BrainNook: Virtual Learning World for Elementary Students

What it is: BrainNook is a virtual world for kids where they can develop math and English skills while playing in the free online playground.  There are over a hundred education games packed into the BrainNook virtual world, all of them are based on foundational math, English, and grammar concepts.  The math games cover concepts from single digit addition to 3D spatial visualization.  English games cover everything from building simple sentences to counting syllables.  The games are all woven into a fun virtual world that students can explore and unlock.  BrainNook also strengthens students reading, reasoning, decision-making skills, analysis, and computer literacy.  Students choose a character (alien) and name, when they enter BrainNook for the first time, they are dropped onto Earth where their spaceship has crashed. They are greeted by an earthling named Bella who teaches them how to navigate the world, and earn stars by playing games. The stars that are earned can be used to buy back spaceship parts.   Students can travel to several locations within the virtual world that are based on real-life regions of the Earth  Students learn about each region through trivia, question popups, and local artifacts. In each world students can play math and English games with other players in the safe online environment. As they build up their skills, new worlds will be unlocked and they can buy items from the local market or work on assembling their spaceship by assembling puzzles.  The games in BrainNook are scaffolded so it adjusts to students ability level as they progress.  Games can be played individually or in head-to-head competition. Because this site is geared toward elementary students, no personal information or personal messages are included in the virtual world.

How to integrate BrainNook into the classroom: BrainNook is a brilliant virtual world for elementary students in first through fifth grade.  The virtual world allows students to learn and practice math and English skills at their own pace, and at their own unique level.  The games are great for building and reinforcing foundational learning skills.  Because the game progresses as students do, students could continue on in their virtual world throughout their elementary school experience.  BrainNook is ideal as a computer lab activity or in a 1 to 1 situation.  If you don’t have time to use BrainNook as a virtual world for each student, consider signing up for an account yourself that can be used as a class account.  Review the games that match up with skills students are learning in class and have the whole class play the games using an interactive whiteboard or on classroom computers as a center.  Make sure to tell parents about BrainNook, this is a fun way for students to get extra math and grammar practice at home.

Tips: If students sign up for an individual account, they will need a parent’s email address validated before play.  BrainNook also has a school account option that you can learn about here.

Please leave a comment and share how you are using BrainNook in your classroom.

SPILL! Virtual Team Challenge

What it is: Registration is now open for the Spring 2011 SPILL Virtual Team Challenge for North America.  The Virtual Team Challenge is a real-time, multi-user business simulation that is played over the course of several weeks by high school students in North America.  As a team, students will take on business tasks and challenges that simulate real-world experiences of professional services employees. Each student participant will fill one of the several roles offered on a simulated professional services team and compete against other high school teams to clean up an oil spill in the river of New York City.  When the challenge is complete, Deloitte will make a real donation to the United Way on behalf of the winning team.  Registration is open now and the competition takes place from February 14, 2011 to April 1, 2011.

How to integrate SPILL! Virtual Team Challenge into the classroom: The SPILL Virtual Team Challenge is an engaging, hands-on approach and competition to learn about business, math, and economics. Get your classroom involved in this great learning opportunity and challenge by registering your school, entering students’ names and assigning them roles and teams for the game, downloading the free game and installing it on the school computers, and playing through the tutorial. On February 14 the official competition and game launches. Students can play at their own pace to finish the three game tasks by April 1, 2011.  This is one game that is packed full of learning, provides a realistic experience, acts as a team building exercise, and has the great outcome of providing a donation to the United Way.

Tips: You can learn more about the game platform and Deloitte by visiting the Virtual Team Challenge website.

Please leave a comment and share how you are using SPILL! Virtual Team Challenge in your classroom.

Quicklyst: Note taking web app created by student

What it is: Senior in high school Shantanu Bala emailed me yesterday with a link to a new web application he built called Quicklyst. Quicklyst is a web application for note taking. Shantanu created Quicklyst to make taking and studying notes easier.  Quicklyst makes it easy to take notes, deliver notes to a Kindle device, look up topics in Wikipedia, and define words within notes automatically using the Merriam Webster Dictionary.  It is free and easy to use from any web connected computer. Students can quickly organize their notes into study guides and even create a study queue for important notes.  Notes can be searched by topic or subject.  Quicklysts can be delivered to a Kindle, printed, or downloaded as text files.  There is no need to register to create a Quicklyst, to save a Quicklyst, students will need to create a username (could be email address but doesn’t have to be) and password. While students take notes, they can instantly include definitions and search information in their notes.  Type a question mark followed by the word you want searched and Quicklyst will automatically add information from Wikipedia and DuckDuckGo. Type a colon followed by the word you want defined and Quicklyst will automatically insert the definition into the notes. Students can click on the + sign next to their notes to add the notes to their Study Queue.  The study queue is a place for students to save notes that they want to reference and study later.

How to integrate Quicklyst into the classroom: Quicklyst is a great addition to any student (or teacher) tool box. It makes note taking a breeze, quickly importing definitions and search information into the notes. In a one to one setting (where every student has access to a computer) Quicklyst could be used by students to take notes during discussion, lecture, or any type of whole class learning activity.  In the one or two computer classroom, Quicklyst could be assigned as a student job in your classroom. During the class, the student assigned can take notes that can later be downloaded and sent to students, or printed as a study guide.  The class job should be rotated so that each student has an opportunity to be class recorder.

Quicklyst is also excellent for teachers taking notes in staff meetings, professional development, or conferences.  It is such a simple tool to use and has just the right amount of extras (instant definitions) to make it really useful!

Use Quicklyst with younger students to create KWL (know, want to know, learn) type notes with students.  Using a projector-connected computer, interactive whiteboard, or classroom computer, students can begin the chart and fill it in as they learn more.  The simple built in search and definition make it ideal for this type of use.

Tips: Quicklyst is a fantastic example of student innovation, it once again begs the question are we providing opportunities for this kind of creativity in schools?  Shantanu created Quicklyst in his free time for fun, amazing! I asked Shantuanu where the idea for Quicklyst came about and how he learned how to program, here is his response: Mainly, notes were something I always had a problem with. I’d either lose them or forget them, or just use a textbook since my notes weren’t very good. Although my school doesn’t have laptops for every student, schools are slowly getting more and more computers for use directly in the classroom. I realized it might be interesting to create something that stores a person’s notes online and allows a person to search his or her notes easily. That solved my first problem of losing and forgetting my notes. But there was one thing I found missing when looking through some of my notes: structure. I’d try to continue my notes chronologically, but sometimes there’s a gap when a teacher stops teaching one subject and jumps to something else that’s more urgent. Other times, I’d miss a lesson, and I’d forget to copy someone else’s notes. On a computer, this process is much easier, and copying/moving things around can happen in a couple seconds. I also realized that notes feel very disconnected — there’s a wealth of information available online, and there’s only so much a teacher can fit into a class period that’s less than an hour. Providing that information to a student while they take their notes in class seems like the right direction. It encourages active learning by allowing a student to ask a lot of questions and find answers themselves.

Part of the reason I am really excited about the amount of information available online (and the quality of the information) is because I was able to teach myself how to code in the 6th grade. I just followed some tutorials online, and whenever I was confused I just asked a question on a forum and I’d get an answer pretty quickly. There are a ton of people who write excellent materials and answer questions completely in their free time. It’s really amazing. Once I got into high school, I found out that I could get credit by taking some community college courses in programming, so I took Java and C++ classes. But my favorite programming language is really the one I learned first — Python.

Thank you Shantanu for creating such a useful application and sharing it with all of us!

Leave a comment and share how you are using Quicklyst in your classroom.

Mr. Thorne Does Phonics

What it is: Mr. Thorne Does Phonics is a website and YouTube channel dedicated to teaching kids phonics through videos.  The site has a great tag line, “Where learning to read becomes reading to learn.” The videos are divided up by categories which include:

  • Introduction to Phonics
  • Geraldine the Giraffe Videos
  • Alphabet Letters and Sounds
  • More Alphabet Letters and Sounds
  • Consonant Digraphs
  • Long Vowel Sounds
  • Consonant Blends
  • Alternative Sounds
  • Alternative Spellings
  • 200 High Frequency Words
  • Grammar

Christopher Thorne hosts all of the phonics videos with occasional guest appearances from his friend Geraldine the Giraffe (who has her own book!).  The videos are engaging, help students listen for phoneme segmentation, and give them encouragement to replicate the phoneme sounds themselves.  This library of phonics videos is wonderfully comprehensive!

How to integrate Mr. Thorne Does Phonics into the classroom: Mr. Thorne Does Phonics is a fantastic introduction to phonics, phonemes, and decoding words. Students can practice word recognition, pronunciation, and phonics rules with fun videos that can be played, paused, and rewound.  The Mr. Thorne Does Phonics site would be a wonderful site to have available for students on classroom computers as a reading center. Students can visit the reading center and pull up the video of the exact phonics skill that they need to practice.  Mr. Thorne Does Phonics would also be a wonderful way to introduce your whole class to a new phonics skill by playing the videos for them using a projector-connected computer or interactive whiteboard.

If you have access to a built-in webcam or portable video camera, encourage students to create their own Mr. Thorne inspired phonics videos.  These can be shared with other students in the class, parents, and younger grade levels.  The videos also make a great record of progress throughout the school year.

Tips: You can also find Mr. Thorne’s phonics videos on YouTube. Can’t access YouTube at school? Download the videos for offline viewing using a tool like Kick YouTube or Keepvid.

Fold it: Solve Problems for Science and Change the World

What it is: Fold it is a puzzle game based on science that helps change the world.  Download the Fold It game and puzzles for free and contribute to the understanding of protein folding and amino acids. By playing this game, students take part in actually contributing to science.  The implications of the Fold It game are huge, playing this game helps scientists better understand protein structure prediction and protein design.  This means that by playing a little puzzle game, your students are contributing to better understanding of the role proteins play in diseases such as HIV, cancer, and Alzheimers, and even bio fuel technology.  Scientists collect data from the game to find out if humans pattern recognition abilities and puzzle solving abilities make them more efficient than computers at pattern folding tasks.  If it turns out that humans are more efficient, human strategies can be applied to computers to make the process even faster.

How to integrate Fold It into the classroom: If your students are currently learning about cells, proteins, amino acid, and biological make up, Fold It is an incredible way for them to really understand all of these working parts, while contributing to science.  The puzzle and pattern nature of this game should appeal to a wide range of students…who doesn’t enjoy a good exercise in pattern recognition and problem solving?  On the about page, your students can read the background “briefing” about the game and the science that they are contributing to by playing the game. There is also a Fold It wiki with great links for more in-depth learning and understanding.   Not only will your students be learning important science concepts (I’m talking the building blocks of life here!), they will also be actually contributing to science by playing.  How cool is that?!  There is a large collection of puzzles with new puzzles being released and completed puzzles expiring. Don’t know anything about biology? No problem, you can play the game without understanding the biology concepts behind it (although for me, knowing the background of what I am looking at makes it that much cooler!).  Check out the blog where you can read the results of how the game play has affected real science.

Tips: The idea of building games to impact the real world is incredible to me, the first time I had considered this was when I watched this TED talk by Jane McGonigal.  If you haven’t seen it yet it is worth a watch!  You can read my original post about this TED talk here.

Please leave a comment and share how you are using Fold It in your classroom.

Google Science Fair: Registration open!

What it is: About a month ago I wrote a post about Google Science Fair… great news! Registration is now open 🙂 Google has partnered with NASA, CERN, National Geographic, Scientific American, and LEGO group to create a new global competition.  Students ages 13 to 18 can take part in the competition and compete for prizes including once-in-a-lifetime experiences, internships and scholarships.  Submissions will be accepted between January 11 and April 4, 2011.

From the Google Science Fair website:

Why Google Science Fair?

  • Digital — Students are immersed in a digital world and can be thought of as digital natives. Why not have them investigate, evaluate, analyze, synthesize, and publish their results using an electronic medium that is relevant for them? It is a cost–saving and greener alternative.
  • Global — This program’s reach goes far beyond that of any school site, district, region, or even state. Be among the schools around the world that will be sharing students’ findings with each other.
  • Collaborative — Google tools are all made to be collaborative whether students (and teachers) are in the same classroom or across the Atlantic. Students have the ability to work together anywhere, anytime to investigate a topic or question of interest.

How to integrate Google Science Fair into your curriculum: Google Science Fair is a fantastic opportunity for your students to connect with others globally and work on some scientific inquiry at the same time. Check out the website for full details about the competition and ways that you can integrate it into your classroom.

Tips: Sign up today to receive the Science Fair kit and get your students entered into the competition!

Just Doodling: Making Math Relevant for Students

What it is: This has got to be one of my new favorite videos on YouTube.  I ran across this video and tweeted about it a few weeks ago, but felt that it deserved a blog post.  Doodling Stars (above) is a stream of conscious video about doodling in math class instead of  learning about factoring.  As the video unfolds, you quickly realize that she has learned all about factoring through her doodles.  I would have connected in some major ways to this video when I was in school (maybe that is why I like it so much now), it would have given me that “wait that was math?” moment.  Doodling Stars is a video by Vi Hart who has a blog where she has other great math videos.  Her other videos include: Binary Trees, Snakes + Graphs, Infinity Elephants, and sick number games. Explore the blog a little further and you learn that ViHart is serious about her math.  In addition to videos she has mathematical foods, ways to play with balloons as mathematical models, paper instruments (relating music to math), music boxes, bead work, and a variety of other math/music resources.  Vi describes herself as a mathemusician, dig into her blog and you will know why!

How to integrate Doodling Videos into the classroom: Math shouldn’t be a subject confined to a textbook, seen only in terms of equations and functions.  I think I was in college before I figured out that math was all around me.  I had truly never made the connection to the formulas I was learning and their applications in real life.  Oh sure, there were the “If you left Denver at 1:05 pm driving an average speed of 63.2 miles per hour and arrived at another point 12 hours later how many miles have you traveled?” But really? That is not real world…I have NEVER calculated any sort of trip that way, and anyway, now there is an app that will give me all of that information if I really want to know.  If someone had told me that math was in my doodles, in the music I listened to, in patterns of nature?  Now that is something I want to explore more.  I’m sure you have students who have never made the connections between the formulas they are learning and the applications that are all around them.  These videos will have them visualizing math in a whole new way.  Dig a little deeper into Vi’s blog and share her math foods, balloons, and paper instruments.  See if your students don’t start viewing math differently!  Use Vi’s blog as inspiration for your next math lesson.  Use the videos to help introduce or reinforce concepts, or have students complete balloon math models.

Tips: If you can’t access YouTube at school, use a tool like Kick YouTube or Keepvid to download the video for offline viewing.

Please leave a comment and share how you are using Doodling in Math Class Videos in your classroom.

Free WebEvent with Livebinders and Yours Truly: Creative Thinking with Digital Bloom’s Taxonomy

Mark your calendars for a FREE web event this Thursday, January 13 (2011).  Click here to find out when it will be live in your timezone.  I will be joining the ladies at Livebinders and Dean Mantz for a conversation about Creative Thinking. The discussion will be focusing on Blooms to inspire critical thinking and collaboration creatively using a variety of web tools.  I will provide some insight to her methods of evaluating sites and tools before I recommend them on iLearn Technology.  It is sure to be a fun time!

Join us on Thursday using this link.

I created this Digital Bloom’s Taxonomy Livebinder for the web event, start perusing it now and bring your questions to the live event.  This Livebinder has a variety of my favorite websites and webtools organized by Bloom’s Taxonomy.

I hope to see you all there!

Reform Symposium: Free professional development you can get in your jammies!

This Saturday (January 8, 2011) is the Reform Symposium Virtual conference.  We have an incredible lineup of speakers, presentations, and conversations.  It just doesn’t get much better than a conference you can attend in your jammies! Don’t forget to spread the word to all of your friends (use #rscon11 hash tag on Twitter).  You don’t have to take my word for it, take a look at the full program embedded below!

Register now (doing so makes you eligible for our prize giveaways!) by heading over to the Reform Symposium website.

Tag Galaxy: Visual Word Relationships

What it is: Tag Galaxy is a neat little tool that helps students to explore relationships between words and ideas as well as view pictures related to that word.  Type in a word to search and immediately you are transferred to a galaxy with the original word at the center and the associated ideas orbiting around it.  When you click on the word in the center, a globe populates with pictures from Flickr that are tagged with that word. Click on one of the orbiting words and tags related to that word start to orbit.  Tag Galaxy is a very neat way to view information!

How to integrate Tag Galaxy into the classroom: Tag Galaxy is a brilliant way to visually  explore word relationships.  Students can use it to type in spelling or vocabulary words and discuss the relationship the related tags have to the original word.   Students can click on the original idea to get a visual understanding of the word in the form of a picture globe.  The connection with Flickr helps students to visualize words, ideas, and concepts by providing a variety of pictures that match the tag.  Tag Galaxy would make for a fun story starter.  Students can type in a word tag to get them started, view related words, and then click on the globe of pictures to spark creative writing ideas.  Tag Galaxy can be set up on classroom computers as a creative writing centers, or used for  whole class inspiration  with a projector-connected computer or interactive whiteboard.

Check out science, math, art, or geography vocabulary on Tag Galaxy, the resulting collection of images will help your students attach meaning to those tricky science concepts like my photosynthesis example above.

As a side note, Tag Galaxy also offers a pretty good visual aid for learning about orbit 🙂

Tips: ***Very important***  Whenever you are using tools that pull from other sites to populate, it is important to test out the words prior to using with students.  You never know how people will tag an image and the image might not be appropriate for all age groups.  When using Tag Galaxy with elementary students, have them suggest words that you test before using with the class.  In my classroom, whenever students wanted to do an image search, I had them fill out an “image wish list” first.  On the wish list students write down words they would like to search. I would do a quick test of the words and sign off on them.  This worked well as there were a lot of similar requests (i.e. animals!) 🙂

Please leave a comment and share how you are using Tag Galaxy in your classroom.