I Know That Science

 

 

What it is: I Know That Science is a collection of games and activities that will teach and encourage students kindergarten through sixth grade in their science knowledge. Activities include, a science lab where students can explore the universe, matching animals and their habitats, energy and forces, optics, underwater expeditions where students can learn about ocean creatures and more.

How to integrate I Know That Science into your science curriculum: Use I Know That Science activities to introduce a new unit, students can construct their own knowledge on a new topic. These activities can also be used as an expansion to your current curriculum.

Tips: I Know That has some advertisements on its site, these can be removed by purchasing a subscription. I use the sites advertisements to teach my students about how to spot ads on a website and to teach why some sites have ads. Check out the teachers guide for each game and activity for some great ideas.

 

 

I Know That Math

 

What it is: I Know That Math is a site that teaches and encourages math practice through fun games and activities for students in kindergarten through sixth grade. Activities include math stories where students get familiar with word problems, money workshop, speed building games, an arithmetic workshop where students learn about place value, fraction workshop, real world geometry practice, Leon’s Math Movies where students construct their own knowledge about math concepts, math practice with counters, and more.

How to integrate I Know That Math into your math curriculum: Introduce a new math concept with Leon’s Math Movies. Let students explore with Leon before your teaching. Students can get great fact practice on this site. Use it as a center during math time or as an extended activity.

Tips: I Know That has some advertisements on its site, these can be removed by purchasing a subscription. I use the sites advertisements to teach my students about how to spot ads on a website and to teach why some sites have ads. Check out the teachers guide for each game and activity for some great ideas.

 

 

 

I Know That Language Arts

 

What it is: I Know That Language Arts builds student’s language arts skills for kindergarten through sixth grade. Activities include word searches, word matching, word builders, scrambled stories, sentence puzzles, punctuation paintball, word tage, and more.

How to integrate I Know That Language Arts into your literacy curriculum: Instead of the standard DOL, set your students up for some Punctuation Paintball. Allow your students to use I Know That Language Arts for practice, as an extended learning activity, or as a center during literacy.

Tips: I Know That has some advertisements on its site, these can be removed by purchasing a subscription. I use the sites advertisements to teach my students about how to spot ads on a website and why some sites have ads. Check out the teachers guide for each game and activity for some great ideas.

 

 

The Little Animals Activity Centre

 

 

What it is: The Little Animals Activity Centre has several activities for kindergarten through second grade including read along stories, math practice, and music games. The read along stories are wonderful for following auditory directions.

How to integrate The Little Animals Activity Centre into your curriculum: Use The Little Animals Activity Centre to reinforce classroom learning. It offers read along interactive stories that invite students to follow auditory directions. The math section is great addition, and subtraction practice. Students can have fun with words and practice end sounds, first sounds, and rhymes. These are great little games and activities for practice. This site is also wonderful for teaching students how to use and manipulate the computer mouse.

Tips: Click on the teachers page for activity overviews, lesson plans, and printable worksheets.

 

 

Netsmartz Kids

 

 

What it is: Technology is quickly changing the teaching and learning environment. The Internet in particular opens up our classrooms and students to the rest of the world. Netsmartz Kids teaches students about internet safety through fun songs, characters and interactive games. The site does not link to any outside sites. It is safe and easy to use.

How to integrate Netsmartz Kids into your curriculum: Before using the Internet in your classroom, introduce your students to the rules of the web through these fun songs and games. Netsmartz Educators offers wonderful activity cards and ideas for using Netsmartz in your classroom.

Tips: Allow your students to explore Netsmartz often, these skills cannot be reinforced enough! Tell parents about the Netsmartz Parents page where they can learn more about keeping their family safe online.

 

 

e-learning for Kids

 

What it is: e-learning for Kids offers schools free and unlimited use of their courseware and access up-to-date content on children and learning. e-Learning for Kids provides a fun place to help your students build and strengthen skills in math, science, reading, computers and keyboarding. The programs are designed for kindergarten through sixth graders.

How to integrate e-learning for Kids into your curriculum: You can easily incorporate the e-learning for Kids courses into your current curriculums. Match up the e-learning for Kids courses with your current curriculum. Students can work on specific skills and access the self-paced programs independently. Students will be engaged and work at a level where they can perform successfully.

Tips: e-learning for Kids offers a free CD version of the courses. This is the perfect solution for computers that are not connected to the Internet or have an unreliable connection.

Dance Mat Typing

 

What it is: Dance Mat Typing is a British site that teaches kids typing with fun characters and voices. The site features correct ergonomics and correct hand and finger placement. Students work through 12 stages to become top typist.

Integrating Dance Mat Typing into your curriculum: Use Dance Mat Typing to boost your students typing skills. This will make all of their computer time more productive! Encourage students to practice their typing skills with this site at home as well as at school. Set aside time once a month for a typing olympics where students can showcase their typing skills.

Tips: Create a bookmark for Dance Mat Typing so students can quickly and easily access the site. Allow them to practice their typing as an “I’m done, now what” activity.

 

 

Think Free

 

 

What it is: A FREE online alternative to Microsoft Office with 1GB of online storage for each user, online document collaboration, document viewer, and Think Free docs.

How to integrate Think Free into your curriculum: Think Free is not only a great way to get a complete word processor into your classroom, it also allows you to assign homework to students, and know that they students have the proper tools to get the job done. Students can easily collaborate on projects using Think Free. The best part? Students can access their files and the applications they need from any connected computer. Students can also create spreadsheets and presentations (like PowerPoint) for free.

Tips: Think Free is a great tool for you too! Instead of transferring files back and forth on a flash drive or CD, use Think Free for your word processing needs (lesson plans, class materials, homework) and access on your connected home computer. Easy!

 

 

Tux Paint

 

What it is: Tux Paint (http://www.tuxpaint.org) offers open source software aka FREE. Tux Paint is a painting and creativity program similar to Kid Pix. tuxpaint.org offers the free download for both Macintosh and Windows computers. Tux Paint is easy to use, includes fun sound effects, and a cartoon mascot who guides students as they use the program. Students use a variety of drawing tools to create masterpieces.

How to integrate Tux Paint into your curriculum: Use Tux Paint as part of your publishing center. Students can illustrate their writing pieces using Tux Paint. Tux Paint can be used to enhance your literacy program. For example, I use Tux Paint when I am introducing kids to the Caldecott award. Don’t Let the Pigeon Drive the Bus by Mo Willems is a Caldecott Award winning book. The Pigeon is created with very simple shapes and can be easily recreated with the tools in Tux Paint. As part of this unit, I let kids create their own Pigeons. They look so close to Mo Willems Pigeon that the students feel like successful, award winning artists. This program is flexible enough to use in math (think patterns, money units, etc.), science, and history.

Tips: Make sure you have printing abilities. The students will be proud of their work and want to print it out! Be sure to download the stamp set. This is a free download but offers hundreds of stamps (including money) that enhance this already great program. Visit the school page to find out how other schools have used Tux Paint to enhance their curriculum.

Allow students to save their masterpieces and upload them to Artsonia (see archive).

 

 

Gamegoo

 

 

What it is: Gamegoo features fun educational games that help students develop reading and language skills. When students play Gamegoo games, they are practicing the skills they are learning in class. Gamegoo is great for Kindergarten through third grade (although my fourth and fifth grade students still ask to play the games).

How to integrate Gamegoo into your literacy curriculum: Use Gamegoo games to reinforce literacy learning. In the one or two computer classroom, use Gamegoo as a center during literacy time. If you have access to a computer lab or mobile lab, build it right into your literacy curriculum.

Tips: Gamegoo has a great teacher section that gives descriptions, skills reinforced and grade levels of each game. Click on “Home” to get to the teacher section.