Off-Road Algebra: Using off road motorcycling videos to learn Algebra

What it is: Off Road Algebra is a series of video resources focused on pre-algebra and algebra for ninth grade.  This Hot Chalk  unit centers around off-road motorcycle racing.  There are 30 related problems for off-road algebra, each with an accompanying digital resources.

Problem 1: Conversion between gallons and liters

Problem 2: Miles per gallon

Problem 3: Gallons per mile

Problem 4: Velocity x time = distance, Part 1

Problem 5: Velocity x time = distance Part 2

Problem 6 (not available)

Problem 7: Comparing decibels

Problem 8: (not available)

Problem 9: Slopes and Ramps, Part 1

Problem 10: Slopes and Ramps, Part 2

Problem 11: Playing catch up, Part 1

Problem 12: Playing catch up, Part 2

Problem 13: GPS Axis

Problem 14: GPS conversion

Problem 15: GPS distance

Problem 16: Mixing Gas and Oil

Problem 17: Margin of Victory

Problem 18: Lap Time Math

Problem 19: Trac Turn Angles

Problem 20: Number of Revolutions

Problem 21: Inside and Outside a Wheel

Problem 22: Choosing between mean and median

Problem 23: Cylinder Volume

Problem 24: Comparing the Volume

Problem 25: Graphing the Ride

Problem 26: Acceleration, Part 1

Problem 27: Acceleration, Part 2

Problem 28: Acceleration, Part 3

Problem 29: Calculating with the contact patch

Problem 30: Tire Aspect Ratio

How to integrate Off-Road Algebra into the classroom: If you have spent any time in a math classroom, I’m sure you have heard something to the effect of, “why would we ever need this in real life?”.  It is a good question.  Learning should look like life…after all, isn’t that the point?  Off-Road Algebra helps students understand how the concepts they are learning in algebra are related to life through the world of off-road motorcycles.  Math is more than just filling in the correct answer on a test. Math is everywhere and we need to help students see that.

These videos walk students through off-road motorcycling problems so that they can make the connections between the classroom and life beyond the classroom.  There is a printable PDF that you can download that has thorough explanations and answers for all 30 problems. You can also find a correlation between the math problems and standards.

Use these videos with your whole class using a projector-connected computer or interactive whiteboard.  Video is ideal for math because it gives students the ability to pause, rewind and replay as needed.  Using an IWB with built-in IWB software, students can annotate over the desktop to solve equations as the video plays.

The videos are a great alternative to the standard math textbook, offering video explanations of how to solve a variety of problems.  Students can use these to support work in the classroom or at home.  The videos could make a quick-stop center activity in the one or two computer classroom.

Tips: Be sure to check out Hot Chalks other real-world math problems.

Please leave a comment and share how you are using  Off Road Algebra  in your classroom!

 

PSToM: Parents, Students, Teachers of Mathematics

What it is: PSToM is an online portal for math classes.  With PSToM parents can follow their child’s progress and know exactly what their child is learning in math.  Students can learn at their own pace, assess their own learning and know how well they are doing in math (and why!).  Teachers can recommend math videos, know each students strengths and weaknesses and tailor classroom instruction to get more out of each class.  PSToM has built-in math problems with an area to solve them, math videos that can be shared, built-in tests and a place to discuss learning.  The site is simple but the learning possibilities are pretty incredible.

How to integrate PSToM into the classroom: PSToM is a fantastic supplement to the math classrooms.  PSToM makes it simple to create a blended classroom with online content, discussion and problem solving supporting what is happening in the classroom.  As a teacher it is easy to assign math videos and problem sets.  All data is collected and shared with students, parents and teachers.  PSToM is a great connection between the math classroom and home.  The mystery of the math classroom is taken out for both the parents and students.  Everyone knows what learning goals are being worked on, the progress and what skills need to be practiced.

Use PSToM as a supplement to your math classroom and to customize math lessons for your students.  Give students the opportunity to work on math at their unique learning level in a computer lab setting or as a center on classroom computers.

Tips: Be sure to tell parents about PSToM, it is a great way for students to get some extra practice and opportunity for understanding in at home.

Please leave a comment and share how you are using  PSToM  in your classroom!

Draw That Habitat

What it is: I am a fan of everything PBS does, recently I ran across this gem while looking for some activities that help students learn about habitats.  Draw that Habitat is SO much more engaging than most of the “match the animal to the correct habitat” lower level thinking “games” (if you can call them that) that are out there.  In Draw that Habitat, students are introduced to imaginary animals.  They are briefed on the animal and its needs and are then given drawing tools to create a habitat.  Each month a new imaginary animal is introduced. This month’s challenge is an animal called a Flarch.  During the activity students learn that a habitat is a place that an animal lives where they get food and water, find shelter, search for a mate, and raise babies.  Students are asked to think about how and where the imaginary animal gets food and water, where it keeps safe from weather and other animals, etc.  What I love about this activity is that it calls on student’s creativity and imaginations.  They are asked to come up with a solution for an imaginary animal and in the process learn about habitats, camouflage, and adaptation.  When students are finished with their habitat, they can share it with other students and view and rate the habitats that others have created.

How to integrate Draw That Habitat into the classroom: Draw that Habitat is a great little activity for primary students who are learning about habitats, camouflage, and adaptations. It is probably best to use Draw that Habitat after students have a general understanding of what a habitat is.  This is a place where they can solidify that understanding and expand on what they have learned by creating something new.  I like the abstract nature of the activity, they aren’t creating a habitat for a known, real animal; instead, students are coming up with new solutions based on some key information they are given.  This gives students a chance to think critically, problem solve, and use some creativity and imagination.

In a one to one setting where each student has access to a computer, each student can create a habitat for the month’s challenge.  When students are finished, have a class parade, where students walk through and view the different solutions that classmates came up with.  Students can explain why they made the choices they did and see what other solutions might work.

In a one or two computer classroom, students can visit Draw that Habitat as a learning center in small groups.  Students at the learning center can each contribute to the habitat.

If you don’t have access to computers for students to visit, create a class habitat using an interactive whiteboard or projector-connected computers.  Each student in the class can add to the habitat and describe how their contribution is important for the animal who lives in the habitat.

As an extension activity, students can write a story about the imaginary animal and its habitat.

This site is intended for younger students (early elementary), but don’t discount it’s usefulness in upper-grades.  I find that when drawing-coloring are involved, students of all ages get excited about it- I have had 6th graders jump on this site and have a great time creating a habitat (they were jealous the younger kids got to do the activity and they didn’t- reminding me once again that kids like opportunities to play and be creative!).

Tips: Students can save the habitat they create offline as a .jpg file.  Click the “save” button to download.

Please leave a comment and share how you are using Draw that Habitat in your classroom!

HIP2B²: Science/Math edutainment magazine and videos

What it is: HIP2B² is an edutainment site that aims to show students that subjects that are generally labeled as “difficult” or “hard” can be fun and are important to our future success. HIP2B² is a website, digital magazine, and TV show that work to equip learners with vital life skills including analytical thinking, problem solving, and a curious mindset.  The goal is to encourage curiosity in science and math in everyday life.  The magazine is a high-quality quarterly publication that is free to view online, the magazine uses the Issuu platform for the digital viewing.  You can see an example of the digital HIP2B² embedded above. The TV show can be viewed online, powered by YouTube.

How to integrate HIP2B² into the classroom: The HIP2B² videos and digital magazine are a fantastic way to invigorate a sense of curiosity and discovery in your students.  The digital magazines are really well done, students will eagerly read through them.  Each of the digital magazines is focused on a science or math topic such as mysteries, senses, the environment, technology, origins, animals, safety, food, intelligence, and much more.  Students can view the digital magazines all the way back to June 2007.  Use the digital magazines as inspiration for science and math inquiry.  Students can read through the digital magazines on a classroom computer set up as a reading center, as a class using an interactive whiteboard or projector connected computer, or individually in a lab setting.   Do your students get silent reading time in class? Allow them to use the computers to read through the HIP2B² digital magazine.

In the video section, students can learn about “tricks” of science like invisibility cloaks and floating paperclips or more serious science like nanotechnology and extreme weather.  These videos can be used to introduce a topic or science/math concept or to illustrate a concept.

Are your students working on science and math that encourages analytical thinking, problem solving, and curiosity? Why not have them create their own HIP2B² inspired digital magazine.  Students can put together their own magazine using any word processing or publishing program and upload the finished product to Issuu to share with the world.

Tips: For those of you who don’t have access to YouTube in your building, you can still use these awesome videos in your classrooms with a little bit of pre-planning.  Download and save YouTube videos so that you can show them at school without accessing the YouTube site. UseKeepVidYouTube DownloaderHDKick YouTubeSaveVid, or Zamzar.  Some of these tools will even let you download at school if you know the YouTube url.  The downloaded video should have no trouble playing at school!

Please leave a comment and share how you are using HIP2B² in your classroom!

Study Jams!

What it is: Scholastic Study Jams is a fantastic collection of over 200 learning resource collections. Study Jams are videos, slide shows, and step by step explanations for science and math that will have your students discovering everything from invertebrates to the water cycle and the rule of divisibility.  Each Jam includes a teaching video/step-by-step/slide show, key vocabulary, and a test yourself section where they can practice what they have just learned.  Each Jam also suggests related jams where students can expand their learning and dig deeper on a subject.  To be honest, this is more like the textbook of the future that I envisioned.  I love that each concept is introduced in the context of a story.  Students learn the concept from fun Study Jam characters and can pause and rewind the learning as needed.  In the test yourself section, students can check for understanding and receive immediate feedback on their learning.

How to integrate Study Jams into your curriculum: Study Jams is a truly incredible collection of learning opportunities for students.  Use Jams to introduce your students to a new concept, or reinforce learning.  In Math students can learn about numbers, multiplication and division, addition and subtraction, fractions, decimals and percents, algebra, geometry, measurement, data analysis, probability, and problem solving.  Each topic has several sub-topics for students to explore.  In science topics include: plants, animals, the human body, ecosystems, landforms, rocks and minerals, weather and climate, solar system, matter, force and motion, energy, light, and sound, and scientific inquiry.  Again, each science topic has several sub-topics.

Study Jams can be used with your whole class as an anticipatory set for learning using an interactive whiteboard or projector connected computer.  After viewing the step-by-step, video, or slide-show check for understanding by having your students complete the “test yourself” as a class.  This can be done with personal whiteboards where students write down their answer and hold it up, a raise of hands, or student response systems (clickers).  Use this as formative assessment to guide your lesson.  Study Jams can also be used as a center activity in the math or science classroom.  Students can visit the Study Jam as part of a larger group of related activities.  In a center, students can visit individually or in small groups and self direct their learning.  For those students who have already mastered the concept, they can view related Study Jams to extend their learning.

Study Jams is ideal for students in a 1 to 1 or lab setting.  Here students can explore at their own pace, pausing and rewinding as necessary.  They can also extend their learning based on their personal interests by choosing a related Study Jam.

Can’t find a Study Jam that fits what your students are learning? Ask students to create their own Study Jam video, slide show or step by step.  Students can use tools like Animoto, Voice Thread, or Domo Animate to create their own.  Students can create their own “test yourself” using a Google Form or survey tool.

Tips: I learned about Study Jams from someone in my blogging alliance (sorry I didn’t make note of who!) If you aren’t already following these amazing blogs, I highly recommend them (alliance #1, alliance #2).  I learn SO much every day from each one of them.  If I learned about Study Jams from your blog, leave me a comment so I can thank you here!

Please leave a comment and share how you are using Study Jams in your classroom!


Crypto Kids

What it is: Crypto Kids is a website created by the National Security Agency all about creating and breaking codes.  This is a fantastic critical thinking website that also taps into math, linguistics, engineering, and analyzing skills.  I found Crypto Kids while I was hunting for an activity for students to learn more about codes as part of our Treasures reading series.  Crypto Kids turns out to be an excellent site for all elementary classrooms.  Students learn all about cryptology, the National Security Agency, and ciphers.  Students get the chance to meet the characters of Crypto Kids which include: Crypto Cat, Decipher Dog, Rosetta Stone, Slate, Joules, T. Top, and the leader CSS Sam.  Students can play logic games to test out their code breaking skills.  There are three levels of game play beginner, intermediate, and advanced.   As students play games, they will learn Morse Code, complete brainteasers that involve math and logic, create their own cipher machines, crack Yardleygrams and cryptograms, and learn some words in different languages.  Students can then learn more about careers that use cryptograms and code breaking at the National Security Agency.

How to integrate Crypto Kids into the classroom: Crypto Kids is packed full of thinking and logic games and activities, many of which involve mathematical problem solving.  Crypto Kids games and activities are a great way to get your students thinking critically before math class.  Put one of the brain teasers up on the projector connected computer or interactive whiteboard for students to solve as a warm up activity.  Crypto Kids games are short enough that they could be used as a math center activity on classroom computers.  Students can visit the center in pairs or small groups and work on solving cryptograms together.  The Yardleygrams are stories that must be solved, these are fun to solve as a whole class.

Since I was using this site to build background knowledge about codes with my students, we focused on what secret codes were, how they were used, and cracked some codes for practice.  As an extension activity, I had students read the descriptions of the characters on Crypto Kids and write a short story about the character.  These turned out great!  Students have to use the character qualities that are written and craft a story about the character, paying attention to how they think the character would act and what special skills they could use to solve a problem.

Tips: Check out the Teacher/Parent section of the site for some additional resources.

Please leave a comment and share how you are using Crypto Kids in your classroom.

Chess Kid

Screen shot 2010-05-17 at 7.10.47 PM

What it is: Chess Kid is a fantastic way for kids to learn to play the game of chess and then practice their game against kids from around the world.   The Chess Kid environment is safe and secure for kids, students have no contact with strangers.  A parent or a teacher manages all access and friendships online and can easily monitor all activity.   On Chess Kid students learn the rules and strategies of chess and work to improve their game, memorization skills, patience, and sportsmanship.  Students can train with tactic puzzles and exercises, view video lessons, practice tactic against the computer, or read chess articles.  Chess games can be played online against other kids from around the world, in online tournaments, blitz chess, or against the computer.  

How to integrate Chess Kid into the classroom: Chess is a great game that is packed full of skills that help students in other disciplines such as math.  Students must use problem solving, decision making, critical thinking, deductive and inductive reasoning, and the ability to make accurate judgments and estimates as they play.  Chess makes for a great mental workout and develops skills necessary for solving other problems.  Chess Kid is a place where students can learn how to play the game of chess, and then practice through play with kids from around the world or the computer.  Chess Kid can be used with the whole class for lessons and learning the how-to aspect of chess on a projector or interactive whiteboard.  Students can then play on classroom computers, as a math center, or individually in a computer lab setting.

Tips: The American Chess Foundation published that chess can improve a child’s visual memory, attention span, spatial reasoning skills, capacity to predict and anticipate consequences, and the ability to use criteria to drive decision making and evaluate alternatives.

Please leave a comment and share how you are using Chess Kid in your classroom.

LEGO Smart Creativity Contest

LEGOSmartCreativityContest

What it is: LEGO Education is looking for 10,000 contestants for its 2010 LEGO Smart Creativity Contest.  You can sign your classroom up to participate from now to July 2010, challenging your students to be LEGO Smart.  When you sign up, you will receive a free LEGO Smart kit to use for the contest.  Beginning in August 2010, your students will be challenged with a variety of activities that will encourage them to think creatively.

LEGOSmartkit

How to integrate LEGO Smart Creativity Contest into the classroom: Take a look at the activities from last year, there are math, geography, science, collaboration, and social studies projects.  The activities are all a lot of fun.  The contest is a fantastic way to get your students thinking outside the box, in new and creative ways, while working together to accomplish tasks.  Your students will be working collaboratively, solving problems, and creating solutions.  Students will be demonstrating their understanding of technology, math, engineering, science and math.  I have yet to meet a child who doesn’t enjoy LEGOs.

Tips: For most of us, the contest won’t start until the next school year, sign up today and have some awesome activities ready for next year.

Please leave a comment and share how you are using LEGO Smart Creativity Contest in your classroom.

iboard: Crossing the Water

Picture 5

What it is: Crossing the Water is a great logic game for the interactive whiteboard that encourages problem solving as students try to get a family across the water safely.  Teachers can set up the activity with a set number of adults and children, students guess how many trips will have to be made to get the whole family across the water.  If there is too much weight in the boat, it will sink.


How to integrate Crossing the Water into the classroom: Crossing the Water is a fun logic and problem solving activity for students to work out.   Use Crossing the Water as an introduction mind bending activity to begin math class.  Students can work individually or in small groups to work out their strategy.  Call groups up to the whiteboard to demonstrate their solution.  Compare the solution with the way that other groups solved the problem.  Because you can change the number of adults and children in the problem, each day can present a new challenge.  Crossing the Water could also be used as a math center activity on classroom computers.


Tips: iboard has a variety of activities for the interactive whiteboard that can be purchased.  Crossing the Water is one of their freebie samples.


Leave a comment and share how you are using iboard: Crossing the Water in your classroom.

Math Apprentice

Picture 3

What it is: Math Apprentice is an awesome flash site that shows kids how math is used in the real world, with real world jobs.  Students can explore math through games that feature bicycle designers, biologists, artists, mechanics, inventors, doctors, engineers, astronomers, game designers, programmers, chefs, veterinarians, sportscasters, and meteorologists.  Students can explore the math of these jobs as a math apprentice by selecting a character and cruising around a virtual world where they can visit places of business where math happens.  The character describes how they use math and provides a fun interactive activity that gives students a chance to practice using the math.

Picture 4

How to integrate Math Apprentice into the classroom: Math Apprentice is a fantastic site that teaches students about how math is used in the real world.  Students are often asking “where will I use this?” of math.  This site answers those questions through a fun virtual world.  Kids can explore first hand how math is used and then act as an apprentice and solve problems.  Use this website in the computer lab where students can explore the virtual world individually and work through the math at their own pace.

Tips: To begin playing the Math Apprentice games, you have to click on “Explore the Math” button on the bottom of the homepage.

Leave a comment and tell us how you are using Math Apprentice in your classroom.