Living Math Book List: Fiction for (almost) every math concept

Happy New Year!!  You may have noticed…I took a tech break for the holidays!  There may not have been an abundance of posts and sharing happening, but I was still collecting away and have more resources than ever to share in 2012.  Thank you all for making my 2011 such a wonderful year to be a part of!

What it is:  You know what I love?  Reading and books. Particularly fiction.  Living Math Book List is a fantastic site that introduces books (mostly fiction) for every math concept (okay, almost every math concept!).  The site is SO easy to use, just click on the “Search categories” tab and choose the math topic your students are working on.  A list of books with links to Amazon is at the ready.  The site is being updated regularly so new books pop into the different categories on occasion.  Isn’t it great to stumble on a new jem-of-a-book that you can use in your classroom? I love teaching through story, and Living Math Book List makes it easy to bring stories into your math class.  Including books in math gives students who struggle with math concepts a new vantage point and understanding.  It makes math meaningful by showing students why they learn the math concepts they do and how math really is all around us.  You have to love that!  Topics include: addition, angles, area, calendars, capacity, combinations, comparisons, counting, skip counting, data collection, division, doubling numbers, equal sets, equations, estimation, even/odd, fractions, graphing, making predictions, matching, measurement, metrics, money, multiplication, negative numbers, opposites, ordinal numbers, patterns, percentages, perimeter, place value, positional words, probability, problem solving, proportions, ratio, reading a schedule, regrouping, rounding, sequences, shapes, sizes, sorting, subtraction, symmetry, time, and weight.  So yeah, something for everyone!
How to integrate Living Math Book List into the classroom:  As I said, I am a big fan of reading and books.  Any time you can tie learning back to story is a win in my book.  Use the books you find on Living Math Book List to introduce new concepts, to enrich students interaction with a concept, as a launching point for writing their own math-related fiction, or just to expose students to a new way of thinking about the math they are learning.  The books make a great classroom read-aloud or can be used as a math center during a unit.
At Anastasis Academy, we made sure to have plenty of these types of math books available to students during silent reading.  They really enjoy reading them with a partner and pointing out the math concepts they recognize along the way.

Tips: Embed the link to Living Math Book List on your class website or blog, this will make it easy for you, and your students, to find math-related books any time.

Please leave a comment and share how you are using Living Book List in  your classroom!

Cyberkidz: games for math, literacy, geography, creativity and science

What it is: Cyberkidz is a great new website packed full of great learning practice games for kids age 4 to 11.  The games reinforce skills in a variety of disciplines including math, literacy, geography, creativity and science.

Math– amounts, pattern, scale, number recognition, counting, scale, sums to 10, sums to 20, weights, multiplication, telling time, money, measurement, calendar, volume, percentage, distance, division, mathmix, area

Literacy– letter recognition, alphabetical order, hangman, crosswords, typing, singular and plural words, sayings and quotes, learning Spanish, learning Dutch

Geography– America, state capitals, countries of the world, Asia, Africa, France, Spain, Portugal, Belgium, Switzerland, Austria, Italy, South Africa, Ireland, flags

Creative– painting, music, coloring, maze

Science– food for animals, skeletal system, body parts, animals, solar system, mammals, the eye

The games in each category are great for practice and skill building.

How to integrate Cyberkidz into the classroom: Cyberkidz is a fun place for students to work on the knowledge level of Bloom’s Taxonomy.  The music game is the only creative game that I would truly place in the “create” category of Bloom’s Taxonomy because it gives students free rein to explore music and create a recording.   The majority of the games are designed to help students build skills and remember key concepts that are a necessary foundation for other learning.  These are a nice alternative to worksheet skill practice.  Students will enjoy the game quality of these practice activities.  Each activity can be advanced through relatively quickly making them perfect as a center on classroom computers.  Students can visit the game as a math, literacy, geography or science “practice” center before advancing to put those newly honed skills to work in a higher order thinking center.

These practice activities could also be completed as a class using an interactive whiteboard or projector connected computer.  Split students into teams and rotate them up to the whiteboard for a class practice session.

Tips: On each game screen, students can scroll to the bottom for instructions on the game.  Most of the games are pretty self-explanatory and kids will figure them out quickly.

Please leave a comment and share how you are using  Cyberkidz in your classroom!

Using Angry Birds to teach math, history and science

This post has been generously sponsored by iTutorMaths – GCSE Maths Tutors in the UK

Yesterday instead of dutifully writing a blog post, I was having fun building catapults with kids.  I was playing with a transdisciplinary lesson using Angry Birds as my inspiration.  Yes, you read correctly-Angry Birds.

It doesn’t seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I’m a fan too), I started thinking about all of the learning that could be happening.  I have watched a two year old tell an older sister that “you have to pull down to go up higher”.  I have watched as kids master this game through trial and error.  Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base.

I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today.  This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come.  So what did I do? I got myself out of bed and went to work sketching out a super awesome plan.

Here is the embedded learning that I came up with:

  • Primary Math: positional math language (above, below, left, right, bottom, biggest, smallest), measurement (distance), angles, shapes
  • Intermediate Math: parabolas, velocity, angels, trajectory, acceleration, quadratic formulas
  • Science: simple machines (lever), mechanics, force, energy, velocity/speed
  • History: history of the catapult, changes made to catapult technology throughout history, modern-day inventions that use this technology
  • Music: Tie in with history, what music was popular in the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Art: Tie in with history, what era of art was happening during the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Language Arts: reflection writing, reading text for information (non-fiction books and websites)
  • Learning: application of Angry Birds on students as learners, application of building a catapult on students as learners (I can’t claim this one it was all @stumpteacher with this blog post).

I set up 3 stations of learning and exploration.   In the first station students found Angry Birds on the iPads (now also available on the Internet in Chrome here), guiding questions, sticky notes and books on the history of catapults and simple machines.  Guiding questions were on chart paper and invited kids to join in the question asking by jotting down their own “wonders” on sticky notes and adding them to the chart questions.  At this station students “tested” Angry Birds and were asked to consider energy, force, acceleration, speed, angle and distance as they played.  Kids had fun with this, I anticipated that they would stick strictly to the  iPad and Angry birds but all of the kids looked through the books at some point.  There was a lot of talk about strategy, what they noticed about angle and how far to pull back on the different levels to get the bird to reach the target.

At Station 2 students found random materials that they could use to build their own catapult.  We included small blocks of wood, duct tape, string, rubber bands, paper clips, plastic cups, smaller dixie cups, paint stir sticks, popsicle sticks, plastic silverware,  markers, empty toilet paper rolls, clothes pins and of course the marshmallow to launch.  Students colored their marshmallow with sharpies to look like an Angry Bird (if doing this with kindergarten, be sure to mention that as soon as the marshmallow is colored, it is no longer food…we had a couple who were begging to eat the colored mallow!).  Next, students went to work constructing their catapults.  We offered no instructions and just let them go to town.  There was a lot of trial and error but all of the kids (kindergarten through eighth grade) made working catapults.  Students tested their catapult and experimented with speed, distance, accuracy, fulcrum, angle and force.  After launching the marshmallow bird they measured for distance and recorded.

As students tested we asked them:

  • What makes the catapult more accurate?
  • What makes the bird go the furthest?
  • Does mass affect the results?
  • How do objects move?
  • How do we calculate motion?
  • What is acceleration?
  • What is speed?
  • What are some forces that act on objects in motion?
  • How did the catapult set the marshmallow in motion?
  • Which challenge did your catapult meet best, accuracy or distance?
  • What helped the catapult?
  • What kind of energy did your catapult use?
  • What kind of force?
  • What are other kinds of levers?
  • What are simple machines?
  • What happens when the arm of a lever is shortened or the load is moved?
  • What happens to the force needed to make the load move?
  • What happens when you move the fulcrum?
  • What is the relationship between force and distance?
  • What happens when you adjust the angle?

Students had a fantastic time learning through trial and error and working together to reach our pig targets.  The collaboration among students was neat to watch, students would give each other ideas for fine-tuning the catapults to improve results.

In the third station, students had the opportunity to reflect on what they learned.  We asked them to reflect literally and figuratively.  Literally what did you learn about how a simple machine works, parabolas, measurement, etc.  What did you learn about catapults and how the technology is used today?  Then we asked them to think about the activity figuratively, what can Angry Birds teach them about life? What can it teach them about the learning process?

 

Older students looked at the math and science behind Angry Birds, using screen shots to determine if a bird would make it to the pigs based on parabolas.

Younger students labeled their catapult diagram with the language they learned about simple machines, force, and motion.  Students also labeled the Angry Birds diagram.

To wrap up we discussed the middle ages as a class and went through some of the texts together.  We read the history of the catapult and talked about why it was a necessary invention.  We connected all of this with how the technology is currently being used on air craft carriers (the boys really got into that discussion).

Who knew you could learn so much from a game of Angry Birds?

Here are some of the resources that we used during this lesson:

Projectile Motion simulation

Angry Birds Pig Target

Catapult guide for students

Myth Busters YouTube clip of tree catapult

The Physics of Angry Birds

Angry Birds Geogebra

Study Jams!

What it is: Scholastic Study Jams is a fantastic collection of over 200 learning resource collections. Study Jams are videos, slide shows, and step by step explanations for science and math that will have your students discovering everything from invertebrates to the water cycle and the rule of divisibility.  Each Jam includes a teaching video/step-by-step/slide show, key vocabulary, and a test yourself section where they can practice what they have just learned.  Each Jam also suggests related jams where students can expand their learning and dig deeper on a subject.  To be honest, this is more like the textbook of the future that I envisioned.  I love that each concept is introduced in the context of a story.  Students learn the concept from fun Study Jam characters and can pause and rewind the learning as needed.  In the test yourself section, students can check for understanding and receive immediate feedback on their learning.

How to integrate Study Jams into your curriculum: Study Jams is a truly incredible collection of learning opportunities for students.  Use Jams to introduce your students to a new concept, or reinforce learning.  In Math students can learn about numbers, multiplication and division, addition and subtraction, fractions, decimals and percents, algebra, geometry, measurement, data analysis, probability, and problem solving.  Each topic has several sub-topics for students to explore.  In science topics include: plants, animals, the human body, ecosystems, landforms, rocks and minerals, weather and climate, solar system, matter, force and motion, energy, light, and sound, and scientific inquiry.  Again, each science topic has several sub-topics.

Study Jams can be used with your whole class as an anticipatory set for learning using an interactive whiteboard or projector connected computer.  After viewing the step-by-step, video, or slide-show check for understanding by having your students complete the “test yourself” as a class.  This can be done with personal whiteboards where students write down their answer and hold it up, a raise of hands, or student response systems (clickers).  Use this as formative assessment to guide your lesson.  Study Jams can also be used as a center activity in the math or science classroom.  Students can visit the Study Jam as part of a larger group of related activities.  In a center, students can visit individually or in small groups and self direct their learning.  For those students who have already mastered the concept, they can view related Study Jams to extend their learning.

Study Jams is ideal for students in a 1 to 1 or lab setting.  Here students can explore at their own pace, pausing and rewinding as necessary.  They can also extend their learning based on their personal interests by choosing a related Study Jam.

Can’t find a Study Jam that fits what your students are learning? Ask students to create their own Study Jam video, slide show or step by step.  Students can use tools like Animoto, Voice Thread, or Domo Animate to create their own.  Students can create their own “test yourself” using a Google Form or survey tool.

Tips: I learned about Study Jams from someone in my blogging alliance (sorry I didn’t make note of who!) If you aren’t already following these amazing blogs, I highly recommend them (alliance #1, alliance #2).  I learn SO much every day from each one of them.  If I learned about Study Jams from your blog, leave me a comment so I can thank you here!

Please leave a comment and share how you are using Study Jams in your classroom!


Lucky Star Game Show for SMART boards

What it is: Cyberchase is an animated math series on PBS Kids. Now, Cyberchase is making math even more fun with an interactive game show called Lucky Star.  The game show is a free download for the SMART Notebook software. Lucky Star was designed for kids in 3rd-5th grade.  The game show has kids competing for top scores while building important math skills.  Lucky Star has 150 questions that focus on problem solving, algebraic thinking, number and operations, geometry, measurement, and more.  The game show includes an on-screen think pad (a drop down area where students can work the problems with the pen.  The game show also includes some great virtual manipulatives that students can interact with on the interactive whiteboard.  Want more? Create your own questions tailored to your curriculum using the Cyberchase characters and props.  You can customize the game for your students needs.

How to integrate Lucky Star into your curriculum: Lucky Star is a fun way for your students to practice math. The ability to create your own questions that are tailored to your math curriculum means that this is game can be used all year. The game show makes for a great math warm up to get those brains thinking math.  Use Lucky Star as a fun class competition, split your students into teams for a little friendly math competition.  Your students will love the game show feel that Lucky Star has.  Any time I play games with my whole class, I really play it up.  Act the part of Game Show host and get into the game with your students.   Hold weekly competitions or semester long competitions to see who can get the top score.  Hold a fun math themed party for all of the “contestants” at the end of the competition.  When I taught second grade this meant bringing out all of the kids favorite math games and calling them by their class number all day instead of their names.  To mix it up, I might call on student number 10 by saying “I need 5+5 to line up third in line”.  It was a fun way to have fun with math and celebrate the hard work of all of my students.

Tips: I couldn’t get the Lucky Star Game Show download to open in ActivInspire (for Promethean) even using the Smart Notebook option.  I also couldn’t get the download to open in SMART Notebook’s interactive viewer. If anyone has a trick or luck with either of these let me know and I’ll update the post accordingly!

Please leave a comment and share how you are using Lucky Star in your classroom!

ArcGIS Explorer Online

What it is: ArcGIS Explorer Online is a neat mapping experience powered by BING that lets you use, create, and share ArcGIS (Global Information System) maps online.  The online software lets you read and write ArcGIS maps that can be used with the website, ArcGIS for the iPhone, and ArcGIS desktop version.  Mark up maps with notes that have photos, text, and links embedded directly in the map. Measure distances on the map and include them as a layer of the map.    Create a presentation in the map that guides viewers from one location on the map to another.

ArcGIS lets you create an interactive map experience.
1. choose a basemap to display your GIS data on top of.
2. Click on one of the map notes shapes to add a GIS note to your map.
3. Click "edit note" along the bottom of the note and add text, a picture, and a link.
Create a slideshow presentation of you map by clicking "Edit Presentation"
Click "Capture New Slide" to take a screen shot of your map to become a slide in the presentation.
Format the slide with the formatting tools above the map. View slides in the slide pane to the left of the map.
Click the home tab to return to the default tool bar. (You can switch back and forth between the two).
Click Measure to measure distances on the map. Click "add to map" if you want to add the measurement to the map.

How to integrate ArcGIS Explorer Online into your curriculum: ArcGIS Explorer is an impressive online mapping tool.  Use it to create guided tours for your students that can be played on classroom computers as an independent learning system or on the interactive whiteboard as a whole class map tour.  Embed links to informational websites, pictures relating to learning, and text to help guide your students through their journey.  Do one better by asking your students to create a map where they layer information, pictures, measurements, etc. on a map.  Students could create and swap tours of their home town with pen pals/blogging buddies around the world.  Create historical maps by adding notes with primary sources, pictures, links to additional learning (or blog posts that your students have written), and text that indicates the importance of the place.  Create literary maps by making note of key locations in literature that students are reading.  Students can add a note to the map with a quote from the book or a description of what happened there.  When they are finished reading, students can create a presentation/tour of the literature by creating a slide out of each place in the book.  An interactive literary tour of learning beats a traditional book report hands down!  ArcGIS would be a really neat way to plot a Flat Stanley project in the elementary classroom!

Tips: ArcGIS requires the Microsoft Silverlight plugin to work.  You can download Silverlight for free directly from the ArcGIS website.

Please leave a comment and share how you are using ArcGIS in your classroom!

Math Snacks


math snacks logo

What it is: Math Snacks is my new favorite teaching resource for math!  Math Snacks are animated videos and games that help students understand math concepts.  Each “snack” offers a math concept that students can learn, review, and practice.  The snacks are available online or can be accessed for free on a mobile device like the iPhone or iPod.  The snacks focus on math concepts that are appropriate for 5th-8th grade.  Print materials are available that can be used to help students in applying their conceptual understanding to math problems.  Concepts on Math Snacks include ratios, proportions, scale, number line properties, equality and order on the number line, tables, graphs, measurement, and equations.


How to integrate Math Snacks into the classroom: Math Snacks is a fun way for students to visualize difficult to understand math concepts.  There are short humorous videos that demonstrate the math concept in action.  These videos can be viewed as an introduction to a new concept or as practice and review of learning.  The videos can be paused for class discussion about the concept and for solving of problems.  All videos are available for viewing online and can be downloaded to an iPod.  Some of the iPod downloads also include subtitles.  Each video also comes with a learner and teacher guide.  Print these guides to direct you in discussion throughout the video and activities.


Tips: A huge THANK YOU to @summersj who introduced me to Math Snacks via Twitter!


Leave a comment and share how you are using Math Snacks in your classroom.

iPlay Math Games

Picture 4Picture 5

What it is: iPlay Math Games is an outstanding collection of printable math games for grades k-12.  Math games can be searched by grade level or skill.  These math games are printable pdf files and can be played with common items (dice, cards, and other manipulatives).  iPlay Math Games helps students build math skills such as addition, subtraction, multiplication, division, fractions, decimals, percents, algebra, long division, measurement, graphing and exponents, problem solving, puzzles and games, geometry, probability, reasoning, logic, numeration, patterns, and counting.

How to integrate iPlay Math Games into the classroom: iPlay Math Games is an excellent collection of printable math games that can be downloaded and printed out for the classroom.  Use these games as math center activities, and to reinforce math skills being learned.  These games are a great way for students to practice math skills sans worksheet.

Tips: iPlay Math Games has not always been a free resource, take advantage of the new free status!

Leave a comment and tell us how you are using iPlay Math Games in your classroom.

Math manipulatives

What it is:   I’m actually doing a two for one post today because both sites have a great math manipulative tool.  The first is an online analog clock.  Students can explore the clock by moving the hour and minute hands in five minute intervals, minute intervals, 15 minute intervals, and hour intervals.  There is no associated game with the clock, it is simply a tool to help your students get familiar with the analog clock.  The second site is all about rulers and measurement, The Ruler Game.  The Ruler Game teaches students how to read a ruler.  Students can also practice their ruler reading skills with this game.  Students can practice reading the ruler in sixteenths of an inch, eighths, quarters, halves, and whole inches.  

 

How to integrate Analog Clock and The Ruler Game into the classroom:  The Analog clock site is a great one for students to visit when they are learning about the analog clock.  In the computer lab or projector classroom, have the students interact with the clock and make observations about what happens as they click the different increments.  Talk about the way the clock works as a class.    Call out a time and have the students match the time called with the clock on their computer.  If you have access to a projector, play as a whole class and have students come up one at a time to demonstrate different times as a class.  Bookmark the Analog Clock on your classroom computers as a math help center.  The Ruler Game is a great way to help students understand how to read a ruler.  Use it individually in a computer lab setting or use it as a math center in the one or two computer classroom.  In either setting, this game will have your students reading measurement in no time.  They will love trying to beat the clock!

 

Tips: The ruler game is not compatible with some web browsers, test it on a student computer before using in class… no one likes introducing a cool new tool to students only to find out that it doesn’t work at school!

 

Leave a comment and tell us how you are using Analog Clock and The Ruler Game  in your classroom.

ict Numeracy Games

 

What it is: ict Numeracy Games are created by educator James Barrett.  These flash games are excellent for primary and beginning secondary elementary students to practice math.  You will find game themes for number facts, counting, bridging through ten, time, shape and measures, greater than and less than, multiplication and rounding, money (this is UK money), addition, subtraction, odd and even, place values, doubles, and equivalence.  Each math or numeracy theme has several games to play for practice.  Each is interactive and has instructions for integrating the game into the classroom.  All great ideas!

 

How to integrate ict Numeracy Games into the classroom: The ict Numeracy Games are perfect for use with an interactive whiteboard or projector and whole class instruction.  Several of the games are also great practice for students working on individual computers.  The games are all very engaging.  They teach and provide practice for basic math skills.  This is a great stop when you are looking for an interactive activity to practice a math concept.  The descriptions next to the game are very helpful and you are bound to find new ideas for integrating technology into your classroom.  

 

Tips: There are advertisements on this site but they are unobtrusive, your students probably won’t even notice.  The games are high quality enough that this shouldn’t be a deterrent.  

 

Leave a comment and share how you are using ict Numeracy Games in your classroom.