Death in Rome

What it is: Death in Rome is an interactive history experience from the BBC.  The game takes place in the year 80AD where Tiberius Claudius Eutychus is found dead in his apartment.  Students must put their sleuth skills to work as they investigate clues scattered around the room to solve the mystery.  They have until dawn to crack the case.  In addition to clues in the room, students can “talk” to modern-day experts for additional information, and interrogate witnesses.

How to integrate Death in Rome into your curriculum: Death in Rome is a fantastic exercise in critical thinking, reasoning, and deduction.  Students will learn about ancient Rome, using clues to solve a mystery, and find out how engaging and interesting history can be.  Death in Rome would make a great partner activity.  Students can work together in teams to solve the crime.  When each team has cracked the case, they can share the strategy they used and the clues that tipped them off to the solution.  If you don’t have access to a lab setting, solve the case as a class using a projector or interactive whiteboard.  Students can take turns at the board acting as investigators and leading the investigation.  As the game progresses, those students at their seats can make note of the clues and offer conjectures as to what the clues reveal about the death.

Tips: Because of the subject matter, this game probably isn’t appropriate for students under the age of 10.  I recommend playing through the game yourself to decide if it is appropriate for your age group.  Older students will enjoy playing investigator!

Please leave a comment and share how you are using Death in Rome in your classroom!

Flixtime: Video slideshow creator

What it is: Flixtime is an online tool that lets students create 60 second video slideshows.  Slideshows can contain videos, pictures, text and music. The interface of Flixtime is easy to use; it looks a lot like the timelines used in iMovie and would be a great way to introduce students to the idea of video timelines and a separate sound track.   With Flixtime, students can adjust the screen resolution of their video and choose a speed for their slideshow to play.  As I used Flixtime, I couldn’t get over how much like Animoto it is.  If you need an alternative to Animoto, this is your tool!

How to integrate Flixtime into your curriculum: Flixtime is a great tool for telling a story.  Students can use Flixtime to tell a story about their learning, to illustrate a science experiment, to create a video timeline of a historical event, to illustrate vocabulary, to create an auto-bio poem, or to create a custom public service announcement.  Flixtime is an easy way for students to create something new and demonstrate understanding on any topic.  My students have used video slideshows to create math story problems for a buddy to solve, they turn out great and sure beat the dry story problems from math textbooks!  Flixtime videos can be saved on the student Flixtime account, embedded in a class blog/wiki/website, emailed, and even downloaded!

Tips: Flixtime requires an email account for sign up.  The email account doesn’t need to be verified which means that students can sign up with a temporary email account from tempinbox or mailinator.  If you teach elementary students, create a class Flixtime account where students can create and save videos.  This ensures that you know what is being posted and puts the videos all in one place for easy viewing.

Please leave a comment and share how you are using Flixtime in your classroom!

Create your own virtual classroom: Edu 2.0 and Vyew

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What it is: Tomorrow I launch my virtual classroom and honestly, I am a little nervous!  It is like the first day of school; everything is carefully planned, all the resources are ready to go, and the students are enrolled and have received their welcome packet.  But, there is still that anticipation and sense of dread that all that careful planning won’t be enough…that something unexpected will happen that will force me to think on my feet.  Really, isn’t that what teaching (and learning) ends up being every day? 🙂  I am using two tools to host my virtual classroom that I wanted to share here.  Even if you teach in a traditional classroom, these tools offer the ability to expand your school day and provide your students more of a hybrid learning model.

Edu 2.0 is the first tool.  I first wrote about and started using Edu 2.0 in 2007.  The tool has only gotten better with time!  Edu 2.0 is an outstanding alternative to Moodle or Blackboard as an online Learning Management System (LMS).  It is completely free to use, multilingual (it auto translates messages!), allows you to teach public or private classes, gives each student an online portfolio, includes a full gradebook, allows you to create curricula and track proficiencies, transcripts of all student grades, tracks attendance, includes forums and wikis, online quizzes, create and track to-do lists, completely web-based, mobile with a free iPhone app, tracks analytics, teach multiple sessions of the same class, upload and access over 15,000+ online resources, parent involvement, define and measure proficiencies, integration with popular web widgets, real-time chat, custom RSS feeds for your class, Calendars, private (designed with students in mind), create and share lessons, provide conditional pathways in lessons (you have to pass one assignment or class before moving onto the next), rubrics, groups, debates, messaging, public and private blogs, surveys, multimedia, and pdf integration.  That is a long list but it really doesn’t even scratch the surface of what Edu 2.0 can do.  This is your one stop shop for a LMS whether you are in need of one for a district, a school, or for your individual classroom.  It is relatively easy to learn and has fantastic tutorials, guides, and support.  The biggest challenge that I have with Edu 2.0 is navigation, not because it is difficult, but because it is so comprehensive!

Vyew is the second tool I am using for my virtual classroom.  Vyew is an online meeting room that is simple to use.  The free version is the one I am using, premium versions are well priced and offer increased options and capacity.  Vyew allows up to 10 students to participate in a room at a time.  Teachers can create and upload course content for real-time and anytime collaborative learning.  Vyew is a lot like Elluminate but doesn’t require any downloads, it runs completely inside the web browser.  This makes it a really easy virtual meeting option for students as they aren’t required to do a lot of extra prep.  The authoring area of Vyew is easy to use, it is a lot like creating a PowerPoint presentation with slides.  Vyew allows for external publishing which means that you can embed the finished presentation on your Edu 2.0 site for those who couldn’t attend the live Vyew session.  Vyew supports a HUGE amount of files including video, pdf, PowerPoint, swf, and many more.  It also allows for real-time desktop sharing which means that all of your students can see what you are doing on your computer as if you were sitting side by side!  There is a built-in screen capture tool for making step by step tutorials.  Both students and teacher have whiteboard drawing tools for on-screen collaboration.  Embedded comments let you include information on the page to be expanded.  Vyew lets you communicate with VOIP (voice over IP), webcam (all 10 can use the webcam!), free tele-conferencing with a unique phone number provided, and voice notes (voice recording embedded in on-screen sticky notes).  This is such a simple to use virtual meeting room and it’s features are among the best.

I am using both edu 2.0 and Vyew together for my virtual classroom.  I felt I needed an online meeting room where I could create meetings on the fly because this class is being held completely online.  I am working with students in third through eighth grade and teaching a 5 week digital storytelling class.  We will be working together to discover the power of story, and how to use different digital mediums to tell a great story.  I am offering this class to everyone but advertised specifically to the students I used to teach for the first virtual classroom.  I did this for a few reasons: parent requests, as a way to stay connected to my students, and I knew what technology skills they had already learned.

How to integrate Edu 2.0 and Vyew Virtual Classrooms into your classroom: Creating a hybrid classroom is an incredible gift to your students.  It offers them the ability to connect with you outside the hours of the school day, and on their own terms.  It gives students time to review content, interact with other students, and learn at their own pace.  Virtual options provide a whole new dimension to learning.  Use a virtual classroom to: extend your classroom and teaching, tutor students individually, offer courses to home school families, connect your students with other classrooms, record in-class learning for students who are absent or have a long-term illness.  There are hundreds of ways that taking your classroom online can benefit your students.  Taking your classroom online gives parents an additional way to be involved in their child’s education and goes one step better, allows them to learn along side their child.  Have a tough new math curriculum that parents are lamenting?  Offer a virtual parent university where parents can learn more about how to help their child with the new learning.  Have teachers that need professional development but can’t find the time?  Use Edu 2.0 for learning on demand.  Edu 2.0 can be utilized as a classroom online learning solution, or as a school or district wide learning management system.  Use Vyew for live meetings with your students.  Make yourself available in a Vyew room at the same time every day for additional academic help.

Tips: You can offer your virtual classes for free or charge depending on their purpose. I wouldn’t charge for a virtual classroom that was an extension to my regular classroom, but you might charge for tutoring or specialized classes.   I am charging for my class and treating it as an after school club.  Edu 2.0 allows you to charge for a class with checkout support using Paypal or credit cards.

Please leave a comment and share how you are using Edu 2.0 and Vyew Virtual Classrooms in your classroom!

Picture a Story: Digital Storytelling

What it is: As I mentioned a few days ago, I am starting a virtual classroom/club for digital storytelling.  I have been on the lookout for great resources, I listed my favorites here, and now I am remembering a lot of tools I left off of my original list (like Toon Doo!).  Today as I was going through my Google Reader, I learned about this gem from Richard Byrne’s Free Tech for Teachers.  The Delaware Art Museum has provided a great website dedicated to storytelling.  The tagline is “bringing visual art to life through stories”.  On the site, students can picture a story, experience a story, or tell a story.  The Picture a Story was the most intriguing portion for me, as it provides a great tool for telling a digital story.  First, students choose a genre of story that they want to tell, next they choose a famous painting background for their story, students add characters (also from famous works of art), props, and then tell the story.  In the tell the story section, students type out the story.  If a microphone is available, students can even record the story in their own voice.  When students have completed their story, it can be shared via email.

How to integrate Picture a Story into your curriculum: Stories are powerful.  I love the way that Picture a Story weaves together famous works of art with story.  It teaches students to reflect on the art that they encounter and think about the stories that it represents. Picture a Story is a great way to discuss genre, characters, and parts of a story.  It is also a fantastic way to bring a little art history into your classroom.  It would be a neat class experiment to have students choose all the same genre, background, characters, and props and, without talking to others, write their story.  After students are finished they can share their stories with the class.  Students will learn about perspective, creativity, and voice as they listen to all the different stories that originated from the same picture.  If you don’t have access to a computer lab, this activity could be done with an interactive whiteboard or projector connected computer and students writing on paper.  Let your students experiment with story and share their finished pieces with each other.  Picture a story is ideal in a lab setting where each student has access to their own computer.  If that isn’t a possibility, you could also have students visit Picture a Story on classroom computers as a storytelling center.  The site is quick to navigate through and students can tell a story in a sentence or a few paragraphs making it a good center.  If students don’t have access to email or can’t email the finished product to you, have them take a screenshot of the story to save in a digital portfolio or to print out.

Tips: The teacher section of this site has some great lesson ideas for every grade level.

Please leave a comment and share how you are using Picture a Story in your classroom!

31 of My Favorite Digital Storytelling Sites

I am working on starting a virtual classroom…actually when it is all said and done, it will look more like a virtual club.  I have opened up my virtual classroom to students in 3rd-8th grade.  My first offering is going to be digital storytelling.  In honor of that, I thought I would share the sites I am going to use with the students, as well as some other favorites for digital storytelling.

1. Google Search Stories Video Creator– This is a YouTube site that lets you create a digital story out of a series of Google Searches, you really have to check it out to get the full effect!

2. PicLits– This is an all time favorite of mine, PicLits lets students choose a picture and then draw from a word bank to create a sentence or story to accompany the picture.

3. Domo Animate- This is my favorite story animation tool.  It gives students so much flexibility and freedom in telling their story, the results are amazing!

4. StoryBird- This site lets students create stories based on beautiful illustrations by real artists; better yet, it lets students create stories collaboratively!

5. Animoto– The free version of Animoto lets students create 30 second videos that combine images, songs, and text. It combines them all for an impressive presentation without a lot of fuss.

6. ZooBurst- ZooBurst is one that I haven’t used with students yet but I am excited to.  ZooBurst is a new site that lets students create virtual 3D popup books.  Even better, it lets students print out a special marker and view their popup book augmented reality style as it comes to life using a webcam!

I couldn’t fit in all of my favorite digital storytelling tools into a 5 week class, here are some more favorites:

7. Myths and Legends

8. Shidonni– One of my students very favorite websites of all time, this one gets requested a lot!

9. Smile Box

10. Kerpoof– another student favorite!

11. Glogster

12. Creaza

13. Voice Thread

14. Graphic Novel Creator- Comic Master

15. Stage’d

16. ePub Bud– publish ebooks for ebook readers like the iPad

17. Virsona– a different kind of digital storytelling but neat none the less!

18. Zimmer Twins– one of my students very favorite ways to tell a story!

19. Fotobabble

20. Picture Book Maker

21. Nota– collaborative workspace

22. My Story Maker

23. Xtranormal

24. Do Ink

25. Piki Kids Comic Creator

26. Bubblr!

Sites to get students writing:

27. Lightening Bug

28. What-if questions for stories

29. The Story Starter Jr. -Created by my friend Joel Heffner!

30. The Story Starter- Also created by Joel!

31. PinBall-bounce ideas around

Lucky Star Game Show for SMART boards

What it is: Cyberchase is an animated math series on PBS Kids. Now, Cyberchase is making math even more fun with an interactive game show called Lucky Star.  The game show is a free download for the SMART Notebook software. Lucky Star was designed for kids in 3rd-5th grade.  The game show has kids competing for top scores while building important math skills.  Lucky Star has 150 questions that focus on problem solving, algebraic thinking, number and operations, geometry, measurement, and more.  The game show includes an on-screen think pad (a drop down area where students can work the problems with the pen.  The game show also includes some great virtual manipulatives that students can interact with on the interactive whiteboard.  Want more? Create your own questions tailored to your curriculum using the Cyberchase characters and props.  You can customize the game for your students needs.

How to integrate Lucky Star into your curriculum: Lucky Star is a fun way for your students to practice math. The ability to create your own questions that are tailored to your math curriculum means that this is game can be used all year. The game show makes for a great math warm up to get those brains thinking math.  Use Lucky Star as a fun class competition, split your students into teams for a little friendly math competition.  Your students will love the game show feel that Lucky Star has.  Any time I play games with my whole class, I really play it up.  Act the part of Game Show host and get into the game with your students.   Hold weekly competitions or semester long competitions to see who can get the top score.  Hold a fun math themed party for all of the “contestants” at the end of the competition.  When I taught second grade this meant bringing out all of the kids favorite math games and calling them by their class number all day instead of their names.  To mix it up, I might call on student number 10 by saying “I need 5+5 to line up third in line”.  It was a fun way to have fun with math and celebrate the hard work of all of my students.

Tips: I couldn’t get the Lucky Star Game Show download to open in ActivInspire (for Promethean) even using the Smart Notebook option.  I also couldn’t get the download to open in SMART Notebook’s interactive viewer. If anyone has a trick or luck with either of these let me know and I’ll update the post accordingly!

Please leave a comment and share how you are using Lucky Star in your classroom!

Pinball: Bounce Ideas Around

What it is: Pinball is a neat site from the BBC that helps students kick-start new ideas to get thoughts flowing and develop creative talents. There are four tools that will help students brainstorm and bounce ideas around. Dot Dash is for firing out ideas, start with a main idea and branch out with connected ideas in a web.  Drop Zone is for making quick decisions, add ideas, name the zones, click “go”.  As ideas speed by, quickly make a decision and select a zone; analyze the results.  Snap Shot lets kids play with images; here they can upload an image or select a random image or word in “Lucky Dip” and then use the tools to play with the idea. Students can reflect, rotate, scale, bend, erase or cut an image or word to get different effects.  Wild Reels is for mixing up ideas.  Students can create reels of images and words, then they can label the reels.  When the ideas are all in, the ideas can be “spun” to see what combination comes up.  In each of the tools, the results can be “flipped” to another Pinball tool.  Each tool allows students to think about a subject and explore ideas they may have about the subject.

How to integrate Pinball into your curriculum: Pinball is a fantastic tool to help kids think through their ideas for writing, research, science hypothesis, making connections in their learning, brainstorming, and fleshing out ideas.  Each tool is designed to let students think visually in a way that lets their ideas flow freely.  The integration of one tool with another is really helpful for transferring loosely related thoughts into a more cohesive thought process.  Pinball can be used for whole class thinking with an interactive whiteboard or projector connected computer.  For example, as students read about a time period in history, and related events, they can use Dot Dash to show how the events and people are related.  Students can each add to the class understanding of the time period.  Drop Zone would be a great way for students to generate ideas for a creative writing, or journal project.  Students can enter the ideas they have and let Drop Zone help them decide which to write about.  Bookmark Pinball on classroom computers so that students can use them as an inspiration station center.  Any time your students need to bounce ideas around or think through their learning visually they can visit Pinball and work through their ideas.  Pinball would also be helpful for structuring thinking prior to a research report, or science experiment.  If you have access to a computer lab or 1-to-1 setting, allow your students time to think about their learning and connect new learning to knowledge frameworks they have already built.  The possibilities with these tools are endless.

Tips: Pinball offers links to additional thinking tools that are available on the web including Exploratree, Mind Tools, bubbl.us, Aviary, Mind 42, and Wisemapping.  Each of these tools is fantastic for mind mapping, creative thinking, brainstorming, and visualizing ideas.

Please leave a comment and share how you are using Pinball in your classroom!

Read Me

What it is: Do you want your students to become deep thinkers?  Read Me is an incredible set of engaging resources that will have your students thinking deeply about who they are and how learning and thinking is vital to their life.  The resources have been designed to reach 11 to 14-year-old boys, to excite them about reading in and out of the classroom.  I can tell you that as a girl, I am enjoying these resources just as much,  I think that would be true of girls in the 11 to 14 age range as well.  Read Me (by the National Schools Partnership) has created six modules that connect with students at their interest level and teach them how to be reflective, deep thinkers and learners.

This is me- covers an understanding of autobiographical texts in traditional (diary) and modern (blog) contexts.  This is me includes teachers notes and presentations that will help students to explore autobiographical texts and self-expression through blogging.

Sport & me- asks students to explore sports websites and media texts by analyzing their structure and presentation.  Students take on the role of a persuasive sports person and ultimately create their own report or website.

Love 4 me- helps students explore different types of love by using texts from a variety of time periods and genres (including images, short extracts, music, lyrics) as well as in Romeo and Juliet.  Students engage with a range of texts that are thematically linked by love.  The culminating activity here is for students to create their own chat show and to create a collage based on love.  (I’m not sure if 11-14 year old boys would be into this topic…but this one will hook the girls for sure!)

Film + me- students use film trailers and titles to develop an understanding of how meaning is created through a combination of words, images, and sounds.  After students have analyzed film trailers and titles, they are asked to present a novel as a trailer.

Graphics 4 me- this one is my favorite because it comes with an awesome graphic novel tool (learn about it here) Here students explore how graphic novels work and become familiar with the medium and its complexity.  Students can create their own graphic novel online using this tool.

Music in me- students explore songs, their lyrics, and the impact they have on their audience.  As a result, students understand how society is presented through music and the media and stereotypes and attitudes it can help to perpetuate.

How to integrate Read Me into your curriculum: There is so much learning that will happen as a result of these six modules, but at the heart of Read Me is a goal to excite kids about reading.  Read Me has incredible ideas and resources for the language arts/literature/literacy classroom.  Use these resources to connect your students with story, passion, and understanding of how language is used.  There is something for every kid to connect with here.  Each module contains teachers notes, resources, links, and tips.  This is a truly incredible resource and collection for this age group.  Read Me encourages students to understand, analyze, evaluate, apply, and create.

Tips: This site includes a graphic novel creator.  I am writing about it separately because it deserves its own post.  You can find it here.

Please leave a comment and share how you are using Read Me in your classroom!

MathMovesU

What it is: MathMovesU is an interactive virtual world where middle school students can interact with algebra, geometry, decimals, fractions, and word problems through topics they are passionate about like sports, music, and fashion.  As students navigate through MathMovesU they will encounter math problems delivered through games, polls, and fun facts.  The site is a great supplement to curriculum and will help students practice and improve their math skills in a fun, engaging manner.

How to integrate MathMovesU into the classroom: MathMovesU is an innovative approach to math practice that shows kids how math is used in real life.  As students explore the MathMovesU virtual world they will collect points by discovering math and tracking solutions.  This site truly encourages students to discover more, dig deeper and think critically about math.  Start your own MathMovesU class competition for the school year where students work to earn the most points.  MathMovesU is a great alternative to worksheet practice.  It is best to use MathMovesU in a one to one scenario where each student has their own computer to work on.  If a one to one experience isn’t possible, use classroom computers as a center.  Throughout the year students can rotate through the center to earn points and practice.

Tips: MathMovesU needs a robust network, the site is highly interactive but can crawl if you have a lab full of students accessing it at once.

Leave a comment and tell us how you are using MathMovesU  in your classroom.

Bloom’s Taxonomy Bloomin’ Tree

Okay, here is my LAST Bloom’s re-imagine (although I’m not promising it is the last that I will come up with, it is just the last I created for my classroom).

Over the past few weeks I have been sharing some of my Boom’s Taxonomy re-imagines.  I created these for my classroom so that I could share Bloom’s with my kids in different ways that would make our classroom fun, but also give them a different way of viewing the information.   Today I am sharing my Bloomin’ Tree.  As I started making my Bloom’s re-imagines, students started coming to me with ideas of how to display the information.  The tree was a student idea and the boy underneath is Lance, who made the suggestion.  (Lance was my personal Dennis the Menace, loved him to pieces!)  Some of you have asked what program I used to create my pictures.  I use Apple’s Pages for almost everything, the Bloom’s Taxonomy was no exception.  I use the free hand drawing tool, the shapes, fill tool, text box, and inspector to make my version of Bloom’s Taxonomy.

Below you will find my original Bloomin’ Tree, along with my digital version.  Many of you have asked for a printable version of these Bloom’s Taxonomy re-imagines, you can now find a bundle of 4 (Bloomin’ Peacock, Um-bloom-ra, Bloomin’ Pinwheel, and Bloomin’ Tree) in my store.  You will get 8 8.5″x11″ posters, this includes the digital version of each.

Digital Bloomin’ Tree

Here are links to the digital resources in my digital Bloomin’ Tree:

Remember:

BBC Skillwise- http://www.bbc.co.uk/skillswise/

Spelling City- http://spellingcity.com

Starfall- http://starfall.com

Discovery Streaming- http://streaming.discoveryeducation.com

Lexipedia- http://lexipedia.com

YouTube- http://youtube.com

Gamegoo- http://www.earobics.com/gamegoo/gooey.html

PBS Kids- http://pbskids.org

Understand:

Into the Book- http://reading.ecb.org

Skype- http://skype.com

Treasures- http://activities.macmillanmh.com/reading/treasures/

Book Adventure- http://bookadventure.org

Twitter- http://twitter.com

Apply:

Kerpoof- http://kerpoof.com

PhotoBooth- Software

Scholastic- http://www2.scholastic.com/browse/learn.jsp

Fotobabble- http://fotobabble.com

Google Earth- http://google.com/earth

Analyze:

Read Write Think- http://readwritethink.org

Cool Iris- http://cooliris.com

Wordle- http://wordle.net

Creaza- http://creaza.com

Mindomo- http://mindomo.com

Evaluate:

Shelfari- http://shelfari.com

Wikipedia- http://wikipedia.com

Think.com- http://think.com

Nota- http://notaland.com

Create:

Pic-Lits- http://piclits.com

Kerpoof- http://kerpoof.com

ZimmerTwins- http://zimmertwins.com

Wiki Spaces- http://wikispaces.com

DomoNation- http://domonation.com

Glogster- http://edu.glogster.com

Creaza- http://creaza.com

Voicethread- http://voicethread.com

Kidblog- http://kidblog.org

Wetpaint- http://www.wetpaint.com

edublogs- http://edublogs.org

Stage’d- http://stagedproject.com/

Garageband- Software

iMovie- Software