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Wiimote Whiteboard in action

So here it is…I finally got a few quiet min to get a video made. It isn’t the greatest but hopefully it will show you just how great the Wiimote Whiteboard is. My students are going nuts for it. As soon as they walk into my classroom I hear “Sweet a Wii, are we using a Wii today?”...

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News-O-Matic: New non-fiction delivered to your classroom every day!

Posted by admin | Posted in Geography, Government, History, Interactive book, Interactive Whiteboard, iPod, Knowledge (remember), Language Arts, Math, Primary Elementary, Science, Secondary Elementary, Social Studies, Understand (describe, explain), Websites | Posted on 14-07-2014

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News-O-Matic: New non-fiction delivered to your class every day!

What it is: Press 4 Kids, News-O-Matic is both a subscription-based app and a free daily email delivered in pdf format. News-O-Matic is a fantastic current event, news source for elementary students. It is a great resource for fresh, non-fiction material for your classroom. Recall, discussion, and comprehension questions are included in each News-O-Matic. You can purchase an app subscription for your class in the 1:1 iDevice setting, or you can subscribe for the FREE daily school edition which is delivered by email. The PDF can be printed out to share with your students, or to keep your class paperless, you can share it on an interactive whiteboard or projector-connected computer.

How to integrate News-O-Matic in your classroom: News-O-Matic delivers a daily newspaper written especially for elementary-age students. Each edition comes with 5 current-event, news stories that cover the latest news, science, sports, and wacky kids stories. Students get a chance to not only read the news, but also rate articles, submit questions, and submit their drawings. News-O-Matic is  a great way to keep your students reading regularly. Each day they will get engaging non-fiction reading that helps build a global perspective. Use News-O-Matic daily, as a class discussion starter. Challenge your students to make connections between the current events they are reading about, and the learning they are doing in class. Integrate geography study with reading each day. If you have a classroom map, put a place marker on it each time you read an article that is location specific. This could also be done virtually with Google Earth. This practice will help students visualize where each event takes place, while at the same time building geography skills.

Tips: All publications are ad free, so you never have to worry about inappropriate content.

The school app edition of News-O-Matic is $9.99 and can be found here.

Pixel Press Floors: draw a video game on paper, snap a picture and play it!

Posted by admin | Posted in Art, Create, Foreign Language, Fun & Games, Geography, Government, History, iPod, Knowledge (remember), Language Arts, Math, Middle/High School, Phonics, Primary Elementary, Science, Secondary Elementary, Social Studies, Spelling, Teacher Resources, Technology, Understand (describe, explain), web tools, Websites | Posted on 18-06-2014

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What it is: Pixel Press Floors is a seriously magical (currently free) app that brings a child’s imagination to life. With the Pixel Press Floors creation platform, students can literally dream up and draw their own video game without any coding. Students draw their ideas out on paper, and the Floors app turns the drawing into an actual video game that can be played. Print out the special paper so that the app can recognize the shapes “glyphs” that are drawn, or use the in app drawing tools. The drawing is instantly turned into a game that can be tested, designed, played, and even published to the “Arcade” where others can play it.

How to integrate Pixel Press Floors into learning: The first step of creation is to download the Pixel Press Floors app on the iPad. Next, go to projectpixelpress.com to download and print the free sketch guide. Students draw up the game of their dreams and then take a picture of what they drew from the Pixel Press Floors app.

The glyphs (shapes) that students draw are magically transformed into game play objects. After glyphs have been created, students can apply a design to the element, test it, and play it. Within the app, students can create games with:

  • Run and jump game play (Mario-style)
  • Create with 14 creator glyphs: terrain, moving blocks, ladders, portals, monkey bars, power-ups, coins, super coins, falling blocks, spikes, exploding blocks, start and end positions, pits and fireballs, keys.
  • Two original themes to get the creativity jump-started: “Save the Parents” and “Fiddleheads: Stones of Eden”
  • Publishing and sharing in the Arcade

Pixel Press Floors is a fantastic “maker space” element to add to your classroom. This app is perfect for prototyping ideas, design thinking (ideation and prototyping), teamwork and collaboration, and to build creativity. In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.

There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life. As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing. Students love being able to bring their creations and ideas to life in the form of a game. Video game creation could be the key to unlocking the storytelling genius in your reluctant writers. It has been my experience that a student faced with a blank paper and a writing assignment can be daunting. Introduce the idea of designing their own game and suddenly a storyline pours forth. It is pretty neat to watch!

Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary!

Students can create games that help them build skills. Instead of simply playing those drill/skill games on other websites/apps, they can create their own! This is visual notes 3.0. Instead of simply practicing math facts, students can create a customized game to help them learn and remember those facts! This type of game is perfect for creating games to practice: math facts, spelling, vocabulary, foreign languages, letter recognition, geography, history facts, etc.

Instead of passively playing games in their free time, students can create their own! The blend of the hand-drawn and technology is seamless and brilliant. Kids will have such fun creating their own games and bringing their imagination to life.

Tips: Game Star Mechanic would be an outstanding place to start, here kids can learn the thinking process behind designing their own video games.

Are you using Pixel Press Floors in your classroom? Leave a comment below and share the ways that you use it with students!

Rodan + Fields Consultant

Sphero: the coolest robot around

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Evaluate, iPod, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Technology, Understand (describe, explain) | Posted on 14-04-2014

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Sphero- coolest robot ever

This week, the wonderful people at Orbotix sent me a Sphero to try out and play with. HOLY COW, I haven’t had so much fun with a new toy in a long time. The better part of today was spent learning about the Sphero and stealthily “driving” it into classrooms (much to the delight of kids). Sphero is a robotic ball that gets controlled by iPhone, iPad, or android device. I had it rolling all over school this morning…I only wish I had thought ahead to record student reactions (I was using my iPhone to control it and didn’t think about video and pictures). I had so much fun with it, that I brought it home to play and learn some more. It is equally loved by my dogs! ;)

Sphero seems like a simple concept, a ball that can be controlled via tablet or phone. Even though the concept is simple, I have to admit, I’m pretty floored by the way that this little ball moves around effortlessly as if by magic. We have a hallway in our school that includes an incline and it rolled up it without any trouble, like a champ! It is SO much more than a fun rolley ball. There are a slew of apps that interact with the Sphero making it ultra fun and educational. The majority of apps available are totally free to download. There are a few that cost $0.99. Apps include:

  • Sphero Nyan Cat Space Party- Even if you have no idea what Nyan cat is, your students will. They will think it is awesome.
  • Sphero Dark Nebula Episode One- A labyrinth game for the 21st century.
  • Sphero Dark Nebula Episode Two- Defeat obstacles and enemies using your Sphero.
  • Sphero- the app I played with all day. This app drives Sphero and teaches it (and you) new tricks with basics of coding.
  • GoGo Mongo- Designed to teach toddlers and primary students healthy eating habits.
  • Sphero Exile- Arcade-like space-fighter game. But with real life actions!
  • Sphero Draw N’ Drive- Use your finger on the tablet or phone to draw a shape or path and watch Sphero follow it.
  • Sphero MacroLab (great for education!)- Learn basics of programming by arranging simple commands and settings in any combination. Save favorite programs and share them with friends.
  • Sphero TAG- A great tag game when you have access to more than one Sphero.
  • Zombie Roller- A zombie app. Need I say more?
  • Sphero Lights- Basically the coolest night-light ever. Keep the Sphero lit even when charging.
  • Last Fish- Try surviving as a fish in toxic water filled with goo and shadow fish. The goal: survive.
  • Sphero Macro Draw- Draw using your Sphero robot.
  • DJ Sphero- Go ahead and be a party rock star with Sphero. Load tracks from your iPad/iPhone music library . Cross fade between songs and speed up or slow down music by spinning your sphere robot. Basically you will be the star of the lunch room.
  • Astro Ball- An arcade-syle 3D flight simulator.
  • Sphero Golf- I played this one as soon as I got home. Create a physical golf course and then virtually control Sphero to make it into the holes that you create. Hit Sphero with either a flick of the finger, or (for more fun) by swinging your arms while holding your tablet/phone.
  • Sphero Cam- Currently Android only. Use the built-in camera on Android to record video with Sphero.
  • orbBasic for Sphero- This is a great app for learning and practicing program. Students can execute basic programs and create and prototype autonomous behaviors for their Sphero robot.
  • Sphero H2O- For real, this robot can be played with IN water!! This is a game for a summer pool party.
  • Etch-o-matic- 21st century toy makes drawings like it is 1965. LOVE this app! Brings me right back to about 1987 when I sat in the back seat of the Jetta on the way to Grandmas. Just like an etch-a-sketch, only better.
  • Sphero Snake- Classic Snake game brought to life.
  • Disc Groove- Control your Sphero to avoid being hit by “flying meteors”
  • Doodle Grub- A new twist on the classic Snake game. Lots of fun.
  • Sphero Pet- Wishing you had a class pet? Sphero fits the bill well without being overwhelming. Kids can teach it to shake, flip and move in any direction.
  • Pass the Sphero- A game of dare for multiple players where Sphero becomes a ticking time-bomb. Lots of fun when there is lots of snow and recess has to occur inside.
  • Sphero Measuring Tape (AWESOME, measuring our Anastasis Academy garden!) Virtual measuring tape. Amazingly accurate. Our kids have been learning Area/Perimeter and using the Anastasis Academy garden as a learning space. Sphero helped verify their calculations.
  • Sharky the Beaver- Sphero turns into an augmented reality beaver that you can interact with.
  • Sphero ColorGrab- A multiplayer tabletop game. Sphero flashes colors and you have to pick him up at the right time to earn points. Best indoor recess ever!
  • Sphero Chromo- Like an old-school Simon game for this little robot. Makes me a little nostalgic for my childhood. :)
  • The Rolling Dead- an augmented reality game featuring zombies. Not sure how it gets better than using Sphero as a fireball to shoot virtual zombies. Anastasis Academy backs to a cemetery where the teachers walk/jog after school. I’m pretty sure the Rolling Dead/Sphero combo will be a welcome addition to our exercise.

The Sphero apps the are available to download range from just plain fun, to serious learning capability and augmented reality. There are so many possibilities with this little robot and, it seems, that the apps and abilities of this little robot will only continue to grow. This robot is resilient. It can stand up to dogs, water, outdoors, hills, etc. Truly so magical and amazing!

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

I dig technology that effortlessly blends real world with imagination and technology. Sphero definitely fits this bill in ways that I haven’t seen before. I’m excited to dig into Sphero Education to try out the STEM lessons that can be used with Sphero with students. I’ll be sure to blog our progress through them! Stay tuned.

 

Tagible-Create Customized Learning Video Channels

Posted by admin | Posted in Anastasis Academy, Classroom Management, collaboration, Create, iPod, Middle/High School, Primary Elementary, professional development, Secondary Elementary, Subject, Teacher Resources, TED Talk Tuesdays, video, Video Tutorials, web tools, Web2.0, Websites | Posted on 17-03-2014

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Tagible- Create customized video channels for your classroom/school

What it is: HOLY SMOKES! This is the coolest new tool! I’ve spent the morning building out our Anastasis Tagible page (link at the bottom of the post), and I feel like my head is spinning with possibilities.

Tagible is a brand new video manager site. It allows you to create a completely customized channel for all of your school/classroom videos. Videos can be imported directly from your YouTube or Vimeo channel. Once you set up the import feature, Tagible automatically imports any video that is added to your channel. Best of all, Tagible gives you the ability to tag videos with categories and then tags within that category; videos and customized channels are really easy to create. The channel that you create is easy to share with anyone through social media or it can be embedded directly on your school/classroom website.

Features:

  • Create a one-stop-shop for ALL of your videos that is completely customizable and branded just for your classroom or school.
  • Tag videos in new ways using categories and sub-tags, this makes it simpler than ever to find exactly the video that you are looking for.
  • Create customized channels based on categories and sub-tags. Each time a new video is added with a category/tag, it gets automatically added to the channel.
  • Embed channels on class or school websites. The embedded channel is ALWAYS up-to-date because all content tagged for that channel gets added automatically. (Set it up once and let Tagible do all the work!)
  • Tag videos under multiple categories and subcategories.
  • Connect your school/classroom YouTube or Vimeo channel to automatically populate your Tagible channel with content.
  • Customize your Tagible site with your own backgrounds, color schemes, and logos. (This is SO easy to use, you can even drag and drop images for your background onto the “upload here” buttons!)
  • Import any video from YouTube or Vimeo (not just your own). Curate video to create a customized channel just for you and your students!
  • Share your videos easily using Twitter, Facebook, and email.

How to use Tagible in your classroom or school: There are all kinds of video management tools, but Tagible is absolutely the most useable and useful for schools! Video is such a rich way to share learning. Our students are constantly uploading video projects. Tagible would make a fantastic video portfolio. Create a “Team” page for your classroom and then create a sub tag for each of your students. As your students upload video to your YouTube channel, tag it in Tagible with the student name. Now each student can have their own “channel” of their learning journey. This becomes a living portfolio that continually gets added to throughout the year (or years). Record student presentations, class participation, special events, etc. Whenever a video gets tagged with that student, it automatically gets added to their channel. You can share a student’s specific channel with their family, now they don’t have to wade through everyone’s video to find their child! If your students have their own blog or website (Weebly.com or Wix.com are awesome for this!) they can embed their channel directly on it. Now all written, photographed, and video work is accessible in one place.

Create learning channels for your students. Import the videos that your students can access to learn from, or be inspired by. Each video can be categorized according to unit and topic. Students can go through a units “channel” to access all learning videos that you recommended for the unit. This is definitely textbook of the future! I’m excited to utilize this idea for our inquiry units. As the students and I find video, we can add it to our own customized learning channel. This channel can then be embedded in student projects, websites, and shared through social media.

Set up a video learning station on classroom computers. As your students are rotating through learning centers, one of the centers can be video relevant to the learning. The great thing about using Tagible: you don’t have to be concerned about students clicking on “related videos” on YouTube that aren’t yours.

As a school, create a professional development tool for your teachers. Create a professional development category with sub tags like: assessment, technology, philosophy, teaching strategies, common core, etc. Add videos and create channels that teachers can access for on-demand professional development.

Keep your school or classroom websites up-to-date with the latest video content without contacting your web provider or logging in to add new video. Create a category called “Home Page” and create a channel based on the category. Any time you tag any video with the “Home Page” category, the channel will be updated to include the new video automatically. If you’ve embedded that channel on the homepage of your website, all of the video is automatically included, no need to edit the website.

Tagible is a great way to foster a home-school connection. Record student work and share via a unique channel with families. This would be an incredible look inside your classroom for families who don’t get the opportunity to volunteer at school often.

At Anastasis, I’ve created categories for Field Trips, Special Events, Teams (classrooms), Inquiry Blocks, Explore (videos we like), Crave classes, School year, and Student Created. The great thing about the categories is that you can use them to quickly narrow down videos for a channel. For example, we could create a channel just for “Inquiry Blocks” in “2013-2014″ school year. Students and families can find exactly the videos that they are looking for all the time!

Are you an educational speaker? Create a channel of your presentations to share with others, and create a channel of videos that you used during your presentation. These can easily be shared at the end of a conference.

If you “flip” your classroom using video, Tagible is ideal. Make it easy for students to access video based on your own customized categories. Your flipped channel can be embedded directly on your blog/website and update automatically every time that you add a video. Create “review” channels that automatically collect videos from a unit or topic so that students can go through the channel to review and study. Invite your students to come up with categories that they would like to be able to search by.

Tips: Tagible is a brand new startup company. They are still working some bugs out of the system, and are regularly adding new features. In the bottom, right corner of the site you have the option to “Send Feedback” click on the portion of the site that you want to send feedback about and let them know about any bugs you find or features you would like to see.  You can try Tagible for free, they do have advanced features with monthly subscriptions. Be sure to mention Kelly Tenkely, they may be able to help you out with premium features. Tagible was started by one of Anastasis Academy’s board members and founding families. It has been incredible to watch this thing take shape! Just like the school, it started around this family’s kitchen table.

Want to see what a customized Tagible site looks like? Check out Team Anastasis here.

 

Rodan + Fields Consultant

Stormboard: Beautiful virtual brainstorming and collaboration

Posted by admin | Posted in Analyze, Anastasis Academy, Classroom Management, collaboration, Create, Download, Evaluate, Interactive book, Interactive Whiteboard, iPod, Knowledge (remember), Middle/High School, professional development, Secondary Elementary, Subject, Teacher Resources, Understand (describe, explain), video, Web2.0, Websites | Posted on 12-03-2014

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Stormboard-beautiful virtual brainstorming and collaboration

What it is: Stormboard is a super beautiful virtual sticky note brainstorming and collaboration application that lets classrooms or teams share online whiteboard space. In addition to virtual sticky notes, Stormboard makes it simple to add quality and usefulness to your shared space with photos and video. Each idea that gets added to a Stormboard has a comment thread attached to it, this ensures that everyone’s voice gets heard and conversations about specific ideas don’t get lost. Users can also vote on ideas, this is a quick way to get feedback. Stormboard lets you instantly generate “innovation” reports so that all ideas can be easily captured and saved as a spreadsheet or pdf. Shared space is flexible, you can share both synchronously or asynchronously. Stormboard works on any internet connected device making it ideal for a BYOD (bring your own device) classroom, and seamless regardless of what platforms your school uses.

How to use Stormboard in your classroom: I’ve seen lots of sticky note type applications over the years. Stormboard is hands down the most flexible and the most aesthetically pleasing. It gets all of that without being difficult to learn, it has a really great intuitive interface. Stormboard is a great way to capture learning that happens. In an inquiry classroom, we are regularly brainstorming, asking questions, following bunny trails of important thoughts and ideas, and sharing photos and video. Stormboard would be such an ideal place to capture all of this thought during an inquiry unit. I love the way that it threads conversations so that everyone’s voice gets heard and captured as it relates to an idea.

At Anastasis, our kids are constantly discussing big ideas. Stormboard would be a great way for the students to take notes and capture those ideas all together. As they go through literature, research, current events, science experiments, etc. they can capture all of their ideas, quotes, related images and videos in one place. When it comes time to write a report, reflection, summary or do some design thinking with their learning, students will have all relevant information in one place that THEY created together. This could be huge! Our Jr. High has been going through a book chapter by chapter throughout the year. So many of the discussions they have should be captured, the deep thinking is truly awesome! Stormboard would be a great place for this to happen. Learning and thinking process recorded.

Stormboard would also be perfect when you are implementing design thinking in the classroom. It is the perfect place for the ideation and research phases of the project to be captured.

Students can use Stormboard to work collaboratively with others in their class or with other classes in their school. It would also be a great tool to use with a collaborating school. Because it has options for sharing synchronously or asynchronously, it can be used with schools in different time zones around the world for collaborative projects.

Teachers can use Stormboard to collaborate on units or lessons with other teachers, make plans for new team undertakings, or just as a place to share or capture ideas.

Classrooms can use Stormboard on classroom computers OR on an interactive whiteboard or projector-connected computer to capture learning each day. This would make a cool living “textbook” where students could gather materials, resources, share ideas and conversations. Each day assign a different set of students to be in charge of the record. If you have a one to one device situation, each student can collaborate in this process together. At the end of the day, download the PDF or innovation report and save it. What a cool yearbook of learning and insight into your classroom.

As a school, plan new initiatives with your administrative team. We are currently dreaming of our own building (right now we lease space). This is the perfect place to share that dreaming with all stakeholders and capture conversations and thinking along the way.

I think it is awesome that Stormboard works on all devices, but also provides the option of downloading your work. This way you aren’t SO reliant on a tool that if it disappeared, all would be lost.

Tips: Stormboard is free to use. However, the free account is limited to 5 collaborators at a time. I’ve got my fingers crossed that when they see the awesome way that educators are using Stormboard, they will consider offering a free education account with enough for a class or two to collaborate. For $5/month/user you can add as many as you want. For $10/user/month you get unlimited users and unlimited administrators.

 

Rodan + Fields Consultant

Inquiry, magic, and blended learning: Anastasis Academy

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, collaboration, Create, education reform, Evaluate, inspiration, iPod, Knowledge (remember), Middle/High School, Primary Elementary, Secondary Elementary, Subject, Teacher Resources, Understand (describe, explain), video, web tools, Web2.0, Websites | Posted on 01-03-2014

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It’s hard to describe to people all of the magic that happens at Anastasis on a daily basis. It really does feel like something special, a magical quality of falling down the rabbit hole into another world where school is fun and challenging and wonderful. The learning that happens here is very organic, it lacks a formulaic approach. So when people ask us how they can do what we do, it isn’t a simple answer.

Anastasis learners are in a continual state of growth, discovery, and creativity. We are just wrapping up an Inquiry unit about “How the World Works.” As a school, we are preschool through eighth grade. All of our students engage the same big guided inquiry for a 5 week block. Although the driving inquiry is the same for all students, I break down the unit into some key concept lines of inquiry by age level. We have a primary, intermediate, and jr. high key concepts that provide entry points into learning at a developmental appropriate level. Our primary kids looked at How the World Works from the inquiry prompting that: people have daily habits and use time to help guide their day, week, month, and year. This gave them the opportunity to explore calendars, time, seasons, patterns in growth of crops, school habits, moon phases, sun, etc. Our intermediate students looked at How the World Works from the inquiry prompting that: predictable patterns help us explore objects in the sky and their connection to our life on Earth. This allowed our students to explore movement of the solar system, moon phases, constellations, galaxies, history of humans understanding of patterns in the universe, technologies that help us understand patterns, how the patterns in space impact life on earth, how animals and plants rely on patterns. Our Jr. High students explored How the World Works from the prompting that: Food comes from many places and goes through many changes on its journey to us. They discovered more about where produce comes from, what GMOs are, what the role of the FDA is, what chemical additives food has, farm to table, organic vs. non-organic, responsibilities of humans in food production and consumption, how food production has changed over time, practices for mass production of meat, what happens when our food resources have been exhausted?

The nice thing about having ALL students in the same big guided inquiry during a block, is the incredible overlaps in learning that occur between classes. This provides truly amazing opportunities for our students to learn from and with each other. We take advantage of that overlap as often as possible!

For each inquiry block I give teachers an inquiry guide with the driving inquiry question, the key concept, and the individual lines of inquiry that could be explored. This is a launching spot. I also provide resources for students and teachers on a Pinterest board. This board gets added to throughout the inquiry block as I know which lines of inquiry students are exploring (they often come up with great lines of inquiry that I haven’t considered). This becomes our “curriculum.” It is always evolving and growing based on the needs of students. Teachers send me requests for books, videos, apps, and hands on materials that they need throughout the block (I LOVE Amazon Prime!). The Pinterest boards are shared with students via QR codes that are hanging throughout the school. At any point in time, they can use their iPad to snap a picture and instantly they have access to a library of materials and ideas that they can explore related to the inquiry block. If you are interested in what this look like, you can check out the boards here:

This is the point that the magic I mentioned above starts to happen. Our teaching staff is awesome. They are some of the most creative, innovative, forward-thinking people I know. Even better: they provide the space for kids to be curious and expertly help them navigate that curiosity for new learning. This block offers such a rich picture of what learning looks like at Anastasis that I just have to share it. Notice that EVERY level of Bloom’s Taxonomy is addressed in this process, every subject woven into their learning naturally.

The students in Team Weissman began this block with a field trip to a local observatory. This was a really neat trip that I had the privilege of attending with them. Our students got a private tour of the observatory, complete with a history lesson of Colorado’s landscape when the observatory was built, the changes it’s gone through, the building history, and the science. The kids LOVED exploring each part of the building and learning about all of the little “secrets” around the observatory and why it was built the way that it was. They got to go into the basement to see how the base of the telescope is actually free-standing and not attached to the building. They got to open the ceiling. They got to explore each separate part of the telescope and ask questions and learn from an expert. The observatory expert’s passion was contagious. The spark for inquiry was lit in those moments. When the students were back at school, they each chose a line of inquiry that they wanted to know more about. They chose to learn about moon phases, galaxies, planets, constellations, Fibonacci, fractals, waves, plant life, etc. Each student snapped a picture of the QR code for this block to begin digging through resources. This was a great spring-board for discovery. As students dug into discovery, they chose different projects and ideas of how they could share their learning with others. This led to the building of a planetarium that the whole school could tour through to learn more about the universe, green house design, art work to teach about the relationship of plants/fractals/Fibonacci, a telescope, a black hole demonstration, a planetary model, a genius art demonstration of moon phases for the planetarium, and a model of different types of waves.

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Prototype Lab-Anastasis Academy

Anastasis Academy- Planetarium

Planetarium tours: Anastasis Academy

Pattern study: Anastasis Academy

Student Created Greenhouse: Anastasis Academy

Prototype Lab: Anastasis Academy

 

There was a lot of research that happened in this unit. One student showed me how she was using multiple devices to compare sources as she did her research…brilliant!

photo 2-6

 

Throughout the 5 weeks I heard exclamations of excitement, pride in what students had created, excitement as they saw what other students in the class were doing. Completely fantastic, magical moments of learning! This week, the students invited every other class in the school to be a part of their learning. They gave each class a tour of the universe in the planetarium and each presented their findings over the last 5 weeks. They also walked them through how patterns in the universe are mimicked here on earth in their greenhouse (made with pvc and shower curtains!).

Inside the planetarium: Planets

Inside the planetarium: Black Holes

Anastasis is a 1:1 BYOD school. Each of our students has an iPad (the only supply on their supply list) in addition, sometimes they bring a phone or iPod as well. You know what? As awesome as the technology is, it fades into the background. It really is just another tool for learning that we use at Anastasis. It helps tremendously with research, connecting with experts all over the world, typing out and recording ideas. What I love about this last unit is that none of the students chose to show their learning through technology. Each of them chose something tangible to demonstrate learning. The use of technology was brilliant. Truly hybrid learning! The students who worked on the planetarium used an app called Sky Guide to figure out exactly where in the sky each constellation and galaxy was so that their planetarium would be a true picture of what it would be like to look up into the night sky. After building the planetarium, the kids decided which way they would align it in the classroom. Then, using the Sky Guide app, they would get in, find out where the constellation was in relation to where they were standing. They poked holes in the plastic in the shape of the constellation and labeled it with a piece of tape. A brilliant coming together of technology and creativity!

I wish I could bottle up the excitement that the whole school had as they watched the planetarium being built. The amazing anticipation of getting to see the finished product. The sneak peeks they tried to take. This was a school community learning and exploring together.

As Team Weissman worked on this, students in Team Baldwin each chose a pattern that they wanted to learn something more about. They connected to experts, researched, and came up with really incredible questions. The outcome of this was also student created projects to show others what they had learned. These kids also held an expo day to let others in the school see their learning. They got to be the expert. Students explored everything from patterns in the circulatory system, to service animals, to electricity, to dub step, to patterns in baking, the moon, coding, and plant growth. When I asked the kids what they liked best about their projects, the common answer was: getting to talk to my expert. Connecting students with an adult expert (usually using technology) was so meaningful and lasting. They were proud to share with others what they were now an expert in.

Patterns in baking: Anastasis Academy

Electricity study: Anastasis Academy

 

The Jr. High was so impacted by what they learned about where our food comes from, that they created a conference for Anastasis students and parents. They had sessions, round table discussion, asked parent experts to come in and share, and invited a keynote speaker. They also invited other classes in on their learning by asking them to share learning they’ve done throughout the year at their expo. The round table discussion among the students was hands down my favorite part of the day. Hearing these kids challenge each other’s opinions about GMO’s, Monsanto, being a localvore, food production, health, etc. was incredible. They were well researched, thoughtful and considerate of different opinions. They referred back to field trips they had to Growhaus and a local meat market. They started out in the community with experiential learning, used technology to learn more, and finished by inviting community to learn with them.

Hydroponics: Anastasis Academy

Primary students shared their greenhouse:

Anastasis Jr. High Round Table discussion

 

This is what learning looks like. It is hard work, there is challenge. There is also beauty and excitement and pride.

Hour of Code: 30 ways to get your students (k-12) coding! #hourofcode

Posted by admin | Posted in Anastasis Academy, Apply, Art, collaboration, Create, Download, Fun & Games, Interactive Whiteboard, iPod, Middle/High School, Primary Elementary, professional development, Secondary Elementary, Teacher Resources, Technology, video, Video Tutorials, web tools, Web2.0, Websites | Posted on 09-12-2013

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What it is: This week is Hour of Code week! From December 9- December 15, Code.org is hosting an event to introduce students everywhere to computer sciences.  The event is super flexible, you can plan your hour anywhere it fits in your schedule this week.  Code.org has MORE than enough resources, videos, activities to get you going, but these days there are all kinds of great resources to help you bring programming and the Hour of Code into your classroom.  The best part is, there is no previous coding experience required, really!

I can’t tell you how rewarding and exciting it is to learn something alongside your students.  It is such a neat thing for your students to see you as a learner (without all of the answers) and discover learning together.  This is rewarding in ways you may not have experienced before.

How lead your student (school) in the Hour of Code Week: First: sign up for the Hour of Code week at Code.org.  This leads you to fantastic tutorials for the learner.

  • Check out the tutorials and pick one for your class. Tutorials are available in a variety of languages!
  • I like to go through the tutorial once on my own so that I have some background information before diving right in with students.
  • Test tutorials on the devices students will use during the Hour of Code (there is nothing worse than planning everything only to learn you don’t have the correct plugin!)

Next decide if your students will be going through the tutorial on their own, in partners, or as a class.  This probably depends on what devices you have available for your students.  Don’t let a lack of devices keep you from participating!  Students can work together on classroom computers (maybe as a center where groups visit the computer together for an hour. A new group can visit the center each day of the week.) If you don’t have reliable classroom computers, or the ability for students to work independently in a one to one setting, think about working as a whole class using an interactive whiteboard or projector-connected computer.  If you suffer from low bandwidth (the worst!) you can even opt to download the tutorials so that you are watching them locally.

Have fun learning together! It is okay to say, “I don’t know.” As I said above, it is truly such a cool experience to learn with your students.

Hour of Code-30 ways to engage your students!

Although Code.org is hosting the Hour of Code, you aren’t limited to the resources you find there.  Below I’ve listed some of our favorite places to learn about coding at Anastasis Academy:

  1. Codecademy (this was where Team Anastasis started our first year during Crave classes. I learned right along with them! I can’t tell you the number of times I said, “I don’t know, let’s see if anyone on Twitter can help.” GREAT experience! The kids loved the game nature of learning to code and the immediate gratification of moving to the next level.)
  2. Codecademy: Hour of Code this is available as an app on the iPhone (can also be downloaded for iPad at the phone resolution)
  3. Squad is a free collaborative code editor.  With Squad, students can access the code they are writing anywhere there is an Internet connection. This means that students can chat and edit files together no matter where they are.
  4. Tynker- This is one that I wrote about just the other day…cannot wait to use it!
  5. Romo- This is a robot that helps teaches the basics of programming. I adore this little robot. It is adorable and fairly affordable if you already have an iPhone/iPod that you are willing to let kids use.
  6. Bootstrap- This is an awesome resource for middle and high school students.  It teaches students algebraic and geometric concepts through computer programming.  Different from other resources, this one begins with the math in mind and shows students practical application of what they are learning in algebra/geometry as you go.  Very cool!
  7. Scratch- from MIT, this is a great place to start…a long time winner for sure!
  8. Stencyl- is game creation software with a visual interface that lets students publish their creations for any platform.
  9. Game Salad- similar to Stencyl, this free download lets students create games visually and publish their creation on multiple platforms.
  10. Hackety Hack!- with this download kids can learn the basics of Ruby on Rails programming language.
  11. Code Monster- great beginner interface for kids to learn the basics of programming through a step-by-step online guide.
  12. Hopscotch- Coding for kids in a visual programming language. Hopscotch is an app for the iPad and FREE!
  13. Move the Turtle- Another app for the iPad that teaches programming visually. This one is $2.99
  14. Treehouse- Free app for the iPad that teaches programming and design from 1000 videos, practice modules, etc.
  15. Cato’s Hike Lite- This is a programming and logic odyessy for kids. This is a great place for kids to learn the basics. The lite version linked here is free, the full version is $4.99
  16. CProgramming- an iPad guide to programming in C. This app features a conversational style with visual explanations and is probably best for older student. The hosts sing badly, tell cheesy jokes, and include ridiculous pop culture references.  All of this adds up to a fun way to learn. $5.99
  17. Codea- an iPad app that fills in the gaps of your lack of programming knowledge with visual interface. $9.99
  18. KineScript Lite- visual programming for kids to learn to code and share it with others. A great starting point! Free!  Full version is $1.99
  19. Dynamic Art Lite- Another iPad based graphical programming option for kids. This one lets students create amazing animation and artwork with a drag/drop set of blocks. Free! Full version is $2.99
  20. Kodable is a free iPad game that offers a kid-friendly introduction to programming concepts and problem solving. (The pro version is on SUPER SALE for the Hour of Code week- 90% off!)
  21. Java Tutorial: Learn Java quickly with this iPad app from Udemy for older students. Free
  22. Light-bot Hour of Code- A free iPad app that introduces kids that have absolutely NO experience programming but can immediately use programming logic in this fun game.
  23. Daisy Dinosaur- a fantastic and free basics of programming app that features an adorable dinosaur named Daisy. The visual interface is great and teaches students the basics of objects, sequencing, loops, and events by solving the app’s challenges. (This is a favorite!)
  24. Bot Bat- a free iPad app that lets students design their own robot tank to do battle, they use visual programming to tell the bot what to do.
  25. Codi Animation- an iPad app where students can create animation for their own iOS app. $.99
  26. Chip Bots- a free iPad app that lets students design and program their own robot using chip-based programming environments.
  27. Circuit Coder- an iPad game and simulator for building digital circuits $1.99
  28. Lego Mindstorms Fix the Factory- I don’t know about you, but our youngest students are LEGO crazy. They would be all over this free iPad app that teaches the basics of programming language.
  29. TouchLogo is an ipad game that introduces programming to young children (even preschoolers could use this one!) $2.
  30. Last but certainly not least, Code.org. A fantastic site for all things code and lots of goodies just for educators!

 

iLearn Technology- Romotive robot

Tips: There are lots of videos and printouts for the Hour of Code that you can use to inspire some excitement about this fun day! You will even find links for letters to send home, to your administration, even the government!

What are you doing for your Hour of Code?  What fun things do you have planned?

Book Writer: create books on the iPad

Posted by admin | Posted in Art, Create, Foreign Language, Geography, Government, History, Inquiry, Interactive book, iPod, Knowledge (remember), Language Arts, Middle/High School, Phonics, Primary Elementary, Science, Secondary Elementary, Social Studies, Spelling, Teacher Resources, Understand (describe, explain) | Posted on 21-10-2013

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Book Writer app- iLearn TechnologyBook Writer

 

 

 

What it is:  Book Writer is a great app for the iPad (and iPhone or iPod Touch).  This app makes it a snap for kids to create books that can be read directly in iBooks.  With Book Writer, students can create their own ebooks with photos, video, audio and links.  Images and video can be annotated over in the book.  Finished books can be shared using iTunes and E-mail.  One of the best features of Book Writer is the huge number of applications that books can be shared through including: iBooks, Nook, Instashare, Bump, Evernote, Dropbox, and Send Anywhere.  This makes Book Writer wonderfully flexible no matter what apps your school uses regularly.

Book Writer- iLearn Technology

How to integrate Book Writer into the classroom: Book Writer is a great app for students to “publish” their writing in.  Students can compile research, notes, images and videos to create their own textbooks.  Why passively read through a text when students can be a part of creating their own?  This makes the learning so much more valuable and gives students the opportunity to “own” their learning.  Each student’s finished book will be just a little different.  Students can compile class notes, images of work and examples from class, and videos (either their own or other videos they’ve downloaded), reflections on learning, etc. into a book that can be shared.  This would be a fantastic way for students to share what they’ve learned at the end of a unit.  Because of the variety of content that can be included in Book Writer, it would make for a great science journal.  Students can take photos  of a scientific experiment or process, label the images, and reflect on observations, hypothesis, etc.

Students could also use Book Writer as a place to keep all of their creative writing based on visual writing prompts.  Students can include the picture prompt on one page and their writing on the facing page.  Students can add to this book throughout the year and share their “published” writings at the end of the year.

Younger students will find Book Writer easy to use.  These students could create their own word bank picture dictionary.  Ask students to create a new page for each letter.  Every time a word gets added to the class word wall, students can add it to their dictionary.  Students can also add pictures to accompany the words, or audio of themselves saying the word.

Book Writer can be used for a class yearbook and then shared with all students digitally.  The extra fun part are the videos that can be included!

Tips: Book Writer has a clean, easy to use interface.  If you are using with young students, you may want to walk them through where to find tools for the first time.

Compatibility: Requires iOS5.0 or later

Devices: iPhone, iPad, iPod Touch

Price: $3.99 (iTunes link)

Addison Tales: Ignite Your Student’s Imagination

Posted by admin | Posted in Art, Create, Evaluate, Interactive book, Interactive Whiteboard, iPod, Language Arts, Primary Elementary, Secondary Elementary, Web2.0, Websites | Posted on 17-10-2013

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Addison Tales: Activate your student's imagination in descriptive writing

What it is: Addison Tales is an interesting interactive site that asks your students to contribute content.  This ongoing competition challenges students to invent an imaginative story character for Addison’s Tales.  When students visit the site, they will be introduced to Mr. Cornelius Addison.  If students click on the sparkly stars, they can visit the story’s characters.  When students click on Mr. Cornelius Addison, they will be taken to a story called “The Dream”.  The story is about Mack’s wild and imaginative store where he sells characters.  The story urges students to add characters to the store and then to “trap” their characters inside finished stories so that they don’t just remain figments of the imagination.  When students create their own characters, they make them “real” like the solid characters in the cottage that can be discovered inside the apps that are available from Addison tales in the app store.  The challenge is for students to write and draw interesting characters.

How to integrate Addison Tales into your classroom:  I think the way that Addison Tales combines technology, writing, drawing, story and imagination is brilliant!  Read “The Dream” with your students using classroom computers, an interactive whiteboard or projector-connected computer.  For those of you with iPads in the classroom, “The Dream” is also available as a free app.  After reading the story, talk about the types of characters described in “The Dream.”  This is a great way to get your students thinking about description and imagery!  Ask students to write down the adjectives and descriptive words that they remember from the story.  Students can choose a character from the story to draw.  For a fun class activity, invite students to all draw the same character and see what similarities and differences exist between student drawings.  (This can lead to some fun discussion about artistic license!) 

After students try their hand at describing characters from the story, they can work on creating their own character.  Students should think carefully about word choice and imagery.  Through December (2013) Addison Tales is running a competition where students can submit their characters.  Each week, Mr. Addison will frame a select number of characters on his wall with the artist’s nickname, country and character name for everyone to see.  At the end of the month, one of the most curious of the characters submitted will be turned into a plush toy and sent to the lucky artist.  Pretty great reward!

Tips: The contest portion runs every month through the end of December.  Even without the contest, the site offers a great way to introduce your kids to descriptive writing and imagery!

What do you think of Addison Tales?  How do you plan to use it in your classroom?

6 Days and 78 Resources for Digital Literacy Internet Safety

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Character Education, Evaluate, Internet Safety, iPod, Knowledge (remember), Middle/High School, Primary Elementary, professional development, Secondary Elementary, Teacher Resources, Technology, Understand (describe, explain), video, Websites | Posted on 15-09-2013

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At Anastasis Academy we are a 1:1 BYOD (Bring Your Own Device) school with EVERY student using technology throughout the day every day.  Internet Safety and Digital Citizenship are important topics for us because it is so integral to what our kids do while they are at school.  Whether or not you have a 1:1 program, these are topics that shouldn’t be overlooked!  Don’t assume that because your students are fairly savvy when it comes to learning technology, that they will automatically pick up on digital literacy.  Digital Literacy isn’t a topic that should be relegated to school either, it is essential that parents learn about digital literacy so that they can echo and enforce good technology use at home.  This week we will have a week of intensive digital literacy training for our students.  Being a BYOD school means that these topics come up as we go through the year often, it is nice for us to have an intensive week to refer students back to throughout the school year.  So much of digital literacy echoes good safety practices in “real” life.  As such, we spend time discussing online and offline safety practices during this week and have our local school deputy join us.  When I was a technology teacher, I would end this week with an Internet Driver’s License, students had to pass a safety quiz in order to get their license.  This was their ticket to being able to be online in my class.  Students could lose their license for inappropriate online behavior.  This was always popular for kindergarten through fifth grade students!  Below are our favorite resources to use.  We choose a different digital literacy topic for each day of the week, follow along or mix it up to meet your own needs!

6 Days and 78 Resources for Digital Literacy Internet Safety- ilearn technology

Monday- Online Identity

Students tend to assume that if something is online, it must be true.  This is especially true of people they “meet” online.  Students believe that anyone on a social network, blog comments, forum, etc. are who they say they are.  It is important to help students understand that not everything and everyone online is what they seem.

Elementary:  Faux Paw the Techno Cat: Adventures in the Internet

Faux Paw PDF book

Privacy Playground: The First Adventure of the Three CyberPigs

Cyber Cafe: Think UKnow

Child Net: Primary

Internet Safety Cartoon

Professor Garfield: Internet Safety

Jr. High: NS Teens Friend or Fake- a video that helps students realize that not everyone they meet online is trustworthy

NS Teens- RescueRun Game

Be Seen app (iTunes)  (Google Play)

 ThinkUKnow Teen

ChildNet: Secondary

CyberSmart: Unwanted Contact

Everyone Knows You Online

Do you really know who you are talking to online video

Tuesday: What to do

Every year I would ask my students how many of them had seen something they knew they shouldn’t have online.  100% of kids from kindergarten through eighth grade would raise their hands.  When I followed up with: how many of you told an adult about it? Only about 2% in the same age group raise their hand!!  When you ask students why they don’t report to an adult they list the following reasons: I didn’t want to get in trouble; Mom/Dad/Teacher would take the technology away from me if they knew, it was just an accident so I don’t tell; I was embarrassed.  This is a big deal!  Kids need to know that there is a trusted adult in their life who can help them navigate their online interactions without blaming them for accidental exposure.  After sharing these videos, we discuss appropriate responses to inappropriate material.  I ask kids to turn off the screen without shutting the device down.  This keeps other students or siblings from seeing the inappropriate content before it can be reported.  If a student sees anything online that makes them feel scared, uncomfortable, confused or something they know is inappropriate they should report it to a trusted adult right away.  I always let students know that they will never be in trouble for reporting this to us.  It is a big help for us because then we know which sites to block so that other kids don’t run across the same material.  Empower your students to do the right thing by letting them know that they are doing their part to keep a wider community safe.  If students do come to you with inappropriate content, take a deep breath, thank them for their help and report the URL to your tech department to be black listed.  No matter how shocking the content is, do NOT get upset with the student!  This will keep them from ever telling you about it again.  Do not punish students for dong the right thing! Follow up as necessary to help the student properly navigate what they were exposed to.

Elementary: NS Kids: Bad Netiquette Stinks!

NS Kids: Tell a Trusted Adult

NS Kids: UYN game

Welcome to the Web

ThinkUKnow kids

CyberSmart: Offensive Content

CyberSmart: unwanted content

Jr. High: NS Teens: Mike-Tosis

Wednesday: Online Identity/Digital footprint

Students often separate who they are online with who they are in “real” life.  This is a mistake!  It is important for students to understand that who they are online and who they are in person is one and the same.  Decisions made online can impact their real life in big ways!  Students also need to know what information is okay to share online, and what information is private and should not be shared online.

Elementary: NS Kids: Be safer online

NS Kids: Be safer offline

CyberSmart: Digital footprint

Jr. High: NS Teens: Profile Penalty

NS Teens: Tad’s Profile Panic game

Top Secret!

CyberSmart: Digital Reputation

Thursday: Cyber Bullying

Cyber Bullying is becoming a big issue for kids all over the world.  Kids say things to each other online (or about each other) that they wouldn’t dream of saying to someone in person.  It is important that kids know what cyber bullying is and what to do if they encounter a cyber bully. Kids need to know that it is always inappropriate to cyber bully in all of its forms.

Elementary: Faux Paw Meets the First Lady: How to Handle Cyberbullying

Faux Paw PDF book

Communications level 2 mission: cyberbullying

Stuart and Scout: Cyberbullying

The Great Bully Roundup

Hector’s World: Cyberbullying

CyberSmart: Cyberbullying

Jr. High: NS Teens: Terrible tEXt

NS Teens: Cyberbully Zombies Attack

NS Teens: Stand by or Stand Up comic

CyberSmart Cyberbullying

Cyberbullying video

 Cyberbully virus video

Friday: Online Privacy

Here’s the thing about making online content private: it’s never really totally private.  Kids forget that even if they only share with people they know, the people they know may not necessarily keep online content private.  I always use the example of my mom who keeps many of her pictures “private” online.  However, I have access to those photos and nothing stops me from downloading them or taking a screen shot and sharing them with the world.  It is important for kids to know if something is digital, that it can be shared.

Elementary: NS Kids: Passwords

NS Kids: Password game

Google: Playing and Staying Safe Online

Disney Surfswell Island

Privacy Pirates: An Interactive Unit on Online Privacy

Safety Land

Communications Level 1 Mission: Personal Information

Hector’s World Personal Information

Do’s and Don’ts when using social networks

Jr. High: NS Teen: Post to be Private

NS Teen: Stop that post…again game

NS Teen: Stop that post! game

Google: Playing and Staying Safe Online

CyberSmart: Identity Theft

Online Safety bulletin board video

Do’s and Don’ts when using social networks

Every Day Learning: Online Discernment

Students tend to believe that everything they read or see online is true.  Obviously this is SO not the case!  Help your students learn how to have discernment as they are surfing the net.

Elementary: Google: Detecting Lies

Co-co’s AdverSmarts: An Interactive Unit on Food Marketing on the Web

CyberSense and Nonsense: The Second Adventure of the Three CyberPigs

Passport to the Internet: Student tutorial for Internet Literacy

Using the web for research

Jr. High: Google: Detecting Lies

Allies and Aliens: A Mission in Critical Thinking

Jo Cool or Jo Fool

MyWorld: A digital literacy tour for secondary students

Using the web for research

 

Teacher resources/lesson plans:

Net Smartz: Includes an online safety education kit, teaching materials, presentations

Web Wise Kids: teacher resources, safety night, safety kits

iKeep Safe: Digital Literacy and Citizenship Curriculum

Media Smarts: lessons, resources, professional development

Carnegie Cyber Academy: lessons, game guides, printouts/activities

ThinkUKnow- videos, lessons, resources

Child Net- presentations, resources, lessons, videos

CyberSmart- resources, professional development

Google: Good to Know

Tree Octopus- Help Kids see that not everything that is online is true.  The Octopus Tree Frog site will put their critical thinking skills to the test!

 

Remember, as you go through these topics and resources for kids, it is crucial that you tie in the equivalent off-line behavior.  Think stranger danger, reporting inappropriate behavior, bullying, and critical thinking.  At the end of the week, challenge kids to create their own PSA video about the digital literacy and safety tips they learned this week!