YouCubed: Think like a Mathematician

YouCubed: Help students think like a mathematician

What it is: Do you know about Stanford’s YouCubed? If you are a math teacher (and even if you aren’t) you need to know about this awesome resource! It is packed full of goodness for teachers and parents alike. Fantastic (and approachable) articles about brain science, mathematical thinking, and mindset. Outstanding ideas that you can use RIGHT NOW! Links to really wonderful math apps and games, videos and radio shows, tasks (also known as mathematical brain teasers), and visual mathematics resources. My favorite portion of YouCubed is the Week of iMath. There are 5 days of lessons, each one comes with a lesson plan, video, and list of materials needed.

How to integrate YouCubed into your classroom: There are SO many resources that can transform your classroom! I love the articles and research as references to send parents throughout the year. These are also great for reading with your older students who may assume that math is not their gig. The articles and research included show that math is for all of us, but our mindset may need a bit of a shift! What I love about the articles is the way they quickly dispel so many myths about maths, I guarantee you’ve heard all of this from parents over the years and now you have research to share to help them understand the truth about mathematical thinking and brain science.

The links to math games and apps is really helpful. You’ll find some old favorites, but likely be introduced to something new to use with your class. One of my very favorites listed is an app called Dragon Box…it is truly so brilliant for teaching students algebraic concepts and math thinking without any numbers or mathematical symbols at all!

The iMath section gives you a wonderful inspirational math lesson for each day of the week. These lessons go far beyond your typical math drill/skill/learn-a-new-formula. Instead, they are all about helping your students develop a growth mindset when it comes to math, and arming them with the necessary tools to think like a mathematician. Depth of learning! The approach in each lesson is playful and inquiry driven, it encourages risk taking and mistake making as they work with numbers, patterns, and relationships between concepts. I cannot say enough about this section of YouCubed! Each lesson is broken down into grade ranges so that no matter what age you teach, you can find the fit for your class.

Tips: This is an ideal site to start the year with, and then use as a reference all year long! You should also be sure to check out Jo Boaler’s books and articles. If you’ve ever felt under prepared/qualified to teach math, Jo will help you shift your own mindset and equip you to teach math like a master!

Apple joining Hour of Code and offering free workshops! #edtech

Apple offers free hour long workshops to teach you how to code!

Today Apple announced that it will be joining code.org’s “Hour of Code” movement by hosting a free one-hour introduction to the basics of computer programming at Apple stores on December 11. During Computer Science Education week (December 8-14th) they will be hosting other workshops.

As a part of the Computer Science Education week, Apple will be hosting designers and engineers in select cities around the world. Pretty awesome! Contact your local Apple store to find out exact details of what your store has planned for the week.

Students at Anastasis Academy have started into an inquiry block about “How We Express Ourselves;” Hour of Code is coming perfectly timed as students can learn about how people express themselves through code.

Apple is also offering free resources for learning to code that you can get started with today. They’ve created a collection of helpful apps, books, podcasts, and iTunes U courses that will get your students coding in no time!

You (the teacher) don’t have to be an expert at coding to introduce your students to it. In fact, it is kind of fun if you are learning and discovering coding together…definitely a bonding experience! Truly, please don’t stay away from spending at least an hour during the Hour of Code just because you don’t feel like you know anything. Explore together and let your students get excited about coding and about teaching you something new as you go. The resources Apple has listed are a fantastic way to get started. Join the Hour of Code yourself for additional information and support here.

I love that coding can hit every level of Bloom’s Taxonomy. It obviously allows students the opportunity to create something digital, but it also causes them to apply concepts/skills/math, analyze and evaluate code and what it is used for, and can help build knowledge and understanding in code and in a variety of subjects that the code is related to. Pretty great when that happens!

Want to continue your own learning about learning? Join us for the 5-Sigma Edu Conference. There is even a session on coding in the curriculum! It is going to be awesome and as an added benefit, you get to see how classes at Anastasis Academy run. Can’t wait to meet you there!

Summer Learning: reading, creativity apps, serving with kids

If you are an educator, you are aware of the dreaded “summer slide.” Summer break is a much-needed change of pace for educators, but unfortunately it can mean two months without any reading, learning, exploring, etc. For some kids, summer means hours spent in front of the TV, outside play (which is happy!), or hours spent trying to beat the next level of Flappy Bird. Many parents feel ill-equipped, or at a loss for how to keep their kids learning over the summer.

I created the following publication, “a thing or two,” for Anastasis families. I thought that you all might enjoy it as well! Please feel free to pass this on to your own students and families. In this issue there are ideas for summer reading, a review of my favorite 3 creativity apps, and service learning ideas for the summer.

 

Happy Learning!

Sphero: the coolest robot around

Sphero- coolest robot ever

This week, the wonderful people at Orbotix sent me a Sphero to try out and play with. HOLY COW, I haven’t had so much fun with a new toy in a long time. The better part of today was spent learning about the Sphero and stealthily “driving” it into classrooms (much to the delight of kids). Sphero is a robotic ball that gets controlled by iPhone, iPad, or android device. I had it rolling all over school this morning…I only wish I had thought ahead to record student reactions (I was using my iPhone to control it and didn’t think about video and pictures). I had so much fun with it, that I brought it home to play and learn some more. It is equally loved by my dogs! 😉

Sphero seems like a simple concept, a ball that can be controlled via tablet or phone. Even though the concept is simple, I have to admit, I’m pretty floored by the way that this little ball moves around effortlessly as if by magic. We have a hallway in our school that includes an incline and it rolled up it without any trouble, like a champ! It is SO much more than a fun rolley ball. There are a slew of apps that interact with the Sphero making it ultra fun and educational. The majority of apps available are totally free to download. There are a few that cost $0.99. Apps include:

  • Sphero Nyan Cat Space Party- Even if you have no idea what Nyan cat is, your students will. They will think it is awesome.
  • Sphero Dark Nebula Episode One- A labyrinth game for the 21st century.
  • Sphero Dark Nebula Episode Two- Defeat obstacles and enemies using your Sphero.
  • Sphero- the app I played with all day. This app drives Sphero and teaches it (and you) new tricks with basics of coding.
  • GoGo Mongo- Designed to teach toddlers and primary students healthy eating habits.
  • Sphero Exile- Arcade-like space-fighter game. But with real life actions!
  • Sphero Draw N’ Drive- Use your finger on the tablet or phone to draw a shape or path and watch Sphero follow it.
  • Sphero MacroLab (great for education!)- Learn basics of programming by arranging simple commands and settings in any combination. Save favorite programs and share them with friends.
  • Sphero TAG- A great tag game when you have access to more than one Sphero.
  • Zombie Roller- A zombie app. Need I say more?
  • Sphero Lights- Basically the coolest night-light ever. Keep the Sphero lit even when charging.
  • Last Fish- Try surviving as a fish in toxic water filled with goo and shadow fish. The goal: survive.
  • Sphero Macro Draw- Draw using your Sphero robot.
  • DJ Sphero- Go ahead and be a party rock star with Sphero. Load tracks from your iPad/iPhone music library . Cross fade between songs and speed up or slow down music by spinning your sphere robot. Basically you will be the star of the lunch room.
  • Astro Ball- An arcade-syle 3D flight simulator.
  • Sphero Golf- I played this one as soon as I got home. Create a physical golf course and then virtually control Sphero to make it into the holes that you create. Hit Sphero with either a flick of the finger, or (for more fun) by swinging your arms while holding your tablet/phone.
  • Sphero Cam- Currently Android only. Use the built-in camera on Android to record video with Sphero.
  • orbBasic for Sphero- This is a great app for learning and practicing program. Students can execute basic programs and create and prototype autonomous behaviors for their Sphero robot.
  • Sphero H2O- For real, this robot can be played with IN water!! This is a game for a summer pool party.
  • Etch-o-matic- 21st century toy makes drawings like it is 1965. LOVE this app! Brings me right back to about 1987 when I sat in the back seat of the Jetta on the way to Grandmas. Just like an etch-a-sketch, only better.
  • Sphero Snake- Classic Snake game brought to life.
  • Disc Groove- Control your Sphero to avoid being hit by “flying meteors”
  • Doodle Grub- A new twist on the classic Snake game. Lots of fun.
  • Sphero Pet- Wishing you had a class pet? Sphero fits the bill well without being overwhelming. Kids can teach it to shake, flip and move in any direction.
  • Pass the Sphero- A game of dare for multiple players where Sphero becomes a ticking time-bomb. Lots of fun when there is lots of snow and recess has to occur inside.
  • Sphero Measuring Tape (AWESOME, measuring our Anastasis Academy garden!) Virtual measuring tape. Amazingly accurate. Our kids have been learning Area/Perimeter and using the Anastasis Academy garden as a learning space. Sphero helped verify their calculations.
  • Sharky the Beaver- Sphero turns into an augmented reality beaver that you can interact with.
  • Sphero ColorGrab- A multiplayer tabletop game. Sphero flashes colors and you have to pick him up at the right time to earn points. Best indoor recess ever!
  • Sphero Chromo- Like an old-school Simon game for this little robot. Makes me a little nostalgic for my childhood. 🙂
  • The Rolling Dead- an augmented reality game featuring zombies. Not sure how it gets better than using Sphero as a fireball to shoot virtual zombies. Anastasis Academy backs to a cemetery where the teachers walk/jog after school. I’m pretty sure the Rolling Dead/Sphero combo will be a welcome addition to our exercise.

The Sphero apps the are available to download range from just plain fun, to serious learning capability and augmented reality. There are so many possibilities with this little robot and, it seems, that the apps and abilities of this little robot will only continue to grow. This robot is resilient. It can stand up to dogs, water, outdoors, hills, etc. Truly so magical and amazing!

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

I dig technology that effortlessly blends real world with imagination and technology. Sphero definitely fits this bill in ways that I haven’t seen before. I’m excited to dig into Sphero Education to try out the STEM lessons that can be used with Sphero with students. I’ll be sure to blog our progress through them! Stay tuned.

 

Tynker: Computer programming for kids

iLearn Technology Tynker: programming for kidsiLearn Technology Tynker: programming for kids

What it is: Tynker is about the coolest way for kids to learn how to computer program- absolutely NO prior programming experience is needed!  Tynker leads kids through design thinking through interactive courses where kids can learn how to program at their own pace.

Anyone can teach kids how to program (no really!) because with Tynker, you don’t need any prior knowledge or understanding.  Tynker provides teachers with tools, curriculum and project ideas that will have your kids programming in no time!  The Tynker curriculum pack starts with 6 lessons.  Each one is appropriate for a 45 minute work period. Through the teacher dashboard, you can assign lessons to your students.  A built-in tutor provides step-by-step instructions that guides students toward creating a working project.  The teacher dashboard also helps you track student progress as they learn and master concepts.  No data entry is required, students login and the teacher dashboard auto-magically populates.

When students have completed projects, they can publish them to the class showcase and be shared with family and friends through email, Google+, Twitter or Facebook.

Happily, Tynker works entirely in your web browser.  There is nothing to install or setup.  It is good to go right away!  Equally happily, Tynker is FREE for your school!  Woot!

How to integrate Tynker into your classroom: Not only will students learn the basics of programming with Tynker, they can use it to demonstrate their learning through their creations.  Students can compose stories and comics that retell a story, historical event, recent field trip, fiction or non-fiction.  Using the physics features, students can learn some basics about physics and cause the games they create to be more realistic.  They can also demonstrate understanding of physics principles through their creations.

Students can use Tynker to create their own apps to show off their understanding of new math/science/social studies vocabulary, math or science concepts, retell stories, character sketches, games, animations and more. In addition to being able to create stories, games, and  slideshow- students can also program original music and create computer art.

Don’t think you have time in your curriculum?  Take a look around Tynker and think about natural ways you could use it to enhance your curriculum.  Instead of asking your students to create a book report, have them program a retell using Tynker.  This will take some additional background knowledge (they will need to go through a Tynker tutorial or two) BUT the outcome is well worth it.  You will have asked your students to learn something new semi-independently, beefed up logical/mathematical thinking skills through programming, and invited students to think critically about what they read to tell the story to others through a program.  Worth the additional 45 min!  Students could demonstrate a math concept, show the steps in a science experiment, retell an event in history, and even compose their own music through program.  When you start thinking like a maker as you play with Tynker, you will realize there are infinite opportunities for including Tynker in your curriculum.  If you are still convinced that you can’t find the time in your heavily scheduled (sometimes scripted-sad) day, why not start a before or after school program, summer camp, lunch club, etc.?

At Anastasis, we have Crave classes every Wednesday.  These classes are offered by our teachers every 5 weeks.  Teachers choose an area of learning that they crave and create a class based on that (we have everything from programming, to cooking, to forensic science, hockey history, junk orchestra, iPad rock band, to chess and da Vinci art).  Students get a list of classes at the beginning of a new block, and get to choose a class that they crave.  The result is a wonderful mixed age (k-8) class of passions colliding.  The kids LOVE Wednesdays for this awesome hour of our day.  I’m excited to offer a Tynker class for our next block of classes (along with playing with our new Romo robot!), I think this is going to be a popular class!

iLearn Technology- Romotive robot

Tips: If your school uses Google apps for education like we do, your students can log in with their Google information.

What do you think of Tynker?  How do you plan to use it in your classroom?

24 of Our Favorite Apps at Anastasis Academy!

24 of our favorite apps at Anastasis Academy

 

Recently, Kelly Hodgkins from The Unofficial Apple Weblog (TUAW) interviewed me for a back to school piece on apps that teachers use in the classroom.  I not only shared our favorite apps, I also shared some iPad accessories that keep us happy.

Click here for 24 of our favorite apps at Anastasis Academy.   What are your favorite apps?

The Making of the Learning Genome Project

So many of you have offered tremendous support, donations and a megaphone to spread the word about the Learning Genome Project.  I am so grateful!  Today I thought I would lift the curtain just a bit and share a behind the scenes look at the Learning Genome Project.  My plan was to do this in video form using Screenium or Screeny. Those plans were foiled when NEITHER worked even with updates.  #sigh  Instead, I’ll write out my story and take you on a picture journey of how it all took place.  If you haven’t had a chance to lend a helping hand, it is not too late.  Honestly, even $1 makes such a BIG difference!  If everyone of my readers gave just $1, this would be taken care of tonight and we would be able to start the next phase of development. Click here to help out now!

I come from a family of entrepreneurs.  If it doesn’t exist or it can be done better, that is what you do.  This mind-set can be a bit of a curse…once I get an idea in my head, it is like a broken record that plays over and over until I do something about it.  My dad is prime example of this, he started Koostik with a styrofoam cup and an iPhone. Once the idea was there, it stayed until he saw it realized…in this case that means a growing company and product in Restoration Hardware and Red Envelope.  He is awesome.

For me this process started as I dug through curriculum and worked to supplement it with technology tools.  The idea was to “fill” the gaps with technology tools that would make the curriculum work better for students.  As I went through publisher after publisher, I started realizing that the problem wasn’t a lack of technology (if you have read this blog for any amount of time, you know that is a BIG realization for me). The real problem was that we were trying to address the needs of an incredibly diverse population of kids with a one-size-fits-all curriculum.  The troubling thing for me was that I sat on the committees that made the curriculum decisions.  I was sold (just like everyone else) on the premise that these curricula had “differentiated” instruction.  I have come to hate that term.  You know what it means?  It means that curriculum companies can sell more curriculum because they add in a highlighted section that says “differentiation!” and gives a one-size bigger or one-size smaller approach to the exact same problem.  As I went through all of this curriculum, I couldn’t shake the feeling that adding in a bit of technology wasn’t going to solve the problem.

As a computer teacher, I taught 435 students every week.  I taught the same 435 kids for 6 years.  I saw them grow up, learned what made them tick, watched the frustration grow when they didn’t understand a learning objective.  These kids were amazing. They were brilliant. They all had strengths and weaknesses that made them special. They all have a different understanding and approach to the world.  We were stripping all of that uniqueness away and making them learn everything the same. We were expecting that they would learn the same things, the same way, and at the same time.  Ludicrous! Nothing in life or growth and development happens this way, and yet that is what our education system is built on?  This was really troubling for me.  I couldn’t shake that it shouldn’t be that way.

In 2010 I took a year away from teaching for health reasons.  During that year, I acted as an educational consultant for many area schools.  This period of time re-emphasized those stirrings that I was having about education. This curriculum wasn’t working because it assumed too much sameness. I saw brilliant, gifted kids losing their passions because it wouldn’t get them into the swanky private high school (that looked just like every other school). How sad that we ask kids to give up their areas of gifting to get to the next level of learning.  Something is wrong!  One day I was working my way through curriculum, supplementing the holes with technology tools.  I was listening to Pandora Internet radio.  A song came on that I had never heard before, by an artist that was also new to me.  I frantically searched for something to write on so that I could remember this new find.  I remember thinking, “how amazing that we have come to a place in history where we can use technology to predict something as personal as music.”  I was truly amazed that I could put in one piece of information and through a series of algorithms, Pandora could predict other music I would like.  If it can work with music, surely it could work with curriculum.

This was the birth of that niggling thought that wouldn’t go away.  This was the beginning of the Learning Genome Project.  I had recently been introduced to a programmer (@ianchia) through @Doremigirl on Twitter.  Ian and I had shared many conversations about what education apps could look like.  This time it was my turn to ask a question.  I wanted to know if it was possible to program what was in my head.  “Well of course.”  Ian introduced me to some wireframing tools and I was off and running.  Over the next months, I dreamed up how the Learning Genome would work.  I thought about the students that I wanted something better for. I thought about the frustrations I had as a teacher. I dreamed about a tool that would make the whole process easier.

Teachers share something in common: we all want the very best for our students.  There are a few problems with this.  First, we don’t always get to choose what we will teach. Many times our school or district hands us the curriculum and says, “go.”  This is not conducive to doing the best we know how for every child.  Second, we don’t always know that their is a tool/lesson/resource out there that could make all the difference for each student.  Third, we have a limited time to search for that perfect tool/lesson/resource.  A lot of system problems to overcome.  If Pandora can do this for music, I can do it for education.

I started researching how Pandora works, what happens in the background that makes my experience possible?  Pandora is called the Music Genome Project because it used the Human Genome Project as its inspiration.  In the Human Genome Project, genes are mapped out.  In the Music Genome Project, the “genes” of music are mapped out.  I called my version the Learning Genome Project.  Together, we will map the genes of education, those attributes that help us find commonalities that match the right content to each student at the right time.

First, we need to collect information about the learner. If we don’t know the learner, we can’t know what content best fits their needs.  This is, in short, the best student information system ever.

Next, we have to know enough about the school and the classroom to make recommendations. It does us no good to recommend an iDevice app if the school has no access to that device.

We also have to know something about the lead learner (the teacher).

After we have the profile information, it is critical to know where students are in their learning. What needs to be learned?  This is the individualized learning plan…each student has one.

 

From within the ILP, teachers, students and parents can create and have input on the learning goals.  These learning goals inform what happens in the hub of the genome.

When the learning goal has been identified, the genome “hub” comes into play. This is where resources (lessons, videos, apps, experiments, activities, etc.) are matched and recommended for the student.  Much like Pandora, a learning channel is created.

Teachers (and students) can expand the results to view more information about the recommendation.  From here it can be added to teacher and student planners, and materials for the curriculum can be selected.

Teachers can see all student assignments within their planner. Here they can create groups for overlaps of student learning.  They can also create whole-class events.

After a student completes an activity, they record it within their ePortfolio.  This is all completely integrated.  Within the portfolio they can keep notes, documents, pictures, video and badges.  Badges help students have a bread trail of where they have been in their learning.  Portfolio’s are forever associated with a student, from year to year it travels and grows with them.  Students can also have the option of downloading their portfolio for offline viewing.

In addition to portfolios and planners, the Learning Genome Project includes wiki, blog and photo tools.

Community tools keep students, teachers and parents in collaboration.

My brother and I had many of the same teachers growing up.  We are very different people with 5 years separating us.  My favorite teachers were not his.  We had very similar experiences, the same outstanding teachers. But some teachers connected better with me than him.  How do we help every child have influence of a “favorite” teacher?  I created Twitacad.  Even if that teacher isn’t in the child’s school, there is a blended learning component that makes that connection possible.

Twitacad offers teachers and students a platform for sharing, communicating, and learning.  It is all tied in to the Learning Genome. Everything works together.  Virtual teachers are listed as teachers for parents, students and other teachers to interact with.

The Learning Genome Project has assessment tools built in.  Assessment is based on mastery of a skill or concept.  This is directly related to what is happening in the student portfolio so that students, teachers and parents can view evidences of the learning.

How does content, resources, tools, lessons, apps, videos, etc. get into the genome?  It gets tagged with its learning attributes by incredible teachers around the world like you.  We all contribute to this project and we all benefit from it.

The hub (resource aggregation) portion of the Genome is free to everyone.  Every child deserves an education tailored to them.  Additional portions of the Learning Genome Project (planners, ePortfolios, blogs, wikis, Twitacad) will be a subscription based service.

The Learning Genome Project is not curriculum.  It is a sorting tool that pulls the best options for every child.  Teachers will be able to sort results based on price, Bloom’s Taxonomy level, standard, subject, and type of resource.  This will tell you what curricular resources will best meet every child’s needs.  Every time a resource is used, it gets rated by both student and teacher. Resources that are highest rated will be recommended first.

This is truly a quick overview of the Learning Genome project.  There are so many intricacies and features that will make it revolutionary to education.  The one hang up? I need help funding it!  Sure, I could go and get some venture capitalists to fund it. The problem: I want the force that drives what happens to the Learning Genome Project to be what is best for kids…not what best impacts the bottom line.  I believe that if we all put a little into this project, that we can create something revolutionary.  We can all have a part in transforming education for the world.

I hope you will join me.  I hope that you will realize that $1 and a few minutes is a small price to pay for a resource that has the potential to reach every child in the world.  This is a small price to pay for our future.  We can do this.  Please click here and donate now…then spread the word to everyone you know and encourage them to do the same.

Bloom’s Taxonomy Re-imagine & Digital Blooms: different ways to approach learning

I’ve long been a fan of Bloom’s Taxonomy…not necessarily for all the ways it has been pushed into different fads throughout the years, but instead for the way that it helps me (and my students) think about the learning process.  It helps me approach the learning process in a more holistic way, ensuring that I don’t camp out in one way of thinking and evidencing learning for too long.  I think it is human nature to get excited about one way of thinking and suddenly everything we do falls into that.  It can be a little bit like the new car that you purchased, you begin to see that car everywhere because you have a new awareness of it.  I’ve noticed myself doing the same in teaching.  Bloom’s Taxonomy helps me to keep myself cognizant of all the different ways to approach learning.

A few years ago, I created some different versions of Bloom’s Taxonomy for my students.  I wanted them to really think about all the different ways that they can approach learning.  Learning isn’t just memorization.  It isn’t just reading and understanding.  Most traditional schooling has them believing that this is all there is to learning.  One of my goals over the past year is to help students understand that learning is life.  It is a part of everything we do. There is something to be learned in every situation and from everyone we encounter.  There are different ways to learn that give us a larger understanding and help us to make connections.  That is exciting!

You will notice that my images don’t have the traditional Bloom’s pyramid.  That is intentional. Each of these ways of thinking is important in its own right. I have used these with students so that they have an awareness of the different ways of learning, but also so that they can see what options are available to them when they are demonstrating learning.  Powerful things happen when students can make decisions about how they choose to learn. Challenge them to enter into learning in different ways.  A new approach to the same question can bring about amazing new insights.

Are you looking for the full-size poster version of these images?  You can find them here, best of all you will be helping me make personalized education a reality for EVERY child.  The poster options are along the right side of the page.  My favorite is still the Peacock 🙂

 

And the digital version:

 

Breakdown of the digital taxonomy with links:

Remember:

BBC Skillwise- http://www.bbc.co.uk/skillswise/

Spelling City- http://spellingcity.com

Starfall- http://starfall.com

Discovery Streaming- http://streaming.discoveryeducation.com

Lexipedia- http://lexipedia.com

YouTube- http://youtube.com

Gamegoo- http://www.earobics.com/gamegoo/gooey.html

PBS Kids- http://pbskids.org

Understand:

Into the Book- http://reading.ecb.org

Skype- http://skype.com

Treasures- http://activities.macmillanmh.com/reading/treasures/

Book Adventure- http://bookadventure.org

Twitter- http://twitter.com

Apply:

Kerpoof- http://kerpoof.com

PhotoBooth- Software

Scholastic- http://www2.scholastic.com/browse/learn.jsp

Fotobabble- http://fotobabble.com

Google Earth- http://google.com/earth

Analyze:

Read Write Think- http://readwritethink.org

Cool Iris- http://cooliris.com

Wordle- http://wordle.net

Creaza- http://creaza.com

Mindomo- http://mindomo.com

Evaluate:

Shelfari- http://shelfari.com

Wikipedia- http://wikipedia.com

Think.com- http://think.com

Nota- http://notaland.com

Create:

Pic-Lits- http://piclits.com

Kerpoof- http://kerpoof.com

ZimmerTwins- http://zimmertwins.com

Wiki Spaces- http://wikispaces.com

DomoNation- http://domonation.com

Glogster- http://edu.glogster.com

Creaza- http://creaza.com

Voicethread- http://voicethread.com

Kidblog- http://kidblog.org

Wetpaint- http://www.wetpaint.com

edublogs- http://edublogs.org

Stage’d- http://stagedproject.com/

Garageband- Software

iMovie- Software

I have also started a breakdown of apps for the iPad by Bloom’s Taxonomy. This one is a work in progress and has not been added to in quite some time.

 

Are you wondering how you can help me make the Learning Genome Project a reality?  Tweet, blog, send it as a story tip to news organizations, donate, send it to family/friends/colleagues/acquaintances.  Buy the Bloom’s images above in the Poster version.  Thank you for all of your help and support!

Place Value apps, ideas and activities

One of our classes needed some ideas for teaching place value.  I gathered up some ideas, activities, games and app suggestions for them.  Since sharing is caring, I thought I’d share them with you all as well!  If you have great suggestions for teaching and practicing place value, leave us a comment!

 

A catalog of apps sorted by Bloom’s Taxonomy #standagain

What it is:   This week Apple is all set to make a BIG announcement about education.  I always tune in when Apple has something to say, but this week I am particularly interested in what they are going to do with education.  The announcement has been connected to some of the big 6 (publishers).  This worries me a little bit because I find that the 6 are pretty traditional and in-the-box kind of thinkers.  It will be interesting to see how (or if) Apple has managed to convince some of them to break free a little bit.  What I am not excited for: a re-invention of the old way. Been there, seen that. We need something that will let students be creative and innovative, NOT rearrange their textbooks!  I digress.
In honor of Apple’s announcement, I thought I would do an early release of a catalog of apps I have been working on organized by Bloom’s Taxonomy.  I’ve been putting off publishing it because frankly, there are ALWAYS more to add. I just keep chipping away at it as I find it.  To be honest, I have a large collection on my iPad that are ready to be added but haven’t yet. So…bear in mind this is incomplete and will continue to grow!  For those of you who have iDevices in your classroom or at home, I hope it is helpful!
How to integrate Bloom’s Taxonomy of apps into the classroom: Bloom’s Taxonomy is by no means the best or only way to categorize websites, apps or other educational tools.  However, I often find that for my purposes, it is a really nice way to organize tools so that I can find them later.  It also keeps me (and my students) thinking about the learning process and keeps us all from getting stuck in a one-type-of-learning rut.  Bloom’s is also extraordinarily handy for categorizing apps that don’t fit neatly into a subject matter or that fall into several different subject categories.
In the apps, I have given you a little guide.  If an app cost money, I’ve added a $$ on the app.  The others are free.  The free apps are just as wonderful as some of the paid!
Keep the guide of apps handy for those parents who ask for your best app recommendations!
Tips:   Use the Bloom’s Taxonomy app guide with my Bloomin’ posters!  Stay tuned for BIG versions of the posters coming soon with my launch of the Learning Genome project on Kickstarter! Woot!

Please leave a comment and share how you are using Bloom’s Taxonomy of Apps in  your classroom!