What it is: Atlantis Remixed is a great interactive virtual world that supports students and teachers in conducting rich, inquiry-based explorations during which students learn standards related content and develop pro-social attitudes regarding environmental and social issues. More than just making learning fun, project Atlantis Remixed aims to help kids realize that they can make a real difference in the world. Atlantis Remixed is really a combination of education, entertainment/gaming and social action. The game environment has been designed to support students in social commitment and real-world action. Atlantis Remixed was created for children ages 9-16 to engage in transformational play in both online and offline learning activities. The storyline in the online activities inspires students toward social action.
Atlantis Remixed is a combination of a 3D multi-user virtual environment, learning quests and unit plans, a storyline (presented through an introductory video, novel and comic book), a global community of participants, and a narrative programming toolkit that kids can use to remix user-created stories. The storyline helps bridge the virtual, fictional, world of Atlantis with the real-world. Students can travel to virtual places to perform authentic activities (Quests), talk with other students from around the world, build virtual characters and professions, and demonstrate learning through multi-media portfolios. The platform is transdisciplinary including math, science and literacy. Students are sent on virtual social missions that reflect global ideals such as social responsibility, compassionate wisdom, creative expression, diversity affirmation, environmental awareness, healthy communities, and personal agency.
How to integrate Atlantis Remixed into the classroom: Atlantis Remixed has full units ready to use. Each unit is aligned to standards, inquiry based and meets multiple domains of learning. A single water-quality unit puts students in role of scientists hired by a national park, to come to the forest to help explain fish decline in the area. Students interact with virtual park rangers, loggers, fishermen and indigenous people and discover multiple perspectives. After decisions have been made, students can log back in and see the impact of their decisions. They can reflect on the consequences (and unintended consequences) of their decisions, and make changes as needed.
In addition to the virtual component, there is guided offline learning that can take place including discussions and in class activities. Teachers can modify curriculum to fit their own classroom needs.
Units include: Taiga- a water quality unit, Virtual Mesa Verde- a social studies unit, Plague World- a persuasive writing unit, Ander City- a statistics unit, Spacenik- a planetary science unit, Biological Indicators Mission, Rights & Responsibility Mission, Two Cells-One World Mission, and Diversity Mission. You can look at a snapshot of any of these missions to learn more about it.
Think about the added components you could layer on Atlantis Remixed Quests and missions. Are your students practicing writing business letters? Who could they write to in the virtual world or real world? Are your students learning how to use a new tech tool? What tie-in is there to the inquiry? How can you integrate other learning and customize the Atlantis Remixed environment to best fit your needs?
Leave a comment and tell us how you are using Atlantis Remixed in your classroom.