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Rhyme Race

What it is: Rhyme Race is a four player (or four team) interactive rhyming game that helps promote a better understanding of rhyming.  Players roll a die to move around the game board.  Along the way, students are asked to come up with rhyming words. If the player lands on a spot of the same color as their game piece, they are given an audio rhyming word.  A sound recording of a word is played and the player has to come up with a rhyming word.  If the player lands on a purple space they are given a picture rhyme clue.  A picture of a word is shown and the player must come up with a rhyming word.  The first player (or team) to land on an end space wins. How to integrate Rhyme Race into the classroom: Rhyme Race is an excellent interactive game for an interactive whiteboard.  Split students into 4 teams, students in each team will rotate rolling the die and answering with a rhyme. This is also a great way for students to practice rhyming in small groups at a classroom computer as a center activity.  If you have students who are struggling with rhyming, they can play this game as a single player. Tips: Rhyme Race is a Flash game.  Make sure that your Flash player is up-to-date before playing with students. Related Resources: Little Animals Activity Centre, Rhymer Leave a comment and tell us how you are using Rhyme Race in your classroom.

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Virtual Author Series

Posted by admin | Posted in Interactive book, Language Arts, Middle/High School, Primary Elementary, Secondary Elementary, Teacher Resources, Virtual Field Trips, Web2.0, Websites | Posted on 13-03-2008

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What it is: Simon and Schuster Publishing is offering a new unique experience to schools, a virtual author series. The electronic author visit brings bestselling and award-winning authors and makes them easily accessible to students and teachers. S&S creates a website specifically for each author visit that provides teachers with background information that will help prepare students for the author visit and provides interactive material that relates to the subject discussed in the author’s book. The program also includes a series of classroom activities and curriculum binders. The live web broadcast is the culmination of the virtual author experience. The 45 minute segment will include a presentation from the author, a reading from the book, and a question and answer session in which the author answers questions from the students.

How to integrate Virtual Author Series into the classroom: Bring popular author Andrew Clements (Frindle) into your classroom by signing up at the My Visit website http://www.bsu.edu/myvisit/ You need to sign up your class ASAP if you would like to participate in the first in the Virtual Author Series which takes place on March 18th. This is an outstanding opportunity for classrooms, libraries, and schools. Bring reading to life for your students with a virtual author visit. If you, like me, are on spring break during the first author in the Virtual Author Series be sure to check back for future Virtual Author events.

Tips: Check back for future Virtual Authors. The next Virtual Author will be D.J. MacHale (PENDRAGON) on April 29, 2008. This is an awesome way to bridge literacy and technology!

Please leave a comment and tell us how the Virtual Author Series went in your class. Specifically, I want to hear all about it since I won’t be able to participate!

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