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Magnetic Poetry

    What it is:  Magnetic Poetry is a virtual edition of magnetic fridge poetry.  Students can choose from four kits to create their ‘magnetic’ poem.  There is Kids Kit, First Words, Best Friends, and Storymaker.  After students have chosen a kit they can choose from three backgrounds for their poetry (refrigerator, locker, or whiteboard).  Students are given a virtual tub of words to choose from that they can drag, arrange, and rearrange to create a poem or story.  When they are finished, students can send their Magnetic Poetry to an email address or save it for later viewing on the site. How to integrate Magnetic Poetry into the classroom:  Magnetic Poetry is a great site to use in April as part of national poetry month.  This site is wonderful for those students who are hindered by spelling (you know the students who will only write with words they know how to spell).  Students can pull from the word bank of words to create a story or poem that can be saved, sent to an email address, or printed out as a draft and turned into a published piece.  This would be a fun website to use with the whole class and an interactive whiteboard, encourage your students to take turns adding words to a class poem or story.  This would also make a great center activity for students to visit and create with during the week.     Tips:  If a student saves their poem, they are granting permission for the site to use their poem as a possible example on the site or on packaging.    Leave a comment and tell us how you are using Magnetic Poetry in your classroom.

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Death in Rome

Posted by admin | Posted in Analyze, Apply, Evaluate, History, Language Arts, Middle/High School, Secondary Elementary, Understand (describe, explain), Websites | Posted on 20-10-2010

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What it is: Death in Rome is an interactive history experience from the BBC.  The game takes place in the year 80AD where Tiberius Claudius Eutychus is found dead in his apartment.  Students must put their sleuth skills to work as they investigate clues scattered around the room to solve the mystery.  They have until dawn to crack the case.  In addition to clues in the room, students can “talk” to modern-day experts for additional information, and interrogate witnesses.

How to integrate Death in Rome into your curriculum: Death in Rome is a fantastic exercise in critical thinking, reasoning, and deduction.  Students will learn about ancient Rome, using clues to solve a mystery, and find out how engaging and interesting history can be.  Death in Rome would make a great partner activity.  Students can work together in teams to solve the crime.  When each team has cracked the case, they can share the strategy they used and the clues that tipped them off to the solution.  If you don’t have access to a lab setting, solve the case as a class using a projector or interactive whiteboard.  Students can take turns at the board acting as investigators and leading the investigation.  As the game progresses, those students at their seats can make note of the clues and offer conjectures as to what the clues reveal about the death.

Tips: Because of the subject matter, this game probably isn’t appropriate for students under the age of 10.  I recommend playing through the game yourself to decide if it is appropriate for your age group.  Older students will enjoy playing investigator!

Please leave a comment and share how you are using Death in Rome in your classroom!

Comments (2)

[…] This post was mentioned on Twitter by Shelly S Terrell, ktenkely, Beth O'Connor, Thomas Baker, Teresa Heithaus and others. Teresa Heithaus said: @ktenkely Thank-you for the link on Death in Rome. Has my wheels turning! http://bit.ly/9oM1KQ […]

[…] iLearn Technology suggest ways in which the game might be integrated into your teaching: “Death in Rome is a fantastic exercise in critical thinking, reasoning, and deduction.  Students will learn about ancient Rome, using clues to solve a mystery, and find out how engaging and interesting history can be.  Death in Rome would make a great partner activity.  Students can work together in teams to solve the crime.  When each team has cracked the case, they can share the strategy they used and the clues that tipped them off to the solution.  If you don’t have access to a lab setting, solve the case as a class using a projector or interactive whiteboard.  Students can take turns at the board acting as investigators and leading the investigation.  As the game progresses, those students at their seats can make note of the clues and offer conjectures as to what the clues reveal about the death.” […]

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