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Moneyville: Economics and money virtual world for elementary students

What it is:  Moneyville is a fantastic site I learned about from iLearn Technology reader Tania.  This is an impressive site from the UK that teaches young kids (5-9 years old) about money and economic principles.  Moneyville is a fun interactive environment/virtual world where students can explore where money comes from, what money is worth and how they can prioritize spending and save (perhaps the US government should be playing this game?).  Throughout the game, students are asked to make a number of decisions that can affect their finances for the year.  In Moneyville students can make money by picking apples and selling apple juice, work at the post office to sort packages according to value, work at the city gates where they can earn money by painting, purchase items for their virtual room with the money they have earned, visit with a wizard who can reveal a secret treasure and add items to a wish jar where students can place items they are saving for.  Students will also find a time machine in Moneyville where they can journey to ancient Rome, ancient Egypt, the Middle Ages, or to the time of the dinosaurs.  The money in Moneyville is generic so it can help students of any country the principles of where money comes from, how to prioritize money, the value of money, and why it is important to save. How to integrate Moneyville into the classroom: Moneyville is a fun way to help young students understand the basics of money and economics.  The site is a fun way for students to explore economic principles.  It provides a great place to start discussions about what it takes to make money (work), why money is important, why saving is important and how the economic cycle works.  Moneyville would be a great site for students to play on individually in a lab setting at the beginning of a money/economics unit.  Expand the game into other disciplines.  Students can learn about persuasion and advertising by creating advertisements for their businesses in Moneyville using a paint or word processing program. Don’t have time/resources at school for students to play Moneyville in the classroom? Introduce them to the game using an interactive whiteboard or projector-connected computer. This is the type of site that my students begged to be able to continue on at home.  I never made it homework but rarely had a student who didn’t play at home!  If you do have an IWB or projector, create a class Moneyville account.  Let students take turns making decisions in Moneyville and talk as a class about the consequences (and unintended consequences) of those decisions. Tips: Students create a username and password so that they can play in Moneyville with all of their progress and money saved. Please leave a comment and share how you are using Moneyville in  your classroom!

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512 Paths to the White House Interactive Infographic for the Election #election2012

Posted by admin | Posted in Analyze, Evaluate, Geography, Government, Interactive Whiteboard, Math, Middle/High School, Secondary Elementary, Social Studies, Teacher Resources, Understand (describe, explain), Websites | Posted on 05-11-2012

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What it is: Tomorrow is Election day!  I couldn’t be more excited to see an end to the obnoxious political ads. Living in a swing state means that EVERY commercial I see is a political ad. At this point, all I have been convinced of is that the world may in fact be ending…the choices here are dire. One thing I am now passionate about: campaign reform. I digress.

512 Paths to the White House is a super cool interactive feature on the New York Times website.  Students can test out selecting a winner for the swing states and see the paths to victory available to either candidate.  Students can also mouse over the infographic and see what happens in the breakdown of each option.  According to the infographic, there are 5 paths to a tie.

How to integrate 512 Paths to the White House into the classroom: This really is a cool infographic to explore before the election.  Students can explore this infographic on classroom computers as an Election Day discovery center, as a class on an interactive whiteboard or projector-connected computer, or individually on computers.

This site makes a wonderful opening to discussion about the electoral college, the election process for the US, and why the swing states determine the outcome of the election.  At the bottom of the page, there are some specific scenarios for students to explore.  These scenarios also open up great conversations about economies in different states, beliefs of each party, political advertising, liberal vs. conservative states, etc.

In the secondary math class, students can explore probability, statistics and unpack the data offered here.  It is pretty interesting to see the paths each candidate has to winning based on who wins each battleground state.

Tips: Follow up on Wednesday, November 7th with how accurate the 512 Paths to the White House was.  Students can use this tool as they watch the election to predict who the winner will be.

Leave a comment and tell us how you are using  512 Paths to the White House in your classroom.

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Comments (2)

Dear Mrs. Tenkely,
I think that is a great learning tool. I would have loved to predict the swing states if I would have known about it. Hopefully, I will be teaching in the next election and can use that in my classroom. I bet the ads become so annoying because we are not even a swing state and they drove me crazy!

Hi! My name is Brittany Leavitt, and I am a student in EDM310 at the University of South Alabama. I was assigned to your blog through this class to read and comment on. I have never been very interested in politics myself, but I find this blog post extremely informative. I loved the infographic, and the different ways that you thought to use it in the classroom. Thanks for sharing! Hopefully, as a secondary educator in history, I can use this and similar things to get my students involved in elections and politics! Thanks for sharing!

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