Library of Virtual Manipulatives

What it is: The Library of Virtual Manipulatives is a library of interactive, web-based virtual manipulatives or concept tutorials for mathematics instruction (K-12 emphasis). Manipulatives are for students in grades kindergarten through twelve and include hundreds of manipulative tools in the areas of Numbers and Operations, Algebra, Geometry, Measurement, Data Analysis, and Probability. Manipulatives include interactive base 10 blocks, money, pattern blocks, tangrams, geoboards, clocks, and bar/pie charts just to name a few.

How to integrate Virtual Manipulatives into the classroom: Virtual Manipulatives can be used in place of actual manipulatives in math class. There are many benefits to the virtual version of manipulatives. First, math manipulatives can be expensive, especially when a class set is required. The Virtual Manipulatives are completely free to use. Math manipulatives can take up a lot of storage space. The Virtual Manipulatives are accessible quickly and easily and there is never any need for set up or clean up. The Virtual Manipulatives never wear out and need to be replaced. In the one or two computer classroom, set up a Virtual Manipulative center where students can stop by individually or in groups and work with the manipulatives. Use a projector cart for whole class instruction. Virtual Manipulatives are ideal for the 1 to 1 computing environment.

Tips: Share the Virtual Manipulative site with parents. The manipulatives are great for use at home while students are completing math homework!

Please leave a comment and share how you are using Virtual Manipulatives in your
classroom.

NoteSake

What it is: NoteSake is an online note taking tool for students and teachers. Students (or teachers) can take and organize notes online. This makes it easy to access notes from any Internet connected computer. NoteSake also provides students or teachers with the ability to collaborate in groups. Students can take notes for a group project in NoteSake and share with other group members. NoteSake is a God-send for the student who missed a class due to an illness…other students or teachers can share the notes from the day with the student who was absent. NoteSake offers several options for organizing notes; organize by name, date, class, or custom tags that the student adds to the notes.

How to integrate NoteSake into the classroom: NoteSake can be used to teach students how to take and organize notes. Aside from taking everyday type class notes, NoteSake is ideally suited for taking notes while completing research projects. Students can research on the Internet, in the library, or from home and access their notes any time they need to. No more forgetting where all the research papers are stashed. NoteSake also makes it easy for students to collaboratively gather information for projects. NoteSake makes it easy to share notes with others, absent students no longer have an excuse!

Tips: NoteSake requires a valid email address to activate your account. If you teach students who do not have an email address, you could use a teacher email for activation purposes.

Please leave a comment and share how you are using NoteSake in your classroom.

Exploratree

What it is: Exploratree is a free web resource where teachers and students can download, use and create interactive thinking guides (graphic organizers). Thinking guides can be used to support independent or group research projects, students can think and plan easily. Thinking guides can be used collaboratively and shared for group projects. Exploratree has several ready-made thinking guides. Students and teachers can add to these guides or create their own from scratch to meet a specific classroom need. Ready made thinking guides include: tracking an enquiry, futures wheel, lotus blossom, from a different angle, thinking boxes, plus- minus- interesting, scamper, thinking actively in a social context, reverse planning, is/is not, complete reversal, compass rose, facts or opinions, making meanings, compare and contrast, knowing trees, digging up roots, traffic lights, examine existing and new ideas, using the essence, question things, a day in the life, and possible/probable/ preferable futures.

How to integrate Exploratree into the classroom: Exploratree is a wonderful replacement for traditional paper/pencil graphic organizers. They are easy to use, navigate and include some amazing features that just aren’t possible with paper graphic organizers. As a teacher, you can set up the sequence that you want the thinking guide to be revealed, so that you can stage the thinking activity. Each portion of the organizer is revealed as students are working. Students can fill out the thinking guides online as they complete a project or teachers can create a thinking guide that fits a classroom activity and print them out for student use. Students can submit thinking guides so that they can be edited and reviewed by peers or a teacher with comments. Think about using Exploratree for ALL subjects. Students can use thinking guides to explore the scientific process, for KWL type charts, to predict what will happen in literature they are reading, to plan a story or report, to explore a historical figure, to organize thoughts before a writing assignment, in social studies as a current event organizer, to think about choices and possible outcomes, to show mathematical processes, to explore a topic using different senses or points of view, sort facts and opinions, and a day in the life of a notable figure just to name a few.

Tips: Exploratree is in its Beta form so they are open to input and suggestions from educators. If you don’t see a feature you could use in your classroom…go ahead and suggest it!

Comapping

What it is: Comapping is a mind mapping/concept mapping online application that offers a unique left to right mind mapping technique. While the application is not free, Comapping does offer a free trial version for schools and very competitive pricing. Students can collaborate on mind maps in real-time. Comapping has a feature that other mind mapping solutions don’t have, a presentation tool. Teachers and students can actually turn their mind map into a presentation quickly and easily in the same web-browser. Comapping also has an auto focus feature which makes it easy to collapse maps and “zoom in” to the portion of the map being worked on.

How to integrate Comapping into the classroom: Teachers can use Comapping to structure lessons, units and themes in the classroom. Comapping would be an excellent way to organize the structure of the lessons for each subject and to align standards with those lessons. Students can create character diagrams, comparison charts, story diagrams, vocabulary word diagrams, timelines, effect of events, experiment maps, food pyramids, scientific processes, life cycles, and more. This tool will be valuable for your visual learners! Comapping would also be a useful tool when teaching students how to note-take. Comappings left to right mapping technique makes note taking succinct and easy to refer back to and understand. The collaboration portion of Comapping is useful to students completing projects together as well as for teachers and staff for creating units and lessons together.

Tips: I encourage you to select “try Comapping without an account” to learn about how it works. This will take you to an interactive page where you can learn, step by step about how to use Comapping. Really neat! Once you are sold, you can sign up for a free trial account.

Comapping for Education PowerPoint


Interactives

What it is: Interactives is a truly amazing website for teachers and students. Interactives provides educators and students with strategies, content, and activities that can enhance and improve students’ skills in a variety of curricular areas including math, literature and language, science, history, and the arts. The site has great webquest/interactive activities on a variety of subjects for first through twelfth grades. These activities are extremely well done. The spelling bee activity is really the only activity appropriate for first grade but I found that many of the activities that were rated for middle and high school students, would be appropriate for elementary students as well. I cannot say enough about this site, it is a truly amazing site for teachers and students!

How to integrate Interactives into the classroom: Interactives has a variety of interactive activities for the subjects listed above. These would be great to use as an introduction to a new unit, or as a learning activity or field trip in a unit. The Interactives could be completed as a whole class (using a projector), in groups (center style in the one or two computer classroom), or individually (in the computer lab setting). Any of these options would be time well spent for your students! Each Interactive presents the student with information about the unit and follows with interactive activities such as building a roller coaster, collecting rocks, or tracing the growth of the United States.

Tips: Sign up for the learner.org newsletter for some great teaching tips and ideas.

Knowledge Box

 

What it is: Knowledge Box has math, science, language arts, and social studies games and videos for primary elementary students. These games are interactive and very impressive. The math section includes a video about finding numerals, a cute “ballet” and song about patterns, a shape game called Space Shapes, and a subtraction game called Math Maze. The language arts section includes a great little video called When Two Vowels Go Walking, a folk tale called The Wise Old Women, a picture pick game based on the short “a”, and a folktale. The science section includes a video about the basics of electricity, a health video about organs (catchy songs), a physical science game about force and motion, and a young scientist virtual experiment on growing plants. The social studies section includes a video about the balance of nature, a video about storms, a game about different viewpoints, and a game to teach map and globe vocabulary.

How to integrate Knowledge Box into the classroom: Use Knowledge box as an introduction to an activity or unit. Students can use some of the interactive science games with the scientific method. Have students experiment in the online environment and record their hypothesis, test and results of their experiments. Use the videos to support your curriculum. Students can watch the videos in a center setting or all at once with the projector. These are content rich games and videos and will support any curriculum well!

Tips: Knowledge Box is a media rich website and will require a fairly quick Internet connection. Make sure that your connection speed is adequate before assigning games on Knowledge Box.

Hands on Banking

 

What it is: Hands on Banking is a free, fun financial education program that presents the basics of smart money management in an easy to use format game. Topics include budgeting, the importance of saving, bank accounts and services, borrowing money, establishing credit, investing, and more. The curriculum is appropriate for 4th through 12th grades.

How to integrate Hands on Banking into your curriculum: Use the Hands on Banking site as an extended learning activity for the economics or math classroom. Activities can be customized for each age group. The site works best in a computer lab setting because it takes time to get through the entire game. Use this activity at the end of an economics or money unit as a culminating activity.

Curious George

 

 

What it is: PBS Kids Curious George website features several games featuring the popular Curious George character for kindergarten students. All games encourage growth in math and science. Students will use counting skills, observation skills, listening skills, logic skills, basic engineering skills, measuring skills, basic addition and subtraction, color creation, mouse manipulation skills, categorizing skills, and recording skills.

How to integrate Curious George into your classroom: Use the Curious George website during math and science time as a center. Students can stop by the center individually if you have a classroom with several computers, or in small groups in the one to two computer classroom. The site has 13 wonderful games that can be used as extended learning activities in math and science class.

Tips: Visit the Teacher section for Extended learning activities, lesson plans, and related video clips. Be sure to bookmark this page for easy access. Because there are so many games, this may be a site you use often to reinforce skills learned in the classroom.

 

 

Inspired Learning

 

What it is: Inspired learning is a collection of lesson plans and ideas for using visual software such as Inspiration, and Kidspiration in the classroom.

How to integrate Inspired Learning into your curriculum: Use Inspired Learning for ideas and lessons to integrate visual software into the classroom. If you don’t already have visual, mind mapping software, you can download Free Mind open source (free) software to use with the lessons and ideas.

Tips: Click on the Educators Resource page on Inspired Learning for a free trial version of Inspiration and Kidspiration.

 

 

Max’s Math Adventures

 

 

What it is: Max’s Math Adventures teaches students math skills (kindergarten-second grade) through fun adventures. Skills include shapes, counting to 30, comparing and ordering, linear measurement, whole number addition, sorting and classifying, patterns, addition, subtraction, equal parts (fractions), counting to 100, size comparison, estimation up to 100, time, money, adding 2-digit numbers, simple graphing, number patterns, and concrete multiplication.

How to integrate Max’s Math Adventures into your math curriculum: Set up a math adventure as a center during math time. Use a projector and use a math adventure as an opening to a math unit. Work through the adventure as a class before the new skill is taught.

Tips: Be sure to check out the teachers guide for some great tips on using the site in your classroom!