BBC: Magic Key

What it is: The BBC is a constant source of excellent classroom interactives and games.  Today I ran across Magic Key while working on supplementing MacMillan Mcgraw Hill’s Treasures curriculum for first grade.  Magic Key is based on a cartoon in the UK, even if your students aren’t familiar with the cartoon, they are sure to enjoy the website adventures.  Magic Key has fun literacy games for kindergarten and first grade students.  The games help students practice full stops (sentence endings), sentence order, questions, character characteristics, capital letters, seeing patterns, figuring out new words, descriptions, and words that make sounds.  The games are age appropriate, include fun characters, and help students practice and understand important literacy skills.  In each game, students enter an adventure where the goal is to collect the Magic Key.

How to integrate BBC: Magic Key into the classroom: The Magic Key games are short and sweet, they give students the opportunity to practice new skills independently.  I like to use games like these as a center activity.  These types of short games make a great center because they provide students with immediate feedback and are self leveling.  Set Magic Key up on your classroom computers as a literacy center for students to visit independently or in small groups.  Don’t forget that the interactive whiteboard or projector connected computer can also be a center station!  These games are a great alternative to the worksheet (you didn’t really want to grade one of those anyway) and will provide your students with an opportunity to practice what they are learning.

Tips: Check out the teacher section of Magic Key for a description of each game, the curriculum tie in, and (I hesitate to mention) worksheets.

Please leave a comment and share how you are using BBC: Magic Key in your classroom.

Rhyme Race

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What it is: Rhyme Race is a four player (or four team) interactive rhyming game that helps promote a better understanding of rhyming.  Players roll a die to move around the game board.  Along the way, students are asked to come up with rhyming words. If the player lands on a spot of the same color as their game piece, they are given an audio rhyming word.  A sound recording of a word is played and the player has to come up with a rhyming word.  If the player lands on a purple space they are given a picture rhyme clue.  A picture of a word is shown and the player must come up with a rhyming word.  The first player (or team) to land on an end space wins.

How to integrate Rhyme Race into the classroom: Rhyme Race is an excellent interactive game for an interactive whiteboard.  Split students into 4 teams, students in each team will rotate rolling the die and answering with a rhyme. This is also a great way for students to practice rhyming in small groups at a classroom computer as a center activity.  If you have students who are struggling with rhyming, they can play this game as a single player.

Tips: Rhyme Race is a Flash game.  Make sure that your Flash player is up-to-date before playing with students.

Related Resources: Little Animals Activity Centre, Rhymer

Leave a comment and tell us how you are using Rhyme Race in your classroom.