NOVA: Design a Parachute

What it is: NOVA from PBS has an excellent interactive called Design a Parachute.  In this activity, students take on the role of head engineer in charge of designing the Mars Explorer Rover parachute.  The goal is to design a chute that will get the Mars Explorer Rover to the surface of Mars safely.  The interactive challenges students to consider trade-offs in parachute stability, strength and volume as they design the perfect chute.  As students begin the activity, they are briefed on system requirements that must be met.  Students are also asked to consider cost as they design their parachute.  Finally students design and test their chute.

How to integrate the NOVA Design a Parachute interactive into the classroom: In this activity, students assume the role of engineer as they design a parachute that will slow the Mars Explorer Rover as it lands on the surface of Mars.  I like the authentic feel of this activity, students are led through the thinking process of an engineer as they consider all of the requirements the chute must meet before they begin designing.

Approach this interactive as a class using an interactive whiteboard or projector-connected computer.  As a class, get “briefed” on the requirements for the parachute design.  Discuss how these requirements may impact the parachute design.  Treat this like an actual briefing and encourage discussion (all ages like to pretend!).  Before students access the interactive, ask them to sketch their thoughts about parachute design.  This lets them think through the design apart from the pre-determined categories presented in the interactive.

Students can design and test their parachutes individually in a one to one computer lab setting or take turns designing and testing in a computer center lab on classroom computers.

Debrief after the interactive to discuss the parameters that were the most successful and what students learned about volume, drag, strength and stability.

Extend this activity by creating a mock-up of the parachute they designed online.  Find a high place on the playground or in the building where students can test these parachutes.  What did they have to adjust for an Earth bound parachute?

Tips: The NOVA page has a great introduction paragraph about how engineers approach a problem.  Be sure to read it with your students!  Encourage students to learn more about the Mars Explorer Rover before designing the chute.  It may adjust their thinking!

Please leave a comment and share how you are using NOVA Design a Parachute in your classroom!



National Geographic Maps: Tools for Adventure

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What it is: National Geographic Maps: Tools for Adventure is the best everything-map site I have seen.  The site was created by the Children’s museum of Indianapolis.  Maps are presented as the keys to adventure.  Students learn to use maps to find their way, share information, look at patterns, and solve problems.  There are six excellent interactive games for students to practice putting their math skills to use.  Students can explore a pyramid by guiding a robot to hieroglyphs, find sunken treasure, explore Mars, go on an adventure, see GIS in action, and visit Adventure Island.  I love the realistic feel of these games, as students explore and guide robots, they get a “live” video feed of where they are navigating.  On the National Geographic Maps: Tools for Adventures site, you will find information about the Indianapolis exhibit, how to use maps, related map links, and lesson plans.  This is one of those websites that my description just won’t do justice to, be sure to check it out!

How to integrate National Geographic Maps: Tools for Adventure into the classroom: This website is packed full of fantastic resources, games, and activities involving maps.  This is THE website to use when you are teaching students map reading skills.  As students navigate through the games, they will learn how to read a legend, practice following written directions, learn about different types of maps, practice giving directions, and problem solving.  The games provide an authentic way for students to learn how to use maps. Lessons in the “For Educators” section are wonderful and incorporate the online games.  National Geographic Maps: Tools for Adventure is ideal as a center on classroom computers or as an individual activity for the lab setting.  It could also be used as a whole class activity with an interactive whiteboard or projector, allow each student to take part in the navigation process at the board.

Tips: Be sure to check out the Related Links for more map adventures, games, and activities, you will find fun extras to build map skills.

Please leave a comment and share how you are using National Geographic Maps: Tools for Adventure in your classroom.

NASA’s Be a Martian

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What it is: I have always been intrigued by space exploration.  NASA’s Be a Martian feeds this intrigue by giving an up close view of Mars exploration.  Here students can virtually explore and learn about the human-robotic partnership that makes virtual exploration possible.  Students can become citizens (this requires them to create an account) or explore with an “Anonymous Tourist Visa”, which is how I explored.  Students can send virtual postcard messages to the Spirit Rover in her new home.  After composing their own message, students are taken to a virtual Mars where postcards with messages rain down.  Students can click on a postcard to read what others around the world have written.  In the map room, students can watch a video detailing the history of mapping and learn how NASA scientists map today.  Students can become virtual map makers by matching up map image fragments, and counting craters.  In Two Moons Theater, students can watch videos starring NASA scientists, explorers, and Mars.    Students can ask and vote on questions that they would like to see answered in the Polling Place.  In Tourist Mars Atlas, students can explore the surface of Mars and learn that there is more to Mars than a giant expanse of tan.   

How to integrate NASA’s Be a Martian into the classroom: Feed your students curiosity about space exploration and Mars with this great interactive environment.  Students have the opportunity to learn about the work that NASA scientists do, practice their observation skills in map making, and learn some great history about space exploration, and map making.  I really like that NASA has included a place for students to ask and vote on questions that they would like answered.  What a neat way to help students understand that we don’t have all the answers and that scientists ask questions, explore, and experiment to learn more.  I think that younger students (primary elementary) would really enjoy the crater counting activity.  Do this activity as a class using an interactive whiteboard/projector or individually as a center.  This will help students to look for detail and practice counting together.  Older students will enjoy trying their hand at mapping Mars and learning more about the history.  Have students learn about the Spirit Rover and her job on Mars before sending a message.  Some of the postcards include location information, it might be fun to track the locations of the postcards in Google Earth with placemarkers.  Then, explore Mars using Google Earth or Google Space.  The Google tools complement this site nicely.

Tips: There is an impressive contest section on NASA’s Be a Martian site, the deadline for entries is April 16, 2010.  The contest challenges us to come up with videos about Mars, interactive software or games, or write an efficient image processing application.  NASA is including us all in the exploration of Mars.  These challenges would be outstanding for older students to take part in…talk about authentic learning!

Please leave a comment and share how you are using NASA’s Be a Martian in your classroom.

Send Your Name to Mars

 

What it is:  This is your chance to send your students to Mars!  Okay, maybe not literally but you can send their names to Mars.  NASA has done this before, you may have sent your names to the moon in the past.  Now you and your students have the opportunity to send their names to Mars by way of a microchip on the Mars Science Laboratory rover heading to Mars in 2011.

How to integrate Send Your Name to Mars into the classroom:  This is a great way to get your students excited about a space unit!  Students can start the space unit by sending their name in to be put on the microchip going to Mars and print out the “official” certificate.   Follow up this activity by exploring the NASA website or NASA Kids to learn more about the Mars Science Laboratory rover and the mission.  If you don’t have access to a computer for each student, you could send your class name to Mars and explore the NASA site as a class using a projector.  As an extension activity, you can have students write about what they think it would be like to go to Mars.

 

Tips:  Take a look at the participation map, it is interesting to see who is going to Mars!

 

Leave a comment and tell us how you are using Send Your Name to Mars in your classroom.