Nobel Prize

What it is: NobelPrize.org is a site dedicated to teaching about the Nobel Prize since 1901. The site offers a wealth of great information as well as some fun, interactive educational games. The games and simulations are based on Nobel Prize winners and ideas. Games include: physics, literature, chemistry, nuclear weapons, medicine, and economics.

How to integrate Nobel Prize into the classroom: The Nobel Prize website is a wonderful launching off point for teaching students about what the prize is and as a place to learn about past winners and how they have impacted society. The games show the practical purpose of the prize and what it means to our world. The subject matter of the site is definitely for older students. Students will appreciate learning about the Noble Prize with the interaction of the games on the site.

Tips: Fill out the teacher’s qustionairre and give NobelPrize.org feedback about the site and how you are using it in your classroom.

Please leave a comment and share how you are using Nobel Prize in your classroom.

Safe Surfing with Dongle

What it is: There is no such thing as too much emphasis on Internet safety. Safe Surfing with Dongle is another game to help kids learn the rules of Internet safety. This fun site teaches kids Internet safety through an interactive movie/game. Students learn safety tips on emails, chatting, playing games, and having fun online.

How to integrate Safe Surfing with Dongle into the classroom: Safe Surfing with Dongle can be played individually in a computer lab setting, in partners in the one or two computer classroom, or as a whole class using a projector. If you are playing as a class you might split the class into teams and alternate which team gets to answer each question. This game would be great to use at the beginning of the year as an introduction to Internet safety and throughout the year for review of online safety rules.

Tips: Create a bookmark to this site for quick easy access.

Please leave a comment and share how you are using Safe Surfing with Dongle in your classroom.

Be Funky

 

What it is: Be Funky is a web 2.0 application that lets students take any picture and transform it into a cartoon or a sketch.

How to integrate Be Funky into the classroom: Use Be Funky in conjunction with other tools such a Bubblr (see post from the 16th) or software like Comic Life (check out iLearn Technology store for Comic Life). Since Be Funky changes a regular photograph into a cartoon, you can create cartoon comic strips in class. Transform field trip pictures into cartoons and invite students to create a comic strip retell about the field trip. Students can be the star of their own comic strips where they create a comic autobiography. Take pictures during a science experiment and create a comic strip with the scientific process of the experiment.

Tips: Be Funky requires you to have an account (this is free but asks for an email address). If you plan on having your students transform the pictures into cartoons you may think about creating one class account for students to use. I wanted to download the cartoon picture to my computer so that I could use them in Comic Life. This is not an option that Be Funky offers so I created my cartoon and then took a screen capture of the cartoon to save it as an image to my computer.

Please leave a comment and share how you are using Be Funky in your classroom.

Starship Math

What it is: Starship Math is a BBC school site with fun math practice and games that teach skills such as basic geometry (3-d shape recognition), addition, subtraction, multiplication, division, weight measurement, measurement, and understanding of numbersquares.

How to integrate Starship Math into the classroom: Starship Math is a great site for reinforcing math concepts in a fun, interactive environment. The games and activities can be used on an interactive whiteboard or individually on computers. Starship Math could be used for practice of a concept or as an introduction to a new math concept. Your students will enjoy playing and learning on this site!

Tips: Check out the Teacher page for lesson plans, print outs, and suggestions for using each game on an interactive whiteboard or for individual computers.

Please leave a comment and share how you are using Starship Math in your classroom.


Bubblr!

What it is: Bubblr! is a tool to create comic strips using photos from flickr.com. You can use others public images or images from your own flickr.com account.

How to integrate Bubblr! into the classroom: Bubblr! would be a wonderful site to use after a class field trip. Have a parent (or yourself) take pictures during the field trip. Create a flickr (www.flickr.com) account for your class. Upload the photos to the flickr account for use in the Bubblr! project. Students can create comic strips with the field trip pictures documenting the learning experience in a fun way. Bubblr! would also be fun to use for character education. Take picture of different scenarios (for example, a student taking a toy away from another student). Upload these pictures to Flickr and have students use Bubblr! to show what the different characters might be thinking and possible solutions to the problem. Bubblr! could also be used to help create a word wall…find pictures that represent words and add the word to the comic. Print out and create a Bubblr! word wall. Pictures can be found by keyword (tags) or by user. When students are finished with their comic strips they have the option of sending them via email, printing, or posting on a blog.

Tips: Since Flickr and Bubblr! are online applications, be sure that you have permission to post student pictures on either site.

Please leave a comment and share how you are using Bubblr in your classroom.

Roy the Zebra

What it is: Roy the Zebra is a site for emerging readers complete with interactive stories, games, and lesson plans. The site can be used with interactive white boards or on computers. Emerging reader skills include capital letters, full stops, words that rhyme, high frequency words, alphabetical order, question marks, singular or plural, long vowel phonemes, words within words, and consonants. The Roy the Zebra story collection is online and includes literacy worksheets, before reading discussion sheets, and after reading discussion sheets.

How to integrate Roy the Zebra into the classroom: Roy the Zebra is an excellent literacy website. Use daily with your emerging and struggling readers to enhance your literacy time. Set up Roy the Zebra as a center during literacy time in the one computer classroom. Because of the sites interactivity, it is also an ideal site to use with an interactive white board. If you have access to a computer lab your students can practice the skills learned for the day all together.

Tips: There are advertisements on the site but be assured that all activities, books, lessons, and games are completely free to use. Roy the Zebra does accept donations.

Please leave a comment and share how you are using Roy the Zebra in your classroom.

Kerpoof

What it is: Kerpoof is a free online creativity center where students can create their own pictures, stories, and movies. The Kerpoof studio provides students with scenes, characters, and props. Students use these tools to create stories that can be printed out or movies that they write and direct. These can be saved right on the website so students can revisit their picture, story, or movie.

How to integrate Kerpoof into the classroom: Kerpoof is the creativity tool that can bring your students stories to life. Use Kerpoof as part of your publishing center. Students can use Kerpoof to illustrate their stories, or to create a real movie out of their own writing. Kerpoof would also make a fun writing prompt center in the classroom. This site also provides students with basic movie making skills and would make a nice precursor to an iMovie lesson. Students could plan out their movies on Kerpoof before they begin filming and editing with iMovie.  Kerpoof can also be used to teach character education, have students create stories or movies that show emotion and solve problems. Teach the life cycle of a butterfly during science using Kerpoof’s butterfly pavilion scene.  User Kerpoof to create life cycle scenes.   Students will create a unique login so that they can revisit their stories and movies. Allow students to visit each other’s work during reading time.  The site would be best utilized in a computer lab one to one setting. The stories and movies will take too long to just set up as a center in your classroom. If you don’t have access to a computer lab for this activity but have a projector, create an ongoing story or movie as a whole class.

Tips: Be sure to visit the teacher area of Kerpoof for some outstanding lessons and ideas for using Kerpoof in the classroom. You can also print out coloring sheets from the teacher area.

P lease leave a comment and share how you are using Kerpoof in your classroom.

Twitter 2

Watch the Viddler video below about Twitter. www.twitter.com is a social networker/micro-blogger that allows you to keep people updated on what you are up to on a daily basis. Think it doesn’t have a place in education? Think again! I think it would enhance home-school communication greatly. Take a look! You are 140 characters closer to better communication with parents…

Science

What it is: Macmillan-McGraw Hill Science is the online student addition of the textbooks. Students is grades kindergarten through six can click on the book that matches their grade level. Here students can watch video clips, play vocabulary games, take animated summary quizzes, read e-journals, and more.

How to integrate Macmillan-McGraw Hill Science into the classroom: Even if your school does not use the Macmillan-McGraw Hill Science textbooks, this site is a wonderful supplement to any science curriculum. The fun interactive environment is sure to be a hit with students. The vocabulary review games would be fun to play as a whole class with the projector (split students into teams) or individually. You might also offer this site to students for homework help or for test review at home.

Tips: Click on the OSE button at the bottom of the screen for the Online Student edition of the text box. Below the OSE button are login names and passwords for various grade levels.

P lease leave a comment and share how you are using Macmillan-McGraw Hill Science in your classroom.

Kids Biology

What it is: Kids Biology is a website designed to be kid friendly and informative. Here, students can learn about an assortment of animals (broken down by classes, what they eat, and where they live). Each animal has an about the animal section and a picture of the animal. Kids Biology also features kid friendly information on the origin of life, what are living things, needs of living things, cells, tissues, organs, systems, classification, five kingdoms, viruses, genetics, and Earth’s biomes. Each topic contains easy to read and understand information about the topic. Kids Biology has games that help students study what they have learned about each topic through word searches, hangman, and biology memory.

How to integrate Kids Biology into the classroom: Kids Biology would offer a nice break from traditional textbooks and worksheets. Give students time to explore the site on their own to introduce or review a new science unit. Read the online textbook as a class followed by a game using a projector. Split your kids into teams to play the game as a class. Kids Biology is also a nice resource for students researching an animal because of the kid friendly reading and wealth of information.

Tips: Save Kids Biology the bookmark bar for easy access in the classroom.

Please leave a comment and share how you are using Kids Biology in your classroom.