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Animalia

  What it is: The Animalia website is based on the popular book and television series written and illustrated by Graeme Base. The website is just as impressive as the book with amazing illustrations and activities for students.  On the Animalia website, students are introduced to the characters of Animalia, the goal of the Animalia site, Animalia news, and games and activities.  The Animalia site brings students on a wonderful adventure where their goal is to collect all of the “core spores” to restore the Core of Animalia.  Students collect the core spores by going on several adventures where they will play learning games, discover, and follow directions.  Games and activities include logic puzzles, memory skills, code cracking, map reading, and listening skills.  The listening game is called Toucan Talk (which I learned about on Larry Ferrazlo’s blog) and  asks students to listen to a message in the wrong order, and change the order of words or sounds so that the message makes sense.  The site is extremely interactive.  Students will love becoming part of the adventure.   How to integrate Animalia into the classroom:   Animalia is like a giant online scavenger hunt where students solve problems to advance in the game.  This site would be a great one to use to teach following written and oral directions, logical thinking, and problem solving skills.  These aren’t skills that we generally focus on in isolation but the Animalia site does a wonderful job of weaving a story around a problem and inviting students along on an adventure to solve the problem.  Because students are problem solving, this would be an excellent site for students to work on collaboratively as a team.  Students can be split into teams to see who can collect all of the “core spores” first through problem solving.  What I love about watching my students interact with each other on this site, is the way that one team would solve a problem and then teach another team how they did it.  Nothing better than kids teaching kids!  For younger students, the game could be completed as a whole class with a projector or interactive whiteboard.  The clues and games will have to be more teacher directed but your students will quickly catch on and be ready to play!   Tips:   This site is highly interactive including video clips, highly interactive games, and sounds.  You will need a high speed connection for this site.  Bring on the bandwidth! Leave a comment and tell us how you are using Animalia in your classroom.

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Draw a Stickman has a new episode!

Posted by admin | Posted in Create, inspiration, Interactive book, Interactive Whiteboard, iPod, Language Arts, Middle/High School, Primary Elementary, Secondary Elementary, Websites | Posted on 16-03-2012

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What it is:  Draw a Stickman is a fun little site that I wrote about last year here.  They have a brand new episode of our little stickman friend!  For those of you who haven’t seen it (or don’t remember), Draw a Stickman is a delightful place for kids to be creative, read, imagine and draw.  Students are given sets of directions that they must complete to help out the hero of the story, a stickman figure that they created.  Everything that they draw comes to life and interacts with the rest of what is on the screen.  Brilliant!  These mini interactive stories that have students reading and following directions, solving mysteries, thinking creatively and solving problems. The new episode is just as charming as the last!

How to integrate Draw a Stickman into the classroom:Draw a Stickman is a fun interactive site that uses student creations to tell a story.  Students can complete the interactive on individual computers, iDevices (the site works great!), interactive whiteboards, or classroom computers.

Aside from just fun practice at following instructions, Draw a Stickman would be a great fictional story prompt.  Students have the bones of a story and can fill in details, vivid verbs, adjectives, etc. to tell the story.  Students can focus on fleshing out their hero, the plot of the story, the details, the setting, etc.  Students can come up with a moral of a story that they add in the customized ending.  This link can be sent as a tweet, facebook link, or in an email to accompany the story they have created.  These stories would be fun to share as a class…how many different stories did students come up with using the same base?

On an interactive whiteboard, students can go through the story together, labeling the different parts of the story (beginning, problem, climax, resolution, ending).  This interactive can help students identify parts in a story including setting, characters and plot.

Tips: After you have gone through Draw a Stickman, you can personalize the message at the end and share.  Add any two lines of text that you wish.  This could be a fun way to reveal messages to your students!
Draw a Stickman is also in the App store on iTunes!

Please leave a comment and share how you are using ClassConnect in  your classroom!

Comments (2)

We loved Episode 1! Thanks for letting me know there is another Episode. Posting it on Edmodo right now!:)

Just wanted to let you know that this company has recently launched a kickstarter campaign for the new Draw A Stickman project, if you’d like to take a look! Check out the video that shows the new game play!

Just go to kickstarter and then search Draw a Stickman. Feel free to share!

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