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Discovery’s Make a Quake

What it is: Our fifth graders are going to be reading stories about extreme nature next week.  To build background knowledge about extreme nature, I was on a hunt for some sites that would teach them about different natural occurrences and include an interactive where they could explore the occurrence first hand.  Discovery has an nice interactive on earthquakes called Make a Quake.  Students are able to create their own earthquake in a virtual simulator.  Students enter a simulator that lets them choose the kind of ground that their building is built on, the preventative measures that have been put in place, and the magnitude of the earthquake.  Then they begin the quake to test out different scenarios. How to integrate Discovery’s Make a Quake into the classroom: This is a great site to help students understand how different factors determine the impact of an earthquake.  Allow students to explore this interactive individually on classroom computers or in a computer lab setting.  Encourage them to take notes about what combination causes the most damage and which combination causes the least damage.  You could also complete this simulation as a class using an interactive whiteboard or a projector.  Invite students up to adjust the different factors (ground, prevention, magnitude).  Ask students to make predictions about what will happen to their building. Begin the quake to test their hypothesis. Tips: Students can learn more about past earthquakes by learning more about 1906: The Great Quake Cover-Up and view a photo gallery of earthquake destruction. Leave a comment and share how you are using Discovery’s Make a Quake  in your classroom.

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Death in Rome

Posted by admin | Posted in Analyze, Apply, Evaluate, History, Language Arts, Middle/High School, Secondary Elementary, Understand (describe, explain), Websites | Posted on 20-10-2010

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What it is: Death in Rome is an interactive history experience from the BBC.  The game takes place in the year 80AD where Tiberius Claudius Eutychus is found dead in his apartment.  Students must put their sleuth skills to work as they investigate clues scattered around the room to solve the mystery.  They have until dawn to crack the case.  In addition to clues in the room, students can “talk” to modern-day experts for additional information, and interrogate witnesses.

How to integrate Death in Rome into your curriculum: Death in Rome is a fantastic exercise in critical thinking, reasoning, and deduction.  Students will learn about ancient Rome, using clues to solve a mystery, and find out how engaging and interesting history can be.  Death in Rome would make a great partner activity.  Students can work together in teams to solve the crime.  When each team has cracked the case, they can share the strategy they used and the clues that tipped them off to the solution.  If you don’t have access to a lab setting, solve the case as a class using a projector or interactive whiteboard.  Students can take turns at the board acting as investigators and leading the investigation.  As the game progresses, those students at their seats can make note of the clues and offer conjectures as to what the clues reveal about the death.

Tips: Because of the subject matter, this game probably isn’t appropriate for students under the age of 10.  I recommend playing through the game yourself to decide if it is appropriate for your age group.  Older students will enjoy playing investigator!

Please leave a comment and share how you are using Death in Rome in your classroom!

Comments (2)

[…] This post was mentioned on Twitter by Shelly S Terrell, ktenkely, Beth O'Connor, Thomas Baker, Teresa Heithaus and others. Teresa Heithaus said: @ktenkely Thank-you for the link on Death in Rome. Has my wheels turning! http://bit.ly/9oM1KQ […]

[…] iLearn Technology suggest ways in which the game might be integrated into your teaching: “Death in Rome is a fantastic exercise in critical thinking, reasoning, and deduction.  Students will learn about ancient Rome, using clues to solve a mystery, and find out how engaging and interesting history can be.  Death in Rome would make a great partner activity.  Students can work together in teams to solve the crime.  When each team has cracked the case, they can share the strategy they used and the clues that tipped them off to the solution.  If you don’t have access to a lab setting, solve the case as a class using a projector or interactive whiteboard.  Students can take turns at the board acting as investigators and leading the investigation.  As the game progresses, those students at their seats can make note of the clues and offer conjectures as to what the clues reveal about the death.” […]

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