Elementary, Science, Secondary Elementary, Social Studies, Spelling, Teacher Resources, Technology, Understand (describe, explain), web tools, Websites | Posted on 18-06-2014

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What it is: Pixel Press Floors is a seriously magical (currently free) app that brings a child’s imagination to life. With the Pixel Press Floors creation platform, students can literally dream up and draw their own video game without any coding. Students draw their ideas out on paper, and the Floors app turns the drawing into an actual video game that can be played. Print out the special paper so that the app can recognize the shapes “glyphs” that are drawn, or use the in app drawing tools. The drawing is instantly turned into a game that can be tested, designed, played, and even published to the “Arcade” where others can play it.

How to integrate Pixel Press Floors into learning: The first step of creation is to download the Pixel Press Floors app on the iPad. Next, go to projectpixelpress.com to download and print the free sketch guide. Students draw up the game of their dreams and then take a picture of what they drew from the Pixel Press Floors app.

The glyphs (shapes) that students draw are magically transformed into game play objects. After glyphs have been created, students can apply a design to the element, test it, and play it. Within the app, students can create games with:

  • Run and jump game play (Mario-style)
  • Create with 14 creator glyphs: terrain, moving blocks, ladders, portals, monkey bars, power-ups, coins, super coins, falling blocks, spikes, exploding blocks, start and end positions, pits and fireballs, keys.
  • Two original themes to get the creativity jump-started: “Save the Parents” and “Fiddleheads: Stones of Eden”
  • Publishing and sharing in the Arcade

Pixel Press Floors is a fantastic “maker space” element to add to your classroom. This app is perfect for prototyping ideas, design thinking (ideation and prototyping), teamwork and collaboration, and to build creativity. In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.

There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life. As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing. Students love being able to bring their creations and ideas to life in the form of a game. Video game creation could be the key to unlocking the storytelling genius in your reluctant writers. It has been my experience that a student faced with a blank paper and a writing assignment can be daunting. Introduce the idea of designing their own game and suddenly a storyline pours forth. It is pretty neat to watch!

Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary!

Students can create games that help them build skills. Instead of simply playing those drill/skill games on other websites/apps, they can create their own! This is visual notes 3.0. Instead of simply practicing math facts, students can create a customized game to help them learn and remember those facts! This type of game is perfect for creating games to practice: math facts, spelling, vocabulary, foreign languages, letter recognition, geography, history facts, etc.

Instead of passively playing games in their free time, students can create their own! The blend of the hand-drawn and technology is seamless and brilliant. Kids will have such fun creating their own games and bringing their imagination to life.

Tips: Game Star Mechanic would be an outstanding place to start, here kids can learn the thinking process behind designing their own video games.

Are you using Pixel Press Floors in your classroom? Leave a comment below and share the ways that you use it with students!

Rodan + Fields Consultant

Hooda Math: math fact practice that feels like fun

Posted by admin | Posted in Fun & Games, Knowledge (remember), Math, Middle/High School, Primary Elementary, Secondary Elementary, Websites | Posted on 09-06-2014

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Hooda Math: Practice math facts and have fun

Flappy factors: learn math playing games

What it is:  Hooda Math is a fantastic collection of math games that give students the opportunity for math fact practice while having fun. The games are based on other addicting games like Flappy Birds and 2048. Instead of just playing the games to see how far they can get, students also get some built-in fact practice. For example, in Flappy Factors, students maneuver a bird through a maze of pipes. Each pipe has an integer on it, students must fly through the correct factor of a target multiple that is given. Students must avoid the pipe with the incorrect integer. As students advance through the game, a progress report is generated that can be emailed to a teacher or a parent. The Hooda Math site has been created for a variety of platforms…perfect for a BYOD classroom!

How to use Hooda Math in your classroom: Hooda Math is organized by category types: Mobile games, Shopkeeper games, Geometry games, Logic games, Number games, Physics Games, Growing games, Building games, and Escape games. The games can also be organized by grade level, subject, or category. There are over 500 games in all, ensuring something for everyone in kindergarten through high school.

Students at Anastasis LOVE mobile games. When Flappy Birds came out, they were often spending hours (truly!) playing these games in their free time. Hooda Math games are a great way for students to practice math facts and skills while they are playing. Math becomes significantly less challenging when facts become second nature. Hooda Math games are a great way for students to practice their math facts without hours of flash cards. Math practice becomes fun and the challenge is not just in figuring out the trick to the game, it is also unlocking the building blocks of math.

When I taught a computer class, I often had students lament that they would NEVER be able to learn to touch type. I often asked these students, “do you play video games? Do you have to look at the controller when you play to see what to press next?” They always answered, “No! I would lose if I had to look at the controller.” I would follow-up by asking them how they memorized what to do to the controller to win. Light. Bulb. Moment. The same is true for these math games. Students can play these games like they would other popular games, if they know their math facts, they are more likely to “live” longer and win the game.

I learned my math facts when my third grade teacher made up rhymes and a Chinese jumprope game where you had to know your facts to stay “in.” We learned our multiplication tables in no time! (If anyone knows this game, I would LOVE to remember how to play it, leave the link/directions in a comment below.) I suspect that Hooda Math games could have the same outcomes for your students. When the facts are the key to winning, there is a different motivation to know them (beyond just completing the worksheet/test).

In a one to one device environment, students can play the games that build skills where they need them. Students can play at their own level. In the one or two computer classroom, use Hooda Math as a math center rotation. Students can travel from center to center in small groups and take turns playing the games that meet their individual needs.

Be sure to pass on Hooda Math to your student’s families. It is a great way to practice at home and over summer break.

Tips: Don’t forget to have your students send you the progress report at the end. This helps you keep track of their progress without the need for worksheets.

Are you using Hooda Math in your classroom? Leave a comment below and share the ways that you use it with students!

Rodan + Fields Consultant

Sphero: the coolest robot around

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Evaluate, iPod, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Technology, Understand (describe, explain) | Posted on 14-04-2014

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Sphero- coolest robot ever

This week, the wonderful people at Orbotix sent me a Sphero to try out and play with. HOLY COW, I haven’t had so much fun with a new toy in a long time. The better part of today was spent learning about the Sphero and stealthily “driving” it into classrooms (much to the delight of kids). Sphero is a robotic ball that gets controlled by iPhone, iPad, or android device. I had it rolling all over school this morning…I only wish I had thought ahead to record student reactions (I was using my iPhone to control it and didn’t think about video and pictures). I had so much fun with it, that I brought it home to play and learn some more. It is equally loved by my dogs! ;)

Sphero seems like a simple concept, a ball that can be controlled via tablet or phone. Even though the concept is simple, I have to admit, I’m pretty floored by the way that this little ball moves around effortlessly as if by magic. We have a hallway in our school that includes an incline and it rolled up it without any trouble, like a champ! It is SO much more than a fun rolley ball. There are a slew of apps that interact with the Sphero making it ultra fun and educational. The majority of apps available are totally free to download. There are a few that cost $0.99. Apps include:

  • Sphero Nyan Cat Space Party- Even if you have no idea what Nyan cat is, your students will. They will think it is awesome.
  • Sphero Dark Nebula Episode One- A labyrinth game for the 21st century.
  • Sphero Dark Nebula Episode Two- Defeat obstacles and enemies using your Sphero.
  • Sphero- the app I played with all day. This app drives Sphero and teaches it (and you) new tricks with basics of coding.
  • GoGo Mongo- Designed to teach toddlers and primary students healthy eating habits.
  • Sphero Exile- Arcade-like space-fighter game. But with real life actions!
  • Sphero Draw N’ Drive- Use your finger on the tablet or phone to draw a shape or path and watch Sphero follow it.
  • Sphero MacroLab (great for education!)- Learn basics of programming by arranging simple commands and settings in any combination. Save favorite programs and share them with friends.
  • Sphero TAG- A great tag game when you have access to more than one Sphero.
  • Zombie Roller- A zombie app. Need I say more?
  • Sphero Lights- Basically the coolest night-light ever. Keep the Sphero lit even when charging.
  • Last Fish- Try surviving as a fish in toxic water filled with goo and shadow fish. The goal: survive.
  • Sphero Macro Draw- Draw using your Sphero robot.
  • DJ Sphero- Go ahead and be a party rock star with Sphero. Load tracks from your iPad/iPhone music library . Cross fade between songs and speed up or slow down music by spinning your sphere robot. Basically you will be the star of the lunch room.
  • Astro Ball- An arcade-syle 3D flight simulator.
  • Sphero Golf- I played this one as soon as I got home. Create a physical golf course and then virtually control Sphero to make it into the holes that you create. Hit Sphero with either a flick of the finger, or (for more fun) by swinging your arms while holding your tablet/phone.
  • Sphero Cam- Currently Android only. Use the built-in camera on Android to record video with Sphero.
  • orbBasic for Sphero- This is a great app for learning and practicing program. Students can execute basic programs and create and prototype autonomous behaviors for their Sphero robot.
  • Sphero H2O- For real, this robot can be played with IN water!! This is a game for a summer pool party.
  • Etch-o-matic- 21st century toy makes drawings like it is 1965. LOVE this app! Brings me right back to about 1987 when I sat in the back seat of the Jetta on the way to Grandmas. Just like an etch-a-sketch, only better.
  • Sphero Snake- Classic Snake game brought to life.
  • Disc Groove- Control your Sphero to avoid being hit by “flying meteors”
  • Doodle Grub- A new twist on the classic Snake game. Lots of fun.
  • Sphero Pet- Wishing you had a class pet? Sphero fits the bill well without being overwhelming. Kids can teach it to shake, flip and move in any direction.
  • Pass the Sphero- A game of dare for multiple players where Sphero becomes a ticking time-bomb. Lots of fun when there is lots of snow and recess has to occur inside.
  • Sphero Measuring Tape (AWESOME, measuring our Anastasis Academy garden!) Virtual measuring tape. Amazingly accurate. Our kids have been learning Area/Perimeter and using the Anastasis Academy garden as a learning space. Sphero helped verify their calculations.
  • Sharky the Beaver- Sphero turns into an augmented reality beaver that you can interact with.
  • Sphero ColorGrab- A multiplayer tabletop game. Sphero flashes colors and you have to pick him up at the right time to earn points. Best indoor recess ever!
  • Sphero Chromo- Like an old-school Simon game for this little robot. Makes me a little nostalgic for my childhood. :)
  • The Rolling Dead- an augmented reality game featuring zombies. Not sure how it gets better than using Sphero as a fireball to shoot virtual zombies. Anastasis Academy backs to a cemetery where the teachers walk/jog after school. I’m pretty sure the Rolling Dead/Sphero combo will be a welcome addition to our exercise.

The Sphero apps the are available to download range from just plain fun, to serious learning capability and augmented reality. There are so many possibilities with this little robot and, it seems, that the apps and abilities of this little robot will only continue to grow. This robot is resilient. It can stand up to dogs, water, outdoors, hills, etc. Truly so magical and amazing!

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

I dig technology that effortlessly blends real world with imagination and technology. Sphero definitely fits this bill in ways that I haven’t seen before. I’m excited to dig into Sphero Education to try out the STEM lessons that can be used with Sphero with students. I’ll be sure to blog our progress through them! Stay tuned.

 

EDpuzzle: Like Video in the Classroom 2.0

Posted by admin | Posted in Analyze, Anastasis Academy, Art, Classroom Management, Create, Evaluate, Geography, Government, History, Inquiry, Internet Safety, Knowledge (remember), Language Arts, Math, Middle/High School, Music, Phonics, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, Understand (describe, explain), video, Video Tutorials, web tools, Web2.0, Websites | Posted on 06-02-2014

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EDpuzzle- Making video better: iLearn Technology

What it is:  EDpuzzle is a neat new educational site to help you better utilize video in your classroom for learning.  You can find and crop video to use only what you need, add audio notes within the video or do some voice over work for a video, and you can embed questions throughout the video to track student understanding. EDpuzzle collects data as students watch and interact with the video.  You can see if and when a student watched the video, and see the progress of all students through the answers to embedded questions.

How to use EDpuzzle in your classroom: What makes EDpuzzle great is the level of freedom given in cropping, sharing, and tracking video use in the classroom. EDpuzzle enhances the “flipped” classroom by allowing you to embed formative assessment directly into your videos. As students watch, you can check understanding and ensure active watching vs. passive watching. In a flipped scenario, this gives you the ability to completely tailor a lesson the next day based on the formative assessment results you get from homework. This is truly utilizing assessment to inform instruction (which is the point of assessment!).

EDpuzzle can be used in conjunction with videos that you have made for your students, or with videos that you find.  I like using video to introduce students to a brand new topic or idea.  Well-created video has the ability to quickly and succinctly help students dive into new learning and formulate new questions and lines of inquiry.  For example, when Anastasis Jr. High started our last inquiry block about “How the World Works” and explored the topic of food and farming, they started by watching the documentary Food, Inc.  This was a great way to launch their thinking and lines of questioning about where our food comes from.  Out of that video, students chose different lines of inquiry to explore and research.  EDpuzzle would be a good way for students to help others see where their line of inquiry started from.  Students could grab the clip of the documentary that intrigued them, and embed audio to show their thought process as they watched.  Sort of a Saved-by-the-Bell Zack Morris “Time out” moment where they can describe their line of thinking.

For primary teachers, EDpuzzle could be used as part of a guided reading center.  YouTube has lots of great read-along videos. (You can also create your own based on class reading!) Use these videos along with EDpuzzle to check for comprehension.  As the video plays, embed questions to check for understanding.  Students can independently go through the guided reading (or Close reading) activity, while you work one-on-one with other reading groups.  Rotate the reading groups throughout the week so that each student gets the opportunity to go through the EDpuzzle guided reading activity, and each group gets one-on-one time with you.  This is a fantastic way to maximize your time and get valuable feedback from all student learning.  EDpuzzle could also be used in this way as a science center (with a video pertaining to an experiment or new learning), a math center, etc. I love using center rotations because it ensures that I have time to work closely with each group.

For secondary students, use EDpuzzle is a great way to check for understanding.  It is also a wonderful way for students to create and demonstrate understanding.  EDpuzzle would be ideal for sub days.  I always dreaded being away from the classroom because it was essentially a lost day.  Even if the substitute did EXACTLY what I asked, I missed the opportunity to see my students work and think.  EDpuzzle would give you the ability to “teach” remotely and embed the same questions and promptings you would give if you were live in the classroom.  While you won’t get to hear all of the discussion, you will have some feedback to better understand how your students were thinking.

With documentary-type videos, EDpuzzle can be used to embed writing prompts.  Record a prompt throughout the video so that students can pause and write out their reflections and thoughts.  I find that good documentaries are often SO packed full of good things that by the end of the video, only the last 10 minutes get well-reflected on. The documentary Baraka would be an incredible video to do this with!

Have you seen Vi Hart’s YouTube channel?  I am obsessed! I love the way that she goes through math in a casual stream-of-conscious type approach.  Embed related practice math problems based on the topics that Vi is sharing in her videos.  As students get those light-bulb moments of, “oh, that is how that works!” capitalize on the new understanding by giving them a place to put it into practice and try it out.

Do you record your students learning? EDpuzzle could be a fantastic way to record audio feedback to the videos that they upload.  These can then be shared with parents and students for review.

Tips: Don’t have access to YouTube at school?  No worries! You can still use EDpuzzle with your students. EDpuzzle lets you search for video by topic, or pull video from Khan Academy, Learn Zillion, National Geographic, TED, Veritasium, and Numberphile as well.  LOTS of incredible learning just waiting to happen!

 

Degree Story Teacher Contest

How to create an online Advent calendar

Posted by admin | Posted in Anastasis Academy, Art, Classroom Management, collaboration, Create, Fun & Games, History, Inquiry, inspiration, Interactive Whiteboard, Language Arts, Math, Middle/High School, Music, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, Technology, video, web tools, Websites | Posted on 01-12-2013

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I love this time of year, it comes with such wonderful anticipation of things to come. A time to be mindful.

 How to make a digital advent calendar- iLearn Technology

You can build some of that anticipation into your classroom with a digital advent calendar that reveals something each day in preparation for the holiday season. Advent comes from the Latin word adventus, “coming.” In Christian traditions, this refers to God’s coming into our midst. Anastasis is a faith-based school, so the advent calendar I created for our students and families is to be in celebration of this coming.  Your classroom advent calendar doesn’t have to be faith-based.

Your advent calendar could be in anticipation of the coming new year, the coming break from school, or just a fun way to surprise your students with something they get to reveal each day.  It would even be fun to reveal some sort of “Mission Impossible” task each day for your students. Be creative! This could be related to something they are learning/working on in your classroom, a kindness challenge, a video of the day, a writing prompt for the day, brain teaser, a book/poem/website for the day, a peek into your classroom for families, inquiry question of the day, song/podcast, 25 days of science experiments, etc.  Even as adults we enjoy moments of anticipation, why not capitalize on that in your classroom?

I used Weebly to create our digital advent calendar.  You can follow our calendar here. Weebly is an easy to use, WYSIWYG (what you see is what you get) website builder. It makes it simple to quickly put together a site that you can easily edit in preparation for the next day of revealed surprise.  Weebly also lets you include a nice variety of content so that it is flexible enough to meet your needs. I started December first with some text and an image.  My plan is to take a video each day of our students sharing a verse, quote, thought, blessing, song, etc. and embed the video using the YouTube option.  The only thing for me to do each day will be to take the video and upload it to our Anastasis YouTube channel and then copy the url into the Weebly image for the day. SO easy to keep up with each day!

How to build your own Weebly Advent Calendar:

  • Sign up for a free Weebly account
  • Choose a template to start with for your calendar. Any of the templates will work, choose the look you like best!
  • Start by dragging some text onto your page. This is a great place for a few sentences about your calendar and what students/families can expect to find each day.
  • Under the “Structure” section, select and drag over the “Columns” onto your page. I chose 5 columns.  Repeat so that you have multiple rows of 5 columns.  I have a total of 5 for 5 rows and 5 columns.
  • Into each row and column, drag over the “Image” option so that you have 25 image place holders.
  • I used Apple’s Pages software to create my daily images with the dates listed on them. I used some digital paper, layered a solid box of color, and two text boxes. I took a screenshot of each date (I just created one image and then changed the text for each screenshot).
  • Back in Weebly, click on the image placeholder to upload the images created (alternately, you can just use the search option to find images to use). Repeat for each image.
  • Create a new page (under the Pages tab a the top of the Weebly screen).  Be sure to check the box so that the page is hidden from navigation.  This is going to be your “come back on the appropriate day” page. Click “Save and Edit.”
  • On your new page, add some text and an image.  Type a greeting message from those who are trying to sneak a peek early.
  • Navigate back to your home page. Click on each image, an edit box for the image will come up.  Select “Link” and choose “Standard Page” and then the page you just created.  Save.
  • Create other pages for your site if you would like to, I created an “About” page for those who are curious about Anastasis.  It might be fun to include a “contact” page where students can submit ideas for the calendar (maybe original writing or other work?)
  • Publish your site.
  • Each day go back and click on the image for the appropriate day. From the edit box, go back to “Link” and change where the image links to.  It can link to another page that you create on the Weebly site, a website or video, a file, or an email address (what if your students got a new email address each day to email an encouraging note to?).  Alternatively, you can delete the image for that day all together and embed a video, html, flash, etc.
  • Don’t forget to re-publish after you’ve added/edited the site!

There is something truly wonderful about revealing a surprise each day. Don’t leave the families of your students out, it would be great to give families a glimpse of your classroom so that they can see what there kids are up to each day. This can be photos, original student writing, video, or fun activities to be completed as a family in lieu of homework.

Students can also be in charge of creating their own advent calendar. The possibilities for this are endless!

 

What great ideas do you have for using an advent calendar in your classroom? Share them below!

Tynker: Computer programming for kids

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Create, Evaluate, Foreign Language, History, Language Arts, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, Technology, web tools, Websites | Posted on 22-11-2013

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iLearn Technology Tynker: programming for kidsiLearn Technology Tynker: programming for kids

What it is: Tynker is about the coolest way for kids to learn how to computer program- absolutely NO prior programming experience is needed!  Tynker leads kids through design thinking through interactive courses where kids can learn how to program at their own pace.

Anyone can teach kids how to program (no really!) because with Tynker, you don’t need any prior knowledge or understanding.  Tynker provides teachers with tools, curriculum and project ideas that will have your kids programming in no time!  The Tynker curriculum pack starts with 6 lessons.  Each one is appropriate for a 45 minute work period. Through the teacher dashboard, you can assign lessons to your students.  A built-in tutor provides step-by-step instructions that guides students toward creating a working project.  The teacher dashboard also helps you track student progress as they learn and master concepts.  No data entry is required, students login and the teacher dashboard auto-magically populates.

When students have completed projects, they can publish them to the class showcase and be shared with family and friends through email, Google+, Twitter or Facebook.

Happily, Tynker works entirely in your web browser.  There is nothing to install or setup.  It is good to go right away!  Equally happily, Tynker is FREE for your school!  Woot!

How to integrate Tynker into your classroom: Not only will students learn the basics of programming with Tynker, they can use it to demonstrate their learning through their creations.  Students can compose stories and comics that retell a story, historical event, recent field trip, fiction or non-fiction.  Using the physics features, students can learn some basics about physics and cause the games they create to be more realistic.  They can also demonstrate understanding of physics principles through their creations.

Students can use Tynker to create their own apps to show off their understanding of new math/science/social studies vocabulary, math or science concepts, retell stories, character sketches, games, animations and more. In addition to being able to create stories, games, and  slideshow- students can also program original music and create computer art.

Don’t think you have time in your curriculum?  Take a look around Tynker and think about natural ways you could use it to enhance your curriculum.  Instead of asking your students to create a book report, have them program a retell using Tynker.  This will take some additional background knowledge (they will need to go through a Tynker tutorial or two) BUT the outcome is well worth it.  You will have asked your students to learn something new semi-independently, beefed up logical/mathematical thinking skills through programming, and invited students to think critically about what they read to tell the story to others through a program.  Worth the additional 45 min!  Students could demonstrate a math concept, show the steps in a science experiment, retell an event in history, and even compose their own music through program.  When you start thinking like a maker as you play with Tynker, you will realize there are infinite opportunities for including Tynker in your curriculum.  If you are still convinced that you can’t find the time in your heavily scheduled (sometimes scripted-sad) day, why not start a before or after school program, summer camp, lunch club, etc.?

At Anastasis, we have Crave classes every Wednesday.  These classes are offered by our teachers every 5 weeks.  Teachers choose an area of learning that they crave and create a class based on that (we have everything from programming, to cooking, to forensic science, hockey history, junk orchestra, iPad rock band, to chess and da Vinci art).  Students get a list of classes at the beginning of a new block, and get to choose a class that they crave.  The result is a wonderful mixed age (k-8) class of passions colliding.  The kids LOVE Wednesdays for this awesome hour of our day.  I’m excited to offer a Tynker class for our next block of classes (along with playing with our new Romo robot!), I think this is going to be a popular class!

iLearn Technology- Romotive robot

Tips: If your school uses Google apps for education like we do, your students can log in with their Google information.

What do you think of Tynker?  How do you plan to use it in your classroom?