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An inquiry into sharing the planet: embodied energy awesomeness

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Character Education, Create, Evaluate, Geography, Government, Inquiry, inspiration, Interactive book, Knowledge (remember), Language Arts, Math, Middle/High School, Science, Teacher Resources, Technology, Understand (describe, explain), Websites | Posted on 18-03-2013

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You may think that when I’m not posting here regularly, it is because I’ve run out of cool new technology to share…or maybe I’m just being lazy…or tired of blogging.  While I’ve had moments of the latter two, it really boils down to the 24 hours I have in a day.  Sometimes I choose sleep!

This week, I’ve been pulling together our last inquiry block of the year at Anastasis.  I can’t believe that we are down to counting weeks before we say goodbye for the summer.

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Our last inquiry block is an inquiry into sharing the planet.  For our 6th through 8th graders the focus is: “People can choose to take specific actions to help conserve Earth’s resources.”  Each time I put together an inquiry guide for teachers, I am sure to offer plenty of more detailed questions that they can use to help guide the inquiry.  Below are some of the questions I included.

  • What can people do to help conserve Earth’s resources?
  • What are other countries doing to help/hurt conservation?
  • How does United States demand impact Earth’s resources?
  • What country has the most impact on Earth’s resources/the least? Why do you think this is?
  • Is conservation a political issue?
  • What is ecological overshoot?
  • What is embodied energy?

I love helping teachers craft the opportunities for students to be curious, to dig into learning.  During this planning, I found the following resources that are too good not to share!

What it is: Embodied Energy free ebook download.  Created by a design firm, this ebook does a nice job explaining embodied energy.

How to use the Embodied Energy ebook in the classroom:  This ebook is a well designed book that will introduce students to the energy that we don’t see in the objects around us.  This pdf can be projected for a whole class, downloaded on individual student devices or, if you must, printed out.  Use this ebook along with the Sustainability by Design TED talk playlist to spark student interest into embodied energy and how it can impact the decisions we make every day.

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These introductory activities led me to the Energy Trumps project.  This is a design project by the Agency of Design that looked at using design to help people better understand, and take-in-to-account, the way that we build, design and consume.  I absolutely love the idea of students working together as a class to study a variety of materials.  Each student could create one (or several) of their own embodied energy trading  cards to help others understand the environmental impacts of materials.  Students can research key environmental properties of materials including embodied energy, embodied carbon, embodied water, recycled content, extraction intensity and years of reserves.  These can be used to compare materials at a glance.  (If you purchase the cards created by Agency of Design, you get the added bonus of an augmented reality feature that brings the material properties to life to explore in 3D.  Students can test out the different amounts of material they can get for one megajoule of energy.)

Take this a step further and ask students how they can use that information to help design a more sustainable future.  How can they hack every day objects?  How can they change the way that society builds, consumes, etc.?

How can the idea of embodied energy be communicated to a larger audience so that more of the picture is taken into account by the average consumer?

Any time I create a new inquiry block, I work to remember that we are in the business of apprenticing change makers.  These students matter and WILL change the world.  I love reminding students that age does not have to act as a restriction for world change.

Felix Finkbeiner is a student in Germany (similar in age to these Anastasis students) who is changing the world in HUGE ways.  Felix’s Plant for the Planet initiative has started a movement of planting trees…millions of them!  Read the an article about Felix here.

Felix has also addressed the United Nations with a speech to open the International Year of Forests which can be viewed here. 

Students can use this embodied energy calculator to explore their own curiosities.

The Happy Planet Index is a fantastic way to discover the extent to which 151 countries across the globe live happy and sustainable lives based on their efficiency, how many long and happy lives each produces per unit of environmental input.  Data can be viewed in map or table format.

 

I love the potential that a new inquiry block holds.  We offer guidance and some starting places to spark interest, but where students find passion is always exciting to watch unfold.  We truly are in the midst of genius in our students!

The other reason to love inquiry? The brilliant way that it allows room for transdisciplinary exploration, and touches each level of Bloom’s Taxonomy.  I mean really, how can you beat learning that looks like life?

TED-Ed: Lessons (videos) worth sharing

Posted by admin | Posted in Analyze, Art, Evaluate, History, inspiration, Interactive Whiteboard, iPod, Knowledge (remember), Language Arts, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, TED Talk Tuesdays, Understand (describe, explain), video, web tools, Websites | Posted on 26-04-2012

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What it is: I have long been a TED talk fan, so much so that I started a lunch group at my previous school called TED Talk Tuesdays where teachers could gather over lunch, watch TED Talks and discuss it’s implication on education.  TED has a brand new education site that I am excited about.  TED-ed is a collection of educational video lessons that have been animated.  These lessons can be used as a supplement in any classroom.  Each video on the TED-ed site has an associated lesson, a Quick Quiz with multiple choice comprehension questions, Think which asks questions to help students think more critically about what they have watched, and Dig Deeper which helps students to explore the topic further.  In addition to the videos, TED-ed gives educators the ability to “flip” videos.  You can use, tweak, or completely re-do any lesson that is featured on TED-Ed, or even create lessons from scratch based on any video from YouTube.  You can re-title a lesson to fit your classroom, add context, questions and follow-up suggestions, and create a custom URL for your video lesson.  You can even track your student’s progress to see who has viewed the assigned video, the number of questions they attempted, the answers they provided, and the answers they got correct.

How to integrate TED-Ed into the classroom:  TED-Ed is a fantastic new resource for the classroom.  The videos can be used for flip teaching.  Flip teaching changes up the classroom model.  Normally students come to school to get instruction and do their practice work at home as homework.  In a flipped teaching model, the instruction is watched at home as “homework” and the practice happens in the classroom where students can receive teacher support.  This means that the focus in the classroom is on higher-order thinking and learning skills instead of on instruction.  How novel. :) Student can come to class ready for deeper inquiry, critical thinking, discussion with classmates, collaboration and get more personalized attention from the teacher.  You maximize classroom time by “going home” with the students.

Video is a great medium for learning because it allows students to learn at their own pace and gives them the ability to replay as many times as they need to.  Visuals are always useful when learning something new, video is a great medium because of the way that it helps enhance understanding through the use of visuals. 

Videos are searchable by those that have been featured, those that are part of a series or by subject.  Students can learn about the arts, business/economics, design/engineering/technology, health, literature/language, math, psychology, science/technology, and social studies.  The library will continue to grow as teachers flip the videos and TED-ed adds content from educators around the world.

The videos are great in a flipped classroom model but can also be used within the classroom.  Videos can be watched and discussed as a whole-class or put on classroom computers as a learning center.  When I taught second grade, I made sure that I had time individually with my students each week.  In the mornings, my students worked on groups with “tub work” to make this time possible with individual students.  These videos would make a great “second teacher” in a blended learning classroom where students could continue their learning while you work with students individually. 

Tips: Remember, if you don’t find a video that meets your classroom needs, you can always flip any video you find on YouTube!

Please leave a comment and share how you are using TED-ed in  your classroom!

Gamestar Mechanic: Teaching game design in the classroom

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Art, Character Education, Create, Evaluate, Fun & Games, Language Arts, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Understand (describe, explain), web tools, Web2.0, Websites | Posted on 15-02-2012

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What it is: I just love when I get lost in a bunny trail of links…you know the kind, you go hunting for something specific and click on something that looks interesting which leads you to a browser of 25 tabs open.  I had one of these serendipitous link moments today that lead me to Gamestar MechanicGamestar Mechanic is both a game and an online community that teaches kids how to design their own digital games.  In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.  The free version of Gamestar Mechanic is available with unlimited use for teachers who want to use it with their students.  This account option comes with 1 teacher login and 40 student logins.  A premium account offers some additional classroom goodies including: class management, the ability for students to incorporate their own custom artwork, live professional training webinars, tools for tracking student activity and assessing progress, the option of having a “walled” school community, and more.
As a teacher you will find sample lessons for using Gamestar Mechanic, an introductory step-by-step guide, and a full learning guide.  Teachers can even play a short quest to learn more about how to use Gamestar Mechanic in the classroom to teach core subjects.

How to integrate Gamestar Mechanic into the classroom:  There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life.  As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing.  Students love being able to bring their creations and ideas to life in the form of a game.  Gamestar Mechanic could be the key to unlocking the storytelling genius in your reluctant writers.  It has been my experience that a student faced with a blank paper and a writing assignment can be daunting.  Introduce the idea of designing their own game and suddenly a storyline pours forth.  It is pretty neat to watch!
Gamestar Mechanic makes it easy for all teachers to incorporate game design into the classroom and weave it into the core subjects being taught.  You don’t have to be a tech-superstar, just create an account, read through the getting started guide and enlist the help of a student who’s passion is game design.  This type of designing and thinking is wonderful because it lays the ground work for so much other STEM thinking.  It nicely blends disciplines and helps students recognize the overlap in the learning that they do.
Students can each create a game of their own in a lab setting where every student has a computer.  If you are limited on your computer options for students, create a game as a class using an interactive whiteboard or projector-connected computer.  Students can create games that incorporate other learning or research they are doing to help teach future classes or younger students.  At Anastasis, we have Crave Classes.  These are classes that the student gets to choose based on personal passions.  In the one or two computer classroom, give your students time for a Crave class where they work on Gamestar Mechanic.  Other students can follow their areas of passion…almost in a center type of a set up.
Tips:  There are a variety of pricing and package options for classrooms.  If your students are really enjoying the game design process, it might be worth taking a look at the premium options available.

Please leave a comment and share how you are using Gamestar Mechanic in  your classroom!

NOVA: Design a Parachute

Posted by admin | Posted in Analyze, Apply, Create, Evaluate, Interactive Whiteboard, Middle/High School, Science, Secondary Elementary, Understand (describe, explain), Websites | Posted on 14-04-2011

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What it is: NOVA from PBS has an excellent interactive called Design a Parachute.  In this activity, students take on the role of head engineer in charge of designing the Mars Explorer Rover parachute.  The goal is to design a chute that will get the Mars Explorer Rover to the surface of Mars safely.  The interactive challenges students to consider trade-offs in parachute stability, strength and volume as they design the perfect chute.  As students begin the activity, they are briefed on system requirements that must be met.  Students are also asked to consider cost as they design their parachute.  Finally students design and test their chute.

How to integrate the NOVA Design a Parachute interactive into the classroom: In this activity, students assume the role of engineer as they design a parachute that will slow the Mars Explorer Rover as it lands on the surface of Mars.  I like the authentic feel of this activity, students are led through the thinking process of an engineer as they consider all of the requirements the chute must meet before they begin designing.

Approach this interactive as a class using an interactive whiteboard or projector-connected computer.  As a class, get “briefed” on the requirements for the parachute design.  Discuss how these requirements may impact the parachute design.  Treat this like an actual briefing and encourage discussion (all ages like to pretend!).  Before students access the interactive, ask them to sketch their thoughts about parachute design.  This lets them think through the design apart from the pre-determined categories presented in the interactive.

Students can design and test their parachutes individually in a one to one computer lab setting or take turns designing and testing in a computer center lab on classroom computers.

Debrief after the interactive to discuss the parameters that were the most successful and what students learned about volume, drag, strength and stability.

Extend this activity by creating a mock-up of the parachute they designed online.  Find a high place on the playground or in the building where students can test these parachutes.  What did they have to adjust for an Earth bound parachute?

Tips: The NOVA page has a great introduction paragraph about how engineers approach a problem.  Be sure to read it with your students!  Encourage students to learn more about the Mars Explorer Rover before designing the chute.  It may adjust their thinking!

Please leave a comment and share how you are using NOVA Design a Parachute in your classroom!



TED Talk Tuesday: Tim Brown urges designers to think big

Posted by admin | Posted in Character Education, collaboration, education reform, inspiration, Middle/High School, Primary Elementary, Secondary Elementary, Teacher Resources, TED Talk Tuesdays, video | Posted on 15-06-2010

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Today’s #edchat discussion on Twitter was all about training kids as critical thinkers.  I believe that we are losing students as critical thinkers because in our current model of education, where we are standardizing education with tests, we teach kids that there is one correct answer to every question.  We limit their thinking to what we have already determined is an acceptable answer to the question.  This is extremely limiting.  Critical thinking means that we aren’t satisfied with the easy answer, we think about multiple solutions to the problem and even think of additional questions.  We approach a problem differently, more creatively.

In today’s TED Talk, Tim Brown talks about his journey in design and his tendency to think about problems on a small scale, limiting himself to the obvious answers and a single solution.  Design wasn’t always this way, design used to be big. Design thinking solves problems and works to create world changing innovations. It seems to me that there is a strong correlation with what Tim refers to as Design Thinking and what we call critical thinking.  Roger Martin calls this integrative thinking, the ability to exploit opposing ideas and opposing constraints to create new solutions. Isn’t this what we are asking our students to do when we are looking for critical thinking?  What we really want students to do is think as designers.   When I watch children who haven’t yet entered the classroom, I notice a strong correlation between the way a child thinks and the way a designer thinks.  They are questioners, tinkerers, and are never satisfied with one solution.

Design thinking could be our model for critical thinking in the classroom, but beyond that design thinking could be our solution to reform in education.  Exploiting opposing ideas and opposing constraints to create new solutions.

Design is human centered, it starts with what humans need or might need. It means understanding culture and context.   From destination to active participation that is meaningful and productive. Value is added through collaborative experiences and not through monetary gains alone (think Twitter). In times of change we need new thinking and new ideas.  We are in the midst of massive change and we need to rethink what we accept as basic fundamentals. We need new choices because our current options are becoming obsolete.  We need to take a divergent approach and come up with something that hasn’t been done before.  What is the question we are trying to answer? What is the design brief for education.

The first step is to start asking the right questions. (I think #edchat does an honorable job of this!)  What are the right questions?

A Lifetime of Color

Posted by admin | Posted in Art, Character Education, History, inspiration, Interactive book, Language Arts, Math, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, Websites | Posted on 25-02-2010

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What it is: A Lifetime of Color is a fun interactive environment where students can learn about, and study, art and artists.  in these “Art Edventures”, students will discover how great artists made their famous works and learn tips and techniques for create their own masterpieces.  A Lifetime of Color is split into activities for primary and intermediate students.  In the primary section, students will learn about line and shape, landscapes, color, architecture, industrial design, and portraits.  In the intermediate section, students will learn about the history of art, the art of crime detection, Leonardo, color theory, architecture, design and portraits.  In the study section of the Lifetime of Color site, students can explore a timeline, artists, and access a glossary.  The activities section includes technique demos, projects, and featured artists.  The lesson plans are cross curricular, combining art with science, social studies, math, and reading. 

How to integrate A Lifetime of Color into the classroom: One of the saddest developments to come out of the budget crisis is the cutting of the arts from education.  The arts are so important to learning and development.  Art asks students to think differently, creatively, innovatively.  Art is a necessary focus in education.  A Lifetime of Color is an excellent site to integrate art into a variety of subjects.  With ideas for the science, social studies, math, and reading classroom, there are no excuses for not infusing your classroom with art.  The activities lead and guide students to look at the world in new ways, to consider detail, and to interpret what they are viewing.  This is an excellent site for the art classroom but has activities that will easily extend and enrich any classroom.  Use the activities with the whole class using an interactive whiteboard or projector or set up A Lifetime of Color as a center on your classroom computers for students to visit.

Tips: Make sure to take a look at the lesson plans for your grade level, there are some fantastic ideas for introducing art to your curriculum.

Please leave a comment and share how you are using A Lifetime of Color in your classroom.