Science

What it is: Macmillan-McGraw Hill Science is the online student addition of the textbooks. Students is grades kindergarten through six can click on the book that matches their grade level. Here students can watch video clips, play vocabulary games, take animated summary quizzes, read e-journals, and more.

How to integrate Macmillan-McGraw Hill Science into the classroom: Even if your school does not use the Macmillan-McGraw Hill Science textbooks, this site is a wonderful supplement to any science curriculum. The fun interactive environment is sure to be a hit with students. The vocabulary review games would be fun to play as a whole class with the projector (split students into teams) or individually. You might also offer this site to students for homework help or for test review at home.

Tips: Click on the OSE button at the bottom of the screen for the Online Student edition of the text box. Below the OSE button are login names and passwords for various grade levels.

P lease leave a comment and share how you are using Macmillan-McGraw Hill Science in your classroom.

Class Tools

What it is: Class Tools is possibly the most impressive, easy to use tool that I have reviewed to date! This allows teachers (even those who aren’t incredibly tech savvy) to create interactive Flash diagrams and games for learning and revising material. It is FREE! All diagrams created can be saved as data files or web pages to host on your school website or intranet. Quiz creators allow you to input up to 25 questions and answers an then choose a game to test student knowledge. Games include Matching Pairs, Manic Miner, WordShoot, and Cannon Ball Fun. Learning templates that teach and support chronological awareness include Time Line and Living Graph. Categorization tools include Post it, and a Target diagram. Linkage tools include Venn diagrams, and The Learning Puzzle. Priortization tools include Diamond Nine and a Priority Chart. Sourcework Skills tools include Lights Out and Source Analyzer. Essay skills tools include Fishbone and Hamburger diagrams. WOW!!

How to integrate Class Tools into the classroom: Class Tools may be one of the most versatile tools you can use in the classroom. Teachers and students can create learning diagrams together and upload to the school website for later study. Teachers, you can create games for your students to play focused on any specific curriculum. The sky is the limit for Class Tools in the classroom.

Tips: Print out a copy of the Class Tools Flyer, having a description of the tools handy is a must!

Please leave a comment and share how you are using Class Tools in your classroom.

Kids Biology

What it is: Kids Biology is a website designed to be kid friendly and informative. Here, students can learn about an assortment of animals (broken down by classes, what they eat, and where they live). Each animal has an about the animal section and a picture of the animal. Kids Biology also features kid friendly information on the origin of life, what are living things, needs of living things, cells, tissues, organs, systems, classification, five kingdoms, viruses, genetics, and Earth’s biomes. Each topic contains easy to read and understand information about the topic. Kids Biology has games that help students study what they have learned about each topic through word searches, hangman, and biology memory.

How to integrate Kids Biology into the classroom: Kids Biology would offer a nice break from traditional textbooks and worksheets. Give students time to explore the site on their own to introduce or review a new science unit. Read the online textbook as a class followed by a game using a projector. Split your kids into teams to play the game as a class. Kids Biology is also a nice resource for students researching an animal because of the kid friendly reading and wealth of information.

Tips: Save Kids Biology the bookmark bar for easy access in the classroom.

Please leave a comment and share how you are using Kids Biology in your classroom.

Seussville University

What it is: Seussville University website is created by Random House Children’s publishing in the spirit of making learning fun. Kids favorite Dr. Seuss characters serve as their guides to learning in the fun, interactive environment. Horton the Elephant hosts the reading area where kids learn basic reading concepts such as letter recognition, sounds of letters and rhyming words. Yertle the Turtole hosts the math area where kids learn to recognize numbers, number words, to count, and do simple addition. The Lorax hosts the science area where kids are introduced to animal categories, basic astronomy and ecology. Sam-I-Am hosts the reasoning area, here kids can compare size, number, patterns, and directions and learn opposites. These activities are best for kindergarten and first grade students.

How to integrate Seussville University into the classroom: Suessville University is a wonderful addition to any kindergarten or first grade classroom. It can be used for language, math, science, and reasoning reinforcement. Students will love the interactive games with familiar Dr. Seuss characters. This would make a fun center activity for student rotations during daily learning activities. There are also printable activities that coordinate with the website activities. Use Seussville while completing a Dr. Seuss unit. Encourage parents to use Seussville with their children at home as an extension activity.

Tips: Keep Seussville University in the bookmark bar for easy access for your students. They are bound to love this site!

Please leave a comment and share how you are using Seussville University in your
classroom.

Kinetic City

What it is: The Kinetic City Super Crew needs students help to save their virtual world of Vearth from the science-distorting computer virus, Deep Delete. Students work together to perform engaging science activities and then download their data to the Super Crew to help repair their world. Kinetic City provides students in grades 3-5 a fun interactive way to learn standards based science. There are 100 fun science based activities to participate in. These activities can be done through physical experiments, internet research, interactive science games on Kinetic City, art projects, and physical activities. The complete Kinetic City experience was intended for use as an after school program, starting a Kinetic City club cost money but use of the online materials and games is free.

How to integrate Kinetic City into the classroom: Since Kinetic City activities are all standards based, they should fit right into your third through fifth grade curriculum. The interactive games, experiments and activities are wonderful to use as an extension of current classroom activities. Game and activity topics include gravity, the human body, human body systems, learning, animal adaptation and classification, power and energy, and more.

Tips: Visit the Kinetic City educator page for more information on starting a club and for print out guides for using the site.

Please leave a comment and share how you are using Kinetic City in your
classroom.

Exploratree

What it is: Exploratree is a free web resource where teachers and students can download, use and create interactive thinking guides (graphic organizers). Thinking guides can be used to support independent or group research projects, students can think and plan easily. Thinking guides can be used collaboratively and shared for group projects. Exploratree has several ready-made thinking guides. Students and teachers can add to these guides or create their own from scratch to meet a specific classroom need. Ready made thinking guides include: tracking an enquiry, futures wheel, lotus blossom, from a different angle, thinking boxes, plus- minus- interesting, scamper, thinking actively in a social context, reverse planning, is/is not, complete reversal, compass rose, facts or opinions, making meanings, compare and contrast, knowing trees, digging up roots, traffic lights, examine existing and new ideas, using the essence, question things, a day in the life, and possible/probable/ preferable futures.

How to integrate Exploratree into the classroom: Exploratree is a wonderful replacement for traditional paper/pencil graphic organizers. They are easy to use, navigate and include some amazing features that just aren’t possible with paper graphic organizers. As a teacher, you can set up the sequence that you want the thinking guide to be revealed, so that you can stage the thinking activity. Each portion of the organizer is revealed as students are working. Students can fill out the thinking guides online as they complete a project or teachers can create a thinking guide that fits a classroom activity and print them out for student use. Students can submit thinking guides so that they can be edited and reviewed by peers or a teacher with comments. Think about using Exploratree for ALL subjects. Students can use thinking guides to explore the scientific process, for KWL type charts, to predict what will happen in literature they are reading, to plan a story or report, to explore a historical figure, to organize thoughts before a writing assignment, in social studies as a current event organizer, to think about choices and possible outcomes, to show mathematical processes, to explore a topic using different senses or points of view, sort facts and opinions, and a day in the life of a notable figure just to name a few.

Tips: Exploratree is in its Beta form so they are open to input and suggestions from educators. If you don’t see a feature you could use in your classroom…go ahead and suggest it!

Comapping

What it is: Comapping is a mind mapping/concept mapping online application that offers a unique left to right mind mapping technique. While the application is not free, Comapping does offer a free trial version for schools and very competitive pricing. Students can collaborate on mind maps in real-time. Comapping has a feature that other mind mapping solutions don’t have, a presentation tool. Teachers and students can actually turn their mind map into a presentation quickly and easily in the same web-browser. Comapping also has an auto focus feature which makes it easy to collapse maps and “zoom in” to the portion of the map being worked on.

How to integrate Comapping into the classroom: Teachers can use Comapping to structure lessons, units and themes in the classroom. Comapping would be an excellent way to organize the structure of the lessons for each subject and to align standards with those lessons. Students can create character diagrams, comparison charts, story diagrams, vocabulary word diagrams, timelines, effect of events, experiment maps, food pyramids, scientific processes, life cycles, and more. This tool will be valuable for your visual learners! Comapping would also be a useful tool when teaching students how to note-take. Comappings left to right mapping technique makes note taking succinct and easy to refer back to and understand. The collaboration portion of Comapping is useful to students completing projects together as well as for teachers and staff for creating units and lessons together.

Tips: I encourage you to select “try Comapping without an account” to learn about how it works. This will take you to an interactive page where you can learn, step by step about how to use Comapping. Really neat! Once you are sold, you can sign up for a free trial account.

Comapping for Education PowerPoint


Interactives

What it is: Interactives is a truly amazing website for teachers and students. Interactives provides educators and students with strategies, content, and activities that can enhance and improve students’ skills in a variety of curricular areas including math, literature and language, science, history, and the arts. The site has great webquest/interactive activities on a variety of subjects for first through twelfth grades. These activities are extremely well done. The spelling bee activity is really the only activity appropriate for first grade but I found that many of the activities that were rated for middle and high school students, would be appropriate for elementary students as well. I cannot say enough about this site, it is a truly amazing site for teachers and students!

How to integrate Interactives into the classroom: Interactives has a variety of interactive activities for the subjects listed above. These would be great to use as an introduction to a new unit, or as a learning activity or field trip in a unit. The Interactives could be completed as a whole class (using a projector), in groups (center style in the one or two computer classroom), or individually (in the computer lab setting). Any of these options would be time well spent for your students! Each Interactive presents the student with information about the unit and follows with interactive activities such as building a roller coaster, collecting rocks, or tracing the growth of the United States.

Tips: Sign up for the learner.org newsletter for some great teaching tips and ideas.

I Was Wondering

What it is: I Was Wondering is a site geared toward getting girls interested in science and technology. Although this site is geared toward girls, the site has some fun games and activities that boys will enjoy too. I Was Wondering features 10 women scientists, a time travel time line, and science games. Games include astroscope where students can explore the universe in a scavenger hunt (this is really neat!), gorilla quest where students can “track” and learn about gorillas, and make a robot where students can create their own robot and then learn about robots that real scientists have created.

How to integrate I Was Wondering into the classroom: I Was Wondering would be an excellent site to use during a solar system unit. The scavenger hunt gives students a sense of what the universe looks like while making them familiar with vocabulary. Set the site up as a center during science class or bring your students on a space “field trip” to the computer lab. Students could explore the gorilla quest to learn about gorillas. This would be a fun way for students to learn research skills. Students could use the 10 women scientists or time travel time line to learn more about famous scientists and their contributions. All are very student friendly.

Tips: Visit the teacher section and click on “Using the Science Labs”. Science labs are activities based on one of the ten scientists. These are really great extension activities for your science classroom. Again, this site is geared toward girls but is a great addition to any science class…boys included!

Inspired Learning

 

What it is: Inspired learning is a collection of lesson plans and ideas for using visual software such as Inspiration, and Kidspiration in the classroom.

How to integrate Inspired Learning into your curriculum: Use Inspired Learning for ideas and lessons to integrate visual software into the classroom. If you don’t already have visual, mind mapping software, you can download Free Mind open source (free) software to use with the lessons and ideas.

Tips: Click on the Educators Resource page on Inspired Learning for a free trial version of Inspiration and Kidspiration.