Hands on Banking

 

What it is: Hands on Banking is a free, fun financial education program that presents the basics of smart money management in an easy to use format game. Topics include budgeting, the importance of saving, bank accounts and services, borrowing money, establishing credit, investing, and more. The curriculum is appropriate for 4th through 12th grades.

How to integrate Hands on Banking into your curriculum: Use the Hands on Banking site as an extended learning activity for the economics or math classroom. Activities can be customized for each age group. The site works best in a computer lab setting because it takes time to get through the entire game. Use this activity at the end of an economics or money unit as a culminating activity.

Curious George

 

 

What it is: PBS Kids Curious George website features several games featuring the popular Curious George character for kindergarten students. All games encourage growth in math and science. Students will use counting skills, observation skills, listening skills, logic skills, basic engineering skills, measuring skills, basic addition and subtraction, color creation, mouse manipulation skills, categorizing skills, and recording skills.

How to integrate Curious George into your classroom: Use the Curious George website during math and science time as a center. Students can stop by the center individually if you have a classroom with several computers, or in small groups in the one to two computer classroom. The site has 13 wonderful games that can be used as extended learning activities in math and science class.

Tips: Visit the Teacher section for Extended learning activities, lesson plans, and related video clips. Be sure to bookmark this page for easy access. Because there are so many games, this may be a site you use often to reinforce skills learned in the classroom.

 

 

Kidoons

 

What it is: Kidoons brings time-honored, universally recognized stories to life. Stories include tales from the Brothers Grimm, Hans Christian Andersen, Charles Perrault, Thorton Burgess, and more. Kidoons offers both online stories and games for kids developing literacy skills.

How to integrate Kidoons into your classroom: Offer students the opportunity to use Kidoons during silent reading time, or during a unit on one of the time-honored authors listed above. The online books are not read for the students, so it is best used with independent readers.

Tips: Visit the teachers section to join the Kidoons teacher’s resource newsletter. Kidoons will alert you of any new games, stories, and ideas for your classroom.

Kidoons does have advertisements on it, use this as an opportunity to teach kids about how to spot ads on the Internet.

 

 

Our Timelines

 

What it is: Our Timelines is a free web tool that lets teachers and students create and print timelines. Students can click on any entry in an already created timeline that is underlined as a link to a page that provides additional details on the event.

How to integrate Our Timelines into your classroom: Allow students to create timelines on Our Timelines. The timelines can be a 5 to 140 year span. Students fill in the time period, the event description and the event type. Students can also see a timeline of events that happened on their birthdays. This is a great resource for teaching kids about timelines and visualizing history. Use for history lessons, literature timelines, personal timelines, etc.

Tips: Be sure to click the printable check box in the timeline form so that the timeline can be printed.

 

 

Safety Land

 

 

What it is: Safety Land is an interactive city that teaches Internet safety. Students help the Safety Land super hero catch a bad Internet character. Students search different buildings and answer Internet safety related questions. They receive feedback on their answers (right or wrong) along with an explanation about why the answer was right or wrong. When all questions have been answered, the bad Internet character is captured.

How to integrate Safety Land into the classroom: Use Safety Land to practice and assess Internet safety. Because students have to go through a series of questions to get to the end of the game, this is a wonderful game to use to check for understanding. The site should be used throughout the year to reinforce Internet safety rules.

Tips: Teachers can print out the entire game (all questions, answers and responses).

 

 

Privacy Playground

 

What it is: Privacy Playground- The First Adventure of the Three Cyber Pigs is a game designed for ages 8-10. In the game, the Cyber Pigs play on their favorite website and encounter marketing ploys, spam, and a close encounter with an unfriendly wolf. (Think the Three Little Pigs and the Big Bad Wolf in cyber space.)

How to integrate Privacy Playground into the classroom: The purpose of the Privacy Playground game is to teach kids how to spot online marketing strategies, protect their personal information and avoid online predators. This is a great game to use in the classroom to reinforce Internet safety. Use this game before students use the Internet extensively in class. Play the game throughout the year to remind students of important Internet safety rules.

Tips: The teacher’s guide explains how to play the game, gives background information on the issues of online marketing, spam, and children’s privacy and also provides activities and handouts for use in the classroom.

 

 

Secrets @ Sea

 

 

What it is: Secrets @ Sea is the worlds first online ocean adventure learning game. This curriculum based adventure story is targeted for 4th through 7th grade students. The engaging website game complements ocean-theme units of study and enhances students learning experiences using the Internet. Student play the starring role of “Ace”, assistant investigator to Paula Pacific, who is assigned to examine unusual behaviors noticed in killer whale populations in the Alanamorris Strait. As Ace progress through the story, s(he) must successfully complete a number of ocean-related learning activities. The knowledge gained from completing these activities leads the student to the solution of the case.

How to integrate Secrets @ Sea into the classroom: There are four main ocean themes to complement units of study, marine mammals and food webs; salmon, herring and plankton; tides, oceans and mapping; and features of the ocean floor, currents. Individual sections can be completed during a typical classroom computer lab session (30-45 minutes), or all sections can be played together in a longer session. Students can work through the site individually or with the entire class, in partners, or in small groups.

Tips: Visit the Teachers Guide for an overview, introduction, important features, a break down of chapters, learning outcomes, technical specs, extension activities, and engaging science.

 

 

Spelling Wizard

 

 

What it is: The Spelling Wizard gives students two cool ways to memorize their spelling words. First students type in 10 spelling words, then they choose between two fun games. In Spelling Scramble students unscramble letters to practice their spelling words. In Make a Word Search students hunt for their spelling words in a word search to practice their words.

How to integrate Spelling Wizard into the classroom: Set up computers as a study center where students can practice their spelling words. This site would be great for use as an “I’m finished, now what?” activity.

Tips: Remind students that the words HAVE to be spelled correctly, otherwise they will practice their words incorrectly.

 

 

Pod’s Mission

 

 

What it is: Pod’s Mission is dedicated to teaching kids science in a fun, interactive environment. Topics include bones, electricity, and solids and liquids.

How to integrate Pod’s Mission into your science classroom: Set up classroom computers during science time as an interactive learning center. Students can begin a unit by exploring on Pod’s Mission, as practice during a unit, or as a culminating activity at the end of the unit.

Tips: Visit the teacher guide for a site overview, curriculum relevance, lesson plans (online and offline), classroom activities, and printable worksheets.

 

 

Max’s Math Adventures

 

 

What it is: Max’s Math Adventures teaches students math skills (kindergarten-second grade) through fun adventures. Skills include shapes, counting to 30, comparing and ordering, linear measurement, whole number addition, sorting and classifying, patterns, addition, subtraction, equal parts (fractions), counting to 100, size comparison, estimation up to 100, time, money, adding 2-digit numbers, simple graphing, number patterns, and concrete multiplication.

How to integrate Max’s Math Adventures into your math curriculum: Set up a math adventure as a center during math time. Use a projector and use a math adventure as an opening to a math unit. Work through the adventure as a class before the new skill is taught.

Tips: Be sure to check out the teachers guide for some great tips on using the site in your classroom!