Wildly Audacious Goals and the Power of One

In 2010, I thought that technology might be the savior of education. I created the Learning Genome Project as an attempt to make it possible to personalize education for every child. This project took a detour when I realized that, in the United States, we exist within a system that has not been designed to educate the individual. This led to creating a model that honors unique individuals, a model that would make utilizing the Learning Genome Project possible. But this isn’t a post about that story. This is a post about the connections that this project has made possible.

About a month ago, I received an email through the Learning Genome Project’s website. This isn’t unusual, what was unusual was the incredibly serendipitous connection that it enabled.

Bodo Hoenen contacted me because our projects are eerily similar. Our thought process and approach is incredibly similar. But Bodo comes at the problem of education from a very different direction. Bodo recognized the vast number of refugee children (and girls in particular) who have no access to the school system of the country from which they have fled. Additionally, the host countries where these children land often don’t have the necessary resources to educate these children. The result is somewhere in the neighborhood of 5 million children world-wide who aren’t being educated. At the current pace, UNESCO estimates that it will take until 2086 before we are globally equipped to provide these children with quality education.

Does anyone else see the problem with this? 2086 is a long way off. There is a sense of urgency here. Children around the world cannot wait for us to get this right. They can’t wait until 2086 for this problem to be rectified. Children need us to solve this right now. Current approaches aren’t able to scale quickly enough to make a difference for children who are waiting for an education. Bodo Hoenen through Dev4x is working to change this. They have a fantastically audacious open project that goes beyond current approaches.

This is where Bodo’s vision and the Learning Genome Project overlap. Dev4X is working on a technology solution that will empower these under served children and their communities to take control of their own learning and create better lives for themselves.

Dev4X was founded on the belief that this global challenge can be solved while these children are still young by globally sourcing solutions and open collaboration.

At Anastasis, our students are currently working on an inquiry block, “Power of One.” The kids are exploring change makers, and looking into what it means to be a change maker. They are also investigating ways that they can enact change. They are recognizing their own Power of One.

I cannot say enough about the incredible students at Anastasis. These are kids who live their learning every day. We’ve challenged the kids during this inquiry block. Memorize one, give one, pray for one, serve one. The idea is to make one small change that can actually become a BIG thing. In the first week of this inquiry block, a group of three students came to me and asked if they could stay in for recess. “Mrs. Tenkely, we were talking during the morning walk and realized that we each have $100. We were talking about what we were going to use our money for and realized that we don’t really have anything we really need. So then we thought that maybe we could pool our money and buy a Sphero robot to do random acts of kindness for others. But then we remembered that we have 3 Spheros at school and realized that you would let us use them. So we were wondering if we could use our money to buy little things to hide around the school for other kids as a random act of kindness. Can we stay in for recess and hide things for kids with notes?” I am telling you, AMAZING students!

Power of One

Each of our classes has a charitable organization that they pour into for the year. One of our intermediate classes is connected with a food bank run by adults with special needs called Stepping Stones. Our students are helping to put together boxes of food for Thanksgiving. They’ve agreed to help come up with ideas to raise money for these boxes. The kids split into groups as part of their inquiry block to think about ways that they could raise money. Last week, two girls came into the office to propose their idea: “We were wondering if we could offer horse rides at school to raise money for Stepping Stones?” These girls created a waiver to sign, proposed the idea to the owner of the building we lease space from, created fliers, and organized for horses to be at school today. In 2 hours, these girls raised $400 giving horse rides at school. They organized everything themselves. Change makers!

What does this have to do with Dev4X? Anastasis students are now working on the part they can play in education for kids around the world. They are considering how they can be a part of Bodo’s wildly audacious goal of making education a reality for children all over the world. Students will be considering how they can add to the conversation, and how they can help raise some money to put into the project.

We would like to challenge other schools to do the same. What can you do to raise some money to make education a reality for children everywhere? There are 98,817 public schools in the United States, what would happen if each of them raised $100? Could we enact change for education world-wide that would have incredible implications for our own educational model? Could it be that children are the key to education reform world-wide? Are they the power of one?

Dev4X has a live Indiegogo Campaign. This is an opportunity to transform education, an opportunity to “be the change you want to see in the world.” (Gandhi) What can your students do to make a change in the world? How can you empower your students?

Bodo Hoenen is our closing keynote at the 5Sigma Edu Conference in February. You will not want to miss seeing Bodo live, and experiencing the model of education that makes the Power of One stories above possible. Early bird registration ends this week! Sign up now!

 

What makes your school/PD/conference different?

The first question that I get asked when people find out that I’ve started a school: what makes Anastasis Academy different? And this is a tricky one to answer, because the truth is EVERYTHING makes us different. It’s hard to describe something that no one has seen before, so you begin to relate it with ideas and concepts that people are familiar with. The more I’ve talked about Anastasis, the more I’ve begun to really recognize what it is at the heart that makes us so different. It is our starting point and driving force: students-with-names.

That may seem like a strange comment to make, “students-with-names,” because, of course they have names! But in education, we make a lot of decisions without these specific students-with-names in mind. We make decisions for students as if they are a homogeneous group, or worse, a number.

As if they don’t have special interests/passions/gifts.

As if they don’t have something unique that the world needs.

At Anastasis Academy, we see the potential of students-with-names and help them believe that they are capable of realizing that potential. That it is worth the risk of being fully alive. That they can be vulnerable in community.

When we talk about education, too often the focus is on learning all the right things, equipping kids with the right content and answers. But the truth is, a great school is about so much more than learning all the right things. A great school is about connecting humanity. It is about finding the educators who can draw students out, who can foster humanity and connection. Who see potential and help others see it, too. Who help kids embrace their worth and value.

Because we start from this place, from students-with-names, every other decision we make has to honor that.

So we can’t think about curriculum as a one-size-fits all.

Because, students-with-names.

We can’t assess in a way that minimizes the individual and the learning journey that is happening.

Because, students-with-names.

We can’t have large class sizes that prohibit us from getting to know the stories of students.

Because, students-with-names.

We can’t pretend that worksheets, tests, and grades are what learning is about.

Because, students-with-names.

We can’t let technology be the teacher.

Because, students-with-names.

We can’t have restrictive classroom space.

Because, students-with-names.

We can’t rely on typical professional development to prepare teachers.

Because, students (and teachers)-with-names.

When your goal is honoring the humanity, EVERYTHING else must shift to help meet that goal. Everything must be adjusted outside of the assumptions we make as adults about what education “should” look like.

Last week, I asked every Anastasis teacher to come to school on Tuesday with sub plans with one caveat- don’t “dumb it down” for the sub! Just continue on with whatever you were doing. That was all of the information I shared. On Tuesday morning, we all met in the office. I had slips of paper with every class name on it. Each teacher chose a name. This was to be their class for the morning.

Teacher Swap!

My goal was a simple one, build community and empathy among the staff. If you’ve met the staff at Anastasis, you may have wondered at this goal (these are the most amazing people who have incredible empathy and we have a pretty tight community). Something different happens when you are in a classroom that isn’t yours, teaching students you don’t normally teach. You begin to see things through new lenses, different perspectives. You begin to problem solve differently. We had a Jr. High teacher with our 2nd-3rd grade, our 4th-6th teacher with our kindergarten. Teachers who normally teach young students, teaching some of the oldest. It was outstanding!

During our Wednesday staff meeting, we talked about the successes and challenges that were faced. We remembered what it is like to be a “new” teacher again, the fish-out-of-water feeling that comes from having a loose inquiry plan with a different age group. It revealed the way that each class ladders up and prepares these students-with-names for the next part of their learning journey. It reminded us not to set boundaries and expectations too low; these kids are capable of greatness! It revealed to the teachers of the older students why the teachers of the younger students are ready for recess at 10:00am on the button. 🙂

In a few weeks, teachers will begin to go into each other’s classrooms as an observer. My hope is, that the time spent teaching in each other’s classes will provide them with greater insight and more thoughtful observation.

 

In February, we invite you to come visit us. Join us to see first hand how a focus on students-with-names impacts everything that we do (including our approach to conference PD!)  The 5Sigma Education Conference is an opportunity for you to see first hand what makes Anastasis such a different learning environment. On February 19th, our students will tour you through our building, they’ll walk you through classes and talk to you about their learning experiences. We have two incredible keynotes by equally incredible people. Angela Maiers is our opening keynote. If you aren’t familiar with Angela’s work, I encourage you to take a look at her here, and learn why she is the perfect person to kick off our “students-with-names” focused conference. Bodo Hoenen is our closing keynote. Bodo has a passion for making individualized learning possible for children who have been largely forgotten.  In between those keynotes, will be sessions, panels, featured speakers, conversations, and plenty of inspiration. On February 21st we’ll take a field trip together.

This is our second 5Sigma Education Conference, if you were at the first, you know what a powerful weekend this is. If you weren’t with us last year, you will not want to miss out this year! Check out what last year’s attendees had to say about the weekend here.

Register today and take advantage of early-bird pricing!

Have something that needs to be added to our conversations? The call for proposals is still open! Click on the link above and head over to the “Propose a Session” tab.

World Education Games 2015! Math, Literacy, Science


What it is: You guys, the World Education Games is back again, taking place around the world October 13-15, 2015! More than 5 million students from over 200 countries and territories will participate in the games for 2015. This is an exciting online challenge for students around the world. The competition begins tomorrow and continues through October 15. The World Education Games includes World Literacy Day, World Math Day (which has been around since the first World Education Games), and World Science Day. Just by participating through the answering of questions, students will be earning UNICEF points which are converted into money that goes directly toward supporting UNICEF education programs where class and school resources are desperately needed.

In World Literacy Day, students will enter the Spellodrome to compete with students from around the world. A sentence will be read aloud and it is the student’s job to spell the missing word.

For World Maths Day, students will enter Mathletics, to compete with students around the world. This is a place for students to practice and work on math fluency speed and accuracy.

World Science Day will bring students to the IntoScience dashboard where students will test their knowledge with a panel containing 16 question boxes, split into four categories of science. Each question is worth one, two or thee points based on the difficulty. In this game, you must answer faster than your opponents.

How to Integrate World Education Games into your classroom: I love the World Education Games for the fun way that it helps students (k-12) practice facts in math, spelling, and science knowledge. This makes drill/skill infinitely more fun. Students can practice with their own classmates and with those around the world. When I was still in the classroom, World Math Day was a time of year that students looked forward to. They ASKED for homework (can I keep playing at home?). True story. The kids loved finding out which country they would be paired with. It was always very motivating to see someone half way around the world playing the same game at the same time. My students worked hard to see if they could be paired with someone on every continent before the Games were over. Keep track of the countries  that your students get matched with on a Google Map or on the printable maps offered on the World Education Games Website.

For at least one week, ditch the worksheets (or do it like we do at Anastasis and ditch them every day!) and practice math facts and spelling with fun games instead. This is a few days of fun, friendly competition for your students. The adjacent learning opportunities during the World Education Games is great (similar to what the Olympic games brings!). Geography, math, spelling, and science investigations are the obvious adjacent possible. This year, UNICEF is partnering in on the Games and the points that your students earn goes toward a very worthy cause, for every point your students earn, money is being donated to UNICEF for education. In addition to the drill/skill, your students can inquire into the Power of One (as our students at Anastasis Academy are doing), or can inquire into organizations that make a difference in the world (like UNICEF) and explore the social issues that these types of organizations are working to solve.

Tips: Using an Android or iPads in the classroom? World Games Day has Apps for that! Download the Mathletics app here for free!

 

Technology: the savior of education?

In 2009, I left teaching. I didn’t do it because I was fed up with the system, or because I didn’t like my job. Quite the opposite. I really loved being a computer teacher. I loved the freedom of writing my own curriculum every day, and getting to know my students. I had a great time helping other teachers learn how to use technology, and coming up with ideas for how they could integrate it into their classrooms. In 2009, I left teaching for health reasons. I have auto immune disorders (Rheumatoid Arthritis and Raynaud’s Syndrome) and in 2009, my rheumatologist recommended that I take a year off to see if my body would stop attacking itself. Get away from the germs the wreak havoc on the system.

So, that is what I did. I took a year off, fully anticipating that this little experiment would not work and that I would be back in the classroom by 2010.

In 2008 (I know, I’m doing this in the wrong order!), I was teaching my students how to build a website using Wix. This is a WYSIWYG (what you see is what you get) platform, but also allowed for some basic HTML embedding and tweaking. I was demonstrating for students how they could embed a Google Map onto their websites and asked the question, “if I wanted to put a map of the capital of the United States on my website, what would I need to type in?” Blank. Stares.

To clarify, these were 10 and 11-year-old students who are living IN the United States of America. I tried again, “You guys! The capital of the United States, you know, the country we live in?” At this point a few hands raised. “New York?” “San Francisco?” This was one of those face-palm teacher moments. In the interest of time, I gave them the answer. This scenario happened with 2 more classes. Out of 74 fifth grade students, not one of them knew the capital of their own country!!! At this point I started to panic a little. How could our social studies curriculum fail to mention the capital of the United States? I decided that I was going to take all of the curriculum home over the summer and create supplemental guides using technology to help teach what wasn’t in the curriculum. I didn’t stop at social studies, I took the reading, writing, math, and science curriculum home for kindergarten through fifth grade. The back of my MDX filled, I had a goal: to leverage technology to solve this problem.

As I poured over pages and pages of curriculum, one thing became abundantly clear…this was not a problem with the curriculum. At least not in the way I had assumed. It was all there. The kids had even done worksheets and taken tests on the information! When it came time to retrieve the information for a practical purpose, they couldn’t do it. Analyzing the curriculum, I could see why. The way that these skills were being taught was not going to reach my students. I knew these kids. I had taught them for years. As I looked at what the curriculum offered as “learning” I knew that it wouldn’t work for the majority of the students I saw each week in my computer lab. These are brilliant kids, but the only thing that the curriculum required of them was that they look at something, and then regurgitate what they had seen right back on paper. None of it ever had to take long-term residence in the brain. It went directly from the eyes to the hand. My pursuit of a technology supplement guide took on a new goal: take what was in the curriculum, and use technology to bring the learning to life. I had the added benefit of knowing each of the kids I was writing this for. I had their faces in my mind as I wrote these technology guides. I could picture their excitement over learning with what I was pulling together.

Fast forward again to 2009. I hadn’t finished the tech guides, so I was hired as a consultant to finish them for the remainder of the curriculum. I picked up a few other consulting gigs at other schools in the area. As I went through their curriculum I realized that this wasn’t a localized problem. This was a one-size-fits-all problem. At the end of the day, the real trouble was that curriculum isn’t designed for the individual, but for the masses. And in creating for the masses, it completely forgot its goal of teaching students. Who are individuals.

One day as I was working on these technology supplement guides and flipping through curriculum, a song came on Pandora (internet radio) that I had never heard before. I frantically looked for a sticky note to jot down the name of the artist. I stopped for a minute after I got the artist’s name down (Zee Avi, for those who are interested), and had a true geek out moment over how far technology had come. I marveled at the way that technology was so advanced that it could predict what music I would like, all based on one piece of information. It felt like a terribly intimate thing for technology to be able to do (particularly because at the time, I had no idea how the background technology worked!). In the midst of my geeking out, I had a thought: what if curriculum worked more like Pandora? What if we could input one piece of information about a student, and have technology predict ways they might like to learn? I could not shake this idea, and Tweeted it out. My PLN instantly retweeted that thought. I emailed an app developer in Australia that I had been working with and asked if technology was advanced enough to do something like that with curriculum. His response was somewhere along the lines of, “if you can think it up, anything is possible.” I couldn’t let the idea go, so this app developer pointed me toward Balsamiq and told me to learn what I could about how Pandora worked and then prototype my idea. Since I had all the time in the world on my hands, I did exactly that. Pandora called itself the music genome project, based on the human genome project. Essentially, it identifies attributes of music (over 400 of them) and tags each piece of music with those attributes. A map of music. Clearly learning has attributes, so I set out naming those, planning the way that learning could be broken down into the minutia so that an algorithm could identify the perfect resource for a student. At this point I had convinced myself that technology would be the savior of education. All we need is to better individualize for students! Problem solved! Clearly I’m a genius! 😉

Only, the more that I talked to teachers, the more I talked with administrators, the more I looked for investors, the more that I examined the system, the more I realized…education isn’t quite ready for this genius.

The trouble is, we have a one-size-fits-all system. We have classes of 25+ students. We have teachers who are overworked and underpaid. We have a limited amount of time. We have limited budgets. The idea of mass education, in some ways, locks us into the one-size-fits-all. Standards and testing have become hallmarks of education. I started to recognize that even if I get the Learning Genome Project built, I still have to find a way for teachers to use it for students. With the current setup, that would mean the very top students in a class, those considered ‘gifted,’ and the very bottom of the class, those considered ‘low,’ would get to use it. The vast majority of students, those in the middle of the bell curve, would never get the individualized plan. Yet, they deserved it just as much.

This is where the Learning Genome Project took a small (read: enormous) detour. In order for this technology to be used to create a learning map for every student, a new system was needed. I began to consider what type of learning model this type of technology would be best utilized in. I couldn’t find a fit. Sadly, I couldn’t find anything that recognized that every student was a unique individual. One with unique learning patterns. Unique gifts. A unique worldview. I couldn’t find anything that recognized students with names. Everything was geared toward “students,” as if that one word can capture the genius of the individuals it claims. We needed a new system. One that honored humanity. That honored the students with names. I began to dream about what such a school would look like. I talked with other brilliant educators about what that would be like. The result: a new school. A new school model. A brand new way of approaching learning: I started a k-8 school, Anastasis Academy.

I began this journey believing that technology was going to solve the problems of education, I suppose that is a natural path for someone so saturated in current educational technology. It didn’t take long for me to recognize that the problem wasn’t one that technology, like the Learning Genome Project, could solve but rather, one that technology could support. At the heart of what isn’t working is a system. A system that sees “students,” and not students with names. A system aimed at teaching the masses in a way that ends up minimizing humanity. Minimizing what makes us unique. Minimizing the genius that each of us alone brings to the world. I set out to create technology that would revolutionize learning, and instead detoured to the real game changer: a model that recognizes the individual, that honors it. Beginning from this place, students with names, learning can grow. Technology that supports that learning can grow.

The Learning Genome Project has taken a 5 year back seat, not because it isn’t important. Not because it can’t work. It has taken a back seat because first we need to recognize the humanity. When we really see the kids with names, the technology can support. It can help us reach each of those unique individuals. It can transform.

Anastasis Academy has been the single greatest “accident” of my life. In many ways I stumbled into starting a school. Seeing the way everything grows out of ‘students with names,’ the humanity, I’m able to again look at the Learning Genome Project with new eyes. In and of itself, the Learning Genome  Project (technology) won’t be the savior of education. Coupled with a model that honors humanity, it is unstoppable. I know this to be true. I’ve had the luxury of 5 years in Anastasis Academy. I’ve seen students come alive. I’ve seen them #standagain in who they are as learners, in who they are as the unique individuals they were created to be. If you’d like to see Anastasis Academy first hand, I hope you will join us for our education conference, 5Sigma. If you were a supporter of my Indiegogo campaign, I’d like to waive your conference fee! Just email me for a special code! I’d love for you to be my guest!

Last week, I had the great privilege of virtually meeting Bodo Hoenen. We share an eerily similar vision, come at from very different angles. Bodo is launching his own Indiegogo campaign. It is one that I will support because I so strongly believe that the world needs this. Bodo will be our closing keynote at 5Sigma Edu Conference. I cannot wait! I’m interested in partnering with those who share the vision. In those who know that we have to do better for kids now. Please help us BLOW UP the Internet with a new message about education reform. One about students with names. Individuals who are uniquely gifted and set apart to do something important in the world. If you’ve taught for any amount of time, you know that you are among genius waiting to be unleashed! It is time to empower kids. It is time to stop limiting with labels. It is time to stand again.

Follow Anastasis Students in the upcoming weeks as they work to transform education. As we begin our new inquiry unit, students are exploring the power of one. They are learning that they have an unique voice and worldview. They have the power to transform. I hope you’ll join us!

Virtual Escape Room

Virtual Escape Room

What it is: I’m telling you, the edublog alliance I created in 2010 is like the gift that keeps on giving. Year after year I continue to be inspired, excited, and made to think by my edublog alliance PLN! These are my go to blogs before all others! Karen Ogen recently posted about a Virtual Escape room. It is so much fun, I had to share here as well on the off-chance you don’t already follow Karen’s blog (iTeach with Technology). Virtual Escape Room is reminiscent of the Clue Rooms or Escape Rooms that are popping up all over the US (I assume they are happening overseas, can anyone confirm that?). These real-life rooms are not only fun, they are a great way for students to think critically and problem solve together. The premies of the rooms is this: You find yourself locked in a room and, using the clues in the room, must find your way out. There are props, puzzles, and clues all over the room and a time limit. The Arizona Science Collaborative has created a virtual version of the escape room (cue cheers from me!). While a real-life escape room would be amazing, often this is not a realistic school field-trip because of funding, class size, and transportation. Enter the virtual version!

How to use Virtual Escape Room in your classroom: The Virtual Escape Room is a great way for your students to work in small groups to solve a mystery together using critical thinking and problem solving. Students must work together to find their way out of a dark virtual room using the clues in the room and solving some puzzles. Students learn how to work together in teams, communicate effectively, go through the scientific method, and solve problems creatively. Put students together in groups of 3-4 students to solve these problems on classroom computers, using an interactive whiteboard as a center, or on individual devices. Before completing the room, discuss what makes a good team member. How can we best solve problems together quickly? Students can go through the room together. Find out which team can get through the virtual challenge the most quickly. Follow up with discussion about what clues they used, how the students worked together as a team, and what things slowed them down. How was the scientific method used?

Tips: If you aren’t familiar with Breakout/Escape rooms, check out http://www.breakoutedu.com to find out how other teachers are creating their own! The virtual room could be a great introduction to a larger room. Even better, introduce your students to this idea using the virtual room, and ask them to create their own escape room challenge (in-real-life) for each other!

Seesaw: The ultimate ePortfolio for every classroom!

Seesaw: the ultimate eportfolio for every classroom

What it is: Seesaw is the first truly student centered/driven digital portfolio tool that I’ve seen. What makes Seesaw such an awesome option as a digital portfolio is the way that it empowers kids to build and keep a digital portfolio totally independently with features like QR code login for young students. Students can log their learning using photos, videos, drawings, text, PDFs, and links. Seesaw also has direct import features from lots of popular apps. From the teacher perspective, Seesaw makes it simple to access student work immediately from their own device. Content is easily searchable by student and makes it simple to review student progress over time and keep track of growth. In addition to browsing by student, teachers can use folders to organize work by subject area or project. There is also an awesome flag feature that makes it easy to highlight work that you want to go back to for conferences or follow-up with the student. The built in audio recording and drawing tools mean that students can reflect on what they’ve learned or explain how they reached an answer. Parents are also able to login to see work and give feedback on it (you as the teacher can control who sees what and what feedback can be given. Teachers can approve peer feedback before it is seen by students or parents.

Seesaw: the ultimate eportfolio for every classroom

How to integrate Seesaw into the classroom: We’ve long used Evernote as our eportfolio of choice, because it was a simple (enough) entry point and gave students enough flexibility to show what they were working on. With each new release of features, Seesaw is quickly winning me over. This is an app that was clearly created with students and teachers in mind. It has incredible flexibility while equipping with just the right tools and features to make it extra valuable in a school setting. I love the options for feedback that teachers can give, and that all stakeholders are able to login and see what kids are working on. The way that Seesaw enables teachers to give quick feedback to students is incredible. I am also impressed with the integrated audio and drawing features that allow students (even young students) to comment and reflect on their own learning and thinking process. The metacognition implications of Seesaw are awesome!

At Anastasis, even non-digital native assignments get captured in our eportfolio through the camera or video. This means that work “travels” with students from year to year. Future teachers can go back through their progress, but students also have this incredible “bread crumb trail” of learning that they can go back through. It is always fun for us to hear students exclaim over the difference in their writing from day one to day 100. Often the learning process is so infinitesimal that students (and sometimes parents) have a hard time seeing the growth. An eportfolio is a great way to capture all learning so that those baby steps can be seen over time. This has been encouraging for our struggling students especially.

Seesaw supports a variety of platforms making it super simple to use in any classroom environment and particularly in a BYOD setting. Supported platforms include iOS devices, Android devices, Chromebooks, and any computer with a Chrome web browser.

Best of all: Seesaw is FREE!!! If you want to store and organize a child’s portfolio beyond the current year, a Plus account can be purchased by parents for $9.99/year OR a school account.

Tips: Seesaw also has Google App integration, if your school uses Google in Education, they can login with the same Google login they use for everything else!

SumBlox: explore number relationships through visual/kinesthetic play

** This is not a sponsored post, I’m just super excited about this product and can’t wait to see what our students do with it!


What it is: Why yes, this is a technology blog. But no, this manipulative is not a technology product. I’m writing about SumBlox here anyway because technology led to the happy discovery of SumBlox and is a great reminder of why it is important to be a connected educator! I learned about SumBlox just a few weeks ago on Twitter as a share from ISTE from @michellek107 and @sumblox. This also isn’t a free tool (like I normally share), but I’m already so impressed by the brilliance of this tool, that I’m sharing it anyway!

SumBlox are a wooden block set of numbers 1-10. What makes those blocks and numbers super amazing: each block size corresponds to the number that it represents. (1 being the smallest and 10 the biggest). Even more super amazing, when the blocks are stacked, they represent the equivalent number. For example, when the 2 and 3 blocks are stacked, they are the same height as a 5 block! GENIUS!! These blocks are a visual and kinesthetic representation of our base-ten number system.

I purchased the Educational Set for our classrooms which comes with 100 solid hardwood blocks including: Thirty 1 blocks; twelve 2 blocks; eight each of the 3, 4, 5, 6, 7, 8, and 9 blocks; two 10 blocks and four teaching manuals. The purchase was right around the $300 mark with free shipping and a 10% discount with the code “sumfun.”

SumBlox- Explore number relationships through visual/kinesthetic play

How to use SumBlox in the classroom: These blocks allow students to visually represent and discover math relationships. Students can stack blocks to explore and visualize addition equations, if the stacks are the same height, they also have equivalent values. Students can stack multiples of a number to represent abstract math concepts like multiplication grouping or addens of ten. Students can also explore the concept of fractions and of the mathematics behind adding fractions with different denominators by stacking and scaling fractions. SumBlox also are a fantastic introduction to algebra concepts.

The educational set comes with 4 guides that lead you (the teacher) through exercises and lessons to do with your students. While these are extremely well done, because we are inquiry based, my excitement comes in seeing how students will explore these independently first. I’m excited to see students discover the number/size relationships and number patterns.

At Anastasis, we have a 1:1 iPad program. I anticipate that students will use these blocks for stop-motion animation projects as they explore (iMotion HD is the app they use), capture their discoveries of number relationships in their eportfolio (we use Evernote), and even in Explain Everything videos.

Tips: If you are an administrator purchasing these for your school, go ahead and purchase a few of the educator kits. I only purchased one and am already going back to order one for each classroom. These are going to be popular!

Monster Math: Build Mental Math Skills and Fact Fluency

Monster Math: Mental Math Practice******Update July 25, 2016: Monster Math Now available on Android! Check it out here!*******

What it is: Monster Math is an app that helps build kids mental math skills through a fun game. When students begin their journey in Monster Math, they are introduced to monster Maxx who is working to save his friend Dextra. What makes Monster Math different from most math practice apps, is the narrative and journey that they go on that keeps them wanting to play. Each “level” has them working to defeat a monster with math. This sends them to the Hall of Math where they get challenged to collect candies to defeat a monster. The challenge is to collect only the candies that are equal to the target number. As they play the game, students build fluency in addition, subtraction, multiplication, and division. Choosing the correct equations earns candies which are then used to defeat the other monsters. Additional challenge is thrown into the game throughout and soon students are not only challenged to find equations to match the target number, but also to do it before the other monster gets to it.

How to integrate Monster Math in your classroom: Monster Math is a great way for students who are building math fact fluency to practice their math facts. It is especially great for students at the 3rd-4th grade level who have learned addition, subtraction, multiplication, and division since the levels default to combine all 4. You can go in and toggle the skills that you want kids to practice. Monster Math is a fantastic alternative to flash cards for building mental math and is sure to be a favorite for kids who are working on mental math skills.

Monster Math: Fact Fluency practice

Use Monster Math as a center activity in the one or two device classroom. Students can each create their own account so that they can save their individual progress. You can go into the app and choose the skills to practice so that it is more tailored to each students needs. Building mental math and fact fluency is always important…this is one I like to keep ongoing every week regardless of what else students are working on. I’ve found the best way to build this fluency is to keep the practice regular.

Monster Math: Fact Fluency practice

Monster Math is a great app for students with individual devices. This allows them to track their own progress at home or school. Monster Math is a great app to recommend to parents who are looking for alternatives to flash card practice. Monster Math definitely takes the battle out of math practice because the storyline keeps it feeling fresh and challenging.

Teachers get reporting on where students are doing well, what skills they are struggling with, and what skills haven’t been started yet.

Monster Math: Fact Fluency practice

Tips: Monster Math is available for the iPhone and iPad. There is a free version and a $2.99 paid version of the app.

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Using Technology to Differentiate Instruction

|Kelly Tenkely|

One of the major benefits of using technology in the classroom is the ability to differentiate instruction to meet the needs of every student in every lesson. Just as every student grows and develops at different rates, they learn in different ways and at different speeds. Technology makes it possible to pace lessons appropriately for each student’s learning level and can be used to promote learning in the multiple intelligences.

Below you will find website suggestions that address the different learning styles in your classroom with the help of technology:

Verbal-Linguistic

These learners enjoy learning through speaking, writing, reading, and listening. In the classroom setting these students shine when given tasks such as taking notes, researching, listening, reading for information, and writing.

Websites to encourage learning for Verbal-Linguistic students:

1. http://wordle.net Allow students to express themselves creatively with words

2. http://ed.voicethread.com Capture student voices with audio, text, pictures, and video

3. http://zoho.com- A free online word processor, and presentation tool

4. http://gcast.com- Students can podcast (voice recording) online.

5. http://kerpoof.com – Students can create stories or mini-movies

6. http://www2.shidonni.com- Students create animated stories

7. http://tickatok.com Students can create stories and turn them into a book

8. http://pbskids.org/wordworld A world where words come alive

9. http://readwritethink.org 52 interactive activities related to reading, writing, and speaking

10. http://speakaboos.com Students can read stories online, record their own story and play literacy games

Logical-Mathematical

These learners love numbers, reasoning, and problem solving. These students enjoy measuring, calculating, and organizing data. In the classroom students will shine when given tasks such as collecting data, conducting experiments, solving problems, predicting, classifying, and sequencing.

Websites to encourage learning for Logical-Mathematical students:

1. http://zoho.com- Spreadsheet and data collection tools

2. http://ed.voicethread.com Capture a sequence of events in an experiment or during problem solving

3. http://emeraldisland.com A virtual world where students can experiment and problem solve

4. http://sciencecomics.uwe.ac.uk/index.php Comics about science experiments, and problem solving games

5. http://toytheater.com/index.php Math, reading, music and art puzzles

6. http://sciencemuseum.org.uk/launchpad/launchball- Logic puzzle games

7. http://mathplayground.com Students practice math skills and engage in logic games

8. http://mathtv.org Students watch a series of video word problems for math, watch a step-by-step video solution and work on follow up problems

9. http://iknowthat.com- Games that make students think: science, language arts, math, and thinking games

10. http://enlightenme.com/enlightenme/superthinkers A site the encourages critical thinking and problem solving

11. http://knowitall.org/hobbyshop A hobby shop full of logical-mathematical activities

12. http://mrsp.com- A storybook site that celebrates reading and books

Visual-Spatial

These learners learn best visually and organize their thinking spatially. They are drawn to information that is presented visually. These students love to illustrate projects, color-code, and create visuals for projects.

Websites to encourage learning for Visual-Spatial students:

1. http://kerpoof.com -Students can draw and create picture stories

2. http://www2.shidonni.com- Students create a character and illustrate a world

3. http://xtranormal.com- Students create and direct their own movies

4. http://knowitall.org/artopia Students interact with online painting, media arts, sculpture, and theater

5. http://doink.com Students can create animations to illustrate a concept or story

6. http://eyeplorer.com- Shows information visually on a color wheel to help students discover relations in any topic

7. http://flickr.com A picture sharing website

8. http://picnik.com – Edit photos add effects, fonts, shapes, and frames

9. http://arkive.org Students can view photos of thousands of animals

10. http://animoto.com/business/education Create videos with pictures

11. http://glogster.com/edu Create online posters to visually display knowledge

Bodily-Kinesthetic

These learners benefit from physical activity, hands-on tasks, and constructing things. These students are able to express ideas through movement. They like to act, manipulate objects, operate the mouse, take pictures, and be involved physically in a project.

Websites to encourage learning for Bodily-Kinesthetic students:

1. http://play.ekoloko.com- A virtual world that taps into mouse manipulation, typing, and manipulating objects on the screen

2. http://emeraldisland.com- A virtual world that requires mouse manipulation, typing, and manipulating objects on the screen

3. http://secretbuilders.com An enchanting virtual world where students can interact with historical figures

4. http://arsights.com Augmented reality site that lets students manipulate Google Earth objects by using a web cam and print out. As students move the paper, the virtual model on the screen adjusts accordingly

5. http://ge.ecomagination.com/smartgrid Another augmented reality site that shows students a digital hologram of smart grid technology

Musical/Rhythmic

These learners learn best through auditory experiences. They enjoy making songs, rhythms, and patterns. These students will appreciate displaying knowledge with audio and video recorders.

Websites to encourage learning for Musical/Rhythmic students:

1. http://gcast.com- Students can create podcasts

2. http://toytheater.com Students interact with music, sounds, and patterns

3. http://viddler.com Record video with a webcam

4. http://playmusic.org Students explore and interact with music

5. http://kids.audible.com Download and listen to audiobooks

6. http://capzles.com Create timelines with audio and video

Interpersonal

These learners enjoy interacting with other students. They enjoy discussions, cooperative work, and social activities. These students will love web 2.0 tools that allow them to interact with others on projects.

Websites to encourage learning for Interpersonal students:

1. http://play.ekoloko.com- A virtual world that allows students to interact and work on solving problems together

2. http://emeraldisland.com- A virtual world that encourages students interaction for the common goal of saving Emerald Island from PiRats who want to take over the green world.

3. http://secretbuilders.com An enchanting virtual world where students can interact with historical figures

4. http:tutpup.com A site that lets students practice spelling, and math facts against other students from around the world in real time

5. http://ed.voicethread.com Students can use Voicethread to complete projects together. It also provides the ability for students to interact and comment on other student’s Voicethread projects.

6. http://twitter.com Create a personal learning community within your classroom, encourage students to share learning experiences and new information.

7. http://glogster.com/edu A web 2.0 tool that allows students to create together and comment on other students Glogs.

8. http://www2.shidonni.com Students create an imaginary world and interact with other classmates virtually. They can create worlds and stories together.

9. http://think.com Students can work on projects together, interact with other students and view other student’s learning space

Intrapersonal

These learners learn best through meta-cognitive practices. They enjoy thinking about their thinking and reflecting on learning. Allow these students to think about what they are learning with reflective tools such as blogs and wikis that can be shared with others later.

Websites to encourage learning for Intrapersonal students:

1. http://think.com Students can blog about their learning

2. http://wetpaint.com A wiki where students can reflect on their learning

3. http://pbwiki.com A wiki where students can create and reflect on their learning

4. http://eyeplorer.com- Students can search a topic of interest and take notes about their learning right within the Eyeplorer website 5. http://kerpoof.com Students can record and think about learning through story creation

Naturalist

These learners learn from interactions with the environment they enjoy field trips that involve observation of the world around them. These students will enjoy activities that incorporate nature.

Websites to encourage learning for Naturalist students:

1. http://earth.google.com- Students can explore the earth with satellite imagery, maps, terrain, and 3D buildings.

2. http://google.com/sky- Students can explore the universe including the solar system, constellations, galaxies, and the moon.

3. http://kbears.com Students explore nature, animals, and the earth through a fun interface.

4. http://arkive.org Students learn about thousands of animals and their habitats

5. http://switcharoozoo.com Students create animals, build habitats and learn about wildlife

6. http://play.ekoloko.com- A virtual world that puts students in charge of their own environment

7. http://emeraldisland.com- A virtual world that encourages students interaction with a virtual environment where they keep the planet green.

8. http://nationalzoo.si.edu Students can view live video of animals, view photo galleries, and visit exhibits

9. http://wdl.org/en Students can take a virtual field trip around the world and through time

10. http://vistazoo.com Students can create virtual tours of the world by combining pictures, video, audio, and objects in 3-D

The multiple intelligences can be met and enhanced through the use of technology. Many technologies overlap and address several of the intelligences at once. With a little creativity and planning, you can create rich lessons that will meet your student’s needs and let them learn at their own pace and level.

 

Kelly Tenkely is the founder and administrator of blended learning school, Anastasis Academy in Colorado. Learn more about blended learning at the 5Sigma Education Conference.

Originally posted at The Apple

123D Design: The simplest (FREE) way to get ideas into 3D

123D Design Free 3D design for 3D printing!

What it is: 123D Design is a free super powerful, but simple to use, 3D creation and editing tool. As if that wasn’t great enough, it also supports many new 3D printers! The 3D creation tool is available for PC, Mac, and iPad download ensuring that no matter what devices you have at your disposal, you can take advantage of this awesome tool. The 123D app is incredibly intuitive, within just a few minutes, you can be creating like a pro (really!). Not feeling like a pro? There is also a quick start guide and a library of video tutorials that will explain how the different tools within the app work. The app has lots of 3D designs to start with that can be altered, but it also gives students complete creative license to create all on their own. So cool!

123D Design Free 3D design for 3D printing!

How to integrate 123D Design into your classroom: 123D Design is a fantastic tool that brings the principles of geometry to life while giving students an outlet for creative design and invention. The app is easy enough to use that even young primary students can use it successfully to create.

123D Design Free 3D design for 3D printing!I introduced this app to some of our students who have been learning the basics about coordinate planes. They quickly were able to identify the coordinate planes and were able to understand x, y, and z! This is the type of creation tool that helps students understand the application possibilities of the math they are learning (math in context, what a novel idea!)

At Anastasis, we’ve been playing with the iPad version of 123D Design. In the app version, students begin by choosing a basic shape and then can edit it to be exactly what they want it to be. They can easily connect shapes to make really detailed creations. Example projects help them to play with the tools in the app until they understand and can start from scratch on their own. When students are finished, they save it to “My Projects” which is accessible in the 123D Design web and desktop app. If you are lucky enough to have access to a 3D printer, the kids can even print out their creations!

This is a great addition to any maker space/prototype lab/design thinking routine. Don’t have any of that fanciness at your school? No problem! Adding this app to your classroom gives students an outlet to do some design thinking and work through ideas and inventions right in your classroom. Instant prototype lab!

Our students often engage in design thinking as they engage inquiry. Right now one of our 4th grade students is inquiring into how much water is wasted in our daily activities. One area of waste is when we brush our teeth. This student is designing and creating a toothbrush with the water built-in so that the faucet doesn’t have to be turned on to wet the toothbrush. She’s been experimenting to find out how much waste there is in this activity in our prototype lab. Next, she’ll begin to bring her designs to life with 123D Design and we’re hopeful that she’ll be able to print out a prototype on our Printrbot (still experimenting with how to do that!).

Tips: Sign up to become a member of Autodesk 123D. This gives you access to 3D models, tutorials, 10 free premium models each month, ability to send the 3D model directly to your own 3D printer (or if you don’t have one, to a printing service), unlimited cloud storage of your student designs, and access to the Autodesk forums.