Inklewriter: interactive story designer

What it is: Inklewriter is a great digital tool that lets students (and teachers if you are so inclined) write and publish interactive stories.  Inklewriter lets students create choose-your-own-adventure type stories, story lines can come with choices and then be linked back together.  Inklewriter makes this process easier by keeping track of which story paths have been finished and which still need work.  There is no set-up required, no programming language to learn and no diagrams.  Inklewriter is free to use and easy to share with the world when it is published.  When a story is finished, it can even be converted to Kindle format!

I found the Inklewriter format to be pretty intuitive and easy to use.  I think intermediate elementary and older will have no trouble using this tool for creative and informative writing.

How to integrate Inklewriter into the classroom: Inklewriter is a great digital tool for creative writing.  Students can explore multiple plot lines and what-if scenarios in their fictional writing.  I also like the idea of using Inklewriter to ask kids to explore the “what-ifs” in history.  What if we lost/won this war/battle?  What if the other guy (or girl) had been elected president?  What if the Berlin wall hadn’t come down?   These types of stories are fantastic opportunities for students to explore their curiosities and, in the process, learn more about the event they are exploring.  After all, you have to know something about how an event actually went in order to write alternate endings.

Inklewriter would be a fun way for students to come up with alternate endings to a novel they are reading.  Our students wrote a variety of endings for The Giver.  Each student wrote a different ending that picked up from the last chapter of the book.  Inklewriter would have been a great tool to use for all of these endings to be available in one place.  Students could copy/paste the last paragraph of the actual book and then offer their alternative endings as options.

In science, students could use Inklewriter as a tool to record their hypothesis. Students can write out the objective and steps in their experiment and make a new “alternate ending” for their various hypothesis.

In math, students could create story problems where they lead others down the path to discover the correct answer.

Tips: These interactive stories are MADE for your tablet devices…if you have some in your classroom, take advantage of them!

Leave a comment and tell us how you are using  Inklewriter in your classroom.

World Education Games: Registration Now Open!

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What it is:   Holy cow, I am SO excited!  Today registration is open for World Education Games!!  If your students have never participated with World Education Games (like World Math Day), this is the year.  They will thank you for including them in this fun world wide contest.  February 1st, that’s today, registration is open and the official warm-up training period for students begins.  On March 5h students can participate in World Literacy Day, March 6 is World Math Day, and March 7 is World Science Day.  March 22nd Global award presentations begin with the Official World Education Games Awards.  The World Education Games is an annual global online olympics to get students from age 4 to 18 excited about learning.  The fun comes in the friendly competition between countries as students compete to represent their country in the games.  There are 3 days of games focused on literacy, math and science.  The games are a great way to help students in speed, accuracy and general fluency in core computation, number and spelling skills.  World Science Day has been designed to encourage curiosity and excitement in science while helping them answer knowledge, application and reasoning questions.  Each game (a competition against other students from around the world) lasts just 1 minute.  Students can go head to head as often as they would like, but only the first 50 games are counted toward the competition point tally.  World Math Day was launched in 2007 and my students have taken part in this fun competition each year.  Since then, Literacy and Science day has been added to the games.  SO much fun!

How to integrate World Education Games into the classroom: World Education Games are such a fantastic way to encourage students to practice foundational skills.  In the past, I have hosted an “opening ceremonies” at my school and done it up like the Olympics with flags, songs, etc.  We go over what the World Education Games are and then make a big deal about the handing out of usernames/passwords (like lighting the torch) and then we kick off our training portion.  Students get excited about participating in this fun day and we get lots of “training” in before the big day.  On the actual day, we wear red, white and blue and play against kids from around the world.  This is great fun in a one-to-one setting or a computer lab where all students can participate simultaneously.  Don’t have that option?  Because the games are 1 minute long, students can play 5 games each on classroom computers in a rotation.

Since your students are competing against students from around the world, why not use the competition to practice using a map and identifying countries?  Since we have a one to one iPad program, we do this digitally with a Google Map.  Each time a student competed against a country, they would come up to the board and put a “pin” in the map.  Don’t have devices for each student? Use an interactive whiteboard or the paper map and actual pins on a class bulletin board, these options are just as fun!

Don’t forget closing ceremonies at the end of World Education Games.  Make up fun medals and give them out to top performers, hardest trainers, etc.  Think outside the box on these.  Not all kids are speedy in their fact recall…find a way to honor their participation and hard work…did they see huge improvement or growth? Honor those achievements!

The World Education Games are available for free on any internet-connected computer and as a Samsung Galaxy Tab 10 app.

Check out the Resource page for teacher and student guide, a world map, a poster, and for School-in-a-box information.

Tips: Schools participating in the World Education Games can also work toward giving other children the opportunity to start school.  World Education Games has partnered with UNICEF to make this happen.  During the games, host a fundraiser to purchase “School-in-a-Box” Each $236 donation is enough to send 80 kids to school!  What a great way to help kids understand what a privilege education is and model compassion and empathy for others.

Leave a comment and tell us how you are using World Education Games in your classroom.

Popcorn Maker: Mashup video with images, articles, text, maps, etc.

What it is: Popcorn Maker is a super cool site that I learned about from Michael Zimmer’s blog, The Pursuit of Technology Integration Happiness.  Popcorn Maker is an online video mashup tool that makes it easy to integrate several different forms of online media into a video.  A clip from YouTube can be enhanced with article clips, images, text, audio, maps, other live feeds and social media content. Add some “bling” to any video clip…interactive is better! Videos can be mashed without logging in.  Creating a user profile let’s you save and share the finished project.

How to integrate Popcorn Maker into the classroom: Popcorn Maker is a great way to enhance videos.  Teachers can use Popcorn Maker to mashup media for students to engage with.  This could be adding a map to an historical video so that students can better visualize where an event is taking place, adding a wikipedia article to expand on an idea that a video touches on, adding a live social media feed with student comments as a “backchannel” video, etc.  This type of use is great for expanding on Kahn academy type instructional videos (which can be a bit boring/dry), educational videos, etc.  Wouldn’t it be great to have a real-life example pop up during a Kahn academy instructional video?  Students can connect number sense and computation.  (What a novel concept!)  For young students, create a video with embedded directions (audio or text) and next steps for learning.  This would make for a great learning center for completing a science experiment, multi-step directions, or next steps of learning.

Students can use Popcorn Maker to enhance videos that they have created, to further expand on an idea, to help explain a researched topic to the rest of the class, or to share reflections on a video with others.  Because students can add text, it is easy for them to add their “blogged” reflections directly in a video to be shared with others.  So often our students start their research with a video search.  Ask them to create a mashup of all of their research using Popcorn Maker.  This will help them to dig beyond the video for other relevant content that adds to their understanding.

In the “flipped” classroom, Popcorn Maker takes the videos to the next level.  Popcorn Maker could be a great way to help apprentice students in the art of learning.  Students can see the way that connections are made among different media types and are led through how to think and expand on an interesting topic.  After students have viewed a few mashups, ask them to create their own.  This could be really helpful in discovering misunderstandings in learning, gaps in the way research is being completed, or difficulties in making connections.

Tips: The tutorial on the first page is really useful. I recommend it before beginning a project!

Leave a comment and tell us how you are using  Popcorn Maker in your classroom.

Playfic: create, play and remix text-based games

What it is: Playfic is a site that let’s users create, play and remix online text-based games.  I may have lost some of you already…but don’t leave yet! A text-based game is a genre of game that uses no graphics or sound, but instead, uses text to tell a story in an interactive world.  Think of a choose your own adventure tech-style.  Students can create a story that others can interact with by directing the story using words and phrases.  As an example, the story might be about a forest, describing what you can see East, West, North and South.  The player would type in a direction “East”, hit the return key, and the story progresses.  You can try out a sample text-based game here.

How to integrate Playfic into the classroom: Playfic has all kinds of good stuff for classrooms.  To create a story, students must first learn a little bit of coding.  Tutorials are included on the Playfic site, and are easy enough to get your students up and running in no time.  There is even a link to an Inform 7 (coding language) recipe book that will have your students dreaming up new scenarios and actively researching how to make them come to life.  Students can create games for each other while strengthening their writing and grammar skills.  This is wonderful for fictitious writing, but could also be used for students to explore “what ifs” in history and science.  Students can take a moment in time and dream up what might have been different about the world if the event hadn’t happened the way that it had.  As they are researching and learning about the actual event, they will also be analyzing why the event is important and critically thinking about it’s impact on the world we live in.  Similarly, students could explore a science experiment, hypothesizing what will happen and the different outcomes that might occur.

Teachers could create these choose your own adventure stories for students for new learning or review of a topic.  Wouldn’t it be cool to have a story using sight word vocabulary that prompted practice with the sight words?

I know a handful of students who really struggle with writing…it is PAINFUL.  These students are brilliant. They have great ideas to share. One of the students I have in mind came up to me today and said, “over break I taught myself Lua (programming language).”  Students like these will be all over this type of writing.  What a cool way to engage them and excite them about the writing process in a new way.

One of the things that I really like about Playfic is that it takes a lot of planning, organizing, and thought to create this type of story.  For some students the planning/organizing portion of writing is a real struggle.  This site would be so useful in teaching students the importance of those steps.  I also love that it will have them researching and looking up solutions for how to make their ideas come to life.  Just like we do every day in the “real world.”

Tips: The Inform 7 Recipe book can be found here. 

Leave a comment and tell us how you are using  Playfic in your classroom.

Squad: Collaborative Code Editor

What it is: We have some students at Anastasis Academy that are CODE crazy! They are really excited to learn how to code (we’ve used Codecademy) and practice with friends.  Squad is a free collaborative code editor.  With Squad, students can access the code they are writing anywhere there is an Internet connection. This means that students can chat and edit files together no matter where they are.  Squad constantly saves the workspace so that they are available even when multiple machines are logged in.  Students can see what teammates are working on, offer recommendations and even work simultaneously on a document.  Even better? If your students have a coding question (and you, like me, can’t answer) they can copy and paste the code in the workspace’s share URL and anyone with the URL can get in to help.  All of the files created on Squad belong to your students.  They can open (and save) local files, access a remote host via FTP/SFTP or grab a file from Dropbox.  The chat feature is searchable so that students can go back and learn from past mistakes or suggestions.

How to integrate Squad into the classroom: Do you have students who want to learn how to code?  What better way for them to learn and practice than together?!  At Anastasis, we have Crave classes.  These are classes that run once a week that students get to elect to take…something they “crave” learning.  One of our crave classes last year was learning to code.  I “taught” it.  No, I don’t really know how to code. We learned together!  You don’t have to be an expert to help your students explore their passions and interests.  We used Codecademy to learn together.  One of the limitations of Codecademy is that there is no where to just practice together after you have learned a skill.  Squad would be the perfect place for students to explore and practice together.

Older or more advanced students might want to create a club or work together to show what they know in another subject by putting their coding skills to use.

Tips: The free version of Squad limits students to 3 collaborators and 1 workspace, this should be plenty for your beginners!

Leave a comment and tell us how you are using  Squad in your classroom.

The Making of the Learning Genome Project

So many of you have offered tremendous support, donations and a megaphone to spread the word about the Learning Genome Project.  I am so grateful!  Today I thought I would lift the curtain just a bit and share a behind the scenes look at the Learning Genome Project.  My plan was to do this in video form using Screenium or Screeny. Those plans were foiled when NEITHER worked even with updates.  #sigh  Instead, I’ll write out my story and take you on a picture journey of how it all took place.  If you haven’t had a chance to lend a helping hand, it is not too late.  Honestly, even $1 makes such a BIG difference!  If everyone of my readers gave just $1, this would be taken care of tonight and we would be able to start the next phase of development. Click here to help out now!

I come from a family of entrepreneurs.  If it doesn’t exist or it can be done better, that is what you do.  This mind-set can be a bit of a curse…once I get an idea in my head, it is like a broken record that plays over and over until I do something about it.  My dad is prime example of this, he started Koostik with a styrofoam cup and an iPhone. Once the idea was there, it stayed until he saw it realized…in this case that means a growing company and product in Restoration Hardware and Red Envelope.  He is awesome.

For me this process started as I dug through curriculum and worked to supplement it with technology tools.  The idea was to “fill” the gaps with technology tools that would make the curriculum work better for students.  As I went through publisher after publisher, I started realizing that the problem wasn’t a lack of technology (if you have read this blog for any amount of time, you know that is a BIG realization for me). The real problem was that we were trying to address the needs of an incredibly diverse population of kids with a one-size-fits-all curriculum.  The troubling thing for me was that I sat on the committees that made the curriculum decisions.  I was sold (just like everyone else) on the premise that these curricula had “differentiated” instruction.  I have come to hate that term.  You know what it means?  It means that curriculum companies can sell more curriculum because they add in a highlighted section that says “differentiation!” and gives a one-size bigger or one-size smaller approach to the exact same problem.  As I went through all of this curriculum, I couldn’t shake the feeling that adding in a bit of technology wasn’t going to solve the problem.

As a computer teacher, I taught 435 students every week.  I taught the same 435 kids for 6 years.  I saw them grow up, learned what made them tick, watched the frustration grow when they didn’t understand a learning objective.  These kids were amazing. They were brilliant. They all had strengths and weaknesses that made them special. They all have a different understanding and approach to the world.  We were stripping all of that uniqueness away and making them learn everything the same. We were expecting that they would learn the same things, the same way, and at the same time.  Ludicrous! Nothing in life or growth and development happens this way, and yet that is what our education system is built on?  This was really troubling for me.  I couldn’t shake that it shouldn’t be that way.

In 2010 I took a year away from teaching for health reasons.  During that year, I acted as an educational consultant for many area schools.  This period of time re-emphasized those stirrings that I was having about education. This curriculum wasn’t working because it assumed too much sameness. I saw brilliant, gifted kids losing their passions because it wouldn’t get them into the swanky private high school (that looked just like every other school). How sad that we ask kids to give up their areas of gifting to get to the next level of learning.  Something is wrong!  One day I was working my way through curriculum, supplementing the holes with technology tools.  I was listening to Pandora Internet radio.  A song came on that I had never heard before, by an artist that was also new to me.  I frantically searched for something to write on so that I could remember this new find.  I remember thinking, “how amazing that we have come to a place in history where we can use technology to predict something as personal as music.”  I was truly amazed that I could put in one piece of information and through a series of algorithms, Pandora could predict other music I would like.  If it can work with music, surely it could work with curriculum.

This was the birth of that niggling thought that wouldn’t go away.  This was the beginning of the Learning Genome Project.  I had recently been introduced to a programmer (@ianchia) through @Doremigirl on Twitter.  Ian and I had shared many conversations about what education apps could look like.  This time it was my turn to ask a question.  I wanted to know if it was possible to program what was in my head.  “Well of course.”  Ian introduced me to some wireframing tools and I was off and running.  Over the next months, I dreamed up how the Learning Genome would work.  I thought about the students that I wanted something better for. I thought about the frustrations I had as a teacher. I dreamed about a tool that would make the whole process easier.

Teachers share something in common: we all want the very best for our students.  There are a few problems with this.  First, we don’t always get to choose what we will teach. Many times our school or district hands us the curriculum and says, “go.”  This is not conducive to doing the best we know how for every child.  Second, we don’t always know that their is a tool/lesson/resource out there that could make all the difference for each student.  Third, we have a limited time to search for that perfect tool/lesson/resource.  A lot of system problems to overcome.  If Pandora can do this for music, I can do it for education.

I started researching how Pandora works, what happens in the background that makes my experience possible?  Pandora is called the Music Genome Project because it used the Human Genome Project as its inspiration.  In the Human Genome Project, genes are mapped out.  In the Music Genome Project, the “genes” of music are mapped out.  I called my version the Learning Genome Project.  Together, we will map the genes of education, those attributes that help us find commonalities that match the right content to each student at the right time.

First, we need to collect information about the learner. If we don’t know the learner, we can’t know what content best fits their needs.  This is, in short, the best student information system ever.

Next, we have to know enough about the school and the classroom to make recommendations. It does us no good to recommend an iDevice app if the school has no access to that device.

We also have to know something about the lead learner (the teacher).

After we have the profile information, it is critical to know where students are in their learning. What needs to be learned?  This is the individualized learning plan…each student has one.

 

From within the ILP, teachers, students and parents can create and have input on the learning goals.  These learning goals inform what happens in the hub of the genome.

When the learning goal has been identified, the genome “hub” comes into play. This is where resources (lessons, videos, apps, experiments, activities, etc.) are matched and recommended for the student.  Much like Pandora, a learning channel is created.

Teachers (and students) can expand the results to view more information about the recommendation.  From here it can be added to teacher and student planners, and materials for the curriculum can be selected.

Teachers can see all student assignments within their planner. Here they can create groups for overlaps of student learning.  They can also create whole-class events.

After a student completes an activity, they record it within their ePortfolio.  This is all completely integrated.  Within the portfolio they can keep notes, documents, pictures, video and badges.  Badges help students have a bread trail of where they have been in their learning.  Portfolio’s are forever associated with a student, from year to year it travels and grows with them.  Students can also have the option of downloading their portfolio for offline viewing.

In addition to portfolios and planners, the Learning Genome Project includes wiki, blog and photo tools.

Community tools keep students, teachers and parents in collaboration.

My brother and I had many of the same teachers growing up.  We are very different people with 5 years separating us.  My favorite teachers were not his.  We had very similar experiences, the same outstanding teachers. But some teachers connected better with me than him.  How do we help every child have influence of a “favorite” teacher?  I created Twitacad.  Even if that teacher isn’t in the child’s school, there is a blended learning component that makes that connection possible.

Twitacad offers teachers and students a platform for sharing, communicating, and learning.  It is all tied in to the Learning Genome. Everything works together.  Virtual teachers are listed as teachers for parents, students and other teachers to interact with.

The Learning Genome Project has assessment tools built in.  Assessment is based on mastery of a skill or concept.  This is directly related to what is happening in the student portfolio so that students, teachers and parents can view evidences of the learning.

How does content, resources, tools, lessons, apps, videos, etc. get into the genome?  It gets tagged with its learning attributes by incredible teachers around the world like you.  We all contribute to this project and we all benefit from it.

The hub (resource aggregation) portion of the Genome is free to everyone.  Every child deserves an education tailored to them.  Additional portions of the Learning Genome Project (planners, ePortfolios, blogs, wikis, Twitacad) will be a subscription based service.

The Learning Genome Project is not curriculum.  It is a sorting tool that pulls the best options for every child.  Teachers will be able to sort results based on price, Bloom’s Taxonomy level, standard, subject, and type of resource.  This will tell you what curricular resources will best meet every child’s needs.  Every time a resource is used, it gets rated by both student and teacher. Resources that are highest rated will be recommended first.

This is truly a quick overview of the Learning Genome project.  There are so many intricacies and features that will make it revolutionary to education.  The one hang up? I need help funding it!  Sure, I could go and get some venture capitalists to fund it. The problem: I want the force that drives what happens to the Learning Genome Project to be what is best for kids…not what best impacts the bottom line.  I believe that if we all put a little into this project, that we can create something revolutionary.  We can all have a part in transforming education for the world.

I hope you will join me.  I hope that you will realize that $1 and a few minutes is a small price to pay for a resource that has the potential to reach every child in the world.  This is a small price to pay for our future.  We can do this.  Please click here and donate now…then spread the word to everyone you know and encourage them to do the same.

myHistro: timeline/story/map/picture mashups created by you!

What it is:  myHistro is a really great site (and app!) that lets students combine maps and timelines seamlessly into one great presentation of information and understanding.  myHistro is more than just data collection, it is a way to share stories.  With myHistro, students can create a rich timeline/map mashup complete with additional text, pictures and video.  The result is truly incredible!  It is easy to get started, just create an event and associate it with a time and place.  Events can be gathered together and turned into stories.  Stories, in turn, can be used together to create a collection.  Stories can be viewed in multiple ways, by events on a timeline, in chronological order with a page flip feature like an album, or as a story summary of chronological events.  Create as many events as you would like and add as many photos as you like, all for free!  The finished product can even be downloaded into Google Earth format for offline storage. Completed Histros can be embedded in other blogs and websites for maximum usability.

How to integrate myHistro into the classroom: myHistro has SO many uses!  At Anastasis, we just completed an inquiry unit on who we are.  myHistro was a perfect tie in for students exploring family histories, heritage and tradition.  Students could add pictures, and stories along with the interactive map of where events were taking place and a timeline where they could see it all unfold chronologically.  This is like a family tree on steroids. Pretty outstanding.  Even better? It ties directly into Geni (blogged about here).  

myHistro isn’t just for family trees.  It could be used for students mapping out history chronologically, mapping out a fictional story, creating a story map for their own writing, mapping how ideas and invention spread, looking at explorers, migration, etc.  As I said, the options are endless!

myHistro is collaborative, students can create projects together and even invite parents to join in the learning.  Pretty cool!

As a teacher, you can ditch the text book and help students really visualize that history in new ways.  A completed myHistro can be embedded in your class blog or website for students to access without having to visit multiple sites or login.

There are a number of fabulous myHistro stories that you can borrow to share with your students.  They can view these to learn more about events in history, or they can go on a fact checking mission to double check the validity of the stories created by others.  Definitely worth doing!

Tips: myHistro also happens to be an app.  Find it in the iTunes store.  This can be your first download on your new iPad mini 😉

Leave a comment and tell us how you are using  myHistro in your classroom.

Help me personalize education for EVERY child!  Donate (even just your coffee money!)  and spread the word about the Learning Genome Project.

History Pin

What it is:  History Pin is a really neat website that lets students (and anyone) electronically “pin” historical pictures, videos, audio clips, and stories to a digital globe.  There are three main ways to use History Pin: exploring it, adding to it, or curating things on it.  History Pin has some great collections and tours that have already been created that can be used in the classroom.  Collections bring together content around a theme.  Students can explore collections or create one of their own.  With a Tour, students can go step-by-step through content, a story, explore a place or walk through time.

How to integrate History Pin into the classroom: History Pin is a neat place for students to learn about history.  They can see history through pictures, video and stories submitted by people around the world.  History Pin is also a fantastic place for students to demonstrate learning.  They can add pins, create collections or tours around their learning.  In many states in the US, students have standards that are related to learning about the state history.  In Colorado, this is true of our 4th grade students.  History pin is a great place for them to demonstrate their learning of their own state.  The best part?  This learning can be viewed and used by others all over the world.  Our students get really excited about sharing their learning when they become the “experts”.  History Pin lets them be the experts.  Way cool!

Depending on which Collections and Tours your students engage in, there are great opportunities for incorporating other subjects.  Our students enjoy comparing statistics from history with statistics of today.  They are really enjoying knowing how to use ratios these days!

I love the way that Geography is so ingrained in History Pin.  Students can easily see (and track) where history occurred in the world.  This helps students understand how movements, revolutions, immigration happen as a result of geography.

Tips: Be sure to check out the school channel on History Pin.

 

Leave a comment and tell us how you are using History Pin in your classroom.

Help me personalize education for EVERY child!  Donate and spread the word about the Learning Genome Project.

ScootPad: self-paced learning

What it is:  ScootPad is a really neat site that recognize that no two students are alike and that they will master skills in different ways.  ScootPad helps students gain mastery through gradual and thorough practice that is personalized to teach the student.  This personalized practice helps build confidence in learning and keeps students moving forward at a pace that is appropriate to them.  Students can expect a fun learning environment.  Teachers can expect automated practice, real-time progress tracking and assessments that will help you to formulate next steps for students.

All curriculum is based on Common Core Standards, including math and English/language arts for k-5 classrooms.  For students in kindergarten or first grade, there is a voice/read-aloud feature.

The ConceptBank is a free app for Common Core standards and concept review.

Teachers can easily manage a classroom of students from the teacher dashboard.  Curriculum can be customized for a class, group of students or for each student individually.

Parents have access to all of their child’s progress and alerts.  They can encourage their child using customizable rewards.

Best of all…ScootPad is FREE!

How to integrate ScootPad into your curriculum: ScootPad is a really fantastic website for k-5 students and teachers.  Here, students can get personalized practice for learning new concepts.  Teachers and parents receive immediate data about a student’s progress.

ScootPad is a great first step to personalizing the learning experience for students.  I like that it is cross-platform so that it could be easily incorporated into a BYOD (Bring Your Own Device) classroom.  Regardless of what device students are using, ScootPad works for them.

Scoot Pad is really a practice site that helps you to inform instruction based on student needs.  The practice is all drill based (not a lot of room for critical thinking or different ways of showing what a student knows) but this could be a great benchmark tool to help you understand where students have strengths and weaknesses in their learning.

Tips: ScootPad is available as an app for the iPad, Android, Chrome, Mac, Windows, Edmodo,  and Schoolology.  Like I said, it is perfect for a BYOD environment!

***Want to do your part as a CHANGE MAKER in personalized education?  Check out, support and spread the word about the Learning Genome Project!

Please leave a comment and share how you are using ScootPad in your classroom!

Claco: United We Teach, build lessons collaboratively

What it is:  Claco is a new website that makes it simple to build, organize and share lessons. Your lessons can be dynamic including weblinks, embed codes, online videos, files and more.  In addition to creating and uploading your own lessons, you can also search and use lessons that other teachers around the world have built.  There is no better way to stretch and grow professionally than to learn from each other!  Claco makes it easy to work with other educators in a collaborative environment to streamline the lesson planning process.  I love the vision behind Claco, they have even created a movement called “United We Teach” that encourages educators to share and enhance each other’s resources.  I learn SO much from my PLN, creating a place where this is encouraged as part of the process is fantastic!

Another feature I love about Claco: no need to download lessons, you can view and use all lessons directly from your Claco profile.  That means that lessons are available from anywhere (because they are in the cloud) and can be used from computers, iPads, and smartphones…super handy!

How to integrate Claco into your curriculum: Use Claco to save yourself time.  I tend to get lost in the OCEAN of amazing lesson ideas and resources on the web.  I like that Claco can be a one-stop shop for resources and lessons.  The ability to organize all of my findings in one easy-to-use place that can be accessed by all of my devices is also very helpful.

Aside from the time saving, Claco makes it possible to collaborate on lessons with other teachers in the building, or from anywhere in the world.  Lessons can be constructed with teammates and enhanced by anyone.  Lessons can also be easily shared with students, parents and colleagues.

Tips: You may recognize some features of Claco.  Class Connect (which I wrote about here) has morphed into Claco. The genius behind Claco, Eric Simons who created the sites after some frustrations with his own school experience.  Instead of being disenfranchised, he set out to make it better.  You gotta love that!

Please leave a comment and share how you are using Claco in your classroom!