Lucky Star Game Show for SMART boards

What it is: Cyberchase is an animated math series on PBS Kids. Now, Cyberchase is making math even more fun with an interactive game show called Lucky Star.  The game show is a free download for the SMART Notebook software. Lucky Star was designed for kids in 3rd-5th grade.  The game show has kids competing for top scores while building important math skills.  Lucky Star has 150 questions that focus on problem solving, algebraic thinking, number and operations, geometry, measurement, and more.  The game show includes an on-screen think pad (a drop down area where students can work the problems with the pen.  The game show also includes some great virtual manipulatives that students can interact with on the interactive whiteboard.  Want more? Create your own questions tailored to your curriculum using the Cyberchase characters and props.  You can customize the game for your students needs.

How to integrate Lucky Star into your curriculum: Lucky Star is a fun way for your students to practice math. The ability to create your own questions that are tailored to your math curriculum means that this is game can be used all year. The game show makes for a great math warm up to get those brains thinking math.  Use Lucky Star as a fun class competition, split your students into teams for a little friendly math competition.  Your students will love the game show feel that Lucky Star has.  Any time I play games with my whole class, I really play it up.  Act the part of Game Show host and get into the game with your students.   Hold weekly competitions or semester long competitions to see who can get the top score.  Hold a fun math themed party for all of the “contestants” at the end of the competition.  When I taught second grade this meant bringing out all of the kids favorite math games and calling them by their class number all day instead of their names.  To mix it up, I might call on student number 10 by saying “I need 5+5 to line up third in line”.  It was a fun way to have fun with math and celebrate the hard work of all of my students.

Tips: I couldn’t get the Lucky Star Game Show download to open in ActivInspire (for Promethean) even using the Smart Notebook option.  I also couldn’t get the download to open in SMART Notebook’s interactive viewer. If anyone has a trick or luck with either of these let me know and I’ll update the post accordingly!

Please leave a comment and share how you are using Lucky Star in your classroom!

Sumdog: Fun Math Practice Games

What it is: Sumdog math is a site with an outstanding collection of math games covering over 100 numeracy topics and split into 10 levels.  The games are free to play for home and school math practice.  Sumdog games can be used as an engaging anticipatory set for mental math, or to reinforce a specific math topic.  The games can be played individually or in multi-player mode.  Teachers can create school accounts and upload classes to the program.  For a low-cost school subscription you can also have detailed class and student reports, set up class competitions, and set a minimum level for a class.  The free features of this site are more than enough to get your class having fun interacting with math.  With 100 numeracy topics, you are bound to find games to help your students practice exactly the skill they are working on.  Topics range from ordering numbers, addition, subtraction, doubling, rounding, multiplication, and division, to positive and negative numbers, advanced number sequences, prime numbers, and adding and subtracting negative numbers.  Each game asks targeted questions based on the level chosen, provides immediate feedback to students based on their answers, allows students to review any questions they got wrong and lasts about a minute.  Multi-player games let students compete against their class or students online worldwide, and provide an option for playing solo or against the computer.  Students can play athletics where they sprint against players worldwide to get the most questions correct; Street Racer where they are head to head in a car race against other players to cross the finish line first, Alien Invaders where students compete against another player to see who can survive the longest against alien invasion; Penalty Shootout where students compete against another player in a soccer penalty shootout of math questions; Tennis Tie-break where students trade volleys with a real opponent; Talent Show where they answer questions correctly to please judges in a talent show (think American Idol); or Canal Clear Up where students clean up trash from a canal by matching questions to answers.

How to integrate Sumdog into your curriculum: Sumdog is a fun way for your students to practice mental math.  The 60 second time limit of each game makes it a great math center activity.  If you have one or two computers in your classroom, students can sign into their account, choose their level and practice mental math for 60 seconds; when they are finished with the game, the next student can rotate into the center.  In a computer lab or 1-to-1 classroom setting, students can save and track their progress as they practice with a variety of games.  Sumdog is a welcome break from timed worksheet exercises and flash cards.  It lets students compete with kids around the world in a safe environment while helping them with faster number recall.

Tips: Don’t forget to tell parents about Sumdog, they are always looking for new ways to help their kids with math fact practice.

Please leave a comment and share how you are using Sumdog in your classroom!

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Math Doesn’t Suck

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What it is: Danica McKellar (also known as Winnie Cooper of The Wonder Years) has written a book called Math Doesn’t Suck.  Danica makes her love for math contagious and helps middle school girls to realize that Math Doesn’t Suck.  On the Math Doesn’t Suck website, students can take a fun quiz called “Do You Hide Your Smarts (especially around guys)”, access a full solution guide to accompany the Math Doesn’t Suck book, learn more about the book, and get news and book signings.  

How to integrate Math Doesn’t Suck into the classroom: There is a large population of girls (particularly in middle school) who believe that they are no good at math, they have already convinced themselves that girls are not as good at math as boys.  They may believe that it isn’t cool or fashionable to be good at math.  Danica aims to change these perceptions with her fun book Math Doesn’t Suck. If you teach girls in middle school math, start the year off with the “Do You Hide Your Smarts” quiz.  It could give you great insight to what your girls believe about themselves in relation to math.  Start a book club or assign Math Doesn’t Suck as reading to start your year.  The book is a fun read that girls will connect with.   Help transform your students perceptions of math and begin the year with girls who believe that they can be successful and good at math.  The book includes

  • A unique Troubleshooting Guide to help students get “unstuck” and overcome their biggest challenges
  • True stories from Danica’s own life as a terrified math student, confident actress, and everything in between
  • A math horoscope, math personality quizzes, real-life testimonials, and more!

Tips: In the trouble shooting section, students will find solutions to these common math problems:

  • “Math bores me to death.”
  • “When it’s time to do Math, I get scared and try to avoid it.”
  • “I get confused and lost during class.”
  • “I think I understand something, but then I get the wrong answer in my homework.”
  • “At test time, I freeze up and can’t remember anything.”

Please leave a comment and share how you are using Math Doesn’t Suck in your classroom.

Math-A-Thon

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What it is: Math-A-Thon is an excellent math site with a good cause.  “Math-A-Thon is a volunteer-based fundraising program for St. Jude Children’s Research Hospital. The program includes a free math curriculum supplement for grades K-8 that students complete after obtaining sponsorships from family and friends.”  Students work on math and comprehension skills, age appropriate math problems while building empathy and character.  By practicing math, students can raise money and awareness for St. Jude patients who are battling cancer and various other childhood diseases.  In addition to the free curriculum and math fun books, Math-A-Thon has entertaining online math games and math character profiles.  The Numerators are a math superhero team that is made up of Minus, Symmetry, Octagon and Fraction.  The characters have math super powers that will help students as they solve problems in their Funbook and work at defeating evil robots.   Each character has a fantastic character description (these remind me of the characters on Grammaropolis). Games on Math-A-Thon include Add Like Mad, Subtraction Action, and Bubble Bugs.  Bubble Bugs is an enchanting game where students catch bugs inside bubbles, they practice counting, mouse control, and fine motor skills.

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How to integrate Math-A-Thon into the classroom: Math-A-Thon is a website that will help get your students fired up and excited about math and helping others.  The games are available for play whether or not you sign up for the full Math-A-Thon challenge.  Students in kindergarten through eighth grade can work together to help other kids by working on their math skills.  Challenge your class or whole school to raise money for other kids using math as the vehicle.  Add Like Mad and Subtraction Action would be fun games for a math center on classroom computers or as a whole class game using an interactive whiteboard.  To play either game with the whole class, divide your students into two (or more) teams.  Team 1 lines up at the IWB, the first person in the line completes the first problem and then passes play to the next student in line relay style.  Teams try to clear the tiles in the least amount of time.  After Team 1 has a final time, Team 2 tries to beat it.  My students love this kind of friendly competition.

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Use the Numerators team characters to learn about math concepts and vocabulary.  There are four members of the current team, encourage your students to add to the superhero team with additional math team members.  Students can create character profiles and back stories about their math operation superhero.  Students could create individual baseball trading cards of their math superhero team member.

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Tips: Download a free Funbook sample, these are high quality math workbooks that will have your students problem solving and having fun with math.

Please leave a comment and share how you are using Math-A-Thon in your classroom.

Chess Kid

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What it is: Chess Kid is a fantastic way for kids to learn to play the game of chess and then practice their game against kids from around the world.   The Chess Kid environment is safe and secure for kids, students have no contact with strangers.  A parent or a teacher manages all access and friendships online and can easily monitor all activity.   On Chess Kid students learn the rules and strategies of chess and work to improve their game, memorization skills, patience, and sportsmanship.  Students can train with tactic puzzles and exercises, view video lessons, practice tactic against the computer, or read chess articles.  Chess games can be played online against other kids from around the world, in online tournaments, blitz chess, or against the computer.  

How to integrate Chess Kid into the classroom: Chess is a great game that is packed full of skills that help students in other disciplines such as math.  Students must use problem solving, decision making, critical thinking, deductive and inductive reasoning, and the ability to make accurate judgments and estimates as they play.  Chess makes for a great mental workout and develops skills necessary for solving other problems.  Chess Kid is a place where students can learn how to play the game of chess, and then practice through play with kids from around the world or the computer.  Chess Kid can be used with the whole class for lessons and learning the how-to aspect of chess on a projector or interactive whiteboard.  Students can then play on classroom computers, as a math center, or individually in a computer lab setting.

Tips: The American Chess Foundation published that chess can improve a child’s visual memory, attention span, spatial reasoning skills, capacity to predict and anticipate consequences, and the ability to use criteria to drive decision making and evaluate alternatives.

Please leave a comment and share how you are using Chess Kid in your classroom.

World Math Day 2010

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What it is: Hooray!! It is World Math Day time!   This year World Math Day will be held on March 3, 2010.  For those of you who are unfamiliar with World Math Day, it is a day when students from around the world compete in an online environment in live games of mental arithmetic.  Each game lasts for 60 seconds and students can play as many as 500 games, earning points for every correct answer.  The students who answer the most questions show up in the Hall of Fame. This is an absolutely free event to take part in.  Students can train for World Math Day every day leading up to March 3rd by participating in arithmetic competition. For those of you home school readers, World Math Day is also open and free to you!  The competition is designed for students 5-18 years old.  This year has a little bit of a new format (the change is fantastic!) with multi-levels for all groups.  Teachers, parents and media are also invited to participate for the first time.  Last year 2 million students from 204 countries participated and correctly answered more than 4 million questions!!

How to integrate World Math Day into the classroom: World Math Day is a fun competition to involve your students in.  It helps build mental arithmetic and numeracy.  Students from around the world compete in this competition to find out which country has the top mathematicians.   Students have a great time working to get their country to the top (nothing like a little National pride!).  My students beg to be involved in World Math Day each year.  We spend extra time in the computer lab and on classroom computers preparing for the day.  Students answer mental math questions appropriate to their age level. This is a phenomenal way to get some fact practice in!

We make a big deal out of World Math Day and let students have an extended math period to compete on March 3rd.  You could use World Math Day as a Math Olympics for your class and have and opening and closing ceremony for your class, school, or representing your country.

Tie World Math Day into your social studies curriculum.  As students compete against other students from around the world, the other student is represented by a flag.  My students are always very curious to learn more about the other countries and cultures represented. It would also be fun to start a map in Google Earth where you put place markers on the countries that students have competed with.

The platform is open, register your students and start training today!

Tips: If you would like to find out more about past World Math Day competitions check out my posts 2009 here and 2008 here.  There are rumors of a World Math Day iPod App coming soon, check back with the official site for more information.

Please leave a comment and share how you are using World Math Day in your classroom.