Magik Play: A beautiful blend of digital and physical play

Magik Blocks: a beautiful blend of physical and digital play

 

What it is: Magik Play sent me a Starter Kit to review, and boy am I glad they did! The Magik Play is a beautiful blend of digital and physical. Students download an app on their iPad and use wooden blocks that interact with the iPad screen to build structures that interact with the illustrations on the app. Students get different puzzle challenges on the screen. They build with the “magic” blocks to match the puzzle and help the characters on screen with their buildings. The puzzles get increasingly difficult to complete throughout the game. Magik Play is recommended for 2-6years old, but I think it is more appropriate for 3-7 years old. I had my nephew (2yrs) try out Magik Play and while he enjoyed it, some of the puzzle challenges required two hands to build the structure. He also struggled to keep the blocks far enough away when he wasn’t building so that they didn’t interact with the iPad and mess up the “magic.” I think in another year, this wouldn’t be a problem for him.

Magik Blocks

I have seen a lot of companies try to mix physical and digital play, but had yet to see anyone do it really well. Magik Play has definitely found the sweet spot! It is seriously so cool. I opened this set up and immediately started playing myself. I couldn’t stop, I played EVERY level on every app! I love the way that the app involves students in a story where they are helping the main character do things by building structures. When the structure is successfully built, the character interacts with the structure to complete a task. Magik Play is like the most fun kind of puzzle! There are three apps that come with the Magik Play blocks: Hidden Shape, Dino Blocks, and Runaway. Hidden Shape is a great introduction for kids to use the Magik Play Blocks, Dino Blocks and Runaway get increasingly complex puzzles and building.

How to integrate Magik Play into the classroom: Magik Play is a great addition to the primary aged classroom. Not only does it promote problem solving, pattern recognition, and some engineering thinking, it also develops fine motor skills. In the classroom Magik Play would make a great math center. Regular play would increase pattern recognition, problem solving, and fine motor skills. Students could also work in small groups of 3-4 and take turns completing every other puzzle challenge. For very young students partners would be great so they can help balance the blocks of some of the more complex puzzles.

As an extension activity, students could write a story about the characters in the Magik Play apps. Who are they? Why are they trying to escape? What happens next? This could be a fun journaling or free write activity to think through character development, setting, and conflict/resolution.

Tips: The Magik Play starter set would make an excellent gift ($57.99) to your classroom, or gift to the 3-7 year olds in your life. My nephew loves his set!

 

 

Check123: Video Encyclopedia

 

What it is: Check 123 is a new video encyclopedia site for kids. All videos are validated and ranked by Check123 professionals, are 1-3 minutes in length, and a curated on just about any subject you can think of.  Broad topics covered on Check123 include: history, sports, politics, food, performing arts, economics, earth, nature, tech, philosophy, music, cars, pets, human body, arts, geography, religion, psychology, TV, gaming, science, literature, fashion, media, and space.

How to integrate Check 123 into your classroom: Check123 is a great place for students to begin their research. These videos are between 1 and 3 minutes each, keeping students engaged in a topic and giving them bite-size information. I like that the videos are so well curated, it keeps search results on topic rather than the endless dig for quality content that can happen in a YouTube  search. Check123 videos are also wonderful as provocations for further inquiry. The short format gives students just enough information to whet their appetites and encourage additional questioning. Check123 is a great one to keep bookmarked on classroom and library computers for quick reference.

Video is the preferred learning method of 90% of our students at Anastasis, when they do a search, they usually begin on a video site. With Check123, they are sure to get some quality results back to kick start their learning and research.

Tips: Check123 is free for teachers!

Get Qurious: Interactive and Digital Play Kit

Get Qurious: Interactive and Digital Play Kit

 

 

What it is: Get Qurious is a company who’s goal is to keep kids curious, creative, and expressive by combining technology and play. The Get Qurious Maker Box is packed full of interactive play opportunities. In this box, the story of the Three Little Pigs comes to life in ways like never before with interactive games, puzzles, and activities that encourage creativity and discovery. Students can scan physical play pieces with the Get Qurious app and the play pieces come magically to life. In the box students will find story cards, masks, a puzzle, and a sticker book. Each piece comes to life when scanned in the app. The story cards help students sequence the story, and bring the story of the 3 Little Pigs into animated life. When students put on the masks, they become part of the story through augmented reality, students can tap the microphone button to record themselves as they re-inact the story. The puzzle building activity lets students build their own house. The pieces of the puzzle can be scanned to bring the house to life in 3D. The reusable stickers in the sticker book let kids create their own version of the Three Little Pigs.

How to integrate Get Qurious Maker Box into the classroom: The Get Qurious set brings the story of the Three Little Pigs alive in new and fun ways. I particularly like the way students are encouraged to think about story sequence, how they can remix the story to highlight a different point of view and characters, and the way they can become part of the story. This set is a wonderful way to bring the joy of reading to life. Students can interact with the familiar story as a center activity, or as a take-home kit. If you teach in the primary classroom, Get Qurious could be a great kit to send home with students throughout the year. A lot of times, parents may not have time to, or simply don’t, read with their children at home. The Get Qurious kit is engaging enough that you won’t have to “convince” your students to go home and read. The kit encourages exploration and discovery and combined with the app, leads students through the familiar story in new ways. For your struggling or reluctant readers, the Get Qurious app really shines because it offers immediate reading support as they scan story cards in the app. Students can record their reaction to the story, or expand on the story to tell it from a different point of view. They can also practice re-mixing the story using the re-usable sticker book and app.

Tips:

While I love the intent behind Get Qurious, a few cautions: 1) It is called the Get Qurious Maker Box. The name is a bit of a misnomer, it definitely isn’t what you think of when you think of the Maker Movement. While it does blend technology and play, I wouldn’t call it a Maker Box. If you are looking for resources for your Maker Space, this isn’t it. This kit is better billed as a blended learning play kit.  2) The recommended ages are 4-9 years old. I think it appeals more to the 3-7 age range. This is best for prek through second grade classes.

Get 20% off your purchase by signing up for the Get Qurious newsletter!

Get Qurious was generous enough to send me a kit to explore for this blog post. Thanks Get Qurious!

Grmr.me Empowered Editing

Grmr.me Empowered Editing

What it is: Grmr.me is a great site for middle school and high school English teachers (and anyone else who edits student writing). This site was built by, and for, English teachers to help students learn how to fix the most common grammar and punctuation errors found in writing. Topics include: Pronoun disagreement, subject verb agreement, pronouns with compound word groups, commas and clauses, comma splices, direct address, usage of words, passive voice, literary present tense, iambic pentameter, and dramatic irony. It’s like having @michellek107 in your pocket! 🙂  For each topic, there is a short video explanation of the problem and how to fix it.

How to use Grmr.me in your classroom: I would have so appreciated this site when I was a student! (Let’s be honest, I still appreciate this help.) I’ve always loved writing, but would often get feedback about comma splices or run on sentences. This feedback was less than helpful because while it identified a problem with my writing, it didn’t help me understand how to fix it. With Grmr.me, you can not only help your students see the problem in their writing, you can offer a quick link of immediate support. Grmr.me empowers students to take your edit notes and understand where the problem is and how to fix it. Rather than just writing “comma splice” on student writing, add  grmr.me/csp/ in the margin. Now those edit notes make sense, and give students the instruction to re-write with confidence that they understand where and what the error is.

Tips: Points to anyone who comments with links to the videos I should have consulted when writing this post!

Literature-Map: Help students find new authors to fall in love with

Literature Map: Help students find new author to fall in love with

What it is: Literature Map is a literature recommendation system. It is really easy to discover a new author. Start by searching for an author you enjoy, and magically a map of names will appear based on what other readers of that author have read. The closer that two writers are on the map, the more likely it is that you will like both of them. Click on any name on the map to travel further and find more recommendations.

Literature Map- find your next favorite author

How to integrate Literature Map into the classroom: It’s a common problem, a student falls in LOVE with an author and devours everything the author has ever written. Then they come to the end of their journey and a sort of sadness hangs over them, there is nothing more. Enter Literature Map. Students can easily enter the name of the beloved author and discover others they are sure to love, leading them down a rabbit trail of reading utopia! Students can discover new voices, genres, and keep the love of reading alive. Literature Map is a great site to bookmark on classroom computers, in the library, or on student devices.

If your students do an author study, this site could be useful for helping them find related authors and then using Wolfram Alpha to compare the authors they find side by side.

Tips: Hat tip to @michellek107 for sharing this with Anastasis staff this week!

My Simple Show: Create your own explainer videos for free!

Create  explainer videos free with My Simple Show!

What it is: My Simple Show Video Creator lets students easily create professional level “explainer” videos. The finished product looks just like a Common Craft video, so cool! The step-by-step tool helps students think about storyline and the flow of explaining a concept.

How to integrate My Simple Show into the classroom: My Simple Show is a fantastic option for digital storytelling. Students begin by choosing to write their own script, or by uploading a Power Point presentation. Next, they can choose from one of many templates to start from, or alternately, start from scratch. The templates are an awesome option because they give kids an outline and break down the story telling/explaining process. For each step in the process, it guides students with a prompt and with some examples. My Simple Show auto-magically picks up words in the script and suggests pictures. Students can use the pre-selected images, choose an image from the My Simple Show library of images, or upload their own image or picture. In the final step, students add audio. This can be computer generated or students can record their own audio. The finished product is pretty impressive! Below is a video I made quickly today.

My Simple Show’s obvious use is for explanatory digital storytelling, but it would also be a great way for students to reflect on a field trip, tell a story, retell new learning (pssst. this is an awesome way to check for understanding!), or create their own “textbooks.”

Students can use My Simple Show to explain a historical event, introduce a biological process, introduce a physical law, summarize literature, summarize a biography, discuss pros and cons, explain a law, etc. Use My Simple Show to create whole class stories where each student contributes a portion of the explanation or story.  This type of video can be made over a few weeks using classroom devices as a writing center.  This would be a fun way to create an A to Z type book of learning, reflections by students after a unit, a 100 day video,  fact vs. opinion video,  a class video of poems, a phonics video, or a class video about a field trip that students took. Students can take pictures of science experiments and create a digital video detailing the experiment with text, images, and student voice reflections included.  The finished product can be shared with parents and families easily through YouTube, Vimeo, or downloaded as a MP4 file.

For a back to school night activity, take a picture of each student to add to a class video and record students sharing an explanation of a school day. This same idea could be used in preparation for parent-teacher conferences. Students can create a video about their learning during the quarter/trimester, record thoughts about why they are proud of the work they did, and add reflections.  These can be shared as a starting point for conferences, at the end of the conference, parents have a keepsake. My Simple Show could also be used for character education. Give the students a scenario or problem, and have them work out a step-by-step explanation or solution.

Because of the voice recording capabilities, My Simple Show, would be a great way for students to practice a foreign language.  They can illustrate a word or phrase accompanied by the audio.  Classes could work together to create a “living” digital glossary.

Be sure to give your students access to My Simple Show in your Maker Space, it is a great option for students to choose!

Tips: My Simple Show has video guides that lead students through each step of the process…I definitely recommend watching these at least once as a class or for the first round of creation!

Flash & Thunder- Part graphic novel, part game, all fun and learning

INVICTA-Challenge- graphic novel/game/maps

INVICTA-Challenge_Packge-with-flap-open_WEB

What it is: INVICTA Challenge combines technology (in the form of an action-packed video game), a graphic novel, maps, an operation packet and an action figure that inspires kids to read and problem solve. Each INVICTA Challenge collection builds problem solving and leadership skills for students 8-14. Part story, part game, students are placed in historical situations where they get to make the decisions that will determine success or failure. The first challenge, Flash & Thunder lets students walk in the shoes of an American Hero.

How to Integrate INVICTA Challenge in your classroom: These challenges are a fun and new way to foster literacy, history, and leadership skills in your classrooms. Stories are highly visual and have enough action and adventure to keep even your reluctant readers engaged. The game component of the challenge almost takes on a choose your own adventure feel as it pairs with the graphic novel, maps, and missions. The first challenge, Flash & Thunder tells the true story of a Native American paratrooper’s D-Day leadership. The way that this combination puts students in the middle of the story is fantastic. Students aren’t passive readers…it is impossible! With Flash and Thunder, students are in the middle of the action, analyzing options, making decisions, evaluating the decisions and building comprehension and understanding of history all the way.

The INVICTA challenge is like a smart recombination of the things I enjoyed most from my own childhood: American Girl dolls/Books, Oregon Trail…only with a major upgrade.

INVICTA-Challenge_app-screenshot_WEB

At Anastasis, we’ve been working on an inquiry unit about change makers and the power of one. The INVICTA challenge has been a fantastic launching off point for students as they consider what it means to be a change maker, and what characteristics make up a change maker. This interactive challenge/book/game put students in the middle of thinking like a change maker, building leadership traits like integrity, nobility, valor, initiative, curiosity, tenacity, and accountability.

INVICTA-Challenge_ops-package_WEB

This challenge would be an excellent addition to your classroom library. You might want a few copies so that students can read together and work through the game and missions together in a book group. The video game component will be available on iOS, Android, and online here. Take a look!

Tips: The INVICTA Challenges can be purchased at Barnes and Noble for $34.99. For all that is included in this kit, it is truly a great value! I’m so excited for the other challenges to come out, some very exciting stories and characters are on their way!

Full disclosure: INVICTA sent me the Flash and Thunder challenge so that I could review it for you all here. But…

You can win your own Flash and Thunder challenge at the 5Sigma Education Conference in February! If you register for the conference today, you can save 20% using the code: CYBERMONDAY at check out. Not only will you get the opportunity to win one of these great challenge kits for your classroom, you also get a conference experience like no other!

World Education Games 2015! Math, Literacy, Science


What it is: You guys, the World Education Games is back again, taking place around the world October 13-15, 2015! More than 5 million students from over 200 countries and territories will participate in the games for 2015. This is an exciting online challenge for students around the world. The competition begins tomorrow and continues through October 15. The World Education Games includes World Literacy Day, World Math Day (which has been around since the first World Education Games), and World Science Day. Just by participating through the answering of questions, students will be earning UNICEF points which are converted into money that goes directly toward supporting UNICEF education programs where class and school resources are desperately needed.

In World Literacy Day, students will enter the Spellodrome to compete with students from around the world. A sentence will be read aloud and it is the student’s job to spell the missing word.

For World Maths Day, students will enter Mathletics, to compete with students around the world. This is a place for students to practice and work on math fluency speed and accuracy.

World Science Day will bring students to the IntoScience dashboard where students will test their knowledge with a panel containing 16 question boxes, split into four categories of science. Each question is worth one, two or thee points based on the difficulty. In this game, you must answer faster than your opponents.

How to Integrate World Education Games into your classroom: I love the World Education Games for the fun way that it helps students (k-12) practice facts in math, spelling, and science knowledge. This makes drill/skill infinitely more fun. Students can practice with their own classmates and with those around the world. When I was still in the classroom, World Math Day was a time of year that students looked forward to. They ASKED for homework (can I keep playing at home?). True story. The kids loved finding out which country they would be paired with. It was always very motivating to see someone half way around the world playing the same game at the same time. My students worked hard to see if they could be paired with someone on every continent before the Games were over. Keep track of the countries  that your students get matched with on a Google Map or on the printable maps offered on the World Education Games Website.

For at least one week, ditch the worksheets (or do it like we do at Anastasis and ditch them every day!) and practice math facts and spelling with fun games instead. This is a few days of fun, friendly competition for your students. The adjacent learning opportunities during the World Education Games is great (similar to what the Olympic games brings!). Geography, math, spelling, and science investigations are the obvious adjacent possible. This year, UNICEF is partnering in on the Games and the points that your students earn goes toward a very worthy cause, for every point your students earn, money is being donated to UNICEF for education. In addition to the drill/skill, your students can inquire into the Power of One (as our students at Anastasis Academy are doing), or can inquire into organizations that make a difference in the world (like UNICEF) and explore the social issues that these types of organizations are working to solve.

Tips: Using an Android or iPads in the classroom? World Games Day has Apps for that! Download the Mathletics app here for free!

 

MobyMax: Tablet + help differentiating instruction

Moby Max: transform your classroom for $69!

 

It’s always nice when new toys show up in the mail to review. Especially when they promise to help make your program more tailored to the individual, that I really like!

What it is: MobyMax is more than just a tablet, it is a complete system that helps you identify areas of strength and weakness that your students might have through placement testing, progress monitoring, assessments, and IEP reporting; has practice for kindergarten through eighth grade mathematics, fact fluency, number sense, reading, language, literature skills, informational skills, writing, vocabulary, and state test prep. MobyMax also includes “Power Tools” acting like a clicker, monitoring behavior, messaging, a social wall for students, a parent portal, manipulatives and time reports. Students can earn prizes and badges as they work through MobyMax and can set their own daily goals.

Each student gets their very own learning plan with MobyMax with the adaptive curriculum. Students who are struggling get the extra exposure and help they need, while students who are ready to move on are challenged appropriately.

One of the things that I really appreciate about MobyMax is the mix of direct instruction and the ability for students to discover learning on their own through discovery-based instruction. As a teacher, the continuous progress monitoring makes formative instruction that much easier. Because MobyMax is based on the Common Core, you can analyze data based on standards, student, class, school, or even district.

The MobyMax tablet is $69!! It has a 7” screen and runs on Android 4.2. The battery life is 5 hours and should last most of your school day without a re-charge. Wifi and speakers are built-in and there is headphone input so that your students can use MobyMax Tablet independently without disturbing others.

How to Integrate MobyMax into your classroom: One of my favorite MobyMax features: it reads each question/problem/challenge for students so that your remedial or ESL students have an additional layer of support. Really helpful when you are working to meet the needs of a lot of different students! While MobyMax focuses mostly on the Understand/Knowledge levels of Bloom’s taxonomy, it is a really fantastic (and reasonably priced) way for your students to gain math and reading fluency practice. Each step of the way they are supported and challenged as needed thanks to the adaptive technology built-in!

MobyMax is reasonably priced enough that even if your classroom doesn’t have classroom computers, you could have several Moby Tablets. The MobyMax tablet would be a fantastic center where students can work on building skills independently. While you work one-on-one with students, other students can use MobyMax to keep moving forward with support. With class-sizes as out of control as they are, this is HUGE. The MobyMax tablet runs on Android which means in addition to all of the great MobyMax curriculum, your students also have access to all of the happiness that Android brings. Web browsers for research, additional apps, file saving etc.

In a 1-1 setting, MobyMax would be a great place for your students to interact and build a digital class community (practicing digital citizenship, communication, and building class culture). If you allow your students to take the MobyMax home for additional support/practice, you could forever banish worksheets from your classroom. Really! The feedback you get is fantastic and auto-magically adjusts to meet each individuals needs for practice and support.

 

At Anastasis, we are a 1-1 iPad setting, this works really well for us, but we also have a population where we can request a device in a BYOD situation. Many of you don’t have that luxury, MobyMax would be a fantastic solution in a lot of ways! Not only do your students now have a device, but they also get a robust math and reading fluency platform that enhances learning as aligned to the Common Core Standards. It’s like getting an extra set (or 20) of hands! Students who don’t have great support systems at home, now can continue learning independently. Really happy!

One of our struggling students (happens to be dyslexic) has a broken iPad and used the MobyMax for the last two weeks in his 7th grade year. “I miss my camera, but I really like the way it let’s me practice and read with it so that I don’t miss anything important on my own. They should make apps for the iPad so I can get the best of both worlds. Overall, I think it has saved me the last two weeks!”

The one thing I wished for in the tablet was a camera. At Anastasis, our learning portfolios are digital. We take a lot of pictures of non-digital work for those portfolios! However, at $69 it is hard to find too much fault, camera or no!

 

Tips: You can WIN a MobyMax Tablet of your very own. Leave a comment below before December 15 about how you would put MobyMax to work in your classroom. On December 15th I’ll put your names in a random draw and one of you will get a happy surprise for your classroom! Make sure to include your correct email address in your comment so that I can be in touch with you!

Happy Monday!

 

Wonder how we individualize learning every day at Anastasis? Join us for 5-Sigma Edu Con in February!

Post-it Plus: Digitize your Post-it Notes and take brainstorming with you!

Post-it Plus: take your brainstorm sessions with you!

What it is: Post-it Notes are among my very favorite office supplies. I use them for brainstorming, my calendar, to jot down reminders, and to collect the brilliant ideas that happen in the middle of the night. At Anastasis, we use Post It Notes constantly to help organize brainstorm sessions and lines of inquiry during an inquiry block. As you might imagine, we use TONS of Post-it Notes during any given week! They are hard not to love, brightly colored squares just waiting to collect brilliance and post it for the world to see. Recently, I stumbled on an app, Post-it Plus, that takes my love of sticky notes to a whole new level! Post-it Plus is an app that lets you snap pictures of a Post-it note brainstorm session, and then arrange, refine, and organize the notes on a virtual board. The newly organized digital board can then be shared out.  Students can capture 50 Post-it notes at a time and collect and combine ideas from multiple categories. Notes can be organized on a grid, or free form any way that you would like. Boards can be shared via email, PowerPoint, Excel, Dropbox, by PDF, etc. After the work has been shared, anyone can help contribute and arrange the notes to create a great idea! The app is free and optimized for iOS 8.

How to integrate Post-it Plus in your classroom: Post-it Plus is a great way for students to capture their brainstorms and group work so that they can take it with them.

Collaboratively brainstorm with your class or explore some different lines of inquiry and record each new thought on a sticky note. Students can then take a picture of the group on their iOS devices and arrange and group in a way that best makes sense to them. Now all of your students can manipulate the sticky notes individually and bring their learning with them.

As students are writing (either creative or informational), they can write each new idea or paragraph on a different sticky note. Then they can arrange their notes and take a picture. As they create different arrangements, they can use the digital version to compare with the original to make decisions about the flow of their writing.

Teach young students? Write down the different parts of a story (beginning, middle, supporting details, end) on several sticky notes. Students can snap a picture of the notes and practice sequencing the story. Each student has the digital version, so each can practice ordering and you can quickly assess their understanding.

Post-it Plus could also be used for phonics work. Write phonemes on individual sticky notes and ask students to take pictures of each phoneme with the app. Then call out words that students can create with their phonemes in the app.

Post-it Plus is also fantastic for students learning math processes (order of operations anyone?) and algebraic thinking. Write each part of an equation down and students can manipulate the digital sticky notes to show process.

Students can also use Post-it Plus to categorize and organize ideas and events in history, science, government, etc. How We Got to Now anyone? 🙂

Tips: I can’t tell you how many conferences I’ve been to that we used Sticky notes to brainstorm ideas. Post-it Plus makes it easy to take that thinking and learning with you in a very practical form that you can interact with later! Speaking of conferences, the 5 Sigma Edu Conference is a great one to test out this app!