Crypto Kids

What it is: Crypto Kids is a website created by the National Security Agency all about creating and breaking codes.  This is a fantastic critical thinking website that also taps into math, linguistics, engineering, and analyzing skills.  I found Crypto Kids while I was hunting for an activity for students to learn more about codes as part of our Treasures reading series.  Crypto Kids turns out to be an excellent site for all elementary classrooms.  Students learn all about cryptology, the National Security Agency, and ciphers.  Students get the chance to meet the characters of Crypto Kids which include: Crypto Cat, Decipher Dog, Rosetta Stone, Slate, Joules, T. Top, and the leader CSS Sam.  Students can play logic games to test out their code breaking skills.  There are three levels of game play beginner, intermediate, and advanced.   As students play games, they will learn Morse Code, complete brainteasers that involve math and logic, create their own cipher machines, crack Yardleygrams and cryptograms, and learn some words in different languages.  Students can then learn more about careers that use cryptograms and code breaking at the National Security Agency.

How to integrate Crypto Kids into the classroom: Crypto Kids is packed full of thinking and logic games and activities, many of which involve mathematical problem solving.  Crypto Kids games and activities are a great way to get your students thinking critically before math class.  Put one of the brain teasers up on the projector connected computer or interactive whiteboard for students to solve as a warm up activity.  Crypto Kids games are short enough that they could be used as a math center activity on classroom computers.  Students can visit the center in pairs or small groups and work on solving cryptograms together.  The Yardleygrams are stories that must be solved, these are fun to solve as a whole class.

Since I was using this site to build background knowledge about codes with my students, we focused on what secret codes were, how they were used, and cracked some codes for practice.  As an extension activity, I had students read the descriptions of the characters on Crypto Kids and write a short story about the character.  These turned out great!  Students have to use the character qualities that are written and craft a story about the character, paying attention to how they think the character would act and what special skills they could use to solve a problem.

Tips: Check out the Teacher/Parent section of the site for some additional resources.

Please leave a comment and share how you are using Crypto Kids in your classroom.

Robot Obstacle Course

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What it is: Robot Obstacle Course is an excellent introduction into programming for young kids.  Students are presented with an obstacle course made up of colored blocks and keys.  Students must program the robot to jump over the obstacles and pick up the keys to complete the course.  Through the obstacle course, students are introduced to basic programming language and learn how to think like a programmer.  The obstacles get progressively more difficult and more variables are added.

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How to integrate Robot Obstacle Course into the classroom: Robot Obstacle Course is a fun way for students to get an introduction to programming skills.  The Obstacle Course includes a lot of logical/mathematical thinking as they decide which variables to adjust to get the robot through the course.  For students younger than third grade, consider completing the courses as a class using a projector connected computer or interactive whiteboard.  Talk through each problem and ask students to offer possible solutions before you test out your robot.  For older students (third through fifth grade) the courses can be completed independently on classroom computers or in a computer lab setting.  As students test solutions, discuss why the solution works, or how the solution should be adjusted for the robot to preform successfully.

Tips: This game will put students observational skills to the test!  If you don’t have time for a full game, this is a great thinking activity for those few extra transition minutes in the classroom, project the activity on the board and if they are ready for the transition (for example lining up) they can come up to the board and test their solution on the way to the line.

Please leave a comment and share how you are using Robot Obstacle Course in your classroom.

TED Talk Tuesday: Tim Brown urges designers to think big

Today’s #edchat discussion on Twitter was all about training kids as critical thinkers.  I believe that we are losing students as critical thinkers because in our current model of education, where we are standardizing education with tests, we teach kids that there is one correct answer to every question.  We limit their thinking to what we have already determined is an acceptable answer to the question.  This is extremely limiting.  Critical thinking means that we aren’t satisfied with the easy answer, we think about multiple solutions to the problem and even think of additional questions.  We approach a problem differently, more creatively.

In today’s TED Talk, Tim Brown talks about his journey in design and his tendency to think about problems on a small scale, limiting himself to the obvious answers and a single solution.  Design wasn’t always this way, design used to be big. Design thinking solves problems and works to create world changing innovations. It seems to me that there is a strong correlation with what Tim refers to as Design Thinking and what we call critical thinking.  Roger Martin calls this integrative thinking, the ability to exploit opposing ideas and opposing constraints to create new solutions. Isn’t this what we are asking our students to do when we are looking for critical thinking?  What we really want students to do is think as designers.   When I watch children who haven’t yet entered the classroom, I notice a strong correlation between the way a child thinks and the way a designer thinks.  They are questioners, tinkerers, and are never satisfied with one solution.

Design thinking could be our model for critical thinking in the classroom, but beyond that design thinking could be our solution to reform in education.  Exploiting opposing ideas and opposing constraints to create new solutions.

Design is human centered, it starts with what humans need or might need. It means understanding culture and context.   From destination to active participation that is meaningful and productive. Value is added through collaborative experiences and not through monetary gains alone (think Twitter). In times of change we need new thinking and new ideas.  We are in the midst of massive change and we need to rethink what we accept as basic fundamentals. We need new choices because our current options are becoming obsolete.  We need to take a divergent approach and come up with something that hasn’t been done before.  What is the question we are trying to answer? What is the design brief for education.

The first step is to start asking the right questions. (I think #edchat does an honorable job of this!)  What are the right questions?

Chess Kid

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What it is: Chess Kid is a fantastic way for kids to learn to play the game of chess and then practice their game against kids from around the world.   The Chess Kid environment is safe and secure for kids, students have no contact with strangers.  A parent or a teacher manages all access and friendships online and can easily monitor all activity.   On Chess Kid students learn the rules and strategies of chess and work to improve their game, memorization skills, patience, and sportsmanship.  Students can train with tactic puzzles and exercises, view video lessons, practice tactic against the computer, or read chess articles.  Chess games can be played online against other kids from around the world, in online tournaments, blitz chess, or against the computer.  

How to integrate Chess Kid into the classroom: Chess is a great game that is packed full of skills that help students in other disciplines such as math.  Students must use problem solving, decision making, critical thinking, deductive and inductive reasoning, and the ability to make accurate judgments and estimates as they play.  Chess makes for a great mental workout and develops skills necessary for solving other problems.  Chess Kid is a place where students can learn how to play the game of chess, and then practice through play with kids from around the world or the computer.  Chess Kid can be used with the whole class for lessons and learning the how-to aspect of chess on a projector or interactive whiteboard.  Students can then play on classroom computers, as a math center, or individually in a computer lab setting.

Tips: The American Chess Foundation published that chess can improve a child’s visual memory, attention span, spatial reasoning skills, capacity to predict and anticipate consequences, and the ability to use criteria to drive decision making and evaluate alternatives.

Please leave a comment and share how you are using Chess Kid in your classroom.

Goldburger To Go: Rube Goldberg Machines

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What it is: I am always finding fun activities on PBS kids site, today I ran across Goldburger to Go!  Rube Goldberg designed machines that made simple, every day, tasks into complicated activities with the help of his contraptions (think Wallace and Gromit).  The students task is to design a machine that will help serve lunch.  The machine isn’t working properly and students must discover which pieces of the machine need a little tweaking.  As students complete the machine, they can test it out and get hints and clues about could be keeping the machine from working.  

How to integrate Goldberger To Go: Rube Goldberg Machines into the classroom: Students are fascinated with machines that work together to perform tasks.  Goldburger to Go is a fun way to challenge your students to think about cause and effect and to consider how all the working parts operate together.  The puzzle game is a good way to get your students thinking about and discussing different types of energy.  Use this website with the whole class using an interactive whiteboard and discuss the types of energy as they occur.  Walk your students through the scientific process as they hypothesize what is going to happen and experiment with adjusting the machine accordingly.  The website also lends itself nicely to studying different kinds of simple machines.  The built in hints help guide stumped students in their thinking.  Goldburger to Go would make a fun center activity or even to play individually in a computer lab setting.  This is one of those thinking games that my students could spend hours playing.

Tips: Students can create and build their own real-life Goldberg machines with fun activities and suggestions found here.

Please leave a comment and share how you are using Goldburger to Go: Rube Goldberg Machines in your classroom.

Wiglington & Wenks Virtual World

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What it is: I absolutely love when I learn about a new site, especially those that I immediately know will be a winner with students.  You know the sites that have incredible graphics, are easy to use, and involve kids in the story (instead of just drill and practice).  Wiglington & Wenks is one such site.  One of the creators of the site @aldricchang alerted me to the new site today via Twitter.

Students are dropped into the middle of a story where they become world travelers to places around the real-world, meeting historical characters, playing brain games, building culture inspired houses, exploring secret locations, and solving ancient mysteries.  There are 100 educational real-world and imaginary places for students to visit from the past, present, and the future.  Wiglington and Wenks was originally a children story book series written by Johan Bittleston.  It has exploded into an online world where students can learn and explore.

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Wiglington and Wenks is so much more than your standard virtual world, it has a rich story line with well developed characters, plot, mystery, and quests.  Students are dropped into the story and invited to participate, learning through exploration, problem solving, and critical thinking.  The world highlights famous real-world landmarks, historical figures, inventions, culture, nature, and wildlife.  Students are motivated to learn more about each as they complete a series of quests.

The story behind the virtual world is about two water rats from England, Wiglington and Wenks, who are in search of a legacy left by Wiglington’s great explorer ancestor.  A series of magic maps guide them as they travel through time and space.  Through a series of events, a time portal was accidentally created that transported famous figures from the past to the future.  All of the historical figures seem to have forgotten who they are.  Students embark on a quest to help Wilington and Wenks find the famous missing characters and recover their lost memories.

Wilglington and Wenks are the main characters of the story.  They are the heroes. There are a host of other characters that further enchant students as they solve the mysteries of this virtual world.

Carto is the map creator who created the magic maps that keep track of geography, cultural evolution, and climate change over time.  Fragments of the map piece together to form a complete real-world map.

Sir Ordy Nace is the curator of the maps at the British Museum.

Filo rat is the head of the Traveling Academy in the town.  He is an inventor, code breaker, and skilled strategist- a genius in every way.  He loves a challenging game of sudoku or master mind.

Scuttle Butt is a search engine.  Ask him a question and he provides a useful list with the most relevant information at the top.  He is Filo Rat’s assistant. (This is an awesome way for students to familiarize themselves for using search engines to solve problems!)

Chacophonous is a crab who also happens to be a conductor.  He is reportedly connected by an ancestor to Beethoven.  He introduces students to classical music.

Walpole the whale makes cross-ocean transportation possible.  He has a terrible sense of direction so students have to give him directions and help guide him.

Every story needs a villain and the Count is the villain of this story.  He is known for using his knowledge of the magic maps for the destruction of the environment along with his side kick Warrior Wolf.

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Historical figures include Thomas Edison, Alexandar Graham Bell, Cleopatra, Confusious, Copernicus, Damo, Emperor Quin, Galileo Galilei, Issac Newton John, Marco Polo, John Rolfe, Nostra Damus, Pocahontas, Wilber Wright, Orville Wright, Vlad Dracula, and many more.

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How to integrate Wiglington & Wenks Virtual World into the classroom: The rich storyline alone makes this site one to bring into your classroom.  Students can do character studies, learn about plot, mystery, and suspense.  Use this site to teach your students about environmental issues such as global warming, forest preservation, protection of marine life, and endangered animals.  This is an immersive learning environment where your students will learn by doing.  As students travel the virtual world, they will learn geography, cultural differences, history, and inventions.  Students are encouraged to think creatively to solve the issues facing the world today.  Wiglington & Wenks would be a great site to introduce to students at the beginning of the year that is used throughout the year for learning.  Make it your goal to solve the mysteries of the magic maps before the end of the year.  Throughout the year students can visit the virtual world, learn about historical figures, famous inventions, and geography.  Hang up a world map in your classroom and keep track of the places that have been visited.  Encourage students to create character cards as they learn about new historical figures, and story characters.  Each student can have their own account but keep track of progress as a class.  Create PSA posters for the classroom as students learn about environmental issues.  Explore more about the inventors and inventions that students come across in the virtual world.  Have students keep a journal of discoveries (on or offline) as they discover new clues.  Have students write newspaper articles about the happenings of the virtual world and it’s characters.   This site can be tied into your curriculum for the year in a variety of ways.

I love the way this site encourages discovery of knowledge, teamwork, and critical thinking. This site will have your students excited about learning the whole year through.  Fridays would make a great day of discovery each week and give students something to look forward to.  Create a single class account and explore Wilington and Wenks as a class each week (or a little each day) using an interactive whiteboard or projector.  Give each student the opportunity to be the navigator of the world.  The other students can take observation notes in a journal about what they see and learn.  If you have classroom computers, cycle your students through the virtual world as a center activity.  In this model each student can have an account.  If you have access to a 1 to 1 environment (one computer for each child) or a computer lab setting on a regular basis, students can each have their own account and solve the mystery individually.  Form small groups where students can discuss their findings and give each other tips and tricks. (Hint: these groups will form whether or not you create them…it is that engaging!)

Wiglington and Wenks is the way that learning should be!



Tips: Read the Wiglington & Wenks books (Amazon link) as a class…the tie into the virtual world will have your students eager to read these books to learn more!

Your students will catch on to the virtual world environment quickly and know more about the characters, games, etc. than you could ever hope to learn.  There is a great guide that will clue you into everything the world offers so that you can keep up with your students. Check it out here.

Leave a comment and share how you are using Wiglington & Wenks Virtual World in your classroom.

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Math Apprentice

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What it is: Math Apprentice is an awesome flash site that shows kids how math is used in the real world, with real world jobs.  Students can explore math through games that feature bicycle designers, biologists, artists, mechanics, inventors, doctors, engineers, astronomers, game designers, programmers, chefs, veterinarians, sportscasters, and meteorologists.  Students can explore the math of these jobs as a math apprentice by selecting a character and cruising around a virtual world where they can visit places of business where math happens.  The character describes how they use math and provides a fun interactive activity that gives students a chance to practice using the math.

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How to integrate Math Apprentice into the classroom: Math Apprentice is a fantastic site that teaches students about how math is used in the real world.  Students are often asking “where will I use this?” of math.  This site answers those questions through a fun virtual world.  Kids can explore first hand how math is used and then act as an apprentice and solve problems.  Use this website in the computer lab where students can explore the virtual world individually and work through the math at their own pace.

Tips: To begin playing the Math Apprentice games, you have to click on “Explore the Math” button on the bottom of the homepage.

Leave a comment and tell us how you are using Math Apprentice in your classroom.

Geo Mysteries

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What it is: Geo-mysteries are fun interactive mysteries about rocks, fossils, and minerals from the Children’s Museum of Indianapolis.  Students can choose one of three Geo-mysteries to solve: The Mystery of the Floating Rock, The Mystery of the Broken Necklace, and The Mystery of the Golden Cube.  Students work to help Rex the dinosaur solve the geography mystery by watching a short video clip, and then going through simulated experiments to solve the mystery.  These are great short activities that will help your students understand properties of rocks, fossils, and minerals.  Kids will have fun working as a detective to solve the mysteries.

How to integrate Geo Mysteries into the classroom: Geo Mysteries is a fun twist to learning about rocks, minerals and fossils.  What I love about the site, is the way it makes students problem solvers and guides them through using clues and critical thinking to solve a mystery.  This is a good site to use as a center during science, two or three students could visit the center at a time working to solve a mystery.  After each group of students has been through the center, the whole class can come together and share their findings.  If you have access to a projector or an interactive whiteboard, you can complete the mystery as a whole class.  Invite students up to the board to interact with the material.   This is also a great site for students to work through individually in a computer lab setting.  In the computer lab setting, students can work through the material at their own pace.

Tips: The Geo Timeline on the Geo Mysteries site is fantastic, make sure to check it out and point it out for your students to explore.

Leave a comment and tell us how you are using Geo Mysteries in your classroom.

Artopia

What it is:  Artopia is an interactive website that lets students learn more about and interact with different mediums of art virtually.  “Students can closely examine important works of art and take part in activities that teach about styles, principles and processes of each art form. They can write about the artworks online, collect art cards in a virtual portfolio and view videos of professional artists at work. Teachers may exhibit their students’ artwork in a virtual gallery and both students and teachers can communicate with other artists in an online message board.”  Artopia teaches students about dance, media arts, music, painting, sculpture, and theater.  This is an outstanding addition to an art classroom!

How to integrate Artopia into the classroom: Artopia is a nice addition to any classroom.  The site can be used to develop a greater appreciation for the arts.  Students can be recognized and encouraged in their own art in the sites online art gallery.   Artopia introduces students to important works of art and teaches them how to think about art.  This site would be wonderful for working on critical thinking skills, creativity, and innovation.  

 

Tips:  Check out the Teacher Resources for lesson plans using Artopia in your classroom.  Pass this site on to an art teacher, they will be thankful you did!

 

Leave a comment and tell us how you are using Artopia in your classroom.

Scotch: Science Fair Central

 

What it is:   Scotch Science Fair Central is a website collaboration between Scotch brand products from 3M and Discovery Education.  The site is a wealth of free resources for creating innovative science fair projects.  The site leads students step by step through creating a science fair project starting with choosing a project idea.   Students can search through multiple science topics in life sciences, earth science, or physical science.  Within each of these topics is several subcategories and then ideas based on a testable question, what is tested, and what data is collected.  This site is very comprehensive and will have your students thinking like a scientist in no time!  The site then leads students through the steps of differentiating their project between investigations and inventions so they can choose the appropriate project type.  Step two actually leads them through the investigation or invention process depending on which project type was chosen.  Step three takes students through the process of creating the actual presentation portion of the science fair project.  There is a great section of parent resources as well as a section for science fair coordinators.

How to integrate Scotch: Science Fair Central into the classroom:  Science fair projects have the potential to teach students a lot.  They learn organization, responsibility, the scientific process, observation, testing, inquiry, problem solving, and critical thinking.  Science fair projects are extremelly worthwhile when they are accompanied by a quality process that students can follow.  I remember years when the science fair meant quickly pulling something ‘scientific’ together (two cans with a string in between to show sound travel) with very little gained from the project.  This was due in part to being assigned a science fair project without understanding the basis of how scientists work and think.  Scotch: Science Fair Central solves this dilemma because students are led step-by-step through the scientific process and along the way learn how a scientist thinks.  Before you assign a science fair project, spend a day in the computer lab with students and let them go through this site and begin to plan their science fair project.  I love how this site is organized into different types of science because it gives every student the opportunity to find a project that they are interested in and motivated by.  If you don’t have access to the lab, set up a science fair planning center on your classroom computers or guide your students through the site with a computer and projector.  If you are a science teacher, take a look at this great resource and use the planning guide to plan a school science fair.

 

Tips:  Be sure to send this site home to parents, they will appreciate the parent section as they help their child at home.

 

Leave a comment and tell us how you are using Scotch: Science Fair Central in your classroom.