SAM Labs blocks put students in charge of creative learning

SAM Labs Alpha Kit empowering kids to be creative in learning

What it is: Recently, the good people at SAM Labs sent me an Alpha Kit to play with and review. You guys, this is such a cool product! I love that as soon as students open it up, it puts them in charge of the learning. Best of all, it encourages the learning to happen through playful trial and error. Each SAM Labs Kit comes with clever little blocks that each does something specific (think switches, light sensors, temperature sensors, DC motors, etc.). These little blocks interact with the SAM Labs app and empower students to become the inventors of great ideas. Through these 17 blocks (the Alpha Kit comes with 4 of the 17 blocks), students get a front row learning experience to delve into programming, logic, and analytical skills while they express themselves creatively and become problem solvers. The uses of the blocks are seriously endless, paired with the app they can do anything from composing music, to creating a remote controlled car, to exploring temperature, to auto-tweeting or post to Facebook. You can play with these little blocks all day long and keep coming up with new combinations of things to do with them (in fact, I did!). I’m imagining all of the new directions SAM Labs could take our inquiry blocks this year!

How to integrate SAM Labs into the classroom: SAM Labs boasts itself as a STEAM (Science, Technology, Engineering, Art, and Math) tool. And it is. But SAM blocks are so flexible, that I think that they reach beyond these few subjects. When I look at the blocks, I see endless inquiry possibilities. Yes, students will learn programming basics, how motors and light sensors work, how to use logic to build if/then type scenarios. But students will see more possibilities with these open-ended blocks. SAM Labs has a great collection of lesson plans to get you and your students started if you like, but like Legos, I like to see what the students come up with BEFORE they get the prescriptive input from the adults. They will come up with things we wouldn’t have dreamed of and then we can let the iteration begin! Speaking of Legos, the SAM Labs components snap together seamlessly with Legos. I’m telling you, the sky is the limit with these! I adore tools that are flexible for any classroom, capitalize on student ingenuity and imagination, and give students the power to dream big. Using the SAM Labs blocks students can explore light and temperature, compose songs, experiment with resistance and friction, monitor plant life, create “smart” devices, test out properties of matter, begin to understand programming and patterns and learn about circuits.

I think Anastasis students are going to find some pretty unique ways to hack these little blocks into something that hasn’t yet been imagined for an inquiry project or experiment!

Tips: The Alpha Kit that SAM Labs sent me to play with is impressive even with a limited number of bricks. For a classroom setting, I’ll definitely be purchasing more. These will be a hot commodity for student creations…no need to cause unnecessary arguments over whose turn it is to use them! (Top tip: we solve those kinds of arguments with dance-offs!)

 

Have you played with the SAM Labs blocks? What have your students dreamed up with them?

Magik Play: A beautiful blend of digital and physical play

Magik Blocks: a beautiful blend of physical and digital play

 

What it is: Magik Play sent me a Starter Kit to review, and boy am I glad they did! The Magik Play is a beautiful blend of digital and physical. Students download an app on their iPad and use wooden blocks that interact with the iPad screen to build structures that interact with the illustrations on the app. Students get different puzzle challenges on the screen. They build with the “magic” blocks to match the puzzle and help the characters on screen with their buildings. The puzzles get increasingly difficult to complete throughout the game. Magik Play is recommended for 2-6years old, but I think it is more appropriate for 3-7 years old. I had my nephew (2yrs) try out Magik Play and while he enjoyed it, some of the puzzle challenges required two hands to build the structure. He also struggled to keep the blocks far enough away when he wasn’t building so that they didn’t interact with the iPad and mess up the “magic.” I think in another year, this wouldn’t be a problem for him.

Magik Blocks

I have seen a lot of companies try to mix physical and digital play, but had yet to see anyone do it really well. Magik Play has definitely found the sweet spot! It is seriously so cool. I opened this set up and immediately started playing myself. I couldn’t stop, I played EVERY level on every app! I love the way that the app involves students in a story where they are helping the main character do things by building structures. When the structure is successfully built, the character interacts with the structure to complete a task. Magik Play is like the most fun kind of puzzle! There are three apps that come with the Magik Play blocks: Hidden Shape, Dino Blocks, and Runaway. Hidden Shape is a great introduction for kids to use the Magik Play Blocks, Dino Blocks and Runaway get increasingly complex puzzles and building.

How to integrate Magik Play into the classroom: Magik Play is a great addition to the primary aged classroom. Not only does it promote problem solving, pattern recognition, and some engineering thinking, it also develops fine motor skills. In the classroom Magik Play would make a great math center. Regular play would increase pattern recognition, problem solving, and fine motor skills. Students could also work in small groups of 3-4 and take turns completing every other puzzle challenge. For very young students partners would be great so they can help balance the blocks of some of the more complex puzzles.

As an extension activity, students could write a story about the characters in the Magik Play apps. Who are they? Why are they trying to escape? What happens next? This could be a fun journaling or free write activity to think through character development, setting, and conflict/resolution.

Tips: The Magik Play starter set would make an excellent gift ($57.99) to your classroom, or gift to the 3-7 year olds in your life. My nephew loves his set!

 

 

DragonBox Math Apps: Teaching students to think like mathematicians

DragonBox Math Apps: Teaching studentst to think like a mathematician

What it is: I adore the DragonBox math apps! I was first introduced to DragonBox through their Algebra app. The app takes away all math anxiety by teaching algebraic concepts without numbers or algorithms. It is genius! You can read my review of that app here. DragonBox Numbers is for kids who are new to numbers, counting, addition, and subtraction. DragonBox BIG Numbers is the next level app of Dragon Box Numbers. As they play, children learn about how big numbers work, and how to perform long addition and subtraction. In DragonBox Elements, students will secretly learn geometry. By playing 100+ puzzles, kids will gain a deep understanding of the logic of geometry. As they play, students will actually be recreating the mathematical proofs that define geometry. What I love about the DragonBox suite of math games is that they are unlike any other math apps. You won’t find mindless repetitions and quizzes of math facts, instead, these games help teach students how to think like mathematicians. This is learning math through exploration.

How to integrate Dragon Box math apps into your classroom: The DragonBox math apps take advantage of a student’s innate curiosity through play and exploration of math concepts. Each game engages students through exploration, reflection, and application.  If you have a 1:1 iPad classroom, use these apps daily! Students can play a game, and then come together as a class to reflect and write down the rules they have learned in that “chapter.” Then, take an equation from the game and solve it on paper. See if students can connect the cards and rules of the game to the equations on paper. Solve the equations using strategies and rules from the game.

In a one or two device classroom, play DragonBox as a class by connecting your device to a projector. Explore the rules together and let students take turns being in charge of a chapter. Review rules and make connections as a class. Set up DragonBox as a math center that students can visit in a rotation where one center is interacting with the game, the next is an opportunity to record rules learned and reflect, and the last is application of the rules to an equation.

Be sure to check out the DragonBox for educators where you can download teachers guides and printable resources for each game in the DragonBox math suite. You’ll also find a great “rules” guide for the algebra and geometry games.

These are seriously my favorite math apps of all time! They encourage kids who can think and apply like mathematicians rather than kids who simply memorize a formula. DragonBox creates a deep understanding of mathematical concepts and number relationships.

Tips: While the DragonBox suite of math apps aren’t free, you can purchase them at a deep discount for educational institutions and bulk purchases. Teachers, you can get access for free to make sure that the apps are right before committing to a purchase for your students. You can also purchase apps in bundles.

Starting with Soil: Organic Exploration App

Organic Exploration Starting with Soil App

What it is: Starting with Soil is a free app from the Whole Kids Foundation that teaches the importance of healthy soil and lets kids discover the harmonious roles that plants, animals, and people play in keeping it healthy. This high-quality, interactive app lets kids explore the life in soil through lots of interactive experiences. They can use a compost wheel to learn about which things can be composted; learn about pollinators and their role in the food we eat; explore fungi, bacteria, protozoa, algae, and nemotodes with a built-in microscope; and learn how long it takes to make an inch of healthy soil with an interactive timeline. Kids can also plant digital seeds, make it rain, and build their own digital compost pile.

How to integrate the Starting with Soil App in your classroom: The Starting with Soil app is a fantastic interactive experience that will help your students learn about how nature creates organic soil, the role that animals and cover crops play in organic farming, how different plants can thrive together, the importance of pollinators, and how compost is made and its part in growing healthy food. This free app can be used as a provocation for an inquiry unit about soil, in your science classroom, or during discussions about ecosystems or nutrition.

My favorite part of this app is the way it let’s kids explore soil. Rather than telling them why healthy soil is important, it reveals its importance through discovery, exploration, and play.

Follow-up learning by giving students the opportunity to put that new understanding to work. Have students design pollinator hotels for your school yard or garden, start a composting bin, or start a school garden. Check out the Whole Kids Foundation site for fantastic resources, ideas, and grant opportunities.

Tips: Starting with Soil is available on the App Store and Google Play.

Making & Science with Google

Making & science with Google

What it is: Making & Science is an initiative by Google aimed at showing students that anyone can be a maker or a scientist. Using the featured Science Journal app (Android and Chromebook only), students can measure light, sound, and more. They can also use the app to record observations, organize data, and add observational notes. Making & Science has partnered with Exploratorium for some fantastic activities that will have students exploring the world as a makers and scientist in no time. Students will explore light, sound, motion, graphs, conductivity, and much more through activities powered by the Science Journal app.

How to integrate Making & Science with Google in your classroom: The Science Journal app makes any Android phone or Chromebook computer into a scientific tool that students can use to collect data on light, sound, and motion. The activities included encourage students to explore the world as scientists and makers. The activities are simple enough for any classroom, and lead the students through understanding how the world around them works. They are a great kick-off to more in-depth studies of light, sound, and motion and teach students how to use the sensors on their phone and computer to collect data.  Most activities take 15-30 minutes, so would be the perfect length for groups of students to visit as a center if you have a few devices for students to use. I love the way each activity thoroughly introduces a concept, and equips students with the tools and understanding for further experimentation and investigation. The activities included are wonderful, but after students have a basic understanding, encourage them to come up with their own investigations of light, sound, and motion.

Students could use the Exploritorium Activities as guides for creating their own investigations and activities to share with the class.

Don’t miss out on the Making and Science YouTube channel, and recommended podcasts. They are AWESOME!

Tips: While the activities reference the Science Journal app for data collection, if you have access to other types of devices you can still use these activities! Just download a light, sound, and motion sensor app and your students can complete any of the activities on the Maker & Science site.

Get Qurious: Interactive and Digital Play Kit

Get Qurious: Interactive and Digital Play Kit

 

 

What it is: Get Qurious is a company who’s goal is to keep kids curious, creative, and expressive by combining technology and play. The Get Qurious Maker Box is packed full of interactive play opportunities. In this box, the story of the Three Little Pigs comes to life in ways like never before with interactive games, puzzles, and activities that encourage creativity and discovery. Students can scan physical play pieces with the Get Qurious app and the play pieces come magically to life. In the box students will find story cards, masks, a puzzle, and a sticker book. Each piece comes to life when scanned in the app. The story cards help students sequence the story, and bring the story of the 3 Little Pigs into animated life. When students put on the masks, they become part of the story through augmented reality, students can tap the microphone button to record themselves as they re-inact the story. The puzzle building activity lets students build their own house. The pieces of the puzzle can be scanned to bring the house to life in 3D. The reusable stickers in the sticker book let kids create their own version of the Three Little Pigs.

How to integrate Get Qurious Maker Box into the classroom: The Get Qurious set brings the story of the Three Little Pigs alive in new and fun ways. I particularly like the way students are encouraged to think about story sequence, how they can remix the story to highlight a different point of view and characters, and the way they can become part of the story. This set is a wonderful way to bring the joy of reading to life. Students can interact with the familiar story as a center activity, or as a take-home kit. If you teach in the primary classroom, Get Qurious could be a great kit to send home with students throughout the year. A lot of times, parents may not have time to, or simply don’t, read with their children at home. The Get Qurious kit is engaging enough that you won’t have to “convince” your students to go home and read. The kit encourages exploration and discovery and combined with the app, leads students through the familiar story in new ways. For your struggling or reluctant readers, the Get Qurious app really shines because it offers immediate reading support as they scan story cards in the app. Students can record their reaction to the story, or expand on the story to tell it from a different point of view. They can also practice re-mixing the story using the re-usable sticker book and app.

Tips:

While I love the intent behind Get Qurious, a few cautions: 1) It is called the Get Qurious Maker Box. The name is a bit of a misnomer, it definitely isn’t what you think of when you think of the Maker Movement. While it does blend technology and play, I wouldn’t call it a Maker Box. If you are looking for resources for your Maker Space, this isn’t it. This kit is better billed as a blended learning play kit.  2) The recommended ages are 4-9 years old. I think it appeals more to the 3-7 age range. This is best for prek through second grade classes.

Get 20% off your purchase by signing up for the Get Qurious newsletter!

Get Qurious was generous enough to send me a kit to explore for this blog post. Thanks Get Qurious!

Photomath: Scan math problems for immediate step-by-step instructions

Photomath app: Scan math problems for immediate step-by-step instructions (with handwriting recognition!)

What it is: Photomath is an app available on the App Store and Google Play. With Photomath, students can scan a math problem and learn how to solve it with step by step instructions and an answer. The app includes a photo calculator (take a photo of a math problem, it gets solved in an instant), handwriting recognition, step-by-step instructions, and a smart calculator. For added features, Photomath+ includes complete step-by-step instructions, colorful explanations of the math, and extra math knowledge.

How to integrate Photomath into the classroom: On the surface, the Photomath app might look like the ultimate way for students to “cheat” their learning. After all, they can snap a picture of any math problem, get step-by-step “show your work” instructions, and the answer in an instant. When I look at Photomath, I see each device with the app as another teacher in the classroom. When students get stuck, or need to check their work/understanding, not only do they have access to the answer, but also to the process. They can see exactly where a mistake has been made, and even get an explanation about why the process is what it is. It also changes the math class from being procedures-based, and empowers teachers and students to engage math from a problem-based, practical aspect. Since students have help with the procedure of how to solve a problem, they can engage math as a mathematician, identifying the problem that needs to be solved, using number sense to understand the problem, and with Photomath ensuring that the procedure they apply has been solved correctly. It definitely could change the goal of your math class, rather than just finding the answer, assignments may become more practical application in nature.

Consider using Photomath as a check-in station where students can go through their own work and identify where they may need support. The app offers immediate step-by-step guidance, when students don’t understand the guidance, you know instantly that more teaching is needed.

Tips: If your school has homework, this would be a great app to recommend to parents! When they get stumped, the app can be a sanity saver.

 

StackUp: track self-directed learning online

Assign and track reading online: StackUp

 

What it is: I’ve written about StackUp before here but, over the last three years, the company has grown up enough that it warrants another post! StackUp has a pretty great back story. Nick Garvin, the founder of StackUp, was fresh out of school and wanted to apply for a job at Tesla Motors. The problem? His traditional resume failed to document the thousands of hours that he spent online in self-taught learning about the automotive industry. This frustration led to the creation of StackUp, a way for Nick (and others like him) to better document self-directed learning. As an educator, StackUp immediately appealed to me for the way that it could capture my own learning. Though I don’t hold a degree in educational technology, my years of independent study should be captured! My blog does a decent job of helping me share my learning with others, but it is still just a small representation of all that I have learned over the years. Similarly, my graphic artist husband has realized that he has a love for industrial design and machining. He has spent hours and hours learning 3D digital design, playing with 3D printers, CAD programs, woodworking, welding, and recently machining with a metal lathe. Though his traditional resume wouldn’t easily reflect it, he has a pretty impressive industrial design background. StackUp is a Chrome browser plugin that tracks everything from personal productivity (I’ve learned I spend way too much of my life in email hell), to verifying independent reading/learning, to helping quantify self-directed learning.

How to integrate StackUp in the Classroom: The beauty of StackUp is that it isn’t one more program to add to your curriculum, it isn’t one more piece of technology that your students have to learn. Simply add the plugin, ask your students to sign in, and it runs automagically in the background while they carry on with their learning. As a teacher, you can login to StackUp and create reading challenges for your students. At Anastasis, we are using these challenges in inquiry to encourage students to spend time on a variety of website types. Right now our students are doing an inquiry on How the World Works. They are inquiring into different types of energy. This lends itself to a lot of research on science websites. The challenges help us encourage the kids to diversify the types of sites they are incorporating into the inquiry block. Yes, we want the kids to be researching the science behind different kinds of energy, but we also want them to explore the history of energy use, the social and economic implications of how we use energy, the current political climate and it’s impact on how we use energy. You know…connective inquiry! StackUp lets our teachers challenge students to diversify their learning in this way by creating a category challenge. Teachers choose categories for students. No matter which websites they visit, if they are included in a category, they will get ‘credit’ for visiting that site. I love the way StackUp works for your classroom, and doesn’t box students into specific requirements for the tracking to work. Teachers can also set up challenges based on a specific website or time spent learning in a category.

One of the unintended consequences of using StackUp with our students, is they way it has added to our Learner Profile. Using StackUp has helped us gain a better understanding of who our students are by uncovering hidden interests that they might have. If a student spends a lot of time in a specific category or on specific websites, StackUp  gives us insight into those passions and interests.

Students (and learners of all kind- teachers count!) can use StackUp to showcase the reading and learning they do online by subject area. At a glance, students can see how much reading they are doing and what topics have been of most interest to them. This can help them discover the things that they are most passionate about, and even help them discover where they waste time. It is pretty revealing when you see how much time you sink into things like email, Facebook, etc. While I appreciate the time to connect with others through social media, I realized that I spend more time there than I probably need to. StackUp can help you manage online time more efficiently by revealing where you spend it.

Students can engage in classroom reading challenges and see how their learning compares to their classmates. This can be used as a motivational element, though we don’t use it this way at Anastasis (inquiry lends itself more to competition with self than competition with others).

One of the things we’ve loved about StackUp is the ability to help parents see the learning that their children are doing online. So often our time spent on devices can appear to be frivolous to those who don’t know what is happening while we are online. With StackUp, parents can see the time students are spending learning and what they are learning about. Of course, if students are spending 90% of their time on gaming sites that tells a story, too.

I really appreciate the way that StackUp helps teachers and students alike metacognate about where and why we spend our time online. It is a great tool to spur on reflection about where we spend time, and what we care most about.

One of the StackUp stories I love was from @SenorG, he talked about students taking a credit recovery class online. One of the things StackUp revealed was for every hour spent on the credit recovery site, students spent 20min on Google Translate. This information was invaluable for those assisting students. It was also valuable information to consider for the credit recovery course platform. Could they better empower students by embedding a translate feature? By translating the whole site? Way cool!

Bottom line: StackUp can help give you insight into your students online reading habits. It gives you a way to see where their learning takes them and how much time they are spending on their online reading/learning. We realized after a few weeks that our students had the bad habit of site hopping. They would start research using Google, but if the answer they were hunting for wasn’t immediately apparent on the site they clicked on, they would go directly back to Google. This helped us realize that we needed to teach students how to search smarter, and that when they arrived at a site, we needed to better equip them with the tools to dive into the learning.

Tips: StackUp is super easy to install, you can do it in under a minute! If you have Google apps, you can do this in under a minute for your whole school! Students can sign in using their existing Google education accounts. Don’t have Google for Education? First, I’m sorry! Second, not to worry, students can sign in using any email address.

The StackUp plugin can be easily turned on or off at any time. All information is private and can be deleted at any time. It is both COPPA and FERPA compliant. Students can choose which information to share on their profile.

StackUp Chromebook

Shout out to StackUp who generously donated a class set of Chromebooks to Anastasis students! Thank you!

 

Are you coming to the 5Sigma Edu Conference in February? If not, you should be! It is the place we were originally introduced to StackUp!

 

Aurasma: Create Augmented Reality Experiences in Under 2 Min.

Create augmented reality experiences for your classroom in under 2 minutes

What it is: Aurasma is an app (also a website) that allows learners to quickly create augmented reality experiences for others. Augmented reality is the mix of technology and the real world. Probably the most popular or, at least the most commonly used, augmented reality is the use of Snapchat filters. Funny faces and masks are overlaid on top of the real world (i.e. whatever you are taking a picture of). Aurasma makes it simple to quickly create these types of experiences for others. Learners start by uploading, or taking, a “Trigger” photo. This photo is what the Aurasma app will look for to trigger the event that has been layered on top of the photo. Next, learners add overlay images. These are the images that will popup when the Trigger Photo is within the camera viewfinder. It might sound cumbersome, but it really isn’t! It is like having QR codes embedded right in any environment…without the QR code!

Empower students to create their own augmented reality experiences

How to integrate Aurasma into the classroom: Because learners can create augmented reality experiences for any environment, the possibilities are seriously endless. Below are a few ways I can see our teachers and learners using Aurasma:

  • A few years ago, our students explored How the World Works through the PBS series, and book, How We Got to Now by Steven Johnson. As a result of their learning, the students decided to build a Domino Museum (you can read about that here). At the time, they put QR codes all around their museum. Some QR codes explained how the museum worked, and others expanded on the information that was presented on each domino. Aurasma could take an experience like this to the next level by allowing students to embed information and instructions all around the museum. As people walked through their Domino Museum with the Aurasma app opened up, additional information would have automatically populated based on where they placed Triggers.
  • Anastasis students are SUPER creative in presenting their learning at the end of an inquiry block. During the last block, one of our students explored the history of dance. In one of our learning spaces she created a time machine that students could get into. Then she themed other learning spaces for each time period. With Aurasma, she could have had the students actually see the dancers/costumes/etc. of each time period as if they were really in the room, using the room as a trigger.
  • In a foreign language class, students could use objects/items in the room as triggers for vocabulary overlays. As students look through their iPhone/iPad/Android’s camera in the Aurasma app, all of that vocabulary would pop up as others explored the room.
  • Our students go on a field trip on average once a week. They explore all kinds of incredible places for learning in context. Often, another class might end up at the same location later in the month or even in another year. As students visit somewhere new, they can overlay their learning on a place. When other classes, or another year’s students visit, they can see the learning that took place when others visited. (How cool would it be to get a network of schools doing this so that we could all learn together!)
  • We have a strong social justice component at Anastasis. Last year, our Jr. High kids spent time at Network Coffee House. During their time there, they spent a day in the life of a homeless person. They held cardboard signs on street corners and panhandled, they met other homeless, and got a tour of where these people sleep, get warm, etc. Afterward they had incredible reflections about their experience. It would have been a neat exercise to have them end the day by taking pictures of landmarks at the various stops around their tour as Triggers. When they got back to school, they could have created an augmented reality reflection tour for others.
  • In art class, students could take a photo of their creation and then overlay an explanation about how they created their art, their inspiration, etc. During a school art show, those in attendance would get to experience the heart behind each piece.
  • In social studies, students could snap a photo of a place on the map, and then overlay their learning on top. As others explored the map with the Aurasma app, all of that information would populate as they explored the map.
  • Learners could take a photo of the cover of a book (or book spine) that they just read. They can overlay the trigger image with their review of the book. As students are searching the library through the Aurasma app, they will see the reviews that other students have left behind.
  • Teachers can use Aurasma to embed instructions or norms around their classrooms. I’m imagining this being useful for special equipment use in a maker space or science lab. This would also be a great way to embed instructions when you have different learning happening in the classroom in a center like environment. Multiply your reach by layering the instructions or a demonstration of each center at its location in the classroom.
  • Teachers could also use Aurasma to amplify the usefulness of posters or bulletin boards around the classroom. Snap a photo of either as your trigger and then layer additional helpful information over top.
  • It could be fun to “hide” a writing prompt or brain teaser in your classroom each day. Just snap a photo of something in the classroom so that when students look through their camera with Aurasma, the overlay pops up with instructions.
  • This would also be a fun way to lead students through problem solving of a mystery where they are discovering clues and following directions. At the beginning of the year, you could create a tour of the school or scavenger hunt around the school to help students get acclimated to their new surroundings.
  • Sooo…the possibilities really are endless with this one!

Tips: Learners can create augmented reality experiences from the Aurasma website, but to actually view the augmented reality, an iPhone/iPad/Android device with the Aurasma app is needed.

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Adobe Spark: Easily create and share videos, images, and newsletters

Adobe Spark: Create videos, images, and newsletters in a snap!

 

Adobe Spark: Easily create videos, images, and newsletters in a snap!

What it is: Adobe Spark is a collection of fantastic (free!) creative tools available online or as an app download.

  • Create social graphics that are stunning and easy to share (you know the kind: flyers, memes, posters, ads). The example above took under 2min to create and share! 🙂
  • Make beautiful web stories for event recaps, newsletters, photo journals, portfolios, etc.
  • Produce and share impressive videos for storytelling, projects, or to share to social media.

If you (or your students) are feeling a lack of creativity, there is even a bank of inspiration that will get you started! This is particularly helpful for your students who struggle with a place to start but are brilliant with a little nudge. Whether you begin with inspiration or not, you’ll be feeling an extra burst of creativity in no time.

How to integrate Adobe Spark in the classroom: The collection of tools in Adobe Spark are perfect for students and teachers alike. Students can use these tools to create book reviews, to document science experiments, for storytelling, to explain their inquiry process, as an eportfolio, to illustrate math concepts, and so much more! These tools will help your students take their learning and present it in a way that is both visually powerful, and easy to share.

Teachers, you can use Adobe Spark to create a weekly newsletter (SO easy to share home with parents!), create photo journals of class events or field trips, to create writing and thinking prompts to share with students, quotes, presentations, and announcements. The photo journal would be a great way to give families a glimpse into your classroom, if you’re like me, your phone is FULL of pictures at the end of each week! If you have a class social media channel on Instagram, Facebook, Twitter, or YouTube- Adobe Spark is about to take it to the next level of awesomeness!

I love the way that Adobe Spark has made digital storytelling that much easier to create and share. This is a site that you’ll want to bookmark for easy access, and put on all of your students devices if you have a one-to-one environment.

Tips: If you have laptops, the web version of Adobe Spark is best, otherwise download the app!