Waltee’s Quest: The Case of the Lost Art

What it is: The Walters Art Museum in Baltimore, Maryland has one of the most incredible site for students I have seen.  Waltee’s Quest is an interactive adventure where students help solve a mystery and discover a variety of art along the way.  Students begin their adventure by watching an introduction animation of the Walters Art Museum where inside curator Waltee is getting ready for an exhibit and preparing the museum for visitors.  While Waltee is preparing, lightning strikes, the elevator shakes, and a wild whirlwind takes all the museum treasures with it.  Students ride a magical elevator to travel to different worlds in an effort to find the lost art.  As students explore the different rooms, they discover treasures and learn about the real museum items. Students can click “Learn more” every time they discover a new item and the “Walteepedia” opens up with more information. This is truly one of the most engaging, interactive, sites I have seen.  I love that the site drops students in the middle of a story mystery and enlists their help to right the museum.  As students explore each room they learn more about history, see incredible artwork, and get an inside peek into being a museum curator.  The graphics and attention to detail are really amazing!

How to integrate Waltee’s Quest into the classroom: Waltee’s Quest was created with attention to detail.  When students begin their quest, they are asked to enter a name and passcode.  This combination can be used at a later time to access a saved game.  This makes it ideal for the classroom where students may not have time to complete the game in one sitting. Students can visit Waltee’s Quest as a center on classroom computers.  Because students can track their progress, they don’t have to complete the game in one sitting but could work on it in bits and pieces throughout the school year.  The quest allows students to get up-close and personal with a variety of art and history.  Students can use what they learn in Waltee’s quest as a launching point for art history or as inspiration for a creative writing piece.  Students can write a story about the art itself, about Waltee and his quest, or a mystery based on the game.

In the elementary classroom, Waltee’s Quest can be used to introduce students to the idea of mystery.  If you have a projector-connected computer or interactive whiteboard, students can work together to explore the museum and find treasures.  As students find clues, they can work together to solve the mystery.

Waltee’s Quest can also be used as a virtual trip to an art museum, if you can’t swing a trip to a local art museum as a class, this site will provide students with the next best option in a way that engages them in discovery.

Tips: Make sure that students know to write down the name and passcode they use to login, if they want to return to their game they will need this later!

Please leave a comment and share how you are using Waltee’s Quest in your classroom.

Google Art Project: Virtual Art Museums

What it is: Google never stops amazing me, this time they are amazing me in the form of a partnership with art museums around the world.  Art Project is an incredible collaborative project that is powered by Google to bring art museums into your classroom.  Art Project lets students discover and view more than a thousand pieces of art online in incredible detail with Google street view technology.  Students can virtually move around the museum’s galleries, zooming closer on works of art and navigating through interactive floor plans where they can learn more about the museum and explore.  Artwork view lets students view the art at high-resolution, expanding the information panel lets students read more about the art, find more art by the same artist and watch related YouTube videos.  Students can act as curator and create their own artwork collection by saving specific views of the art and build a personal collection.  Comments can be added to each piece of art and share with families and friends.

How to integrate Google Art Project into the classroom: Google Art Project brings art museums from around the world into your classroom.  Take a virtual field trip to the museums using a projector-connected computer or interactive whiteboard.  Let students take turns acting as a museum tour guide by clicking on the extra information and reading it out loud for students while they look at the artwork. After the class tour of the museum, students can use classroom computers or a lab to create their own collections.  Students can comment on each piece of art and share the collection they curated with family and friends.

Use Google Art Project for a compare and contrast activity. Students can compare and contrast the type of artwork they see in the various art museums, compare and contrast styles of art, or compare and contrast the work of different artists or time periods.

Use the artwork as the base of a creative writing activity, students can choose a piece of art and write a story about the artist, or about what is happening in the work of art.

Need help demonstrating a technique? Art Project lets students view artwork in such detail that the techniques are easy to point out and describe.

Tips: Due to copyrights, some pieces of art will appear a bit blurry when students zoom in.  The majority of the pieces can be seen in very high levels of detail.

Please leave a comment and share how you are using Google Art Project in your classroom.

Color in Motion- Exploring Color

What it is: Amazing really doesn’t do this site justice.  No really, this might be my favorite site of the month…that is saying something!  Regardless of if you teach about color or art, Color in Motion is a must see just for the creativity and brilliance of the site.  Color in motion is a wonderfully animated and interactive experience of color communication and color symbolism.  Have you ever looked at an art website and thought, “really, this is the best they could do? It is a site about art for crying out loud!”  No? Just me? 🙂 Color in Motion is not one of those sites. The minute you begin exploring you know that this isn’t just a site about color, it is a work of art.  There are three activities on  Color in Motion.  The Stars introduces students to the color stars (primary and secondary colors personified).  When students click on a color stars profile they learn about their blood (the color(s) that make them up), what the star is hired to represent (the feelings the color gives), the positive and negative traits, and what the color represents around the world.  In the movies, students can sit back and enjoy the show as they learn about the symbolism of each color in a fun animation.  In the Lab, students have the opportunity to interact with the different stars. Students can direct a scene acting as a movie director based on a word that represents the color choice.  In project 2, students are a color star manager. It is up to them to decide which production their star is going to participate in based on what they learned about color symbolism.  Project 3 is a kaleidoscope where students can just have fun and “play” with color in a virtual kaleidoscope.

How to integrate Color in Motion into the classroom: Color in Motion is a fantastic place for students to learn more about color in a highly interactive, engaging, and fun way.  Students learn about color through story.  They meet each of the colors as a different character being cast for a production.  The site is great for any art or design class but could be equally wonderful for a creative writing project.  After your students have had some time to explore the site and interact with the different characters, ask them to choose a character to write a story about.  Students should write the story based on the character traits they know about the color.

As a getting-to-know-you activity, students could choose a color that they feel best represents them personally.  Students can list all of the color attributes that they feel describe them.  Are they a mix of colors? Have students write down what the mix is and why.

Looking for a way to spice up spelling/vocabulary practice? Have students assign each word a color based on the word meaning and the color character traits that match.  Students can compare and contrast the colors they chose for the words with the colors other students chose for a light persuasive argument.

As students study historical and literary figures, they can assign each a color based on the matching character traits.  It would make a really neat bulletin board to have a color wheel with pictures of historical/literary characters on each color based on the similar character traits.  These types of activities help students draw parallels and think about history and literature in new ways.

Younger students can think about what color an animal would be if it was the color of its color character traits.  The creative possibilities with Color in Motion are endless.

Oh yeah, in addition to all of those “spin-off” ideas, there are great creative activities right on the site many of which would be great for whole class with a projector-connected computer or interactive whiteboard, for small groups in a center activity, or individually in a one to one computer situation.

Tips: Color in Motion can be viewed in both English and Spanish.  If you have students learning English or Spanish as a second language, the colors and adjectives on this site are wonderful!

Please leave a comment and share how you are using Color in Motion in your classroom.

Extreme Planet Makeover: make a planet

What it is: NASA has some really fantastic resources and activities for use in the classroom.  This week I am creating a customized integrated technology plan for a local elementary/middle school.  One of the subjects we are integrating tech into is astronomy.  NASA was, of course, my first stop for finding some resources we could use.  While I was there I came across Extreme Planet Makeover where students can try their hand at making their very own planet.  In this fun interactive, students can control the look and habitability of their own world.  Students use the controls available to adjust the planetary attributes.  They can change things like size, distance from star, star type, planet age, and even start their planet based on different presets.  As students are adjusting their extreme planet, they will start to understand the differences between earth and the other planets in our solar system.  When students are finished, they can download a picture of their custom world.

How to integrate Extreme Planet Makeover into the classroom: Extreme Planet Makeover is a neat simulation where students can design a custom planet.  As they create their own custom planet, they will begin to notice what makes a planet habitable or not, and the unique features that must be in place for life.  Extreme Planet Makeover can be used with the whole class using a projector-connected computer or interactive whiteboard.  Invite each student to make an adjustment to the planet. With each adjustment, students can describe the ways that the planet has changed.  The finished class planet can be used as the base for a creative writing prompt.

Set up Extreme Planet Makeover as a center activity where students can create a planet and download to save. The finished planets can be shared on a class photo stream, website, or blog where students can compare and contrast the features of each planet.

In a one to one or computer lab setting, students can each create a planet that they use for a compare/contrast to an actual planet in the solar system and as a creative writing prompt.  Who lives on this planet? What galaxy is their planet in? How do you get there?

Tips: One of the features I really appreciate about the Extreme Planet Makeover is the explanations that pop up over each planet attribute.  Students learn about how atmosphere, size, different stars, the distance from the star, and the age effect a planet.

Please leave a comment and share how you are using Extreme Planet Makeover in your classroom.

Study Boost: Study with IM or SMS

What it is: Study Boost is a really useful application for studying.  Study Boost makes studying easy and convenient by delivering study content using instant messaging, text messaging, and more.  Study Boost helps students study using their mobile device or a social site using instant messaging.  The web-based application gives users the ability to post, share, and study material with friends.  Students can then take pop quizzes using web-based study cards.  Students can set up timing specifications for pop quizzes to prompt them with a question every hour or numerous questions throughout the day.  Notes can be uploaded to create a batch of study questions.  Students can create a group to share or discuss questions with and even modify and improve batches created by other students to best fit your study needs.  Best of all- it is free.

How to integrate Study Boost into the classroom: Study Boost is one of those tools that would have made my school life more manageable.  Students will appreciate this study platform that helps them learn material on their own terms.  The delivery and quizzing of content can be customized to fit a students needs and schedule.  Let your students create study batches as a class.  Students can work together to create study guides that they can access through IM and SMS.  Invite students to create and share batches with classmates.

Tips: Study Boost requires an email address for sign-up.

Please leave a comment and share how you are using Study Boost in your classroom.

Announcing: Voki Education!

What it is: Voki is a free web tool that let’s students create personalized speaking avatars that can be used in a variety of online formats (blogs, email, direct link, social network profiles, etc.).  Now, Voki has released an exclusive education edition of their service.   Voki Education has some additional features that make it even more useful for the classroom.  Sharing is now easier than ever.  Students and teachers can embed their finished Voki in webpages, email, and social network profiling, they can also share using a “Voki link” which will allow students to share a simple URL to a Voki page.  Students no longer need access to a website or blog to share their Voki scene!  Voki also provides custom links for educational partners like SymbalooEdu, very handy.  A new lesson plan database provides teachers with a searchable database of lesson plans that utilize Voki for learning.  Teachers are encouraged to share their Voki enhanced lesson plans.  In the new Teacher’s Corner, teachers and “expert” users can discuss anything related to Voki.  There is even a Newbies corner with a series of discussions in Q&A format.  Voki is now ad-free, this makes it an even sweeter deal for the classroom!

How to integrate Voki Education into the classroom: Voki lets students create custom characters that they can personalize and make speak.  These speaking avatars can be used in a variety of ways in the classroom, now that Voki Education includes the ability to “Voki Link” it is easier than ever for students to create and share.   Students can make their characters speak by recording a voice via phone, text to speech, record by microphone, or upload a sound clip. Students can use Voki to create characters modeled after historical or literary characters.  Students can bring those characters to life-a virtual wax museum of sorts! Those finished Voki’s can be embedded in a class website or blog, or shared by a Voki Link.  In math, students can create Voki’s that speak a riddle or word problem.  The Voki’s can be shared with other students in the class with a challenge to solve the problem.  At the beginning of the school year, students can create Voki’s to introduce themselves to you (the teacher) and classmates. Are your students learning how to speak a second language? Voki’s are a fun way for your students to practice that second language.  They can record by classroom phone or built-in microphone.  Throughout the year students can add characters to their new language and hear the progress they have made.  Voki’s make a great accompaniment for the beginning reader.  Students can create a virtual character and record themselves reading.  They can play back their Voki to listen to their fluency, pronunciation, and annunciation.  Once again, these recordings can be collected throughout the year as a way for students to track and hear their progress.   Students can use Voki characters to summarize any learning (how about a summary of the State of the Union Address?).  Have a science fair coming up that needs a little tech infusion?  Have students create a virtual scientist that describes their experiment or the science behind it.

In my last post, I talked about how I integrated technology in my 2 computer classroom with a tub system.  Voki’s would be an outstanding way to record instructions for students that can be played back.  Because they can be saved with a Voki Link, the speaking character can be open along side other activities.  It will be like having a virtual teacher there next to them!  Voki recordings are perfect for transitional instructions. These can be put up on a projector-connected computer or an interactive whiteboard to be played back for students.

Tips: When students publish a Voki they can choose to login or register to save it, or click “No Thanks” to go directly to the published Voki with embed codes and links.

Please leave a comment and share how you are using Voki Education in your classroom.

How to make a 2 computer classroom work for you: tech integration and classroom management

I often get asked how I managed to integrate technology into my classroom before I was a technology teacher teaching computer classes in a lab (with every child on a computer).  I must preface this post with: I am not an expert.  I taught second grade for one year and had two computers in my classroom and no computer lab for the school.  I used what I had and found a system that worked for me.  With that in mind here is how I made my 2 computer classroom work:

My goal as a teacher is to individualize instruction whenever possible.  I am very aware that each of my students comes with different strengths and weaknesses, learns differently, at different rates, and with different interests.  I remember looking at the curriculum I was provided with by the school and feeling a distinct disappointment in it.  I knew as I read through the lessons each week that some of my students just weren’t going to get it.  I knew that some of them would love the subject if it was approached in a different way. I knew that some would just need it at a different pace.  With this in mind, a few weeks into my first year, I decided to structure my class around centers.

My problem: space was an issue.  With 26 seven and eight year olds, supplies, and 26 desks, there was little room left for individual center areas.  Since I couldn’t have my students physically moving around from center to center, I decided that I would create a system where the centers came to them.  With 26 students and five days in a week, I split my students into five groups for each subject.  These groups were created by grouping students by similar ability levels.  Throughout the day the groupings would change (I used colors because it made sense to me).  For example: one student might be in the blue group for language arts/reading, red group for math, and green group for science.  I saw every single one of my students in their small group of 5 in what I would call my “conference” center for every subject, every week.

At the beginning of every week I would introduce the whole class to the concepts we would be learning over the course of the week.  I introduced students to their “tubs” (colored plastic tubs that were full of necessary supplies for each center) and we discussed the “big ideas” of the week.  I had 4 tubs (and my conference center) so that each day my student groups were working on a different task but by the end of the week all of my students had completed the learning for the week.  My desks were grouped into 5 clumps in the room.  Because the groupings changed, a group of desks didn’t necessarily equate to all of the group member sitting at the work space.  For each subject we usually started class as a whole group, we would play a game as a class, watch a video clip, do an experiment, or learning something new together.  After the initial introduction, I had a leader from each table pick up that table’s tub for the day.  I met with the fifth group in my conference center where I could work with students in a 5 to 1 grouping.  If you aren’t doing something like this, I HIGHLY recommend it. Meeting with my students in smaller groups several times throughout the week gave me huge insights into my students and made me a better teacher.

Tubs had a variety of activities and prompts in them.  All activities were designed for self-guided learning and flexibility.  I had a rule that unless someone was barfing or bleeding (the 2 b’s…if you’re in elementary you know what I am talking about) they were not allowed to disturb my conference group.  This cut down on the distractions and let students know it was okay to make mistakes in their learning.  One of my “tubs” always held instructions for a computer center.  With two computers and 5 students, this meant I could find activities that were short enough for each student to successfully complete them in the time they had, or I could find activities that they could complete together.  For skill building games and activities, students usually held a mini relay race.  The first student would complete a level or set number of problems and pass play to the next student.  This worked really well and kept students from getting too out of control because the wait time was minimal and they were “silent cheering” the other students on.  (I had “Go Team” signs that they could hold up next to each computer so they could cheer without disturbing anyone else).  For activities that needed to be completed by each individual student, I added a secondary game or activity to the tub that could be completed while students waited.  For example, if it was a skill building game or activity, I had students who weren’t at the computer play a file folder game together while they waited for their turn within their small group.

For writing activities or activities where students were going to use the computer to create something, I made another tub activity that would prepare them for their computer time.  For example, if they were going to create an animation on something like The Zimmer Twins, I would use another tub for them where they would prepare by writing a script and planning the storyboard.  Because of the way the tubs rotate, it was easy to ensure that every student had done the prep activity before the computer center.

My other tubs had a variety of activities in them, each one of them was flexible in the way it worked.  Students might perform an experiment and write/draw/discuss as a group, practice their spelling words in a way that made sense to them, play a math game, write, etc.  For each subject I had a standard tub where the activity didn’t really change from week to week.  For example, language arts had a spelling practice tub every single week.  Math had a fact practice tub every week.  In the standard tubs I included a Tic-Tac-Toe activity board where students could choose which activity they would complete to practice.  This let students practice basic skills in a way that was fun and made sense to them.

At the end of every day, I would re-fill each tub with the necessary resources and supplies so that it was ready for the next day. On Friday afternoon I would fill all of the tubs up for the following week.  At the beginning of the year the tubs were extremely time-consuming to keep up with.  I got smart second semester and enlisted my students in helping me create the tubs for the following week on Friday afternoons.  (duh!)  By the end of the year it was part of our routine and didn’t require so much prep on my part.

Because I was working with second graders, I knew that not all of my students would be able to read directions for the tub or remember the directions from the beginning of the week.  For detailed tubs, I included a tape recorder (iPod, what was that?) with recorded audio instructions for the tub.  This helped tremendously when their were multiple steps involved.  Students knew where they could help themselves to extra supplies like paper, crayons, books, scissors, dictionaries, etc.

On Friday I spent some time at the end of the day to meet with each group so they could show me their mini portfolio of learning for the week.  This gave me a chance to do some formative assessment and plan any adjustments that were needed for the following week.

I didn’t have the luxury of a projector that first year of teaching.  If I had a projector, it would have opened up the learning opportunities greatly! I am a big believer in playing to learn and technology lends itself so nicely to both.  When I help teachers integrate technology into their lessons I often recommend creating a game where a game wasn’t meant to be played.  For example, when we were studying paleontology and dinosaurs, my students and I went on a virtual dinosaur dig.  I found a great virtual dig that we could do as a class.  We pretended to get in our jeeps and travel to the dig site. Each student received a “special” paleontologist journal where they could record observations.  Students took turns coming to the board during the dig and helping unearth the dinosaur.  The other students sketched what they saw and took careful notes so the dinosaur could be reassembled later.  This was a grand adventure for my students that made for a fun day (digging M&M’s out of cookies didn’t hurt either.)  I look for opportunities to play with my students whenever possible.  Even older students love this (anyone want to solve a forensic case as a class?).  Play and learning are closely connected. I am always looking for ways to make learning fun and engaging whether we are limited to a class of 26 and one projector, or 26 students and 2 computers.  You can do it!

Using the tub system meant that I got to spend a lot of time with my students. That conference time was so valuable. It let me meet all of my students exactly where they were at and provided the opportunity to work with them on a more individual basis.  As I said before, if you don’t have something like this in place, I highly recommend it!

After I developed my Bloom’s re-imagines, I started including them in the tubs.  As part of the tub work, students could talk about the learning they were doing and what categories it fell into in Bloom’s Taxonomy.  Back then my Bloom’s wasn’t as fancy as it is today, it was hand drawn and copied 🙂  My how times have changed!  I find that students learning is even richer when they are thinking about their learning. Bloom’s Taxonomy gives students a nice framework to do this in.

How about you all? What technology resources do you have available to you and how do you utilize them?

Phile: Create a crowdsource guide around any passion

What it is: Phile is a fantastic new way for communities to “create a useful, lasting body of knowledge just by talking about the stuff you love.”  Phile makes it easy for groups of people work together on building collections and discussions based on shared passions.  Phile turns knowledge, opinions, and discussion into useful websites.  Turn any passion into a community of collaborators by creating one place for them to gather.  Phile lets you structure your site to gather the information that matters to your community of learners. Phile does an outstanding job of keeping your site organized as people add to it.  Phile is truly as site all about conversation and sharing information.  Phile automatically keeps all information organized and easy to find.  A group creator creates and customizes the “stack” (site) design.  Group members add and edit pages in the stack. Members can share resources, discuss in forums, on stack pages, etc.  Recent activity is populated on the home page including new pages, reviews, comments, etc.  Phile is currently a free service, the plan is to keep a portion of the service free with ad support and a paid service that has additional functionality. For now, Phile is in beta and completely free.  Phile is fairly easy to navigate and has an intuitive interface. There are helpful hints and tips on ever page directing you in the use of Phile (great for those of us who are too busy to endlessly play!).  I created a Phile for edreform, feel free to join me in collecting resources, article, videos, etc. relevant to the education reform discussion!

How to integrate Phile into the classroom: Phile is a great way for teachers to collaborate and share information.  Phile could be used for starting a variety of groups that would help organize information in one, easy to access, place.  Phile could be used to start a Children’s Literature group where members submit children’s books along with reviews, ratings and comments (any book-a-day people want to jump in and create that?).

Older students could join the group and add their own reviews, ratings, and comments on the books they are reading.  This could become a place where teachers could quickly find literature that has been reviewed by other teachers, students, and parents.

Phile would make an excellent directory for ed conferences (and virtual conferences) held around the world.  Because many of these conferences happen year after year, it would be a great place for new teachers to learn what is available to them and for veteran teachers to continue conversations and learn which conferences are rated as the most worthwhile and why.

Phile would be a great place for teachers world-wide to share, collaborate, and rate lesson plans, websites, videos, etc. in their area of specialty.

Phile is ideal for sharing iDevice apps for education, with the built in rating system and excellent organization it would make sharing and finding educational apps a breeze!

How about creating Phile’s for the discussions that happen in our education chats on Twitter every week? The Phile could contain information and links about the chat, important ideas and information that was shared during the chat, and give us a place to expand the conversation beyond the 140 characters when it was over.  I’m imagining this for #edchat, it would be wonderful to have a place to send those who are new to #edchat to get a feel for the topics that we cover.

The possibilities with Phile are really endless, it is a fantastic platform that is like a mashup of a Ning and a wiki.  The interface is really well designed, it makes information so easy to find and sort through.

As I said above, I created a Phile for edreform to be a collection of resources, articles, links, and discussion.  Feel free to join and help me add to it.  A Phile is only as good as its community!

Tips: Phile does require an email address for sign-up, it may not be appropriate for use with elementary students unless you are accessing it as a class.

Please leave a comment and share ideas for how you might use Phile in education.  Anyone want to start a Children’s Literature Phile? I think it could be great! Let me know if you are interested and I will be happy to pass your name onto the developer of Phile.

BrainNook: Virtual Learning World for Elementary Students

What it is: BrainNook is a virtual world for kids where they can develop math and English skills while playing in the free online playground.  There are over a hundred education games packed into the BrainNook virtual world, all of them are based on foundational math, English, and grammar concepts.  The math games cover concepts from single digit addition to 3D spatial visualization.  English games cover everything from building simple sentences to counting syllables.  The games are all woven into a fun virtual world that students can explore and unlock.  BrainNook also strengthens students reading, reasoning, decision-making skills, analysis, and computer literacy.  Students choose a character (alien) and name, when they enter BrainNook for the first time, they are dropped onto Earth where their spaceship has crashed. They are greeted by an earthling named Bella who teaches them how to navigate the world, and earn stars by playing games. The stars that are earned can be used to buy back spaceship parts.   Students can travel to several locations within the virtual world that are based on real-life regions of the Earth  Students learn about each region through trivia, question popups, and local artifacts. In each world students can play math and English games with other players in the safe online environment. As they build up their skills, new worlds will be unlocked and they can buy items from the local market or work on assembling their spaceship by assembling puzzles.  The games in BrainNook are scaffolded so it adjusts to students ability level as they progress.  Games can be played individually or in head-to-head competition. Because this site is geared toward elementary students, no personal information or personal messages are included in the virtual world.

How to integrate BrainNook into the classroom: BrainNook is a brilliant virtual world for elementary students in first through fifth grade.  The virtual world allows students to learn and practice math and English skills at their own pace, and at their own unique level.  The games are great for building and reinforcing foundational learning skills.  Because the game progresses as students do, students could continue on in their virtual world throughout their elementary school experience.  BrainNook is ideal as a computer lab activity or in a 1 to 1 situation.  If you don’t have time to use BrainNook as a virtual world for each student, consider signing up for an account yourself that can be used as a class account.  Review the games that match up with skills students are learning in class and have the whole class play the games using an interactive whiteboard or on classroom computers as a center.  Make sure to tell parents about BrainNook, this is a fun way for students to get extra math and grammar practice at home.

Tips: If students sign up for an individual account, they will need a parent’s email address validated before play.  BrainNook also has a school account option that you can learn about here.

Please leave a comment and share how you are using BrainNook in your classroom.

SPILL! Virtual Team Challenge

What it is: Registration is now open for the Spring 2011 SPILL Virtual Team Challenge for North America.  The Virtual Team Challenge is a real-time, multi-user business simulation that is played over the course of several weeks by high school students in North America.  As a team, students will take on business tasks and challenges that simulate real-world experiences of professional services employees. Each student participant will fill one of the several roles offered on a simulated professional services team and compete against other high school teams to clean up an oil spill in the river of New York City.  When the challenge is complete, Deloitte will make a real donation to the United Way on behalf of the winning team.  Registration is open now and the competition takes place from February 14, 2011 to April 1, 2011.

How to integrate SPILL! Virtual Team Challenge into the classroom: The SPILL Virtual Team Challenge is an engaging, hands-on approach and competition to learn about business, math, and economics. Get your classroom involved in this great learning opportunity and challenge by registering your school, entering students’ names and assigning them roles and teams for the game, downloading the free game and installing it on the school computers, and playing through the tutorial. On February 14 the official competition and game launches. Students can play at their own pace to finish the three game tasks by April 1, 2011.  This is one game that is packed full of learning, provides a realistic experience, acts as a team building exercise, and has the great outcome of providing a donation to the United Way.

Tips: You can learn more about the game platform and Deloitte by visiting the Virtual Team Challenge website.

Please leave a comment and share how you are using SPILL! Virtual Team Challenge in your classroom.