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Rewordify: help kids understand what they read

What it is: Rewordify is a neat online app that helps struggling readers, ESL/ELL students, etc. improve their reading comprehension and vocabulary development.  Students can copy and paste a difficult passage into Rewordify and it instantly transforms the text by highlighting words it has substituted with more common/easily understood, language.  Students can click on the highlighted word to view the original word that was replaced. Teachers can use Rewordify to create vocabulary activities from any high-interest reading passage, make over 350 classics more accessible, and show students how to surf the web the way a strong reader does. Settings within Rewordify let students adjust how they interact with difficult passages based on their own preferences and learning needs. How to integrate Rewordify into your classroom:  Rewordify is a fantastic web app for struggling readers (or any reader!).  Often, non-fiction can be difficult for students to read and understand.  Even strong readers can struggle with the new vocabulary and terms used.  Rewordify simplifies the text so that students can read through it successfully for comprehension.  It doesn’t stop there!  Since all of the words that were reworded are highlighted, students can see new vocabulary in context.  Rewordify can help students build up the ability to recognize context clues and how to use them to increase comprehension. Anastasis is inquiry based.  We do a LOT of research, even with our youngest students.  The Internet is packed with fantastic resources for learning, but these resources are typically not created with student readers in mind.  As a result, students may struggle through a text and lose out on some of the rich learning in the process.  Rewordify is a great solution for us because students can quickly copy and paste text into Rewordify (works on iPads too!) and instantly read a more student friendly version of the text. Classic literature is classic for a reason.  This literature holds timeless truths, superior storytelling and enchanting characters.  Students rarely choose to read the classics on their own because the language can add a difficult layer to the reading, causing the story to be lost in the frustration.  Rewordify has more than 350 classics built-in to be read directly on the site.  Students can choose a book to read, modify their settings of how they would like to view the words, and jump right in.  Students can choose to have the words default to the easier, modified word; can ask Rewordify to highlight words that it would have changed so that they can click on the word if they need an alternative; or see both versions of the word in context side by side. ESL/ELL students will enjoy this site for the way that it allows them autonomy in their reading and vocabulary development. Rewordify is also a great way for students to learn and practice vocabulary and discovering new synonyms for words.  Any text can be added to Rewordify, high school students could plug-in their own writing to determine if they have used interesting language.  If nothing is highlighted, there could be some work to do on word choice. If you only have one or two computers available to students in your classroom, why not set up a bookmark to Rewordify that students can visit as needed during research, reading, etc.?  Students will be empowered to read anything they encounter with increased confidence. Tips: In addition to the classics, you will also see a variety of news websites and articles that work well with Rewordify.  Whole pages of the site are automatically reworded for ease of understanding. What do you think of Rewordify?  How do you plan to use it in your classroom?

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Using Angry Birds to teach math, history and science

Posted by admin | Posted in Analyze, Apply, Art, collaboration, Create, Evaluate, Fun & Games, History, iPod, Knowledge (remember), Language Arts, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Understand (describe, explain), Websites | Posted on 18-05-2011

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This post has been generously sponsored by iTutorMaths - GCSE Maths Tutors in the UK

Yesterday instead of dutifully writing a blog post, I was having fun building catapults with kids.  I was playing with a transdisciplinary lesson using Angry Birds as my inspiration.  Yes, you read correctly-Angry Birds.

It doesn’t seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I’m a fan too), I started thinking about all of the learning that could be happening.  I have watched a two year old tell an older sister that “you have to pull down to go up higher”.  I have watched as kids master this game through trial and error.  Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base.

I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today.  This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come.  So what did I do? I got myself out of bed and went to work sketching out a super awesome plan.

Here is the embedded learning that I came up with:

  • Primary Math: positional math language (above, below, left, right, bottom, biggest, smallest), measurement (distance), angles, shapes
  • Intermediate Math: parabolas, velocity, angels, trajectory, acceleration, quadratic formulas
  • Science: simple machines (lever), mechanics, force, energy, velocity/speed
  • History: history of the catapult, changes made to catapult technology throughout history, modern-day inventions that use this technology
  • Music: Tie in with history, what music was popular in the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Art: Tie in with history, what era of art was happening during the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Language Arts: reflection writing, reading text for information (non-fiction books and websites)
  • Learning: application of Angry Birds on students as learners, application of building a catapult on students as learners (I can’t claim this one it was all @stumpteacher with this blog post).

I set up 3 stations of learning and exploration.   In the first station students found Angry Birds on the iPads (now also available on the Internet in Chrome here), guiding questions, sticky notes and books on the history of catapults and simple machines.  Guiding questions were on chart paper and invited kids to join in the question asking by jotting down their own “wonders” on sticky notes and adding them to the chart questions.  At this station students “tested” Angry Birds and were asked to consider energy, force, acceleration, speed, angle and distance as they played.  Kids had fun with this, I anticipated that they would stick strictly to the  iPad and Angry birds but all of the kids looked through the books at some point.  There was a lot of talk about strategy, what they noticed about angle and how far to pull back on the different levels to get the bird to reach the target.

At Station 2 students found random materials that they could use to build their own catapult.  We included small blocks of wood, duct tape, string, rubber bands, paper clips, plastic cups, smaller dixie cups, paint stir sticks, popsicle sticks, plastic silverware,  markers, empty toilet paper rolls, clothes pins and of course the marshmallow to launch.  Students colored their marshmallow with sharpies to look like an Angry Bird (if doing this with kindergarten, be sure to mention that as soon as the marshmallow is colored, it is no longer food…we had a couple who were begging to eat the colored mallow!).  Next, students went to work constructing their catapults.  We offered no instructions and just let them go to town.  There was a lot of trial and error but all of the kids (kindergarten through eighth grade) made working catapults.  Students tested their catapult and experimented with speed, distance, accuracy, fulcrum, angle and force.  After launching the marshmallow bird they measured for distance and recorded.

As students tested we asked them:

  • What makes the catapult more accurate?
  • What makes the bird go the furthest?
  • Does mass affect the results?
  • How do objects move?
  • How do we calculate motion?
  • What is acceleration?
  • What is speed?
  • What are some forces that act on objects in motion?
  • How did the catapult set the marshmallow in motion?
  • Which challenge did your catapult meet best, accuracy or distance?
  • What helped the catapult?
  • What kind of energy did your catapult use?
  • What kind of force?
  • What are other kinds of levers?
  • What are simple machines?
  • What happens when the arm of a lever is shortened or the load is moved?
  • What happens to the force needed to make the load move?
  • What happens when you move the fulcrum?
  • What is the relationship between force and distance?
  • What happens when you adjust the angle?

Students had a fantastic time learning through trial and error and working together to reach our pig targets.  The collaboration among students was neat to watch, students would give each other ideas for fine-tuning the catapults to improve results.

In the third station, students had the opportunity to reflect on what they learned.  We asked them to reflect literally and figuratively.  Literally what did you learn about how a simple machine works, parabolas, measurement, etc.  What did you learn about catapults and how the technology is used today?  Then we asked them to think about the activity figuratively, what can Angry Birds teach them about life? What can it teach them about the learning process?

 

Older students looked at the math and science behind Angry Birds, using screen shots to determine if a bird would make it to the pigs based on parabolas.

Younger students labeled their catapult diagram with the language they learned about simple machines, force, and motion.  Students also labeled the Angry Birds diagram.

To wrap up we discussed the middle ages as a class and went through some of the texts together.  We read the history of the catapult and talked about why it was a necessary invention.  We connected all of this with how the technology is currently being used on air craft carriers (the boys really got into that discussion).

Who knew you could learn so much from a game of Angry Birds?

Here are some of the resources that we used during this lesson:

Projectile Motion simulation

Angry Birds Pig Target

Catapult guide for students

Myth Busters YouTube clip of tree catapult

The Physics of Angry Birds

Angry Birds Geogebra

Comments (55)

[...] Using Angry Birds to teach math, history and science [...]

I have been having my students use the addition of Angry Birds to our iPods as a topic for a persuasive essay. They are tasked with convincing me there are educational benefits to playing Angry Birds. I have been trying to think of ways to continue with the lesson into math. Thanks for the plans!

[...] stimulus for my first blog is Angry Birds (Rovio.com, 2013). On the iLearn Technology blog (2011),  they have a list of all the ways this game can be utilised in the classroom to [...]

[...] get the question ideas from an article on iLearntechnology.  When my son was playing the game, I would ask if I can play with him.  Before he launches a new [...]

[…] Success Story tweeted by @thegnomesmom Is this the way the brain learns? tweeted by @braininsights Using Angry Birds to teach Maths retweeted by […]

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