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Cyberkidz: games for math, literacy, geography, creativity and science

What it is: Cyberkidz is a great new website packed full of great learning practice games for kids age 4 to 11.  The games reinforce skills in a variety of disciplines including math, literacy, geography, creativity and science. Math– amounts, pattern, scale, number recognition, counting, scale, sums to 10, sums to 20, weights, multiplication, telling time, money, measurement, calendar, volume, percentage, distance, division, mathmix, area Literacy– letter recognition, alphabetical order, hangman, crosswords, typing, singular and plural words, sayings and quotes, learning Spanish, learning Dutch Geography– America, state capitals, countries of the world, Asia, Africa, France, Spain, Portugal, Belgium, Switzerland, Austria, Italy, South Africa, Ireland, flags Creative– painting, music, coloring, maze Science– food for animals, skeletal system, body parts, animals, solar system, mammals, the eye The games in each category are great for practice and skill building. How to integrate Cyberkidz into the classroom: Cyberkidz is a fun place for students to work on the knowledge level of Bloom’s Taxonomy.  The music game is the only creative game that I would truly place in the “create” category of Bloom’s Taxonomy because it gives students free rein to explore music and create a recording.   The majority of the games are designed to help students build skills and remember key concepts that are a necessary foundation for other learning.  These are a nice alternative to worksheet skill practice.  Students will enjoy the game quality of these practice activities.  Each activity can be advanced through relatively quickly making them perfect as a center on classroom computers.  Students can visit the game as a math, literacy, geography or science “practice” center before advancing to put those newly honed skills to work in a higher order thinking center. These practice activities could also be completed as a class using an interactive whiteboard or projector connected computer.  Split students into teams and rotate them up to the whiteboard for a class practice session. Tips: On each game screen, students can scroll to the bottom for instructions on the game.  Most of the games are pretty self-explanatory and kids will figure them out quickly. Please leave a comment and share how you are using  Cyberkidz in your classroom!

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How to Do Research Interactive Graphic

Posted by admin | Posted in Interactive Whiteboard, Knowledge (remember), Language Arts, Primary Elementary, Secondary Elementary, Teacher Resources, Understand (describe, explain), Websites | Posted on 29-03-2012

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What it is:  The research process can be a hard one for kids to master.  As a student, I remember thinking that it was a long process of random steps that were supposed to somehow come together as a completed project. I was constantly convinced that I would forget one of those steps and the whole thing would come crashing down around me.  I’ve seen this same behavior in our students at Anastasis. We mention the word research, and we are met instantly with groans.  Kids don’t really dislike research though, they do it all the time voluntarily.  Kids want to know how to be masters at parkour and they immediately search YouTube and Google for videos, tips, blogs, etc. to learn all about it.  Kids hear someone talk about dub step and will go through videos and connect with others who know about dub step.  They didn’t believe me when I told them this is research.  The Kentucky virtual library has a great interactive that leads kids through the research process step-by-step and lets them dig deeper into the portions that they don’t understand.  It has a fun game board-like interface so that it isn’t intimidating for kids to go through.  Every step of the process is covered from initial planning, to searching for information, to taking notes, to using the information, reporting and evaluating.  I’m not a stickler for this process happening exactly as it is described, but I appreciate that the site gives students a starting point so they aren’t so overwhelmed with the “research beast.”

How to integrate How to do Research Interactive Graphic into the classroom: The How to do Research Interactive Graphic is a great site to keep bookmarked and available for easy access for students throughout the school year.  Any time they are faced with the daunting task of performing a research project, they can access the interactive graphic.  Whenever your students are working on research, set up your classroom computers as a “research station” where students can perform searches online and access this graphic.  The interactive graphic will keep your students moving when they are feeling overwhelmed and stumped and provide a great foundation for conducting research.
The graphic is also a great way to introduce students to the research process.  Using an interactive whiteboard, or projector-connected computer, you can lead students through the process, explaining specific areas of focus for the project or your classroom.  I like that this site doesn’t just focus on the research paper, but shows students that research can have a variety of outcomes.
Tips: Within the graphic, there are pages that you can print out for your students.  Check out the notes section for an example of this.

Please leave a comment and share how you are using How to do Research Interactive Graphic in  your classroom!

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