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Crick Web Literacy Resources

    What it is:   Crick Web Literacy Resource is an excellent collection of interactive games for language development and practice in students.  The resources are excellent for individual student play, literacy group student play, or whole classroom play with an interactive white board.   Games include hangman, alphabetical order, collective nouns, compound words, sticky letters, matching pairs, street scene labels, seaside postcard, spelling checker, story sequencer, instruction sequencer, verb links, word dice, spelling word tester and word selector.  Yes, it is a treasure trove of literacy activities!   How to integrate Crick Web Literacy Resources into the classroom:  The Crick Web Resources can be easily integrated into your current literacy curriculum as an enrichment.  The activities fit right along side lessons you are already teaching but make them interactive for students.  I really like the Word Dice activity because students (or teacher) can add their own words to the dice to roll them.  The dice would be great for teaching nouns and adjectives (or any part of speech) on an interactive whiteboard or with a projector.  The dice are also outstanding for playing games unique to your classroom (maybe one that you created!)  The Sticky letters lets students create their own word wall or can be used with a projector for a class word wall.  I was also very impressed with the Spelling Rule Tester which helps students learn the rule for making singular nouns plural.  Students can input their own singular nouns and type what they think the plural is and then click on the tester to see if they are correct.  Take a look at the activities and see how they fit into your curriculum… my guess is that you will find at least one keeper in the group!   Tips:  If the Crick Web Literacy Resources look too difficult for your students, click on the Key Stage 1 tab at the top of the site for additional resources for younger students.     Leave a comment and share how you are using Crick Web Literacy Resources in your classroom.

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Death in Rome

Posted by admin | Posted in Analyze, Apply, Evaluate, History, Language Arts, Middle/High School, Secondary Elementary, Understand (describe, explain), Websites | Posted on 20-10-2010

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What it is: Death in Rome is an interactive history experience from the BBC.  The game takes place in the year 80AD where Tiberius Claudius Eutychus is found dead in his apartment.  Students must put their sleuth skills to work as they investigate clues scattered around the room to solve the mystery.  They have until dawn to crack the case.  In addition to clues in the room, students can “talk” to modern-day experts for additional information, and interrogate witnesses.

How to integrate Death in Rome into your curriculum: Death in Rome is a fantastic exercise in critical thinking, reasoning, and deduction.  Students will learn about ancient Rome, using clues to solve a mystery, and find out how engaging and interesting history can be.  Death in Rome would make a great partner activity.  Students can work together in teams to solve the crime.  When each team has cracked the case, they can share the strategy they used and the clues that tipped them off to the solution.  If you don’t have access to a lab setting, solve the case as a class using a projector or interactive whiteboard.  Students can take turns at the board acting as investigators and leading the investigation.  As the game progresses, those students at their seats can make note of the clues and offer conjectures as to what the clues reveal about the death.

Tips: Because of the subject matter, this game probably isn’t appropriate for students under the age of 10.  I recommend playing through the game yourself to decide if it is appropriate for your age group.  Older students will enjoy playing investigator!

Please leave a comment and share how you are using Death in Rome in your classroom!

Comments (2)

[…] This post was mentioned on Twitter by Shelly S Terrell, ktenkely, Beth O'Connor, Thomas Baker, Teresa Heithaus and others. Teresa Heithaus said: @ktenkely Thank-you for the link on Death in Rome. Has my wheels turning! http://bit.ly/9oM1KQ […]

[…] iLearn Technology suggest ways in which the game might be integrated into your teaching: “Death in Rome is a fantastic exercise in critical thinking, reasoning, and deduction.  Students will learn about ancient Rome, using clues to solve a mystery, and find out how engaging and interesting history can be.  Death in Rome would make a great partner activity.  Students can work together in teams to solve the crime.  When each team has cracked the case, they can share the strategy they used and the clues that tipped them off to the solution.  If you don’t have access to a lab setting, solve the case as a class using a projector or interactive whiteboard.  Students can take turns at the board acting as investigators and leading the investigation.  As the game progresses, those students at their seats can make note of the clues and offer conjectures as to what the clues reveal about the death.” […]

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