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Wiggio: Group Collaboration made easy

What it is: Yesterday as I was scanning through my Twitter stream when I came across this tweet from my friend @jasonshmidt123:  “Holy buckets of love, this is cool! RT @plugusin: Checking out Wiggio:  http://wiggio.com/ for collaborating.”  Now, any time buckets of love are involved...

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Smithsonian Quests: Learning through discovery and collaboration

Posted by admin | Posted in Analyze, Apply, Art, Character Education, collaboration, Create, Evaluate, Foreign Language, Geography, Government, History, Inquiry, Knowledge (remember), Language Arts, Math, Middle/High School, Music, PE, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, Understand (describe, explain), Web2.0, Websites | Posted on 07-05-2013

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What it is:
Smithsonian Quests encourage students to explore learning through discovery and collaboration.  As students learn, they can earn digital badges for their quests.  Students can explore their own interest through a series of online activities while incorporating knowledge and skill-building in the online quests.  The quests ask students to explore a topic of interest as part of a standards-based curriculum or as a student-driven after school activity.  By signing  up for Smithsonian Quests, you will receive an invitation to join a grade-level based group in the Smithsonian Quest Community.  Students from kindergarten through adult learners can join Smithsonian Quest and collect badges.

How to integrate Smithsonian Quests into the classroom: Smithsonian Quests is a great program that connects transdisciplinary learning with digital badges.  As your class works through the site, they will start to realize how they have been learning, exploring, connecting and acting.  Students can unlock a badge by completing a set of quests that go with it.  Some Quests are independent and others are collaborative.  Quests get reviewed by a group of “specially selected experts” before badges are awarded.  Badges include: oral historian, historical biographer, cool curator, cultural storyteller, portrait reader, community historian, symbols spotter, correspondent, dirt detective, art advocate, environ-scientist, culture keeper, eco-journalist, time traveler, H2O hero, conservation campaigner, invasions investigator and tree hugger.  Quests include things like listening to audio, taking pictures, recording, etc.  As you can see, there are quests for every interest!

When students sign up for quests, they get invited into a group (class group when the teacher sets up the account), can add friends, see the badges they have collected, and view friends who are online.  Students also get an online journal where they can reflect on learning or update their status with the kind of learning they are doing.

I like that these quests can be done collaboratively (a whole class goal to earn the digital badges by learning?) and that they are  largely discovery based learning.   The quests really challenge students to dig deeper in learning and often lead to additional questions.  Quests can also be completed individually by students.  Students can explore areas that are high-interest for them. These Smithsonian Quests would be a fantastic end of the year project where students are driving their own learning but working toward a known goal.  Spend the last week of school with a time for students to share their learning with others.

As we head into summer break in the United States, consider suggesting Smithsonian Quests to parents as a great summer-time learning opportunity.

Tips:  Register for free and have a look around to see all of the cool opportunities for your classroom!

I’ve been nominated for a Bammy Award for Educational Blogger.  I’d appreciate your vote to help spread the word about iLearn Technology.  Vote here.  Thank you for your continued support!!

Leave a comment and tell us how you are using  Smithsonian Quests in your classroom.

E is for Explore: discovery, science, math, art, literacy, social studies and more!

Posted by admin | Posted in Analyze, Apply, Art, Blogs, Create, Evaluate, Fun & Games, Inquiry, inspiration, Knowledge (remember), Language Arts, Math, Middle/High School, Phonics, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, Understand (describe, explain), Websites | Posted on 07-01-2013

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E is for Explore!

 

Happy New Year!!  I have to say, I wasn’t heart broken to see 2012 go and welcome a year of new beginnings.  2012 felt…hard. And uninspired.  I think that is what happens when you see a dream realized and then comes the part where you are in the middle of it, making it work and doing the HARD work.  2012 wasn’t a year I felt particularly creative. I miss that, it is part of my essence.  I’ve been so incredibly busy, just working to keep everything going, that I had nothing left over.  I’m hoping that 2013 is a different story. Step 1: the first post of 2013.  Here is to creativity and passion!

What it is: I discovered a new blog that I am absolutely loving!  It is hard to beat a place where exploration is not only welcome, but encouraged.  E is for Explore is that place.  Here you will find new learning activities and a fantastic collection of ideas from other sources.  There is a handy-dandy index that helps you find just what you need quickly and easily.  I’ve been working on collecting resources for this inquiry unit and E is for Explore has been an absolute treasure trove.  Topics include discovery/exploration, science/engineering, mathematics, art, literacy, social studies and seasons/holidays.

How to integrate E is for Explore into the classroom:  E is for Explore is a great tool for unit, center, and inquiry planning.  I am really enjoying the huge bank of hands-on activities and projects all designed to encourage exploration in learning. The wide range of activities will keep sparking curiosity in a variety of disciplines.

As I plan out inquiry units and gather resources, I am always on the lookout for activities that will encourage students to explore and spark new curiosities.  E for Explore made this process infinitely easier, bringing me an easy-to-search collection of activities, with great instructions, all in one place.  Many of the activities are manageable enough for a center activity within the classroom…great for differentiation and individualization!

I shared E is for Explore with some of our students, they had a great time looking through the science experiments and learning about how to make mini robots and floam.  This would be SO much better than a small tic-tac-toe board for students to choose an activity from.  Students can explore the entire site and choose an exploration that is of interest to them and complete it accordingly.

Tips: My hope is that iLearn Technology does for you what E if for Explore did for me.  Did you know that you can search by keyword (at the top of my website) or through a multi-category search (in the sidebar on the right)?  Choose as many variables as you want and see what you can find!  I categorize every post by keywords, Bloom’s Taxonomy level, Grade Level, Resource Type, and Subject Area.  After 7 years of free resources, I’ve amassed quite a collection of awesome, free classroom tools.  Go ahead, give it a try and see what new fun finds you come across!

Leave a comment and tell us how you are using  E is for Explore in your classroom.

Unitag: Custom QR Code Generator

Posted by admin | Posted in Art, Create, Evaluate, Foreign Language, Geography, Government, History, inspiration, Knowledge (remember), Language Arts, Math, Middle/High School, Music, PE, Phonics, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Understand (describe, explain), web tools, Websites | Posted on 06-12-2012

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What it is: QR codes are becoming more and more prevalent in education and everywhere else (advertisements, TV, your bag of chips, soda, etc.).  These codes are easy to make and can lead to some fun learning opportunities.  Unitag is a QR code generator that lets you customize the look of the QR code.  First, choose a type of QR code to generate.  This can be a weblink, text, a business card, an email, a geolocation, a text message, a phone number, a calendar date, a wifi network, or a mobile page.  Next, you can customize the QR code with pre-made templates, personalized color palette, a special look, a logo or picture, “eye” colors, and more.  When you are finished, the QR code can be downloaded or shared on Twitter, Facebook or Pinterest.  This process could take seconds (it is SO fast to create) or several minutes depending on how fancy you like to get with your customizations.

How to integrate Unitag into the classroom: So, what in the heck can you use those codes for?  A lot!  Use Unitag to create customized codes for back to school night; instead of sending parents with stacks of papers, offer a QR code by the door where they can snap a picture that takes them to your expectations/important dates/syllabus/special projects.  Include QR codes next to parent teacher conference signups so that parents can instantly upload the date to the calendar on their phone.  A QR code linked to your business card helps parents and students know what office hours you keep and how to keep in touch.

For older students (who have a phone) offer QR codes to help them remember important dates, homework, special projects, etc.  This could be posted next to the door so that on their way in or out they can instantly snap a picture and have all of the upcoming assignments in their calendar.

QR codes can be used by students to create choose your own adventure type stories.  The codes can link to different twists and turns within the story.  This would be fantastic for student created fiction but could also make a really cool book report.  Students could write one version summarizing the story as it was, a QR code could lead to an alternate ending that they created themselves.

When studying history, QR codes could be used to show different angles of the same event, different outcomes depending on population…and how cool would it be if those QR codes were included on a map where the events took place?!  Students can link the QR codes to different views of the same event.  For example, one from the viewpoint of explorer Christopher Columbus and another from the point of view of Native Americans.  A QR code classroom timeline would also be very neat.  Students can create reports/content that is linked to a QR code that gets placed on a giant timeline.  Customize the code with images that are related to the event or colors that represent the event in some way.

Create a bulletin board with a map of the world.  Place QR codes over different places for an interactive board.  Students can use the QR codes to reveal the name/capital/key features of the place.

Have a secret clue or math problem each day that students can reveal using a QR code.  It sounds so simple, but honestly, students love the mystery and hidden challenge!

In science, QR codes can be used at different stations to reveal the steps that students should follow for an experiment.  How about a periodic table of QR codes that reveal what each element does or a video that shows the element in action?

At the beginning of last year, we created a school wide school scavenger hunt that used QR codes to help students learn where different classrooms/resources could be found.  It was great fun!

Anytime you have a center activity, include a QR code that links to instructions, supplementary videos or websites.  This saves students from having to spend learning time typing in URLs or looking for directions that the last group wrote on or piled things on (or does that only happen to us?).

Do your students create a LOT of digital work like ours do?  One of the challenges we face at Anastasis is the lack of worksheets going home.  I know…it doesn’t seem like that would be a challenge, but it is.  Parents aren’t quite sure where to look for their child’s work since it is all digital.  QR codes could go home in lieu of a Friday folder that link to student work.

This time of year, it would be really neat to create a QR code advent calendar where students reveal some new piece of learning every day.

Tips: I hope that your mind is racing with the possibilities these little codes offer.  There is something to the mystery of them that appeals to students, they are like unveiling a surprise.  Don’t keep all the fun of creating them to yourself, students can easily create these and use them within their work.  I honestly can’t think of a subject or discipline that these wouldn’t be useful in.

Art: Share some art history or steps to an art project through a QR code.

Foreign Language: Create a word bank wall that has QR codes that reveal the translation of the word.

Geography: Create a map with QR codes that reveals additional information about the place.

Government: QR codes that lead students to political cartoons and related learning.

History: Exploring multiple points of view within a historical event.

Language Arts: Choose your own adventure story creation.

Math: Problem of the day.  Multiple methods for solving a problem.  Instructions for a math center activity.

Music: An exploration of world music through QR code link/videos.

PE: Links to examples of different exercises/warm ups.

Phonics: Video library of phonemes through QR code.

Science: Periodic table of QR codes with links to element information or videos.

Apps for scanning QR Codes: QR Reader, Qrafter, QR Scanner, Scan, Red Laser, Quick Scan Pro, Quick Scan, ATT code scanner.  There are hundreds of these, search your app store for “QR code” and find the one that best fits your needs and device.

Leave a comment and tell us how you are using  Unitag in your classroom.

Yummy Math! Best Math Blog EVER

Posted by admin | Posted in Analyze, Apply, Art, Evaluate, inspiration, Knowledge (remember), Math, Middle/High School, Science, Secondary Elementary, Social Studies, Teacher Resources, Understand (describe, explain), Websites | Posted on 18-10-2012

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What it is:  Yummy Math is an absolutely fabulous blog/site dedicated to helping students and teachers understand how math is relevant to the world.  What a great mission!  The blog was started 2 years ago…bummed that I am only JUST discovering it.  Brian Marks and Leslie Lewis are the creators of Yummy Math.  They have worked together to make an easy way for teachers to bring real-world math into the classroom.  Math (like everything else) should be taught within a context.  I believe this is key!  When understood in context, students can make connections to their learning and, as a result, really learn it.  The goal here is to engage students in math so that they yearn to reason, think critically, problem solve, question and communicate…in short: DO math!  Each week, multiple activities and ideas are added to the Yummy Math site.  This means that you are in constant supply of real-world math problems for your students to engage in.

Categories include:

  • Algebra
  • Data and Probability
  • Geometry
  • Number Sense
  • Sports
  • Holidays/annual events
  • Math and Science
  • Math and Food
  • Math and Social Studies
  • Math and Art
  • Movies and Entertainment

How to integrate Yummy Math into the classroom: You know that dry math curriculum that you feel TRAPPED by?  Yummy Math exists to free you (and your students) from the endless memorization and unconnected practice.  This is the perfect supplement to any math program.  Use these activities a few times a week to really get your students thinking outside of the (math) box.  These will stretch your students, and help them grow exponentially in their understanding of math and all of the cool things it makes possible.

These are not your typical “real” world word problems.  None of that, if train a is traveling north at x, and train b is traveling south at y what time will they meet? Garbage.  This is…what is the real cost of owning an iPhone 5?   or  The House of Representatives passed a law in 2007 to increase the efficiency of light bulbs, what is the real energy savings that can be realized with CFL and LED.  Not only relevant, but really interesting!

Tips: You know what is EXTRA helpful?  That Yummy Math has already done all the leg work to tell you which Common Core Standards these project are meeting.  Yes. They are awesome!

Leave a comment and tell us how you are using  Yummy Math  in your classroom.

Help me personalize education for EVERY child!  Donate and spread the word about the Learning Genome Project.

Gamestar Mechanic: Teaching game design in the classroom

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Art, Character Education, Create, Evaluate, Fun & Games, Language Arts, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Understand (describe, explain), web tools, Web2.0, Websites | Posted on 15-02-2012

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What it is: I just love when I get lost in a bunny trail of links…you know the kind, you go hunting for something specific and click on something that looks interesting which leads you to a browser of 25 tabs open.  I had one of these serendipitous link moments today that lead me to Gamestar MechanicGamestar Mechanic is both a game and an online community that teaches kids how to design their own digital games.  In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.  The free version of Gamestar Mechanic is available with unlimited use for teachers who want to use it with their students.  This account option comes with 1 teacher login and 40 student logins.  A premium account offers some additional classroom goodies including: class management, the ability for students to incorporate their own custom artwork, live professional training webinars, tools for tracking student activity and assessing progress, the option of having a “walled” school community, and more.
As a teacher you will find sample lessons for using Gamestar Mechanic, an introductory step-by-step guide, and a full learning guide.  Teachers can even play a short quest to learn more about how to use Gamestar Mechanic in the classroom to teach core subjects.

How to integrate Gamestar Mechanic into the classroom:  There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life.  As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing.  Students love being able to bring their creations and ideas to life in the form of a game.  Gamestar Mechanic could be the key to unlocking the storytelling genius in your reluctant writers.  It has been my experience that a student faced with a blank paper and a writing assignment can be daunting.  Introduce the idea of designing their own game and suddenly a storyline pours forth.  It is pretty neat to watch!
Gamestar Mechanic makes it easy for all teachers to incorporate game design into the classroom and weave it into the core subjects being taught.  You don’t have to be a tech-superstar, just create an account, read through the getting started guide and enlist the help of a student who’s passion is game design.  This type of designing and thinking is wonderful because it lays the ground work for so much other STEM thinking.  It nicely blends disciplines and helps students recognize the overlap in the learning that they do.
Students can each create a game of their own in a lab setting where every student has a computer.  If you are limited on your computer options for students, create a game as a class using an interactive whiteboard or projector-connected computer.  Students can create games that incorporate other learning or research they are doing to help teach future classes or younger students.  At Anastasis, we have Crave Classes.  These are classes that the student gets to choose based on personal passions.  In the one or two computer classroom, give your students time for a Crave class where they work on Gamestar Mechanic.  Other students can follow their areas of passion…almost in a center type of a set up.
Tips:  There are a variety of pricing and package options for classrooms.  If your students are really enjoying the game design process, it might be worth taking a look at the premium options available.

Please leave a comment and share how you are using Gamestar Mechanic in  your classroom!

Google Doodle, Science Fair, Booklet

Posted by admin | Posted in Apply, Art, Character Education, Create, Middle/High School, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Websites | Posted on 01-02-2012

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What it is:  Google has all kinds of great resources that many of us use daily in our schools.  Every year I look forward to the launch of Google Doodle and wait with anticipation to see what kids from around the US have come up with.  This year, I am in a place where we can even try our hands at the Google Science Fair.  Very exciting stuff!
Doodle for Google is now open for 2012 submissions!  K-12 students can express themselves through the theme “If I could travel in time, I’d visit…” as creatively as possible using Google’s logo as their canvas.  The winner gets their image displayed on the Google homepage for a day, $30,000 in college scholarships and a $50,000 technology grant for their school.  The winning doodle will also be featured on a special edition Crayola box.  Submissions have to be postmarked by March 20th.
The Google Science Fair is open to students age 13-18.  Students from around the world compete for over $100,000 in scholarship funds, an expedition to the Galapagos, an experience at CERN, Google and LEGO and an award from Scientific American.  Nothing to scoff at!
Google also has a new booklet available called “Google in Education: a New and Open World for Learning“.  This is a great resource to see how others are using Google tools in education.
How to integrate Google Doodle and Science Fair into the classroom: Google for Doodle and Google Science Fair are such fun competitions for students to get involved in.  Both let students think and express themselves creatively.  If you don’t have time to integrate these contests into your regular school day, consider holding an after school club for a few weeks so that students have a place to gather and participate.
I really love looking through the Google Doodles every year.  I was thinking that it would be fun to have the students create a doodle with our school name based on our school theme for the year.  Yearbook cover?  Now that could be fun!
Tips:   Share the new Google edu booklet with your colleagues, don’t hog all of those good ideas to yourselves!

Please leave a comment and share how you are using Google Doodle and Science Fair in  your classroom!

Friday Recap: poems, painting and an app

Posted by admin | Posted in Anastasis Academy, Create, Friday Recap, inspiration | Posted on 02-12-2011

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It has been a while since I have done a Friday Recap post; honestly, most weeks I’m just lucky I’ve made it to Friday!

This week I have some fun things that I couldn’t wait to share!  This is what I was up to when I wasn’t blogging:

The first share is an INCREDIBLE poem written by 5th grader, Emma at Anastasis Academy.  The kids were writing poems ‘Twas the Night Before Christmas style, Emma wrote the brilliant poem below about the night before braces. :)   Clever!

Twas The Night Before Braces

Twas the night before braces, my teeth were all clear,
not a spot of silver, or a rubber band near

I knew it would be painful and bring on a tear,
but I knew someday they would come off, and I would
celebrate and cheer

I stopped and smiled and looked in the mirror,
my teeth are all crooked and need to be cured

Tomorrow is a bad day and I wish it would pass,
I wish it would happen super duper fast,
Which nearly wouldn’t happen like I have heard in the past,
now I need to pick my colors and make sure they don’t clash

Now Pink! Now Purple! Now White and maybe Red!
Maybe after my appointment, I’ll be happy instead

I shouldn’t be complaining, I sound like a drag,
My dad works so hard for me, I don’t want to make him mad

So I’ll go in with a smile, it might take all my might, so….

Happy Smiles to all and to all a straight bite.

What did I tell you?  We have the MOST brilliant, creative kids at Anastasis! (I’m sure every teacher reading this could say the same!)

 

At Anastasis Academy, each Friday we have a learning excursion.  Sometimes these are field trips out of the building, but this week we had a local artist, Scott Beckley, come to us.

Scott taught the kids how to paint in acrylic using palette knives.  The results were fantastic!  Some students made curvy cartoony pencils.  I wish I had caught more of them to take pictures of as they were heading out the door!

      

Thank you Scott!

 

Did you know Flat Stanley has his own app? Very cool!  You can check it out on my other blog iPadCurriculum.

Wishing you joy this weekend!

Admongo: “Aducation” learning about advertising

Posted by admin | Posted in Analyze, Art, Character Education, Evaluate, History, Language Arts, Middle/High School, Secondary Elementary, Teacher Resources, video, Websites | Posted on 17-11-2011

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What it is:  Admongo is a website from the FTC all about advertising.  The site aims to improve “advertisement literacy” by raising awareness of advertising and marketing messages, fostering critical thinking skills to help students analyze and interpret messages in advertising and demonstrate the benefits of being an informed consumer.  These concepts are introduced in the form of a game.  Students get an “aducation” by playing a game where they are introduced to the world of advertising.  Students create a character, game name and password.  As students play they collect advertisements, watch videos about the different kinds of advertisements and are asked to think about the advertisement and how it is used.  Students are asked who the target audience of the advertisement is, who created the ad, what is the ad saying, what does the ad want them to do.

How to integrate Admongo into the classroom: Advertising is all around us, Admongo helps students identify  the ads that they are surrounded by every day and prompts them to think deeply about the purpose and aim of advertising.  Students at Anastasis are currently completing an inquiry block all about advertising.  A look at advertising can introduce students to persuasive writing, the effect of different music, colors and mediums, critical thinking and problem solving.

I like to have students to consider both sides of advertising.  First, what does it mean to be a consumer and how does advertising play into that?  Second, how would you create an advertisement that reaches a target audience?  Advertising asks students to carefully consider their audience, the objective, and the tools that they use to spread a message.  You can also tie advertising to history by asking students to look at World War II posters.  Students can analyze the purpose of the poster, the call to action, the colors used, the intended audience and the message being “sold”.  Students will need to do some digging to find out why the posters were successful and what events were occurring that made the posters necessary.  After students explore actual World War II posters, they can plan and create their own.

There are so many places to go with an advertising unit and Admongo is a great starting point.  Students can go through the game independently on computers or use an interactive whiteboard/projector-connected computer to take turns navigating through the game.  Stop and discuss each question that pops up as a class.

Tips: Be sure to check out the “Teacher” section for lesson plans, print materials and videos.

Please leave a comment and share how you are using Admongo in  your classroom!

Oddizzi: where the world comes to life

Posted by admin | Posted in Art, Create, Foreign Language, Geography, History, Interactive Whiteboard, iPod, Knowledge (remember), Language Arts, Math, Primary Elementary, Secondary Elementary, Social Studies, Teacher Resources, Understand (describe, explain), video, Virtual Field Trips, Web2.0, Websites | Posted on 17-10-2011

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What it is:  I love those serendipitous moments in life where the stars seem to align and everything that comes your way is tailor made to meet your needs.  This resource filled those needs for me this week!  At Anastasis, our primary students are working on an inquiry unit about how transportation has changed over time and how transportation is used in different locations in the world.  What should appear in my inbox than a little note from the people over at Oddizzi inviting me to take a look at their content.  Serendipitous I tell you.  Oddizzi is a paid-for service but they have sample content on their site to give you a taste of what you can expect.  That sample content is free and has made my day.  It may make yours too, you should head over and have a look!  Oddizzi brings the world to life in a way I have seen few other resources pull off.  Students have access to their very own interactive map where they can view places, physical features, global features, places of interest, my story and class pals.  Students can click on each feature on the map to learn more in popup bubble.  The content below the map is rich including student-friendly text, videos, “secret” facts, images and more.  Oddizzi is a great way to teach about geography, global issues, math, citizenship and multicultural topics.  One feature that I have found to be really useful is the “Sneak-a-Peak” option which condenses a page of content down to one page of easy to read sentences.  Perfect for differentiating for your different reading levels while maintaining a topic thread for the whole class.  Odd and Izzi are fun characters that lead students through the site revealing hidden secrets as they go.

How to integrate Oddizzi into the classroom:  Oddizzi is a fantastic way for students to explore geography and culture.  Use Oddizzi sample content to introduce a lesson or unit, as a place for students to gather research, or as a center activity on classroom computers.  In the Sample Content you will find information on Egypt, transportation in India, Rivers and Games (flags from around the world and a game about Egypt).

Oddizzi is a great place to spur interest in geography and encourages students to learn more.  We will use the Transport in India content to help students think about questions they can ask about how transportation is used in other countries.

Geography is a subject that is often overlooked in schools in the United States.  Oddizzi helps bridge the gap between geography and other disciplines such as reading, writing, communicating, math, social studies, history, etc.  No excuses!

Use Oddizzi as a starting point for students to gather facts, information and gain a general understanding of geography and culture.  Students can use that information to create a poem about the country or location.  At Anastasis, @leadingwlove did an incredible project with students where they each chose a country they wanted to learn more about.  After learning about the country, they wrote a poem.  Each made a large thumbprint on an 8.5 x 11 piece of paper and inside the thumbprint left a negative space of the outline of the country.  They wrote their poems on the lines of the fingerprint.  The result was incredible!  Students learned a lot, practiced writing poetry and created a masterpiece to boot!  Since our students are in a one-to-one iPad environment, they took this a step further and took pictures of their finished products and added special photo effects to make a one-of-a-kind digital masterpiece for their e-portfolios.  SO awesome!  You can see the beginning of one of these poems below…

Tips: In the subscription version of Oddizzi, you can connect with other classes around the globe in a secure learning environment.  This allows your students to send online postcards to other students around the world so that they can learn first hand what life is like around the globe.  Neat! A curriculum zone offers teachers resources for integrating Oddizzi across multiple disciplines for transdiciplinary learning.  In addition, the subscription version has “Over to you” where students can contribute content to the site.  If you are interested in testing out these additional features, request a free trial of Oddizzi for your class here.

Please leave a comment and share how you are using Oddizzi in  your classroom!

Paper Toys: Architecture to print and build

Posted by admin | Posted in Analyze, Art, Create, Download, Geography, History, Math, Middle/High School, Secondary Elementary, Understand (describe, explain), Websites | Posted on 12-09-2011

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What it is:  At Anastasis Academy we have several kids who are absolutely crazy for architecture.  Not only can they emphatically tell you that they want to be an architect when they grow up, they collect architecture Lego models, will tell you how they wish they could go back in history to meet Frank Lloyd Wright and will build and draw models any chance they get.  These are elementary students!  Today when I came across these Paper Toy models of famous architecture, I knew I would have to share with our students and, while I was at it, would share with all of you who may have your own budding architects!

On Paper Toys you can find and print paper models for:

How to integrate Paper Toys Architecture Models into the classroom: In addition to instantly reaching hero status among your architecture crowd, the Paper Toys Architecture Models is a great addition to the math, history and art classroom.   Students can put the models together digging into the different architecture styles, mathematical models represented by the architecture, and the history of the architecture.  Students can print and build the models (a great exercise in patience, perseverance and attention to detail).  Next students can attach their finished model to a base where they can surround it with math, art or history details they learned about the building to the base.  If they really want to get creative, they can twirl and swirl the words around using different color markers to create an informative landscape.

Students can dig in further and map the various models on a Google map.  If several students are creating models, they can compare and contrast architecture from different time periods, different geographic regions and identify the origins of the type of architecture.

Tips:  Be sure to check out the other Paper Toy models. Your students can build cars, monuments and much more.  New models are added every month!

Please leave a comment and share how you are using Paper Toy Models in  your classroom!