Math Pickle: Put your students in a pickle encouraging genuine problem solving!

 

What it is:  Math Pickle is a FABULOUS site for mathematics inspiration that I learned about from @davidwees Reform Symposium session.  Math Pickle features mathematics videos for students in kindergarten through twelfth grade.  The videos feature real students engaging in inspiring math problems and puzzles.  The videos often speak to unsolved math problems throughout history that students work to solve.  In the unsolved problem, students must use developmental level appropriate math to work out the problem.  Math Pickle is the brain child of Dr. Gordon Hamilton who wants to abolish elementary mathematics as a subject and push the idea that problem solving is at the very heart of mathematics. The videos featured on Math Pickle do just that, put your students in a math “pickle”.  If you think about the purpose of mathematics, this makes perfect sense.  What we really want is students who are great problem solvers and can use mathematics to help solve those problems.

How to integrate Math Pickle into the classroom: Math Pickle is the most excellent mathematics inspiration I have come across.  It approaches mathematics from the standpoint of a problem solver instead of from the standpoint of a rules follower.  Already that shift in thinking makes my brain happy.  Brilliant.  Math Pickle has problems and videos for every grade kindergarten through twelfth.

Use these videos to pump some inspiration into the way you approach and teach math or show them to your students and encourage them to continue solving the problems.  Don’t forget to film your students working through their own math pickles!

The Inspired page of Math Pickle is a must see.  Students can take a look at what mathematicians do in real life.  They can also learn about the source of Math Pickle problems.

Tips: Be sure to check out Muse, news and reviews for additional ideas, puzzles and reviews of math products, puzzles and games for the classroom.

Please leave a comment and share how you are using Math Pickle in  your classroom!

Moneyville: Economics and money virtual world for elementary students

What it is:  Moneyville is a fantastic site I learned about from iLearn Technology reader Tania.  This is an impressive site from the UK that teaches young kids (5-9 years old) about money and economic principles.  Moneyville is a fun interactive environment/virtual world where students can explore where money comes from, what money is worth and how they can prioritize spending and save (perhaps the US government should be playing this game?).  Throughout the game, students are asked to make a number of decisions that can affect their finances for the year.  In Moneyville students can make money by picking apples and selling apple juice, work at the post office to sort packages according to value, work at the city gates where they can earn money by painting, purchase items for their virtual room with the money they have earned, visit with a wizard who can reveal a secret treasure and add items to a wish jar where students can place items they are saving for.  Students will also find a time machine in Moneyville where they can journey to ancient Rome, ancient Egypt, the Middle Ages, or to the time of the dinosaurs.  The money in Moneyville is generic so it can help students of any country the principles of where money comes from, how to prioritize money, the value of money, and why it is important to save.

How to integrate Moneyville into the classroom: Moneyville is a fun way to help young students understand the basics of money and economics.  The site is a fun way for students to explore economic principles.  It provides a great place to start discussions about what it takes to make money (work), why money is important, why saving is important and how the economic cycle works.  Moneyville would be a great site for students to play on individually in a lab setting at the beginning of a money/economics unit.  Expand the game into other disciplines.  Students can learn about persuasion and advertising by creating advertisements for their businesses in Moneyville using a paint or word processing program.

Don’t have time/resources at school for students to play Moneyville in the classroom? Introduce them to the game using an interactive whiteboard or projector-connected computer. This is the type of site that my students begged to be able to continue on at home.  I never made it homework but rarely had a student who didn’t play at home!  If you do have an IWB or projector, create a class Moneyville account.  Let students take turns making decisions in Moneyville and talk as a class about the consequences (and unintended consequences) of those decisions.

Tips: Students create a username and password so that they can play in Moneyville with all of their progress and money saved.

Please leave a comment and share how you are using Moneyville in  your classroom!

PBS Learning Media 14,000+ k-12 resources!

What it is: PBS Learning Media is a fabulous collection of 14,000+ resources that are separated by subject area.  The collection reminds me a lot of the popular Discovery Streaming with one big difference- the resources on PBS Learning Media are free to use!  Resources can be searched by grade level, media type (document, image, interactive or video), language (English, French, Spanish) and accessibility (caption, full mouse control, display, transcript).  Resources include great descriptions of the resource, the grade level appropriateness and the ability to add the resource to your favorites.  PBS Learning Media is a great stop for high quality resources that will meet the learning needs of your students.  Many of the resources have associated support materials for both students and teachers.

How to integrate PBS Learning Media into the classroom: The resources in PBS Learning Media are wonderful for all grade levels.  The site is easy to search and “favorite” so that the resources you need for your classroom are always at your finger tips.  PBS Learning Media is a great place to find videos that enrich learning in the classroom, can be used for anticipatory sets to introduce a concept or to illustrate a difficult concept.  The interactive resources are the high-quality games you find on the PBS and PBS Kids websites.  Some of the games are appropriate for an interactive whiteboard or projector-connected computer and played with the whole class, while others work well in a computer lab or computer center activity.

PBS Learning Media would make a good media center on classroom computers for students to explore areas of interest in learning, research and make connections in learning.

Tips: If you don’t already have a PBS account, register for a free account to gain access to more than 5 resources at a time. 🙂

Please leave a comment and share how you are using PBS Learning Media  your classroom!

Pegby: Online Collaborative Peg Board/Organizational tool

What it is: Pegby is a neat online organizational tool that has fantastic customization features.  With Pegby, students (and teachers) can share boards enabling them to collaborate with friends, family, coworkers and classmates.  Pegby is organized by a series of columns, students can decide on the number and organization of columns.  Columns can be easily expanded and collapsed so students can focus on exactly the columns they need at any given moment.  Students (and teachers) can add cards to each column.  The cards look just like a 3×5 note card and can include a title, content, tags, attachments, a due date and color coding.  Note cards can be dragged from one column to the next, shared with others or added to a stack of cards.  Students can filter all of their cards by tags to find exactly the cards they are looking for when they need them!  Pegby lets you have multiple boards so you can organize life to your heart’s content.  A Pegby board can be downloaded as a .yaml file (not familiar with that file extension, it is a unix executable file.)

How to integrate Pegby into the classroom: Pegby is one of those tools that I get totally geeked out about.  I love the 3×5 note card look, the columns, the tagging, the associated calendar dates.  A recipe for edu-love I tell ya!  Pegby is a great tool for organizing your teacher self this year.  Add ideas for the school year, tasks, lesson plans, to-do items, etc. to your board as cards.  Create columns that make sense to you and organize to your heart’s content!  Want one better?  Share your board with colleagues so that you are all on the same page and can share lessons/resources/task responsibilities.

Older students can keep their school year organized by adding assignments, tasks, uploading work, taking/keeping notes and sharing their board with Pegby.  As students work on and complete tasks, they can move items from one column to the next.  Those unit tests won’t be a problem because they can tag pertinent information and easily study and review tagged information.

Pegby would also be a great tool for organizing research projects (even collaborative research projects).  Students can decide how they want to organize their research and notes, tag information and attach documents.  All of the research is in one place and tagged for easy reference when it comes time to compile the research.  Pegby could be a useful tool for students attending college classes online.

Does your school use standards to keep track of learning?  Why not create columns of Standards headings, and associate each standard with a note card?  Students can upload any files or work associated with the standard.  OR instead of making each column a standard heading, columns can be associated with mastery level of the standard.  As a student moves through levels of mastery, they can move that standard card from one column to the next making stacks out of the standard subject.  Students can keep track of their own learning, share their “Standards” board with teachers and parents.

Is your class collaborating with other classrooms? Create a collaboration board where all involved classes can organize a project together.

For younger students, create a class Pegby that can be accessed on an interactive whiteboard or projector-connected computer.  The Pegby can be added to and organized as a whole class.  Make Pegby updater one of your classroom jobs that happens first thing every morning.  Each student will have the chance to be in control of the board throughout the year and all students will benefit from observing and helping organize the day.  (Something we don’t model enough for kids in my humble opinion!)

Tips: Pegby does require a verified email account for access!

Please leave a comment and share how you are using Pegby in your classroom!

Off-Road Algebra: Using off road motorcycling videos to learn Algebra

What it is: Off Road Algebra is a series of video resources focused on pre-algebra and algebra for ninth grade.  This Hot Chalk  unit centers around off-road motorcycle racing.  There are 30 related problems for off-road algebra, each with an accompanying digital resources.

Problem 1: Conversion between gallons and liters

Problem 2: Miles per gallon

Problem 3: Gallons per mile

Problem 4: Velocity x time = distance, Part 1

Problem 5: Velocity x time = distance Part 2

Problem 6 (not available)

Problem 7: Comparing decibels

Problem 8: (not available)

Problem 9: Slopes and Ramps, Part 1

Problem 10: Slopes and Ramps, Part 2

Problem 11: Playing catch up, Part 1

Problem 12: Playing catch up, Part 2

Problem 13: GPS Axis

Problem 14: GPS conversion

Problem 15: GPS distance

Problem 16: Mixing Gas and Oil

Problem 17: Margin of Victory

Problem 18: Lap Time Math

Problem 19: Trac Turn Angles

Problem 20: Number of Revolutions

Problem 21: Inside and Outside a Wheel

Problem 22: Choosing between mean and median

Problem 23: Cylinder Volume

Problem 24: Comparing the Volume

Problem 25: Graphing the Ride

Problem 26: Acceleration, Part 1

Problem 27: Acceleration, Part 2

Problem 28: Acceleration, Part 3

Problem 29: Calculating with the contact patch

Problem 30: Tire Aspect Ratio

How to integrate Off-Road Algebra into the classroom: If you have spent any time in a math classroom, I’m sure you have heard something to the effect of, “why would we ever need this in real life?”.  It is a good question.  Learning should look like life…after all, isn’t that the point?  Off-Road Algebra helps students understand how the concepts they are learning in algebra are related to life through the world of off-road motorcycles.  Math is more than just filling in the correct answer on a test. Math is everywhere and we need to help students see that.

These videos walk students through off-road motorcycling problems so that they can make the connections between the classroom and life beyond the classroom.  There is a printable PDF that you can download that has thorough explanations and answers for all 30 problems. You can also find a correlation between the math problems and standards.

Use these videos with your whole class using a projector-connected computer or interactive whiteboard.  Video is ideal for math because it gives students the ability to pause, rewind and replay as needed.  Using an IWB with built-in IWB software, students can annotate over the desktop to solve equations as the video plays.

The videos are a great alternative to the standard math textbook, offering video explanations of how to solve a variety of problems.  Students can use these to support work in the classroom or at home.  The videos could make a quick-stop center activity in the one or two computer classroom.

Tips: Be sure to check out Hot Chalks other real-world math problems.

Please leave a comment and share how you are using  Off Road Algebra  in your classroom!

 

Google’s Me On the Web- keep track of your digital footprint

What it is: Me On the Web is a new tool from Google.  Announced just today, Me On the Web is part of the Google Dashboard that allows you to set up custom Google Alerts for your name in news articles.  This was always possible with Google Alerts but now those alerts are coupled with tips and resources for helping students manage their online identities.  Now everything can be tracked from one central location instead of scattered around in different places.  Me On the Web is easy to set up, just visit your Google Dashboard to get started.

How to integrate Me on the Web into the classroom: There was a day when you could get away with not knowing and following your digital identity, that day is no more.  We all carry digital footprints, and now more than ever it is vital for us (and our students) to know how to manage those digital footprints.  Teaching students about their digital identity is the first step, Google’s Me on the Web takes that a step further by helping students manage their online identities through Google Alerts and helpful tips.  Students must have an account with Google to fully utilize the Me on the Web features.  After students have their account set up, they can create a set of Google Alerts related to them.  This could be their name, email address, a sports team that they play on, the name of the school they attend, etc.  Students will quickly see just how big a memory the Internet has and get a first hand look at their digital footprint and learn some strategies to take care of it.

If you are working with younger students without Google accounts (and most likely with a smaller digital footprint) you can share the School’s digital footprint or if you are brave (and after you know what will come up), your own.  This gives even young students a good idea that their digital lives are not private and that what is shared their needs to be managed.

Me On the Web is a great way to begin discussions about social media, character education and respecting yourself and others.

Tips: Google even shares a section about how to remove content from a Google Search.  Here is a hint, it is not as easy as just managing your identity PRIOR to needing to remove it.  Good choices my friends, good choices.  Anthony Weiner could learn a thing or two- just sayin’.

**By the way, if you haven’t seen the Google logo in honor of the lunar eclipse, it is definitely worth checking out- today only! 🙂

Please leave a comment and share how you are using  Me On the Web  in your classroom!

PSToM: Parents, Students, Teachers of Mathematics

What it is: PSToM is an online portal for math classes.  With PSToM parents can follow their child’s progress and know exactly what their child is learning in math.  Students can learn at their own pace, assess their own learning and know how well they are doing in math (and why!).  Teachers can recommend math videos, know each students strengths and weaknesses and tailor classroom instruction to get more out of each class.  PSToM has built-in math problems with an area to solve them, math videos that can be shared, built-in tests and a place to discuss learning.  The site is simple but the learning possibilities are pretty incredible.

How to integrate PSToM into the classroom: PSToM is a fantastic supplement to the math classrooms.  PSToM makes it simple to create a blended classroom with online content, discussion and problem solving supporting what is happening in the classroom.  As a teacher it is easy to assign math videos and problem sets.  All data is collected and shared with students, parents and teachers.  PSToM is a great connection between the math classroom and home.  The mystery of the math classroom is taken out for both the parents and students.  Everyone knows what learning goals are being worked on, the progress and what skills need to be practiced.

Use PSToM as a supplement to your math classroom and to customize math lessons for your students.  Give students the opportunity to work on math at their unique learning level in a computer lab setting or as a center on classroom computers.

Tips: Be sure to tell parents about PSToM, it is a great way for students to get some extra practice and opportunity for understanding in at home.

Please leave a comment and share how you are using  PSToM  in your classroom!

Isle of Tune: Create a musical journey

What it is: Isle of Tune is a site that has just significantly impacted my productivity today- I can’t stop playing!  Thanks to @Matt_Arguello and @dancallahan for this share today on Twitter!  Isle of Tune lets students create musical journeys out of street layouts.  Roadside elements act as instruments and cars are the players.  Students can create whole islands of music by creating a street layout, adding objects that generate different sounds and adding cars to play the music.  Each object has an object panel where students can adjust the sound, volume or clone the object.  Students can determine when a sound will be played based on the ground lighting up when the car passes.  Junctions change the course of passing cars or can “loop” a sound.  It is easy for students to get started, they just click “Create a new island” and away they go.  Students can name their island anything and save to return to it later.  No need for registration, the Internet browser they are using just needs to have cookies enabled (this is a bit of a problem for shared classroom computers with a single account).

How to integrate Isle of Tune into the classroom: Isle of Tune is an enchanting place for creation.  The sky is the limit as students create music based on visual creation.  Aside from teaching some great music principles, Isle of Tune would be a fantastic way to teach students pattern.  Students can use Isle of Tune to construct patterns of objects and actually experience the connection between math and music as they “play” their pattern tune.

Isle of Tune would also be a fun place for students to learn about maps and ordinal directions and basic graphing.  Students can start with oral directions about where to lay their street “Four street squares North East, two street squares West”.  After directions are given, students can customize their islands with trees, houses, lamp posts, etc.  You can quickly tour the room for some formative assessment while students complete their island.  Let students take turns listening to each other’s Isle of Tune, noting similarities and differences based on the patterns made.

Use Isle of Tune as a creative writing prompt.  Students can create an island and tune and write an imaginative story about the island they created.  The saved island makes a nice visual-aid and soundtrack for their finished story.

Isle of Tune makes a great interactive whiteboard, or projector-connected computer activity.  Students can work together to create a giant island of tunes.  Use the annotate over the desktop feature to label directions, coordinates and patterns.

The shared songs are pretty incredible- many of the “top” shares are popular music that has been created using Isle of Tune.

Tips: Isle of Tune is currently available on the web, keep an eye out for the iPhone, iPod Touch and iPad versions coming soon!  If Isle of Tunes inspires your students to want to become architects or engineers, point them toward online CAD Drafting classes.

Please leave a comment and share how you are using  Isle of Tune in your classroom!

Using Angry Birds to teach math, history and science

This post has been generously sponsored by iTutorMaths – GCSE Maths Tutors in the UK

Yesterday instead of dutifully writing a blog post, I was having fun building catapults with kids.  I was playing with a transdisciplinary lesson using Angry Birds as my inspiration.  Yes, you read correctly-Angry Birds.

It doesn’t seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I’m a fan too), I started thinking about all of the learning that could be happening.  I have watched a two year old tell an older sister that “you have to pull down to go up higher”.  I have watched as kids master this game through trial and error.  Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base.

I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today.  This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come.  So what did I do? I got myself out of bed and went to work sketching out a super awesome plan.

Here is the embedded learning that I came up with:

  • Primary Math: positional math language (above, below, left, right, bottom, biggest, smallest), measurement (distance), angles, shapes
  • Intermediate Math: parabolas, velocity, angels, trajectory, acceleration, quadratic formulas
  • Science: simple machines (lever), mechanics, force, energy, velocity/speed
  • History: history of the catapult, changes made to catapult technology throughout history, modern-day inventions that use this technology
  • Music: Tie in with history, what music was popular in the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Art: Tie in with history, what era of art was happening during the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Language Arts: reflection writing, reading text for information (non-fiction books and websites)
  • Learning: application of Angry Birds on students as learners, application of building a catapult on students as learners (I can’t claim this one it was all @stumpteacher with this blog post).

I set up 3 stations of learning and exploration.   In the first station students found Angry Birds on the iPads (now also available on the Internet in Chrome here), guiding questions, sticky notes and books on the history of catapults and simple machines.  Guiding questions were on chart paper and invited kids to join in the question asking by jotting down their own “wonders” on sticky notes and adding them to the chart questions.  At this station students “tested” Angry Birds and were asked to consider energy, force, acceleration, speed, angle and distance as they played.  Kids had fun with this, I anticipated that they would stick strictly to the  iPad and Angry birds but all of the kids looked through the books at some point.  There was a lot of talk about strategy, what they noticed about angle and how far to pull back on the different levels to get the bird to reach the target.

At Station 2 students found random materials that they could use to build their own catapult.  We included small blocks of wood, duct tape, string, rubber bands, paper clips, plastic cups, smaller dixie cups, paint stir sticks, popsicle sticks, plastic silverware,  markers, empty toilet paper rolls, clothes pins and of course the marshmallow to launch.  Students colored their marshmallow with sharpies to look like an Angry Bird (if doing this with kindergarten, be sure to mention that as soon as the marshmallow is colored, it is no longer food…we had a couple who were begging to eat the colored mallow!).  Next, students went to work constructing their catapults.  We offered no instructions and just let them go to town.  There was a lot of trial and error but all of the kids (kindergarten through eighth grade) made working catapults.  Students tested their catapult and experimented with speed, distance, accuracy, fulcrum, angle and force.  After launching the marshmallow bird they measured for distance and recorded.

As students tested we asked them:

  • What makes the catapult more accurate?
  • What makes the bird go the furthest?
  • Does mass affect the results?
  • How do objects move?
  • How do we calculate motion?
  • What is acceleration?
  • What is speed?
  • What are some forces that act on objects in motion?
  • How did the catapult set the marshmallow in motion?
  • Which challenge did your catapult meet best, accuracy or distance?
  • What helped the catapult?
  • What kind of energy did your catapult use?
  • What kind of force?
  • What are other kinds of levers?
  • What are simple machines?
  • What happens when the arm of a lever is shortened or the load is moved?
  • What happens to the force needed to make the load move?
  • What happens when you move the fulcrum?
  • What is the relationship between force and distance?
  • What happens when you adjust the angle?

Students had a fantastic time learning through trial and error and working together to reach our pig targets.  The collaboration among students was neat to watch, students would give each other ideas for fine-tuning the catapults to improve results.

In the third station, students had the opportunity to reflect on what they learned.  We asked them to reflect literally and figuratively.  Literally what did you learn about how a simple machine works, parabolas, measurement, etc.  What did you learn about catapults and how the technology is used today?  Then we asked them to think about the activity figuratively, what can Angry Birds teach them about life? What can it teach them about the learning process?

 

Older students looked at the math and science behind Angry Birds, using screen shots to determine if a bird would make it to the pigs based on parabolas.

Younger students labeled their catapult diagram with the language they learned about simple machines, force, and motion.  Students also labeled the Angry Birds diagram.

To wrap up we discussed the middle ages as a class and went through some of the texts together.  We read the history of the catapult and talked about why it was a necessary invention.  We connected all of this with how the technology is currently being used on air craft carriers (the boys really got into that discussion).

Who knew you could learn so much from a game of Angry Birds?

Here are some of the resources that we used during this lesson:

Projectile Motion simulation

Angry Birds Pig Target

Catapult guide for students

Myth Busters YouTube clip of tree catapult

The Physics of Angry Birds

Angry Birds Geogebra

BBC Build a Catapult: the science and math behind the catapult


What it is: Any time students can dig in and discover learning for themselves, I consider it a success.  Recently I ran across the BBC’s DIY build a catapult.  The site lets students explore the history behind the catapult, learn how to build one step by step and then discover principles of velocity, acceleration, force, distance and math.  With the popularity of games like Angry Birds, I think a lesson in the science and math behind the catapult is in order.  I like the step-by-step nature of this site and the way that kids are guided through a series of directions.

How to integrate BBC Build a Catapult into the classroom: Begin with a time of inquiry where students can inquire into how catapults work, what they can launch, what they have been used for in the past and the science and math behind the catapult.  This site will help answer a lot of their questions and even prompt some additional questions.  Students can follow the step-by-step directions for constructing their own catapult.  Give students the opportunity to test their catapults, using the science and math concepts behind the catapult to predict where object will land based on angles and mass.  The science section of the site does a fantastic job of illustrating vertical velocity, horizontal velocity, the circumference of a circle, acceleration, force and mass.  These can be hard to understand concepts on paper (or in textbooks) but when students can see the concept illustrated and apply it, they will begin to build a framework of understanding.

After students understand the concepts of building a catapult, ask them to try building a catapult out of different types of supplies, do some energy sources work better than others?  Ask students to think about objects in our modern-day lives that use the principles or science used in a catapult.

Students can access this site from classroom computers as a learning/building center or go through the steps as a class using a projector-connected computer or interactive whiteboard.

I really appreciated the step-by-step directions for students to follow.  This is such a necessary life skill, and one that I don’t see practiced enough.  If students know how to read, understand and follow directions, the whole world opens for them and Google becomes useful!

Tips: At the bottom of the site are printable versions of the directions for building a catapult.

Please leave a comment and share how you are using  BBC DIY Catapult in your classroom!