Starting with Soil: Organic Exploration App

Organic Exploration Starting with Soil App

What it is: Starting with Soil is a free app from the Whole Kids Foundation that teaches the importance of healthy soil and lets kids discover the harmonious roles that plants, animals, and people play in keeping it healthy. This high-quality, interactive app lets kids explore the life in soil through lots of interactive experiences. They can use a compost wheel to learn about which things can be composted; learn about pollinators and their role in the food we eat; explore fungi, bacteria, protozoa, algae, and nemotodes with a built-in microscope; and learn how long it takes to make an inch of healthy soil with an interactive timeline. Kids can also plant digital seeds, make it rain, and build their own digital compost pile.

How to integrate the Starting with Soil App in your classroom: The Starting with Soil app is a fantastic interactive experience that will help your students learn about how nature creates organic soil, the role that animals and cover crops play in organic farming, how different plants can thrive together, the importance of pollinators, and how compost is made and its part in growing healthy food. This free app can be used as a provocation for an inquiry unit about soil, in your science classroom, or during discussions about ecosystems or nutrition.

My favorite part of this app is the way it let’s kids explore soil. Rather than telling them why healthy soil is important, it reveals its importance through discovery, exploration, and play.

Follow-up learning by giving students the opportunity to put that new understanding to work. Have students design pollinator hotels for your school yard or garden, start a composting bin, or start a school garden. Check out the Whole Kids Foundation site for fantastic resources, ideas, and grant opportunities.

Tips: Starting with Soil is available on the App Store and Google Play.

Scholastic’s Listen and Read: Free non-fiction ebooks for primary students

What it is:  Scholastic is constantly sneaking new great resources for the classroom onto their site.  The other day I learned about one that I haven’t seen before from @rmbyrne on his great blog Free Tech for Teachers.  Listen and Read has fantastic online reading activities for early learners.  There are 54 nonfiction read-along books that include words, images and sound.  You can sort books by subject including: Community, American History, Animals, Civics and Government, Environmental Studies, Plants and Flowers, Science and Social Studies.  You can also sort books by level (A or B).

How to integrate Listen and Read into your curriculum: Non-fiction can be hard to read in the early years.  It often includes unfamiliar words and vocabulary and concepts that students don’t have a lot of prior knowledge of.  Scholastic’s Listen and Read is fantastic because it helps students navigate their way through non-fiction with the support of a read-aloud, sounds and images.  These interactive books help students better comprehend content because they aren’t focused on the words they are stumbling through.  At the end of the book students can click on the unfamiliar new vocabulary to hear the word said again.  This follow-up exposure reinforces word recognition, vocabulary and ideas.

Scholastic Listen and Read can be set up on classroom computers as a reading center.  Students can read and listen independently with headphones.  After reading through the story, students can discuss with a partner (or as a whole class) what they remember about each of the “sound it out” words from the story.

If you don’t have the ability for students to read these non-fiction books independently, use a projector connected computer or interactive whiteboard to read as a whole class.

Tips: Some of the titles are offered in both A and B level.  This is great for a little differentiation within the classroom (while gaining the same concepts).

Please leave a comment and share how you are using Scholastic’s Listen and Read in your classroom!

Smithsonian Wild: 206,340 images of animals around the world

What it is:  Smithsonian Wild is a site that I learned about from @shannonmmiller the other day through a tweet.  This is a part of the Smithsonian website that I hadn’t seen before, so I was excited to take a look at it.  Smithsonian Wild lets students explore 206,340 camera trap images collected at research sites around the world.  Animals are searchable by species name or location in the world.  The site is pretty incredible, it puts students up close and personal with animals and the research being done on the animals around the world. Students can view still images, videos, and information about the animal.  In addition, students can learn more about the research being conducted concerning animals around the world.

How to integrate Smithsonian Wild into the classroom: Smithsonian Wild is a great site to help kids see animals in their natural environment. Students can use Smithsonian Wild as a starting place for a research project, a creative writing prompt (students as field researchers), or as part of a habitats and environment inquiry unit.
Students will enjoy exploring this site. Wild animals always pull kids in and keep them excited about watching for what comes next.  This is a great one for a big screen like an interactive whiteboard or projector-connected computer.  The students will feel like they are right there with the animals. This is pretty much the next best thing, even the zoo can’t touch the number of animals that kids can see up close.  🙂
This site is a fantastic way for students to learn geography.  As they “travel” to new places, they will be able to associate the country/continent with the animals that are indigenous.  Use a Google Earth Map to “track” animals by dropping a pin in the country that they are found in.  Students can attach images and facts to each pin on their custom-made map.

Tips: Are you students learning about animals and habitats? They should also make sure to take a look at these habitat websites and Arkive.

Please leave a comment and share how you are using Smithsonian Wild in  your classroom!

A Plethora of habitat websites and activities

This post is going to be formatted a little differently than most are-so fair warning. 🙂  I do a lot of digging for resources and tools for our inquiry block at Anastasis Academy.  I thought it might be about time I shared the love here!  If you find it useful, I may include some more of these kinds of posts periodically.

Right now our students are learning about how the world works.  They are inquiring into animal habitats and needs.

Websites:

  1. Draw a habitat– my favorite from PBS!
  2. Plant and Animal Habitats from BBC has students working with the Sarah Jane Adventures team to complete a habitat interactive activity where students match aliens with the best habitat based on clues about both creature and habitat.
  3. Learn about habitats with this virtual text from BBC.
  4. Create a butterfly habitat by adding and removing plants.
  5. Explore the Deep Sea habitat with this interactive from National Geographic.
  6. Explore the Antarctica habitat with National Geographic’s Critter Cam.
  7. Build an online habitat with Switch Zoo.
  8. Design a Habitat with ARKive education.
  9. The Great Habitat Match with the Magic School Bus Gang.
  10. Walk in the Forest helps students learn about layers of habitats in the forest.
  11. Animal Homes (this is a good one for kindergarten or younger).
  12. Frog habitats– students help a frog find a new home.
  13. e-Learning for kids habitat interactive.

Activities:

  • Remember cootie catchers? Or fortune tellers?  They are easily folded out of a regular 8.5×11″ piece of paper.  Students can use cootie catchers to show their knowledge, and quiz each other, about habitats.  Ask students to each choose a different habitat to create their cootie catcher about.  Each flap can have a different word that describes the habitat (for example: desert might say “dry”, “barren”, “extreme temperatures”, “low vegetation”).  The next flap can have a type of animal that lives in that type of habitat.  The last flap can include a fact about why that habitat is perfect for the animal.  To play with the cootie catcher, one student chooses a word and the other spells the word out while opening and closing the cootie catcher.  The first student chooses a new word and the second student spells the word out while manipulating the cootie catcher.  On the final turn, the student chooses a flap to be opened to reveal the fact.
  • Create a complete ecosystem: photosynthesis, rain, decomposition, life cycles  http://cranberrycorner.blogspot.com/2010/07/summer-fun-ecosystem-edition.html 

There are SO many fun ways to explore habitats and animals…if you have outdoor space at your school, send students outside to explore the habitats they walk right by every day.

Gudli: learning games for math, language, science, puzzles and fun

What it is: Gudli is a collection of games for kids that makes learning fun.  Students can play these interactive educational games while developing skills in math, logic, memory, words, creativity and more.  Gudli is free to use and a fantastic learning space for students in kindergarten, first and second grade.

Learning games include:

Math

  • Color Addition
  • Learn Shape
  • Color Subtraction
  • Number Series
  • Number Wheel
  • Add Numbers
  • Match Shape
  • Minus
  • How Many
  • Number Writing
  • Spider Counting
  • Color by Number
  • What Number Missing
  • Billing Counter
  • Time Zone
  • Table Memory
  • Mission Subtraction
  • Tick Tock Time
  • Quick Match
  • Math Story
  • Pattern Match
  • Counting Coins
  • Mission Addition

Language

  • Simple Sentences
  • Lead the Way
  • Rhyme Time
  • ABC Words
  • Word Rhyme
  • ABC Jigsaw
  • Word Trail
  • Sight Words
  • Labeling
  • Save Panda
  • Letter Blox
  • Word Hunt
  • The Blank
  • Opposite Adjectives
  • Spellathon
  • Scramble
  • Phonic Train
  • Googly Balloon
  • Alphabet Writing
  • What Letter Missing
  • Word Search
  • English Memory

Puzzle

  • Connect Pipe
  • US Map
  • Jigsaw Wonders
  • Stardoku
  • Shape and Shadow
  • Jigsaw Puzzle
  • Tetris Mania
  • Tricky Shuffler
  • Tic Tac Toe
  • Sliding Puzzle

Science

  • Butterfly Life Cycle
  • Grow Plant
  • Water Cycle
  • Animal Quiz
  • Jigsaw Safari

In the side bar student will learn fun “did you know” facts, Math tricks (like “Multiply by 9: Multiply by 10 and subtract the original number”) and grammar hints.  Each game is labeled with the grade level and has a short description of the game and learning goals.

How to integrate Gudli into the classroom: Gudli is a fun way for kids to practice learning in math, English and science.  These games make great center activities to support learning.  The games are short enough that they can be set up on classroom computers and students can take turns reinforcing learning and skill practice.  Gudli has enough games that students can play several in a lab setting where each student has a computer.  Students can choose the games that best meet their learning needs.

Gudli is a great site to share with parents looking for some ways to reinforce learning over the summer!

Tips: Gudli has a brand new virtual world coming soon!  Students will be able to explore a fun virtual world, “chat” with their friends, play in an interactive environment, challenge friends to games and of course learn!

Please leave a comment and share how you are using  Gudli in your classroom!

Cyberkidz: games for math, literacy, geography, creativity and science

What it is: Cyberkidz is a great new website packed full of great learning practice games for kids age 4 to 11.  The games reinforce skills in a variety of disciplines including math, literacy, geography, creativity and science.

Math– amounts, pattern, scale, number recognition, counting, scale, sums to 10, sums to 20, weights, multiplication, telling time, money, measurement, calendar, volume, percentage, distance, division, mathmix, area

Literacy– letter recognition, alphabetical order, hangman, crosswords, typing, singular and plural words, sayings and quotes, learning Spanish, learning Dutch

Geography– America, state capitals, countries of the world, Asia, Africa, France, Spain, Portugal, Belgium, Switzerland, Austria, Italy, South Africa, Ireland, flags

Creative– painting, music, coloring, maze

Science– food for animals, skeletal system, body parts, animals, solar system, mammals, the eye

The games in each category are great for practice and skill building.

How to integrate Cyberkidz into the classroom: Cyberkidz is a fun place for students to work on the knowledge level of Bloom’s Taxonomy.  The music game is the only creative game that I would truly place in the “create” category of Bloom’s Taxonomy because it gives students free rein to explore music and create a recording.   The majority of the games are designed to help students build skills and remember key concepts that are a necessary foundation for other learning.  These are a nice alternative to worksheet skill practice.  Students will enjoy the game quality of these practice activities.  Each activity can be advanced through relatively quickly making them perfect as a center on classroom computers.  Students can visit the game as a math, literacy, geography or science “practice” center before advancing to put those newly honed skills to work in a higher order thinking center.

These practice activities could also be completed as a class using an interactive whiteboard or projector connected computer.  Split students into teams and rotate them up to the whiteboard for a class practice session.

Tips: On each game screen, students can scroll to the bottom for instructions on the game.  Most of the games are pretty self-explanatory and kids will figure them out quickly.

Please leave a comment and share how you are using  Cyberkidz in your classroom!

Draw That Habitat

What it is: I am a fan of everything PBS does, recently I ran across this gem while looking for some activities that help students learn about habitats.  Draw that Habitat is SO much more engaging than most of the “match the animal to the correct habitat” lower level thinking “games” (if you can call them that) that are out there.  In Draw that Habitat, students are introduced to imaginary animals.  They are briefed on the animal and its needs and are then given drawing tools to create a habitat.  Each month a new imaginary animal is introduced. This month’s challenge is an animal called a Flarch.  During the activity students learn that a habitat is a place that an animal lives where they get food and water, find shelter, search for a mate, and raise babies.  Students are asked to think about how and where the imaginary animal gets food and water, where it keeps safe from weather and other animals, etc.  What I love about this activity is that it calls on student’s creativity and imaginations.  They are asked to come up with a solution for an imaginary animal and in the process learn about habitats, camouflage, and adaptation.  When students are finished with their habitat, they can share it with other students and view and rate the habitats that others have created.

How to integrate Draw That Habitat into the classroom: Draw that Habitat is a great little activity for primary students who are learning about habitats, camouflage, and adaptations. It is probably best to use Draw that Habitat after students have a general understanding of what a habitat is.  This is a place where they can solidify that understanding and expand on what they have learned by creating something new.  I like the abstract nature of the activity, they aren’t creating a habitat for a known, real animal; instead, students are coming up with new solutions based on some key information they are given.  This gives students a chance to think critically, problem solve, and use some creativity and imagination.

In a one to one setting where each student has access to a computer, each student can create a habitat for the month’s challenge.  When students are finished, have a class parade, where students walk through and view the different solutions that classmates came up with.  Students can explain why they made the choices they did and see what other solutions might work.

In a one or two computer classroom, students can visit Draw that Habitat as a learning center in small groups.  Students at the learning center can each contribute to the habitat.

If you don’t have access to computers for students to visit, create a class habitat using an interactive whiteboard or projector-connected computers.  Each student in the class can add to the habitat and describe how their contribution is important for the animal who lives in the habitat.

As an extension activity, students can write a story about the imaginary animal and its habitat.

This site is intended for younger students (early elementary), but don’t discount it’s usefulness in upper-grades.  I find that when drawing-coloring are involved, students of all ages get excited about it- I have had 6th graders jump on this site and have a great time creating a habitat (they were jealous the younger kids got to do the activity and they didn’t- reminding me once again that kids like opportunities to play and be creative!).

Tips: Students can save the habitat they create offline as a .jpg file.  Click the “save” button to download.

Please leave a comment and share how you are using Draw that Habitat in your classroom!

Color in Motion- Exploring Color

What it is: Amazing really doesn’t do this site justice.  No really, this might be my favorite site of the month…that is saying something!  Regardless of if you teach about color or art, Color in Motion is a must see just for the creativity and brilliance of the site.  Color in motion is a wonderfully animated and interactive experience of color communication and color symbolism.  Have you ever looked at an art website and thought, “really, this is the best they could do? It is a site about art for crying out loud!”  No? Just me? 🙂 Color in Motion is not one of those sites. The minute you begin exploring you know that this isn’t just a site about color, it is a work of art.  There are three activities on  Color in Motion.  The Stars introduces students to the color stars (primary and secondary colors personified).  When students click on a color stars profile they learn about their blood (the color(s) that make them up), what the star is hired to represent (the feelings the color gives), the positive and negative traits, and what the color represents around the world.  In the movies, students can sit back and enjoy the show as they learn about the symbolism of each color in a fun animation.  In the Lab, students have the opportunity to interact with the different stars. Students can direct a scene acting as a movie director based on a word that represents the color choice.  In project 2, students are a color star manager. It is up to them to decide which production their star is going to participate in based on what they learned about color symbolism.  Project 3 is a kaleidoscope where students can just have fun and “play” with color in a virtual kaleidoscope.

How to integrate Color in Motion into the classroom: Color in Motion is a fantastic place for students to learn more about color in a highly interactive, engaging, and fun way.  Students learn about color through story.  They meet each of the colors as a different character being cast for a production.  The site is great for any art or design class but could be equally wonderful for a creative writing project.  After your students have had some time to explore the site and interact with the different characters, ask them to choose a character to write a story about.  Students should write the story based on the character traits they know about the color.

As a getting-to-know-you activity, students could choose a color that they feel best represents them personally.  Students can list all of the color attributes that they feel describe them.  Are they a mix of colors? Have students write down what the mix is and why.

Looking for a way to spice up spelling/vocabulary practice? Have students assign each word a color based on the word meaning and the color character traits that match.  Students can compare and contrast the colors they chose for the words with the colors other students chose for a light persuasive argument.

As students study historical and literary figures, they can assign each a color based on the matching character traits.  It would make a really neat bulletin board to have a color wheel with pictures of historical/literary characters on each color based on the similar character traits.  These types of activities help students draw parallels and think about history and literature in new ways.

Younger students can think about what color an animal would be if it was the color of its color character traits.  The creative possibilities with Color in Motion are endless.

Oh yeah, in addition to all of those “spin-off” ideas, there are great creative activities right on the site many of which would be great for whole class with a projector-connected computer or interactive whiteboard, for small groups in a center activity, or individually in a one to one computer situation.

Tips: Color in Motion can be viewed in both English and Spanish.  If you have students learning English or Spanish as a second language, the colors and adjectives on this site are wonderful!

Please leave a comment and share how you are using Color in Motion in your classroom.

Study Jams!

What it is: Scholastic Study Jams is a fantastic collection of over 200 learning resource collections. Study Jams are videos, slide shows, and step by step explanations for science and math that will have your students discovering everything from invertebrates to the water cycle and the rule of divisibility.  Each Jam includes a teaching video/step-by-step/slide show, key vocabulary, and a test yourself section where they can practice what they have just learned.  Each Jam also suggests related jams where students can expand their learning and dig deeper on a subject.  To be honest, this is more like the textbook of the future that I envisioned.  I love that each concept is introduced in the context of a story.  Students learn the concept from fun Study Jam characters and can pause and rewind the learning as needed.  In the test yourself section, students can check for understanding and receive immediate feedback on their learning.

How to integrate Study Jams into your curriculum: Study Jams is a truly incredible collection of learning opportunities for students.  Use Jams to introduce your students to a new concept, or reinforce learning.  In Math students can learn about numbers, multiplication and division, addition and subtraction, fractions, decimals and percents, algebra, geometry, measurement, data analysis, probability, and problem solving.  Each topic has several sub-topics for students to explore.  In science topics include: plants, animals, the human body, ecosystems, landforms, rocks and minerals, weather and climate, solar system, matter, force and motion, energy, light, and sound, and scientific inquiry.  Again, each science topic has several sub-topics.

Study Jams can be used with your whole class as an anticipatory set for learning using an interactive whiteboard or projector connected computer.  After viewing the step-by-step, video, or slide-show check for understanding by having your students complete the “test yourself” as a class.  This can be done with personal whiteboards where students write down their answer and hold it up, a raise of hands, or student response systems (clickers).  Use this as formative assessment to guide your lesson.  Study Jams can also be used as a center activity in the math or science classroom.  Students can visit the Study Jam as part of a larger group of related activities.  In a center, students can visit individually or in small groups and self direct their learning.  For those students who have already mastered the concept, they can view related Study Jams to extend their learning.

Study Jams is ideal for students in a 1 to 1 or lab setting.  Here students can explore at their own pace, pausing and rewinding as necessary.  They can also extend their learning based on their personal interests by choosing a related Study Jam.

Can’t find a Study Jam that fits what your students are learning? Ask students to create their own Study Jam video, slide show or step by step.  Students can use tools like Animoto, Voice Thread, or Domo Animate to create their own.  Students can create their own “test yourself” using a Google Form or survey tool.

Tips: I learned about Study Jams from someone in my blogging alliance (sorry I didn’t make note of who!) If you aren’t already following these amazing blogs, I highly recommend them (alliance #1, alliance #2).  I learn SO much every day from each one of them.  If I learned about Study Jams from your blog, leave me a comment so I can thank you here!

Please leave a comment and share how you are using Study Jams in your classroom!


Life Is from BBC Earth

What it is: Life is is an incredible site from BBC Earth.  The beautifully interactive site is full of images, video, and stories from BBC Earth’s most captivating documentaries.  Each month features a different theme with September’s theme, Life is…Colorful.  The astonishing images and video capture life’s most colorful displays in nature.  The search page is equally stunning, offering an on-screen widget that lets students adjust the pictures in the grid by filtering by hot/cold, slow/fast, sea/sky, or color.

How to integrate Life Is from BBC Earth into your curriculum: Life is would make for an incredible discussion starter or creative writing prompt.  This month’s theme is Life is Colorful.  Ask students to come up with descriptive words for the pictures and images they are seeing.   Students can use the descriptive words they came up with to write a Life is… poem.  The poem could start with the line Life is… include descriptions of what they observed in the video and end with …Colorful.

Students can make their own Life is… type videos with a theme of their choosing using a tool like the National Geographic Wildlife  Filmmaker.

This site can be used on classroom computers or in a lab setting, but I think it would be absolutely stunning on an interactive whiteboard or projector connected computer!

Tips: The left and right arrows on the site let you view each picture in the theme series separately. Each picture has an overlay with additional information about the image.

Please leave a comment and share how you are using Life Is in your classroom!