## DragonBox Math Apps: Teaching students to think like mathematicians

What it is: I adore the DragonBox math apps! I was first introduced to DragonBox through their Algebra app. The app takes away all math anxiety by teaching algebraic concepts without numbers or algorithms. It is genius! You can read my review of that app here. DragonBox Numbers is for kids who are new to numbers, counting, addition, and subtraction. DragonBox BIG Numbers is the next level app of Dragon Box Numbers. As they play, children learn about how big numbers work, and how to perform long addition and subtraction. In DragonBox Elements, students will secretly learn geometry. By playing 100+ puzzles, kids will gain a deep understanding of the logic of geometry. As they play, students will actually be recreating the mathematical proofs that define geometry. What I love about the DragonBox suite of math games is that they are unlike any other math apps. You won’t find mindless repetitions and quizzes of math facts, instead, these games help teach students how to think like mathematicians. This is learning math through exploration.

How to integrate Dragon Box math apps into your classroom: The DragonBox math apps take advantage of a student’s innate curiosity through play and exploration of math concepts. Each game engages students through exploration, reflection, and application.  If you have a 1:1 iPad classroom, use these apps daily! Students can play a game, and then come together as a class to reflect and write down the rules they have learned in that “chapter.” Then, take an equation from the game and solve it on paper. See if students can connect the cards and rules of the game to the equations on paper. Solve the equations using strategies and rules from the game.

In a one or two device classroom, play DragonBox as a class by connecting your device to a projector. Explore the rules together and let students take turns being in charge of a chapter. Review rules and make connections as a class. Set up DragonBox as a math center that students can visit in a rotation where one center is interacting with the game, the next is an opportunity to record rules learned and reflect, and the last is application of the rules to an equation.

Be sure to check out the DragonBox for educators where you can download teachers guides and printable resources for each game in the DragonBox math suite. You’ll also find a great “rules” guide for the algebra and geometry games.

These are seriously my favorite math apps of all time! They encourage kids who can think and apply like mathematicians rather than kids who simply memorize a formula. DragonBox creates a deep understanding of mathematical concepts and number relationships.

Tips: While the DragonBox suite of math apps aren’t free, you can purchase them at a deep discount for educational institutions and bulk purchases. Teachers, you can get access for free to make sure that the apps are right before committing to a purchase for your students. You can also purchase apps in bundles.

## Starting with Soil: Organic Exploration App

What it is: Starting with Soil is a free app from the Whole Kids Foundation that teaches the importance of healthy soil and lets kids discover the harmonious roles that plants, animals, and people play in keeping it healthy. This high-quality, interactive app lets kids explore the life in soil through lots of interactive experiences. They can use a compost wheel to learn about which things can be composted; learn about pollinators and their role in the food we eat; explore fungi, bacteria, protozoa, algae, and nemotodes with a built-in microscope; and learn how long it takes to make an inch of healthy soil with an interactive timeline. Kids can also plant digital seeds, make it rain, and build their own digital compost pile.

How to integrate the Starting with Soil App in your classroom: The Starting with Soil app is a fantastic interactive experience that will help your students learn about how nature creates organic soil, the role that animals and cover crops play in organic farming, how different plants can thrive together, the importance of pollinators, and how compost is made and its part in growing healthy food. This free app can be used as a provocation for an inquiry unit about soil, in your science classroom, or during discussions about ecosystems or nutrition.

My favorite part of this app is the way it let’s kids explore soil. Rather than telling them why healthy soil is important, it reveals its importance through discovery, exploration, and play.

Follow-up learning by giving students the opportunity to put that new understanding to work. Have students design pollinator hotels for your school yard or garden, start a composting bin, or start a school garden. Check out the Whole Kids Foundation site for fantastic resources, ideas, and grant opportunities.

Tips: Starting with Soil is available on the App Store and Google Play.

## Mathigon: engage, play, and explore math

What it is: Today I was working on our inquiry block framework for the 2017/2018 school year and, as often happens with inquiry, fell down a wonderful rabbit hole that led me to this site. Mathigon is a fantastic *newish* math site (it’s still being built and added to) that brings textbooks to life. I know you’ve probably seen this claim before, but this is unlike the other online interactive textbooks I’ve seen. It’s more…alive. It’s like a personalized tutor, combined with story, and exploration. Really, textbook is the wrong word, because this is something totally new. A chat bot tutor makes Mathigon like having an additional team of teachers in the room, ready to answer questions and support your learners in real time. Real life application and narrative is part of the Mathigon DNA. This means that beyond learning the “rules” of math, learners are actually invited to engage the concepts, play with them, explore them in context, and find out what other concepts they are linked to. Rather than a linear approach, Mathigon lets students explore math in a more organic way through interest, linked ideas/concepts, and in a ‘down the rabbit hole’ approach. There are very few math sites that I’ve come across that truly support an inquiry approach to learning math, Mathigon is one such site.

How to integrate Mathigon into your classroom:  There are several ways to use Mathigon. Students can get a personalized math curriculum that adapts to them and offers recommendations based on what they are interested in and their understanding of different concepts. They can begin from several places: exploring the applications of math in every day life, the link between math and origami, Eureka Magazine (published by Cambridge University), through problems and puzzles, through fractal fiction, or through courses for grades 6-college.

The Treasure Hunt is a complete PDF Kit that can be downloaded and printed out. Split your students into teams and send them on an epic math treasure hunt through your school (available in primary and secondary levels) where each of the clues leads them to another.

Fractal fiction is particularly cool because it lets students explore mathematical concepts through interactive narrative of popular films including Alice in Wonderland, Oceans 11, and Harry Potter (the latter two are coming soon). You really have to go experience these to really understand the brilliance of how Mathigon has combined story with math exploration.  From the site: “The key to successful teaching is captivating storytelling – through real life applications, curious examples, historic background, or even fictional characters. These interactive slideshows combine an engaging narrative with beautiful graphics – explaining mathematical ideas in the context of popular stories and movies. They can be watched individually or be presented in classrooms.”

I cannot say enough about how impressed I am with the vastness of what this site brings to the classroom. Even if you don’t have the capacity for each of your students to have an account with Mathigon, the site can be easily adapted for the one computer classroom (as a center activity). Much of the content could also be explored as a whole class with a projector-connected computer.

Tips: I’ve found that really well done content for grades 6-12 (and beyond) in math to be severely lacking. This is a welcome addition to the math teachers tool box of resources!

## Check123: Video Encyclopedia

What it is: Check 123 is a new video encyclopedia site for kids. All videos are validated and ranked by Check123 professionals, are 1-3 minutes in length, and a curated on just about any subject you can think of.  Broad topics covered on Check123 include: history, sports, politics, food, performing arts, economics, earth, nature, tech, philosophy, music, cars, pets, human body, arts, geography, religion, psychology, TV, gaming, science, literature, fashion, media, and space.

How to integrate Check 123 into your classroom: Check123 is a great place for students to begin their research. These videos are between 1 and 3 minutes each, keeping students engaged in a topic and giving them bite-size information. I like that the videos are so well curated, it keeps search results on topic rather than the endless dig for quality content that can happen in a YouTube  search. Check123 videos are also wonderful as provocations for further inquiry. The short format gives students just enough information to whet their appetites and encourage additional questioning. Check123 is a great one to keep bookmarked on classroom and library computers for quick reference.

Video is the preferred learning method of 90% of our students at Anastasis, when they do a search, they usually begin on a video site. With Check123, they are sure to get some quality results back to kick start their learning and research.

Tips: Check123 is free for teachers!

## Making & Science with Google

What it is: Making & Science is an initiative by Google aimed at showing students that anyone can be a maker or a scientist. Using the featured Science Journal app (Android and Chromebook only), students can measure light, sound, and more. They can also use the app to record observations, organize data, and add observational notes. Making & Science has partnered with Exploratorium for some fantastic activities that will have students exploring the world as a makers and scientist in no time. Students will explore light, sound, motion, graphs, conductivity, and much more through activities powered by the Science Journal app.

How to integrate Making & Science with Google in your classroom: The Science Journal app makes any Android phone or Chromebook computer into a scientific tool that students can use to collect data on light, sound, and motion. The activities included encourage students to explore the world as scientists and makers. The activities are simple enough for any classroom, and lead the students through understanding how the world around them works. They are a great kick-off to more in-depth studies of light, sound, and motion and teach students how to use the sensors on their phone and computer to collect data.  Most activities take 15-30 minutes, so would be the perfect length for groups of students to visit as a center if you have a few devices for students to use. I love the way each activity thoroughly introduces a concept, and equips students with the tools and understanding for further experimentation and investigation. The activities included are wonderful, but after students have a basic understanding, encourage them to come up with their own investigations of light, sound, and motion.

Students could use the Exploritorium Activities as guides for creating their own investigations and activities to share with the class.

Don’t miss out on the Making and Science YouTube channel, and recommended podcasts. They are AWESOME!

Tips: While the activities reference the Science Journal app for data collection, if you have access to other types of devices you can still use these activities! Just download a light, sound, and motion sensor app and your students can complete any of the activities on the Maker & Science site.

## Plan It Green: build an energy efficient model city

What it is: Plan It Green, the Big Switch is an online game/simulation from National Geographic that allows students to create their own energy-efficient city of the future. In the game, students build new energy technologies and advance energy research; gain points based on their eco-friendliness, energy production, and citizen happiness; compete with others for the highest city rating; tackle challenges and quests; and explore and build a diverse energy portfolio. Through Plan It Green, students begin to better understand various energy options and can experiment with different energy sources and see their impact through this game/simulation.

How to integrate Plan It Green, the Big Switch into the classroom: This game from National Geographic is a great way to help your students understand different kinds of energy, and think through the ways that the energy we rely on in our daily lives impact the environment. Use Plan It Green, the Big Switch as a provocation for an inquiry unit about energy. The game could be a great catalyst for further research and understanding of energy options and how our decisions impact the rest of the ecosystem. Students can test out theories in this SIM-City like game and watch the way their decisions impact citizens and the larger ecosystem.

Plan It Green would also be a great way to end a unit, after students have learned about different types of energy. This game would be a great simulation reflection to see how different decisions about energy play out.

If you don’t have access to a 1:1 environment, this would make a great center on classroom computers during a study on energy or even for whole-class play on an interactive whiteboard throughout a unit on energy.

I like the way Plan It Green puts students in control of decisions and shows them the consequences (or unintended consequences) of those decisions.

Tips: The downfall of Plan It Green is that it requires a Flash Player, so while students can register for the site using an iPad, actual play requires a Flash enabled browser.

## StackUp: track self-directed learning online

What it is: I’ve written about StackUp before here but, over the last three years, the company has grown up enough that it warrants another post! StackUp has a pretty great back story. Nick Garvin, the founder of StackUp, was fresh out of school and wanted to apply for a job at Tesla Motors. The problem? His traditional resume failed to document the thousands of hours that he spent online in self-taught learning about the automotive industry. This frustration led to the creation of StackUp, a way for Nick (and others like him) to better document self-directed learning. As an educator, StackUp immediately appealed to me for the way that it could capture my own learning. Though I don’t hold a degree in educational technology, my years of independent study should be captured! My blog does a decent job of helping me share my learning with others, but it is still just a small representation of all that I have learned over the years. Similarly, my graphic artist husband has realized that he has a love for industrial design and machining. He has spent hours and hours learning 3D digital design, playing with 3D printers, CAD programs, woodworking, welding, and recently machining with a metal lathe. Though his traditional resume wouldn’t easily reflect it, he has a pretty impressive industrial design background. StackUp is a Chrome browser plugin that tracks everything from personal productivity (I’ve learned I spend way too much of my life in email hell), to verifying independent reading/learning, to helping quantify self-directed learning.

One of the unintended consequences of using StackUp with our students, is they way it has added to our Learner Profile. Using StackUp has helped us gain a better understanding of who our students are by uncovering hidden interests that they might have. If a student spends a lot of time in a specific category or on specific websites, StackUp  gives us insight into those passions and interests.

Students (and learners of all kind- teachers count!) can use StackUp to showcase the reading and learning they do online by subject area. At a glance, students can see how much reading they are doing and what topics have been of most interest to them. This can help them discover the things that they are most passionate about, and even help them discover where they waste time. It is pretty revealing when you see how much time you sink into things like email, Facebook, etc. While I appreciate the time to connect with others through social media, I realized that I spend more time there than I probably need to. StackUp can help you manage online time more efficiently by revealing where you spend it.

Students can engage in classroom reading challenges and see how their learning compares to their classmates. This can be used as a motivational element, though we don’t use it this way at Anastasis (inquiry lends itself more to competition with self than competition with others).

One of the things we’ve loved about StackUp is the ability to help parents see the learning that their children are doing online. So often our time spent on devices can appear to be frivolous to those who don’t know what is happening while we are online. With StackUp, parents can see the time students are spending learning and what they are learning about. Of course, if students are spending 90% of their time on gaming sites that tells a story, too.

I really appreciate the way that StackUp helps teachers and students alike metacognate about where and why we spend our time online. It is a great tool to spur on reflection about where we spend time, and what we care most about.

One of the StackUp stories I love was from @SenorG, he talked about students taking a credit recovery class online. One of the things StackUp revealed was for every hour spent on the credit recovery site, students spent 20min on Google Translate. This information was invaluable for those assisting students. It was also valuable information to consider for the credit recovery course platform. Could they better empower students by embedding a translate feature? By translating the whole site? Way cool!

Bottom line: StackUp can help give you insight into your students online reading habits. It gives you a way to see where their learning takes them and how much time they are spending on their online reading/learning. We realized after a few weeks that our students had the bad habit of site hopping. They would start research using Google, but if the answer they were hunting for wasn’t immediately apparent on the site they clicked on, they would go directly back to Google. This helped us realize that we needed to teach students how to search smarter, and that when they arrived at a site, we needed to better equip them with the tools to dive into the learning.

Tips: StackUp is super easy to install, you can do it in under a minute! If you have Google apps, you can do this in under a minute for your whole school! Students can sign in using their existing Google education accounts. Don’t have Google for Education? First, I’m sorry! Second, not to worry, students can sign in using any email address.

The StackUp plugin can be easily turned on or off at any time. All information is private and can be deleted at any time. It is both COPPA and FERPA compliant. Students can choose which information to share on their profile.

Shout out to StackUp who generously donated a class set of Chromebooks to Anastasis students! Thank you!

Are you coming to the 5Sigma Edu Conference in February? If not, you should be! It is the place we were originally introduced to StackUp!

## Grmr.me Empowered Editing

What it is: Grmr.me is a great site for middle school and high school English teachers (and anyone else who edits student writing). This site was built by, and for, English teachers to help students learn how to fix the most common grammar and punctuation errors found in writing. Topics include: Pronoun disagreement, subject verb agreement, pronouns with compound word groups, commas and clauses, comma splices, direct address, usage of words, passive voice, literary present tense, iambic pentameter, and dramatic irony. It’s like having @michellek107 in your pocket! 🙂  For each topic, there is a short video explanation of the problem and how to fix it.

How to use Grmr.me in your classroom: I would have so appreciated this site when I was a student! (Let’s be honest, I still appreciate this help.) I’ve always loved writing, but would often get feedback about comma splices or run on sentences. This feedback was less than helpful because while it identified a problem with my writing, it didn’t help me understand how to fix it. With Grmr.me, you can not only help your students see the problem in their writing, you can offer a quick link of immediate support. Grmr.me empowers students to take your edit notes and understand where the problem is and how to fix it. Rather than just writing “comma splice” on student writing, add  grmr.me/csp/ in the margin. Now those edit notes make sense, and give students the instruction to re-write with confidence that they understand where and what the error is.

Tips: Points to anyone who comments with links to the videos I should have consulted when writing this post!

## “What if we started a school?” – Come see us in action!

So often I see the same sentiment from educators involved in education dialogue, “Wouldn’t it be nice if a school were doing ____.  I would love to see a school who actually implemented _______, instead of just talking about it.”

As an educator, I felt the same. I would be energized by discussions with colleagues at conferences and then again each week during Twitter chats; I was inspired to do something better, but unsure of where to start. Equally disheartening, I rarely had the examples of schools doing really transformative things to share back with my own school.

It was as a result of these types of interactions that I started my own, “what if we…” school. What if we redesigned assessment and ditched tests? What if we had a school with a no homework policy? What if we got rid of all boxed curriculum? What if we took kids on learning excursions every week? What if we built a true community of learners? What if we got rid of classrooms that looked like classrooms and used space differently? What if we had 1:1 technology?

I want to invite you to come see what this kind of, “what if we…” school looks like. For all of you who have dreamed a different kind of school, a different kind of education, this conference is for you.

5Sigma Edu Con  is not your typical conference. Our goal isn’t to show you all of the latest and greatest apps that you can use in your classroom (although you’ll likely learn about some new ones while your here). Our goal isn’t to inspire you (although inspiration will be here in abundance). Our goal is to give voice to all of your, “what if we…” dreams. To show you what it looks like to start that school, and then empower you to launch some of those dreams in your own classroom.

The conference begins with a Keynote by Jimmy Casas followed by a tour of Anastasis Academy led by our students. You’ll get a learner-eye-view of this “dream” school.  You’ll get a variety of sessions by the very people who have inspired us along the way. Sessions that go beyond your typical sit-and-get. Sessions that inspire you and then empower you to launch change in your classroom.

You’ll also get a closing keynote by the awesome Sarah Thomas, panel discussions, an adult field trip (to a brewery…because it is in Denver!), and the most amazing burger and tots you can imagine (seriously, ask anyone who has been to a 5Sigma Edu Con and they will tell you that this alone is worth the price of admission!)

If you need help getting the PD dollars to attend 5Sgima, customize this template letter to request help from the Powers-That-Be (AKA your administration or development committee). Just copy and paste the sessions that interest you most.

Below are just a few of the sessions you can look forward to at this year’s 5Sigma Edu Con. Space is limited, so make sure to reserve your spot today! If you want to bring a team from your school, please email me at info@anastasisacademy.us and I will be happy to work out a group discount.
Simplify: Becoming a Carry-on Teacher in a Checked Baggage Classroom
-Kevin Croghan
In teaching, we have a bazillion things to do every day, but that doesn’t mean we need to have a bazillion things.  Brass tacks: I like minimalism, I dig gadgets and tools that I can keep on my person, and I love going mobile.  This session will provide sample minimalist philosophies, ideas for everyday items to carry, and time to craft our own personal teaching toolkits to manage our workflows.  The concepts apply to all teachers and are particularly valuable for those who share space.

PBL and Tech: Tools to Support Inquiry Based Learning
-Jennifer Anderson
Explore tools and apps useful to teachers and students in an inquiry based learning environment. Facilitator and participants will share what they know or learn about tools that support engaging student interest through inquiry, research, project management, and creating artifacts of learning.

Shades of 1:1 – What Models Work Best to Transform Classrooms
– Ben Wilkoff
How does a 1:1 environment change the way we plan lessons to create more engaging learning tasks? How does it support and empower students? If we haven’t answered these questions, why should we hold it up as the ideal? In this session we will interrogate the notion of 1:1 and explore alternative ways of supporting Blended and Personalized Learning in our schools.

Let Them Lead! Student-Owned Learning Environment (re)Design
-Jessica Raleigh and Chris Moore

How might children be leaders and highly engaged learners throughout all phases of a student-led learning environment design (or redesign!) cycle? This session explores the question with a variety of adult and student facilitators from McGlone Academy, guided by a backchannel and planning documents for a learning space (re)design.

Know Your Place: Using Placemaking and Storytelling to Make Meaning & Change the World
-Noah Geisel
We are preparing students for successful futures in a world of automation and outsourcing. This session investigates and unpacks skills that people do better than machines and that can’t be shipped to other countries. Let’s be human and state making meaning together.

Learning  > Assessment: Embedding Stories that Empower Learning
– Kelly Tenkely
How might we re-imagine our assessment practices to better embed stories in the data? How might we give our assessment practices an “upGrade” to better empower students as learners? In this session, we’ll explore the purpose of assessment and identify those elements that help us better tell the stories of learning. We’ll start from a clean slate and re-imagine assessment from the ground up.

What is Sacred in Education? Building a Foundation for Agency
-Kelly Tenkely
What is the first step for agency in education? How might we use a Learner Profile to build a foundation and culture for agency in our schools? Together we’ll explore the pieces of the Learner Profile that we use at Anastasis, as well as how this step into agency seeps into every decision we make as a school.

Passion-Based Learning Through Inquiry- “An Inquiry Inception”
– Michelle Baldwin
Students are often asked to find answers to problems created for them by adults; frequently, these concepts are introduced with little to no context as to how they relate to the students. We want learners to feel empowered to explore ideas that make them wonder, discover problems to solve, ask questions, and demonstrate what they’ve learned in ways that help them make sense of the world around them.

Empowered learners follow their curiosity past mere engagement to discovery and “light bulb” moments in learning. Through an inquiry model, students are able to explore new concepts and follow their passions to a higher level of learning. This results in increased ownership, deeper levels of understanding, and the ability to assess their own progress through reflection. As student agency increases, their learning becomes more meaningful and relevant!

In this session, participants will learn the inquiry model through inquiry – Inquiry Inception! We’ll explore passion-based learning and inquiry methods to learn how to guide students into discovering their passions within any classroom.

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## Aurasma: Create Augmented Reality Experiences in Under 2 Min.

What it is: Aurasma is an app (also a website) that allows learners to quickly create augmented reality experiences for others. Augmented reality is the mix of technology and the real world. Probably the most popular or, at least the most commonly used, augmented reality is the use of Snapchat filters. Funny faces and masks are overlaid on top of the real world (i.e. whatever you are taking a picture of). Aurasma makes it simple to quickly create these types of experiences for others. Learners start by uploading, or taking, a “Trigger” photo. This photo is what the Aurasma app will look for to trigger the event that has been layered on top of the photo. Next, learners add overlay images. These are the images that will popup when the Trigger Photo is within the camera viewfinder. It might sound cumbersome, but it really isn’t! It is like having QR codes embedded right in any environment…without the QR code!

How to integrate Aurasma into the classroom: Because learners can create augmented reality experiences for any environment, the possibilities are seriously endless. Below are a few ways I can see our teachers and learners using Aurasma:

• A few years ago, our students explored How the World Works through the PBS series, and book, How We Got to Now by Steven Johnson. As a result of their learning, the students decided to build a Domino Museum (you can read about that here). At the time, they put QR codes all around their museum. Some QR codes explained how the museum worked, and others expanded on the information that was presented on each domino. Aurasma could take an experience like this to the next level by allowing students to embed information and instructions all around the museum. As people walked through their Domino Museum with the Aurasma app opened up, additional information would have automatically populated based on where they placed Triggers.
• Anastasis students are SUPER creative in presenting their learning at the end of an inquiry block. During the last block, one of our students explored the history of dance. In one of our learning spaces she created a time machine that students could get into. Then she themed other learning spaces for each time period. With Aurasma, she could have had the students actually see the dancers/costumes/etc. of each time period as if they were really in the room, using the room as a trigger.
• In a foreign language class, students could use objects/items in the room as triggers for vocabulary overlays. As students look through their iPhone/iPad/Android’s camera in the Aurasma app, all of that vocabulary would pop up as others explored the room.
• Our students go on a field trip on average once a week. They explore all kinds of incredible places for learning in context. Often, another class might end up at the same location later in the month or even in another year. As students visit somewhere new, they can overlay their learning on a place. When other classes, or another year’s students visit, they can see the learning that took place when others visited. (How cool would it be to get a network of schools doing this so that we could all learn together!)
• We have a strong social justice component at Anastasis. Last year, our Jr. High kids spent time at Network Coffee House. During their time there, they spent a day in the life of a homeless person. They held cardboard signs on street corners and panhandled, they met other homeless, and got a tour of where these people sleep, get warm, etc. Afterward they had incredible reflections about their experience. It would have been a neat exercise to have them end the day by taking pictures of landmarks at the various stops around their tour as Triggers. When they got back to school, they could have created an augmented reality reflection tour for others.
• In art class, students could take a photo of their creation and then overlay an explanation about how they created their art, their inspiration, etc. During a school art show, those in attendance would get to experience the heart behind each piece.
• In social studies, students could snap a photo of a place on the map, and then overlay their learning on top. As others explored the map with the Aurasma app, all of that information would populate as they explored the map.
• Learners could take a photo of the cover of a book (or book spine) that they just read. They can overlay the trigger image with their review of the book. As students are searching the library through the Aurasma app, they will see the reviews that other students have left behind.
• Teachers can use Aurasma to embed instructions or norms around their classrooms. I’m imagining this being useful for special equipment use in a maker space or science lab. This would also be a great way to embed instructions when you have different learning happening in the classroom in a center like environment. Multiply your reach by layering the instructions or a demonstration of each center at its location in the classroom.
• Teachers could also use Aurasma to amplify the usefulness of posters or bulletin boards around the classroom. Snap a photo of either as your trigger and then layer additional helpful information over top.
• It could be fun to “hide” a writing prompt or brain teaser in your classroom each day. Just snap a photo of something in the classroom so that when students look through their camera with Aurasma, the overlay pops up with instructions.
• This would also be a fun way to lead students through problem solving of a mystery where they are discovering clues and following directions. At the beginning of the year, you could create a tour of the school or scavenger hunt around the school to help students get acclimated to their new surroundings.
• Sooo…the possibilities really are endless with this one!

Tips: Learners can create augmented reality experiences from the Aurasma website, but to actually view the augmented reality, an iPhone/iPad/Android device with the Aurasma app is needed.

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