Flash & Thunder- Part graphic novel, part game, all fun and learning

INVICTA-Challenge- graphic novel/game/maps

INVICTA-Challenge_Packge-with-flap-open_WEB

What it is: INVICTA Challenge combines technology (in the form of an action-packed video game), a graphic novel, maps, an operation packet and an action figure that inspires kids to read and problem solve. Each INVICTA Challenge collection builds problem solving and leadership skills for students 8-14. Part story, part game, students are placed in historical situations where they get to make the decisions that will determine success or failure. The first challenge, Flash & Thunder lets students walk in the shoes of an American Hero.

How to Integrate INVICTA Challenge in your classroom: These challenges are a fun and new way to foster literacy, history, and leadership skills in your classrooms. Stories are highly visual and have enough action and adventure to keep even your reluctant readers engaged. The game component of the challenge almost takes on a choose your own adventure feel as it pairs with the graphic novel, maps, and missions. The first challenge, Flash & Thunder tells the true story of a Native American paratrooper’s D-Day leadership. The way that this combination puts students in the middle of the story is fantastic. Students aren’t passive readers…it is impossible! With Flash and Thunder, students are in the middle of the action, analyzing options, making decisions, evaluating the decisions and building comprehension and understanding of history all the way.

The INVICTA challenge is like a smart recombination of the things I enjoyed most from my own childhood: American Girl dolls/Books, Oregon Trail…only with a major upgrade.

INVICTA-Challenge_app-screenshot_WEB

At Anastasis, we’ve been working on an inquiry unit about change makers and the power of one. The INVICTA challenge has been a fantastic launching off point for students as they consider what it means to be a change maker, and what characteristics make up a change maker. This interactive challenge/book/game put students in the middle of thinking like a change maker, building leadership traits like integrity, nobility, valor, initiative, curiosity, tenacity, and accountability.

INVICTA-Challenge_ops-package_WEB

This challenge would be an excellent addition to your classroom library. You might want a few copies so that students can read together and work through the game and missions together in a book group. The video game component will be available on iOS, Android, and online here. Take a look!

Tips: The INVICTA Challenges can be purchased at Barnes and Noble for $34.99. For all that is included in this kit, it is truly a great value! I’m so excited for the other challenges to come out, some very exciting stories and characters are on their way!

Full disclosure: INVICTA sent me the Flash and Thunder challenge so that I could review it for you all here. But…

You can win your own Flash and Thunder challenge at the 5Sigma Education Conference in February! If you register for the conference today, you can save 20% using the code: CYBERMONDAY at check out. Not only will you get the opportunity to win one of these great challenge kits for your classroom, you also get a conference experience like no other!

World Education Games 2015! Math, Literacy, Science


What it is: You guys, the World Education Games is back again, taking place around the world October 13-15, 2015! More than 5 million students from over 200 countries and territories will participate in the games for 2015. This is an exciting online challenge for students around the world. The competition begins tomorrow and continues through October 15. The World Education Games includes World Literacy Day, World Math Day (which has been around since the first World Education Games), and World Science Day. Just by participating through the answering of questions, students will be earning UNICEF points which are converted into money that goes directly toward supporting UNICEF education programs where class and school resources are desperately needed.

In World Literacy Day, students will enter the Spellodrome to compete with students from around the world. A sentence will be read aloud and it is the student’s job to spell the missing word.

For World Maths Day, students will enter Mathletics, to compete with students around the world. This is a place for students to practice and work on math fluency speed and accuracy.

World Science Day will bring students to the IntoScience dashboard where students will test their knowledge with a panel containing 16 question boxes, split into four categories of science. Each question is worth one, two or thee points based on the difficulty. In this game, you must answer faster than your opponents.

How to Integrate World Education Games into your classroom: I love the World Education Games for the fun way that it helps students (k-12) practice facts in math, spelling, and science knowledge. This makes drill/skill infinitely more fun. Students can practice with their own classmates and with those around the world. When I was still in the classroom, World Math Day was a time of year that students looked forward to. They ASKED for homework (can I keep playing at home?). True story. The kids loved finding out which country they would be paired with. It was always very motivating to see someone half way around the world playing the same game at the same time. My students worked hard to see if they could be paired with someone on every continent before the Games were over. Keep track of the countries  that your students get matched with on a Google Map or on the printable maps offered on the World Education Games Website.

For at least one week, ditch the worksheets (or do it like we do at Anastasis and ditch them every day!) and practice math facts and spelling with fun games instead. This is a few days of fun, friendly competition for your students. The adjacent learning opportunities during the World Education Games is great (similar to what the Olympic games brings!). Geography, math, spelling, and science investigations are the obvious adjacent possible. This year, UNICEF is partnering in on the Games and the points that your students earn goes toward a very worthy cause, for every point your students earn, money is being donated to UNICEF for education. In addition to the drill/skill, your students can inquire into the Power of One (as our students at Anastasis Academy are doing), or can inquire into organizations that make a difference in the world (like UNICEF) and explore the social issues that these types of organizations are working to solve.

Tips: Using an Android or iPads in the classroom? World Games Day has Apps for that! Download the Mathletics app here for free!

 

MobyMax: Tablet + help differentiating instruction

Moby Max: transform your classroom for $69!

 

It’s always nice when new toys show up in the mail to review. Especially when they promise to help make your program more tailored to the individual, that I really like!

What it is: MobyMax is more than just a tablet, it is a complete system that helps you identify areas of strength and weakness that your students might have through placement testing, progress monitoring, assessments, and IEP reporting; has practice for kindergarten through eighth grade mathematics, fact fluency, number sense, reading, language, literature skills, informational skills, writing, vocabulary, and state test prep. MobyMax also includes “Power Tools” acting like a clicker, monitoring behavior, messaging, a social wall for students, a parent portal, manipulatives and time reports. Students can earn prizes and badges as they work through MobyMax and can set their own daily goals.

Each student gets their very own learning plan with MobyMax with the adaptive curriculum. Students who are struggling get the extra exposure and help they need, while students who are ready to move on are challenged appropriately.

One of the things that I really appreciate about MobyMax is the mix of direct instruction and the ability for students to discover learning on their own through discovery-based instruction. As a teacher, the continuous progress monitoring makes formative instruction that much easier. Because MobyMax is based on the Common Core, you can analyze data based on standards, student, class, school, or even district.

The MobyMax tablet is $69!! It has a 7” screen and runs on Android 4.2. The battery life is 5 hours and should last most of your school day without a re-charge. Wifi and speakers are built-in and there is headphone input so that your students can use MobyMax Tablet independently without disturbing others.

How to Integrate MobyMax into your classroom: One of my favorite MobyMax features: it reads each question/problem/challenge for students so that your remedial or ESL students have an additional layer of support. Really helpful when you are working to meet the needs of a lot of different students! While MobyMax focuses mostly on the Understand/Knowledge levels of Bloom’s taxonomy, it is a really fantastic (and reasonably priced) way for your students to gain math and reading fluency practice. Each step of the way they are supported and challenged as needed thanks to the adaptive technology built-in!

MobyMax is reasonably priced enough that even if your classroom doesn’t have classroom computers, you could have several Moby Tablets. The MobyMax tablet would be a fantastic center where students can work on building skills independently. While you work one-on-one with students, other students can use MobyMax to keep moving forward with support. With class-sizes as out of control as they are, this is HUGE. The MobyMax tablet runs on Android which means in addition to all of the great MobyMax curriculum, your students also have access to all of the happiness that Android brings. Web browsers for research, additional apps, file saving etc.

In a 1-1 setting, MobyMax would be a great place for your students to interact and build a digital class community (practicing digital citizenship, communication, and building class culture). If you allow your students to take the MobyMax home for additional support/practice, you could forever banish worksheets from your classroom. Really! The feedback you get is fantastic and auto-magically adjusts to meet each individuals needs for practice and support.

 

At Anastasis, we are a 1-1 iPad setting, this works really well for us, but we also have a population where we can request a device in a BYOD situation. Many of you don’t have that luxury, MobyMax would be a fantastic solution in a lot of ways! Not only do your students now have a device, but they also get a robust math and reading fluency platform that enhances learning as aligned to the Common Core Standards. It’s like getting an extra set (or 20) of hands! Students who don’t have great support systems at home, now can continue learning independently. Really happy!

One of our struggling students (happens to be dyslexic) has a broken iPad and used the MobyMax for the last two weeks in his 7th grade year. “I miss my camera, but I really like the way it let’s me practice and read with it so that I don’t miss anything important on my own. They should make apps for the iPad so I can get the best of both worlds. Overall, I think it has saved me the last two weeks!”

The one thing I wished for in the tablet was a camera. At Anastasis, our learning portfolios are digital. We take a lot of pictures of non-digital work for those portfolios! However, at $69 it is hard to find too much fault, camera or no!

 

Tips: You can WIN a MobyMax Tablet of your very own. Leave a comment below before December 15 about how you would put MobyMax to work in your classroom. On December 15th I’ll put your names in a random draw and one of you will get a happy surprise for your classroom! Make sure to include your correct email address in your comment so that I can be in touch with you!

Happy Monday!

 

Wonder how we individualize learning every day at Anastasis? Join us for 5-Sigma Edu Con in February!

Post-it Plus: Digitize your Post-it Notes and take brainstorming with you!

Post-it Plus: take your brainstorm sessions with you!

What it is: Post-it Notes are among my very favorite office supplies. I use them for brainstorming, my calendar, to jot down reminders, and to collect the brilliant ideas that happen in the middle of the night. At Anastasis, we use Post It Notes constantly to help organize brainstorm sessions and lines of inquiry during an inquiry block. As you might imagine, we use TONS of Post-it Notes during any given week! They are hard not to love, brightly colored squares just waiting to collect brilliance and post it for the world to see. Recently, I stumbled on an app, Post-it Plus, that takes my love of sticky notes to a whole new level! Post-it Plus is an app that lets you snap pictures of a Post-it note brainstorm session, and then arrange, refine, and organize the notes on a virtual board. The newly organized digital board can then be shared out.  Students can capture 50 Post-it notes at a time and collect and combine ideas from multiple categories. Notes can be organized on a grid, or free form any way that you would like. Boards can be shared via email, PowerPoint, Excel, Dropbox, by PDF, etc. After the work has been shared, anyone can help contribute and arrange the notes to create a great idea! The app is free and optimized for iOS 8.

How to integrate Post-it Plus in your classroom: Post-it Plus is a great way for students to capture their brainstorms and group work so that they can take it with them.

Collaboratively brainstorm with your class or explore some different lines of inquiry and record each new thought on a sticky note. Students can then take a picture of the group on their iOS devices and arrange and group in a way that best makes sense to them. Now all of your students can manipulate the sticky notes individually and bring their learning with them.

As students are writing (either creative or informational), they can write each new idea or paragraph on a different sticky note. Then they can arrange their notes and take a picture. As they create different arrangements, they can use the digital version to compare with the original to make decisions about the flow of their writing.

Teach young students? Write down the different parts of a story (beginning, middle, supporting details, end) on several sticky notes. Students can snap a picture of the notes and practice sequencing the story. Each student has the digital version, so each can practice ordering and you can quickly assess their understanding.

Post-it Plus could also be used for phonics work. Write phonemes on individual sticky notes and ask students to take pictures of each phoneme with the app. Then call out words that students can create with their phonemes in the app.

Post-it Plus is also fantastic for students learning math processes (order of operations anyone?) and algebraic thinking. Write each part of an equation down and students can manipulate the digital sticky notes to show process.

Students can also use Post-it Plus to categorize and organize ideas and events in history, science, government, etc. How We Got to Now anyone? 🙂

Tips: I can’t tell you how many conferences I’ve been to that we used Sticky notes to brainstorm ideas. Post-it Plus makes it easy to take that thinking and learning with you in a very practical form that you can interact with later! Speaking of conferences, the 5 Sigma Edu Conference is a great one to test out this app!

SNAP Learning Close Reading System

Recently, SNAP Learning invited me to review their Close Reading Portfolio. Wow! I’m so glad they did! The SNAP Close Reading Portfolio is really great.

Close Reading

What it is: SNAP Learning Close Reading Portfolio is a complete online program comprised of a series of interactive exercises that guide students in the meaning of words and sentences, how sentences are sequenced and arranged, and how ideas are developed in a text. The books online are engaging and all of the tools are so well integrated that students learn about strategies that should be employed while reading and are not just left reading text that is online. As a teacher, you can create student groups and assign reading collections to groups based on their needs. Online books can be filtered by Lexile level, FP level, grade level, fiction/non/fiction, etc. Create a collection for students easily and assign it to them so that they can choose a book that interests them within the parameters of their reading needs.

Close Reading

Close Reading

 

How to integrate SNAP Learning Close Reading Portfolio into your classroom: This online program is a fantastic addition to your literacy program.  When I taught 2nd grade, I loved getting to meet with small reading groups throughout the week. My goal was to meet with every group of 4 students twice in a week so that I could guide reading and help students build skills on a more one-on-one basis. While I led these small reading groups, I created tub work that students could work on independently to help build literacy skills (basically literacy centers that came to the students). At the beginning of the week, I would introduce this tub work for students. Each day of the week the tubs rotated to a different group and students would complete the activities. (To read more about how I organized tub work, read this post.) This was a great way for me to keep my students learning even though I was unavailable for guided learning or direct instruction because I was working with a reading group. I would have LOVED adding SNAP Learning Close Reading Portfolio into my rotation on classroom computers. SNAP Learning Close Reading Portfolio leads students step by step through close reading; it helps them build skills to help them understand a text. Students can highlight words that are difficult (that automatically get added to flash cards that help them learn later), answer main and supporting detail questions, and reflect on what they learned through the reading. The greatest part is the way that the program does “guided” reading and reads aloud to students while highlighting words. Truly, this is a great way for students to learn the skills necessary for reading and comprehension. As an add-on to your reading program (and certainly as a rotation for students to do while you work with individual students) it is awesome! The other benefit is all of the data collected for you. You can assign students stories to read, and see which words they highlighted, and all of their written responses. You now have some great background information for when you meet with students one-on-one.

SNAP Learning Close Reading portfolio makes it infinitely easier to collect information about how your students are reading when you aren’t able to sit right with them. This makes it a great companion to any reading program. I like the idea of using it as a center rotation (in classes with one or two computers) or independently in a 1-1 setting. While students are working through the close reading activities, you can work in smaller reading groups or one on one with students. The SNAP Reading portfolio keeps you and your students organized!

Because SNAP Learning let’s students create word lists while they read, each of your students could have a customized spelling list each week. A step into individualizing your curriculum for your students.Close Reading

Tips: There is all kinds of customization within SNAP reading to fit the needs of your classroom and each child. For example: when you assign reading, you can also assign reading timers for first, second, third, and fourth close reading.

You can request a demo of the close reading portfolio here- www.snaplearning.co/request_demo

News-O-Matic: New non-fiction delivered to your classroom every day!

News-O-Matic: New non-fiction delivered to your class every day!

What it is: Press 4 Kids, News-O-Matic is both a subscription-based app and a free daily email delivered in pdf format. News-O-Matic is a fantastic current event, news source for elementary students. It is a great resource for fresh, non-fiction material for your classroom. Recall, discussion, and comprehension questions are included in each News-O-Matic. You can purchase an app subscription for your class in the 1:1 iDevice setting, or you can subscribe for the FREE daily school edition which is delivered by email. The PDF can be printed out to share with your students, or to keep your class paperless, you can share it on an interactive whiteboard or projector-connected computer.

How to integrate News-O-Matic in your classroom: News-O-Matic delivers a daily newspaper written especially for elementary-age students. Each edition comes with 5 current-event, news stories that cover the latest news, science, sports, and wacky kids stories. Students get a chance to not only read the news, but also rate articles, submit questions, and submit their drawings. News-O-Matic is  a great way to keep your students reading regularly. Each day they will get engaging non-fiction reading that helps build a global perspective. Use News-O-Matic daily, as a class discussion starter. Challenge your students to make connections between the current events they are reading about, and the learning they are doing in class. Integrate geography study with reading each day. If you have a classroom map, put a place marker on it each time you read an article that is location specific. This could also be done virtually with Google Earth. This practice will help students visualize where each event takes place, while at the same time building geography skills.

Tips: All publications are ad free, so you never have to worry about inappropriate content.

The school app edition of News-O-Matic is $9.99 and can be found here.

Summer Learning: reading, creativity apps, serving with kids

If you are an educator, you are aware of the dreaded “summer slide.” Summer break is a much-needed change of pace for educators, but unfortunately it can mean two months without any reading, learning, exploring, etc. For some kids, summer means hours spent in front of the TV, outside play (which is happy!), or hours spent trying to beat the next level of Flappy Bird. Many parents feel ill-equipped, or at a loss for how to keep their kids learning over the summer.

I created the following publication, “a thing or two,” for Anastasis families. I thought that you all might enjoy it as well! Please feel free to pass this on to your own students and families. In this issue there are ideas for summer reading, a review of my favorite 3 creativity apps, and service learning ideas for the summer.

 

Happy Learning!

Library for All Six Degrees of Education

 

I greatly appreciate people who recognize a problem and work in new, innovative ways to solve it. Today I learned about Library for All, who has just launched a truly innovative campaign to eradicate illiteracy in the developing world. The campaign is called Six Degrees of Education. Library for All is building on the theory of “six degrees of separation” to reach some key donors and influencers, such as George Lucas and Queen Rania. People who can help achieve the mission of providing access to books for millions of children in developing countries through the Library for all digital library.

Check out the Six Degrees of Education Library For All page and let’s see how our six degrees of separation can help spread literacy virally! Share on social media sites, when you are chatting with friends, or networking at a conference. According to the the six degrees of separation, if everyone who read this blog participated, we could help Library for All reach this goal in no time!

I relish the summer time because it provides me the opportunity to read, learn, and read some more. Everyone should know that gift! We can help, join me in spreading the word about Library for All’s Six Degrees of Education Campaign!

Pixel Press Floors: draw a video game on paper, snap a picture and play it!

 

What it is: Pixel Press Floors is a seriously magical (currently free) app that brings a child’s imagination to life. With the Pixel Press Floors creation platform, students can literally dream up and draw their own video game without any coding. Students draw their ideas out on paper, and the Floors app turns the drawing into an actual video game that can be played. Print out the special paper so that the app can recognize the shapes “glyphs” that are drawn, or use the in app drawing tools. The drawing is instantly turned into a game that can be tested, designed, played, and even published to the “Arcade” where others can play it.

How to integrate Pixel Press Floors into learning: The first step of creation is to download the Pixel Press Floors app on the iPad. Next, go to projectpixelpress.com to download and print the free sketch guide. Students draw up the game of their dreams and then take a picture of what they drew from the Pixel Press Floors app.

The glyphs (shapes) that students draw are magically transformed into game play objects. After glyphs have been created, students can apply a design to the element, test it, and play it. Within the app, students can create games with:

  • Run and jump game play (Mario-style)
  • Create with 14 creator glyphs: terrain, moving blocks, ladders, portals, monkey bars, power-ups, coins, super coins, falling blocks, spikes, exploding blocks, start and end positions, pits and fireballs, keys.
  • Two original themes to get the creativity jump-started: “Save the Parents” and “Fiddleheads: Stones of Eden”
  • Publishing and sharing in the Arcade

Pixel Press Floors is a fantastic “maker space” element to add to your classroom. This app is perfect for prototyping ideas, design thinking (ideation and prototyping), teamwork and collaboration, and to build creativity. In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.

There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life. As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing. Students love being able to bring their creations and ideas to life in the form of a game. Video game creation could be the key to unlocking the storytelling genius in your reluctant writers. It has been my experience that a student faced with a blank paper and a writing assignment can be daunting. Introduce the idea of designing their own game and suddenly a storyline pours forth. It is pretty neat to watch!

Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary!

Students can create games that help them build skills. Instead of simply playing those drill/skill games on other websites/apps, they can create their own! This is visual notes 3.0. Instead of simply practicing math facts, students can create a customized game to help them learn and remember those facts! This type of game is perfect for creating games to practice: math facts, spelling, vocabulary, foreign languages, letter recognition, geography, history facts, etc.

Instead of passively playing games in their free time, students can create their own! The blend of the hand-drawn and technology is seamless and brilliant. Kids will have such fun creating their own games and bringing their imagination to life.

Tips: Game Star Mechanic would be an outstanding place to start, here kids can learn the thinking process behind designing their own video games.

Are you using Pixel Press Floors in your classroom? Leave a comment below and share the ways that you use it with students!

Rodan + Fields Consultant

Google Story Builder: Create a video story Google style

iLearn Technology Google Story Builder- Easily create short video stories

What it is:  I can’t help but love Google’s commercials. They are brilliant in their simplicity and weave together a story beautifully. In the past, Google let you build a story by way of a Google search. Now with Google Story Builder, you can build a video story that looks like it is being typed live between two collaborators in a Google doc. SO very happy! It couldn’t be simpler, any age could create a fantastic little video with this tool! Students create some “characters” for their story. These characters are the Google Doc collaborators. Next, students type text for each collaborator to add to the doc. Finally, students choose music to accompany their video. That is it! When students are finished with their video, they can share it via a weblink.

How to use Google Story Builder in your classroom: Google Story Builder is an outstanding little tool for sharing a story or learning. It allows students to demonstrate learning or understanding in a fun, easy way. A lot of tools can become THE focus of a project. You know how this goes, as soon as you mention that students will be creating a video project all of the learning journey goes out the window and immediately the focus is on the hilarious video they are going to create. The learning can become an after thought. With Google Story Builder, this isn’t the case. The outcome is going to look similar for everyone so the focus is the learning and story. Creativity comes through the story and the music chosen. This is the best kind of creativity, it requires students to know the topic or subject well enough to create a mini parody of it.

Students could use Google Story Builder as a book report. Students can think about major themes or the climax of a story and retell it through the collaboration the story characters in this Google Doc. How awesome would it be to have Romeo and Juliet creating a document together? How about Junie B. Jones and That Jim I Hate? The Little Red Hen asking for collaborators for her latest cooking project?

As students learn about major players in history, they can create a Google Story about those historical figures and their interaction if they had a shared Google Doc. For example students might imagine the writers of the US constitution drafting the constitution as a Google Doc. Or Galileo arguing with the “church” (the story I told in my video).

Students could personify any inanimate object or idea as a character in a Google Story. How about parts of speech arguing which part of speech is the best or should be used in the sentence being typed? Countries of the world telling all about what they are known for? Periods of history as characters? Science ideas (evolution vs. creation)? Math stories including characters like Odd Todd and Even Steven? The possibilities are as varied as your student’s imaginations!

Teachers can create a Google Story to help their kids with inference. Create a story between two characters and ask students to infer about context. What is happening? Do you think the characters are friends or foe? Why? What do you think they are working on together?

Tips: I created the Google Story above as an example. What will you use Google Story Builder for in your classroom?

 

Rodan + Fields Consultant