Detox: the most important event of the school year

Anastasis is in the midst of gearing up for the start of a new school year.  It is year number 3!  In some ways, we are still very much a start-up (I think this will always be the case in some respect, it’s part of our philosophy to keep innovating!).  We are also beginning to establish some nice traditions and events that we look forward to each year at the start of school.

Each year, we take a few days to meet with each student individually to build a Learning Profile.  Teachers sit down with each student and  go through a survey that helps them better understand a student’s interests and passions as well as gain a glimpse at multiple intelligence strengths, learning style preferences, and brain dominance.  These Learning Profile days give students a chance to meet their new teacher in a safe space, help the teacher to learn about the student, and ultimately are used to help Team Anastasis individualize instruction for each learner.  I’ve played around with different ways to gather this information: Google forms that the teacher fills in during an interview, Bento for gathering information in one place, an interactive PDF.  This year I took a different approach, I am hopeful that it will be more fun for the students.  I created a set of cards to sort of gamify the process, giving students a tangible and visual way to think through each statement as it relates to them.  Teachers will record this process and then hand the data collected off to me for future planning.  I used my new favorite find http://thenounproject.com to help me illustrate these cards.  Fun fact: I have an ACTUAL artist working on the next version of these cards that I will be able to share with the world!  @mdusing is creating illustrations for each card to help students better understand what each card represents, some of the concepts can be pretty abstract (empathy is always a tough one for kids to connect with…even when they are VERY empathetic!).  This version will be available for all of you as a download; it will also be woven into The Learning Genome Project.

Learning Profile Interests/passion survey

Learning style preference cards

Multiple intelligence cards

Brain Dominance cards

Because our philosophy and model are so different, we start each year with a week of detox (fitting since our initials are AA) ;).  During this week, we help students “stand up again” in who they are as learners, as creators, as individuals.  We undo some of the messages they have learned about learning: that it happens in specific ways and at specific times, that the goal is answers, that the teacher knows it all, that a test is the only way to measure success, that they are bad at learning certain things, that they can’t be friends with kids who are a different age than they are, that only some people are creative…the list could go on and on!

Our detox week is a time for students to remember that they matter.  It is an opportunity for them to re-frame the ways that they think about learning.  It is a time for them to share their passions with each other.  It is a chance to realize the working together is more productive than competing in learning.  It is a safe time to explore creativity.  It is also the week that new students start to discover that the relationship with their teacher is different here.  That the goal of coming to school isn’t an “A” at the end of the semester.

I love this week!  We see kids who begin to come back to life.  The spark in their eye that can only come through discovering something new.  For some kids, this week is life changing.  Others are a little more hesitant, they don’t trust the freedom that we offer.  They wonder when the “real work” will start and they will settle back into mediocrity.  For these students, the detox week is a glimpse of things to come that they aren’t sure if they can trust.  It usually takes about a month to really settle in and see that we really do mean what we say.

Individual classes explore what it means to be vulnerable.  How to be proud of the individual talents and gifts that make up a class.  How to work together to do hard things.  We also bring the whole Anastasis community together for some activities.  Our first year, students worked together to create iPad styluses out of sponge and wire for less than 10 cents.  Last year we held an all-school day of play (highly recommend that!) and marshmallow/spaghetti tower challenge.  This year we have some fun group art projects and challenges planned.

At the end of second week, we will hold our third annual identity day.  This is an opportunity for students to share an area of passion with the school community.  Students can choose to share anything they want to in a way that they want to.  We hold a school-wide fair and invite families to attend.  The set up almost looks like a science fair when all is said and done.  We spend the day getting to know each other- apart from classroom constraints.  We take a moment to see the world from another point of view.  It is a spectacular day of honoring each child for who they are (teachers participate, too!).  After a half day of sharing ourselves, we spend the rest of the day building community at a local park where we go ice-blocking.  For those who have never had the privilege of ice-blocking, it involves purchasing a block of ice from a grocery store, finding a large grassy hill, sitting on the block of ice, and sledding down the hill in the sunshine.  We have a blast!  Parents, teachers, and students get involved in the fun.  Barriers are broken down, friendships forged and a community bound together for a year of life and learning together.

Our detox week may be the single most important week of the entire year.  It sets the tone, letting students know that this is a safe place to be who they are.  That this is a place where learning looks like life.  That the questions this year will be as important as the answers.  I’m not sure Anastasis would be the incredible place of learning it is without our detox week.

I collect ideas for inquiry units and our detox week on Pinterest.  If you are interested in hosting your own “detox,” check out the ideas saved here!

Of course, you can always follow all of my boards on Pinterest here.

Also random side note, I’m trying to convince Anastasis staff that it is a good idea for us to start an Extreme Combat Juggling team.  It’s a real thing, which is awesome.  Feel free to help me in this encouragement, on Twitter they are: @michellek107, @dweissmo, @bestmscott, @nancybabbitt, @matthewquigley, @lancefinkbeiner.  🙂

 

 

Detox concept via Monika Hardy http://redefineschool.com/detox/ adapted by Team Anastasis

E is for Explore: discovery, science, math, art, literacy, social studies and more!

E is for Explore!

 

Happy New Year!!  I have to say, I wasn’t heart broken to see 2012 go and welcome a year of new beginnings.  2012 felt…hard. And uninspired.  I think that is what happens when you see a dream realized and then comes the part where you are in the middle of it, making it work and doing the HARD work.  2012 wasn’t a year I felt particularly creative. I miss that, it is part of my essence.  I’ve been so incredibly busy, just working to keep everything going, that I had nothing left over.  I’m hoping that 2013 is a different story. Step 1: the first post of 2013.  Here is to creativity and passion!

What it is: I discovered a new blog that I am absolutely loving!  It is hard to beat a place where exploration is not only welcome, but encouraged.  E is for Explore is that place.  Here you will find new learning activities and a fantastic collection of ideas from other sources.  There is a handy-dandy index that helps you find just what you need quickly and easily.  I’ve been working on collecting resources for this inquiry unit and E is for Explore has been an absolute treasure trove.  Topics include discovery/exploration, science/engineering, mathematics, art, literacy, social studies and seasons/holidays.

How to integrate E is for Explore into the classroom:  E is for Explore is a great tool for unit, center, and inquiry planning.  I am really enjoying the huge bank of hands-on activities and projects all designed to encourage exploration in learning. The wide range of activities will keep sparking curiosity in a variety of disciplines.

As I plan out inquiry units and gather resources, I am always on the lookout for activities that will encourage students to explore and spark new curiosities.  E for Explore made this process infinitely easier, bringing me an easy-to-search collection of activities, with great instructions, all in one place.  Many of the activities are manageable enough for a center activity within the classroom…great for differentiation and individualization!

I shared E is for Explore with some of our students, they had a great time looking through the science experiments and learning about how to make mini robots and floam.  This would be SO much better than a small tic-tac-toe board for students to choose an activity from.  Students can explore the entire site and choose an exploration that is of interest to them and complete it accordingly.

Tips: My hope is that iLearn Technology does for you what E if for Explore did for me.  Did you know that you can search by keyword (at the top of my website) or through a multi-category search (in the sidebar on the right)?  Choose as many variables as you want and see what you can find!  I categorize every post by keywords, Bloom’s Taxonomy level, Grade Level, Resource Type, and Subject Area.  After 7 years of free resources, I’ve amassed quite a collection of awesome, free classroom tools.  Go ahead, give it a try and see what new fun finds you come across!

Leave a comment and tell us how you are using  E is for Explore in your classroom.

Pinterest Classroom Inspiration Roundup

Holy Smokes. It has been a CRAZY couple of weeks.  Don’t let anyone tell you that starting a school is an insane amount of work; that is a piece of cake compared to ending your first school year!  Blogging has obviously taken a back seat.  It feels strange not to blog every day after making that a habit over the last 4 years.

Today is dedicated to Pinterest.  I find so many fantastic things that spark ideas for must-dos at Anastasis. I’m sharing a few of  them here. I hope they spark some ideas for your classrooms!

 

 

 

 

 

 

 

 

This year we did some composting, this was followed by planting seedlings in newspaper just like this.  Each student made a newspaper “pot” for their seeds. We love that it is biodegradable!

 

 

 

 

 

 

 

We are ending the year at Anastasis with a Storyline Expo. This is a showcase of student work throughout the year. We wanted to show a progression of learning and a timeline seemed like a great way to do it.

 

 

 

 

 

 

We are making preparations for our first field day.  Water noodle target practice looked like a great activity.  What are we most excited about? A food truck for lunch.  We are cool like that.

 

 

 

 

 

 

 

 

We have spent a good majority of the year sharing wishes and dreams. For our storyline expo, we are creating silhouettes of students sharing what they love about our school.

 

 

 

 

 

 

We have done SO many hands on experiments throughout the year.  This one was particularly neat to visualize weather in a cup.

 

 

 

 

 

 

 

 

We took pictures of all the kids “holding-on” to rope like this.  They made great bookmarks for our first ever read-in!

 

 

 

 

 

 

 

 

 

 

Every student created a poster with this quote on it. It so perfectly summarizes what we believe about students and learning.

 

 

 

 

 

This is SUCH a great way to practice equations and algebra. Each number on the clock is represented by an equation. Our students made some unique “geeky” clocks this year.

 

 

 

 

 

 

 

We really wanted students to find freedom in their learning this year.  Creating unique thumbprints with information and thoughts from each student was a great way to kick this thought process off.  They turned out great!

 

 

 

 

 

 

 

 

 

Words we live by daily!

 

 

To see the originals of these images (and many more), visit my Pinterest Classroom Inspiration page. Pinterest is my guilty pleasure, I add to it even when I don’t have time to blog!   If you haven’t joined Pinterest yet, I highly recommend it.  Fair warning: it is addicting!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Quincy and the Magic Instruments

What it is:  Next year we are adding a kindergarten to Anastasis (currently we are a 1st-8th grade school). In honor of this addition, I’ve been digging up some fun primary sites and resources.  Quincy and the Magic Instruments is a great primary site to teach students about music and instruments.  The site is enchanting with it’s interactive story/video platform. It invites students to take part in the story and introduces them to various “magic” instruments. As students learn, they get mouse practice (dragging dropping) for some fine motor skills; matching shapes, and identifying different types of instruments.  Students also get exposed to a variety of types of music that instruments are used to create.

How to integrate Quincy and the Magic Instruments into the classroom:  Quincy and the Magic Instruments is a great site to introduce students to some basic fine motor mouse skills.  When I taught in the computer lab, I quickly learned that mouse manipulation doesn’t come as second nature for all students. They have to build up that fine motor skill to click, drag and drop.  I can’t tell you how many times I had to show students that their mouse wasn’t actually “broken” – they just had it upside down. 🙂

Quincy and the Magic Instruments is a fun place for students to learn about different kinds of instruments and the sounds they make.  As the instruments appear, you can help students identify what the name of each instrument is and even introduce them to the idea of major and minor notes.  If you are using the site as a class with an interactive whiteboard, annotate over each instrument with the name of the instrument and what part it plays in a band.

To expand on this little online game, ask students to make up a story about how Quincy’s baton got lost and why the magic instruments turned into different animals and objects.  How did the instruments come to be magic?

Tips: On any screen students can replay a song or jumble the instruments for an added challenge.

Please leave a comment and share how you are using Quincy and the Magic Instruments in  your classroom!

Gamestar Mechanic: Teaching game design in the classroom

What it is: I just love when I get lost in a bunny trail of links…you know the kind, you go hunting for something specific and click on something that looks interesting which leads you to a browser of 25 tabs open.  I had one of these serendipitous link moments today that lead me to Gamestar MechanicGamestar Mechanic is both a game and an online community that teaches kids how to design their own digital games.  In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.  The free version of Gamestar Mechanic is available with unlimited use for teachers who want to use it with their students.  This account option comes with 1 teacher login and 40 student logins.  A premium account offers some additional classroom goodies including: class management, the ability for students to incorporate their own custom artwork, live professional training webinars, tools for tracking student activity and assessing progress, the option of having a “walled” school community, and more.
As a teacher you will find sample lessons for using Gamestar Mechanic, an introductory step-by-step guide, and a full learning guide.  Teachers can even play a short quest to learn more about how to use Gamestar Mechanic in the classroom to teach core subjects.

How to integrate Gamestar Mechanic into the classroom:  There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life.  As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing.  Students love being able to bring their creations and ideas to life in the form of a game.  Gamestar Mechanic could be the key to unlocking the storytelling genius in your reluctant writers.  It has been my experience that a student faced with a blank paper and a writing assignment can be daunting.  Introduce the idea of designing their own game and suddenly a storyline pours forth.  It is pretty neat to watch!
Gamestar Mechanic makes it easy for all teachers to incorporate game design into the classroom and weave it into the core subjects being taught.  You don’t have to be a tech-superstar, just create an account, read through the getting started guide and enlist the help of a student who’s passion is game design.  This type of designing and thinking is wonderful because it lays the ground work for so much other STEM thinking.  It nicely blends disciplines and helps students recognize the overlap in the learning that they do.
Students can each create a game of their own in a lab setting where every student has a computer.  If you are limited on your computer options for students, create a game as a class using an interactive whiteboard or projector-connected computer.  Students can create games that incorporate other learning or research they are doing to help teach future classes or younger students.  At Anastasis, we have Crave Classes.  These are classes that the student gets to choose based on personal passions.  In the one or two computer classroom, give your students time for a Crave class where they work on Gamestar Mechanic.  Other students can follow their areas of passion…almost in a center type of a set up.
Tips:  There are a variety of pricing and package options for classrooms.  If your students are really enjoying the game design process, it might be worth taking a look at the premium options available.

Please leave a comment and share how you are using Gamestar Mechanic in  your classroom!

Extreme Speed Booking:Using Technology to help kids love reading

What it is:  What makes technology SO great is the way that it can make life (and teaching) more productive and fun.  Over the years, I have found so many ways that technology can make reading more rewarding for both kids who love to read, and kids who dread reading.  Today, I created an “Extreme Speed Booking” website for @michellek107′s class at Anastasis.  I created the site quickly using Weebly, an awesome WYSIWYG (what you see is what you get) website editor.  Drag and drop website building is where it is at!  The idea behind the site is to introduce students to a variety of books and form classroom book groups.  How does Extreme Speed Booking work?  A whole lot like speed dating.  🙂   Students spend a little time with each book and then rate them accordingly with “I want to read more”,  “Interesting”, “Not for me”, or “I’ve already read”.  Students can also make a note of how interested they are in reading the book (maybe a 1-10 scale)?  This process introduces students to a variety of books, genres and authors.  Students may come across titles and authors they wouldn’t otherwise find.  It also helps teachers form classroom book groups that are of high-interest and investment to students because they had input.
How to integrate Extreme Speed Booking into the classroom: Extreme Speed Booking is a fun way to build book groups/literature circles.  I love this method of exposure to a variety of books, authors, and genres.
For our purposes at Anastasis, I created the Weebly website with a link to the “look inside” on Amazon.  Because all of our students have an iPad, this was the simplest way to get the book preview into the hands of the students.  Don’t have technology?  No problem!  Just make sure that you have enough copies of books so that each student can sit with the physical book during the Extreme Speed Booking sessions.  If you have classroom computers, you can do a blend of both.
Explain to your students that they will have 2 minutes with each book.  During that time, they can choose to read the introduction or first chapter, read the book jacket, or flip through and look at chapter titles and pictures.  The goal during this time is to discover whether this is a book that they would like to read.  It is okay if it isn’t a book they would want to read…the goal is to find out which book they are most excited about.  After the two minutes is up, sound a bell that signifies it is time to switch.  Before they switch, students can quickly make a note of the Title and rate the book.  Continue on until students have had 2 minutes with each book.  Collect the notes students have made and formulate book groups based on interest in the book.
I’ve added a few extra pages to our Extreme Speed Booking website including places where students can explore other books that they may like to read (Shelfari and Book Wink).  I’ve also added a form that book groups can fill out as they are reading.  The form gets emailed directly to the teacher.  Our students will probably be blogging quite a bit of reflection about their reading.  I thought it might also be useful to have a place for groups to answer questions, make comments, or update their teacher with their progress as a group.
@michellek107 created a Google form for her students to fill out while they are speed booking.  Great idea!  She is so smart.  This will make it easy to collect all of the responses in one place to form groups.
Suggestions for books:
  • Choose books from a variety of levels, make sure you have a few book options for each reading level in your classroom.
  • Choose a variety of authors and genres, this is a great way to expose students to authors and genres they don’t normally seek out on their own.
  • Set up classroom computers with some book trailer videos from a site like Book Wink…this is a great “introduction” to a book or genre and acts much like a movie trailer.
  • Choose a variety of books from ONE author.  After students have completed reading in their smaller groups, they can come back together and do an author study as a whole class; each group contributing something a little different.
  • Choose a variety of books from ONE genre.  Students can read books in the smaller groups but discuss common features of the genre as a class.
  • Choose a variety of books on a similar topic.  Students can read books in the smaller groups and then discuss the different character perspectives, author approaches, etc.  This would be really neat to do with historical fiction, Holocaust fiction, etc.
  • Use non-fiction books that reinforce topics and themes that you are using in other academic areas.
  • Use biographies of presidents, change makers, authors, etc.   Students can learn about a specific person in the smaller reading group and share what they have learned with the larger group later.
Tips:   Extreme Speed Booking is a lot of fun with tech, but equally doable without tech!  If you have access to a 1-1 tech environment, or can reserve the computer lab for a round of speed booking, you can use my technique above.  Weebly makes it very easy to do this!
If you haven’t already, check out Shelfari and create a virtual bookshelf of book recommendations for your class or school.  You can see our Shelfari shelf for Anastasis below.  If you teach 3rd-12th grade it is worth checking out Book Wink!

Please leave a comment and share how you are using Extreme Speed Booking in  your classroom!

Math Puzzles from Math Pickle

          
What it is: Math Pickle is one of my very favorite math sites.  It goes WAY beyond your traditional math drill and skill games or math problem worksheets, and has students looking into challenging problems, and having fun doing it.   Math Pickle features mathematics videos for students in kindergarten through twelfth grade.  The videos feature real students engaging in inspiring math problems and puzzles.  The videos often speak to unsolved math problems throughout history that students work to solve.  In the unsolved problem, students must use developmental level appropriate math to work out the problem.  Math Pickle is the brain child of Dr. Gordon Hamilton who wants to abolish elementary mathematics as a subject and push the idea that problem solving is at the very heart of mathematics.
Recently Gordon (Gord) sent Anastasis Academy his curricular puzzle books.  They are beautifully done!  The puzzle books reveal the beauty in nature that is mimicked in mathematics, math in machines, and slicing fruit based on symmetry.  Our students (and teachers) immediately picked up the books and started flipping through the pages, filled with pictures of insects, fruit, and machines.  They didn’t believe me when I told them they were math books!  The students saw puzzles and problems to be solved and were eager to jump in and do just that.  The BEST way to learn math skills.
The curricular puzzle books are available in PowerPoint form (for projector-connected computers or interactive whiteboards), as PDF documents, or as a Keynote file.  The free files are wonderful for whole class instruction and exploration. You can also purchase the books.  They include higher resolution images and, as I said, they are beautiful!
How to integrate Math Puzzles from Math Pickle into the classroom: Any time students spend solving engaging problems is a win in my book.  These Math Puzzles give students opportunities for problem solving, trial and error, and exploration.  The Math Puzzle books help students start seeing math with new eyes, they start understanding that math is all around them.  Math is in nature, inventions and games.  It makes our world beautiful.
Students who love nature and art will be particularly drawn to these puzzles.
The puzzles make excellent whole class challenges or center activities.  The books are appropriate for 1st through 8th grade and cover topics such as:
  • Pattern
  • Problem Solving
  • Multiplication
  • Problems with multiple solutions (not the typical one answer only they are all used to)
  • Mirror symmetry
  • Rotational symmetry
  • Prime Factorization
These are a great way to stretch the brain and discover that there are multiple ways to approach a problem.

Tips: Thank you, Gord!  We love the books and are enjoying problem solving and exploring!

Please leave a comment and share how you are using Math Puzzles from Math Pickle your classroom!

 

Draw a Stickman

What it is:  Draw a Stickman is a delightful site that I learned about from @amandacdykes on her blog Upside Down Education.  On Draw a Stickman, students are prompted to draw a stick figure, the figure they draw springs to life and is faced with several challenges, students must follow directions and draw several props for their stick figure to interact with.  This is a mini interactive story that has students reading and following directions, solving mysteries, thinking creatively and solving problems.  Students will love the hero of the story (the character they created) and the villain (a dragon).

How to integrate the Draw a Stickman site into the classroom: Draw a Stickman is a fun interactive site that uses student creations to tell a story.  Students can complete the interactive on individual computers, iDevices (the site works great!), interactive whiteboards, or classroom computers.

Aside from just fun practice at following instructions, Draw a Stickman would be a great fictional story prompt.  Students have the bones of a story and can fill in details, vivid verbs, adjectives, etc. to tell the story.  Students can focus on fleshing out their hero, the plot of the story, the details, the setting, etc.  Students can come up with a moral of a story that they add in the customized ending.  This link can be sent as a tweet, facebook link, or in an email to accompany the story they have created.  These stories would be fun to share as a class…how many different stories did students come up with using the same base?

On an interactive whiteboard, students can go through the story together, labeling the different parts of the story (beginning, problem, climax, resolution, ending).  This interactive can help students identify parts in a story including setting, characters and plot.

Tips: After you have gone through Draw a Stickman, you can personalize the message at the end and share.  Add any two lines of text that you wish.  This could be a fun way to reveal messages to your students!

Please leave a comment and share how you are using Draw a Stickman in  your classroom!

Make your own QR Code Scavenger Hunt!

Today was the first day of school.  Ever.  It was pretty epic.  Since the students didn’t know where things were located in the building yet, I thought we would have some fun locating them with a QR code scavenger hunt.  It was SO easy to do, I thought I would share the process here.

1.  First I made a new website where each page of the website contained a clue.  I made my site with Weebly.com because it is SO easy to use.  I made the entire site in under 10 minutes.

2. Next I used goo.gl URL shortener to shorten the URL of each webpage and generate a QR code.  Just copy and paste the long Weebly URL into the goo.gl shortener and voila. A short Googlefied (that is a technical term) URL.  Click on “Details” next to the shortened URL to view your QR code.  I just dragged and dropped these QR codes into a Pages document so that they were all in one place for easy printing/copying.

3.  Print out QR code sheet and make enough copies for each classroom.  Because we have a 10-1 student-teacher ratio, I made up 10 clues to find.  Each student was in charge of one clue.  I cut up the QR code sheet so that each student had a little QR code clue card.

4.  Set students out on their mission.  Each student takes a turn using the Scan app to uncover the clue.  They read the clue out loud to their group and brainstorm what the answer could be.  When they thought they had the answer, they went to that place and took a picture of it using the camera app.  For example, one of our clues was: “The Grub Hub”, students went down to the kitchen and took a picture.

5.  When all pictures have been collected, students gather and add up the points they won.

*Below is my example of the QR code and website they were connected to.

This was a really easy activity to prepare for from a teacher perspective.  The impact was huge with the students.  They had a great time with this!

We used this hunt as a way for students to familiarize themselves with the layout of the new school but it would also be a great activity for a math scavenger hunt “Find an item that represents three times four”, or colors in art “This is the color you get when you mix yellow and blue”, or literature “find an object that represents this character in our novel”.  The list could go on and on if you use your imagination!  The QR codes are so easy to generate, students could use these for almost anything!

Using Angry Birds to teach math, history and science

This post has been generously sponsored by iTutorMaths – GCSE Maths Tutors in the UK

Yesterday instead of dutifully writing a blog post, I was having fun building catapults with kids.  I was playing with a transdisciplinary lesson using Angry Birds as my inspiration.  Yes, you read correctly-Angry Birds.

It doesn’t seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I’m a fan too), I started thinking about all of the learning that could be happening.  I have watched a two year old tell an older sister that “you have to pull down to go up higher”.  I have watched as kids master this game through trial and error.  Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base.

I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today.  This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come.  So what did I do? I got myself out of bed and went to work sketching out a super awesome plan.

Here is the embedded learning that I came up with:

  • Primary Math: positional math language (above, below, left, right, bottom, biggest, smallest), measurement (distance), angles, shapes
  • Intermediate Math: parabolas, velocity, angels, trajectory, acceleration, quadratic formulas
  • Science: simple machines (lever), mechanics, force, energy, velocity/speed
  • History: history of the catapult, changes made to catapult technology throughout history, modern-day inventions that use this technology
  • Music: Tie in with history, what music was popular in the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Art: Tie in with history, what era of art was happening during the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Language Arts: reflection writing, reading text for information (non-fiction books and websites)
  • Learning: application of Angry Birds on students as learners, application of building a catapult on students as learners (I can’t claim this one it was all @stumpteacher with this blog post).

I set up 3 stations of learning and exploration.   In the first station students found Angry Birds on the iPads (now also available on the Internet in Chrome here), guiding questions, sticky notes and books on the history of catapults and simple machines.  Guiding questions were on chart paper and invited kids to join in the question asking by jotting down their own “wonders” on sticky notes and adding them to the chart questions.  At this station students “tested” Angry Birds and were asked to consider energy, force, acceleration, speed, angle and distance as they played.  Kids had fun with this, I anticipated that they would stick strictly to the  iPad and Angry birds but all of the kids looked through the books at some point.  There was a lot of talk about strategy, what they noticed about angle and how far to pull back on the different levels to get the bird to reach the target.

At Station 2 students found random materials that they could use to build their own catapult.  We included small blocks of wood, duct tape, string, rubber bands, paper clips, plastic cups, smaller dixie cups, paint stir sticks, popsicle sticks, plastic silverware,  markers, empty toilet paper rolls, clothes pins and of course the marshmallow to launch.  Students colored their marshmallow with sharpies to look like an Angry Bird (if doing this with kindergarten, be sure to mention that as soon as the marshmallow is colored, it is no longer food…we had a couple who were begging to eat the colored mallow!).  Next, students went to work constructing their catapults.  We offered no instructions and just let them go to town.  There was a lot of trial and error but all of the kids (kindergarten through eighth grade) made working catapults.  Students tested their catapult and experimented with speed, distance, accuracy, fulcrum, angle and force.  After launching the marshmallow bird they measured for distance and recorded.

As students tested we asked them:

  • What makes the catapult more accurate?
  • What makes the bird go the furthest?
  • Does mass affect the results?
  • How do objects move?
  • How do we calculate motion?
  • What is acceleration?
  • What is speed?
  • What are some forces that act on objects in motion?
  • How did the catapult set the marshmallow in motion?
  • Which challenge did your catapult meet best, accuracy or distance?
  • What helped the catapult?
  • What kind of energy did your catapult use?
  • What kind of force?
  • What are other kinds of levers?
  • What are simple machines?
  • What happens when the arm of a lever is shortened or the load is moved?
  • What happens to the force needed to make the load move?
  • What happens when you move the fulcrum?
  • What is the relationship between force and distance?
  • What happens when you adjust the angle?

Students had a fantastic time learning through trial and error and working together to reach our pig targets.  The collaboration among students was neat to watch, students would give each other ideas for fine-tuning the catapults to improve results.

In the third station, students had the opportunity to reflect on what they learned.  We asked them to reflect literally and figuratively.  Literally what did you learn about how a simple machine works, parabolas, measurement, etc.  What did you learn about catapults and how the technology is used today?  Then we asked them to think about the activity figuratively, what can Angry Birds teach them about life? What can it teach them about the learning process?

 

Older students looked at the math and science behind Angry Birds, using screen shots to determine if a bird would make it to the pigs based on parabolas.

Younger students labeled their catapult diagram with the language they learned about simple machines, force, and motion.  Students also labeled the Angry Birds diagram.

To wrap up we discussed the middle ages as a class and went through some of the texts together.  We read the history of the catapult and talked about why it was a necessary invention.  We connected all of this with how the technology is currently being used on air craft carriers (the boys really got into that discussion).

Who knew you could learn so much from a game of Angry Birds?

Here are some of the resources that we used during this lesson:

Projectile Motion simulation

Angry Birds Pig Target

Catapult guide for students

Myth Busters YouTube clip of tree catapult

The Physics of Angry Birds

Angry Birds Geogebra