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Secrets @ Sea

    What it is: Secrets @ Sea is the worlds first online ocean adventure learning game. This curriculum based adventure story is targeted for 4th through 7th grade students. The engaging website game complements ocean-theme units of study and enhances students learning experiences using the Internet. Student play the starring role of “Ace”, assistant investigator to Paula Pacific, who is assigned to examine unusual behaviors noticed in killer whale populations in the Alanamorris Strait. As Ace progress through the story, s(he) must successfully complete a number of ocean-related learning activities. The knowledge gained from completing these activities leads the student to the solution of the case. How to integrate Secrets @ Sea into the classroom: There are four main ocean themes to complement units of study, marine mammals and food webs; salmon, herring and plankton; tides, oceans and mapping; and features of the ocean floor, currents. Individual sections can be completed during a typical classroom computer lab session (30-45 minutes), or all sections can be played together in a longer session. Students can work through the site individually or with the entire class, in partners, or in small groups. Tips: Visit the Teachers Guide for an overview, introduction, important features, a break down of chapters, learning outcomes, technical specs, extension activities, and engaging science.    

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DIY: a maker site for kids

Posted by admin | Posted in Anastasis Academy, Art, Character Education, Create, iPod, Language Arts, Math, Middle/High School, Music, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Web2.0, Websites | Posted on 08-03-2013

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What it is: I LOVE everything about this site.  It truly embodies everything I love about learning and technology.  DIY is an online club for kids to earn maker skills.  Kids (otherwise known as Makers) share their creations and work with a larger online community and collect patches for the skills they learn.  Each skill has a set of challenges that help kids learn different techniques and create something fantastic.  When a child completes a maker challenge, they can add photos and video to their online portfolio to show off their creation.  DIY is a website where kids get a public portfolio, an app that they can use to upload videos and pictures of their projects, makers can choose to do challenges to earn “Skills” badges, and a parent dashboard where teachers or parents can follow along on all activity.

Maker identities are always secure, children are asked to choose an animal and a nickname to help protect their privacy. Parents get access to see what their kids are posting online.

I love that this site encourages creativity, reflective portfolios and using technology constructively.  It is an outstanding balance of online and offline activity!

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How to integrate DIY into the classroom: At Anastasis, we strive to encourage a maker community.  We do have a 1:1 iPad environment.  For many, this equates to a technology rich environment (it is) where everything is done or consumed on a device.  I can think of nothing sadder than reducing learning to a device!  We most often use our technology to capture and share our learning.  DIY is a fantastic site that makes way for kids to be curious about the world around them, create something new and use technology to innovate.

DIY is a great place to help students discover the love and joy of being a learner and a creator.  It fosters a classroom culture of innovation and sharing of learning and accomplishment.  So many of the challenges incorporate learning that support standards and other learning that is “required” in the classroom.  These challenges would be great to take on as individual makers, in small groups of makers, or to tackle as a whole class.  Don’t think of DIY as an “extra” thing to add into your classroom routine.  Instead, look through the challenges through the lens of how it can enhance the learning objectives in your classroom.  Embrace the maker culture in your classroom and allow room for creativity and innovation.  The inquiry model of learning lends itself beautifully toward this.  DIY could be the catalyst to making the shift away from more traditional learning and into an inquiry based model.

Tips: Instead of assigning “traditional” homework (read: piles of worksheets), assign a challenge from the DIY site.  Better yet, let students choose their own challenge to tackle and make time in the classroom for them to share their creations and accomplishments.

Leave a comment and tell us how you are using  DIY in your classroom.

Comments (1)

This is fantastic! Thanks for sharing.

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