What it is: Kerpoof is one of my favorite creation tools for elementary students, it allows them to draw, create pictures, cards, books, and even movies. My original post about Kerpoof can be found here. Kerpoof has added some new features that make it worthy of another post. Students can now save their pictures, cards, stories and drawings locally (on their computers). On each canvas is a JPEG icon that will allow any picture to be saved to the computer locally. They are working on making it possible to download the movies locally soon. Kerpoof also introduced info bubbles. In the Make a Picture object library, students can drag out a picture onto the canvas. Now there is a new question mark button that shows up on an object. When students click on the question mark, a little bubble of information pops up. Students will gain all kinds of information from these little fact bubbles. They can learn everything from: who wrote Treasure Island, to learning the national animal of Australia.
How to integrate Kerpoof into the classroom: Kerpoof is an outstanding creativity program for the classroom. With there education accounts and these new features, it is even more useful in the classroom setting. Now that students can save their pictures created on Kerpoof locally, they can use their Kerpoof creations in new ways. Upload the saved JPEG to the class website, blog, or wiki, or add illustrations to a word processing program.
Use the new information bubbles to start a Kerpoof scavenger hunt. Ask students specific questions ahead of time or instruct students to research broader topics like “dinosaurs” or “Mexico”. After students have found answers to their assigned questions, they can do more in-depth research using library or Internet resources. After research is completed, students can come back to Kerpoof to create a picture, story, essay, or movie including information that they learned.
Tips: Be sure to check out Kerpoof’s lesson plans, they have just added a new lesson called “Programming Wizards” designed to teach students about how computers work and how to build, design, and test a program. Very cool.
Leave a comment and share how you are using Kerpoof in your classroom.