Collection of Math Flash Games

                                              

What it is:  This collection of Math Flash Games is free to download or use the source code to embed the games on your website.  The collection of Math Flash Games includes Maths Hangman where students guess the math words before kicking the bucket, Mathionaire where students play the popular TV game with math questions, Higher or Lower where students use knowledge of probability, Countdown-a popular number and letter game, Numbers and Letters- another version of countdown with extra classroom controls, Maths Word Search where students hunt for hidden math words, Decanting puzzle -the classic jugs problem, Broken Calculator which challenges students to solve a problem with a broken calculator, Matching Game- memory matching up geometric shape and their names, and Hexagons where students put seven hexagons together like dominoes.

How to integrate Collection of Math Flash Games into the classroom:  This collection of Math Flash Games is perfect for use with an interactive whiteboard, set up as a classroom math center, or played individually by students in a computer lab setting.  The games will emphasize math vocabulary, problem solving skills, and several math concepts.  Split students into teams and play games as a whole class using the interactive whiteboard.  Embed games in your classroom website for students to play at school and at home.  Hold a math challenge once a week where students can compete and play these Math Flash Games.

 

Tips:  All of the games in the Math Flash Games collection are free to download and play.  Every game requires a flash player.

Leave a comment and tell us how you are using Collection of Math Flash Games in your classroom.

A LONG 3 Days!

iLearn Technology has been down for 3 LONG days.  I was so happy to see the problem resolved this morning, I have a lot of new sites to share!  The big news over the weekend was that my iPhone app was approved by Apple.  It is called Pickn’ Stix here is a review by TUAW:

Fun for kids and adults: Pickin’ Stix

Pickin’ Stix (click opens iTunes) took me back to my childhood in the early sixties, when I had a little cylinder filled with colorful plastic “Pickup Sticks”. You’d toss ’em in a pile, and then try to pick them up without disturbing the other sticks. Not only was it a great way to stay engrossed for a while, but it was also teaching me and my friends manual dexterity, as well as how to use our depth and relational perception to figure out how to move a stick without moving any others.Now Jonathan Tenkely has come out with his iPhone version, just the thing to pass to the kids when they’re bored and you want to keep them out of trouble. Jonathan’s wife Kelly is an educator who runs the great iLearn Technology blog, so it’s not surprising that his first iPhone app is a combination of fun and learning.With the US$0.99 Pickin’ Stix, you shake the iPhone to “toss” the sticks, then use a finger to “pick them up”. The better you do at tapping on the top sticks, the faster you’ll get done. You lose points for tapping on sticks that are partially under other sticks.The only complaint I have is that Pickin’ Stix, currently in a 1.0 release, has no way to keep your best time or score, or to compare your time to others. I’d also like to see an advanced mode with more sticks to pick up for an additional challenge, and a way to pause a game. And if Tenkely can figure out a way to get a kid to give the iPhone back to you after you’ve let ’em play for a while, he’ll have it made!What other childhood favorites would you like to see on the iPhone and iPod touch? Let us know in the comments.So that is exciting!  If you do download Pickn’ Stix, please be sure to leave a review in iTunes.

The Children’s University of Manchester

What it is:  The Children’s University of Manchester is a site created by the University of Manchester that has some excellent mini-lessons and interactive lessons for students on a variety of science, history, literacy, and art topics.  Topics include the body and medicines, energy and the environment, ancient Egypt, the earth and beyond, teeth and eating, micro organisms, the brain and senses, talking textiles, and words.  Each lesson is like an interactive text book where students are engaged in and discover learning.  Each lesson includes an interactive lesson, downloadable resources, educational games, and videos.  The level of interaction is outstanding for helping students to learn about each topic.

How to integrate The Children’s University of Manchester into the classroom:    The interactive lessons on this site are perfect for instructing whole class using an interactive whiteboard.  During the interactive lesson, students can be called on to interact with the material.  Most lessons will have enough opportunities to involve the whole class.  The site is also ideal for individual instruction in the computer lab setting.  Introduce students to a new topic with these mini lessons, videos, and educational games that can be expanded on as part of a larger unit.  These mini-lessons begin with a bio of a scientist, historian, etc. in the field of the topic.  Read these bio’s together as a class and discuss these real-world applications to the topic being studied.  

 

Tips:  Computers will need Flash installed to display The Children’s University of Manchester lessons, games, and interactive activities.  

 

Leave a comment and tell us how you are using The Children’s University of Manchester  in your classroom.

Selenia Science Comics

 

What it is:  Selenia Science Comics is a fun way for students to learn about science concepts through investigations linked to comics.  The comics and investigations focus on science inquiry and materials and their properties.  Downloadable resources are provided with information on learning outcomes, background to support scientific inquiry, scientific principles behind the experiments, guidance on the investigation, and an equipment list.  Each of the investigations is linked to a online comic that poses a problem which the student is invited to solve.  There are six  comics with investigations including investigating dissolving, cooling, glue, leaks, air resistance, and hardness.  The site also features online games for students to play including wordsearches, quizzes, picture Sudoku, and spot the difference (like hidden pictures).  

How to integrate Selenia Science Comics into the classroom:  These Science Comics are an excellent way to get your students interested in science and thinking like a scientist.  Through fun comics, investigations, and experiments students learn about key science concepts in a way that will grab their attention and make science exciting.  Students can read the comics individually, in groups, or as a whole class with a projector or an interacitve whiteboard.  Following the comics, discuss what the problem to be solved is, gather ideas for solving, and perform an investigation as a whole class or in groups to solve the problems.  This solve the mystery approach to science is perfect for students inquisitive minds!  Wordsearches and Quizzes on the Science Comics site are fun for students to complete in a computer lab setting or as a center on classroom computers.  Students can play the picture Sudoku or Spot the Difference individually or broken into teams as a class with an interactive whiteboard.  After students have seen the Selenia Science Comics and performed a few investigations, they can visit a site like Kerpoof or Animoto and create their own science comics about other concepts they are learning.  

 

Tips: Be sure to visit the teacher page for great ideas and downloads of Investigations.

 

 

Leave a comment and tell us how you are using Selenia Science Concepts in your classroom.

Toy Theater

 

What it is: Toy Theater is a fun place for students to practice math, reading, art, and music through puzzle type games.  Toy Theater encourages students in k-4 to get their problem solving brain cells working as they explore and discover the games in Toy Theater.  In the art section, students can animate their own cartoon character, put on a puppet show, or make a Matisse.  In the music section, students can make music with the Composer, interact with notes with The Music Maker, or go on a pounding mission with the Drum Beats, you will have miniature maestros in no time.  In Math students can practice math facts with flippy flashcards, or feeding Freddy, and take a math practice test to put those math skills to the test.  In the reading section students can enjoy a good joke, play with words with a sliding crossword puzzle (highly entertaining for teachers too), write their own road sign, or practice their typing skills.  In the puzzle section students brains gt put to the limit with tic tac toe and memory games.  In the playset section, students can create their very own virtual diorama about cars, sea creatures, plant, insects, ships, characters, aircraft, blocks, dinosaurs, and buildings.

How to integrate Toy Theater into the classroom: Toy Theater is a great website to use as a learning center in your classroom.  The short, easy to play games are perfect for short center activities.  I love the puzzle type environment that encourages problem solving and bends the brain a little.  The playset universe would be a great section to use with an interactive whiteboard, students could take turns creating a ‘universe’ to showcase learning on a topic such as ocean, plants, insects, dinosaurs, geometry, etc.  Students can work together to show what they know together.  After students create a playset, have them pull out a writing journal and journal about the playset the class created.  Being a computer teacher I am constantly looking for fun ways to let students practice typing skills.  In the read section you will find a game called letter fall, letter blocks fall from the sky, students have to type the letter before 5 blocks can stack up. There are multiple speeds to make the game a challenge for your different typing levels.  In the computer lab setting, see who can last the longest before 5 letter blocks stack up (there is a timer at the bottom of the screen).  

 

Tips:  This is a great site to send your students to when they finish work early and are asking “what can I do now?”  

 

Leave a comment and tell us how you are using Toy Theater  in your classroom.

Virtual Apple 2: Oregon Trail

What it is:  Those of you who were in school or teaching just as schools were starting to get computer labs will appreciate this post.  Remember Oregon Trail?  The original Oregon Trail?  It still exists!!  Virtual Apple 2 has an online space where you can play games from the Apple 2 days.  I loved Oregon Trail as a student and now it is back in all of its glory.  No need for a mouse you type in a number to make selections, or “Y” for yes and “N” for no.  I can’t tell you how excited I was to find this great game just the way I remember it!  For those of you not familiar with Oregon Trail, this is a game designed to teach kids about pioneer life.  The player assumes the role of wagon leader and builds a team and purchases supplies that will help to make it from Independence Missouri to Oregon by way of covered wagon in 1848.  It was a great role playing game that had a lot of learning packed in!

How to integrate Virtual Apple 2: Oregon Trail into the classroom:  Students today aren’t nearly as impressed with this game as I was/am.  At first, they will not appreciate playing the game for the sake of playing the game.  In my classroom, I like to introduce this site to students to give them an idea of the history of technology and what computer graphics and games looked like when I was a student.  They enjoy comparing and contrasting Apple 2 Oregon Trail with the games that they like to play today.  This site is a great way to start discussions with students about where technology has come from and where they predict it will go.  (What will games look like when they have kids?)  After knowing the history of this game, my students appreciate it SO much more.  They really get into it and ask the same questions I asked as a kid, “what is yellow fever?”.    The difference being that today they can go to Wikipedia or World Book Online and discover their own answers.  

 

Tips:  Virtual Apple 2 has all of those games that you remember playing when having a colored screen instead of orange or green was really something.  Take a look through and re-discover those games again!

 

Leave a comment and tell us how you are using Oregon Trail in your classroom.

Switcheroo Zoo

 

What it is:  Switcheroo Zoo is a site I learned about from Kevin Bibo on his outstanding blog Cal Teacher BlogSwitcheroo Zoo has fun interactive games and activities such as “Make New Animals” where students can create their own animal combinations, “Build an Online Habitat” where students choose animals and match them to the correct environment, “Switch Zoo Puzzles”, “Where do I Live” where students help return rescued animals to their homes, “Sound Match” where students match the animal song to the correct animal, “Meerkat Grab-a-Snack” where students help feed a Meerkat by catching food, and “Catch the Moment” where students take ‘pictures’ of wildlife.  Switcheroo Zoo also has short films, sound clips, and photographs about animals for students to watch and listen to.  Your students also have the opportunity to become a “Switch Zoo Guide” by completing the Switch Zoo Quest.  Students play nine fun animal related games and activities to become a guide.  When they finish, they will receive a Switch Zoo  certificate of merit, a guide badge, and are added to the list of offical guides.

How to integrate Switcheroo Zoo into the classroom:  Switcheroo Zoo is an awesome website for students to explore to learn more about animals and wildlife.  This would be a great site to visit when studying animals and their habitats.  There are three educational animal-themed games on the site that teach about animal characteristics and habitats.  Switcheroo Zoo has an educational section that includes lesson plans for art, science, creative writing, and persuasive writing.  In second grade at the school where I teach, students complete animal reports as an introduction to research.  Switcheroo Zoo has on-site research with 142 animal profiles, a US endangered species map, and stories about unusual animal feats on a Zookeeper’s blog.  This site is packed full of fun, useful activities, lessons, and resources!  In a computer lab setting, students can research and play games individual.  In the one or two classroom computer setting, students can visit Switcheroo Zoo as a science resource center.  With the projector or an interactive whiteboard, complete the activities as a whole class or show the animal videos to your whole class.  

 

Tips:  This site does have some Google ads.  I use these as an opportunity to teach my students how to spot ads on a website and discuss what the purpose of advertisements is.

 

Leave a comment and tell us how you are using Switcheroo Zoo  in your classroom.

ARKive

 

What it is:  ARKive is an incredible website that I learned about from a tweet on Twitter (forgive me I was in the middle of class and didn’t keep track of who- thank you whoever you are!)  ARKive tag line is “images of life on Earth”, but ARKive is so much more than just a collection of images, it has thousands of videos, images and facts about the world’s species.  This is the digital version of Noah’s Ark!  This is the most impressive animal and life website I have seen!  I truly can’t say enough about this site, students of all ages will enjoy this one (I’m talking k-12 here!)  ARKive has an education section of the site that is a free multi-media educational resources complete with downloadable, ready to use audio/visual modules on a wide range of science, geography, citizenship, and environmental based topics.  ARKive also has some great games for students to play that are directly related to the lessons they learn while on the ARKive site.  Games range from building a habitat to word searches and digital fridge poetry.

How to integrate ARKive into the classroom:    ARKive’s ready made educational resources make it simple to integrate into your science, geography, or general classes.  The resources are ready made PowerPoint presentations (which incidentally also open nicely in Keynote which we use).  The resources bring learning to life with images, videos, facts, and some interactive pieces.  This is what textbooks should be!  ARKive’s ready made resources can be downloaded on classroom computers for use by small learning groups as a center, downloaded to a lab of computers for individual student exploration, or used with a projector and an interactive whiteboard for whole class learning and exploration.  The ARKive site itself is a wonderful place for students to explore and learn more about animal species and life on Earth.  This would be a great place for students to collect information, images, and video to create their own presentations.  The games provided on the ARKive site are fun for students and teach them as they play.  For example, students who are studying habitat can play the Design a Habitat game and gain an additional opportunity to interact with the concepts they are learning.  Older students can dig into the facts provided on ARKive and learn about animal classification and species of the world.  ARKive images could be used in the language arts classroom as a story starter or creative writing prompt.  

 

Tips:  This is truly an incredible site, I encourage you to take a look at it and use it with your class!  (Click on the education link at the bottom of the site for the Resources and Games.) 

 

Leave a comment and tell us how you are using ARKive  in your classroom.

Pinky Dinky Doo

What it is:   Pinky Dinky Doo is a site I was destined to review, I saw the show advertising the website while channel surfing one day, and on the very same day, Kevin Jarrett Tweeted about it.  Needless to say, I checked it out and was immediately hooked.  This is a great website for pre-k through first grade students.  The site is based on a PBS show of the same name.  The website has fun activities for kids to take part in including word games, story podcasts, videos, and a place for students to create their own story podcast.  Pinky Dinky Doo loves making up stories and teaches students that every story has a beginning, middle, and end.  The stories are often full of metaphores and similes and often have a great message for kids too.  Every story also has one giant fancy word like “collaborate” or “gracious” teaching students rich vocabulary as well.  I love the way that this site expands student vocabulary!

How to integrate Pinky Dinky Doo into the classroom:  Put your students listening skills to work, listen as a class to a podcast story and discuss parts of a story together afterward.  Every story has a distinct beginning, middle, and end.  Students can draw and visualize the story while they listen to it.  The podcast stories would also make an excellent listening center in the classroom.  Pinky Dinky Doo is a great way to teach students new vocabulary, each story has a ‘fancy word’ that will expand your student vocabulary.  It would be fun to use the ‘fancy word’ from the story as  the classroom word of the day.  See how many times your students can use the ‘fancy word’ correctly during the day.  I love the section where students can create their own story podcasts.  Set up a story station in the one or two computer classroom where partners can create a story and listen to a classmates story.  Students in a computer lab setting could create story podcasts of their own and play the word games independently.  The site is easy enough for students to work independently.  

 

Tips:  Check out the grownups section on Pinky Dinky Doo for some great offline activities.  They even have directions for creating a Fancy Word box of your own and directions for playing the circle story game. 

 

Leave a comment and tell us how you are using Pinky Dinky Doo in your classroom.

Animal Games

What it is:  Animal Games is part of the Sheppard Software’s Kids corner.  The site has games about animals that help them learn animal classification, the difference between herbivores and carnivores, the food chain, endangered animals, producers and consumers, animal diet, and animal characteristics.  The games are fun and easy to play and teach some important animal science concepts.

 

How to integrate Animal Games into the classroom: These games are perfect for the kindergarten through second grade classroom.  They teach the basics of the food chain, animal kingdom, and animal classification through an interactive game environment.  These games would be appropriate for the one or two computer classroom as a science center, with a projector and whole class instruction, or in the computer lab setting.  

 

Tips:  This site does have some advertisements, use this opportunity to discuss ads with your students and help them spot the ads on each page (some advertisements look like a game). 

 

Leave a comment and tell us how you are using Animal Games in your classroom.