An edublog about integrating technology into the classroom.
Gamestar Mechanic: Teaching game design in the classroom
What it is: I just love when I get lost in a bunny trail of links…you know the kind, you go hunting for something specific and click on something that looks interesting which leads you to a browser of 25 tabs open. I had one of these serendipitous link moments today that lead me to Gamestar...
Today @lancefinkbeiner shared this video with me. It is too good not to share! Now…how to make this the reality of what learning is really about in schools. I can’t tell you how often in education that the answer for why something is done is, “we are preparing kids for…” For example, we give 3 hours of homework to elementary students because we are “preparing them for middle school.” In middle school we give additional homework and weekly tests because we are “preparing them for high school.” High school has it’s own set of ridiculous standards in preparation for college.
My question: when are we preparing kids for life? When are we preparing them to engage in the world around them? When are we preparing them for healthy relationships with others? When are we preparing them to ask good questions and seek answers? When are we preparing them for what to do with failure?
The problem for preparing kids for the next system they will encounter is that the next system isn’t really the goal. That goal is this imaginary place we call “success” and “perfection”. Neither exist. How do we prepare kids to live honest, meaningful lives? THAT is what I am interested in preparing for.
What it is: The title of this post is a little underwhelming- I had a hard time expressing ALL that this site does in one line. Mangahigh is a game based learning site where students can learn all about math. What is unique about Mangahigh math learning games is the way that the learning topics are addressed. These aren’t your typical drill/skill math games that only address the four basic operations or introductory algebra skills. The games adapt in difficulty to student levels as they play. Games continue to challenge students without getting too difficult too quickly and frustrating kids. The Mangahigh games encourage students to observe, hypothesize, test, evaluate and conclude. All games are based on the Common Core standards making it easy to integrate the games into your current curriculum. Teachers get their very own login to Mangahigh where they can assign challenges, track student progress and use the games as a form of formative assessment. The mathematics topic in Mangahigh are geared for elementary, middle and high school students (I am a big fan of site that meet a variety of ages and needs!).
How to integrate Mangahigh into the classroom:Mangahigh is a great way to shake up your math classroom while injecting it with a big dose of fun, discovery and challenge. The best way to use Mangahigh is in a one-to-one setting where each student has access to the Mangahigh site. This makes it easy for students to work at their own pace and for you to track progress.
Mangahigh would be a great way to tailor what your students are working on so that each child is getting challenged at the level they need. Use the built-in analytics to help inform decisions about where to go next with your students.
Don’t have access to a one-to-one environment? Don’t discount Mangahigh yet. The site could be used in a one or two computer classroom as a math center. Rotate your students through the center throughout the week. Those who have computers at home can continue the learning there. Mangahigh would be a great way for students to continue their learning.
Tips: Do you have a pen pal or collaborating school? Mangahigh will let your students engage in a Fai-To where they can have a friendly little math smack down competition.
Please leave a comment and share how you are using Mangahigh in your classroom!
I am excited to announce the release of a free ebook: The Super Book of Web Tools for Educators- a comprehensive introduction to using technology in all k-12 classrooms. Think of this as an early Christmas present!
Richard Byrne from Free Tech 4 Teachers is the brilliant mind behind this ebook. About a month ago, he approached some of your favorite educators and bloggers (myself included…still can’t wrap my brain around that 🙂 ) to contribute to an ebook. Today is the release and I have to say, it is pretty amazing!! I just finished reading through the finished product and have bookmarked some new tools, had my jaw dropped by Silvia Tolisano and her AMAZING Skype guide, and been inspired all over again by fellow educators and administrators. I am honored to be a part of this incredible resource and guide. Contributers include: Steven Anderson, Adam Bellow, Richard Byrne, George Couros, Larry Ferlazzo, Lee Kolbert, Patrick Larkin, Cory Plough, Beth Still, me (Kelly Tenkely) and Silvia Rosenthal Tolisano. Thank you Richard for the outstanding idea and for acting as editor and pulling it all together!
You can read the ebook in it’s entirety embedded below, by following this link, or download it here.