Spelling City

What it is: Spelling City is a place where your students can practice their spelling words through teaching, games, and practice tests. In the teaching section, students hear the word and a sentence including the word before the word is spelled for them. In the game section, students can choose to play an online word search, hang mouse (like hang man), and word scramble with their spelling words. In the practice test, students click to hear the word and a sentence containing the word. They type in the word and check for correctness. Teachers can save spelling lists on the site (or a years worth of spelling lists) for students to practice. Students login with the class information to access that weeks spelling list. Students also have the option of creating their own lists. Best of all Spelling City is totally free!

How to integrate Spelling City into the classroom: Use Spelling City as a spelling center where students can practice their spelling words. Create a link to your classes spelling lists on Spelling City on your classroom or school website. This will provide easy access to spelling practice at home and at school. Spelling City makes spelling practice fun for students…they will ask for more practice! Be sure to let your parents know about Spelling City. It will make spelling practice at home fun too. The word search and word scramble games can be printed out for off computer practice in the classroom or at home. You will be amazed with this site!

Tips: Spelling City has links to additional spelling games on the teachers page. These have not been fully integrated yet (meaning that your spelling words won’t automatically flow to the games, this is being worked on). Games include crossword puzzles, build a sentence wall, wacky story builder, find the misspelled word, verb puzzle, homophone quiz, sound alike words, syllables and the synonym game.

Please leave a comment and share how you are using Spelling City in your classroom.

SuperThinkers

What it is: SuperThinkers is a website that encourages students to become thinkers as opposed to memorizers. The goal of SuperThinkers is to teach children how to think by creating connections, look for meaning behind facts, and analyzing in order to understand. Even reluctant readers enjoy using this site to read for meaning. The Peetnik Mysteries are stories that the students read and interact with. In the mystery game, students use common tools such as maps, phones, and phone directories to follow up on hunches to solve the mystery.

How to integrate SuperThinkers into the classroom: SuperThinkers includes quality mysteries from author Peter Reynolds. Use SuperThinkers as part of a larger mystery unit or as a reading activity that encourages logic, problem solving, critical thinking, cooperative learning, analysis, pattern interpretation, mystery solving, writing, observation, sharing, discovery, imagination, self determination, reflection, and opportunities for self expression. The mysteries take about 30 min. to solve and would be best utilized in a computer lab 1 to 1 setting or as a whole class with a projector. The mysteries are popular with students, even the most reluctant readers enjoy working with the mysteries. The Peetnik Mysteries can also be used to teach students how to create a time line, compare and contrast skills, and as story starters.

Tips: Be sure to visit the Educators section of SuperThinkers for curriculum tie-ins, lesson plans, and posters.

Please leave a comment and share how you are using SuperThinkers in your classroom.

The North Star

What it is: North Star is a book written by author Peter Reynolds. The North Star book is online for students and classrooms everywhere to read and enjoy. The book is a fable which helps children chart meaningful journeys in life and teaches a philosophy of creativity and lifelong learning. The North Star website includes the book, a place for sharing and communication with other North Star readers, a North Star constellation Map Maker where students can chart their own journey, crossword puzzles, inspirational quotes and cards, and several activities that encourage creativity and reaching goals.

How to integrate North Star into the classroom: The North Star is an amazing addition to any character education program. Read the story as a class using a projector (or purchase the book). Use computer lab time or classroom computers for the North Star constellation map maker where students can chart their life journey and goals. Encourage students to share their hopes and dreams with one another. Your students will not only learn more about themselves, they will learn more about their classmates.

Tips: Be sure to visit the Educators section of North Star for some outstanding free teacher resources. Find mini-posters and clip art. Note- the North Star Constellation Map Maker requires a Shockwave player.

Please leave a comment and share how you are using North Star in your classroom.

Fable Vision

What it is: Fable Vision is a virtual town for kids filled with stories, games, and fun places to visit. The Fable Vision Library has a collection of online stories and stories that can be downloaded, borrowed, and shared. The Fable Vision Arcade fun games featuring the whimsical characters of Fable Vision. FVTV is the Fable Vision TV station, here students can watch mini cartoons that are fun and informational. At the Fable Vision post office allows students to send Fable Vision e-cards to family and friends. Fable Vision School is the home to all things educational. The first offering is the Fable Vision publishing workshop. Fable Radio is a place for students to listen to the Fable Vision books.

How to integrate Fable Vision into the classroom: Fable Vision is a fun virtual world that teaches reading and writing language skills. Use this site during literacy time. Read fables together using a projector. Use the Fable Vision School as part of the writing publishing center in your classroom. Students can stop by the Fable Vision School to learn about publishing and then open a word processing program to digitally publish their writing. Students will love the Fable Vision stories, use them for retelling and story ordering activities.

Tips: Be sure to visit the Educators section of Fable Vision for some outstanding free teacher resources. Find mini-posters, a guide to Sparking the Creative Spirit, a Fable Vision Field Guide, and a Fable Vision clip art collection.

Please leave a comment and share how you are using Fable Vision in your classroom.

Seussville University

What it is: Seussville University website is created by Random House Children’s publishing in the spirit of making learning fun. Kids favorite Dr. Seuss characters serve as their guides to learning in the fun, interactive environment. Horton the Elephant hosts the reading area where kids learn basic reading concepts such as letter recognition, sounds of letters and rhyming words. Yertle the Turtole hosts the math area where kids learn to recognize numbers, number words, to count, and do simple addition. The Lorax hosts the science area where kids are introduced to animal categories, basic astronomy and ecology. Sam-I-Am hosts the reasoning area, here kids can compare size, number, patterns, and directions and learn opposites. These activities are best for kindergarten and first grade students.

How to integrate Seussville University into the classroom: Suessville University is a wonderful addition to any kindergarten or first grade classroom. It can be used for language, math, science, and reasoning reinforcement. Students will love the interactive games with familiar Dr. Seuss characters. This would make a fun center activity for student rotations during daily learning activities. There are also printable activities that coordinate with the website activities. Use Seussville while completing a Dr. Seuss unit. Encourage parents to use Seussville with their children at home as an extension activity.

Tips: Keep Seussville University in the bookmark bar for easy access for your students. They are bound to love this site!

Please leave a comment and share how you are using Seussville University in your
classroom.

Kinetic City

What it is: The Kinetic City Super Crew needs students help to save their virtual world of Vearth from the science-distorting computer virus, Deep Delete. Students work together to perform engaging science activities and then download their data to the Super Crew to help repair their world. Kinetic City provides students in grades 3-5 a fun interactive way to learn standards based science. There are 100 fun science based activities to participate in. These activities can be done through physical experiments, internet research, interactive science games on Kinetic City, art projects, and physical activities. The complete Kinetic City experience was intended for use as an after school program, starting a Kinetic City club cost money but use of the online materials and games is free.

How to integrate Kinetic City into the classroom: Since Kinetic City activities are all standards based, they should fit right into your third through fifth grade curriculum. The interactive games, experiments and activities are wonderful to use as an extension of current classroom activities. Game and activity topics include gravity, the human body, human body systems, learning, animal adaptation and classification, power and energy, and more.

Tips: Visit the Kinetic City educator page for more information on starting a club and for print out guides for using the site.

Please leave a comment and share how you are using Kinetic City in your
classroom.

TerraClues for Schools

What it is: TerraClues for Schools is an easy to use tool where teachers can create interactive “scavenger hunts” with Google maps. Teachers can access hundreds of already made TerraClues to use in conjunction with curriculum or create their own TerraClues to fit their classroom needs. Teachers can also create private classrooms where they assign students to specific hunts. TerraClues hunts can also be shared with other teachers in your school, district, or anywhere in the world. This is a fun way to learn about using maps, curriculum content, and how to navigate the Internet. This site encourages students to learn and implement problem solving skills and learn about different cultures around the world. The Google Maps can be viewed as street maps, satellite maps, or hybrid. (A big thank you to Mike for suggesting this site!)

How to integrate TerraClues for Schools into the classroom: TerraClues for Schools can be used in a variety of ways in the classroom. Create a hunt for an explorers unit, any literature where the characters visit different locations (this would be a fun site for Flat Stanley), to teach students about history, in conjunction with web 2.0 tools and pen pals, for any social studies or geography lesson. Create an interactive field trip anywhere in the world for your students (or map out a field trip before you go). This is such a neat site, you are bound to find a multitude of uses for this site in your classroom. Wouldn’t it be neat to have older students create hunts for younger students?

Tips: If you haven’t already, go visit TerraClues for Schools NOW! Click on the “Tutorial Hunt” to see how TerraClues for Schools works. You will be convinced of this tools possibilities in no time!

Please leave a comment and share how you are using TerraClues for Schools in your classroom.