Check123: Video Encyclopedia

 

What it is: Check 123 is a new video encyclopedia site for kids. All videos are validated and ranked by Check123 professionals, are 1-3 minutes in length, and a curated on just about any subject you can think of.  Broad topics covered on Check123 include: history, sports, politics, food, performing arts, economics, earth, nature, tech, philosophy, music, cars, pets, human body, arts, geography, religion, psychology, TV, gaming, science, literature, fashion, media, and space.

How to integrate Check 123 into your classroom: Check123 is a great place for students to begin their research. These videos are between 1 and 3 minutes each, keeping students engaged in a topic and giving them bite-size information. I like that the videos are so well curated, it keeps search results on topic rather than the endless dig for quality content that can happen in a YouTube  search. Check123 videos are also wonderful as provocations for further inquiry. The short format gives students just enough information to whet their appetites and encourage additional questioning. Check123 is a great one to keep bookmarked on classroom and library computers for quick reference.

Video is the preferred learning method of 90% of our students at Anastasis, when they do a search, they usually begin on a video site. With Check123, they are sure to get some quality results back to kick start their learning and research.

Tips: Check123 is free for teachers!

Get Qurious: Interactive and Digital Play Kit

Get Qurious: Interactive and Digital Play Kit

 

 

What it is: Get Qurious is a company who’s goal is to keep kids curious, creative, and expressive by combining technology and play. The Get Qurious Maker Box is packed full of interactive play opportunities. In this box, the story of the Three Little Pigs comes to life in ways like never before with interactive games, puzzles, and activities that encourage creativity and discovery. Students can scan physical play pieces with the Get Qurious app and the play pieces come magically to life. In the box students will find story cards, masks, a puzzle, and a sticker book. Each piece comes to life when scanned in the app. The story cards help students sequence the story, and bring the story of the 3 Little Pigs into animated life. When students put on the masks, they become part of the story through augmented reality, students can tap the microphone button to record themselves as they re-inact the story. The puzzle building activity lets students build their own house. The pieces of the puzzle can be scanned to bring the house to life in 3D. The reusable stickers in the sticker book let kids create their own version of the Three Little Pigs.

How to integrate Get Qurious Maker Box into the classroom: The Get Qurious set brings the story of the Three Little Pigs alive in new and fun ways. I particularly like the way students are encouraged to think about story sequence, how they can remix the story to highlight a different point of view and characters, and the way they can become part of the story. This set is a wonderful way to bring the joy of reading to life. Students can interact with the familiar story as a center activity, or as a take-home kit. If you teach in the primary classroom, Get Qurious could be a great kit to send home with students throughout the year. A lot of times, parents may not have time to, or simply don’t, read with their children at home. The Get Qurious kit is engaging enough that you won’t have to “convince” your students to go home and read. The kit encourages exploration and discovery and combined with the app, leads students through the familiar story in new ways. For your struggling or reluctant readers, the Get Qurious app really shines because it offers immediate reading support as they scan story cards in the app. Students can record their reaction to the story, or expand on the story to tell it from a different point of view. They can also practice re-mixing the story using the re-usable sticker book and app.

Tips:

While I love the intent behind Get Qurious, a few cautions: 1) It is called the Get Qurious Maker Box. The name is a bit of a misnomer, it definitely isn’t what you think of when you think of the Maker Movement. While it does blend technology and play, I wouldn’t call it a Maker Box. If you are looking for resources for your Maker Space, this isn’t it. This kit is better billed as a blended learning play kit.  2) The recommended ages are 4-9 years old. I think it appeals more to the 3-7 age range. This is best for prek through second grade classes.

Get 20% off your purchase by signing up for the Get Qurious newsletter!

Get Qurious was generous enough to send me a kit to explore for this blog post. Thanks Get Qurious!

Plan It Green: build an energy efficient model city

Plan It Green, the Big Switch: Build an Energy Effient Model City

What it is: Plan It Green, the Big Switch is an online game/simulation from National Geographic that allows students to create their own energy-efficient city of the future. In the game, students build new energy technologies and advance energy research; gain points based on their eco-friendliness, energy production, and citizen happiness; compete with others for the highest city rating; tackle challenges and quests; and explore and build a diverse energy portfolio. Through Plan It Green, students begin to better understand various energy options and can experiment with different energy sources and see their impact through this game/simulation.

How to integrate Plan It Green, the Big Switch into the classroom: This game from National Geographic is a great way to help your students understand different kinds of energy, and think through the ways that the energy we rely on in our daily lives impact the environment. Use Plan It Green, the Big Switch as a provocation for an inquiry unit about energy. The game could be a great catalyst for further research and understanding of energy options and how our decisions impact the rest of the ecosystem. Students can test out theories in this SIM-City like game and watch the way their decisions impact citizens and the larger ecosystem.

Plan It Green would also be a great way to end a unit, after students have learned about different types of energy. This game would be a great simulation reflection to see how different decisions about energy play out.

If you don’t have access to a 1:1 environment, this would make a great center on classroom computers during a study on energy or even for whole-class play on an interactive whiteboard throughout a unit on energy.

I like the way Plan It Green puts students in control of decisions and shows them the consequences (or unintended consequences) of those decisions.

Tips: The downfall of Plan It Green is that it requires a Flash Player, so while students can register for the site using an iPad, actual play requires a Flash enabled browser.

Swift Playground: Apple’s free app that teaches kids to code!

Swift Playground Learn to Code Apps on your iPad!

What it is: Swift Playground is an awesome new app from Apple that teaches kids how to code in Swift. This free app for iPads uses games to teach kids Apple’s coding language used to create apps. Students can drag and drop code, and easily edit the code to customize it. The code can be instantly run so students can test out their code and see if it works. Best of all, in those instances that the code they put together doesn’t work, Swift Playground has debugging tools and hints built-in to help students rectify any problems. Students can also code with Swift from scratch making the app endlessly adaptable to any skill level.

How to integrate Swift Playground into your classroom: Swift Playground requires no previous coding knowledge, making it the perfect tool for learning how to code. For those students who have experience with coding, Swift Playground is robust enough for even seasoned programmers to bring new ideas to life. Swift Playground begins with a series of challenges to help students master the basics, students use code to help characters navigate a 3D world. When the challenges have been mastered, students can build and manipulate their own code to dream up new creations. Use Swift Playground to get your students thinking logically and solving problems from new perspectives. The skills built as students learn to code are the same skills that will help students in other disciplines like math and science. I love the way Swift Playground starts out by giving students a fun environment of challenges to learn the basics of Swift, but also allows them the flexibility of drag and drop code, and allowing students to edit and write their own code. Swift Playground even features a special keyboard that includes the most common coding characters so that students don’t have to hunt through keyboards to find what they are looking for. As students advance in their skills, they can use code templates that allow customization with code. Beyond what most learning platforms allow, students will be able to adjust multi-touch interactions, the accelerometer, and the gyroscope. These features and abilities are such an awesome tie-in to conversations about complex math and physics! When students are finished with their creation, they can share it with others using Messages, Mail, or Airdrop. Students can even post videos of their creation for others to see! For those who are really soaring, Swift Playground code can be exported to Xcode (where the pros create apps).

Swift Playground-Learn to code on the iPad

Many classrooms don’t yet have time built into the day that is dedicated to coding. But perhaps once a week you use coding in math class as applied math, or use Swift Playground as part of a 20% time offering in your classroom. If those are unavailable, consider participating in Hour of Code.  Play with Swift Playground yourself and you’ll start recognizing tie-ins with other learning that your students are doing. When your students are proficient with coding in Swift Playground, they can start creating and reflecting on learning with the code they know.  Swift Playground is a fantastic resource to have available as part of your Maker Space! Maybe they create a new game to help them remember vocabulary, or math facts. Perhaps they build a world based on a historical event. Once those basics are mastered the application possibilities are endless!

Tips: Everyone can code! This isn’t a skill that only a few should possess. Even the youngest students can use Swift Playground, I’m talking kindergarten can use this app! If you are new to the concept of code, check out this crash course from Apple.

World Education Games 2015! Math, Literacy, Science


What it is: You guys, the World Education Games is back again, taking place around the world October 13-15, 2015! More than 5 million students from over 200 countries and territories will participate in the games for 2015. This is an exciting online challenge for students around the world. The competition begins tomorrow and continues through October 15. The World Education Games includes World Literacy Day, World Math Day (which has been around since the first World Education Games), and World Science Day. Just by participating through the answering of questions, students will be earning UNICEF points which are converted into money that goes directly toward supporting UNICEF education programs where class and school resources are desperately needed.

In World Literacy Day, students will enter the Spellodrome to compete with students from around the world. A sentence will be read aloud and it is the student’s job to spell the missing word.

For World Maths Day, students will enter Mathletics, to compete with students around the world. This is a place for students to practice and work on math fluency speed and accuracy.

World Science Day will bring students to the IntoScience dashboard where students will test their knowledge with a panel containing 16 question boxes, split into four categories of science. Each question is worth one, two or thee points based on the difficulty. In this game, you must answer faster than your opponents.

How to Integrate World Education Games into your classroom: I love the World Education Games for the fun way that it helps students (k-12) practice facts in math, spelling, and science knowledge. This makes drill/skill infinitely more fun. Students can practice with their own classmates and with those around the world. When I was still in the classroom, World Math Day was a time of year that students looked forward to. They ASKED for homework (can I keep playing at home?). True story. The kids loved finding out which country they would be paired with. It was always very motivating to see someone half way around the world playing the same game at the same time. My students worked hard to see if they could be paired with someone on every continent before the Games were over. Keep track of the countries  that your students get matched with on a Google Map or on the printable maps offered on the World Education Games Website.

For at least one week, ditch the worksheets (or do it like we do at Anastasis and ditch them every day!) and practice math facts and spelling with fun games instead. This is a few days of fun, friendly competition for your students. The adjacent learning opportunities during the World Education Games is great (similar to what the Olympic games brings!). Geography, math, spelling, and science investigations are the obvious adjacent possible. This year, UNICEF is partnering in on the Games and the points that your students earn goes toward a very worthy cause, for every point your students earn, money is being donated to UNICEF for education. In addition to the drill/skill, your students can inquire into the Power of One (as our students at Anastasis Academy are doing), or can inquire into organizations that make a difference in the world (like UNICEF) and explore the social issues that these types of organizations are working to solve.

Tips: Using an Android or iPads in the classroom? World Games Day has Apps for that! Download the Mathletics app here for free!

 

Virtual Escape Room

Virtual Escape Room

What it is: I’m telling you, the edublog alliance I created in 2010 is like the gift that keeps on giving. Year after year I continue to be inspired, excited, and made to think by my edublog alliance PLN! These are my go to blogs before all others! Karen Ogen recently posted about a Virtual Escape room. It is so much fun, I had to share here as well on the off-chance you don’t already follow Karen’s blog (iTeach with Technology). Virtual Escape Room is reminiscent of the Clue Rooms or Escape Rooms that are popping up all over the US (I assume they are happening overseas, can anyone confirm that?). These real-life rooms are not only fun, they are a great way for students to think critically and problem solve together. The premies of the rooms is this: You find yourself locked in a room and, using the clues in the room, must find your way out. There are props, puzzles, and clues all over the room and a time limit. The Arizona Science Collaborative has created a virtual version of the escape room (cue cheers from me!). While a real-life escape room would be amazing, often this is not a realistic school field-trip because of funding, class size, and transportation. Enter the virtual version!

How to use Virtual Escape Room in your classroom: The Virtual Escape Room is a great way for your students to work in small groups to solve a mystery together using critical thinking and problem solving. Students must work together to find their way out of a dark virtual room using the clues in the room and solving some puzzles. Students learn how to work together in teams, communicate effectively, go through the scientific method, and solve problems creatively. Put students together in groups of 3-4 students to solve these problems on classroom computers, using an interactive whiteboard as a center, or on individual devices. Before completing the room, discuss what makes a good team member. How can we best solve problems together quickly? Students can go through the room together. Find out which team can get through the virtual challenge the most quickly. Follow up with discussion about what clues they used, how the students worked together as a team, and what things slowed them down. How was the scientific method used?

Tips: If you aren’t familiar with Breakout/Escape rooms, check out http://www.breakoutedu.com to find out how other teachers are creating their own! The virtual room could be a great introduction to a larger room. Even better, introduce your students to this idea using the virtual room, and ask them to create their own escape room challenge (in-real-life) for each other!

SumBlox: explore number relationships through visual/kinesthetic play

** This is not a sponsored post, I’m just super excited about this product and can’t wait to see what our students do with it!


What it is: Why yes, this is a technology blog. But no, this manipulative is not a technology product. I’m writing about SumBlox here anyway because technology led to the happy discovery of SumBlox and is a great reminder of why it is important to be a connected educator! I learned about SumBlox just a few weeks ago on Twitter as a share from ISTE from @michellek107 and @sumblox. This also isn’t a free tool (like I normally share), but I’m already so impressed by the brilliance of this tool, that I’m sharing it anyway!

SumBlox are a wooden block set of numbers 1-10. What makes those blocks and numbers super amazing: each block size corresponds to the number that it represents. (1 being the smallest and 10 the biggest). Even more super amazing, when the blocks are stacked, they represent the equivalent number. For example, when the 2 and 3 blocks are stacked, they are the same height as a 5 block! GENIUS!! These blocks are a visual and kinesthetic representation of our base-ten number system.

I purchased the Educational Set for our classrooms which comes with 100 solid hardwood blocks including: Thirty 1 blocks; twelve 2 blocks; eight each of the 3, 4, 5, 6, 7, 8, and 9 blocks; two 10 blocks and four teaching manuals. The purchase was right around the $300 mark with free shipping and a 10% discount with the code “sumfun.”

SumBlox- Explore number relationships through visual/kinesthetic play

How to use SumBlox in the classroom: These blocks allow students to visually represent and discover math relationships. Students can stack blocks to explore and visualize addition equations, if the stacks are the same height, they also have equivalent values. Students can stack multiples of a number to represent abstract math concepts like multiplication grouping or addens of ten. Students can also explore the concept of fractions and of the mathematics behind adding fractions with different denominators by stacking and scaling fractions. SumBlox also are a fantastic introduction to algebra concepts.

The educational set comes with 4 guides that lead you (the teacher) through exercises and lessons to do with your students. While these are extremely well done, because we are inquiry based, my excitement comes in seeing how students will explore these independently first. I’m excited to see students discover the number/size relationships and number patterns.

At Anastasis, we have a 1:1 iPad program. I anticipate that students will use these blocks for stop-motion animation projects as they explore (iMotion HD is the app they use), capture their discoveries of number relationships in their eportfolio (we use Evernote), and even in Explain Everything videos.

Tips: If you are an administrator purchasing these for your school, go ahead and purchase a few of the educator kits. I only purchased one and am already going back to order one for each classroom. These are going to be popular!

Ozobot: game pieces with brains

What it is: “Oh my gosh! This is SO AWESOME!!” – Exclamation from a student upon playing with the Ozobot for the first time.

Last week, I got an Ozobot in the mail…I couldn’t wait to play! These little robots are game pieces with brains. They are about the size of a large bouncy ball and kids can interact with these little robots in a variety of ways. Right out of the box, the Ozobot is ready to use. After a quick calibration (which consists of holding down the power button and setting on a “dot” card) the Ozobot is ready to play and learn with. Ozobot reacts to color codes. The color codes have already been programmed which means that your students can use those codes to create their own games and challenges. Red, blue, green, and black markers can be used to create their own challenges, games, and courses for the Ozobot. In addition to your student’s imaginations, the Ozobot website has pre-made mazes and games that can be downloaded and printed out. The Ozobot can also interact with your iPad or Android devices, download the Ozobot app and you suddenly have a lot more ways to interact with the Ozobot!

How to integrate the Ozobot into your classroom for learning: The Ozobot is a great way to teach your students the basic building blocks of coding. While they won’t actually use code to make Ozobot move, the color codes teach students to think like a programmer. Students start to realize that they can make the Ozobot move and react based on their input of different colors. Before you give your students the OzoCode sheet (which can be downloaded from the Ozobot website), use the color card included with the Ozobot and ask your “scientists” to observe this strange new discovery. Students can play the part of scientist and record observations about what Ozobot does in reaction to the different colors and codes on the maze. Can they reproduce some of these behaviors on their own drawings for Ozobot? Next, give them the color code reference chart and let them experiment with the different color codes. IF they make a red and blue dot next to each other THEN what does Ozobot do? Help students think in terms of IF/THEN and not only will they get practice with the scientific method, they will also get some great building blocks for coding. Students can use the color codes to design their own mazes and challenges for the Ozobot, they can even create their own games! The Ozobot kit that I received is from the Competition Series and included two Ozobots and some Ozoskins (so that you can tell them apart). Students could create large self correcting math or vocabulary puzzles for Ozobot to solve. They can write down the question and try to “beat” Ozobot to the correct answer. Each student can create a problem and they can be used as a center game…Beat Ozobot. Ozobot can move, set timers, pause, exit and win, count down, walk backward, spin, zigzag, etc. While it travels to the correct answer on the sheet of paper based on the path drawn, students have to try to solve the problem first. A fun digital buddy to practice math, vocabulary, geography, etc. with!

 

Tips: Ozobot is also a pretty great dancer. It should definitely be included in any classroom dance party!

 

Pixel Press Floors: draw a video game on paper, snap a picture and play it!

 

What it is: Pixel Press Floors is a seriously magical (currently free) app that brings a child’s imagination to life. With the Pixel Press Floors creation platform, students can literally dream up and draw their own video game without any coding. Students draw their ideas out on paper, and the Floors app turns the drawing into an actual video game that can be played. Print out the special paper so that the app can recognize the shapes “glyphs” that are drawn, or use the in app drawing tools. The drawing is instantly turned into a game that can be tested, designed, played, and even published to the “Arcade” where others can play it.

How to integrate Pixel Press Floors into learning: The first step of creation is to download the Pixel Press Floors app on the iPad. Next, go to projectpixelpress.com to download and print the free sketch guide. Students draw up the game of their dreams and then take a picture of what they drew from the Pixel Press Floors app.

The glyphs (shapes) that students draw are magically transformed into game play objects. After glyphs have been created, students can apply a design to the element, test it, and play it. Within the app, students can create games with:

  • Run and jump game play (Mario-style)
  • Create with 14 creator glyphs: terrain, moving blocks, ladders, portals, monkey bars, power-ups, coins, super coins, falling blocks, spikes, exploding blocks, start and end positions, pits and fireballs, keys.
  • Two original themes to get the creativity jump-started: “Save the Parents” and “Fiddleheads: Stones of Eden”
  • Publishing and sharing in the Arcade

Pixel Press Floors is a fantastic “maker space” element to add to your classroom. This app is perfect for prototyping ideas, design thinking (ideation and prototyping), teamwork and collaboration, and to build creativity. In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.

There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life. As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing. Students love being able to bring their creations and ideas to life in the form of a game. Video game creation could be the key to unlocking the storytelling genius in your reluctant writers. It has been my experience that a student faced with a blank paper and a writing assignment can be daunting. Introduce the idea of designing their own game and suddenly a storyline pours forth. It is pretty neat to watch!

Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary!

Students can create games that help them build skills. Instead of simply playing those drill/skill games on other websites/apps, they can create their own! This is visual notes 3.0. Instead of simply practicing math facts, students can create a customized game to help them learn and remember those facts! This type of game is perfect for creating games to practice: math facts, spelling, vocabulary, foreign languages, letter recognition, geography, history facts, etc.

Instead of passively playing games in their free time, students can create their own! The blend of the hand-drawn and technology is seamless and brilliant. Kids will have such fun creating their own games and bringing their imagination to life.

Tips: Game Star Mechanic would be an outstanding place to start, here kids can learn the thinking process behind designing their own video games.

Are you using Pixel Press Floors in your classroom? Leave a comment below and share the ways that you use it with students!

Rodan + Fields Consultant

Hooda Math: math fact practice that feels like fun

Hooda Math: Practice math facts and have fun

Flappy factors: learn math playing games

What it is:  Hooda Math is a fantastic collection of math games that give students the opportunity for math fact practice while having fun. The games are based on other addicting games like Flappy Birds and 2048. Instead of just playing the games to see how far they can get, students also get some built-in fact practice. For example, in Flappy Factors, students maneuver a bird through a maze of pipes. Each pipe has an integer on it, students must fly through the correct factor of a target multiple that is given. Students must avoid the pipe with the incorrect integer. As students advance through the game, a progress report is generated that can be emailed to a teacher or a parent. The Hooda Math site has been created for a variety of platforms…perfect for a BYOD classroom!

How to use Hooda Math in your classroom: Hooda Math is organized by category types: Mobile games, Shopkeeper games, Geometry games, Logic games, Number games, Physics Games, Growing games, Building games, and Escape games. The games can also be organized by grade level, subject, or category. There are over 500 games in all, ensuring something for everyone in kindergarten through high school.

Students at Anastasis LOVE mobile games. When Flappy Birds came out, they were often spending hours (truly!) playing these games in their free time. Hooda Math games are a great way for students to practice math facts and skills while they are playing. Math becomes significantly less challenging when facts become second nature. Hooda Math games are a great way for students to practice their math facts without hours of flash cards. Math practice becomes fun and the challenge is not just in figuring out the trick to the game, it is also unlocking the building blocks of math.

When I taught a computer class, I often had students lament that they would NEVER be able to learn to touch type. I often asked these students, “do you play video games? Do you have to look at the controller when you play to see what to press next?” They always answered, “No! I would lose if I had to look at the controller.” I would follow-up by asking them how they memorized what to do to the controller to win. Light. Bulb. Moment. The same is true for these math games. Students can play these games like they would other popular games, if they know their math facts, they are more likely to “live” longer and win the game.

I learned my math facts when my third grade teacher made up rhymes and a Chinese jumprope game where you had to know your facts to stay “in.” We learned our multiplication tables in no time! (If anyone knows this game, I would LOVE to remember how to play it, leave the link/directions in a comment below.) I suspect that Hooda Math games could have the same outcomes for your students. When the facts are the key to winning, there is a different motivation to know them (beyond just completing the worksheet/test).

In a one to one device environment, students can play the games that build skills where they need them. Students can play at their own level. In the one or two computer classroom, use Hooda Math as a math center rotation. Students can travel from center to center in small groups and take turns playing the games that meet their individual needs.

Be sure to pass on Hooda Math to your student’s families. It is a great way to practice at home and over summer break.

Tips: Don’t forget to have your students send you the progress report at the end. This helps you keep track of their progress without the need for worksheets.

Are you using Hooda Math in your classroom? Leave a comment below and share the ways that you use it with students!

Rodan + Fields Consultant