Post-it Plus: Digitize your Post-it Notes and take brainstorming with you!

Post-it Plus: take your brainstorm sessions with you!

What it is: Post-it Notes are among my very favorite office supplies. I use them for brainstorming, my calendar, to jot down reminders, and to collect the brilliant ideas that happen in the middle of the night. At Anastasis, we use Post It Notes constantly to help organize brainstorm sessions and lines of inquiry during an inquiry block. As you might imagine, we use TONS of Post-it Notes during any given week! They are hard not to love, brightly colored squares just waiting to collect brilliance and post it for the world to see. Recently, I stumbled on an app, Post-it Plus, that takes my love of sticky notes to a whole new level! Post-it Plus is an app that lets you snap pictures of a Post-it note brainstorm session, and then arrange, refine, and organize the notes on a virtual board. The newly organized digital board can then be shared out.  Students can capture 50 Post-it notes at a time and collect and combine ideas from multiple categories. Notes can be organized on a grid, or free form any way that you would like. Boards can be shared via email, PowerPoint, Excel, Dropbox, by PDF, etc. After the work has been shared, anyone can help contribute and arrange the notes to create a great idea! The app is free and optimized for iOS 8.

How to integrate Post-it Plus in your classroom: Post-it Plus is a great way for students to capture their brainstorms and group work so that they can take it with them.

Collaboratively brainstorm with your class or explore some different lines of inquiry and record each new thought on a sticky note. Students can then take a picture of the group on their iOS devices and arrange and group in a way that best makes sense to them. Now all of your students can manipulate the sticky notes individually and bring their learning with them.

As students are writing (either creative or informational), they can write each new idea or paragraph on a different sticky note. Then they can arrange their notes and take a picture. As they create different arrangements, they can use the digital version to compare with the original to make decisions about the flow of their writing.

Teach young students? Write down the different parts of a story (beginning, middle, supporting details, end) on several sticky notes. Students can snap a picture of the notes and practice sequencing the story. Each student has the digital version, so each can practice ordering and you can quickly assess their understanding.

Post-it Plus could also be used for phonics work. Write phonemes on individual sticky notes and ask students to take pictures of each phoneme with the app. Then call out words that students can create with their phonemes in the app.

Post-it Plus is also fantastic for students learning math processes (order of operations anyone?) and algebraic thinking. Write each part of an equation down and students can manipulate the digital sticky notes to show process.

Students can also use Post-it Plus to categorize and organize ideas and events in history, science, government, etc. How We Got to Now anyone? 🙂

Tips: I can’t tell you how many conferences I’ve been to that we used Sticky notes to brainstorm ideas. Post-it Plus makes it easy to take that thinking and learning with you in a very practical form that you can interact with later! Speaking of conferences, the 5 Sigma Edu Conference is a great one to test out this app!

How We Got to Now: 6 Innovations That Made the Modern World

How We Got to Now: 6 innovations that made the modern world

At Anastasis Academy, we are in the middle of the inquiry block “Where We Are in Place and Time.” During this block our students are exploring orientation in place and time, personal histories, explorations and migrations of humankind, and the relationships between the interconnectedness of individuals and civilizations from local and global perspectives.  Serendipitously, Steven Johnson’s new book “How We Got to Now” just came out along with a PBS documentary. The timing could not have been better!! Steven looks at 6 innovations that made the modern world. In his telling about these 6 innovations, he demonstrates the inquiry approach in really brilliant ways. The interdisciplinary nature of this series is fantastic! I’ve been reading “How We Got to Now” (I highly recommend it!) and the students have been watching the new PBS documentary series by the same name as part of the inquiry unit. In addition to the book and documentary series, PBS has a brilliant How We Got to Now website for the classroom!

What it is: How We Got to Now with Steven Johnson is a website from PBS. The resources on the site are meant to support the documentary series (or book) and recommended for 6th-12th grade. At Anastasis, we are using it with students as young as 3rd grade and they are all getting something out of it and loving the connections of history and these innovations.

How to use How We Got to Now in the classroom: I love the way that Johnson explores innovation through these 6 lenses. Instead of offering up the typical “heroes” of invention, Johnson introduces students to concepts that span hundreds of years of invention and many of the unsung heroes. The six innovations include: glass, time, clean, light, sound, and cold. I’m telling you, the way that Johnson helps kids see connections in innovation and invention is brilliant! So much the way that inquiry works. 🙂

The How We Got to Now site has a great “Big Ideas” section that leads students to dig deeper into the six innovations and has provocations for students to continue making connections, learning, asking questions, and even coming up with their own innovations.

Students can explore and discuss how change happens and think about how we get to “next.”

As I mentioned, our students at Anastasis are really loving this block. They are enjoying exploring Where We Are in Place and Time with the help of Steven Johnson and through the lens of these six innovations. It has led to a lot of additional lines of inquiry and has also prompted our students to create their own innovations and inventions for the “next.”

As I was reading “How We Got to Now,” I couldn’t help but imagine a set of dominoes. Each innovation connects to something prior that sets off a chain reaction like the domino effect. I suggested to our classes that the students choose one of the six innovations to illustrate this way. The students will create a mini museum for our families to go through that is full of large cardboard dominoes with the inventions and catalysts of the chain reaction. The last domino will be their invention. I’m excited to see this come together!

Tips: Watch full episodes of How We Got to Now online here.

Are you interested in learning more about the inquiry model we use at Anastasis Academy? Join our conference in February! Early bird registration now available.

Ozobot: game pieces with brains

What it is: “Oh my gosh! This is SO AWESOME!!” – Exclamation from a student upon playing with the Ozobot for the first time.

Last week, I got an Ozobot in the mail…I couldn’t wait to play! These little robots are game pieces with brains. They are about the size of a large bouncy ball and kids can interact with these little robots in a variety of ways. Right out of the box, the Ozobot is ready to use. After a quick calibration (which consists of holding down the power button and setting on a “dot” card) the Ozobot is ready to play and learn with. Ozobot reacts to color codes. The color codes have already been programmed which means that your students can use those codes to create their own games and challenges. Red, blue, green, and black markers can be used to create their own challenges, games, and courses for the Ozobot. In addition to your student’s imaginations, the Ozobot website has pre-made mazes and games that can be downloaded and printed out. The Ozobot can also interact with your iPad or Android devices, download the Ozobot app and you suddenly have a lot more ways to interact with the Ozobot!

How to integrate the Ozobot into your classroom for learning: The Ozobot is a great way to teach your students the basic building blocks of coding. While they won’t actually use code to make Ozobot move, the color codes teach students to think like a programmer. Students start to realize that they can make the Ozobot move and react based on their input of different colors. Before you give your students the OzoCode sheet (which can be downloaded from the Ozobot website), use the color card included with the Ozobot and ask your “scientists” to observe this strange new discovery. Students can play the part of scientist and record observations about what Ozobot does in reaction to the different colors and codes on the maze. Can they reproduce some of these behaviors on their own drawings for Ozobot? Next, give them the color code reference chart and let them experiment with the different color codes. IF they make a red and blue dot next to each other THEN what does Ozobot do? Help students think in terms of IF/THEN and not only will they get practice with the scientific method, they will also get some great building blocks for coding. Students can use the color codes to design their own mazes and challenges for the Ozobot, they can even create their own games! The Ozobot kit that I received is from the Competition Series and included two Ozobots and some Ozoskins (so that you can tell them apart). Students could create large self correcting math or vocabulary puzzles for Ozobot to solve. They can write down the question and try to “beat” Ozobot to the correct answer. Each student can create a problem and they can be used as a center game…Beat Ozobot. Ozobot can move, set timers, pause, exit and win, count down, walk backward, spin, zigzag, etc. While it travels to the correct answer on the sheet of paper based on the path drawn, students have to try to solve the problem first. A fun digital buddy to practice math, vocabulary, geography, etc. with!

 

Tips: Ozobot is also a pretty great dancer. It should definitely be included in any classroom dance party!

 

News-O-Matic: New non-fiction delivered to your classroom every day!

News-O-Matic: New non-fiction delivered to your class every day!

What it is: Press 4 Kids, News-O-Matic is both a subscription-based app and a free daily email delivered in pdf format. News-O-Matic is a fantastic current event, news source for elementary students. It is a great resource for fresh, non-fiction material for your classroom. Recall, discussion, and comprehension questions are included in each News-O-Matic. You can purchase an app subscription for your class in the 1:1 iDevice setting, or you can subscribe for the FREE daily school edition which is delivered by email. The PDF can be printed out to share with your students, or to keep your class paperless, you can share it on an interactive whiteboard or projector-connected computer.

How to integrate News-O-Matic in your classroom: News-O-Matic delivers a daily newspaper written especially for elementary-age students. Each edition comes with 5 current-event, news stories that cover the latest news, science, sports, and wacky kids stories. Students get a chance to not only read the news, but also rate articles, submit questions, and submit their drawings. News-O-Matic is  a great way to keep your students reading regularly. Each day they will get engaging non-fiction reading that helps build a global perspective. Use News-O-Matic daily, as a class discussion starter. Challenge your students to make connections between the current events they are reading about, and the learning they are doing in class. Integrate geography study with reading each day. If you have a classroom map, put a place marker on it each time you read an article that is location specific. This could also be done virtually with Google Earth. This practice will help students visualize where each event takes place, while at the same time building geography skills.

Tips: All publications are ad free, so you never have to worry about inappropriate content.

The school app edition of News-O-Matic is $9.99 and can be found here.

Sphero: the coolest robot around

Sphero- coolest robot ever

This week, the wonderful people at Orbotix sent me a Sphero to try out and play with. HOLY COW, I haven’t had so much fun with a new toy in a long time. The better part of today was spent learning about the Sphero and stealthily “driving” it into classrooms (much to the delight of kids). Sphero is a robotic ball that gets controlled by iPhone, iPad, or android device. I had it rolling all over school this morning…I only wish I had thought ahead to record student reactions (I was using my iPhone to control it and didn’t think about video and pictures). I had so much fun with it, that I brought it home to play and learn some more. It is equally loved by my dogs! 😉

Sphero seems like a simple concept, a ball that can be controlled via tablet or phone. Even though the concept is simple, I have to admit, I’m pretty floored by the way that this little ball moves around effortlessly as if by magic. We have a hallway in our school that includes an incline and it rolled up it without any trouble, like a champ! It is SO much more than a fun rolley ball. There are a slew of apps that interact with the Sphero making it ultra fun and educational. The majority of apps available are totally free to download. There are a few that cost $0.99. Apps include:

  • Sphero Nyan Cat Space Party- Even if you have no idea what Nyan cat is, your students will. They will think it is awesome.
  • Sphero Dark Nebula Episode One- A labyrinth game for the 21st century.
  • Sphero Dark Nebula Episode Two- Defeat obstacles and enemies using your Sphero.
  • Sphero- the app I played with all day. This app drives Sphero and teaches it (and you) new tricks with basics of coding.
  • GoGo Mongo- Designed to teach toddlers and primary students healthy eating habits.
  • Sphero Exile- Arcade-like space-fighter game. But with real life actions!
  • Sphero Draw N’ Drive- Use your finger on the tablet or phone to draw a shape or path and watch Sphero follow it.
  • Sphero MacroLab (great for education!)- Learn basics of programming by arranging simple commands and settings in any combination. Save favorite programs and share them with friends.
  • Sphero TAG- A great tag game when you have access to more than one Sphero.
  • Zombie Roller- A zombie app. Need I say more?
  • Sphero Lights- Basically the coolest night-light ever. Keep the Sphero lit even when charging.
  • Last Fish- Try surviving as a fish in toxic water filled with goo and shadow fish. The goal: survive.
  • Sphero Macro Draw- Draw using your Sphero robot.
  • DJ Sphero- Go ahead and be a party rock star with Sphero. Load tracks from your iPad/iPhone music library . Cross fade between songs and speed up or slow down music by spinning your sphere robot. Basically you will be the star of the lunch room.
  • Astro Ball- An arcade-syle 3D flight simulator.
  • Sphero Golf- I played this one as soon as I got home. Create a physical golf course and then virtually control Sphero to make it into the holes that you create. Hit Sphero with either a flick of the finger, or (for more fun) by swinging your arms while holding your tablet/phone.
  • Sphero Cam- Currently Android only. Use the built-in camera on Android to record video with Sphero.
  • orbBasic for Sphero- This is a great app for learning and practicing program. Students can execute basic programs and create and prototype autonomous behaviors for their Sphero robot.
  • Sphero H2O- For real, this robot can be played with IN water!! This is a game for a summer pool party.
  • Etch-o-matic- 21st century toy makes drawings like it is 1965. LOVE this app! Brings me right back to about 1987 when I sat in the back seat of the Jetta on the way to Grandmas. Just like an etch-a-sketch, only better.
  • Sphero Snake- Classic Snake game brought to life.
  • Disc Groove- Control your Sphero to avoid being hit by “flying meteors”
  • Doodle Grub- A new twist on the classic Snake game. Lots of fun.
  • Sphero Pet- Wishing you had a class pet? Sphero fits the bill well without being overwhelming. Kids can teach it to shake, flip and move in any direction.
  • Pass the Sphero- A game of dare for multiple players where Sphero becomes a ticking time-bomb. Lots of fun when there is lots of snow and recess has to occur inside.
  • Sphero Measuring Tape (AWESOME, measuring our Anastasis Academy garden!) Virtual measuring tape. Amazingly accurate. Our kids have been learning Area/Perimeter and using the Anastasis Academy garden as a learning space. Sphero helped verify their calculations.
  • Sharky the Beaver- Sphero turns into an augmented reality beaver that you can interact with.
  • Sphero ColorGrab- A multiplayer tabletop game. Sphero flashes colors and you have to pick him up at the right time to earn points. Best indoor recess ever!
  • Sphero Chromo- Like an old-school Simon game for this little robot. Makes me a little nostalgic for my childhood. 🙂
  • The Rolling Dead- an augmented reality game featuring zombies. Not sure how it gets better than using Sphero as a fireball to shoot virtual zombies. Anastasis Academy backs to a cemetery where the teachers walk/jog after school. I’m pretty sure the Rolling Dead/Sphero combo will be a welcome addition to our exercise.

The Sphero apps the are available to download range from just plain fun, to serious learning capability and augmented reality. There are so many possibilities with this little robot and, it seems, that the apps and abilities of this little robot will only continue to grow. This robot is resilient. It can stand up to dogs, water, outdoors, hills, etc. Truly so magical and amazing!

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

I dig technology that effortlessly blends real world with imagination and technology. Sphero definitely fits this bill in ways that I haven’t seen before. I’m excited to dig into Sphero Education to try out the STEM lessons that can be used with Sphero with students. I’ll be sure to blog our progress through them! Stay tuned.

 

EDpuzzle: Like Video in the Classroom 2.0

EDpuzzle- Making video better: iLearn Technology

What it is:  EDpuzzle is a neat new educational site to help you better utilize video in your classroom for learning.  You can find and crop video to use only what you need, add audio notes within the video or do some voice over work for a video, and you can embed questions throughout the video to track student understanding. EDpuzzle collects data as students watch and interact with the video.  You can see if and when a student watched the video, and see the progress of all students through the answers to embedded questions.

How to use EDpuzzle in your classroom: What makes EDpuzzle great is the level of freedom given in cropping, sharing, and tracking video use in the classroom. EDpuzzle enhances the “flipped” classroom by allowing you to embed formative assessment directly into your videos. As students watch, you can check understanding and ensure active watching vs. passive watching. In a flipped scenario, this gives you the ability to completely tailor a lesson the next day based on the formative assessment results you get from homework. This is truly utilizing assessment to inform instruction (which is the point of assessment!).

EDpuzzle can be used in conjunction with videos that you have made for your students, or with videos that you find.  I like using video to introduce students to a brand new topic or idea.  Well-created video has the ability to quickly and succinctly help students dive into new learning and formulate new questions and lines of inquiry.  For example, when Anastasis Jr. High started our last inquiry block about “How the World Works” and explored the topic of food and farming, they started by watching the documentary Food, Inc.  This was a great way to launch their thinking and lines of questioning about where our food comes from.  Out of that video, students chose different lines of inquiry to explore and research.  EDpuzzle would be a good way for students to help others see where their line of inquiry started from.  Students could grab the clip of the documentary that intrigued them, and embed audio to show their thought process as they watched.  Sort of a Saved-by-the-Bell Zack Morris “Time out” moment where they can describe their line of thinking.

For primary teachers, EDpuzzle could be used as part of a guided reading center.  YouTube has lots of great read-along videos. (You can also create your own based on class reading!) Use these videos along with EDpuzzle to check for comprehension.  As the video plays, embed questions to check for understanding.  Students can independently go through the guided reading (or Close reading) activity, while you work one-on-one with other reading groups.  Rotate the reading groups throughout the week so that each student gets the opportunity to go through the EDpuzzle guided reading activity, and each group gets one-on-one time with you.  This is a fantastic way to maximize your time and get valuable feedback from all student learning.  EDpuzzle could also be used in this way as a science center (with a video pertaining to an experiment or new learning), a math center, etc. I love using center rotations because it ensures that I have time to work closely with each group.

For secondary students, use EDpuzzle is a great way to check for understanding.  It is also a wonderful way for students to create and demonstrate understanding.  EDpuzzle would be ideal for sub days.  I always dreaded being away from the classroom because it was essentially a lost day.  Even if the substitute did EXACTLY what I asked, I missed the opportunity to see my students work and think.  EDpuzzle would give you the ability to “teach” remotely and embed the same questions and promptings you would give if you were live in the classroom.  While you won’t get to hear all of the discussion, you will have some feedback to better understand how your students were thinking.

With documentary-type videos, EDpuzzle can be used to embed writing prompts.  Record a prompt throughout the video so that students can pause and write out their reflections and thoughts.  I find that good documentaries are often SO packed full of good things that by the end of the video, only the last 10 minutes get well-reflected on. The documentary Baraka would be an incredible video to do this with!

Have you seen Vi Hart’s YouTube channel?  I am obsessed! I love the way that she goes through math in a casual stream-of-conscious type approach.  Embed related practice math problems based on the topics that Vi is sharing in her videos.  As students get those light-bulb moments of, “oh, that is how that works!” capitalize on the new understanding by giving them a place to put it into practice and try it out.

Do you record your students learning? EDpuzzle could be a fantastic way to record audio feedback to the videos that they upload.  These can then be shared with parents and students for review.

Tips: Don’t have access to YouTube at school?  No worries! You can still use EDpuzzle with your students. EDpuzzle lets you search for video by topic, or pull video from Khan Academy, Learn Zillion, National Geographic, TED, Veritasium, and Numberphile as well.  LOTS of incredible learning just waiting to happen!

 

Degree Story Teacher Contest

Timelapse: 3 decades of photo imagery of the world

Timelapse: a satellite veiw of the earth (iLearn Technology)

What it is:  Timelapse is an incredible visual satellite timeline powered by Google.  Timelapse is about as close as you can get to a time machine, if that time machine hovered above the earth and gave you a bird’s eye view of development and change. Students can choose from some highlighted Timelapse views including: Las Vegas, Dubai, Shanghai, Oil Sands, Mendenhall Glacier, Wyoming Coal, Columbia Glacier, and Lake Urmia.  Alternatively, students can use the search box to view a satellite timelapse of any place in the world. Students can change the speed of the timelapse, pause the satellite imagery, and zoom in or zoom out.  The imagery begins in 1984 and goes through 2012.

How to use Timelapse in your classroom: Timelapse would be a fantastic way to begin an inquiry unit. The site itself sparks lots of questions.  Depending on the location, students may inquire into climate change, history, development, expansion, human impact on land, satellites, etc. Timelapse could also be used in science classes and history classes. This is a great tool for students to use to analyze and evaluate visual data.

Timelapse would be a neat way to explore history of the world from a completely different perspective.  Students could use Timelapse as a creative writing prompt to imagine the world from a new perspective. What changes when you aren’t down in the midst of life on earth? Do problems appear different? Does success get measured differently?

Tips: Below the Timelapse map, students can read about how satellites are used to capture the imagery they are exploring. Well worth the read!  It is also separated into “Chapters” that each tell a larger story about the featured Timelapses.

 

Degree Story Teacher Contest

Buncee: Digital Creation tool

Okay, it is 2014…time to kick it into gear and get back to blogging. The awesomeness of what exists in educational technology is stacking up and NEEDS to be shared. I’m on it!

Buncee-digital creation tool iLearn TechnologyWhat it is:  Buncee is a super cool creation and presentation tool.  Buncee is useful for students and teachers alike as a digital canvas.  Students can use Buncee to create neat interactive presentations and stories. Teachers can use it to help teach new concepts, in a flipped classroom, or to share information with families.  There are three account types to choose from within Buncee.  The free account lets students and teachers share finished presentations with social media, upload your own photos, create Buncees with two slides, offers 500mb of storage, and lets you save the Buncee as a jpeg.  The education version cost $9.99/month or $59.99 for the year and includes: sharing to social media, uploading of files (audio, media, image), record audio, create Buncees with unlimited slides, storage of 2G, ability to save as a clickable pdf or jpeg, 1 teacher account to create and manage 30 student accounts, create and post assignments, and view/grade student submissions.

How to use Buncee into your classroom: Buncee is a great creation webapp.  As a teacher, use Buncee to assist guided reading by recording a read aloud. Use the recording as part of a classroom reading center where struggling or emerging readers can get a customized lesson.  Stop during the reading just like you would if you were doing a read along sitting with the child.  Include slides with questions that students can answer, ways that they can reflect on the story, etc.  While you are working with a small group of students on close reading, other students can still get some great reading support.  This is also great for those kids who don’t have a parent at home that can read with them- you can “go home” with your students every day!  Buncee can also be used for guided learning.  Create your own digital “textbooks” complete with multimedia, images, audio, and text.  I’ve often been let down by what a boxed curriculum provides for students, create your own resources for students to access. This is especially helpful for young students who won’t be able to independently research using the Internet on their own.
  Buncee could be a great help for the flipped classroom model. Send students with learning to complete at home in preparation for a project or activity that will be done at school with your support.

Students can use Buncee for multimedia presentations to demonstrate learning.  Students can create interactive presentations when learning a foreign language connecting vocabulary words with meaning.  Because it is so easy to combine multimedia types, students can create their own digital “textbooks” where they collect learning in history, government, geography, science, social studies, etc. and present it in new and meaningful ways.  These digital “textbooks” can be shared and commented on by other students.

Buncee could be a great way for students to reflect on a book that they have finished. They can complete character sketches, retell, or combine media types to create a book review.

If you have a digital camera (built in or separate), students can take pictures of a science experiment and create a digital review of the experiment including any hypothesis and conclusions.

Tips: With the education version, students can submit their work and it can be graded and commented on directly in Buncee. This could be a really great way for students to keep a digital portfolio that you, and parents, can comment on throughout the year.

 

Degree Story Teacher Contest

Tynker: Computer programming for kids

iLearn Technology Tynker: programming for kidsiLearn Technology Tynker: programming for kids

What it is: Tynker is about the coolest way for kids to learn how to computer program- absolutely NO prior programming experience is needed!  Tynker leads kids through design thinking through interactive courses where kids can learn how to program at their own pace.

Anyone can teach kids how to program (no really!) because with Tynker, you don’t need any prior knowledge or understanding.  Tynker provides teachers with tools, curriculum and project ideas that will have your kids programming in no time!  The Tynker curriculum pack starts with 6 lessons.  Each one is appropriate for a 45 minute work period. Through the teacher dashboard, you can assign lessons to your students.  A built-in tutor provides step-by-step instructions that guides students toward creating a working project.  The teacher dashboard also helps you track student progress as they learn and master concepts.  No data entry is required, students login and the teacher dashboard auto-magically populates.

When students have completed projects, they can publish them to the class showcase and be shared with family and friends through email, Google+, Twitter or Facebook.

Happily, Tynker works entirely in your web browser.  There is nothing to install or setup.  It is good to go right away!  Equally happily, Tynker is FREE for your school!  Woot!

How to integrate Tynker into your classroom: Not only will students learn the basics of programming with Tynker, they can use it to demonstrate their learning through their creations.  Students can compose stories and comics that retell a story, historical event, recent field trip, fiction or non-fiction.  Using the physics features, students can learn some basics about physics and cause the games they create to be more realistic.  They can also demonstrate understanding of physics principles through their creations.

Students can use Tynker to create their own apps to show off their understanding of new math/science/social studies vocabulary, math or science concepts, retell stories, character sketches, games, animations and more. In addition to being able to create stories, games, and  slideshow- students can also program original music and create computer art.

Don’t think you have time in your curriculum?  Take a look around Tynker and think about natural ways you could use it to enhance your curriculum.  Instead of asking your students to create a book report, have them program a retell using Tynker.  This will take some additional background knowledge (they will need to go through a Tynker tutorial or two) BUT the outcome is well worth it.  You will have asked your students to learn something new semi-independently, beefed up logical/mathematical thinking skills through programming, and invited students to think critically about what they read to tell the story to others through a program.  Worth the additional 45 min!  Students could demonstrate a math concept, show the steps in a science experiment, retell an event in history, and even compose their own music through program.  When you start thinking like a maker as you play with Tynker, you will realize there are infinite opportunities for including Tynker in your curriculum.  If you are still convinced that you can’t find the time in your heavily scheduled (sometimes scripted-sad) day, why not start a before or after school program, summer camp, lunch club, etc.?

At Anastasis, we have Crave classes every Wednesday.  These classes are offered by our teachers every 5 weeks.  Teachers choose an area of learning that they crave and create a class based on that (we have everything from programming, to cooking, to forensic science, hockey history, junk orchestra, iPad rock band, to chess and da Vinci art).  Students get a list of classes at the beginning of a new block, and get to choose a class that they crave.  The result is a wonderful mixed age (k-8) class of passions colliding.  The kids LOVE Wednesdays for this awesome hour of our day.  I’m excited to offer a Tynker class for our next block of classes (along with playing with our new Romo robot!), I think this is going to be a popular class!

iLearn Technology- Romotive robot

Tips: If your school uses Google apps for education like we do, your students can log in with their Google information.

What do you think of Tynker?  How do you plan to use it in your classroom?

ASCEville- Engineering Just for Fun

iLearn Technology ASCEville Engineering fun!

What it is: ASCEville is a good place for students to try their hand at civil engineering through online games, offline activities, videos, and contests.  In ASCEville, students can explore civil engineering history and where civil engineering is found in our daily lives.  Online resources for kindergarten through 12th grade will help you find just the right activity for your classroom!

How to integrate ASCEville into the classroom: ASCEville is easy to use in any classroom.  With activity ideas and games for every age level, this is an easy site to use and integrate into the math or science class seamlessly.  Students will appreciate the hands-on nature of the site, and the ability to see what all of that math they are learning gets applied to.  The activities on ASCEville will give your students a tangible connection point to math and science concepts that they are learning.

Create a mini engineering fair in your classroom.  Invite each student to independently choose an offline activity in the Just for Fun section of the site.  Students can choose to build a gumdrop dome, build a globe-shaped clubhouse, stack a tower of cups, test out pressure on paper, design a paper table, build a high-rise tower, or build a paper bridge.  Students should approach each activity expecting failure (love that!).  Ask your students to record their successes and failures as they build through drawings, pictures, and notes.  What tweaks made a difference?  Why?  On the day of the “fair” students can set up their final projects and include a small collection of observations they made and their pictures/notes along the way.  Ask students to share with each other the challenges they faced, what they tried, and if they were able to overcome the challenge.

This site is a great resource for students inquiring into civil engineering, how buildings and cities are designed and built, or how engineering can be used to keep us safe during natural disasters.  There is enough information on the site to spark new lines of inquiry and some great ways for students to use design thinking to further explore engineering concepts.

Tips: Don’t forget to check out the Educators section for some great additional resources, lessons, and ideas! Thanks to Anastasis parent Paul for sending us this great site!

What do you think?  How will you use ASCEville in your classroom?