News-O-Matic: New non-fiction delivered to your classroom every day!

News-O-Matic: New non-fiction delivered to your class every day!

What it is: Press 4 Kids, News-O-Matic is both a subscription-based app and a free daily email delivered in pdf format. News-O-Matic is a fantastic current event, news source for elementary students. It is a great resource for fresh, non-fiction material for your classroom. Recall, discussion, and comprehension questions are included in each News-O-Matic. You can purchase an app subscription for your class in the 1:1 iDevice setting, or you can subscribe for the FREE daily school edition which is delivered by email. The PDF can be printed out to share with your students, or to keep your class paperless, you can share it on an interactive whiteboard or projector-connected computer.

How to integrate News-O-Matic in your classroom: News-O-Matic delivers a daily newspaper written especially for elementary-age students. Each edition comes with 5 current-event, news stories that cover the latest news, science, sports, and wacky kids stories. Students get a chance to not only read the news, but also rate articles, submit questions, and submit their drawings. News-O-Matic is  a great way to keep your students reading regularly. Each day they will get engaging non-fiction reading that helps build a global perspective. Use News-O-Matic daily, as a class discussion starter. Challenge your students to make connections between the current events they are reading about, and the learning they are doing in class. Integrate geography study with reading each day. If you have a classroom map, put a place marker on it each time you read an article that is location specific. This could also be done virtually with Google Earth. This practice will help students visualize where each event takes place, while at the same time building geography skills.

Tips: All publications are ad free, so you never have to worry about inappropriate content.

The school app edition of News-O-Matic is $9.99 and can be found here.

We choose the moon: assessment without labels

“With willing hearts and skillful hands, the difficult we do at once; the impossible takes a bit longer.”- unknown

Yesterday, @Kevreadenn shared the quote above with me on Twitter. It had me thinking about assessment and John F. Kennedy’s, “we choose the moon” (embedded above – you should watch it again). The declaration that we WOULD send a man to the moon, that we would do the impossible, seemed like an unworkable task given the technology of 1969. It is astounding to me that the technology I hold in my pocket is significantly more capable than the technology that sent a man to the moon. Kennedy inspired a nation to dream together, to achieve the impossible using the resources that were available. How can we inspire kids in this way as they quest for learning? How can we help those students who look at the goal of reaching the moon and think, “this is impossible, I only have 1969 technology,” to be inspired, to look at their resources in new ways and believe that they can do the impossible?

Everyone wants to know that they are “winning” and contributing to something meaningful. The declaration that a man would go to the moon was a lofty goal. It seemed incredibly  important, as a nation, that we achieve this goal together.

It strikes me as strange that the majority of assessment that we focus on in education only shows lag data. The lag data reveals to us where a student landed in a given moment, but doesn’t offer any opportunity for course correction. It also doesn’t take into account outside influences (not enough sleep, home struggles, lack of nutrition, friendship stresses, etc.). If our goals are lofty, and we want learning to be better, we will stop focusing on the lag data as the most important, and instead focus on the lead data. Lead data shows us what leads up to the learning, it gives us insight in the journey and process so that we can adjust as we go.

The majority of grading systems fail to compel action from students because they show historical data only. Students are left believing, “I’ve failed, and now I have to move on knowing I already fall short. Now I have to continue forward from a deficit.” Or they may be left believing, “I aced this, I already know it all, I don’t have anything more to learn.” Traditional grades tend to end learning. Traditional grades also measure students against everyone else with the goal being a perfect score. (Notice that I did NOT say that the goal was learning.) This comparison can be demoralizing for students who know they will fall short of the perfect score. They begin to label themselves as “stupid” and often arrive at the apathetic stance of, “it’s not even worth trying.” The other scenario is the student that believes the goal of the perfect score signals that they learned everything they need to know. For these students, apathy comes in already having hit the mark. “I know everything I need to about x.” This line of thinking closes down creativity and the drive to learn more. Apathy is the killer of learning. It matters not if you are a straight A student, or a D student, traditional grade systems breed apathy and don’t encourage kids to go for the lofty goals. There will be no choosing the moon.

Grading systems need to be upgraded so that they engage students in the process of reaching lofty goals. When students are able to help set their own goals and the assessment happens as a part of learning, students are continually pulled forward in their learning. Each small win adds learning momentum that begins to snowball into something bigger. For those who struggle, the small victories reveal that they can win and they are making forward progress. This gives the confidence that all learning is possible and worth engaging (even when the end goal feels impossible). The students who find that learning comes easily aren’t halted by artificial ceilings. They aren’t left believing that the learning has ended and are encouraged to keep moving forward.

In starting Anastasis Academy, we quickly found that no traditional grading system could adequately assess students as they were learning. We ditched formal A-F grading and instead used standards based grading. The idea was that if we assessed students based on standards (which we used as some of our learning goals), stakeholders would be able to better map progress as they went. We use standards differently, at Anastasis the standards aren’t organized by grade levels, they are simply a continuum of foundational skills. It didn’t take long before the standards based grading was also falling short. There is SO much more to learning than simply meeting the standard. We were interested in helping students understand how their attitudes toward learning impacted academic progress. We wanted to help them understand how character spills into everything else that they do. We wanted them to see that more important than a “Math” grade, was the ability to think like a mathematician. We wanted students to be able to “choose to go to the moon” and contribute to something meaningful. We needed something more holistic that helped students see the intricacies of how learning works. We wanted them to be able to make correlations between their attitudes toward learning and the outcomes that they could see.

Anastasis Report Card

This is the “report card” that I created. It is our attempt to help kids better understand what contributes to learning. It is a helpful way to show students that they aren’t “stupid in math,” but instead help them realize that they aren’t risk takers in math. The aversion to risk taking in math is what really holds them back.

The Latin root of Assessment is assidere, which means “to sit beside.” At Anastasis, we believe that assessment is more than just a measurement, it is an opportunity for apprenticeship, a time for us “to sit beside” and guide. We’ve used various tools for assessment in our short history, our search was for the assessment tool that would offer a more holistic picture of learning. We’ve used Mastery Connect and Jump Rope, but they fell short in giving us that holistic picture because they were tied to Common Core Standards alone (and limited by grade levels). What our students do at Anastasis every day is SO much bigger and deeper than these standards, and yet we didn’t have a good way to demonstrate that. Beginning in January, we rolled out our own grading system. We call it UpGrade because that is what it felt like, an upgrade!

Our goal for feedback on the UpGrade report is twofold:

1. To give students feedback that causes them to think, engage, and reflect on their own learning process as they learn.

2. To give families a detailed account of the student’s learning journey and forward progress.

The UpGrade reports are designed to explain what students know and are able to do, rather than determining grades based on point averages. This kind of grading allows teachers to more effectively tailor instruction to students based on what they actually know and can do, no floors and no ceilings.

The UpGrade report contains the proficiency marks 1-5 (explained below). These numbers are intended to demonstrate the process of learning, students move through the levels of proficiency as learning progresses. A “1” indicates that a child is new to the learning or requires a lot of guidance. A “5” indicates that the student is able to apply the learning to new situations and make connections to other learning.

1- Novice Concept and/or skill is brand new, student is just getting started in the learning. Student requires much teacher guidance and prompting.
2- Apprentice Some prompting or guidance is needed for the new concept and/or skill.
3- Practitioner Concept and/or skill can be done consistently and independently. Student may require occasional prompting or guidance.
4- Scholar Student can apply concept and/or skill to new and/or different situations with little guidance. Student is ready to build on the learning (next level of standard). 
5- Change Maker Concept and/or skill come second nature and can be used to make connections with other learning. Students understand concept/skill and can apply, evaluate, analyze, and create using the skill/concept. Student can use skill/concept for in-depth inferences and applications.

Of course when you create a report card that looks like this, you also have to craft a grading system to populate the report card. Dang it.

This is where I had to get creative and use my limited resources to make something (that seems impossible) work. I used Apple’s Numbers as the method for creating the grading system. It is tedious work, the user interface is messy, but it allows lofty goals and the impossible.

On the back end, teachers can fill in rubrics, or learning evidence pages. These compile and end up as the final 1-5 on the image that you see above. Why did I use Numbers? It is the only spreadsheet program robust enough to incorporate the graphic above. The evidences of learning (assignments) and scores are the easy part. Getting the rubrics to work the way I wanted them to, not so much! I sent out a call for help the other night on Twitter and had some AMAZING spreadsheet ninjas step in to help me find solutions. I promised to share what I figured out…for those not interested in the technical bits, feel free to skip ahead. 🙂

Anastasis self-grading Writing Rubric in Numbers

This is the rubric that I was working on. I wanted it to “self grade” and then for the score to transfer as a learning evidence. It seemed like it should be simple, but this honestly stumped me for days. Thankfully my PLN stepped in to point me in the right direction!

I started out by creating a highlighting rule. This is simple in Numbers, just click on the cell(s) that you want the rule on and in the “cell formatting” pane, choose “Conditional Highlighting.” In each cell where teachers could leave a score, I wanted the cell to highlight when the score was added. I chose to add the rule “Text contains” and then the number that corresponded to the row of the rubric. Then I chose a color to highlight.

Next came the tricky part. In the cells full of text, I wanted the last cell to recognize when a teacher had typed in a number, and to add up all the numbers of the row so that we could get a total that would populate on the Learning Evidence sheet. I could find all kinds of ways to accomplish this in a Google Spreadsheet or in Excel, but none of the solutions seemed to work in Numbers. I kept getting a syntax error. I finally solved it by using the following format: =COUNTIF(B2:H2,”=*1″) In each row, I changed the number to reflect the score that it would count. This got me most of the way to what I needed, but it was only giving me a count of how many of the number were in the row, not giving me the sum (=SUMIF didn’t work). SO, I added another column to find the product of the “Countif” with the row number. Success! I’ll hide these two columns for the final grade system and just have the total at the bottom show up. This total is easy to then transfer to the Learning Evidence sheet.

THANK YOU @mathlioness @katieregan88 @mrmatera @alicekeeler @royanlee @jasonschmidt123 @benlouey @malynmawby @thomascmurray, you all are truly wonderful for spending time to help me solve this. I am seriously elated that there was a solution! Anastasis teachers will be thrilled as well! 🙂 YOU ARE NINJAS!!

When people ask about Anastasis, they are usually curious to know how we’ve broken past the barrier of labels. We have students who are dyslexic, twice exceptional, have struggled in school, are gifted, know how to play the game of school, etc. Everyone of these kids chooses the moon. They choose to do the impossible and keep moving forward. They aren’t stifled by the learning labels. They know they are more than an “A” or “F.” They start to understand that learning is not the same as a grade. They begin to understand where their hangups actually are and can work on adjusting those instead of believing they are failures.  It is amazing what happens when you take away the labels and help kids understand that no matter where they start from, there is something to be learned, forward progress to be made. They choose lofty goals. They do the impossible.

Summer Learning: reading, creativity apps, serving with kids

If you are an educator, you are aware of the dreaded “summer slide.” Summer break is a much-needed change of pace for educators, but unfortunately it can mean two months without any reading, learning, exploring, etc. For some kids, summer means hours spent in front of the TV, outside play (which is happy!), or hours spent trying to beat the next level of Flappy Bird. Many parents feel ill-equipped, or at a loss for how to keep their kids learning over the summer.

I created the following publication, “a thing or two,” for Anastasis families. I thought that you all might enjoy it as well! Please feel free to pass this on to your own students and families. In this issue there are ideas for summer reading, a review of my favorite 3 creativity apps, and service learning ideas for the summer.

 

Happy Learning!

Sorting Through the Common Core (more to the story than Facebook)


In the past few months, “Common Core” has become a hot button issue for parents, educators, news media, and celebrities alike. Facebook feeds have been flooded with absurd worksheets, kids homework, and disparaging remarks about how the “Common Core” will ruin us all. The problem is, the “Common Core” really refers to two things. One is the standards and the other is curriculum. The two aren’t mutually exclusive, but are being used interchangeably as if they are one and the same.

In recent months, I’ve had parents ask for clarification about what the Common Core is. They want to be reassured that their kids aren’t anywhere near the absurdity that they are seeing online, in the news, or in the new Common Core documentary. Because there has been so much confusion, I created the video above to help explain what the “Common Core” is. I tried to keep it short so that it was manageable to watch without getting lost in the details and losing interest. I recognize that there is a LOT more to this topic than what I laid out. My goal with the video above was to help others understand what the “Common Core” is and what it isn’t.

Common Core Standards are different from Common Core Curriculum. As I said before, the two are not the same. The problem is that news media outlets, Facebook feeds, and celebrities use “Common Core” to describe both the standards and the curriculum. Sometimes they even mistakenly refer to the curriculum as Common Core Standards.

The standards are the United States attempt at bringing more continuity to learning foundations for kindergarten through twelfth grade students throughout the states. They are intended to ensure that all students receive the same base skills to build on in English Language Arts and Math. Most of the United States has adopted these standards and is making adjustments to accommodate the new standards. In the past, individual states each had state created standards. This led to a lot of disparity between the states about what was learned and at what stage it was learned. The result was a chasm between what students in one state learned that a neighboring state had not.

The standards were developed in partnership by a group made up of governors, chief state school officers, education groups, and corporations and foundations. The funding for the development of the standards came from the federal government (part of Race to the Top money) and the corporations/foundations involved. In the video, I show a Common Core Standards “family tree” that breaks this down a bit more. While I don’t love the idea of corporations funding the standards, I recognize that the money to make them happen had to come from somewhere. I wish that the “somewhere” wasn’t tied so closely with the publishing companies who make curriculum. I also noticed that the educational groups were labeled as “advisory.” It seems to me that the government agencies and the corporations/foundations should have been “advisory” and the educational group should have been the chief designers. Because I wasn’t right in the middle of the creation, I can only speculate how this went and hope that it was a true partnership where educators had a large hand in the outcome. Included in the creation were: Achieve (which includes Alcoa, Exxon Mobile, Microsoft), Bill and Melinda Gates Foundation, William and Flora Hewlett Foundation, the National Govenors Association, Council of Chief School Officers, David Coleman, Sue Pimentel, and Jason Zimba (who sold an educational startup to McGraw Hill), the National Education Foundation, America Federation of Teachers, National Council of English Teachers, and National Council of Math Teachers.

Standards are not a bad thing. They give a baseline and frame of reference to work within. As an educator, I see the importance of having a baseline of foundational skills that we can count on. The standards are written very generally. They are just over 60 pages long (k-12) and when you read through them you will see, they are pretty underwhelming. I like the generality of the standards, they leave schools and teachers open to using a wide variety of methodologies and resources to ensure that students get those foundational skills. They aren’t prescriptive of HOW to teach, they are just a guideline of what should be taught. Do I agree on the every single standard being totally necessary for every single child? No. But I do recognize the value in a society having a common set of baseline skills, the standards are a good beginning for that. One of the biggest problems I do have with the standards is the language used. If these goals are intended for students, shouldn’t they be written in student-friendly language that is easy to understand? Instead they are full of eduspeak and jargon. That should change!

I’m sure you’ve seen these floating around (and more like it):

Common core math problem Common Core

 

This is Common Core Curriculum. The writers of the Common Core Standards do not endorse any curriculum. Anyone can label the curriculum “Common Core Aligned.” ANYONE. This curriculum is designed by publishers. The alignment to the Common Core Standards is a way for publishers to sell more. Publishers know that in the frenzy of states adopting Common Core Standards, there will be an urgency to get schools and students on the same page quickly (after all…testing). They also know that if they stamp “Common Core aligned” on their curricula, schools are more likely to purchase it so that their students are ready for the testing that is sure to follow. Here is the problem, publishers design curriculum to make money. I’ll go out on a limb and say that the money overshadows what is best for kids. The other problem: the same people who write the curriculum, write the tests. This forces a school’s hand to purchase the curriculum so that their kids can pass the tests (which is then incentivized by programs like RTTT). When they don’t pass the tests, the publishing companies conveniently come to the rescue with the latest and greatest new curriculum. The cycle repeats. This is not a new cycle within education, but it is one that is becoming more and more transparent. In 2012 Pearson, the largest publisher of curriculum, developed Common Core Standards tests.

The adoption of Common Core Standards does not require districts and states to collect more data. Unfortunately, the Race to the Top initiative incentivized the collection of more data. You see where this all starts to get really messy. Race to the Top also paid out $350 million to create computerized testing to more efficiently collect data on students. The downfall is that there are many, many schools across the United States who aren’t even well enough equipped with technology to give these tests.

Standards are not evil, but when coupled by unreasonable expectations of a one-size-fits-all system, they can be disastrous.

We use standards at Anastasis Academy, they are a framework that we can build on to ensure that our students are getting foundational skills that will carry them on in their learning. Instead of using boxed-curriculum, we approach the standards through the lens of inquiry, and build our own learning experiences based on the individual needs of every single student. Is it the most efficient it could be? No. But we are dealing with humanity, not widgets. This approach uses the standards in a way that truly does make them the floor and not the ceiling. They are a starting point, but they don’t restrict us. We choose not to use any of the “Common Core aligned” boxed curriculum. The one-size-fits-all isn’t what we want for our students. It doesn’t take into account the individuals that we teach. We choose not to give our students piles of worksheets, but instead give them learning opportunities that engage them as learners and leaders. Our goal is to apprentice our students in the art of learning. This is a very different goal than simply trying to get them through the textbook each year!

I encourage you to read through the Common Core Standards for yourself. You will quickly get an idea of how general they really are. When you see the popup of the Common Core, ask yourself if it is one of those standards that is the problem, or if it is the curriculum that is being used. If you are a parent, I encourage you to get involved with your school. Ask what curriculum is being used and why. Don’t feel bound by the tests (they are a poor measure of who your child is anyway). Encourage your school to look at ways that they can meet standards without being bound to curriculum. When those Facebook posts popup, speak out about the problem with better specifics “this curriculum is ridiculous, where is the real learning experience?!”

If you are a teacher, I get it-sometimes you don’t get to make the choice. If you have wiggle room and aren’t using a completely scripted curriculum, take advantage of it! Connect with other educators who are doing things differently. Look for ways that you can build foundational skills that aren’t tied endless worksheets and practice drills for the next test. Help your kids fall in love with learning. Be transparent, show them why you are passionate about learning.

Library for All Six Degrees of Education

 

I greatly appreciate people who recognize a problem and work in new, innovative ways to solve it. Today I learned about Library for All, who has just launched a truly innovative campaign to eradicate illiteracy in the developing world. The campaign is called Six Degrees of Education. Library for All is building on the theory of “six degrees of separation” to reach some key donors and influencers, such as George Lucas and Queen Rania. People who can help achieve the mission of providing access to books for millions of children in developing countries through the Library for all digital library.

Check out the Six Degrees of Education Library For All page and let’s see how our six degrees of separation can help spread literacy virally! Share on social media sites, when you are chatting with friends, or networking at a conference. According to the the six degrees of separation, if everyone who read this blog participated, we could help Library for All reach this goal in no time!

I relish the summer time because it provides me the opportunity to read, learn, and read some more. Everyone should know that gift! We can help, join me in spreading the word about Library for All’s Six Degrees of Education Campaign!

Pixel Press Floors: draw a video game on paper, snap a picture and play it!

 

What it is: Pixel Press Floors is a seriously magical (currently free) app that brings a child’s imagination to life. With the Pixel Press Floors creation platform, students can literally dream up and draw their own video game without any coding. Students draw their ideas out on paper, and the Floors app turns the drawing into an actual video game that can be played. Print out the special paper so that the app can recognize the shapes “glyphs” that are drawn, or use the in app drawing tools. The drawing is instantly turned into a game that can be tested, designed, played, and even published to the “Arcade” where others can play it.

How to integrate Pixel Press Floors into learning: The first step of creation is to download the Pixel Press Floors app on the iPad. Next, go to projectpixelpress.com to download and print the free sketch guide. Students draw up the game of their dreams and then take a picture of what they drew from the Pixel Press Floors app.

The glyphs (shapes) that students draw are magically transformed into game play objects. After glyphs have been created, students can apply a design to the element, test it, and play it. Within the app, students can create games with:

  • Run and jump game play (Mario-style)
  • Create with 14 creator glyphs: terrain, moving blocks, ladders, portals, monkey bars, power-ups, coins, super coins, falling blocks, spikes, exploding blocks, start and end positions, pits and fireballs, keys.
  • Two original themes to get the creativity jump-started: “Save the Parents” and “Fiddleheads: Stones of Eden”
  • Publishing and sharing in the Arcade

Pixel Press Floors is a fantastic “maker space” element to add to your classroom. This app is perfect for prototyping ideas, design thinking (ideation and prototyping), teamwork and collaboration, and to build creativity. In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.

There is so much to learn from digital games.  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life. As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing. Students love being able to bring their creations and ideas to life in the form of a game. Video game creation could be the key to unlocking the storytelling genius in your reluctant writers. It has been my experience that a student faced with a blank paper and a writing assignment can be daunting. Introduce the idea of designing their own game and suddenly a storyline pours forth. It is pretty neat to watch!

Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary!

Students can create games that help them build skills. Instead of simply playing those drill/skill games on other websites/apps, they can create their own! This is visual notes 3.0. Instead of simply practicing math facts, students can create a customized game to help them learn and remember those facts! This type of game is perfect for creating games to practice: math facts, spelling, vocabulary, foreign languages, letter recognition, geography, history facts, etc.

Instead of passively playing games in their free time, students can create their own! The blend of the hand-drawn and technology is seamless and brilliant. Kids will have such fun creating their own games and bringing their imagination to life.

Tips: Game Star Mechanic would be an outstanding place to start, here kids can learn the thinking process behind designing their own video games.

Are you using Pixel Press Floors in your classroom? Leave a comment below and share the ways that you use it with students!

Rodan + Fields Consultant

Hooda Math: math fact practice that feels like fun

Hooda Math: Practice math facts and have fun

Flappy factors: learn math playing games

What it is:  Hooda Math is a fantastic collection of math games that give students the opportunity for math fact practice while having fun. The games are based on other addicting games like Flappy Birds and 2048. Instead of just playing the games to see how far they can get, students also get some built-in fact practice. For example, in Flappy Factors, students maneuver a bird through a maze of pipes. Each pipe has an integer on it, students must fly through the correct factor of a target multiple that is given. Students must avoid the pipe with the incorrect integer. As students advance through the game, a progress report is generated that can be emailed to a teacher or a parent. The Hooda Math site has been created for a variety of platforms…perfect for a BYOD classroom!

How to use Hooda Math in your classroom: Hooda Math is organized by category types: Mobile games, Shopkeeper games, Geometry games, Logic games, Number games, Physics Games, Growing games, Building games, and Escape games. The games can also be organized by grade level, subject, or category. There are over 500 games in all, ensuring something for everyone in kindergarten through high school.

Students at Anastasis LOVE mobile games. When Flappy Birds came out, they were often spending hours (truly!) playing these games in their free time. Hooda Math games are a great way for students to practice math facts and skills while they are playing. Math becomes significantly less challenging when facts become second nature. Hooda Math games are a great way for students to practice their math facts without hours of flash cards. Math practice becomes fun and the challenge is not just in figuring out the trick to the game, it is also unlocking the building blocks of math.

When I taught a computer class, I often had students lament that they would NEVER be able to learn to touch type. I often asked these students, “do you play video games? Do you have to look at the controller when you play to see what to press next?” They always answered, “No! I would lose if I had to look at the controller.” I would follow-up by asking them how they memorized what to do to the controller to win. Light. Bulb. Moment. The same is true for these math games. Students can play these games like they would other popular games, if they know their math facts, they are more likely to “live” longer and win the game.

I learned my math facts when my third grade teacher made up rhymes and a Chinese jumprope game where you had to know your facts to stay “in.” We learned our multiplication tables in no time! (If anyone knows this game, I would LOVE to remember how to play it, leave the link/directions in a comment below.) I suspect that Hooda Math games could have the same outcomes for your students. When the facts are the key to winning, there is a different motivation to know them (beyond just completing the worksheet/test).

In a one to one device environment, students can play the games that build skills where they need them. Students can play at their own level. In the one or two computer classroom, use Hooda Math as a math center rotation. Students can travel from center to center in small groups and take turns playing the games that meet their individual needs.

Be sure to pass on Hooda Math to your student’s families. It is a great way to practice at home and over summer break.

Tips: Don’t forget to have your students send you the progress report at the end. This helps you keep track of their progress without the need for worksheets.

Are you using Hooda Math in your classroom? Leave a comment below and share the ways that you use it with students!

Rodan + Fields Consultant

Words of Wisdom for Memorial Day

Happy Memorial Day!

Last week, I came across an awesome graduation video from the University of Texas that Kevin Jarrett shared. I love the 10 steps that were shared by Naval Adm. William H. McRaven,to become a change maker. I edited the video down a bit (for our time purposes) and added an animated component. I’m excited to share this video with our students during the 8th grade graduation ceremony.

This video has fantastic words of wisdom for the end of the year, but would also be a great one to share at the beginning of the school year!

 

Sphero: the coolest robot around

Sphero- coolest robot ever

This week, the wonderful people at Orbotix sent me a Sphero to try out and play with. HOLY COW, I haven’t had so much fun with a new toy in a long time. The better part of today was spent learning about the Sphero and stealthily “driving” it into classrooms (much to the delight of kids). Sphero is a robotic ball that gets controlled by iPhone, iPad, or android device. I had it rolling all over school this morning…I only wish I had thought ahead to record student reactions (I was using my iPhone to control it and didn’t think about video and pictures). I had so much fun with it, that I brought it home to play and learn some more. It is equally loved by my dogs! 😉

Sphero seems like a simple concept, a ball that can be controlled via tablet or phone. Even though the concept is simple, I have to admit, I’m pretty floored by the way that this little ball moves around effortlessly as if by magic. We have a hallway in our school that includes an incline and it rolled up it without any trouble, like a champ! It is SO much more than a fun rolley ball. There are a slew of apps that interact with the Sphero making it ultra fun and educational. The majority of apps available are totally free to download. There are a few that cost $0.99. Apps include:

  • Sphero Nyan Cat Space Party- Even if you have no idea what Nyan cat is, your students will. They will think it is awesome.
  • Sphero Dark Nebula Episode One- A labyrinth game for the 21st century.
  • Sphero Dark Nebula Episode Two- Defeat obstacles and enemies using your Sphero.
  • Sphero- the app I played with all day. This app drives Sphero and teaches it (and you) new tricks with basics of coding.
  • GoGo Mongo- Designed to teach toddlers and primary students healthy eating habits.
  • Sphero Exile- Arcade-like space-fighter game. But with real life actions!
  • Sphero Draw N’ Drive- Use your finger on the tablet or phone to draw a shape or path and watch Sphero follow it.
  • Sphero MacroLab (great for education!)- Learn basics of programming by arranging simple commands and settings in any combination. Save favorite programs and share them with friends.
  • Sphero TAG- A great tag game when you have access to more than one Sphero.
  • Zombie Roller- A zombie app. Need I say more?
  • Sphero Lights- Basically the coolest night-light ever. Keep the Sphero lit even when charging.
  • Last Fish- Try surviving as a fish in toxic water filled with goo and shadow fish. The goal: survive.
  • Sphero Macro Draw- Draw using your Sphero robot.
  • DJ Sphero- Go ahead and be a party rock star with Sphero. Load tracks from your iPad/iPhone music library . Cross fade between songs and speed up or slow down music by spinning your sphere robot. Basically you will be the star of the lunch room.
  • Astro Ball- An arcade-syle 3D flight simulator.
  • Sphero Golf- I played this one as soon as I got home. Create a physical golf course and then virtually control Sphero to make it into the holes that you create. Hit Sphero with either a flick of the finger, or (for more fun) by swinging your arms while holding your tablet/phone.
  • Sphero Cam- Currently Android only. Use the built-in camera on Android to record video with Sphero.
  • orbBasic for Sphero- This is a great app for learning and practicing program. Students can execute basic programs and create and prototype autonomous behaviors for their Sphero robot.
  • Sphero H2O- For real, this robot can be played with IN water!! This is a game for a summer pool party.
  • Etch-o-matic- 21st century toy makes drawings like it is 1965. LOVE this app! Brings me right back to about 1987 when I sat in the back seat of the Jetta on the way to Grandmas. Just like an etch-a-sketch, only better.
  • Sphero Snake- Classic Snake game brought to life.
  • Disc Groove- Control your Sphero to avoid being hit by “flying meteors”
  • Doodle Grub- A new twist on the classic Snake game. Lots of fun.
  • Sphero Pet- Wishing you had a class pet? Sphero fits the bill well without being overwhelming. Kids can teach it to shake, flip and move in any direction.
  • Pass the Sphero- A game of dare for multiple players where Sphero becomes a ticking time-bomb. Lots of fun when there is lots of snow and recess has to occur inside.
  • Sphero Measuring Tape (AWESOME, measuring our Anastasis Academy garden!) Virtual measuring tape. Amazingly accurate. Our kids have been learning Area/Perimeter and using the Anastasis Academy garden as a learning space. Sphero helped verify their calculations.
  • Sharky the Beaver- Sphero turns into an augmented reality beaver that you can interact with.
  • Sphero ColorGrab- A multiplayer tabletop game. Sphero flashes colors and you have to pick him up at the right time to earn points. Best indoor recess ever!
  • Sphero Chromo- Like an old-school Simon game for this little robot. Makes me a little nostalgic for my childhood. 🙂
  • The Rolling Dead- an augmented reality game featuring zombies. Not sure how it gets better than using Sphero as a fireball to shoot virtual zombies. Anastasis Academy backs to a cemetery where the teachers walk/jog after school. I’m pretty sure the Rolling Dead/Sphero combo will be a welcome addition to our exercise.

The Sphero apps the are available to download range from just plain fun, to serious learning capability and augmented reality. There are so many possibilities with this little robot and, it seems, that the apps and abilities of this little robot will only continue to grow. This robot is resilient. It can stand up to dogs, water, outdoors, hills, etc. Truly so magical and amazing!

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

I dig technology that effortlessly blends real world with imagination and technology. Sphero definitely fits this bill in ways that I haven’t seen before. I’m excited to dig into Sphero Education to try out the STEM lessons that can be used with Sphero with students. I’ll be sure to blog our progress through them! Stay tuned.

 

Google Story Builder: Create a video story Google style

iLearn Technology Google Story Builder- Easily create short video stories

What it is:  I can’t help but love Google’s commercials. They are brilliant in their simplicity and weave together a story beautifully. In the past, Google let you build a story by way of a Google search. Now with Google Story Builder, you can build a video story that looks like it is being typed live between two collaborators in a Google doc. SO very happy! It couldn’t be simpler, any age could create a fantastic little video with this tool! Students create some “characters” for their story. These characters are the Google Doc collaborators. Next, students type text for each collaborator to add to the doc. Finally, students choose music to accompany their video. That is it! When students are finished with their video, they can share it via a weblink.

How to use Google Story Builder in your classroom: Google Story Builder is an outstanding little tool for sharing a story or learning. It allows students to demonstrate learning or understanding in a fun, easy way. A lot of tools can become THE focus of a project. You know how this goes, as soon as you mention that students will be creating a video project all of the learning journey goes out the window and immediately the focus is on the hilarious video they are going to create. The learning can become an after thought. With Google Story Builder, this isn’t the case. The outcome is going to look similar for everyone so the focus is the learning and story. Creativity comes through the story and the music chosen. This is the best kind of creativity, it requires students to know the topic or subject well enough to create a mini parody of it.

Students could use Google Story Builder as a book report. Students can think about major themes or the climax of a story and retell it through the collaboration the story characters in this Google Doc. How awesome would it be to have Romeo and Juliet creating a document together? How about Junie B. Jones and That Jim I Hate? The Little Red Hen asking for collaborators for her latest cooking project?

As students learn about major players in history, they can create a Google Story about those historical figures and their interaction if they had a shared Google Doc. For example students might imagine the writers of the US constitution drafting the constitution as a Google Doc. Or Galileo arguing with the “church” (the story I told in my video).

Students could personify any inanimate object or idea as a character in a Google Story. How about parts of speech arguing which part of speech is the best or should be used in the sentence being typed? Countries of the world telling all about what they are known for? Periods of history as characters? Science ideas (evolution vs. creation)? Math stories including characters like Odd Todd and Even Steven? The possibilities are as varied as your student’s imaginations!

Teachers can create a Google Story to help their kids with inference. Create a story between two characters and ask students to infer about context. What is happening? Do you think the characters are friends or foe? Why? What do you think they are working on together?

Tips: I created the Google Story above as an example. What will you use Google Story Builder for in your classroom?

 

Rodan + Fields Consultant