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Thinkport Tool: My Timeline

What it is: My Timeline is a tool introduced by Maryland’s Thinkport. My Timeline allows students to create professional looking timelines online. Timelines can be saved and printed from the online environment. Teachers can create interactive timelines about any subject that can be filled...

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TED-Ed: Lessons (videos) worth sharing

Posted by admin | Posted in Analyze, Art, Evaluate, History, inspiration, Interactive Whiteboard, iPod, Knowledge (remember), Language Arts, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, TED Talk Tuesdays, Understand (describe, explain), video, web tools, Websites | Posted on 26-04-2012

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What it is: I have long been a TED talk fan, so much so that I started a lunch group at my previous school called TED Talk Tuesdays where teachers could gather over lunch, watch TED Talks and discuss it’s implication on education.  TED has a brand new education site that I am excited about.  TED-ed is a collection of educational video lessons that have been animated.  These lessons can be used as a supplement in any classroom.  Each video on the TED-ed site has an associated lesson, a Quick Quiz with multiple choice comprehension questions, Think which asks questions to help students think more critically about what they have watched, and Dig Deeper which helps students to explore the topic further.  In addition to the videos, TED-ed gives educators the ability to “flip” videos.  You can use, tweak, or completely re-do any lesson that is featured on TED-Ed, or even create lessons from scratch based on any video from YouTube.  You can re-title a lesson to fit your classroom, add context, questions and follow-up suggestions, and create a custom URL for your video lesson.  You can even track your student’s progress to see who has viewed the assigned video, the number of questions they attempted, the answers they provided, and the answers they got correct.

How to integrate TED-Ed into the classroom:  TED-Ed is a fantastic new resource for the classroom.  The videos can be used for flip teaching.  Flip teaching changes up the classroom model.  Normally students come to school to get instruction and do their practice work at home as homework.  In a flipped teaching model, the instruction is watched at home as “homework” and the practice happens in the classroom where students can receive teacher support.  This means that the focus in the classroom is on higher-order thinking and learning skills instead of on instruction.  How novel. :) Student can come to class ready for deeper inquiry, critical thinking, discussion with classmates, collaboration and get more personalized attention from the teacher.  You maximize classroom time by “going home” with the students.

Video is a great medium for learning because it allows students to learn at their own pace and gives them the ability to replay as many times as they need to.  Visuals are always useful when learning something new, video is a great medium because of the way that it helps enhance understanding through the use of visuals. 

Videos are searchable by those that have been featured, those that are part of a series or by subject.  Students can learn about the arts, business/economics, design/engineering/technology, health, literature/language, math, psychology, science/technology, and social studies.  The library will continue to grow as teachers flip the videos and TED-ed adds content from educators around the world.

The videos are great in a flipped classroom model but can also be used within the classroom.  Videos can be watched and discussed as a whole-class or put on classroom computers as a learning center.  When I taught second grade, I made sure that I had time individually with my students each week.  In the mornings, my students worked on groups with “tub work” to make this time possible with individual students.  These videos would make a great “second teacher” in a blended learning classroom where students could continue their learning while you work with students individually. 

Tips: Remember, if you don’t find a video that meets your classroom needs, you can always flip any video you find on YouTube!

Please leave a comment and share how you are using TED-ed in  your classroom!

The Scale of Life

Posted by admin | Posted in Analyze, Interactive Whiteboard, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Understand (describe, explain), Websites | Posted on 19-04-2012

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What it is:  The Scale of Life is a neat website that I learned about from a parent in @michellek107‘s class today.  The Scale of Life is flash based, and shows the size of objects relative to other objects.  Along the bottom of the site is a slider that lets students zoom in or out in size to see things relative to each other. Students can get as small as 0.0000000001 yoctometers to as large as size of the known universe.

How to integrate The Scale of Life into the classroom:  The Scale of Life is a neat way for students to explore size, science and math.  Students can examine the scale of objects compared to other objects and make observations about size and purpose of the object in the universe.  This would be a fun site to explore as a class using a projector-connected computer or interactive whiteboard.  As a class, students could adjust the scale and discuss size and purpose of the objects.  Split students into teams to choose a different scale to learn about. Students can learn more about the items that are in the size range to share back with the class.

The Scale of Life could be a fantastic site for students learning about exponents and scientific notation.  Visual students will appreciate that they can see what these big (and small) numbers are representing.

Tips: @michellek107 is digging the music on the site…she has it going in the background of her classroom right now ;) .  If you aren’t loving it, there is a music note in the upper right corner where you can turn it off.

Please leave a comment and share how you are using The Scale of Life in  your classroom!

Be the Beat: Interactive heart and virtual CPR simulation

Posted by admin | Posted in Knowledge (remember), Middle/High School, PE, Science, Secondary Elementary, Teacher Resources, Understand (describe, explain), Websites | Posted on 18-04-2012

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What it is:  The American Heart Association has a new set of heart interactives on their site, Be the Beat.  On Be the Beat, students can explore the heart, view a healthy vs unhealthy heart and perform virtual CPR during a cardiac arrest.  The interactives have extremely life-like graphics and can be manipulated to view the heart under a variety of circumstances.  Students can speed up heart rate or adjust layers of the heart.  The CPR simulation is excellent.  It leads students through a scenario where a friend collapses.  It is up to students to decide how to administer CPR and use an AED to help the friend.

How to integrate Be the Beat into the classroom: Be the Beat is very well done.  I’m impressed with the level of information, the interactive graphics and the ability to manipulate how the heart is reacting.  Be the Beat would be a great site for students to visit when learning about the heart.  This could be as part of a science class, health or PE class.

On the interactive whiteboard or projector-connected computer, students can take turns adjusting and manipulating what is happening to the heart.  As they take their turn, they can play “scientist” and describe what is happening to the rest of the class with the help of the captions on Be the Beat.  The CPR interactive would be a great whole-class activity.  As a class, students can make decisions about what to do to help their friend who has gone into cardiac arrest.  They can take turns calling for help, administering CPR and using the AED.

Be the Beat would make a fantastic hands-on center on classroom computers as students are learning about the heart.  Students can stop by the center and explore the different areas of the heart.  Assign each student to study a different area of the heart so that they can take turns explaining the functions to each other.

Tips: The American Heart Association has a whole new program where students can learn to save a life in the School Challenge.  Learn more about it here.

Please leave a comment and share how you are using Be the Beat in  your classroom!

3D Toad- 360* images worth more than a thousand words

Posted by admin | Posted in Analyze, Evaluate, Interactive Whiteboard, iPod, Math, Middle/High School, Music, PE, Primary Elementary, Science, Secondary Elementary, Social Studies, Teacher Resources, Technology, Understand (describe, explain), Websites | Posted on 16-04-2012

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What it is:   3D Toad is a site I learned about from @rmbyrne‘s fantastic blog, Free Tech for Teachers.  This is like hitting the lottery of educational image libraries.  It goes beyond your typical image library and has 3D images that students can spin all around and explore from every angle.  Stinking awesome!  Even better? (Yes, it gets better.)  It works on mobile iDevice browsers! There are great images to explore on a variety of educational topics including: dissections, animal skeletons, human skeletons, music, geology, dental hygiene, coral, yoga, ballet positions, fossils, history, chemistry, emergency preparedness and computer networking.

Our students are learning all about earth systems right now so the fossils, geology and coral are especially exciting!

How to integrate 3D Toad into the Classroom:  They say a picture is worth a thousand words.  If a regular picture is worth a thousand, these 3D images are worth at least 360 times more.  The 3D images on 3D Toad let students examine all 360* of an image.  Students can examine, discover, and analyze images from various angles.  3D Toad helps students really visualize learning in new ways.

Use 3D Toad as a visual glossary on classroom computers.  Students can visit this “visual glossary” center to explore objects and new vocabulary that they are learning.  It would also be great on an interactive whiteboard or classroom computer where students can examine objects together.  3D Toad has a video on their site that shows a teacher using 3D Toad with students.  I don’t love their example because the teacher is at the center of a review time before a test.  The best use of this site would be to let students loose on it so that they can explore the images on their own.

3D Toad would be a great place for students to practice their observation skills.  Each student could choose an object to explore in depth, write a detailed description and observation of the object.  Working with a partner, they can describe their object and see if their partner can identify the image from the description alone.

These 360* images can be used for introducing new concepts, as a visual aid for students who are presenting learning, and as a place for further exploration of a topic or object.

Tips: Double click to zoom-in on an image.  ***Some of the images have alternate 3D views that can be viewed with 3D glasses!  The Giraffe skull is a good example of this.  How cool would it be to outfit your students with some cheap 3D glasses for this lesson? I’ve asked local theaters to share leftover glasses in the past, they are usually very willing/happy to help out!

Please leave a comment and share how you are using 3D Toad in your classroom!

Smithsonian Wild: 206,340 images of animals around the world

Posted by admin | Posted in Geography, Interactive Whiteboard, Knowledge (remember), Middle/High School, Primary Elementary, Science, Secondary Elementary, Understand (describe, explain), Websites | Posted on 28-03-2012

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What it is:  Smithsonian Wild is a site that I learned about from @shannonmmiller the other day through a tweet.  This is a part of the Smithsonian website that I hadn’t seen before, so I was excited to take a look at it.  Smithsonian Wild lets students explore 206,340 camera trap images collected at research sites around the world.  Animals are searchable by species name or location in the world.  The site is pretty incredible, it puts students up close and personal with animals and the research being done on the animals around the world. Students can view still images, videos, and information about the animal.  In addition, students can learn more about the research being conducted concerning animals around the world.

How to integrate Smithsonian Wild into the classroom: Smithsonian Wild is a great site to help kids see animals in their natural environment. Students can use Smithsonian Wild as a starting place for a research project, a creative writing prompt (students as field researchers), or as part of a habitats and environment inquiry unit.
Students will enjoy exploring this site. Wild animals always pull kids in and keep them excited about watching for what comes next.  This is a great one for a big screen like an interactive whiteboard or projector-connected computer.  The students will feel like they are right there with the animals. This is pretty much the next best thing, even the zoo can’t touch the number of animals that kids can see up close.  :)
This site is a fantastic way for students to learn geography.  As they “travel” to new places, they will be able to associate the country/continent with the animals that are indigenous.  Use a Google Earth Map to “track” animals by dropping a pin in the country that they are found in.  Students can attach images and facts to each pin on their custom-made map.

Tips: Are you students learning about animals and habitats? They should also make sure to take a look at these habitat websites and Arkive.

Please leave a comment and share how you are using Smithsonian Wild in  your classroom!

Web Adventures: Explore Science

Posted by admin | Posted in Analyze, Apply, Evaluate, Interactive Whiteboard, Knowledge (remember), Middle/High School, Science, Secondary Elementary, Teacher Resources, Understand (describe, explain), Websites | Posted on 21-03-2012

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What it is:  Web Adventures-Explore Science is a site by Rice University.  Web Adventures lets students explore science-one game at a time.  Each adventure has a section dedicated to students and a section dedicated to teachers who are using the adventures in the classroom.  In the Cool Science Careers section, students can experience what it means to take on science as a career.  They can go through Profession Pathfinder to see which science careers best match their personality based on their answers to career interest questions.  Students can select from five different science career fields to virtually try out activities that are typical for the career.  With Zoom In, students can learn about different science jobs and read interviews with real scientists.  In the CSI: Experience, students learn all about what it takes to be a forensic scientist.  There are four cases that students can work to solve.  As they solve the crimes, they will learn about forensic biology, ballistics, toxicology, medical examination, fingerprint analysis, digital forensics, fire investigation, and facial reconstruction.  In the MedMyst section, students will use the scientific method and scientific process to investigate infectious disease outbreaks.  Students can work with the N-Squad forensic scientists to solve an alcohol related crime.  Throughout the game, students learn what alcohol does to the digestive, circulatory and nervous systems.  In the Reconstructors series of games, students can learn about the health effects of drug abuse while learning neuroscience.

These games are really entertaining while giving students information and understanding of science in body systems, drugs, environmental science, forensic science, infectious diseases, science careers, and the scientific method.

How to integrate Web Adventures: Explore Science into the classroom: This is a fun find.  Web Adventures Explore Science, helps students explore science in a new way.  I like that the focus of the site isn’t just to deliver information.  The mission is really to engage students in science and reveal how science is used in a variety of careers to solve problems.  The games drop students into the middle of a mystery, their job is to help solve crimes, discover answers and connect the dots.
This is a fun site for middle and high school students to explore.  It can be used to introduce a new scientific discipline or topic, to help students dig deeper in the learning and skills they are getting in science class, or to help them discover what it means to be a scientist.  The games are best in a computer lab or 1 to 1 environment where students have access to a computer for an extended amount of time.  They aren’t really short enough to be a center on classroom computers.  A whole class could explore and solve together using a projector-connected computer or interactive whiteboard.  While not ideal, it would allow them to pick up the benefits of the adventures.
At Anastasis, we started “crave” classes.  These are classes that we offer every Wednesday afternoon.  Students are given a catalog of classes at the beginning of a 5 week block.  They get to choose which class they would like to enroll in for the 5 week period based on what they are “craving.”  Our teachers choose an area of passion to teach.  @bestmscott is currently holding a forensic science class for her crave.  The kids are LOVING it!  After learning about some forensic science, they set out to solve some mysteries.  I have a feeling they would geek out over the CSI adventure on Web Adventures Explore Science.  Today the kids were creating their very own mysteries that needed forensic science to be solved.  I was teaching my own class so I didn’t get to see how the whole lesson fleshed out.  What I do know: kids were taking my finger print, asking me to pop balloons covertly, and creating a list of suspects.  Their classmates will have the job of using the forensic clues to solve the mystery.  SO stinking cool.  Our students are the best.  Our teachers are out of this world.  I have to brag on them!

Tips: Web Adventures has a new iPad app called NeuroKnowledge that quizzes students on scientific understanding.  The app is free in the app store.

Please leave a comment and share how you are using Web Adventures: Explore Science in  your classroom!

Gamestar Mechanic: Teaching game design in the classroom

Posted by admin | Posted in Analyze, Anastasis Academy, Apply, Art, Character Education, Create, Evaluate, Fun & Games, Language Arts, Math, Middle/High School, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Understand (describe, explain), web tools, Web2.0, Websites | Posted on 15-02-2012

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What it is: I just love when I get lost in a bunny trail of links…you know the kind, you go hunting for something specific and click on something that looks interesting which leads you to a browser of 25 tabs open.  I had one of these serendipitous link moments today that lead me to Gamestar MechanicGamestar Mechanic is both a game and an online community that teaches kids how to design their own digital games.  In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.  The free version of Gamestar Mechanic is available with unlimited use for teachers who want to use it with their students.  This account option comes with 1 teacher login and 40 student logins.  A premium account offers some additional classroom goodies including: class management, the ability for students to incorporate their own custom artwork, live professional training webinars, tools for tracking student activity and assessing progress, the option of having a “walled” school community, and more.
As a teacher you will find sample lessons for using Gamestar Mechanic, an introductory step-by-step guide, and a full learning guide.  Teachers can even play a short quest to learn more about how to use Gamestar Mechanic in the classroom to teach core subjects.

How to integrate Gamestar Mechanic into the classroom:  There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life.  As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing.  Students love being able to bring their creations and ideas to life in the form of a game.  Gamestar Mechanic could be the key to unlocking the storytelling genius in your reluctant writers.  It has been my experience that a student faced with a blank paper and a writing assignment can be daunting.  Introduce the idea of designing their own game and suddenly a storyline pours forth.  It is pretty neat to watch!
Gamestar Mechanic makes it easy for all teachers to incorporate game design into the classroom and weave it into the core subjects being taught.  You don’t have to be a tech-superstar, just create an account, read through the getting started guide and enlist the help of a student who’s passion is game design.  This type of designing and thinking is wonderful because it lays the ground work for so much other STEM thinking.  It nicely blends disciplines and helps students recognize the overlap in the learning that they do.
Students can each create a game of their own in a lab setting where every student has a computer.  If you are limited on your computer options for students, create a game as a class using an interactive whiteboard or projector-connected computer.  Students can create games that incorporate other learning or research they are doing to help teach future classes or younger students.  At Anastasis, we have Crave Classes.  These are classes that the student gets to choose based on personal passions.  In the one or two computer classroom, give your students time for a Crave class where they work on Gamestar Mechanic.  Other students can follow their areas of passion…almost in a center type of a set up.
Tips:  There are a variety of pricing and package options for classrooms.  If your students are really enjoying the game design process, it might be worth taking a look at the premium options available.

Please leave a comment and share how you are using Gamestar Mechanic in  your classroom!

Algebra in the Real World movies

Posted by admin | Posted in Analyze, Apply, Math, Middle/High School, Science, Teacher Resources, Understand (describe, explain), video | Posted on 03-02-2012

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What it is:  The higher up I got in math, the less connection I could make back to it’s usefulness in real life.  I had math mastered in school, I could memorize the formulas and spit back out the steps to get straight A’s in algebra, geometry, calculus and even trig.  It wasn’t until I was watching the Social Network movie (as an adult) that I started connecting that higher math to purposes in real life.  That is a problem.  Remember the scene in the Social Network when Zuckerberg is writing algorithms on his window?  I saw that, looked at my husband in astonishment and whispered “I learned that!”.  I had NO idea that trig was actually used for anything.  Seriously.  That is why when I saw Algebra in the Real World movies on Karl Fisch’s Fischbowl blog, I knew it was a site that needed to be shared again.  Algebra in the Real World has mini documentary type films that show the ways that Algebra is used in a variety of jobs and real world scenarios.  Movies include:
  • Aquarium makers
  • Backpack designers
  • Designing stronger skateboards
  • Engineering faster bikes
  • First one in the ball park
  • The forester
  • Landscape architects
  • The Lundberg farms
  • Maglev trains
  • Reliable Robots
  • Roller Coasters
  • Saving the bald eagle
  • Solar power
  • The starshade
  • Structural engineering
  • The surface of Mars
  • Testing the robotic hand
  • The wind business
  • Windsails

Plenty of variety to help students with a variety of interests!

How to integrate Algebra in the Real World movies into the classroom: After seeing the Social Network, I wanted to go back to my high school trigonometry class so that I could connect the dots.  I always really appreciated my physics class because it gave meaning to the algebra classes that I took.  I like that these videos help to make connections between the equations students learn and their uses.  It is nice to have such a good mix of topics so that students with different interests and passions can find one that helps them make the connection.
These videos would be great to share with a whole class as the algebra topic connected with the video is introduced, at the beginning of the school year, or based on student interest level.  Use as an end of the year cap to connect what has been learned throughout the year with the use post classroom.
Tips: The Algebra in the Real World movies are available online or for purchase on DVD.

Please leave a comment and share how you are using Algebra in the Real World movies in  your classroom!

Google Doodle, Science Fair, Booklet

Posted by admin | Posted in Apply, Art, Character Education, Create, Middle/High School, Primary Elementary, Science, Secondary Elementary, Teacher Resources, Websites | Posted on 01-02-2012

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What it is:  Google has all kinds of great resources that many of us use daily in our schools.  Every year I look forward to the launch of Google Doodle and wait with anticipation to see what kids from around the US have come up with.  This year, I am in a place where we can even try our hands at the Google Science Fair.  Very exciting stuff!
Doodle for Google is now open for 2012 submissions!  K-12 students can express themselves through the theme “If I could travel in time, I’d visit…” as creatively as possible using Google’s logo as their canvas.  The winner gets their image displayed on the Google homepage for a day, $30,000 in college scholarships and a $50,000 technology grant for their school.  The winning doodle will also be featured on a special edition Crayola box.  Submissions have to be postmarked by March 20th.
The Google Science Fair is open to students age 13-18.  Students from around the world compete for over $100,000 in scholarship funds, an expedition to the Galapagos, an experience at CERN, Google and LEGO and an award from Scientific American.  Nothing to scoff at!
Google also has a new booklet available called “Google in Education: a New and Open World for Learning“.  This is a great resource to see how others are using Google tools in education.
How to integrate Google Doodle and Science Fair into the classroom: Google for Doodle and Google Science Fair are such fun competitions for students to get involved in.  Both let students think and express themselves creatively.  If you don’t have time to integrate these contests into your regular school day, consider holding an after school club for a few weeks so that students have a place to gather and participate.
I really love looking through the Google Doodles every year.  I was thinking that it would be fun to have the students create a doodle with our school name based on our school theme for the year.  Yearbook cover?  Now that could be fun!
Tips:   Share the new Google edu booklet with your colleagues, don’t hog all of those good ideas to yourselves!

Please leave a comment and share how you are using Google Doodle and Science Fair in  your classroom!

A Plethora of habitat websites and activities

Posted by admin | Posted in Create, Knowledge (remember), Primary Elementary, Science, Secondary Elementary, Teacher Resources, Understand (describe, explain), Websites | Posted on 19-01-2012

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This post is going to be formatted a little differently than most are-so fair warning. :)   I do a lot of digging for resources and tools for our inquiry block at Anastasis Academy.  I thought it might be about time I shared the love here!  If you find it useful, I may include some more of these kinds of posts periodically.

Right now our students are learning about how the world works.  They are inquiring into animal habitats and needs.

Websites:

  1. Draw a habitat- my favorite from PBS!
  2. Plant and Animal Habitats from BBC has students working with the Sarah Jane Adventures team to complete a habitat interactive activity where students match aliens with the best habitat based on clues about both creature and habitat.
  3. Learn about habitats with this virtual text from BBC.
  4. Create a butterfly habitat by adding and removing plants.
  5. Explore the Deep Sea habitat with this interactive from National Geographic.
  6. Explore the Antarctica habitat with National Geographic’s Critter Cam.
  7. Build an online habitat with Switch Zoo.
  8. Design a Habitat with ARKive education.
  9. The Great Habitat Match with the Magic School Bus Gang.
  10. Walk in the Forest helps students learn about layers of habitats in the forest.
  11. Animal Homes (this is a good one for kindergarten or younger).
  12. Frog habitats- students help a frog find a new home.
  13. e-Learning for kids habitat interactive.

Activities:

  • Remember cootie catchers? Or fortune tellers?  They are easily folded out of a regular 8.5×11″ piece of paper.  Students can use cootie catchers to show their knowledge, and quiz each other, about habitats.  Ask students to each choose a different habitat to create their cootie catcher about.  Each flap can have a different word that describes the habitat (for example: desert might say “dry”, “barren”, “extreme temperatures”, “low vegetation”).  The next flap can have a type of animal that lives in that type of habitat.  The last flap can include a fact about why that habitat is perfect for the animal.  To play with the cootie catcher, one student chooses a word and the other spells the word out while opening and closing the cootie catcher.  The first student chooses a new word and the second student spells the word out while manipulating the cootie catcher.  On the final turn, the student chooses a flap to be opened to reveal the fact.
  • Create a complete ecosystem: photosynthesis, rain, decomposition, life cycles  http://cranberrycorner.blogspot.com/2010/07/summer-fun-ecosystem-edition.html 

There are SO many fun ways to explore habitats and animals…if you have outdoor space at your school, send students outside to explore the habitats they walk right by every day.